You did get the answer as full as I could answer. Please re-read it, and
then your reply.
On 26 Jul 2014 22:09, "Sonya Blade" <[email protected]> wrote:

> Hi Robert,
>
> Sorry but I didn't get the answer, how it can have any relavence with
> driver/hardware ?
> loaded file is *.obj file where faces are defined as :
> f 1//1 2//1 3//1 4//1
> f 1//1 4//1 5//1 6//1
> f 7//1 8//1 9//1 10//1
>
> So normally one expects same quad vertex indices to be drawn in
> wireframing, bcoz I don't provide any
> other vertex enumeration other than that. Loader brakes them down into
> triangles which is unnecessary.
>
> Regards,
>
> ------------------------------
> Date: Sat, 26 Jul 2014 21:48:44 +0100
> From: [email protected]
> To: [email protected]
> Subject: Re: [osg-users] Scribe for Quad type Wireframing
>
> Hi Sonya,
>
> The what the Osg does on loading depends upon the loader.
>
> Also wireframe polygon mode in OpenGL results will depend upon the
> driver/hardware.
>
> So there isn't a single answer.
>
> Robert.
> On 26 Jul 2014 20:14, "Sonya Blade" <[email protected]> wrote:
>
> Hi Robert,
>
> I noticed that #2 question has gone unnoticed by You, can you shed some
> light on that?
>
> #2)When using scribing and loaded object face types are quad, OSG somehow
> tesselates them as triangles
> and subdivides quad surfaces as 2 triangles split by diagonal. Is there
> any way to change that in osgFX:scribe
> properties  to render the wireframing as quads ?
>
> Regards,
>
>
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