mp3butcher wrote: > Hi, > A new development branch on refactoring of osgAnimation has been open. > https://github.com/openscenegraph/OpenSceneGraph/tree/osganimation > It provides also some new features and bug fixes. > I invite you all to test, review and critic new design and features. > Feel free to give your feedback here > > Things to know: > -using RigTransformHW, the skinning.vert in $OSG_FILE_PATH must bemodified > changing > > Code: > uniform int nbBonesPerVertex; > > > to > > Code: > uniform uint nbBonesPerVertex; > > > Perhaps it breaks backward compatibility, please tell me > > PS:Further, from a personal point of view I would push refactoring toward > backward miscompatibilities with few renaming so tell here if anyone > manipulate VertexInfluence in their work. > > > > Thank you! > > Cheers, > Julien
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