mp3butcher wrote:
> Hi,
> A new development branch on refactoring of osgAnimation has been open. 
> https://github.com/openscenegraph/OpenSceneGraph/tree/osganimation
> It provides also some new features and bug fixes.
> I invite you all to test, review and critic  new design and features.
> Feel free to give your feedback here
> 
> Things to know:
> -using RigTransformHW, the skinning.vert in $OSG_FILE_PATH  must bemodified 
> changing 
> 
> Code:
> uniform int nbBonesPerVertex;
> 
> 
> to
> 
> Code:
> uniform uint nbBonesPerVertex;
> 
> 
> Perhaps it breaks backward compatibility, please tell me
> 
> PS:Further, from a personal point of view I would push refactoring toward 
> backward miscompatibilities with few renaming so tell here if anyone 
> manipulate VertexInfluence in their work.
> 
> 
> 
> Thank you!
> 
> Cheers,
> Julien


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