Hi Raymond It's not a revolution:) There's no changes in API so all is expect to run as usual. so fbx models should work... And no it's not directly related to MDI: I decided to rewrite it because of a bug I encountered during the dev of a rigeometry simplification tool..
Cheers reedev wrote: > Hi Julien, > > This sounds promising and I will try it out. For my/our understanding: should > we be able to use our models from for instance fbx files as-is? > > Is there a relation, or will there be, with your MDI work? > > Cheers, > Raymond > > > Verstuurd vanaf mijn iPad > > > > Op 5 sep. 2017 om 20:57 heeft Julien Valentin <> het volgende geschreven: > > > > Up for the ML: > > Hi, > > A new development branch on refactoring of osgAnimation has been open. > > https://github.com/openscenegraph/OpenSceneGraph/tree/osganimation > > . > > Main features > > -Rewriting of animation datapreparation and RigTransforms (have observed > > few perf enhancement for both loading and software animation) > > -Delegates animation data preparation to RigTransform instead of > > RigGeometry (and so remove the utility of Influence Set) > > -add a MorphTargetHardware implementation > > -add a bunch of utility functions to deal with VertexInfluenceMap > > -various cleanup and bug fixes > > > > I invite you all to test, review and critic new design and features. > > I would like to know if some of you experience problem with their > > model...(I'm not perfect:/ so perhaps I miss something) > > Feel free to give your feedback here > > > > Things to know: > > -using RigTransformHW, the skinning.vert from OpenSceneGraphData.git must > > be modified changing > > > > Code: > > uniform int nbBonesPerVertex; > > > > > > to > > > > Code: > > uniform uint nbBonesPerVertex; > > > > > > Perhaps it breaks backward compatibility, please tell me > > > > PS:Further, from a personal point of view I would push refactoring toward > > backward miscompatibilities with few renaming so tell here if anyone > > manipulate VertexInfluence in their work. > > > > > > > > Thank you! > > > > Cheers, > > Julien > > > > ------------------ > > Read this topic online here: > > http://forum.openscenegraph.org/viewtopic.php?p=71631#71631 > > > > > > > > > > > > _______________________________________________ > > osg-users mailing list > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > _______________________________________________ > osg-users mailing list > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > ------------------ > Post generated by Mail2Forum ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=71648#71648 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

