Up for the ML: Hi, A new development branch on refactoring of osgAnimation has been open. https://github.com/openscenegraph/OpenSceneGraph/tree/osganimation . Main features -Rewriting of animation datapreparation and RigTransforms (have observed few perf enhancement for both loading and software animation) -Delegates animation data preparation to RigTransform instead of RigGeometry (and so remove the utility of Influence Set) -add a MorphTargetHardware implementation -add a bunch of utility functions to deal with VertexInfluenceMap -various cleanup and bug fixes
I invite you all to test, review and critic new design and features. I would like to know if some of you experience problem with their model...(I'm not perfect:/ so perhaps I miss something) Feel free to give your feedback here Things to know: -using RigTransformHW, the skinning.vert from OpenSceneGraphData.git must be modified changing Code: uniform int nbBonesPerVertex; to Code: uniform uint nbBonesPerVertex; Perhaps it breaks backward compatibility, please tell me PS:Further, from a personal point of view I would push refactoring toward backward miscompatibilities with few renaming so tell here if anyone manipulate VertexInfluence in their work. Thank you! Cheers, Julien ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=71631#71631 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

