Up for the ML:
Hi,
A new development branch on refactoring of osgAnimation has been open. 
https://github.com/openscenegraph/OpenSceneGraph/tree/osganimation
.
Main features
-Rewriting of animation datapreparation and RigTransforms (have observed few 
perf enhancement for both loading and software animation)
-Delegates animation data preparation to RigTransform instead of RigGeometry 
(and so remove the utility of Influence Set)
-add a MorphTargetHardware implementation
-add a bunch of utility functions to deal with VertexInfluenceMap
-various cleanup and bug fixes

I invite you all to test, review and critic new design and features.
I would like to know if some of you experience problem with their model...(I'm 
not perfect:/ so perhaps I miss something)
Feel free to give your feedback here

Things to know:
-using RigTransformHW, the skinning.vert from OpenSceneGraphData.git must be 
modified changing 

Code:
uniform int nbBonesPerVertex;


to

Code:
uniform uint nbBonesPerVertex;


Perhaps it breaks backward compatibility, please tell me

PS:Further, from a personal point of view I would push refactoring toward 
backward miscompatibilities with few renaming so tell here if anyone manipulate 
VertexInfluence in their work.



Thank you!

Cheers,
Julien

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=71631#71631





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