Hi,
FWIW, I tried to build the osganimation branch last week or so with
Visual Studio 2015 and it did not build. I did not have time to look
into the issues but plan to do so asap.
Fyi, I will test with fbx models that I have used successfully with
previous versions of the OSG.
Cheers,
Raymond
On 10/27/2017 3:27 PM, Julien Valentin wrote:
Hi Robert
I just did a commit of my experimental useless bone removal method.
So long so far I didn't have any issue with my Blender test models (which represent a
"outnumbered sample" of 2 models...one with ik the other with morphtarget)
However, I didn't have any feedback from the community or original maintainer
so I can't certificate it 100% bugfree.
From my point of view, I achieve to do whadIwannado with it (MDI crowd) so I'm
quite satisfied with the current version and would vote for merging, but it's
just one perspective among other ...
Cheers
robertosfield wrote:
Hi Julien,
What is the status of the osganimation branch? How close do you feel we are to
merging it with master?
I haven't done recent testing on osganimation so don't have any personal
observations to chip in, but plan to start looking it with a view to merging
with master.
I will also tag a dev release early next week so could possibly merge
osganimation for that.
Let me know what the status is so I can start planning my review time.
Cheers,
Robert.
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