Hi Robert
I just did a commit of my experimental useless bone removal method.
So long so far I didn't have any issue with my Blender test models (which 
represent a "outnumbered sample" of 2 models...one with ik the other with 
morphtarget)
However, I didn't have any feedback from the community or original maintainer 
so I can't certificate it 100% bugfree.

From my point of view, I achieve to do whadIwannado with it (MDI crowd) so I'm 
quite satisfied with the current version and would vote for merging, but it's 
just one perspective among other ...

Cheers


robertosfield wrote:
> Hi Julien,
> 
> 
> What is the status of the osganimation branch?  How close do you feel we are 
> to merging it with master?
> 
> 
> I haven't done recent testing on osganimation so don't have any personal 
> observations to chip in, but plan to start looking it with a view to merging 
> with master.
> 
> 
> I will also tag a dev release early next week so could possibly merge 
> osganimation for that.
> 
> 
> Let me know what the status is so I can start planning my review time.
> 
> 
> 
> Cheers,
> 
> Robert.
> 
>  ------------------
> Post generated by Mail2Forum


------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=72254#72254





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to