Hi. It would be nice to know WHAT changed and WHY.
Otherwise the news is kinda funny. Something has been changed and
everyone is welcome to test it. Sounds like a github project just went
live! But so did thousands of others.


On 3 September 2017 at 01:36, Julien Valentin
<[email protected]> wrote:
>
> mp3butcher wrote:
>> Hi,
>> A new development branch on refactoring of osgAnimation has been open.
>> https://github.com/openscenegraph/OpenSceneGraph/tree/osganimation
>> It provides also some new features and bug fixes.
>> I invite you all to test, review and critic  new design and features.
>> Feel free to give your feedback here
>>
>> Things to know:
>> -using RigTransformHW, the skinning.vert in $OSG_FILE_PATH  must bemodified 
>> changing
>>
>> Code:
>> uniform int nbBonesPerVertex;
>>
>>
>> to
>>
>> Code:
>> uniform uint nbBonesPerVertex;
>>
>>
>> Perhaps it breaks backward compatibility, please tell me
>>
>> PS:Further, from a personal point of view I would push refactoring toward 
>> backward miscompatibilities with few renaming so tell here if anyone 
>> manipulate VertexInfluence in their work.
>>
>>
>>
>> Thank you!
>>
>> Cheers,
>> Julien
>
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=71611#71611
>
>
>
>
>
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