Hi. It would be nice to know WHAT changed and WHY. Otherwise the news is kinda funny. Something has been changed and everyone is welcome to test it. Sounds like a github project just went live! But so did thousands of others.
On 3 September 2017 at 01:36, Julien Valentin <[email protected]> wrote: > > mp3butcher wrote: >> Hi, >> A new development branch on refactoring of osgAnimation has been open. >> https://github.com/openscenegraph/OpenSceneGraph/tree/osganimation >> It provides also some new features and bug fixes. >> I invite you all to test, review and critic new design and features. >> Feel free to give your feedback here >> >> Things to know: >> -using RigTransformHW, the skinning.vert in $OSG_FILE_PATH must bemodified >> changing >> >> Code: >> uniform int nbBonesPerVertex; >> >> >> to >> >> Code: >> uniform uint nbBonesPerVertex; >> >> >> Perhaps it breaks backward compatibility, please tell me >> >> PS:Further, from a personal point of view I would push refactoring toward >> backward miscompatibilities with few renaming so tell here if anyone >> manipulate VertexInfluence in their work. >> >> >> >> Thank you! >> >> Cheers, >> Julien > > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=71611#71611 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

