> well.. $20 is too high in my books..
I don't mind $20 for some classes of games. I just paid $20 for the new
Kyle's Quest 2 that will be out this month. KQ both does a good job
with the pocket RPG genre, and it is very expandable by using the
provided level editor. That's the kind of value that pushes a game out
of the $5-10 range.
> this would be my rule:
>
> $5 - simple puzzle, easy game.. few hours of fun
> $7.50 - fun, but, needs > 10 mins to game play
> $10.00 - more complex, extra features (editors etc)
> $12.50 - really complex
>
> thats my views on it.. of course, bundling them makes them
> cheaper individually.. anything > $12.50 just.. is too much
What works well is if you can make a series of simple games, usign
common design elements. Seahorse Software does a good job here with
their card games, and Astraware is currently doing great with their
puzzle games adapted from Poptop Software. If you can do 3 or 4 games,
using a lot of common code but making them unique, then its easy to
justify $20 for a pack of them.
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