> >   well.. $20 is too high in my books..
> 
> I don't mind $20 for some classes of games.  I just paid $20 for the new
> Kyle's Quest 2 that will be out this month.  KQ both does a good job
> with the pocket RPG genre, and it is very expandable by using the
> provided level editor.  That's the kind of value that pushes a game out
> of the $5-10 range.

  yes.. i would agree with a game like that, but, only if the level
  sets were free :)

> >   this would be my rule:
> >
> >     $5     - simple puzzle, easy game.. few hours of fun
> >     $7.50  - fun, but, needs > 10 mins to game play
> >     $10.00 - more complex, extra features (editors etc)
> >     $12.50 - really complex
> >
> >   thats my views on it.. of course, bundling them makes them
> >   cheaper individually.. anything > $12.50 just.. is too much
> 
> What works well is if you can make a series of simple games, usign
> common design elements.  Seahorse Software does a good job here with
> their card games, and Astraware is currently doing great with their
> puzzle games adapted from Poptop Software.  If you can do 3 or 4 games,
> using a lot of common code but making them unique, then its easy to
> justify $20 for a pack of them.

  yep

// az
[EMAIL PROTECTED]
http://www.ardiri.com/    <--- free games!


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