> > well.. $20 is too high in my books..
>
> I don't mind $20 for some classes of games. I just paid $20 for the new
> Kyle's Quest 2 that will be out this month. KQ both does a good job
> with the pocket RPG genre, and it is very expandable by using the
> provided level editor. That's the kind of value that pushes a game out
> of the $5-10 range.
yes.. i would agree with a game like that, but, only if the level
sets were free :)
> > this would be my rule:
> >
> > $5 - simple puzzle, easy game.. few hours of fun
> > $7.50 - fun, but, needs > 10 mins to game play
> > $10.00 - more complex, extra features (editors etc)
> > $12.50 - really complex
> >
> > thats my views on it.. of course, bundling them makes them
> > cheaper individually.. anything > $12.50 just.. is too much
>
> What works well is if you can make a series of simple games, usign
> common design elements. Seahorse Software does a good job here with
> their card games, and Astraware is currently doing great with their
> puzzle games adapted from Poptop Software. If you can do 3 or 4 games,
> using a lot of common code but making them unique, then its easy to
> justify $20 for a pack of them.
yep
// az
[EMAIL PROTECTED]
http://www.ardiri.com/ <--- free games!
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