This is kind of off topic, but it seems like when I did my first checkout of 
gazebo, it created a gazebo directory and within that all of the code was 
there and I did the scons install.  But since then when I do a checkout I get 
a gazebo directory and within that there is a trunk and branches directory.  I 
have been going into the trunk and doing the scons install.  Is that the 
correct way?  Should there be a trunk and branches?  I have even totally 
removed the directory I am working in and it still gives the trunk and branches?

Thanks,
jim




David Partouche wrote:
> I just try to update the new svn version (272), and ran the tests with  
> playerv, but everything is ok.
> So I don't think that the problem comes from gazebo...
> And normally there's no need to rebuild player each time you update  
> gazebo.
> 
> Regards
> David
> 
> Le 22 févr. 08 à 15:21, Jim Summers a écrit :
> 
>> David Partouche wrote:
>>> You have to send a command to enable the motors in order to move it
>>> (position2d::SetMotorEnable(true))
>>> On playerv, go to devices->position2d->enable.
>> That is the way it has always worked on our older installs at  
>> least.  In the
>> playerv I have installed on my test machine, under:
>>
>> Devices -> position2d:0
>>
>> I have enabled 'Subscribe'
>> then I enable 'Command'
>>
>> at that point I should be able to drag the red box with the  
>> crosshairs in it
>> and then see the device move in the gazebo world.  But no response.
>>
>> I have tried enabling 'Car' mode and 'Position' mode but still no joy.
>>
>> Versions installed are:
>>
>> gazebo = svn checkout from yesterday
>> player = Player v.2.1.0rc1
>> PlayerViewer 2.1.0rc1
>>
>>
>> My usual install method is build and install player then gazebo.  Is  
>> there any
>> need to rebuild player after gazebo.  It seems if I do it reverse on  
>> a clean
>> system gazebo says it can not find the player libs.
>>
>> Ideas suggestions?
>>
>> Thanks again!
>>
>>
>>> Regards
>>> David
>>>
>>> Le 21 févr. 08 à 20:50, Jim Summers a écrit :
>>>
>>>> Jordi wrote:
>>>>> Try in your local source directory as
>>>>>
>>>>> ./gazebo worlds/pioneer2dx.world
>>>> Excellent.  That go the gazebo portion working.  Now onward and  
>>>> upward
>>>> to see
>>>> if I can figure out how to get playerv to work with it.  It was able
>>>> to read
>>>> laser data, but I could not command / move the pioneer.
>>>>
>>>> Thanks again
>>>>
>>>>>
>>>>>
>>>>> On Thu, Feb 21, 2008 at 2:25 AM, Jim Summers <[EMAIL PROTECTED]
>>>>> <mailto:[EMAIL PROTECTED]>> wrote:
>>>>>
>>>>>   Hello All,
>>>>>
>>>>>   I am back on my test machine and trying to the latest version of
>>>>> gazebo
>>>>>   working.  I did a checkout this morning and ran the scons  
>>>>> install in
>>>>>   the trunk
>>>>>   directory.  Went fine, but when attempting a quick test with:
>>>>>
>>>>>    gazebo /usr/local/share/gazebo/worlds/pioneer2dx.world
>>>>>
>>>>>   I get the following:
>>>>>
>>>>>   Gazebo multi-robot simulator, version 0.8-pre1
>>>>>
>>>>>   Part of the Player/Stage Project
>>>>> [http://playerstage.sourceforge.net].
>>>>>   Copyright (C) 2003 Nate Koenig, Andrew Howard, and contributors.
>>>>>   Released under the GNU General Public License.
>>>>>
>>>>>   Gazebo Path[/usr/local/share/gazebo]
>>>>>   Ogre Path[/usr/lib/OGRE]
>>>>>   [server/Simulator.cc:360]
>>>>>     Creating GUI:
>>>>>           Type[fltk] Pos[0 0] Size[640 480]
>>>>>   creating /tmp/gazebo-jsummers-0
>>>>>   creating /tmp/gazebo-jsummers-0/simulation.default 112 688
>>>>>   [server/sensors/Sensor.cc:94]
>>>>>     cam1_sensor sensor has no controller.
>>>>>   server/controllers/ControllerFactory.cc:58 : Unable to make
>>>>>   controller of type
>>>>>   pioneer2dx_position2d
>>>>>   Segmentation fault
>>>>>
>>>>>   Not sure which way to go here?
>>>>>
>>>>>   Ideas / Suggestions?
>>>>>
>>>>>   Thanks
>>>>>   --
>>>>>   Jim Summers
>>>>>   School of Computer Science-University of Oklahoma
>>>>>   -------------------------------------------------
>>>>>
>>>>>
>>>>> -------------------------------------------------------------------------
>>>>>
>>>>>   This SF.net email is sponsored by: Microsoft
>>>>>   Defy all challenges. Microsoft(R) Visual Studio 2008.
>>>>>   http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/
>>>>>   _______________________________________________
>>>>>   Playerstage-gazebo mailing list
>>>>>   [email protected]
>>>>>   <mailto:[email protected]>
>>>>>   https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> -- 
>>>>> Jordi Polo Carres
>>>>> NLP laboratory - NAIST
>>>>> http://www.bahasara.org
>>>> -- 
>>>> Jim Summers
>>>> School of Computer Science-University of Oklahoma
>>>> -------------------------------------------------
>>>>
>>>> -------------------------------------------------------------------------
>>>> This SF.net email is sponsored by: Microsoft
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>>>>
>> -- 
>> Jim Summers
>> School of Computer Science-University of Oklahoma
>> -------------------------------------------------
>>
>> -------------------------------------------------------------------------
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>>
> 
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-- 
Jim Summers
School of Computer Science-University of Oklahoma
-------------------------------------------------

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