Jordi wrote:
> 
> Yes, that's the new organization of the code. You just were in the 
> middle of the transition.
> The correct procedure is compile and use the code inside trunk/
> 
> Unfortunately I don't know much about player-gazebo communication, can 
> not help.
> I only can say that when compiling, Gazebo checks for Player. So Gazebo 
> can be compiled and used standalone without Player. Did you post your 
> player config file?

I am using the gazebo.cfg that is in the trunk/player/ directory.

Also using the trunk/worlds/pioneer2dx.world

No modifications at all.

Thanks

> 
> 
> 
> On Sat, Feb 23, 2008 at 12:15 AM, Jim Summers <[EMAIL PROTECTED] 
> <mailto:[EMAIL PROTECTED]>> wrote:
> 
>     This is kind of off topic, but it seems like when I did my first
>     checkout of
>     gazebo, it created a gazebo directory and within that all of the
>     code was
>     there and I did the scons install.  But since then when I do a
>     checkout I get
>     a gazebo directory and within that there is a trunk and branches
>     directory.  I
>     have been going into the trunk and doing the scons install.  Is that the
>     correct way?  Should there be a trunk and branches?  I have even totally
>     removed the directory I am working in and it still gives the trunk
>     and branches?
> 
>     Thanks,
>     jim
> 
> 
> 
> 
>     David Partouche wrote:
>      > I just try to update the new svn version (272), and ran the tests
>     with
>      > playerv, but everything is ok.
>      > So I don't think that the problem comes from gazebo...
>      > And normally there's no need to rebuild player each time you update
>      > gazebo.
>      >
>      > Regards
>      > David
>      >
>      > Le 22 févr. 08 à 15:21, Jim Summers a écrit :
>      >
>      >> David Partouche wrote:
>      >>> You have to send a command to enable the motors in order to move it
>      >>> (position2d::SetMotorEnable(true))
>      >>> On playerv, go to devices->position2d->enable.
>      >> That is the way it has always worked on our older installs at
>      >> least.  In the
>      >> playerv I have installed on my test machine, under:
>      >>
>      >> Devices -> position2d:0
>      >>
>      >> I have enabled 'Subscribe'
>      >> then I enable 'Command'
>      >>
>      >> at that point I should be able to drag the red box with the
>      >> crosshairs in it
>      >> and then see the device move in the gazebo world.  But no response.
>      >>
>      >> I have tried enabling 'Car' mode and 'Position' mode but still
>     no joy.
>      >>
>      >> Versions installed are:
>      >>
>      >> gazebo = svn checkout from yesterday
>      >> player = Player v.2.1.0rc1
>      >> PlayerViewer 2.1.0rc1
>      >>
>      >>
>      >> My usual install method is build and install player then gazebo.  Is
>      >> there any
>      >> need to rebuild player after gazebo.  It seems if I do it reverse on
>      >> a clean
>      >> system gazebo says it can not find the player libs.
>      >>
>      >> Ideas suggestions?
>      >>
>      >> Thanks again!
>      >>
>      >>
>      >>> Regards
>      >>> David
>      >>>
>      >>> Le 21 févr. 08 à 20:50, Jim Summers a écrit :
>      >>>
>      >>>> Jordi wrote:
>      >>>>> Try in your local source directory as
>      >>>>>
>      >>>>> ./gazebo worlds/pioneer2dx.world
>      >>>> Excellent.  That go the gazebo portion working.  Now onward and
>      >>>> upward
>      >>>> to see
>      >>>> if I can figure out how to get playerv to work with it.  It
>     was able
>      >>>> to read
>      >>>> laser data, but I could not command / move the pioneer.
>      >>>>
>      >>>> Thanks again
>      >>>>
>      >>>>>
>      >>>>>
>      >>>>> On Thu, Feb 21, 2008 at 2:25 AM, Jim Summers
>     <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>
>      >>>>> <mailto:[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>>> wrote:
>      >>>>>
>      >>>>>   Hello All,
>      >>>>>
>      >>>>>   I am back on my test machine and trying to the latest
>     version of
>      >>>>> gazebo
>      >>>>>   working.  I did a checkout this morning and ran the scons
>      >>>>> install in
>      >>>>>   the trunk
>      >>>>>   directory.  Went fine, but when attempting a quick test with:
>      >>>>>
>      >>>>>    gazebo /usr/local/share/gazebo/worlds/pioneer2dx.world
>      >>>>>
>      >>>>>   I get the following:
>      >>>>>
>      >>>>>   Gazebo multi-robot simulator, version 0.8-pre1
>      >>>>>
>      >>>>>   Part of the Player/Stage Project
>      >>>>> [http://playerstage.sourceforge.net].
>      >>>>>   Copyright (C) 2003 Nate Koenig, Andrew Howard, and
>     contributors.
>      >>>>>   Released under the GNU General Public License.
>      >>>>>
>      >>>>>   Gazebo Path[/usr/local/share/gazebo]
>      >>>>>   Ogre Path[/usr/lib/OGRE]
>      >>>>>   [server/Simulator.cc:360]
>      >>>>>     Creating GUI:
>      >>>>>           Type[fltk] Pos[0 0] Size[640 480]
>      >>>>>   creating /tmp/gazebo-jsummers-0
>      >>>>>   creating /tmp/gazebo-jsummers-0/simulation.default 112 688
>      >>>>>   [server/sensors/Sensor.cc:94]
>      >>>>>     cam1_sensor sensor has no controller.
>      >>>>>   server/controllers/ControllerFactory.cc:58 : Unable to make
>      >>>>>   controller of type
>      >>>>>   pioneer2dx_position2d
>      >>>>>   Segmentation fault
>      >>>>>
>      >>>>>   Not sure which way to go here?
>      >>>>>
>      >>>>>   Ideas / Suggestions?
>      >>>>>
>      >>>>>   Thanks
>      >>>>>   --
>      >>>>>   Jim Summers
>      >>>>>   School of Computer Science-University of Oklahoma
>      >>>>>   -------------------------------------------------
>      >>>>>
>      >>>>>
>      >>>>>
>     -------------------------------------------------------------------------
>      >>>>>
>      >>>>>   This SF.net email is sponsored by: Microsoft
>      >>>>>   Defy all challenges. Microsoft(R) Visual Studio 2008.
>      >>>>>   http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/
>      >>>>>   _______________________________________________
>      >>>>>   Playerstage-gazebo mailing list
>      >>>>>   [email protected]
>     <mailto:[email protected]>
>      >>>>>   <mailto:[email protected]
>     <mailto:[email protected]>>
>      >>>>>   https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
>      >>>>>
>      >>>>>
>      >>>>>
>      >>>>>
>      >>>>> --
>      >>>>> Jordi Polo Carres
>      >>>>> NLP laboratory - NAIST
>      >>>>> http://www.bahasara.org
>      >>>> --
>      >>>> Jim Summers
>      >>>> School of Computer Science-University of Oklahoma
>      >>>> -------------------------------------------------
>      >>>>
>      >>>>
>     -------------------------------------------------------------------------
>      >>>> This SF.net email is sponsored by: Microsoft
>      >>>> Defy all challenges. Microsoft(R) Visual Studio 2008.
>      >>>> http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/
>      >>>> _______________________________________________
>      >>>> Playerstage-gazebo mailing list
>      >>>> [email protected]
>     <mailto:[email protected]>
>      >>>> https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
>      >>>>
>      >> --
>      >> Jim Summers
>      >> School of Computer Science-University of Oklahoma
>      >> -------------------------------------------------
>      >>
>      >>
>     -------------------------------------------------------------------------
>      >> This SF.net email is sponsored by: Microsoft
>      >> Defy all challenges. Microsoft(R) Visual Studio 2008.
>      >> http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/
>      >> _______________________________________________
>      >> Playerstage-gazebo mailing list
>      >> [email protected]
>     <mailto:[email protected]>
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>      >>
>      >>
>      >
>      >
>     -------------------------------------------------------------------------
>      > This SF.net email is sponsored by: Microsoft
>      > Defy all challenges. Microsoft(R) Visual Studio 2008.
>      > http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/
>      > _______________________________________________
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>      > [email protected]
>     <mailto:[email protected]>
>      > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
> 
>     --
>     Jim Summers
>     School of Computer Science-University of Oklahoma
>     -------------------------------------------------
> 
>     -------------------------------------------------------------------------
>     This SF.net email is sponsored by: Microsoft
>     Defy all challenges. Microsoft(R) Visual Studio 2008.
>     http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/
>     _______________________________________________
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>     [email protected]
>     <mailto:[email protected]>
>     https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
> 
> 
> 
> 
> -- 
> Jordi Polo Carres
> NLP laboratory - NAIST
> http://www.bahasara.org
> 
> 
> ------------------------------------------------------------------------
> 
> -------------------------------------------------------------------------
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> Defy all challenges. Microsoft(R) Visual Studio 2008.
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> 
> 
> ------------------------------------------------------------------------
> 
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-- 
Jim Summers
School of Computer Science-University of Oklahoma
-------------------------------------------------

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