Jordi wrote: > > Yes, that's the new organization of the code. You just were in the > middle of the transition. > The correct procedure is compile and use the code inside trunk/ > > Unfortunately I don't know much about player-gazebo communication, can > not help. > I only can say that when compiling, Gazebo checks for Player. So Gazebo > can be compiled and used standalone without Player. Did you post your > player config file?
I am using the gazebo.cfg that is in the trunk/player/ directory. Also using the trunk/worlds/pioneer2dx.world No modifications at all. Thanks > > > > On Sat, Feb 23, 2008 at 12:15 AM, Jim Summers <[EMAIL PROTECTED] > <mailto:[EMAIL PROTECTED]>> wrote: > > This is kind of off topic, but it seems like when I did my first > checkout of > gazebo, it created a gazebo directory and within that all of the > code was > there and I did the scons install. But since then when I do a > checkout I get > a gazebo directory and within that there is a trunk and branches > directory. I > have been going into the trunk and doing the scons install. Is that the > correct way? Should there be a trunk and branches? I have even totally > removed the directory I am working in and it still gives the trunk > and branches? > > Thanks, > jim > > > > > David Partouche wrote: > > I just try to update the new svn version (272), and ran the tests > with > > playerv, but everything is ok. > > So I don't think that the problem comes from gazebo... > > And normally there's no need to rebuild player each time you update > > gazebo. > > > > Regards > > David > > > > Le 22 févr. 08 à 15:21, Jim Summers a écrit : > > > >> David Partouche wrote: > >>> You have to send a command to enable the motors in order to move it > >>> (position2d::SetMotorEnable(true)) > >>> On playerv, go to devices->position2d->enable. > >> That is the way it has always worked on our older installs at > >> least. In the > >> playerv I have installed on my test machine, under: > >> > >> Devices -> position2d:0 > >> > >> I have enabled 'Subscribe' > >> then I enable 'Command' > >> > >> at that point I should be able to drag the red box with the > >> crosshairs in it > >> and then see the device move in the gazebo world. But no response. > >> > >> I have tried enabling 'Car' mode and 'Position' mode but still > no joy. > >> > >> Versions installed are: > >> > >> gazebo = svn checkout from yesterday > >> player = Player v.2.1.0rc1 > >> PlayerViewer 2.1.0rc1 > >> > >> > >> My usual install method is build and install player then gazebo. Is > >> there any > >> need to rebuild player after gazebo. It seems if I do it reverse on > >> a clean > >> system gazebo says it can not find the player libs. > >> > >> Ideas suggestions? > >> > >> Thanks again! > >> > >> > >>> Regards > >>> David > >>> > >>> Le 21 févr. 08 à 20:50, Jim Summers a écrit : > >>> > >>>> Jordi wrote: > >>>>> Try in your local source directory as > >>>>> > >>>>> ./gazebo worlds/pioneer2dx.world > >>>> Excellent. That go the gazebo portion working. Now onward and > >>>> upward > >>>> to see > >>>> if I can figure out how to get playerv to work with it. It > was able > >>>> to read > >>>> laser data, but I could not command / move the pioneer. > >>>> > >>>> Thanks again > >>>> > >>>>> > >>>>> > >>>>> On Thu, Feb 21, 2008 at 2:25 AM, Jim Summers > <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]> > >>>>> <mailto:[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>>> wrote: > >>>>> > >>>>> Hello All, > >>>>> > >>>>> I am back on my test machine and trying to the latest > version of > >>>>> gazebo > >>>>> working. I did a checkout this morning and ran the scons > >>>>> install in > >>>>> the trunk > >>>>> directory. Went fine, but when attempting a quick test with: > >>>>> > >>>>> gazebo /usr/local/share/gazebo/worlds/pioneer2dx.world > >>>>> > >>>>> I get the following: > >>>>> > >>>>> Gazebo multi-robot simulator, version 0.8-pre1 > >>>>> > >>>>> Part of the Player/Stage Project > >>>>> [http://playerstage.sourceforge.net]. > >>>>> Copyright (C) 2003 Nate Koenig, Andrew Howard, and > contributors. > >>>>> Released under the GNU General Public License. > >>>>> > >>>>> Gazebo Path[/usr/local/share/gazebo] > >>>>> Ogre Path[/usr/lib/OGRE] > >>>>> [server/Simulator.cc:360] > >>>>> Creating GUI: > >>>>> Type[fltk] Pos[0 0] Size[640 480] > >>>>> creating /tmp/gazebo-jsummers-0 > >>>>> creating /tmp/gazebo-jsummers-0/simulation.default 112 688 > >>>>> [server/sensors/Sensor.cc:94] > >>>>> cam1_sensor sensor has no controller. > >>>>> server/controllers/ControllerFactory.cc:58 : Unable to make > >>>>> controller of type > >>>>> pioneer2dx_position2d > >>>>> Segmentation fault > >>>>> > >>>>> Not sure which way to go here? > >>>>> > >>>>> Ideas / Suggestions? > >>>>> > >>>>> Thanks > >>>>> -- > >>>>> Jim Summers > >>>>> School of Computer Science-University of Oklahoma > >>>>> ------------------------------------------------- > >>>>> > >>>>> > >>>>> > ------------------------------------------------------------------------- > >>>>> > >>>>> This SF.net email is sponsored by: Microsoft > >>>>> Defy all challenges. Microsoft(R) Visual Studio 2008. > >>>>> http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ > >>>>> _______________________________________________ > >>>>> Playerstage-gazebo mailing list > >>>>> [email protected] > <mailto:[email protected]> > >>>>> <mailto:[email protected] > <mailto:[email protected]>> > >>>>> https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > >>>>> > >>>>> > >>>>> > >>>>> > >>>>> -- > >>>>> Jordi Polo Carres > >>>>> NLP laboratory - NAIST > >>>>> http://www.bahasara.org > >>>> -- > >>>> Jim Summers > >>>> School of Computer Science-University of Oklahoma > >>>> ------------------------------------------------- > >>>> > >>>> > ------------------------------------------------------------------------- > >>>> This SF.net email is sponsored by: Microsoft > >>>> Defy all challenges. Microsoft(R) Visual Studio 2008. > >>>> http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ > >>>> _______________________________________________ > >>>> Playerstage-gazebo mailing list > >>>> [email protected] > <mailto:[email protected]> > >>>> https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > >>>> > >> -- > >> Jim Summers > >> School of Computer Science-University of Oklahoma > >> ------------------------------------------------- > >> > >> > ------------------------------------------------------------------------- > >> This SF.net email is sponsored by: Microsoft > >> Defy all challenges. Microsoft(R) Visual Studio 2008. > >> http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ > >> _______________________________________________ > >> Playerstage-gazebo mailing list > >> [email protected] > <mailto:[email protected]> > >> https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > >> > >> > > > > > ------------------------------------------------------------------------- > > This SF.net email is sponsored by: Microsoft > > Defy all challenges. Microsoft(R) Visual Studio 2008. > > http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ > > _______________________________________________ > > Playerstage-gazebo mailing list > > [email protected] > <mailto:[email protected]> > > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > > -- > Jim Summers > School of Computer Science-University of Oklahoma > ------------------------------------------------- > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Microsoft > Defy all challenges. Microsoft(R) Visual Studio 2008. > http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ > _______________________________________________ > Playerstage-gazebo mailing list > [email protected] > <mailto:[email protected]> > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > > > > > -- > Jordi Polo Carres > NLP laboratory - NAIST > http://www.bahasara.org > > > ------------------------------------------------------------------------ > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Microsoft > Defy all challenges. Microsoft(R) Visual Studio 2008. > http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ > > > ------------------------------------------------------------------------ > > _______________________________________________ > Playerstage-gazebo mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo -- Jim Summers School of Computer Science-University of Oklahoma ------------------------------------------------- ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Playerstage-gazebo mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
