On 11/2/04 14:41, Jorge Parra wrote:

> How different it is to you in 16 bits as to make it atractive?

Hi Jorge,

I personally really like the heal and patch tools, I find they work very
well - in the right situation, granted.  I especially like the new CS
feature in the patch tool, that you can see the source area floating over
the destination.

However, the rant comes in with the incredibly slow operation in 16 bit.
Russell Williams has explained to us that the engineers have been unable to
'get the maths right in CS' to make it work as fast as it did in PS7.

For me, one of the main reasons that it must work in 16 bit is for the
simple fact of spotting an original scan.  The first step in our workflow,
once the initial checks have been carried out, is to spot a scan.

Yes, the heal tool works well in 8bit but imagine doing your spotting at
that stage after lots of retouching and colour correction and then your
client (or you!) completely changes their mind about how the image should
look.  You go back to the original 16bit scan and it has to be spotted all
over again.

It is galling, having got used to the speed of PS7 to see a progress bar
with every single heal in 16bit in CS.  So, sensibly I think, we spot in PS7
then re-open in CS to avoid resorting to the much less satisfactory clone
tool.

Spotting with the heal tool is very fast compared to the PS6 pre-heal days
and I just think we have really lost out, along with all the other speed
issues relating to CS.  It feels as if Adobe have brought out a new version
to placate the market and to feed the coffers - a new version (with great
new features) that simply isn't ready yet as a professional package.

For all of you have forgotten, open up PS7 and work in it again for an hour
or so - it is *much* faster.

I think Adobe may have to consult Edward De Bono for the next version and
each copy of PS9 will ship with mirrors to put around our monitors!

Best wishes,

Jack

-- 

::  Jack Lowe Studio   ::

:: +44 (0)191 224 5150 ::




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