Hello, I believe there was a thread on this subject which also had split neg. planes within its thread. I never really ended up with an answer. So dealing with polygons and not split planes, what is the proper way to handle plane within plane. I do remember something about not overlapping, but thought that the discussion was slpit planes???
My real question is if I have one or more smaller ploygon planes within a large plane that covers almost the whole board, do I need to delete the large plane first then edit the small planes vertices, then redraw the large polygon plane??? I am getting some errors on system level, if you try to touch the big plane to let it rebiuld it spits out an exception error, however if I do delete big plane first, then fix small planes, then redo big plane, all seems well. I do however created a mechanical layer outline of the planes so it is easy to reproduce the large plane. Weird thing about this though is that on a much slower machine there is no problem at all. Any help with proper procedure on many polygon planes will be appriciated. Thanks Bob Wolfe * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * To post a message: mailto:[EMAIL PROTECTED] * * To leave this list visit: * http://www.techservinc.com/protelusers/leave.html * * Contact the list manager: * mailto:[EMAIL PROTECTED] * * Forum Guidelines Rules: * http://www.techservinc.com/protelusers/forumrules.html * * Browse or Search previous postings: * http://www.mail-archive.com/[email protected] * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
