I am interested in using this for my falling sand type game I have
another post about. However I was unable to get your game of life
example working on my macbook pro with an ati gpu. It showed a
constant black screen, even when resized. I'm pretty inexperienced
with debugging opengl so that's all the info I have right now.

Also I am interested in seeing an example of drawing pyglet labels on
top of the screen that are not affected by the glsl shader if you were
so inclined.

Finally, in your blog you ask who else has implemented Conway's Game
of Life on the gpu, I've seen it as one of the developer examples
included with xcode.

thanks,
Aaron
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