On Thu, Dec 25, 2008 at 6:38 AM, Tristam MacDonald <[email protected]>wrote:
> On Thu, Dec 25, 2008 at 3:34 AM, Aaron <[email protected]> wrote: > >> I am interested in using this for my falling sand type game I have >> another post about. However I was unable to get your game of life >> example working on my macbook pro with an ati gpu. It showed a >> constant black screen, even when resized. I'm pretty inexperienced >> with debugging opengl so that's all the info I have right now. > > > I happen to have access to one of those machines this week, so I will test > it our myself, and get back to you in a few days. > All right, just had a chance to test this quickly, and it turns out that the ATI X1600 in those models does not actually support non-power-of-two textures. I wasn't able to get the texture_rectangle extension to do the trick either, but I will give it another bash in a few days. As a side not, I owned one of those machines for over 2 years, and the graphics card/drivers gave me more trouble than any other machine I have ever owned. If you are serious about graphics programming, I advise upgrading ASAP - even my anaemic Intel X3100 integrated is less trouble. Season's Greetings to all! -- Tristam MacDonald http://swiftcoder.wordpress.com/ --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
