On Thu, Dec 25, 2008 at 6:38 AM, Tristam MacDonald <[email protected]>wrote:

> On Thu, Dec 25, 2008 at 3:34 AM, Aaron <[email protected]> wrote:
>
>> I am interested in using this for my falling sand type game I have
>> another post about. However I was unable to get your game of life
>> example working on my macbook pro with an ati gpu. It showed a
>> constant black screen, even when resized. I'm pretty inexperienced
>> with debugging opengl so that's all the info I have right now.
>
>
> I happen to have access to one of those machines this week, so I will test
> it our myself, and get back to you in a few days.
>

All right, just had a chance to test this quickly, and it turns out that the
ATI X1600 in those models does not actually support non-power-of-two
textures. I wasn't able to get the texture_rectangle extension to do the
trick either, but I will give it another bash in a few days.

As a side not, I owned one of those machines for over 2 years, and the
graphics card/drivers gave me more trouble than any other machine I have
ever owned. If you are serious about graphics programming, I advise
upgrading ASAP - even my anaemic Intel X3100 integrated is less trouble.

Season's Greetings to all!

-- 
Tristam MacDonald
http://swiftcoder.wordpress.com/

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