I poked at this for a while and stumbled into making it work on my machine with GL_TEXTURE_RECTANGLE_ARG. Here is my modified file: http://pastebin.com/f160e4760 Also I was able to make a label display on the screen.
However my goal is to have a shader program that operates on two input textures, and also display labels to the same screen. Two things I can't seem to get working at the same time. I tried to modify your program so that the shader has a second input texture (tex1) but I don't think the shader is seeing the texture data. Any obvious mistake jump out to you? thanks, Aaron On Dec 25, 11:44 am, "Tristam MacDonald" <[email protected]> wrote: > On Thu, Dec 25, 2008 at 6:38 AM, Tristam MacDonald > <[email protected]>wrote: > > > On Thu, Dec 25, 2008 at 3:34 AM, Aaron <[email protected]> wrote: > > >> I am interested in using this for my falling sand type game I have > >> another post about. However I was unable to get your game of life > >> example working on my macbook pro with an ati gpu. It showed a > >> constant black screen, even when resized. I'm pretty inexperienced > >> with debugging opengl so that's all the info I have right now. > > > I happen to have access to one of those machines this week, so I will test > > it our myself, and get back to you in a few days. > > All right, just had a chance to test this quickly, and it turns out that the > ATI X1600 in those models does not actually support non-power-of-two > textures. I wasn't able to get the texture_rectangle extension to do the > trick either, but I will give it another bash in a few days. > > As a side not, I owned one of those machines for over 2 years, and the > graphics card/drivers gave me more trouble than any other machine I have > ever owned. If you are serious about graphics programming, I advise > upgrading ASAP - even my anaemic Intel X3100 integrated is less trouble. > > Season's Greetings to all! > > -- > Tristam MacDonaldhttp://swiftcoder.wordpress.com/ --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
