I poked at this for a while and stumbled into making it work on my
machine with GL_TEXTURE_RECTANGLE_ARG. Here is my modified file:
http://pastebin.com/f160e4760 Also I was able to make a label display
on the screen.

However my goal is to have a shader program that operates on two input
textures, and also display labels to the same screen. Two things I
can't seem to get working at the same time. I tried to modify your
program so that the shader has a second input texture (tex1) but I
don't think the shader is seeing the texture data. Any obvious mistake
jump out to you?

thanks,
Aaron

On Dec 25, 11:44 am, "Tristam MacDonald" <[email protected]> wrote:
> On Thu, Dec 25, 2008 at 6:38 AM, Tristam MacDonald 
> <[email protected]>wrote:
>
> > On Thu, Dec 25, 2008 at 3:34 AM, Aaron <[email protected]> wrote:
>
> >> I am interested in using this for my falling sand type game I have
> >> another post about. However I was unable to get your game of life
> >> example working on my macbook pro with an ati gpu. It showed a
> >> constant black screen, even when resized. I'm pretty inexperienced
> >> with debugging opengl so that's all the info I have right now.
>
> > I happen to have access to one of those machines this week, so I will test
> > it our myself, and get back to you in a few days.
>
> All right, just had a chance to test this quickly, and it turns out that the
> ATI X1600 in those models does not actually support non-power-of-two
> textures. I wasn't able to get the texture_rectangle extension to do the
> trick either, but I will give it another bash in a few days.
>
> As a side not, I owned one of those machines for over 2 years, and the
> graphics card/drivers gave me more trouble than any other machine I have
> ever owned. If you are serious about graphics programming, I advise
> upgrading ASAP - even my anaemic Intel X3100 integrated is less trouble.
>
> Season's Greetings to all!
>
> --
> Tristam MacDonaldhttp://swiftcoder.wordpress.com/
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