Hi I think it is just black at initialization. You need some random values in the initial texture to work. (Vista and some other OS/newer driver seem to null the texture memory, so no random values are present as in older/other systems/drivers).
~DR0ID Florian Bösch schrieb: > The wrapper for GLSL (and other things) I wrote (http:// > hg.codeflow.org/gletools) and the subsequent (mandatory) GOL example > (http://hg.codeflow.org/gletools/file/6ba78b1c86f7/examples/ > game_of_life/app.py) do not suffer the "blackness" problem because it > uses two textures and switches between them. Draw routine quoted > below: > > @window.event > def on_draw(): > global front, back > > framebuffer.textures[0] = front > > window.clear() > with nested(framebuffer, program, back): > quad() > > with front: > quad() > > fps.draw() > > front, back = back, front > > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
