On Thu, Feb 26, 2009 at 2:54 PM, DR0ID <[email protected]> wrote: > > I have tried your shader class and game of life. Unfortunately I get just a > black screen and I don't know why. I also don't know where to start looking > for potential problems. Any ideas? Or how I could make some simple tests (I > know the shader basics, but still learning). Frankly I haven't tried it > under ubuntu yet (dual-boot). > > Here you have my specs: > QuadCore Q9550 > 4GB ram > GForece GTX 260 > > Win Vista Business > Python 2.6 > pyglet 1.1.2 --> see at the bottom for the pyglet.info dump > > So you see, I think my hardware should be capable of showing this shader. I > would appreciate any help. > Thanks. > > ~DR0ID >
If you look at the comments on that entry, you will notice that the sample has issues on Vista and some versions of Linux. Both operating systems clear the back buffer before handing it to the application, and this foils the sample, which relies on garbage to be present in the backbuffer (as it is on Mac and older Linux/Windows). A simple fix is to fill the render-texture with garbage when the sample launches, and I will add this in, but I am afraid, not until the current crunch is over at university. -- Tristam MacDonald http://swiftcoder.wordpress.com/ --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
