Hi

This would explain the blackness.

Thanks.

~DR0ID

Tristam MacDonald schrieb:
>
>
> On Thu, Feb 26, 2009 at 2:54 PM, DR0ID <[email protected] 
> <mailto:[email protected]>> wrote:
>
>     I have tried your shader class and game of life. Unfortunately I
>     get just a black screen and I don't know why. I also don't know
>     where to start looking for potential problems. Any ideas? Or how I
>     could make some simple tests (I know the shader basics, but still
>     learning). Frankly I haven't tried it under ubuntu yet (dual-boot).
>
>     Here you have my specs:
>     QuadCore Q9550
>     4GB ram
>     GForece GTX 260
>
>     Win Vista Business
>     Python 2.6
>     pyglet 1.1.2  --> see at the bottom for the pyglet.info
>     <http://pyglet.info> dump
>
>     So you see, I think my hardware should be capable of showing this
>     shader. I would appreciate any help.
>     Thanks.
>
>     ~DR0ID
>
>
> If you look at the comments on that entry, you will notice that the 
> sample has issues on Vista and some versions of Linux. Both operating 
> systems clear the back buffer before handing it to the application, 
> and this foils the sample, which relies on garbage to be present in 
> the backbuffer (as it is on Mac and older Linux/Windows).
>
> A simple fix is to fill the render-texture with garbage when the 
> sample launches, and I will add this in, but I am afraid, not until 
> the current crunch is over at university.
>
> -- 
> Tristam MacDonald
> http://swiftcoder.wordpress.com/
>
> >

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