On Feb 26, 9:58 pm, DR0ID <[email protected]> wrote:
> I think it is just black at initialization. You need some random values
> in the initial texture to work. (Vista and some other OS/newer driver
> seem to null the texture memory, so no random values are present as in
> older/other systems/drivers).

Yeah but the point kinda is that if you can't attach multiple
(possibly non RGBA) textures to a framebuffer, stack and restore
nested opengl state (also of programs, framebuffers, textures etc.)
and wrap this up in a convenient and short semantic and syntax, the
going gets kinda though very soon.
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