On Thu, Dec 25, 2008 at 3:34 AM, Aaron <[email protected]> wrote:

> I am interested in using this for my falling sand type game I have
> another post about. However I was unable to get your game of life
> example working on my macbook pro with an ati gpu. It showed a
> constant black screen, even when resized. I'm pretty inexperienced
> with debugging opengl so that's all the info I have right now.


I happen to have access to one of those machines this week, so I will test
it our myself, and get back to you in a few days.


> Also I am interested in seeing an example of drawing pyglet labels on
> top of the screen that are not affected by the glsl shader if you were
> so inclined.


As long as the shader is unbound, text should render as normal. I will look
at producing a better example.

Finally, in your blog you ask who else has implemented Conway's Game
> of Life on the gpu, I've seen it as one of the developer examples
> included with xcode.


Ah, thanks - that makes sense.

thanks,
> Aaron
> >
>


-- 
Tristam MacDonald
http://swiftcoder.wordpress.com/

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