On Thu, Dec 25, 2008 at 3:34 AM, Aaron <[email protected]> wrote:
> I am interested in using this for my falling sand type game I have > another post about. However I was unable to get your game of life > example working on my macbook pro with an ati gpu. It showed a > constant black screen, even when resized. I'm pretty inexperienced > with debugging opengl so that's all the info I have right now. I happen to have access to one of those machines this week, so I will test it our myself, and get back to you in a few days. > Also I am interested in seeing an example of drawing pyglet labels on > top of the screen that are not affected by the glsl shader if you were > so inclined. As long as the shader is unbound, text should render as normal. I will look at producing a better example. Finally, in your blog you ask who else has implemented Conway's Game > of Life on the gpu, I've seen it as one of the developer examples > included with xcode. Ah, thanks - that makes sense. thanks, > Aaron > > > -- Tristam MacDonald http://swiftcoder.wordpress.com/ --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
