Thanks Jeremy,

This is great.




On Thu, Aug 25, 2011 at 5:29 AM, Renato Polimeno <[email protected]>wrote:

> Hi Jeremy, just one thought about your comment:
>
> *"...The other problem is much more difficult to solve. It deals with
> Scaling and Shear issue.
> Maya is based on classic parenting which is just a simple matrix
> multiplication. With this method when you have non-uniform scaling plus
> rotation, you result with some shearing in your hierarchy... That is
> sometimes really useful, but sometimes highly un-desirable. On the other
> side, Softimage uses per default another algorithm for parenting, which is
> called 'hierarchy scaling' and that remove any shear value. "
> *
> Maya joints offer that by 'segment scale compensate' attribute, wich is
> just a scale > inverseScale connection.. So I guess you might have two
> options:
> 1. Make MGear ctrls hierarchy using joints (Transform node and attr radius
> 0.0) with a curve (Shape node) See attach =)
> 2. Custom python/C++ node to mimic that inverseScale
>
> cheers,
>
>
> On Wed, Aug 24, 2011 at 7:52 PM, Renato Polimeno <[email protected]>wrote:
>
>> Is there any doc/guide on how to use the modules to create rig parts?
>>
>> Thanks in advance.
>>
>>
>> On Wed, Aug 24, 2011 at 6:52 PM, Jeremie Passerin <[email protected]>wrote:
>>
>>> Thanks Renato,
>>>
>>> I'm definitely expect a couple of bugs in the rig for MGear, so thanks a
>>> lot for reporting.
>>> Have fun digging in the libraries and let me know if you have any
>>> questions.
>>>
>>> Jeremie
>>>
>>>
>>> On 24 August 2011 23:27, renatopolimeno <[email protected]> wrote:
>>>
>>>> Nice Jeremie,
>>>> Awesome work, as usual :)
>>>>
>>>> I´ll definitely dive into MGear python libs to study and also test it
>>>> in a few rigs.
>>>>
>>>> BTW,
>>>> I´m with 'sample bungiee man' opened right now and I´ve notice some
>>>> 'problems' that I want share:
>>>> 1. Scaling the global_C0_ctl all parts works fine except for the spine
>>>> (seems it doesn´t inherit the scale at all)
>>>> 2. Some flipping issues occur with twistable segments ie. Posing the
>>>> leg_R0_ik_ctl the ankle/leg pops and deform wierd..
>>>>
>>>> Cheers,
>>>>
>>>> On 13 jul, 09:44, Jeremie Passerin <[email protected]> wrote:
>>>> > Hi everyone !
>>>> >
>>>> > Today I'm releasing the first beta version of my rigging system gear
>>>> for
>>>> > Maya (aka MGear)
>>>> >
>>>> >
>>>> http://jeremiepasserin.com/blog/index.php?post/2011/07/13/MGear-beta-1
>>>> >
>>>> > MGear is actually the adaptation of my rigging system for Softimage
>>>> inside
>>>> > Maya.
>>>> > That's just a very first beta, so it's incomplete and probably
>>>> buggy... but
>>>> > those interested in comparing Maya and Softimage have now something to
>>>> play
>>>> > with...
>>>> >
>>>> > Anyway, tomorrow being France's national day I'm leaving for vacation
>>>> > tonight, so feel free to email comments and feedback but sorry if I
>>>> don't
>>>> > reply immediately !
>>>> >
>>>> > cheers,
>>>> >
>>>> > Jeremie
>>>>
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>>
>>
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>> ______________________________
>>
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>> +55 11 7539 3615
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>>  
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>>
>>
>>
>
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>
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> +55 11 7539 3615
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>  
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-- 
Ali A. Jafri
www.cgrama.com

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