Thanks Renato,

I'm definitely expect a couple of bugs in the rig for MGear, so thanks a lot
for reporting.
Have fun digging in the libraries and let me know if you have any questions.

Jeremie

On 24 August 2011 23:27, renatopolimeno <[email protected]> wrote:

> Nice Jeremie,
> Awesome work, as usual :)
>
> I´ll definitely dive into MGear python libs to study and also test it
> in a few rigs.
>
> BTW,
> I´m with 'sample bungiee man' opened right now and I´ve notice some
> 'problems' that I want share:
> 1. Scaling the global_C0_ctl all parts works fine except for the spine
> (seems it doesn´t inherit the scale at all)
> 2. Some flipping issues occur with twistable segments ie. Posing the
> leg_R0_ik_ctl the ankle/leg pops and deform wierd..
>
> Cheers,
>
> On 13 jul, 09:44, Jeremie Passerin <[email protected]> wrote:
> > Hi everyone !
> >
> > Today I'm releasing the first beta version of my rigging system gear for
> > Maya (aka MGear)
> >
> > http://jeremiepasserin.com/blog/index.php?post/2011/07/13/MGear-beta-1
> >
> > MGear is actually the adaptation of my rigging system for Softimage
> inside
> > Maya.
> > That's just a very first beta, so it's incomplete and probably buggy...
> but
> > those interested in comparing Maya and Softimage have now something to
> play
> > with...
> >
> > Anyway, tomorrow being France's national day I'm leaving for vacation
> > tonight, so feel free to email comments and feedback but sorry if I don't
> > reply immediately !
> >
> > cheers,
> >
> > Jeremie
>
> --
> view archives: http://groups.google.com/group/python_inside_maya
> change your subscription settings:
> http://groups.google.com/group/python_inside_maya/subscribe
>

-- 
view archives: http://groups.google.com/group/python_inside_maya
change your subscription settings: 
http://groups.google.com/group/python_inside_maya/subscribe

Reply via email to