Thanks Renato, I'm definitely expect a couple of bugs in the rig for MGear, so thanks a lot for reporting. Have fun digging in the libraries and let me know if you have any questions.
Jeremie On 24 August 2011 23:27, renatopolimeno <[email protected]> wrote: > Nice Jeremie, > Awesome work, as usual :) > > I´ll definitely dive into MGear python libs to study and also test it > in a few rigs. > > BTW, > I´m with 'sample bungiee man' opened right now and I´ve notice some > 'problems' that I want share: > 1. Scaling the global_C0_ctl all parts works fine except for the spine > (seems it doesn´t inherit the scale at all) > 2. Some flipping issues occur with twistable segments ie. Posing the > leg_R0_ik_ctl the ankle/leg pops and deform wierd.. > > Cheers, > > On 13 jul, 09:44, Jeremie Passerin <[email protected]> wrote: > > Hi everyone ! > > > > Today I'm releasing the first beta version of my rigging system gear for > > Maya (aka MGear) > > > > http://jeremiepasserin.com/blog/index.php?post/2011/07/13/MGear-beta-1 > > > > MGear is actually the adaptation of my rigging system for Softimage > inside > > Maya. > > That's just a very first beta, so it's incomplete and probably buggy... > but > > those interested in comparing Maya and Softimage have now something to > play > > with... > > > > Anyway, tomorrow being France's national day I'm leaving for vacation > > tonight, so feel free to email comments and feedback but sorry if I don't > > reply immediately ! > > > > cheers, > > > > Jeremie > > -- > view archives: http://groups.google.com/group/python_inside_maya > change your subscription settings: > http://groups.google.com/group/python_inside_maya/subscribe > -- view archives: http://groups.google.com/group/python_inside_maya change your subscription settings: http://groups.google.com/group/python_inside_maya/subscribe
