Nice Jeremie, Awesome work, as usual :) I´ll definitely dive into MGear python libs to study and also test it in a few rigs.
BTW, I´m with 'sample bungiee man' opened right now and I´ve notice some 'problems' that I want share: 1. Scaling the global_C0_ctl all parts works fine except for the spine (seems it doesn´t inherit the scale at all) 2. Some flipping issues occur with twistable segments ie. Posing the leg_R0_ik_ctl the ankle/leg pops and deform wierd.. Cheers, On 13 jul, 09:44, Jeremie Passerin <[email protected]> wrote: > Hi everyone ! > > Today I'm releasing the first beta version of my rigging system gear for > Maya (aka MGear) > > http://jeremiepasserin.com/blog/index.php?post/2011/07/13/MGear-beta-1 > > MGear is actually the adaptation of my rigging system for Softimage inside > Maya. > That's just a very first beta, so it's incomplete and probably buggy... but > those interested in comparing Maya and Softimage have now something to play > with... > > Anyway, tomorrow being France's national day I'm leaving for vacation > tonight, so feel free to email comments and feedback but sorry if I don't > reply immediately ! > > cheers, > > Jeremie -- view archives: http://groups.google.com/group/python_inside_maya change your subscription settings: http://groups.google.com/group/python_inside_maya/subscribe
