Nice Jeremie,
Awesome work, as usual :)

I´ll definitely dive into MGear python libs to study and also test it
in a few rigs.

BTW,
I´m with 'sample bungiee man' opened right now and I´ve notice some
'problems' that I want share:
1. Scaling the global_C0_ctl all parts works fine except for the spine
(seems it doesn´t inherit the scale at all)
2. Some flipping issues occur with twistable segments ie. Posing the
leg_R0_ik_ctl the ankle/leg pops and deform wierd..

Cheers,

On 13 jul, 09:44, Jeremie Passerin <[email protected]> wrote:
> Hi everyone !
>
> Today I'm releasing the first beta version of my rigging system gear for
> Maya (aka MGear)
>
> http://jeremiepasserin.com/blog/index.php?post/2011/07/13/MGear-beta-1
>
> MGear is actually the adaptation of my rigging system for Softimage inside
> Maya.
> That's just a very first beta, so it's incomplete and probably buggy... but
> those interested in comparing Maya and Softimage have now something to play
> with...
>
> Anyway, tomorrow being France's national day I'm leaving for vacation
> tonight, so feel free to email comments and feedback but sorry if I don't
> reply immediately !
>
> cheers,
>
> Jeremie

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