Is there any doc/guide on how to use the modules to create rig parts?

Thanks in advance.

On Wed, Aug 24, 2011 at 6:52 PM, Jeremie Passerin <[email protected]>wrote:

> Thanks Renato,
>
> I'm definitely expect a couple of bugs in the rig for MGear, so thanks a
> lot for reporting.
> Have fun digging in the libraries and let me know if you have any
> questions.
>
> Jeremie
>
>
> On 24 August 2011 23:27, renatopolimeno <[email protected]> wrote:
>
>> Nice Jeremie,
>> Awesome work, as usual :)
>>
>> I´ll definitely dive into MGear python libs to study and also test it
>> in a few rigs.
>>
>> BTW,
>> I´m with 'sample bungiee man' opened right now and I´ve notice some
>> 'problems' that I want share:
>> 1. Scaling the global_C0_ctl all parts works fine except for the spine
>> (seems it doesn´t inherit the scale at all)
>> 2. Some flipping issues occur with twistable segments ie. Posing the
>> leg_R0_ik_ctl the ankle/leg pops and deform wierd..
>>
>> Cheers,
>>
>> On 13 jul, 09:44, Jeremie Passerin <[email protected]> wrote:
>> > Hi everyone !
>> >
>> > Today I'm releasing the first beta version of my rigging system gear for
>> > Maya (aka MGear)
>> >
>> > http://jeremiepasserin.com/blog/index.php?post/2011/07/13/MGear-beta-1
>> >
>> > MGear is actually the adaptation of my rigging system for Softimage
>> inside
>> > Maya.
>> > That's just a very first beta, so it's incomplete and probably buggy...
>> but
>> > those interested in comparing Maya and Softimage have now something to
>> play
>> > with...
>> >
>> > Anyway, tomorrow being France's national day I'm leaving for vacation
>> > tonight, so feel free to email comments and feedback but sorry if I
>> don't
>> > reply immediately !
>> >
>> > cheers,
>> >
>> > Jeremie
>>
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