Thanks Alexander, got it working!

On Jul 17, 2:05 pm, Alexander Morano <[email protected]> wrote:
> SIP is the standard glue PyQT uses to talk to QT.
>
> http://www.riverbankcomputing.co.uk/static/Docs/sip4/introduction.html
>
> I am assuming his node plugins are using PyQT directly, which while
> Maya supports the QT libraries, it does NOT contain the PyQT modules.
> And for the PyQT modules you also require the SIP package as well.
>
> If you are going to install PyQT4 for Python, make sure to match the
> python version of Maya (2.5.4 or 2.6) and the bits (32 or 64).
>
> Also make sure to match the PyQT library version compiled against the
> Maya QT version (4.7 IIRC).
>
> You can look here C:\Program Files\Autodesk\Maya2012\devkit\other
> \PyQtScripts  (64 bit install)  for some documentation on how to
> install Python and QT for support in Maya.
>
> HTH.
>
> Cheers.
>
> On Jul 16, 8:14 pm, notanymike <[email protected]> wrote:
>
>
>
>
>
>
>
> > Say Jeremy, what is this "sip" the synoptic wants to import, and where
> > do I get it (as a Windows installer package)?
>
> > On Jul 16, 1:21 pm, Jeremie Passerin <[email protected]> wrote:
>
> > > Hi mike,
>
> > > it could be interesting sure.
> > > I'm on vacation right now, so I won't do anything more before beginning of
> > > August.
> > > I know pretty well where I'd like to go with mGear as it is something I
> > > already did for Softimage but any shared experience is always interesting.
>
> > > Let me know what you have in mind and we'll see what we can come up with.
>
> > > Also note that everything I'm doing will be open source so you have to be
> > > okay with that :-)
>
> > > regards,
>
> > > Jeremie
>
> > > On 16 July 2011 20:36, notanymike <[email protected]> wrote:
>
> > > > Hey Jeremie, I'm working on some custom rigging nodes myself, would
> > > > you like to collaborate?
>
> > > > On Jul 13, 8:38 am, Miguel González Viñé <[email protected]> wrote:
> > > > > Jeremie, this is totally awesome!
>
> > > > > As a Maya user, I didn't know anything about Gear and I'm really
> > > > impressed.
> > > > > I'm going to try it and see how it works.
>
> > > > > Thank you very much for doing this open source. It's very useful to 
> > > > > learn
> > > > from.
>
> > > > > Thanks again,
>
> > > > > miguel.
>
> > > > > On Wed, Jul 13, 2011 at 2:44 PM, Jeremie Passerin 
> > > > > <[email protected]>
> > > > wrote:
> > > > > > Hi everyone !
> > > > > > Today I'm releasing the first beta version of my rigging system gear
> > > > for
> > > > > > Maya (aka MGear)
> > > > > >http://jeremiepasserin.com/blog/index.php?post/2011/07/13/MGear-beta-1
> > > > > > MGear is actually the adaptation of my rigging system for Softimage
> > > > inside
> > > > > > Maya.
> > > > > > That's just a very first beta, so it's incomplete and probably 
> > > > > > buggy...
> > > > but
> > > > > > those interested in comparing Maya and Softimage have now something 
> > > > > > to
> > > > play
> > > > > > with...
> > > > > > Anyway, tomorrow being France's national day I'm leaving for 
> > > > > > vacation
> > > > > > tonight, so feel free to email comments and feedback but sorry if I
> > > > don't
> > > > > > reply immediately !
> > > > > > cheers,
> > > > > > Jeremie
>
> > > > > > --
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