SIP is the standard glue PyQT uses to talk to QT. http://www.riverbankcomputing.co.uk/static/Docs/sip4/introduction.html
I am assuming his node plugins are using PyQT directly, which while Maya supports the QT libraries, it does NOT contain the PyQT modules. And for the PyQT modules you also require the SIP package as well. If you are going to install PyQT4 for Python, make sure to match the python version of Maya (2.5.4 or 2.6) and the bits (32 or 64). Also make sure to match the PyQT library version compiled against the Maya QT version (4.7 IIRC). You can look here C:\Program Files\Autodesk\Maya2012\devkit\other \PyQtScripts (64 bit install) for some documentation on how to install Python and QT for support in Maya. HTH. Cheers. On Jul 16, 8:14 pm, notanymike <[email protected]> wrote: > Say Jeremy, what is this "sip" the synoptic wants to import, and where > do I get it (as a Windows installer package)? > > On Jul 16, 1:21 pm, Jeremie Passerin <[email protected]> wrote: > > > > > > > > > Hi mike, > > > it could be interesting sure. > > I'm on vacation right now, so I won't do anything more before beginning of > > August. > > I know pretty well where I'd like to go with mGear as it is something I > > already did for Softimage but any shared experience is always interesting. > > > Let me know what you have in mind and we'll see what we can come up with. > > > Also note that everything I'm doing will be open source so you have to be > > okay with that :-) > > > regards, > > > Jeremie > > > On 16 July 2011 20:36, notanymike <[email protected]> wrote: > > > > Hey Jeremie, I'm working on some custom rigging nodes myself, would > > > you like to collaborate? > > > > On Jul 13, 8:38 am, Miguel González Viñé <[email protected]> wrote: > > > > Jeremie, this is totally awesome! > > > > > As a Maya user, I didn't know anything about Gear and I'm really > > > impressed. > > > > I'm going to try it and see how it works. > > > > > Thank you very much for doing this open source. It's very useful to > > > > learn > > > from. > > > > > Thanks again, > > > > > miguel. > > > > > On Wed, Jul 13, 2011 at 2:44 PM, Jeremie Passerin <[email protected]> > > > wrote: > > > > > Hi everyone ! > > > > > Today I'm releasing the first beta version of my rigging system gear > > > for > > > > > Maya (aka MGear) > > > > >http://jeremiepasserin.com/blog/index.php?post/2011/07/13/MGear-beta-1 > > > > > MGear is actually the adaptation of my rigging system for Softimage > > > inside > > > > > Maya. > > > > > That's just a very first beta, so it's incomplete and probably > > > > > buggy... > > > but > > > > > those interested in comparing Maya and Softimage have now something to > > > play > > > > > with... > > > > > Anyway, tomorrow being France's national day I'm leaving for vacation > > > > > tonight, so feel free to email comments and feedback but sorry if I > > > don't > > > > > reply immediately ! > > > > > cheers, > > > > > Jeremie > > > > > > -- > > > > > view archives:http://groups.google.com/group/python_inside_maya > > > > > change your subscription settings: > > > > >http://groups.google.com/group/python_inside_maya/subscribe > > > > -- > > > view archives:http://groups.google.com/group/python_inside_maya > > > change your subscription settings: > > >http://groups.google.com/group/python_inside_maya/subscribe -- view archives: http://groups.google.com/group/python_inside_maya change your subscription settings: http://groups.google.com/group/python_inside_maya/subscribe
