Hi Jeremie, I've already started my own opensource repository on
github: https://github.com/esotericDisciple/CircusDev
I have three nodes so far: One for ikSnapping (which will be finished
once I find the mathematical solution for the pole vector's position),
space switching, and a more abstract one for rigging stretchy limbs
which features adding edgeloops and weighting them automatically when
a limb is stretched...I wanted to use these and other nodes to make an
entirely node-based rigging template, but since I'm graduating in
September I haven't had time to get that far...

Thanks,
Mike

On Jul 16, 1:21 pm, Jeremie Passerin <[email protected]> wrote:
> Hi mike,
>
> it could be interesting sure.
> I'm on vacation right now, so I won't do anything more before beginning of
> August.
> I know pretty well where I'd like to go with mGear as it is something I
> already did for Softimage but any shared experience is always interesting.
>
> Let me know what you have in mind and we'll see what we can come up with.
>
> Also note that everything I'm doing will be open source so you have to be
> okay with that :-)
>
> regards,
>
> Jeremie
>
> On 16 July 2011 20:36, notanymike <[email protected]> wrote:
>
>
>
>
>
>
>
> > Hey Jeremie, I'm working on some custom rigging nodes myself, would
> > you like to collaborate?
>
> > On Jul 13, 8:38 am, Miguel González Viñé <[email protected]> wrote:
> > > Jeremie, this is totally awesome!
>
> > > As a Maya user, I didn't know anything about Gear and I'm really
> > impressed.
> > > I'm going to try it and see how it works.
>
> > > Thank you very much for doing this open source. It's very useful to learn
> > from.
>
> > > Thanks again,
>
> > > miguel.
>
> > > On Wed, Jul 13, 2011 at 2:44 PM, Jeremie Passerin <[email protected]>
> > wrote:
> > > > Hi everyone !
> > > > Today I'm releasing the first beta version of my rigging system gear
> > for
> > > > Maya (aka MGear)
> > > >http://jeremiepasserin.com/blog/index.php?post/2011/07/13/MGear-beta-1
> > > > MGear is actually the adaptation of my rigging system for Softimage
> > inside
> > > > Maya.
> > > > That's just a very first beta, so it's incomplete and probably buggy...
> > but
> > > > those interested in comparing Maya and Softimage have now something to
> > play
> > > > with...
> > > > Anyway, tomorrow being France's national day I'm leaving for vacation
> > > > tonight, so feel free to email comments and feedback but sorry if I
> > don't
> > > > reply immediately !
> > > > cheers,
> > > > Jeremie
>
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