Hi Remi,

which version of Maya are you switching over from? If you're coming from
2015 and this is the first time you've run parallel then much of the
performance increase is in the skinning as that goes off to the GPU so is
basically free, thats the big one.

In the most part for the actual rigs themselves we've not seen a massive
increase in speed, in fact it can be slightly slower in the eval of just
the rig node structures and no geo in the scene. I'm sure if you ran lots
of custom solversyou could make better use of the parallel eval but for
rigs built from standard nodes it's really not a big uplift in speed.

However, when you then have clients with 5 characters in the scene all
running MoCap and the skins are going off to the GPU then it's a huge
boost. Can be a little unstable mind you!

cheers

Mark


Mark Jackson
CEO & Technical Director
www.red9Consultancy.com <http://www.red9consultancy.com/>


On 30 March 2017 at 15:23, David Moulder <[email protected]> wrote:

> In general (animation rigs) I have to turn back to the old DG Eval mode.
> Our rigs still rely on AM_Hip and AM_Shoulder constraint python nodes and
> they tend to play up in parallel mode.  We get joint pops, and subtly
> different evaluation that isn't correct when compared to the old DG Eval
> method.  But I'm sure it's more than those 2 nodes.  I've asked around at a
> few Autodesk meetings and I'm hearing the same thing back from other game
> devs.  It gets turned off at most places, especially when exporting baked
> animation data to game engines.
>
> I'd actually be interested to here who is using it, what amount of work
> you did to get the most out of your character rigs.  Did you have to change
> nodes, re-author plugins etc.
>
> -Dave
>
> On Thu, Mar 30, 2017 at 3:12 PM, Rémi Deletrain <[email protected]>
> wrote:
>
>> Hi everybody, Is any of you already tried the 2017 version of Maya. If
>> so, did you feel a real difference in the performance of node evaluation in
>> animation? For my part I have not seen that much difference. A few frames
>> per second but I had to remove the half of the scene if not Maya plant ...
>> (node ​​custom, expression, etc.). So I have half of the scene in less and
>> I have almost nothing gain ... In the preferences I am in parallel and GPU
>> OVERIDE
>>
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CEO / Technical Director
red9consultancy.com

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