In some of our nodes we use multithreading. But we are in Maya 2014 at the moment. I just wanted to do a test on a simple scene and see the gain of image per second between Maya 2014 and Maya 2017. And I have almost seen nothing ... The test on custom nodes will be done later on. We should already see how we can transform our nodes so that they can work with parallelism or the GPU.
If you have techniques of profil particular it always interests us. We use the Maya profling and VisualSutdio. Is not bad for the number of passing in functions -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/ce84355d-46c4-44db-bd18-522f07bcf556%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
