In some of our nodes we use multithreading. But we are in Maya 2014 at the 
moment.
I just wanted to do a test on a simple scene and see the gain of image per 
second between Maya 2014 and Maya 2017. And I have almost seen nothing ...
The test on custom nodes will be done later on.
We should already see how we can transform our nodes so that they can work 
with parallelism or the GPU.

If you have techniques of profil particular it always interests us. We use 
the Maya profling and VisualSutdio. Is not bad for the number of passing in 
functions

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