Thank you for your answers,
It's not very encouraging. On our side we have a lot of node custom, so 
they are not compatible with the 2017 version. The test I did is on a stage 
only with mesh, seal and skin . I removed all the shaders, expression and 
that kind of thing. We are currently working with the 2014 version of Maya. 
So if parallelism is done on the skin and some other nodes, I am extremely 
disappointed. I gain 5 frames per second on a scene where there is almost 
nothing. It is a shame... Have they developed another skin node for that or 
it is really the same node name between 2014 and 2017 .
So, we would have to re-do our node with their optimizations of parallelism 

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