My impression was that the added parallelism in Maya 2016 onwards *enabled*
a faster dependency graph. That it allowed developers to henceforth develop
nodes that can run in parallel.

Given most nodes in Maya are still from pre-2016, it’d be unrealistic to
expect them to take advantage of this addition, same goes for your in-house
nodes. The skinCluster node is one of 6 nodes
<http://download.autodesk.com/us/company/files/2016_Extension2/UsingParallelMaya.html#gpu-override>
updated for parallelism so far.
​

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