My impression was that the added parallelism in Maya 2016 onwards *enabled* a faster dependency graph. That it allowed developers to henceforth develop nodes that can run in parallel.
Given most nodes in Maya are still from pre-2016, it’d be unrealistic to expect them to take advantage of this addition, same goes for your in-house nodes. The skinCluster node is one of 6 nodes <http://download.autodesk.com/us/company/files/2016_Extension2/UsingParallelMaya.html#gpu-override> updated for parallelism so far. -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/CAFRtmOAdc0KmMmL-8OH9m%3DzpNu6K1K3u53uUDXBUh%3D2fbZbarw%40mail.gmail.com. For more options, visit https://groups.google.com/d/optout.
