Okay, that wasn't obvious from the e-mail thread, or maybe I missed it. In
any case, parallelism could save you a lot of time, but it depends on your
setup, hence the need to do profiling. Let me know if you'd like help in
that area. Good luck!

On Fri, Mar 31, 2017 at 12:35 AM, Rémi Deletrain <[email protected]>
wrote:

> Okay. I got a misconception. I thought that parrallelisation would save
> much more time but it was only in my head ...
> I will see with my team what can be done on this version of Maya and
> discuss it with Autodesk if they are greedy of user tests.
> All our nodes are in cpp. We have the same node in python to do the tests
> but they are not at all opitmised, they just serve as the basis of
> development. So the profiling of maya on these nodes will not be at all
> representative ...
>
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