Certainly they can not paralyze everything. There is not even interest for some nodes. Enjoying parallelism for internal nodes necessarily involves a rewrite. It's all logical to rework and also use the new function of the API.
I found the other nodes on this page. http://download.autodesk.com/us/company/files/2017/UsingParallelMaya.html But what really amazes me (I repeat me) is that I have almost no gain of frame rate between Maya 2014 and Mayan 2017 with a character, skin and anim. I only have AnimCurves, mesh, transform, joints and SkinCluster. Nothing more ... If the optimization is done on the SkinCluster I do not see anything ... -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/fe6ab732-3db5-4fe4-a3ab-cfaee04c151e%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
