Certainly they can not paralyze everything. There is not even interest for 
some nodes.
Enjoying parallelism for internal nodes necessarily involves a rewrite. 
It's all  logical to rework and also use the new function of the API.

I found the other nodes on this page.
http://download.autodesk.com/us/company/files/2017/UsingParallelMaya.html

But what really amazes me (I repeat me) is that I have almost no gain of 
frame rate between Maya 2014 and Mayan 2017 with a character, skin and anim.
I only have AnimCurves, mesh, transform, joints and SkinCluster. Nothing 
more ... If the optimization is done on the SkinCluster I do not see 
anything ...

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