No they have fully threaded the dag graph but because of the complexity of
most rigs the actual speed increase isn't really that great, it still has
to process and serialize all the nodes. It's just that the biggest gain is
the skinCluster node as that can be shipped off straight to the GPU and
that was always the biggest bottleneck in the frame-rate.

I know there is more coming though and that Autodesk are very keen to get
live examples from users to test.

Mark

On 30 March 2017 at 17:21, Rémi Deletrain <[email protected]> wrote:

> Thank you for your answers,
> It's not very encouraging. On our side we have a lot of node custom, so
> they are not compatible with the 2017 version. The test I did is on a stage
> only with mesh, seal and skin . I removed all the shaders, expression and
> that kind of thing. We are currently working with the 2014 version of Maya.
> So if parallelism is done on the skin and some other nodes, I am extremely
> disappointed. I gain 5 frames per second on a scene where there is almost
> nothing. It is a shame... Have they developed another skin node for that
> or it is really the same node name between 2014 and 2017 .
> So, we would have to re-do our node with their optimizations of
> parallelism
>
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CEO / Technical Director
red9consultancy.com

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