Darryl,

Just a shot in the dark, but you didn't set "plies" to Many, did you? 
I recommend 2.

John

On 3/28/06, Darryl Francis <[EMAIL PROTECTED]> wrote:
>
>
>  --- Jason E Katz-Brown <[EMAIL PROTECTED]> wrote:
>
>  > On Mon, 2006-03-27 at 22:26 +0100, Darryl Francis wrote:
>  > > I've done Quackle simming on the opening move in several games, and
>  > > Quackle has whizzed through 1000-2000 iterations very quickly, even
>  > > when its top choices were not intuitively "obvious". Good results,
>  > > nifty speed!
>  > >
>  > > On the opening move in other games, where the first move is an
>  > obvious
>  > > no-brainer (eg from an opening rack of AAENOQU, play QUENA from
>  > 8D),
>  > > Quackle seems to take forever to do 50 or so iterations, and even
>  > then
>  > > the no-brainer move hasn't risen to the top of the list as the best
>  > > move. Poor result, snail-like speed!
>  > >
>  > > Why the disparity?
>  >
>  > hm I don't know :( I don't think I've noticed that kind of thing. How
>  > many candidates are you simulating? Is there a relation between how
>  > long
>  > quackle has been running and how often your sims are slow?
>  >
>  > thanks
>  > Jason
>
>  Anything from 3 to 10 candidates. Doesn't seem to make a lot of
>  difference.
>
>  I must admit that Quackle did appear to sim faster when I first started
>  using it, and now it's just slowed down. Anything to do with temporary
>  files not being cleared or deleted?
>
>  Even closing down Quackle and restarting it doesn't seem to make it sim
>  faster - I had hoped any temporary files might have been cleared at
>  closedown, but it doesn't seem so.
>
>
>
>
>
>
>
>
>
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