John,

I've been using 5, 6 and many plies. I'll try 2 and see what impact
that has. Thanks.

Darryl



--- John O'Laughlin <[EMAIL PROTECTED]> wrote:

> Darryl,
> 
> Just a shot in the dark, but you didn't set "plies" to Many, did you?
> 
> I recommend 2.
> 
> John
> 
> On 3/28/06, Darryl Francis <[EMAIL PROTECTED]> wrote:
> >
> >
> >  --- Jason E Katz-Brown <[EMAIL PROTECTED]> wrote:
> >
> >  > On Mon, 2006-03-27 at 22:26 +0100, Darryl Francis wrote:
> >  > > I've done Quackle simming on the opening move in several
> games, and
> >  > > Quackle has whizzed through 1000-2000 iterations very quickly,
> even
> >  > > when its top choices were not intuitively "obvious". Good
> results,
> >  > > nifty speed!
> >  > >
> >  > > On the opening move in other games, where the first move is an
> >  > obvious
> >  > > no-brainer (eg from an opening rack of AAENOQU, play QUENA
> from
> >  > 8D),
> >  > > Quackle seems to take forever to do 50 or so iterations, and
> even
> >  > then
> >  > > the no-brainer move hasn't risen to the top of the list as the
> best
> >  > > move. Poor result, snail-like speed!
> >  > >
> >  > > Why the disparity?
> >  >
> >  > hm I don't know :( I don't think I've noticed that kind of
> thing. How
> >  > many candidates are you simulating? Is there a relation between
> how
> >  > long
> >  > quackle has been running and how often your sims are slow?
> >  >
> >  > thanks
> >  > Jason
> >
> >  Anything from 3 to 10 candidates. Doesn't seem to make a lot of
> >  difference.
> >
> >  I must admit that Quackle did appear to sim faster when I first
> started
> >  using it, and now it's just slowed down. Anything to do with
> temporary
> >  files not being cleared or deleted?
> >
> >  Even closing down Quackle and restarting it doesn't seem to make
> it sim
> >  faster - I had hoped any temporary files might have been cleared
> at
> >  closedown, but it doesn't seem so.
> >
> >
> >
> >
> >
> >
> >
> >
> >
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