Denis Navas wrote: > Indeed, > > Trial mode is a good option, because allows several things, > <cut> Hi, please try "delete variation": it works for all the use case you described.
> > On another thought, I have not understood yet, why was necessary to > supress a capability that already worked as expected? > There are many ways to add a move in Scid: mouse click, mouse drag, keyboard, engine, play against an engine, tree window, etc... Plus you may want to undo a move, or copy a game, export to pgn, autoplay, etc... And in the code you always have to take care that you may be in "trial-mode". Scid 4.6 is faster, stabler, easier to maintain: that's because the code is more simple. An invasive feature like "trial-mode" make things a lot more complex without adding value. I know that habits are hard to give up, but please try the alternatives before saying that you cannot live without it. Bye, Fulvio ------------------------------------------------------------------------------ Don't Limit Your Business. Reach for the Cloud. GigeNET's Cloud Solutions provide you with the tools and support that you need to offload your IT needs and focus on growing your business. Configured For All Businesses. Start Your Cloud Today. https://www.gigenetcloud.com/ _______________________________________________ Scid-users mailing list Scid-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/scid-users