RE: [Flashcoders] BitmapData and Streaming Video
[previous message] Hey Lori, does it happen with progressive downloaded FLV's or true FCS streamed video? I've been able to do it with progressive's without a problem. [/previous message] It's FCS video that I'm having a problem with. The app I'm building runs off of both cd and web. And the cd version is playing great, It's only when I'm trying to do the same screen capture with FCS video that I have a problem. Lori- ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Help with flv to mp3 conversion
Hi, I am working on an application needs audio recording feature. It is something like we record our voice through microphone and we want to store the output in MP3 format. So we decided to use Flash communication server. As we thought that is the only way in flash through which we can do audio recording. Is there any other way in flash, which can provide audio recording? In case if it is the only way, then it saves it in a flv format. How do we get it in mp3 format? I saw so many flv encoders. But flv audio format used by Flash communication server seems to use Nellymoser codec. Nellymoser is a proprietary codec. So we could not get a clear picture about that flv format. We could not use those encoders also. But we need the output in MP3 format. I went through so many mail threads. Many people are looking for this feature. http://www.macromedia.com/cfusion/webforums/forum/messageview.cfm?catid=266threadid=868432enterthread=y -- Do you provide any tools or support for this? Is there anyway through which we can convert flv into MP3. or Can we get the format(or license) of that flv(or nellymoser) which can help us to convert it into MP3? Thanks in advance for your help Regards, - Prem ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] alpha -= 10 = wtf
as a side note, this is the exact same thing happening with Gradients ... a gradient's ratios can range from 0 to 255, hence giving this *not so precise and clean gradient* impression ... just as a side note cedric Has this been discussed? Flash player 8 trace(this._alpha); this._alpha -= 10; trace(this._alpha); Output: 100 89.84375 Not that I can readily recognize, although from the fragments above it looks vaguely like the normal how come floats aren't exact topic. jd ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] alpha -= 10 = wtf
Floats are exact outside a computer, in the computer world, for performance purposes, Float will never be exact Cedric how come floats arent exact? jk will floats be exact in AS3? or will future versions of flash support big ints? judah John Dowdell wrote: Jason Rayles wrote: Has this been discussed? Flash player 8 trace(this._alpha); this._alpha -= 10; trace(this._alpha); Output: 100 89.84375 Not that I can readily recognize, although from the fragments above it looks vaguely like the normal how come floats aren't exact topic. jd ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] alpha -= 10 = wtf
yep but then if you try to assign this newly found 90 value to this._alpha, you won't find back your 90 if you trace it again ;) trace(this._alpha); trace(this._alpha-10); Output: 100 90 On 12/15/05, Judah Frangipane [EMAIL PROTECTED] wrote: how come floats arent exact? jk will floats be exact in AS3? or will future versions of flash support big ints? judah John Dowdell wrote: Jason Rayles wrote: Has this been discussed? Flash player 8 trace(this._alpha); this._alpha -= 10; trace(this._alpha); Output: 100 89.84375 Not that I can readily recognize, although from the fragments above it looks vaguely like the normal how come floats aren't exact topic. jd ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- e路信峰 字 欢迎光临 - e路信峰技术情报站(中国・珠海) http://www.cnflash.org/guohaifeng/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [FlashCoders] game slowing down - eventListener
Have you tried opening the taskmanager to see if your memory is hogging? The game im working on slows down as well, but this is simply becoz im printin debug info to a textfield (will be replaced with xray ;)) and this takes longer to update as the contents get bigger. A game should not slow down, no matter the approach u take. As a side note is it a commercial framework/opensource etc? greetz Hans At 11:03 AM 12/15/2005, you wrote: Hello everyone, I have built a big, complex framework for creating 2D games in Flash. I have developed 2 large projects based on it and I'm experiencing a slow down as the game progresses. A while after you begin playing, things start to slow down and in 20-30 minutes the game is no more fun to play as it becomes much slower. They are both tile-based puzzle games. I'm using Flash 8 and FP8. The framework is written in AS2 and it uses a callback system for communication between classes (e.g. tileManager.onEvent = Delegate.create(this, )) The use of Delegates is very common throughout the framework. I'm using the Delegate version that supports parameters too, so I often pass complete instances of complex objects as parameters. I have tried to use .destroy() on everything I can, so that objects get deleted from memory. Do you think the framework could benefit from an eventListener-system approach instead of callbacks? Will I be able to make the slow-down dissapear or decrease? Any thoughts would be very welcome. Thanks! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Problem with delay tween on some instance...
Hi Moses. I am SORRY for breaking the trust, it was not my intention or purpose. But the email you sent to me privately, along with the 1.1-files, you didn't mention that it was a private beta. So I thought it was the new stable Fuse-kit. I would think that version 1.1 should contain ONLY the bug-fix for removeTween, so that all using the 1.0. could upgrade, since the removeTween-bug easily causes huge problems. As for now, the 1.0 isn't considered stable, removeTween-bug And 1.1 is as you are saying private beta. So we are left out from an important fix. Would you be able to make a 1.05 version which addresses the removeTween-bug only. Because 1.0 was very stable except for the obvious bug. I got another email, [EMAIL PROTECTED] icq: 18289680 msn: [EMAIL PROTECTED] I will try to talk to our technical staff in why they suddenly have put you in the spam-registry. A guess from my side is that you rename the extensions of the attached files, in which could lead to some problems when the spam-detection is checking your mail. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Moses Gunesch Sent: den 14 december 2005 22:58 To: Flashcoders mailing list Subject: Re: [Flashcoders] Problem with delay tween on some instance... Martin - by the way - I've been trying to email you for several days now, but your server's spamcop is bouncing me. Maybe you can write me from an alternative address (webmail?) or get your server admin to whitelist my IP. Sorry to ping the list with this folks but, I have no other way to get this message through. ;) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [FlashCoders] game slowing down - eventListener
Hello Hans, I've been testing the game with the taskmanager open for several hours. I'm not using a textfield to debug anything at the moment. The memory is going up, but not consistently. The game has many backgrounds and tilesets (complete themes) but I use only one of each theoughout my tests, to keep the parameters minimum. Sometimes the memory adds up 2MB, for no apparent reason when a level is finished and the game moves to the next level. And other times (which is more often) the memory does not increase from level to level. Also, during a level sometimes there are a few KBs added. I'm thinking that maybe objects are not garbage-collected because of the Delegates. I think this has been discussed before, but I can't recall a definate answer if this is a problem and what is a possible solution. The framework is not open source and it's not a commercial product (at least not yet). If you like, you can see a game I built with it at http://www.total-eclipse.gr/academy-of-magic-word-spells/ Dimitrios Bendilas - Original Message - From: Hans Wichman [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Thursday, December 15, 2005 12:11 PM Subject: Re: [FlashCoders] game slowing down - eventListener Have you tried opening the taskmanager to see if your memory is hogging? The game im working on slows down as well, but this is simply becoz im printin debug info to a textfield (will be replaced with xray ;)) and this takes longer to update as the contents get bigger. A game should not slow down, no matter the approach u take. As a side note is it a commercial framework/opensource etc? greetz Hans At 11:03 AM 12/15/2005, you wrote: Hello everyone, I have built a big, complex framework for creating 2D games in Flash. I have developed 2 large projects based on it and I'm experiencing a slow down as the game progresses. A while after you begin playing, things start to slow down and in 20-30 minutes the game is no more fun to play as it becomes much slower. They are both tile-based puzzle games. I'm using Flash 8 and FP8. The framework is written in AS2 and it uses a callback system for communication between classes (e.g. tileManager.onEvent = Delegate.create(this, )) The use of Delegates is very common throughout the framework. I'm using the Delegate version that supports parameters too, so I often pass complete instances of complex objects as parameters. I have tried to use .destroy() on everything I can, so that objects get deleted from memory. Do you think the framework could benefit from an eventListener-system approach instead of callbacks? Will I be able to make the slow-down dissapear or decrease? Any thoughts would be very welcome. Thanks! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Who wants MIDI in the Flash Player?
John Were you able to get a sense from the whole list of (a) which specific MIDI (or MIDI-like) features implementations are most desired; and (b) how much they'd be willing to pay for this in player size? - *** MIDI in Flash Player needs to implement Midi Show Control. - As follow-up to Tyler's blogsume and your question, here are the online key resources to implement the above Even implementing the old spec MSC 1.0 would be a great start for FlashMIDI. That has been superseded by v1.1 and discussion is now underway [October 2005] to design the next generation known as MD-MIDI.. MIDI Industry Investigates Major Update to MIDI Protocol http://www.midi.org/newsviews/hdmidipr.shtml Some references http://en.wikipedia.org/wiki/MIDI_Show_Control#External_links MSC 1.0 http://www.richmondsounddesign.com/txt/mscspec.txt MID Manufacturers Association http://www.midi.org/ see page on complete 1.0 spec http://www.midi.org/about-midi/specinfo.shtml Partial list of Sound Show Control Projects that use MIDI Show Control http://www.midi.org/about-midi/msc/mscchart.shtml Finally, I highly recommend Adobe-Macromedia to run any plans for implementing MIDI in the Flash Player past the excellent people who populate the Show Control email forum. It's low volume very high signal to noise professional discussion [averages around 100 messages per month until you hit a hot topic :-)] http://groups.yahoo.com/group/show-control/ Closing comment: I'd argue for implementing MSC and not getting yoo hung up on MIDI sound as much. Focus on how easily MIDI can enable interoperabilty among the growing catalog of so many interestng devices and software. FlashMIDI would provide a valuable missing part of that environment by virtue of easily customizable user interfaces - superb scalable graphics and typogpraphy etc. The world of touch screesn, kiosks handhelds..They all need to interface with eaach other but also to sophisticated external hardware - videowalls, projectors etc. The data demands of these applicatosin are often quite small. You get a big bang for your buck and less perforamnce issues. That also makes it MSC an excellent candidate for MIDI in the FLash Player v1. I hope this helps Thank You. Best wishes Jason Cunliffe ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [FlashCoders] game slowing down - eventListener
Hi, using the delegates itself should not lead to problems i think, at least i did some tests with this and garbage collection, and i didnt need to do anything special to delete delegates or something. One instance where problems might occur is for example fwhere you use Key.addListener Mouse.addListener etc and you dont remove these listeners properly. If the memory usage when the game is running slower doesnt really differ from when its running faster, you might wanna delve into your program deeper with a tool like xray or something. Another option would be to disable parts of your engine ofcourse to try and narrow it down. tough one, i'll take a look at your engine when i have the time, thanks for the link! greetz Hans At 11:39 AM 12/15/2005, you wrote: Hello Hans, I've been testing the game with the taskmanager open for several hours. I'm not using a textfield to debug anything at the moment. The memory is going up, but not consistently. The game has many backgrounds and tilesets (complete themes) but I use only one of each theoughout my tests, to keep the parameters minimum. Sometimes the memory adds up 2MB, for no apparent reason when a level is finished and the game moves to the next level. And other times (which is more often) the memory does not increase from level to level. Also, during a level sometimes there are a few KBs added. I'm thinking that maybe objects are not garbage-collected because of the Delegates. I think this has been discussed before, but I can't recall a definate answer if this is a problem and what is a possible solution. The framework is not open source and it's not a commercial product (at least not yet). If you like, you can see a game I built with it at http://www.total-eclipse.gr/academy-of-magic-word-spells/ Dimitrios Bendilas - Original Message - From: Hans Wichman [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Thursday, December 15, 2005 12:11 PM Subject: Re: [FlashCoders] game slowing down - eventListener Have you tried opening the taskmanager to see if your memory is hogging? The game im working on slows down as well, but this is simply becoz im printin debug info to a textfield (will be replaced with xray ;)) and this takes longer to update as the contents get bigger. A game should not slow down, no matter the approach u take. As a side note is it a commercial framework/opensource etc? greetz Hans At 11:03 AM 12/15/2005, you wrote: Hello everyone, I have built a big, complex framework for creating 2D games in Flash. I have developed 2 large projects based on it and I'm experiencing a slow down as the game progresses. A while after you begin playing, things start to slow down and in 20-30 minutes the game is no more fun to play as it becomes much slower. They are both tile-based puzzle games. I'm using Flash 8 and FP8. The framework is written in AS2 and it uses a callback system for communication between classes (e.g. tileManager.onEvent = Delegate.create(this, )) The use of Delegates is very common throughout the framework. I'm using the Delegate version that supports parameters too, so I often pass complete instances of complex objects as parameters. I have tried to use .destroy() on everything I can, so that objects get deleted from memory. Do you think the framework could benefit from an eventListener-system approach instead of callbacks? Will I be able to make the slow-down dissapear or decrease? Any thoughts would be very welcome. Thanks! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] ****************** Unicode Input ***************************
Hi all, We can Display Unicode Characters in dynamic and Input text field. Is it possible to get unicodeInput in a input text? Consider this. You are having One input text box. By selecting a language, your Key press should be displayed as choosen language(in input text). If u select Chinese Langugae. When you type it should be chinese If u select Hindi Language. when you type it should be Hindi . All these should happen in single text field.(And have to controll with script) Thanks regards Devendran.I - Yahoo! Shopping Find Great Deals on Holiday Gifts at Yahoo! Shopping ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [FlashCoders] game slowing down - eventListener
Thank you for the suggestions Hans. I'm pretty sure I've taken care of all listeners and intervals and destroy them before I delete an object. The memory when it's running slower 6-7MBs more than when running fast. (46MB - 52MB) I've tried digging in with xray before, I guess I'll do it again. Any other thoughts anyone? Dimitrios - Original Message - From: Hans Wichman [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Thursday, December 15, 2005 1:39 PM Subject: Re: [FlashCoders] game slowing down - eventListener Hi, using the delegates itself should not lead to problems i think, at least i did some tests with this and garbage collection, and i didnt need to do anything special to delete delegates or something. One instance where problems might occur is for example fwhere you use Key.addListener Mouse.addListener etc and you dont remove these listeners properly. If the memory usage when the game is running slower doesnt really differ from when its running faster, you might wanna delve into your program deeper with a tool like xray or something. Another option would be to disable parts of your engine ofcourse to try and narrow it down. tough one, i'll take a look at your engine when i have the time, thanks for the link! greetz Hans At 11:39 AM 12/15/2005, you wrote: Hello Hans, I've been testing the game with the taskmanager open for several hours. I'm not using a textfield to debug anything at the moment. The memory is going up, but not consistently. The game has many backgrounds and tilesets (complete themes) but I use only one of each theoughout my tests, to keep the parameters minimum. Sometimes the memory adds up 2MB, for no apparent reason when a level is finished and the game moves to the next level. And other times (which is more often) the memory does not increase from level to level. Also, during a level sometimes there are a few KBs added. I'm thinking that maybe objects are not garbage-collected because of the Delegates. I think this has been discussed before, but I can't recall a definate answer if this is a problem and what is a possible solution. The framework is not open source and it's not a commercial product (at least not yet). If you like, you can see a game I built with it at http://www.total-eclipse.gr/academy-of-magic-word-spells/ Dimitrios Bendilas - Original Message - From: Hans Wichman [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Thursday, December 15, 2005 12:11 PM Subject: Re: [FlashCoders] game slowing down - eventListener Have you tried opening the taskmanager to see if your memory is hogging? The game im working on slows down as well, but this is simply becoz im printin debug info to a textfield (will be replaced with xray ;)) and this takes longer to update as the contents get bigger. A game should not slow down, no matter the approach u take. As a side note is it a commercial framework/opensource etc? greetz Hans At 11:03 AM 12/15/2005, you wrote: Hello everyone, I have built a big, complex framework for creating 2D games in Flash. I have developed 2 large projects based on it and I'm experiencing a slow down as the game progresses. A while after you begin playing, things start to slow down and in 20-30 minutes the game is no more fun to play as it becomes much slower. They are both tile-based puzzle games. I'm using Flash 8 and FP8. The framework is written in AS2 and it uses a callback system for communication between classes (e.g. tileManager.onEvent = Delegate.create(this, )) The use of Delegates is very common throughout the framework. I'm using the Delegate version that supports parameters too, so I often pass complete instances of complex objects as parameters. I have tried to use .destroy() on everything I can, so that objects get deleted from memory. Do you think the framework could benefit from an eventListener-system approach instead of callbacks? Will I be able to make the slow-down dissapear or decrease? Any thoughts would be very welcome. Thanks! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] ****************** Unicode Input ***************************
nice ascii work on the subject! Devendran I wrote: Hi all, We can Display Unicode Characters in dynamic and Input text field. Is it possible to get unicodeInput in a input text? Consider this. You are having One input text box. By selecting a language, your Key press should be displayed as choosen language(in input text). If u select Chinese Langugae. When you type it should be chinese If u select Hindi Language. when you type it should be Hindi . All these should happen in single text field.(And have to controll with script) Thanks regards Devendran.I - Yahoo! Shopping Find Great Deals on Holiday Gifts at Yahoo! Shopping ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] ****************** UnicodeInput ***************************
It'll be the start of a trend! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of [EMAIL PROTECTED] Sent: 15 December 2005 12:42 To: Flashcoders mailing list Subject: Re: [Flashcoders] ** UnicodeInput *** nice ascii work on the subject! Devendran I wrote: Hi all, We can Display Unicode Characters in dynamic and Input text field. Is it possible to get unicodeInput in a input text? Consider this. You are having One input text box. By selecting a language, your Key press should be displayed as choosen language(in input text). If u select Chinese Langugae. When you type it should be chinese If u select Hindi Language. when you type it should be Hindi . All these should happen in single text field.(And have to controll with script) Thanks regards Devendran.I ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] alpha -= 10 = wtf
Thanks, Macromedia! What is a Macromedia? Jason Merrill | E-Learning Solutions | icfconsulting.com NOTICE: This message is for the designated recipient only and may contain privileged or confidential information. If you have received it in error, please notify the sender immediately and delete the original. Any other use of this e-mail by you is prohibited. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] ****************** Unicode Input ***************************
umm.. it kind of sounds like you want Flash to automatically map the characters to the keypress? i.e. if someone with an English keyboard/system, types into your input field the characters will show up as Chinese? ... it might be possible to have them actually typing into an offscreen/hidden input box, capture keypresses, do key mapping based on a table, and then insert the corresponding Chinese character into the (visible) input box... that might work as long as they're using an English keyboard.. --- Devendran I [EMAIL PROTECTED] wrote: Hi all, We can Display Unicode Characters in dynamic and Input text field. Is it possible to get unicodeInput in a input text? Consider this. You are having One input text box. By selecting a language, your Key press should be displayed as choosen language(in input text). If u select Chinese Langugae. When you type it should be chinese If u select Hindi Language. when you type it should be Hindi . All these should happen in single text field.(And have to controll with script) Thanks regards Devendran.I __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] OT: After Effects and Flash
Recently, my company purchased the Adobe Video Suite for me because of some digital video editing work I am doing with clients. We bought the suite because I needed Premiere, as well as the Photoshop update and Audition. I also was glad to get After Effects 6.5 and know that some Flash developers have used it to create neat animation effects which they couldn't easily accomplish with Flash. My question is, I would like to know what kinds of things I could utilize After Effects for (BESIDES nifty effects in digital video clips, obviously), for my Flash work - just some ideas from those of you who know it and use it for effects in their Flash projects. Thanks. Jason Merrill | E-Learning Solutions | icfconsulting.com NOTICE: This message is for the designated recipient only and may contain privileged or confidential information. If you have received it in error, please notify the sender immediately and delete the original. Any other use of this e-mail by you is prohibited. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Re: alpha -= 10 = wtf
Judah, See: http://en.wikipedia.org/wiki/Floating_point#Problems_with_floating-point Send instant messages to your online friends http://au.messenger.yahoo.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Installing Central
(A little OT, apologies, but the Central mailing list mysteriously vanished some months ago) I can't install Central anymore? (MacOS 10.4.2) I get a download error. Is it just me? Can other people install Central? If you've got a computer that doesn't already have Central installed, try hitting any installation badge on my web site ( http://e2easy.com ) - and let me know if it works. Send instant messages to your online friends http://au.messenger.yahoo.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Installing Central
Hi Daniel, I'm using a Win PC and clicked on your link and the installation went fine. Cool central apps, by the way :) All the best, /Johan On 12/15/05, Daniel Freeman [EMAIL PROTECTED] wrote: (A little OT, apologies, but the Central mailing list mysteriously vanished some months ago) I can't install Central anymore? (MacOS 10.4.2) I get a download error. Is it just me? Can other people install Central? If you've got a computer that doesn't already have Central installed, try hitting any installation badge on my web site ( http://e2easy.com ) - and let me know if it works. Send instant messages to your online friends http://au.messenger.yahoo.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] alpha -= 10 = wtf
Thanks, Macromedia! What is a Macromedia? http://en.wikipedia.org/wiki/Macromedia ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] OT: After Effects and Flash
My question is, I would like to know what kinds of things I could utilize After Effects for (BESIDES nifty effects in digital video clips, obviously), for my Flash work - just some ideas from those of you who know it and use it for effects in their Flash projects. Nothing. Nifty effects in digital videos only. After Effects is a great software, but it's for motion graphics and that's it; sure there's a lot in motion graphics, but it's hardly something you'd use on Flash movies, unless you want your Flash movies to have a lot of videos (or image sequences). - zeh ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] alpha -= 10 = wtf
Thanks, Macromedia! What is a Macromedia? http://en.wikipedia.org/wiki/Macromedia Dude, seriously? I was joking. LOL. Jason Merrill | E-Learning Solutions | icfconsulting.com NOTICE: This message is for the designated recipient only and may contain privileged or confidential information. If you have received it in error, please notify the sender immediately and delete the original. Any other use of this e-mail by you is prohibited. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] alpha -= 10 = wtf
Thanks DanielOT but very interesting -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Daniel Cascais Sent: Thursday, 15 December 2005 9:30 PM To: Flashcoders mailing list Subject: Re: [Flashcoders] alpha -= 10 = wtf Thanks, Macromedia! What is a Macromedia? http://en.wikipedia.org/wiki/Macromedia ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] onload(Success:Boolean) - what's it mean?
I'm fetching data via a PHP script, if I leave the test for success out, the data is there, and can be processed. If I test for success, the processing code never executes. What can I be doing wrong? Here's a code fragment, all the appropriate values for varSender have been assigned. (You will see that the test for success is commented out.) varSender.first_name = first_txt.text; varSender.last_name = last_txt.text; varSender.password = pass_txt.text; varSender.action = 'login'; varSender.sendAndLoad(http://+ host + user_logon.php, varReceiver, GET); varReceiver.onLoad = function(success:Boolean){ //if (success ) { if(!this.error this.CkVal != ){ subs_so.data.ckVal = this.CkVal; } if(!this.error this.ValidLogin == true) { _root.ValidLogin = this.ValidLogin; _root.lOKtoPrint = this.lOKtoPrint; ... and so on ... If I move the varSender so that it follows varReceiver, as in all of the examples in the help, the varReceiver code does not seem to trigger, at least when I check it in the debugger. Does anyone have any suggestions? By the way, a similar script in Flash MX works flawlessly. Regards - Miles (who's looking for success g) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] onload(Success:Boolean) - what's it mean?
Just a quick observation: your onLoad should appear in code above the actual sendAndLoad function. On 12/15/05, Miles Thompson [EMAIL PROTECTED] wrote: I'm fetching data via a PHP script, if I leave the test for success out, the data is there, and can be processed. If I test for success, the processing code never executes. What can I be doing wrong? Here's a code fragment, all the appropriate values for varSender have been assigned. (You will see that the test for success is commented out.) varSender.first_name = first_txt.text; varSender.last_name = last_txt.text; varSender.password = pass_txt.text; varSender.action = 'login'; varSender.sendAndLoad(http://+ host + user_logon.php, varReceiver, GET); varReceiver.onLoad = function(success:Boolean){ //if (success ) { if(!this.error this.CkVal != ){ subs_so.data.ckVal = this.CkVal; } if(!this.error this.ValidLogin == true) { _root.ValidLogin = this.ValidLogin; _root.lOKtoPrint = this.lOKtoPrint; ... and so on ... If I move the varSender so that it follows varReceiver, as in all of the examples in the help, the varReceiver code does not seem to trigger, at least when I check it in the debugger. Does anyone have any suggestions? By the way, a similar script in Flash MX works flawlessly. Regards - Miles (who's looking for success g) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] OT: After Effects and Flash
Nothing. Zeh, I don't 100% believe you. :) I know After Effects is for motion effects, and primarily for video, but I could have sworn people have used it for image sequences for movie clip effects in Flash movies. For example, there is a neat effect you can do with Photoshop where you gradually blur a series of small images you are animating in Flash, and then you play that sequence back in Flash to get a much more visually fluid motion effect, sort of a little like this (in the intro sequence): http://cmt.icfconsulting.com/EM/CEM-Start-A.htm But with a series of changing images (that one only has a bitmap simply tweening). I know Flash 8 has some of this capability now as well, but not entirely - I know the blur effect in Flash 8 is only effective in certain directions. I'm also talking about other effects like fire and smoke which I was told was done with After Effects. I have also seen some neat sites posted on Flash lists where there were some amazing effects, and when people asked how they were done in Flash, they said they had used After Effects, so I don't think I'm completely crazy. Jason Merrill | E-Learning Solutions | icfconsulting.com NOTICE: This message is for the designated recipient only and may contain privileged or confidential information. If you have received it in error, please notify the sender immediately and delete the original. Any other use of this e-mail by you is prohibited. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [FlashCoders] game slowing down - eventListener
Hi Cedric, Thanks for answering. This is a puzzle game, so tiles do not dissapear outside the stage. They are removed with removeMovieClip when necessary. There are 20-35 tiles on the stage at the same time. Each tile is a movieclip with 10 different frames and each frame has another movieclip inside, consisting of another 9-10 frames. And then again each of the latter frames has a movieclip with an animation. At any given time a tile is static and sometimes the (last mentioned) animation plays. Even without the animation though, the game used to slow down. Everything in a tile is a vector graphic and the mother tile movieclip has cacheAsBitmap = true. I have disabled (I don't load them at all) all sounds intentionally and the memory still jumps up. Dimitrios - Original Message - From: Cedric Muller [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Thursday, December 15, 2005 2:26 PM Subject: Re: [FlashCoders] game slowing down - eventListener how do you generate the tiles ? are they removed (removeMovieClip) when going outside the boundaries of the visible area ? because such memory size must have something to do with bitmaps or sounds ?? Cedric Thank you for the suggestions Hans. I'm pretty sure I've taken care of all listeners and intervals and destroy them before I delete an object. The memory when it's running slower 6-7MBs more than when running fast. (46MB - 52MB) I've tried digging in with xray before, I guess I'll do it again. Any other thoughts anyone? Dimitrios - Original Message - From: Hans Wichman [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Thursday, December 15, 2005 1:39 PM Subject: Re: [FlashCoders] game slowing down - eventListener Hi, using the delegates itself should not lead to problems i think, at least i did some tests with this and garbage collection, and i didnt need to do anything special to delete delegates or something. One instance where problems might occur is for example fwhere you use Key.addListener Mouse.addListener etc and you dont remove these listeners properly. If the memory usage when the game is running slower doesnt really differ from when its running faster, you might wanna delve into your program deeper with a tool like xray or something. Another option would be to disable parts of your engine ofcourse to try and narrow it down. tough one, i'll take a look at your engine when i have the time, thanks for the link! greetz Hans At 11:39 AM 12/15/2005, you wrote: Hello Hans, I've been testing the game with the taskmanager open for several hours. I'm not using a textfield to debug anything at the moment. The memory is going up, but not consistently. The game has many backgrounds and tilesets (complete themes) but I use only one of each theoughout my tests, to keep the parameters minimum. Sometimes the memory adds up 2MB, for no apparent reason when a level is finished and the game moves to the next level. And other times (which is more often) the memory does not increase from level to level. Also, during a level sometimes there are a few KBs added. I'm thinking that maybe objects are not garbage-collected because of the Delegates. I think this has been discussed before, but I can't recall a definate answer if this is a problem and what is a possible solution. The framework is not open source and it's not a commercial product (at least not yet). If you like, you can see a game I built with it at http://www.total-eclipse.gr/academy-of-magic-word-spells/ Dimitrios Bendilas - Original Message - From: Hans Wichman [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Thursday, December 15, 2005 12:11 PM Subject: Re: [FlashCoders] game slowing down - eventListener Have you tried opening the taskmanager to see if your memory is hogging? The game im working on slows down as well, but this is simply becoz im printin debug info to a textfield (will be replaced with xray ;)) and this takes longer to update as the contents get bigger. A game should not slow down, no matter the approach u take. As a side note is it a commercial framework/opensource etc? greetz Hans At 11:03 AM 12/15/2005, you wrote: Hello everyone, I have built a big, complex framework for creating 2D games in Flash. I have developed 2 large projects based on it and I'm experiencing a slow down as the game progresses. A while after you begin playing, things start to slow down and in 20-30 minutes the game is no more fun to play as it becomes much slower. They are both tile-based puzzle games. I'm using Flash 8 and FP8. The framework is written in AS2 and it uses a callback system for communication between classes (e.g. tileManager.onEvent = Delegate.create(this, )) The use of Delegates is very common throughout the framework. I'm using the Delegate version that supports parameters
RE: [Flashcoders] OT: After Effects and Flash
For example, this site used After Effects to create PNG sequences to bring into Flash for neat visual animation effects (some of it demo'ed within the site itself) http://www.advanceflash.com/#sec=0 That's what I'm talking about. Jason Merrill | E-Learning Solutions | icfconsulting.com -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Zeh Fernando Sent: Thursday, December 15, 2005 8:31 AM To: Flashcoders mailing list Subject: Re: [Flashcoders] OT: After Effects and Flash My question is, I would like to know what kinds of things I could utilize After Effects for (BESIDES nifty effects in digital video clips, obviously), for my Flash work - just some ideas from those of you who know it and use it for effects in their Flash projects. Nothing. Nifty effects in digital videos only. After Effects is a great software, but it's for motion graphics and that's it; sure there's a lot in motion graphics, but it's hardly something you'd use on Flash movies, unless you want your Flash movies to have a lot of videos (or image sequences). - zeh ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders NOTICE: This message is for the designated recipient only and may contain privileged or confidential information. If you have received it in error, please notify the sender immediately and delete the original. Any other use of this e-mail by you is prohibited. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] OT: After Effects and Flash
You can do motion type stuff, but you are restricted more or less to the same types of tricks you'd use with Photoshop due to file size constraints. After Effects is pretty much just Photoshop with a timeline. For more elaborate effects, you will more than likely be better off creating video in After Effects to utilize in Flash as .FLV files. On 12/15/05, Merrill, Jason [EMAIL PROTECTED] wrote: That's what I'm talking about. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] OT: After Effects and Flash
http://www.advanceflash.com/#sec=0 That's what I'm talking about. On my screen that site really shakes terrible, I think it's some sort of banding effect. Really annoying. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] OT: After Effects and Flash
Count, Zeh, I do appreciate you replying. But I think I should have been more clear in my original e-mail. I AM just talking about motion effects for Flash, nothing else. I realize After Effects does just that. I'm asking what kinds of motion effects have been done for Flash projects using After Effects, and not video effects, other kinds of animated effects like a .png sequence - looking for some specific ideas for .png sequences I guess is what I'm really after... of course, example links or non-Adobe tutorials would be great. Thanks. Jason Merrill | E-Learning Solutions | icfconsulting.com -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Count Schemula Sent: Thursday, December 15, 2005 9:21 AM To: Flashcoders mailing list Subject: Re: [Flashcoders] OT: After Effects and Flash You can do motion type stuff, but you are restricted more or less to the same types of tricks you'd use with Photoshop due to file size constraints. After Effects is pretty much just Photoshop with a timeline. For more elaborate effects, you will more than likely be better off creating video in After Effects to utilize in Flash as .FLV files. On 12/15/05, Merrill, Jason [EMAIL PROTECTED] wrote: That's what I'm talking about. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders NOTICE: This message is for the designated recipient only and may contain privileged or confidential information. If you have received it in error, please notify the sender immediately and delete the original. Any other use of this e-mail by you is prohibited. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] OT: After Effects and Flash
Hmmm, that's odd, not for me. Other than the lack of contrast and very small buttons, that site appears very fluid and nicely done from what I see in Firefox with the Flash 8 player. Anyway, besides the point of the discussion... Jason Merrill | E-Learning Solutions | icfconsulting.com -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Weyert de Boer Sent: Thursday, December 15, 2005 9:30 AM To: Flashcoders mailing list Subject: Re: [Flashcoders] OT: After Effects and Flash http://www.advanceflash.com/#sec=0 That's what I'm talking about. On my screen that site really shakes terrible, I think it's some sort of banding effect. Really annoying. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders NOTICE: This message is for the designated recipient only and may contain privileged or confidential information. If you have received it in error, please notify the sender immediately and delete the original. Any other use of this e-mail by you is prohibited. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] removemovieclip failure
HI, If the Movie is already existing one (Not created by Script), U have to use swapDepths to change the depth then remove it. Becose there is some problem with Depths. Instance having depth -1 and some higher depths wouldn't be removed correctly. So follow this code var evt = this.getInstanceAtDepth(0); this.swapDepths(0); this.removeMovieClip(); if (evt != undefined) { evt.swapDepths(0); } Regards Devendran.I Andreas Rønning [EMAIL PROTECTED] wrote: Ok this is the first time i've had this issue with removemovieclip so bear with my amazement. I have an application with popup windows created with attachMovie. These windows have the following script on frame 1 of their movieclip: closer.onPress = function() { this.gotoAndStop(2); }; closer.onReleaseOutside = function() { this.gotoAndStop(1); }; closer.onDragOut = function() { this.gotoAndStop(1); }; closer.onRelease = function() { this.gotoAndStop(1); this._parent.closeMe(); }; function closeMe() { removeMovieClip(this); } closer being the close button instance name. The closeMe function is called, but removeMovieClip does nothing. I did a trace(this); removeMovieClip(this); trace(this); and both traces show up, showing the correct path, but nothing is removed. Is there a good reason for this? What am i missing. - Andreas ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders - Yahoo! Shopping Find Great Deals on Holiday Gifts at Yahoo! Shopping ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] OT: After Effects and Flash
Thanks Ryan - that's exactly what I'm talking about. BTW - Kigot - a bit over the top with the interface, but really nice site and it looks like great looking After Effects effects. Jason Merrill | E-Learning Solutions | icfconsulting.com -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Ryan Luce Sent: Thursday, December 15, 2005 9:45 AM To: Flashcoders mailing list Subject: Re: [Flashcoders] OT: After Effects and Flash kigot.com did alot of after effects stuff... particle animations and stuff like that sometimes turn out better in after effects. also advanceflash.com has a multitude of stuff you can buy for flash... alot of it was made in ae. sorry for poor grammar and no links... i'm lazy and just woke up. NOTICE: This message is for the designated recipient only and may contain privileged or confidential information. If you have received it in error, please notify the sender immediately and delete the original. Any other use of this e-mail by you is prohibited. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] onload(Success:Boolean) - what's it mean?
Yes, onLoad Function will carry both success and failiure information of loading a page. If target file exists onLoad will carry true in that argument otherwise it will carry false. Its better practice to code with onLoad(success) u can use any Name instead of success.Its a argument passed by file loader object. Regards Devendran.I eric dolecki [EMAIL PROTECTED] wrote: Just a quick observation: your onLoad should appear in code above the actual sendAndLoad function. On 12/15/05, Miles Thompson wrote: I'm fetching data via a PHP script, if I leave the test for success out, the data is there, and can be processed. If I test for success, the processing code never executes. What can I be doing wrong? Here's a code fragment, all the appropriate values for varSender have been assigned. (You will see that the test for success is commented out.) varSender.first_name = first_txt.text; varSender.last_name = last_txt.text; varSender.password = pass_txt.text; varSender.action = 'login'; varSender.sendAndLoad(http://+ host + user_logon.php, varReceiver, GET); varReceiver.onLoad = function(success:Boolean){ //if (success ) { if(!this.error this.CkVal != ){ subs_so.data.ckVal = this.CkVal; } if(!this.error this.ValidLogin == true) { _root.ValidLogin = this.ValidLogin; _root.lOKtoPrint = this.lOKtoPrint; ... and so on ... If I move the varSender so that it follows varReceiver, as in all of the examples in the help, the varReceiver code does not seem to trigger, at least when I check it in the debugger. Does anyone have any suggestions? By the way, a similar script in Flash MX works flawlessly. Regards - Miles (who's looking for success ) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders - Yahoo! Shopping Find Great Deals on Holiday Gifts at Yahoo! Shopping ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] alpha -= 10 = wtf
Me to :| ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] OT: After Effects and Flash
Nothing. Zeh, I don't 100% believe you. :) I know After Effects is for motion effects, and primarily for video, but I could have sworn people have used it for image sequences for movie clip effects in Flash movies. For example, there is a neat effect you can do with Photoshop where you gradually blur a series of small images you are animating in Flash, and then you play that sequence back in Flash to get a much more visually fluid motion effect, sort of a little like this (in the intro sequence): I have also seen some neat sites posted on Flash lists where there were some amazing effects, and when people asked how they were done in Flash, they said they had used After Effects, so I don't think I'm completely crazy. Well, maybe I misunderstood the question then, sorry. To me, those *are* nifty effects in digital videos. In that vein, well, there's an infinite array of stuff that can be done, so it's hard to predict in what AFX can help in a Flash movie. Since it's just like Photoshop but with a timeline and billions of third-party filters possible, you're just restricted to your imagination as a motion graphics designer. If you want to check the software when trying to apply it to your Flash movies, I think there's two things you'd want to check; First one is scripting. You can script stuff on AFX using javascript. This means you can create some crazy animations (like you'd do with, say, actionscript in flash) but, as you output it to a video, execution speed isn't an issue (since it's not realtime but rendered). The second one of course is developing motion graphic designs skills to know *what* you can do on it and how. Again, it's kind of an infinite field, so it's more of a design thing than a technical thing. On both cases, there's a lot of sites that might help you. I don't think I can give an example on how AFX could help you - they're specific for each different situation. Website-wise, I personally like this one, about the scripting side of AFX: http://www.motionscript.com/ Sorry for the long ot/rant, but I'm over now. I hope that helps. - zeh ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] OT: After Effects and Flash
Yeahm After Effects is really nice. It's not for nothing used in mutliple movies, especially the 3D support in AE is nice. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] OT: After Effects and Flash
Thanks Zeh, really helpful. Esp. the info on Javascripting for effects. Personally, to me png animation sequences in Flash are not videos per se, but I guess you could look at it that way too. I can see where we diverged in the discussion. Thanks for the info. Sorry for the long ot/rant, but I'm over now. That was a rant? Man, you should have considered being Pope or a Ghandi or something. ;) Jason Merrill | E-Learning Solutions | icfconsulting.com -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Zeh Fernando Sent: Thursday, December 15, 2005 10:04 AM To: Flashcoders mailing list Subject: Re: [Flashcoders] OT: After Effects and Flash Nothing. Zeh, I don't 100% believe you. :) I know After Effects is for motion effects, and primarily for video, but I could have sworn people have used it for image sequences for movie clip effects in Flash movies. For example, there is a neat effect you can do with Photoshop where you gradually blur a series of small images you are animating in Flash, and then you play that sequence back in Flash to get a much more visually fluid motion effect, sort of a little like this (in the intro sequence): I have also seen some neat sites posted on Flash lists where there were some amazing effects, and when people asked how they were done in Flash, they said they had used After Effects, so I don't think I'm completely crazy. Well, maybe I misunderstood the question then, sorry. To me, those *are* nifty effects in digital videos. In that vein, well, there's an infinite array of stuff that can be done, so it's hard to predict in what AFX can help in a Flash movie. Since it's just like Photoshop but with a timeline and billions of third-party filters possible, you're just restricted to your imagination as a motion graphics designer. If you want to check the software when trying to apply it to your Flash movies, I think there's two things you'd want to check; First one is scripting. You can script stuff on AFX using javascript. This means you can create some crazy animations (like you'd do with, say, actionscript in flash) but, as you output it to a video, execution speed isn't an issue (since it's not realtime but rendered). The second one of course is developing motion graphic designs skills to know *what* you can do on it and how. Again, it's kind of an infinite field, so it's more of a design thing than a technical thing. On both cases, there's a lot of sites that might help you. I don't think I can give an example on how AFX could help you - they're specific for each different situation. Website-wise, I personally like this one, about the scripting side of AFX: http://www.motionscript.com/ Sorry for the long ot/rant, but I'm over now. I hope that helps. - zeh ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders NOTICE: This message is for the designated recipient only and may contain privileged or confidential information. If you have received it in error, please notify the sender immediately and delete the original. Any other use of this e-mail by you is prohibited. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] onload(Success:Boolean) - what's it mean?
Eric, OK - repositioned it below and had to adjust some braces. (Thought I had traced flow of logic correctly, but had not.) It's now working with success! Thanks - Miles At 10:01 AM 12/15/2005, you wrote: Just a quick observation: your onLoad should appear in code above the actual sendAndLoad function. On 12/15/05, Miles Thompson [EMAIL PROTECTED] wrote: I'm fetching data via a PHP script, if I leave the test for success out, the data is there, and can be processed. If I test for success, the processing code never executes. What can I be doing wrong? Here's a code fragment, all the appropriate values for varSender have been assigned. (You will see that the test for success is commented out.) varSender.first_name = first_txt.text; varSender.last_name = last_txt.text; varSender.password = pass_txt.text; varSender.action = 'login'; varSender.sendAndLoad(http://+ host + user_logon.php, varReceiver, GET); varReceiver.onLoad = function(success:Boolean){ //if (success ) { if(!this.error this.CkVal != ){ subs_so.data.ckVal = this.CkVal; } if(!this.error this.ValidLogin == true) { _root.ValidLogin = this.ValidLogin; _root.lOKtoPrint = this.lOKtoPrint; ... and so on ... If I move the varSender so that it follows varReceiver, as in all of the examples in the help, the varReceiver code does not seem to trigger, at least when I check it in the debugger. Does anyone have any suggestions? By the way, a similar script in Flash MX works flawlessly. Regards - Miles (who's looking for success g) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] removemovieclip failure
I also came accross where my movie was remaining in memory for 1 additional frametherefore, i setup an onEnterFrame event after i ran removeMovieClip and after that ran, everything was removed Sam On 12/15/05, Devendran I [EMAIL PROTECTED] wrote: HI, If the Movie is already existing one (Not created by Script), U have to use swapDepths to change the depth then remove it. Becose there is some problem with Depths. Instance having depth -1 and some higher depths wouldn't be removed correctly. So follow this code var evt = this.getInstanceAtDepth(0); this.swapDepths(0); this.removeMovieClip(); if (evt != undefined) { evt.swapDepths(0); } Regards Devendran.I Andreas Rønning [EMAIL PROTECTED] wrote: Ok this is the first time i've had this issue with removemovieclip so bear with my amazement. I have an application with popup windows created with attachMovie. These windows have the following script on frame 1 of their movieclip: closer.onPress = function() { this.gotoAndStop(2); }; closer.onReleaseOutside = function() { this.gotoAndStop(1); }; closer.onDragOut = function() { this.gotoAndStop(1); }; closer.onRelease = function() { this.gotoAndStop(1); this._parent.closeMe(); }; function closeMe() { removeMovieClip(this); } closer being the close button instance name. The closeMe function is called, but removeMovieClip does nothing. I did a trace(this); removeMovieClip(this); trace(this); and both traces show up, showing the correct path, but nothing is removed. Is there a good reason for this? What am i missing. - Andreas ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders - Yahoo! Shopping Find Great Deals on Holiday Gifts at Yahoo! Shopping ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [FlashCoders] game slowing down - eventListener
Anyone else has anything to suggest? Has anyone experienced memory build up with the use of Delegates or Proxy (with parameter support)? Thank you Dimitrios - Original Message - From: Cedric Muller [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Thursday, December 15, 2005 2:26 PM Subject: Re: [FlashCoders] game slowing down - eventListener how do you generate the tiles ? are they removed (removeMovieClip) when going outside the boundaries of the visible area ? because such memory size must have something to do with bitmaps or sounds ?? Cedric Thank you for the suggestions Hans. I'm pretty sure I've taken care of all listeners and intervals and destroy them before I delete an object. The memory when it's running slower 6-7MBs more than when running fast. (46MB - 52MB) I've tried digging in with xray before, I guess I'll do it again. Any other thoughts anyone? Dimitrios - Original Message - From: Hans Wichman [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Thursday, December 15, 2005 1:39 PM Subject: Re: [FlashCoders] game slowing down - eventListener ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [FlashCoders] game slowing down - eventListener
Hey Dimitrios, I know this might be covering something you already understand, but thought to say it outloud just in case. An object lives as long as there is reference to it in memory. So, in this scenario below obj lives on even though I've tried to delete the original reference to it (tt is Xray's trace method): var obj:Object = new Object(); obj.prop = here; var a = obj; var b = a; tt(all: obj/a/b, obj, a, b); delete obj; tt(delete obj: obj/a/b, obj, a, b); delete a; tt(delete a: obj/a/b, obj, a, b); delete b; tt(delete b: obj/a/b, obj, a, b); // Which traces out // (41) all: obj/a/b: prop = here prop = here prop = here (41) delete obj: obj/a/b: undefined :: prop = here prop = here (41) delete a: obj/a/b: undefined :: undefined :: prop = here (42) delete b: obj/a/b: undefined :: undefined :: undefined With a tile based game and all the possible references you're probably running, you might have to take a closer look at how objects are being destroyed for garbage collection. You can easily see if they're still alive using xray as well as delete them at runtime using the execute panel with xray to see if that helps your memory issues a performance. Also, try changing the visibility of your movieclips at runtime with Xray or movie items off stage one at a time at runtime to see who's hoggin' the CPU etc. Check out the video on the Property Inspector for xray for working with objects/movieclips at runtime: http://labs.blitzagency.com/wp-content/xray/videos/tutorials/indexFlash.html#Overview.propertyInspectorOverview On 12/15/05, Dimitrios Bendilas [EMAIL PROTECTED] wrote: Hi Cedric, Thanks for answering. This is a puzzle game, so tiles do not dissapear outside the stage. They are removed with removeMovieClip when necessary. There are 20-35 tiles on the stage at the same time. Each tile is a movieclip with 10 different frames and each frame has another movieclip inside, consisting of another 9-10 frames. And then again each of the latter frames has a movieclip with an animation. At any given time a tile is static and sometimes the (last mentioned) animation plays. Even without the animation though, the game used to slow down. Everything in a tile is a vector graphic and the mother tile movieclip has cacheAsBitmap = true. I have disabled (I don't load them at all) all sounds intentionally and the memory still jumps up. Dimitrios - Original Message - From: Cedric Muller [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Thursday, December 15, 2005 2:26 PM Subject: Re: [FlashCoders] game slowing down - eventListener how do you generate the tiles ? are they removed (removeMovieClip) when going outside the boundaries of the visible area ? because such memory size must have something to do with bitmaps or sounds ?? Cedric Thank you for the suggestions Hans. I'm pretty sure I've taken care of all listeners and intervals and destroy them before I delete an object. The memory when it's running slower 6-7MBs more than when running fast. (46MB - 52MB) I've tried digging in with xray before, I guess I'll do it again. Any other thoughts anyone? Dimitrios - Original Message - From: Hans Wichman [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Thursday, December 15, 2005 1:39 PM Subject: Re: [FlashCoders] game slowing down - eventListener Hi, using the delegates itself should not lead to problems i think, at least i did some tests with this and garbage collection, and i didnt need to do anything special to delete delegates or something. One instance where problems might occur is for example fwhere you use Key.addListener Mouse.addListener etc and you dont remove these listeners properly. If the memory usage when the game is running slower doesnt really differ from when its running faster, you might wanna delve into your program deeper with a tool like xray or something. Another option would be to disable parts of your engine ofcourse to try and narrow it down. tough one, i'll take a look at your engine when i have the time, thanks for the link! greetz Hans At 11:39 AM 12/15/2005, you wrote: Hello Hans, I've been testing the game with the taskmanager open for several hours. I'm not using a textfield to debug anything at the moment. The memory is going up, but not consistently. The game has many backgrounds and tilesets (complete themes) but I use only one of each theoughout my tests, to keep the parameters minimum. Sometimes the memory adds up 2MB, for no apparent reason when a level is finished and the game moves to the next level. And other times (which is more often) the memory does not increase from level to level. Also, during a level sometimes there are a few KBs
[Flashcoders] Debugger positioning onLoad / sendAndLoad
Eric Dolecki is probably wondering why there's such a klutz on the list. Don't blame him, I was positioning my sendAndLoad() ahead of the onLoad(), for this reason. If organized this way: varReceiver.onLoad( success:boolean) and code ... varSender.sendAndLoad( url, varReceiver, GET) When I was debugging, the debugger did not go back and trace the code in varReceiver.onLoad as one steps through it single stepped. Ergo, the onLoad() code was not executing, as I did not see it executing. This a flaw in the Flash debugger? The only other debuggers I've used are for Visual FoxPro and Visual Basic. Similarly, because code never halted in varReceiver, the fields returned to varReceiver could not be examined. It only pointed to its onLoad function. Regards - Miles Thompson ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Debugger positioning onLoad / sendAndLoad
There is no such thing as a klutz :) We are all beautiful people. edolecki On 12/15/05, Miles Thompson [EMAIL PROTECTED] wrote: Eric Dolecki is probably wondering why there's such a klutz on the list. Don't blame him, I was positioning my sendAndLoad() ahead of the onLoad(), for this reason. If organized this way: varReceiver.onLoad( success:boolean) and code ... varSender.sendAndLoad( url, varReceiver, GET) When I was debugging, the debugger did not go back and trace the code in varReceiver.onLoad as one steps through it single stepped. Ergo, the onLoad() code was not executing, as I did not see it executing. This a flaw in the Flash debugger? The only other debuggers I've used are for Visual FoxPro and Visual Basic. Similarly, because code never halted in varReceiver, the fields returned to varReceiver could not be examined. It only pointed to its onLoad function. Regards - Miles Thompson ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Adjusting standard v2 components
Sorry if this has been handled before. But I was wondering how to adjust (not 'create own') the v2 components CODE wise? I figured out how to adjust the looks etc. But what if I wanted to tweak some code inside e.g. Button Class? I lokked around and found like 4 places where the component classes are stored on my machine. None of them seem to have any effect on my used components :) Is it possible to adjust the base component class? If so, any pointers where to do it :) Tx in advance, Ben ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Adjusting standard v2 components
HI you can acheive this through component.setStyle() and Component.cellRenderer(). U can do anything with these Two combination. For more help refer Macromedia Help. Regards Devendran.I Ben Smeets [EMAIL PROTECTED] wrote: Sorry if this has been handled before. But I was wondering how to adjust (not 'create own') the v2 components CODE wise? I figured out how to adjust the looks etc. But what if I wanted to tweak some code inside e.g. Button Class? I lokked around and found like 4 places where the component classes are stored on my machine. None of them seem to have any effect on my used components :) Is it possible to adjust the base component class? If so, any pointers where to do it :) Tx in advance, Ben ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders - Yahoo! Shopping Find Great Deals on Holiday Gifts at Yahoo! Shopping ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Adjusting standard v2 components
Devendran, there are actually a lot of situations where that doesnt help you any - eg changing the way a button skin is drawn... Ben, this is how you should go about doin what you need to do: If you really want to change something in the codebase, you need to be using the non-compiled clips, so rather than bringing stuff in from the components pane, you need to copy the Component from StandardComponents.fla which will be somewhere like: C:\Program Files\Macromedia\Flash 8\en\Configuration\ComponentFLA when you copy accross the component, you will notice in the comp definition that export in first frame is unchecked - recheck this if you have troubles... Now you should be able to amend the class defn in one of the classpaths... All this said, I would advise against changing the MM code directly - it makes it a lot more of a hassle to transfer your work to other machines... two options: 1) Ensure your local classpath is at the top of the list of classpaths (it may be already, I dont have flash open), and duplicate the class in there, then make your changes. This ensures you dont change the original, and that if an entire project gets moved, the amended code goes with it. However, the problem is that if someone tries to use your button in another project and doesnt know you have done it this way, it can be hard to track down... 2)subclass the Button and overwrite the methods you want to change. This is the way I tend to go about doing this even if its only a smalll change. The only disadvantage of this is that the way MM have coded their components is that the methods tend to be a bit overlong, and you often only want to change one line or two. I try to treat this as a good excercise in refactoring... have fun PBH ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] double byte character sets
Hi there ... Another interesting Q: Has anybody worked with Flash and double byte (e.g. chinese) characters sets? Or is that a non issue in Flash. We are having to convert a Director application into a fully unicoded Flash version (the missing unicdoe implementation of Director being the main reason for this). We are still planning to use Director as a shell though becasue of it's disk and OS handling and database Xtras (still not wuite worked out the architecure...) Thx -- Nik C ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Cache busting
I'd like to do some basic cache busting, like this: // if(System.capabilities.playerType == External){ myXML.load(tabs.xm); } else { myXML.load(tabs.xml?cachebuster= + getTimer()); } Can I use something like this with loadMovie, as well as getURL, and XML.load? -- Troy RPSystems, Ltd. http://www.rpsystems.net ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] anchors in dynamic textfield?
Hi, Bit of a problem: I have a dynamic textfield which loads about 10 pages of text externally. Textfield is formatted as html text. In the 10 pages, there are a few dozen titles, definitions of words ... These titles are all formatted in bold type btitle1/b. Is there a way in actionscript to have the text jump up or down with a button from title to title? Meaning: titles are always one word, the explanation might sometimes be a few paragraphs, I'd like the user to be able to click on something like a next button that would then scroll the text field down to the next title. In Dreamweaver, I would do this with anchor tags, but I don't know how to do this in actionscripting Might be simple, might be impossible, but any help would be greatly appreciated! Happy flashing, Ben ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] double byte character sets
nik crosina wrote: Has anybody worked with Flash and double byte (e.g. chinese) characters sets? Or is that a non issue in Flash. We are having to convert a Director application into a fully unicoded Flash version (the missing unicdoe implementation of Director being the main reason for this). Chinese isn't double-byte in UTF8 - it's triple-byte (as far as I know). Danish special characters (and most other special characters of roman languages, just as cyrillic, greek and other characters) are double-byte, and it works just fine. Flash understands unicode (using UTF8-encoding) perfectly internally and when loading and sending strings. -- Morten Barklund - Information Architect - Shockwaved Gothersgade 49, 4th floor - DK-1123 Copenhagen K, Denmark Phone: +45 7027 2227 - Fax: +45 3369 1174 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] RE: Serious Problem with Big Loads... HELP ME , please... HELP ME
I found this: http://www.swfkit.com/forum/thread_1_255.html I was not sure if i was going crazy, but now i found another guy with the same problem that i had... I still can't beleave that Flash goes Frozen and stop all scripts during a load of a external swf of 5Mb... i thought Flash 8 would be more powerful :( :'( Julián Atienza [EMAIL PROTECTED] escribió: Thank for the 2 answer but i forgot to say that wasn't a Web-project. This is an StandAlone Project in DVD with projector... that's the cause i thought the size of files wasn't a important question... The big load i was talking about contains a lot of interactive actions... that isn't a Big Picture... that is a big picture with a lot of objects, components and classes ... :( Julián Atienza [EMAIL PROTECTED] escribió: HELP ME! I have a demo of my project in a few days and i still have a serious problem... I made my project using several levels (Level_0, Level_1, Level_2) , AS2.0 and some classes to help me with the manage of interface, information to parse from XML, etc... One of my problems is so simple but i just don't know how to solve it. When i'm in one state of the interface and the user interact with some controls, i have to load a big Swf (i've reduced to 5Mb with medium quality in graphs but it was almost 7Mb in past due to sophisticated big grpahics maps i have to load). The class that i built to manage interface uses a MovieClipLoader to load contents of levels and made a tweening between two levels when the first, and the new level is loaded. Only In the last situation, when the swf is big, and i'm loading it, no events of movieclip are throwed or triggered til the load is finished. My boss want to see the typical animation during load or a simple animated GIF that follows to the icon pointer of mouse. OK. I've imported GIF, make the animation inside the movieClip, but... surprise. If i have the animation in Level_1, try to load Level_2 and make animation visible it stops when the load start!!! :( All things STOP when the load of the following level starts... Nobody knows or can help me here... do u know any solution? I've tried all kind of things... make a updateAfterEvent(); in a lot of situations (even in a Timer) but it isn't a good idea (no changes), to reduce size of last swf to 5MB, but problem still occurs, to use loadMovieNum(sMovie, 2); instead of my MovieClipLoader, but no changes in problem... HELP ME, please... Help me... i only have a few days to solve it and finish another things of my project... i was working during a month between 12 and 14 hours by day, 7 days by week... i'm starting to fall in depression and tireness...my mind doesn't find more ways to run in this case - Correo Yahoo! Comprueba qué es nuevo, aquí http://correo.yahoo.es - Correo Yahoo! Comprueba qué es nuevo, aquí http://correo.yahoo.es - Correo Yahoo! Comprueba qué es nuevo, aquí http://correo.yahoo.es ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Cache busting
Take a look at this. http://www.communitymx.com/abstract.cfm?cid=827EA -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Troy Rollins Sent: Thursday, December 15, 2005 10:04 AM To: Flashcoders mailing list Subject: [Flashcoders] Cache busting I'd like to do some basic cache busting, like this: // if(System.capabilities.playerType == External){ myXML.load(tabs.xm); } else { myXML.load(tabs.xml?cachebuster= + getTimer()); } Can I use something like this with loadMovie, as well as getURL, and XML.load? -- Troy RPSystems, Ltd. http://www.rpsystems.net ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] ScrollPane / Combo box issue
Hello, I've ran across a V2 scrollpane issue in one of the projects I'm working on. - I am attaching/removing pre-built movieclips from the library. - Each movieclip contains a combination of components - Problem occurs when I remove a movieclip that contains a V2 combo box and attach a movieclip that contains a V2 scrollpane. The content in the scrollpane is not masked. This seems to only appear when the previous movieclip contains the combo box, other components don't seem to affect it. - I've used scrollpane.redraw(true) and that doesn't seem to have any affect on the problem I will try and put a movie together that demonstrates the issue. Thanks in advance for any help, Mike ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] onload(Success:Boolean) - what's it mean?
Just a quick observation: your onLoad should appear in code above the actual sendAndLoad function. Does it - readability apart - really matter? Let's run a little test and make a really small and fast load: a textfile that just contains the string x=small And in the .fla: lv = new LoadVars(); lv.load('test.txt'); // waste much more time than the load can possibly take while(getTimer() 5000){}; lv.onLoad = function(s){ trace('onLoad is called, success :'+s); } The onLoad handler is called just fine even though it is declared several seconds after load() is called. It seems to be quite safe to assume that with asynchronous load operations the onData and onLoad events are dispatched with a delay of at least one frame. hth Andreas Weber -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of eric dolecki Sent: Donnerstag, 15. Dezember 2005 15:02 To: Flashcoders mailing list Subject: Re: [Flashcoders] onload(Success:Boolean) - what's it mean? Just a quick observation: your onLoad should appear in code above the actual sendAndLoad function. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] RE: Serious Problem with Big Loads... HELP ME , please... HELP ME
Finally i have discovered one thing... I had a big map (in size and height and widht) ... i've tried to delete the contents... and the problem still persist (even if the swf to load is only 1,7 Mb) ... Now i know that the problem resides in the widht and height of the bitmaps/MovieClips i'm trying to load/Manage... not in the size... - Correo Yahoo! Comprueba qué es nuevo, aquí http://correo.yahoo.es ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Cache busting
On Dec 15, 2005, at 12:47 PM, Ryan Potter wrote: Take a look at this. http://www.communitymx.com/abstract.cfm?cid=827EA That's a keeper. Thanks for the link. -- Troy RPSystems, Ltd. http://www.rpsystems.net ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Help with flv to mp3 conversion
Hi Prem- As you can see that thread, different approaches have been discussed. I can think of following: Macromedia(Adobe) Flash Media Server 2.0 can connect to WebServices and CFC easily, so you can go with following approach... What you can do: - Record Voice and it would be saved as FLV.. - Then invoke(in ActionScript - server-side) a webservice(or Remoting in FCS 1.5) method passing the path(or any other parameter to identification of file) of FLV.. - Webservice would execute FFMPEG(or any other tool) with FLV path,encoding params and output-path - FFMPEG(or other tool) would create MP3/MPEG and stores in desired directory.. I believe, for this you would be required to have FCS and Application server on same machine... If you are working on FCS 1.5, you can still achieve above using FCS 1.5 and a Java/.Net Remoting gateway... FFMPEG Project: http://ffmpeg.sourceforge.net/index.php - A great project, provides you a tool. FLV2MP3: http://etudiant.epita.fr/~founad_m/flv2mp3/ - Interesting, it does something you are looking for. FFMPEG-PHP: http://ffmpeg-php.sourceforge.net/ (This could be useful if you use PHP on server) BTW! There is another mailing-list (ChattyFig FlashComm list) dedicated for Flash Communication specific topic.. I am sure, if you post there you would get different ideas... FlashComm list: http://chattyfig.figleaf.com/mailman/listinfo/flashcomm Hope that helps.. -abdul -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Prem Jayamohan Sent: Thursday, December 15, 2005 1:59 PM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Help with flv to mp3 conversion Hi, I am working on an application needs audio recording feature. It is something like we record our voice through microphone and we want to store the output in MP3 format. So we decided to use Flash communication server. As we thought that is the only way in flash through which we can do audio recording. Is there any other way in flash, which can provide audio recording? In case if it is the only way, then it saves it in a flv format. How do we get it in mp3 format? I saw so many flv encoders. But flv audio format used by Flash communication server seems to use Nellymoser codec. Nellymoser is a proprietary codec. So we could not get a clear picture about that flv format. We could not use those encoders also. But we need the output in MP3 format. I went through so many mail threads. Many people are looking for this feature. http://www.macromedia.com/cfusion/webforums/forum/messageview.cfm?catid= 266threadid=868432enterthread=y -- Do you provide any tools or support for this? Is there anyway through which we can convert flv into MP3. or Can we get the format(or license) of that flv(or nellymoser) which can help us to convert it into MP3? Thanks in advance for your help Regards, - Prem ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] anchors in dynamic textfield?
Hi, No there are no anchors in Flash TextField. But I think, this could be done with scroll/maxscroll properties of TextField, but its not trivial to make..might require some logic... Why don't you think to solve this using different approach? Like when someone click on titles, show the corresponding text in textfield... Something similar.. Why to make user scroll through a long textfield, having 10 pages of text might slow the application also... -abdul -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ben Deroo Sent: Thursday, December 15, 2005 10:43 PM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] anchors in dynamic textfield? Hi, Bit of a problem: I have a dynamic textfield which loads about 10 pages of text externally. Textfield is formatted as html text. In the 10 pages, there are a few dozen titles, definitions of words ... These titles are all formatted in bold type btitle1/b. Is there a way in actionscript to have the text jump up or down with a button from title to title? Meaning: titles are always one word, the explanation might sometimes be a few paragraphs, I'd like the user to be able to click on something like a next button that would then scroll the text field down to the next title. In Dreamweaver, I would do this with anchor tags, but I don't know how to do this in actionscripting Might be simple, might be impossible, but any help would be greatly appreciated! Happy flashing, Ben ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] anchors in dynamic textfield?
In the past I've simulated anchors with a ScrollPane using its vPosition property and duplicated clips inside the ScrollPane. However I agree it would be nice if TextArea had the ability to anchor. You could use asfunction to control the textArea's vPosition based on a variable you pass in. The variable could be a few words you know are unique to the line you wish to anchor to. There would have to be some text-parsing code to search for the words, but in theory it would work. Mike ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] anchors in dynamic textfield?
No, no anchors in dynamic Textfield. I was hoping for the same thing. What you could do is have a sidebar, or footnote (footbar?), and load the explanations / definitions in there when they are clicked on, using asfunction(). That might be better, as the user's place in the file is not lost. Or pop them up on little scrollable text boxes? Otherwise you will be trying to simulate this, as others have indicated, and it will never be right unless paragraphs are v. regular. Keep in mind that many users find anchors disturbing, when they click the back button to return to the previous page they start backing up through the text. Hope this has been slightly helpful. Cheers - Miles At 01:12 PM 12/15/2005, Ben Deroo wrote: Hi, Bit of a problem: I have a dynamic textfield which loads about 10 pages of text externally. Textfield is formatted as html text. In the 10 pages, there are a few dozen titles, definitions of words ... These titles are all formatted in bold type btitle1/b. Is there a way in actionscript to have the text jump up or down with a button from title to title? Meaning: titles are always one word, the explanation might sometimes be a few paragraphs, I'd like the user to be able to click on something like a next button that would then scroll the text field down to the next title. In Dreamweaver, I would do this with anchor tags, but I don't know how to do this in actionscripting Might be simple, might be impossible, but any help would be greatly appreciated! Happy flashing, Ben ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] onload(Success:Boolean) - what's it mean?
HI Andreas, I have definitely had issues where declaring the two in the wrong order has meant that the onLoad doesn't get called. Can't remember specifics - but there are definitely cases where it's a problem. (From what I remember, executing within Zinc and loading from the local file system was one case...) Cheers, Ian On 12/15/05, Andreas Weber [EMAIL PROTECTED] wrote: Just a quick observation: your onLoad should appear in code above the actual sendAndLoad function. Does it - readability apart - really matter? Let's run a little test and make a really small and fast load: a textfile that just contains the string x=small And in the .fla: lv = new LoadVars(); lv.load('test.txt'); // waste much more time than the load can possibly take while(getTimer() 5000){}; lv.onLoad = function(s){ trace('onLoad is called, success :'+s); } The onLoad handler is called just fine even though it is declared several seconds after load() is called. It seems to be quite safe to assume that with asynchronous load operations the onData and onLoad events are dispatched with a delay of at least one frame. hth Andreas Weber -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of eric dolecki Sent: Donnerstag, 15. Dezember 2005 15:02 To: Flashcoders mailing list Subject: Re: [Flashcoders] onload(Success:Boolean) - what's it mean? Just a quick observation: your onLoad should appear in code above the actual sendAndLoad function. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Adjusting standard v2 components
Great tx, i will check out how far i can go with the cellrenderer. Cheers, Ben From: [EMAIL PROTECTED] on behalf of Devendran I Sent: Thu 12/15/2005 5:04 PM To: Flashcoders mailing list Subject: Re: [Flashcoders] Adjusting standard v2 components HI you can acheive this through component.setStyle() and Component.cellRenderer(). U can do anything with these Two combination. For more help refer Macromedia Help. Regards Devendran.I Ben Smeets [EMAIL PROTECTED] wrote: Sorry if this has been handled before. But I was wondering how to adjust (not 'create own') the v2 components CODE wise? I figured out how to adjust the looks etc. But what if I wanted to tweak some code inside e.g. Button Class? I lokked around and found like 4 places where the component classes are stored on my machine. None of them seem to have any effect on my used components :) Is it possible to adjust the base component class? If so, any pointers where to do it :) Tx in advance, Ben ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders - Yahoo! Shopping Find Great Deals on Holiday Gifts at Yahoo! Shopping ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Accorion Question
Can someone help me with this, I'm trying to fire an event using the MM Accordion Component, when a header is clicked I need an event along with sliding the pane. Any help, Please. Thanks. Kai __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Help - working on repulsion code
Hi I am looking to make a small repulsion code. One way I was thinking is to say that if the x or y position of myMovieclip is equal to what is not myMovie clip Than the myMovieclip should move. The thing is that I am not sure how to write this Any ideas? Erez ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Crossdomain data exchange
Hello flashcoders, this thing is driving me mad... My swf (published for flash player 7 under Flash MX) just can't load data from another domain. In our intranet the computers all have fully qualified domain names. On main.ourweb.net the swf is running (embedded in a HTML page, of course). When calling the action I'm trying to implement, the swf sends data to another.ourweb.net via a loadVars-object, using a XML object as receiver of the data sent back - it is XML, but that's not the point - I'm observing the onLoad AND the onData - the received data is always undefined. The crossdomain.xml allows access from * on the another.ourweb.net server (that computer runs an IIS, main.ourweb.net runs Apache) - I even placed the same crossdomain.xml on main.ourweb.net... When directing the web browser to the address the loadVars is sending it's data to, I get proper XML. When running the swf in my browser, all I get is undefined... Somewhere I've read a notice from a flash user, stating that Flash would not be able to receive data from a domain name not starting with www, though I don't think this really is true, since the examples given by macromedia also use (cross-)domains not starting with www... Anyone observed such a problem before? Any idea on how to approach this phenomenon? I'm fumbling with this for 3 days now, but all I get is undefined... So every hint will be very welcome. Best regards, Roman. -- --- gosub communications gmbh | fredersdorfer str. 10 | 10243 berlin t [030] 29 66 88 81 | f [030] 29 66 88 84 | http://www.gosub.de --- ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Crossdomain data exchange
I'd say your best bet is to use Charles to debug the interaction to make sure that the domains that you're calling are doing what you expect: Charles: http://www.xk72.com/charles/index.php Tutorial (shameless self-plug) http://ubergeek.tv/article.php?pid=92 Record the session, and you can usually tell where things go pear-shaped. Also, I'm not sure that you can (or should) use * in a crossdomain.xml. And there is no issue with using non-www domains. Peace C Roman Blöth wrote: Hello flashcoders, this thing is driving me mad... My swf (published for flash player 7 under Flash MX) just can't load data from another domain. In our intranet the computers all have fully qualified domain names. On main.ourweb.net the swf is running (embedded in a HTML page, of course). When calling the action I'm trying to implement, the swf sends data to another.ourweb.net via a loadVars-object, using a XML object as receiver of the data sent back - it is XML, but that's not the point - I'm observing the onLoad AND the onData - the received data is always undefined. The crossdomain.xml allows access from * on the another.ourweb.net server (that computer runs an IIS, main.ourweb.net runs Apache) - I even placed the same crossdomain.xml on main.ourweb.net... When directing the web browser to the address the loadVars is sending it's data to, I get proper XML. When running the swf in my browser, all I get is undefined... Somewhere I've read a notice from a flash user, stating that Flash would not be able to receive data from a domain name not starting with www, though I don't think this really is true, since the examples given by macromedia also use (cross-)domains not starting with www... Anyone observed such a problem before? Any idea on how to approach this phenomenon? I'm fumbling with this for 3 days now, but all I get is undefined... So every hint will be very welcome. Best regards, Roman. -- _ __ __ | | \/ ___\ Chris Hill | | / /_/ [EMAIL PROTECTED] |/\___ / http://ubergeek.tv /_/ The Smell of Geek! - ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] onload(Success:Boolean) - what's it mean?
Good to know - thanks for the pointer! Andreas Weber -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ian Thomas Sent: Donnerstag, 15. Dezember 2005 20:43 To: Flashcoders mailing list Subject: Re: [Flashcoders] onload(Success:Boolean) - what's it mean? HI Andreas, I have definitely had issues where declaring the two in the wrong order has meant that the onLoad doesn't get called. Can't remember specifics - but there are definitely cases where it's a problem. (From what I remember, executing within Zinc and loading from the local file system was one case...) Cheers, Ian ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Assign an ASFunction with inline image?
I have some text read in from xml that includes an inline image. I can pad the image and a few words after it with an a href = 'asfunction,arg'.../a. The function is successfully called when I click on the text. When I click on the image I get nothing, although the hand cursor shows for the image as well as the text. How do I apply an a href to an inline image so it calls an asfunction when clicked? thanks, Marc ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Accorion Question
It fires a change event.. is that not what you want? On 12/15/05, coker todd [EMAIL PROTECTED] wrote: Can someone help me with this, I'm trying to fire an event using the MM Accordion Component, when a header is clicked I need an event along with sliding the pane. Any help, Please. Thanks. Kai __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] BitmapData and Streaming Video
on this current project, I found that timing was an issue and I ended up delaying the method that refreshes the draw by 25 millisenconds. Not sure exactly *why* that worked, but I had the impression that the FLVPlayer needed to be ready to go before I made that call. Iknow that's not a great answer ;) but maybe it'll get you going in the rigt direction On 12/15/05, Lori Hutchek [EMAIL PROTECTED] wrote: [previous message] Hey Lori, does it happen with progressive downloaded FLV's or true FCS streamed video? I've been able to do it with progressive's without a problem. [/previous message] It's FCS video that I'm having a problem with. The app I'm building runs off of both cd and web. And the cd version is playing great, It's only when I'm trying to do the same screen capture with FCS video that I have a problem. Lori- ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- John Grden - Blitz ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] LocalConnection Undefined
Solution found, I simply bumped up the publish settings to ActionScript 2.0. I didn't really have any reason to use 1.0. Jeff Jeff Mastropietro wrote: I'm trying to use the LocalConnection class in some flash movies I'm building. Nothing complex, and I'm starting with the example from the documentation. However, the LocalConnection is not working, and if I trace the variable after I declare it the output is undefined. var sending_lc:LocalConnection = new LocalConnection(); trace(sending_lc); undefined I'm publishing to Flash 7 with ActionScript 1.0, is there any other settings I need to change, or do I need to import something to get this working? Thanks, Jeff ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Accorion Question
In Help It is available in the compenet language reference Usage 1: *var listenerObject:Object *= new Object();*listenerObject*.change = function(*eventObject:Object*) {*// Insert your code here.* };accordionInstance.addEventListener(change, *listenerObject*); Usage 2: on (change) {*// Insert your code here.* } On 12/16/05, coker todd [EMAIL PROTECTED] wrote: yes, it's exactly what I want, where do I find that event? looked thru the entire component and couldn't find it. HELP? --- Ryan Matsikas [EMAIL PROTECTED] wrote: It fires a change event.. is that not what you want? On 12/15/05, coker todd [EMAIL PROTECTED] wrote: Can someone help me with this, I'm trying to fire an event using the MM Accordion Component, when a header is clicked I need an event along with sliding the pane. Any help, Please. Thanks. Kai __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Santhakumar KChennai Indiahttp://www22.brinkster.com/zkumar/main.html ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] ****************** Unicode Input ***************************
All you have to do is to do a key board mapping depending on the language the user selects. The mapping is something like this: key code=0065 output=0410/ This is Russian key mapping. There is much more to this and I don't want to make it sound simple but it is doable and I've done it. I just can't share the code. Sorry. Good luck. On 12/15/05, Mike Lyda [EMAIL PROTECTED] wrote: umm.. it kind of sounds like you want Flash to automatically map the characters to the keypress? i.e. if someone with an English keyboard/system, types into your input field the characters will show up as Chinese? ... it might be possible to have them actually typing into an offscreen/hidden input box, capture keypresses, do key mapping based on a table, and then insert the corresponding Chinese character into the (visible) input box... that might work as long as they're using an English keyboard.. --- Devendran I [EMAIL PROTECTED] wrote: Hi all, We can Display Unicode Characters in dynamic and Input text field. Is it possible to get unicodeInput in a input text? Consider this. You are having One input text box. By selecting a language, your Key press should be displayed as choosen language(in input text). If u select Chinese Langugae. When you type it should be chinese If u select Hindi Language. when you type it should be Hindi . All these should happen in single text field.(And have to controll with script) Thanks regards Devendran.I __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Video on mobile devices
Hi All, I'm very new to developing for mobile devices. I'm wondering which devices support flash and flash streaming if any. I'm trying to build something like http://www.mobitv.com/ to deliver video to cellphones. Is this even possible with Flash? Any feedback is much appreciated. Thanks ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Never Mind (was: Assign an ASFunction with inline image?)
not sure why, but when I tried it again it started working for me just to pad the image with a href = 'asfunction:arg'.../a. At 01:31 PM 12/15/2005, you wrote: I have some text read in from xml that includes an inline image. I can pad the image and a few words after it with an a href = 'asfunction,arg'.../a. The function is successfully called when I click on the text. When I click on the image I get nothing, although the hand cursor shows for the image as well as the text. How do I apply an a href to an inline image so it calls an asfunction when clicked? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Getting the size of a SWF from ASP ?
he wants the height and width...not the file size. here ya go: http://www.4guysfromrolla.com/webtech/tips/t102001-1.shtml On 12/15/05, Jared Freeze [EMAIL PROTECTED] wrote: Dim fs,f,flen Set fs = Server.CreateObject(Scripting.FileSystemObject) Set f = fs.GetFile(Server.MapPath(\flashcontent\totallyradmusic.swf)) flen = f.Size set f=nothing set fs=nothing Jared -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jared Fox Sent: Thursday, December 15, 2005 9:24 AM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Getting the size of a SWF from ASP ? I know it has been a couple years since this topic was discussed, but I have read the thread and I have not found the answer. http://chattyfig.figleaf.com/pipermail/flashcoders/2001-October/011814.h tml Did anyone post a solution to this in ASP? I found a script written in PHP (possibly one of you wrote it) that decompresses the header and extracts the information but I have yet to find a script in ASP; just trying to save some time from reinventing the wheel. Jared This message (including any attachments) is a confidential and privileged communication of AWS Convergence Technologies, Inc. and intended only for the addressee. Any unauthorized use, distribution or copying of this message (or any attachment) is prohibited. If you are not the addressee or a person authorized to receive messages for the addressee, you have received this message in error. In that case, please delete this message and call us at 301-250-4000 so that we can correct our records in order to avoid this mistake in the future. Thank you. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] ****************** Unicode Input ***************************
I guess it's as simple as using unicode font. Best of all use device fonts. 2005/12/16, Devendran I [EMAIL PROTECTED]: Any how Thank you guys.. I'll do it. If u Know any other Simple way to get Unicode input please let me know. Thanks, Regards, Devendran.I 8ball Developer [EMAIL PROTECTED] wrote: All you have to do is to do a key board mapping depending on the language the user selects. The mapping is something like this: This is Russian key mapping. There is much more to this and I don't want to make it sound simple but it is doable and I've done it. I just can't share the code. Sorry. Good luck. On 12/15/05, Mike Lyda wrote: umm.. it kind of sounds like you want Flash to automatically map the characters to the keypress? i.e. if someone with an English keyboard/system, types into your input field the characters will show up as Chinese? ... it might be possible to have them actually typing into an offscreen/hidden input box, capture keypresses, do key mapping based on a table, and then insert the corresponding Chinese character into the (visible) input box... that might work as long as they're using an English keyboard.. --- Devendran I wrote: Hi all, We can Display Unicode Characters in dynamic and Input text field. Is it possible to get unicodeInput in a input text? Consider this. You are having One input text box. By selecting a language, your Key press should be displayed as choosen language(in input text). If u select Chinese Langugae. When you type it should be chinese If u select Hindi Language. when you type it should be Hindi . All these should happen in single text field.(And have to controll with script) Thanks regards Devendran.I __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders