Re: [Audyssey] Cricket and FIFA games
Hi Jimmy andd Soren, I'm applying to play hattrick again. I didn't enjoy it last time, since the page kept on refreshing, but now if I use Firefox it seems better. Unfortunately, I don't have a playstation, I'll have to play it with PC. I'll wait till next year before getting 2008, can't spend so much money and find out I don't enjoy it. I still love 99, but it's a bit easy since I've worked out strategies, and if I put it on normal or hard, no chance, 16-0! You need sight for those levels, as you don't have enough time to digest the sound. Ari - Original Message - From: "Søren Jensen" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, November 04, 2007 10:17 PM Subject: Re: [Audyssey] Cricket and FIFA games Hi Ari. I'll ask him how he play the game. As I know, you can just use the arrow keys in the menus in the newer games. Fifa 2008 is already out, and my friend told me the sound of the ball is louter in this game. By the way, you should be able to turn down the volume of the croud in the sound options menu. I'll find out how he plays the game, maybee try it on my own, and let you know how it works. Do you have a playstation? I think it's easyer to play on a ps2. Best regards: Søren Jensen Mail & MSN: [EMAIL PROTECTED] Website: http://www.coolfortheblind.dk - Original Message - From: "ari" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, November 04, 2007 8:55 PM Subject: Re: [Audyssey] Cricket and FIFA games > Hi Soren, > What I used to do with the earlier FIFA's is that you listen to passes, > crowds, and you use soccer logic. What I mean, I'm Liverpool, I know that > Hamman plays in the centre of midfield, so when he gets the ball, I expect > him to be in that position, and so try and can iether pass to the side or > back, or forward, or, if brave, try and run. A lot of the time he is out > of > position, and I end up passing the ball out!, but that's part of the sort > of > fun. You have to listen to the crowd, if they are louder, you're nearer > the > oponent's goal, and can try and have a shot. The commentator might say > your > name louder. I don't know about the new fifa's, but with 2002 till 2004, I > don't think they could really be played, since the sound effects of the > ball > were softer, the commentator didn't say the names much, and, most > important, > you couldn't really hear tackles. I'm surprised that your friend can play > 2006 and 2007, no judgment here, but I've heard that to shoot you have to > hold the d in and then let go when you see the arrow or angle at the right > place in the goal. Iether it's not as visual as I've heard, or, if your > friend is totally blind, I'd love to know how he gets his shots on target, > and not sailing wide, since I think they were using this on fifa 2004, and > I > couldn't play it, since I could run, but everytime I shot, it went wide, > please ask him what he does, would be very interesting. Of course the bad > thing about the FIFA games is that you definitely need sighted assistance, > because you can only move through menues and go to the next matches using > the mouse. I've decided to buy Pro Evolution and Sensible soccer, will > tell > you if I can play them, talking about taking risks! One hint I can give > you > is, if you want, for example fifa 2007, wait till 2008 comes out, then > 2007's price absolutely falls, so you sort of can take a gamble without > regreting it too much. > I do think that us blind football players should try and network to find > solutions. > Ari > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Cricket and FIFA games
hi ari i agree with you i play fifa 2001 for the ps2 and i am really good at it because it is a game i can play. as you said it is good commanterry my brother has just got fifa 2008 for the ps3 for me and him and it is a good game. - Original Message - From: "ari" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, November 04, 2007 7:55 PM Subject: Re: [Audyssey] Cricket and FIFA games > Hi Soren, > What I used to do with the earlier FIFA's is that you listen to passes, > crowds, and you use soccer logic. What I mean, I'm Liverpool, I know that > Hamman plays in the centre of midfield, so when he gets the ball, I expect > him to be in that position, and so try and can iether pass to the side or > back, or forward, or, if brave, try and run. A lot of the time he is out > of > position, and I end up passing the ball out!, but that's part of the sort > of > fun. You have to listen to the crowd, if they are louder, you're nearer > the > oponent's goal, and can try and have a shot. The commentator might say > your > name louder. I don't know about the new fifa's, but with 2002 till 2004, I > don't think they could really be played, since the sound effects of the > ball > were softer, the commentator didn't say the names much, and, most > important, > you couldn't really hear tackles. I'm surprised that your friend can play > 2006 and 2007, no judgment here, but I've heard that to shoot you have to > hold the d in and then let go when you see the arrow or angle at the right > place in the goal. Iether it's not as visual as I've heard, or, if your > friend is totally blind, I'd love to know how he gets his shots on target, > and not sailing wide, since I think they were using this on fifa 2004, and > I > couldn't play it, since I could run, but everytime I shot, it went wide, > please ask him what he does, would be very interesting. Of course the bad > thing about the FIFA games is that you definitely need sighted assistance, > because you can only move through menues and go to the next matches using > the mouse. I've decided to buy Pro Evolution and Sensible soccer, will > tell > you if I can play them, talking about taking risks! One hint I can give > you > is, if you want, for example fifa 2007, wait till 2008 comes out, then > 2007's price absolutely falls, so you sort of can take a gamble without > regreting it too much. > I do think that us blind football players should try and network to find > solutions. > Ari > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] realistic physics in raceway
Hello Thomas! What are "realistic physics?" Regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Raceway answers was USA Raceway trailer.
Hello Thomas! I tink if whe hear the trayler on the website whe can not say "ah, this game is bat." The game is not a alpha and also not a beta. If a beta is ready to play, whe can gife a real feetback to you. Regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] Raceway Trailer
As a racing fan and race game developer I'd like to weigh in on the trailer here. You guys are way too hung up on the music here I think. The choice of music is good I think, but why not put the actual Stones track in there? Nobody is going to pinch you for using copyrighted music for it. I used the Kill Bill theme for the Rail Racer spot, and I think it sounds great, and helps add to the excitement level of the trailer immensely. If you haven't heard it, you can check it out here: "http://blindadrenaline.com/downloadCounter/download.php?x=Rail+Racer+spot I would also seriously consider adding winamp support in the game, as it allows the player to listen to whatever they want from their own collection, keeps the developer from having to waste time producing music tracks, and is really easy to program in to boot. As in Rail Racer, I plan on having this feature in all my future games, as players that want to listen to music as they play the game love it. If the aim of the Raceway trailer is to build interest in the game, I would mix in a voice over describing some of the key features of the game, as well as let potential customers know this is a very early peak at a game that will be far more substanative than the trailer. I think the sound effects are great, and those engine sounds should be quite realistic when the RPM pitch changes are put in. The pit crews voice is right on as well I think. As I've said before, I can't wait until this game is released, I think it is going to be a blast, and I know Thomas will do a great job on it. See you on the track, Che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Raceway answers was USA Raceway trailer.
LET ME PUT MY FULL WORD OF CONGRADULATIONS ON THIS PRODUCT! It SOUNDS VERY GOOD AND I REALLY LIKE THIE ENINE SOUND IT IS VERY REALISTINC, THE CORNERS ALSO SOUND REALIST AND I LIKE THE FAXT THAT THE SOUND (SEROUNDING SOUND) SOUNDS RELISTIC. KEEP UP THE GOOD WORK. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Sunday, November 04, 2007 11:11 AM To: Gamers Discussion list Subject: Re: [Audyssey] Raceway answers was USA Raceway trailer. Hi Claudio, Quote If i accelerate in need for speed the sound of the car will get higher and higher like "rail racer." That's not so in your game. End quote As I mentioned in an earlier post on this very same subject this will be changing once I go to work on Raceway full time. I do not plan to leave the car as is. It isn't the car sounds at fault, but I simply have not put in place the rate/frequency shifts to simulate the car accelerating and decelerating as it will when this game is released for a public demo. There are reasons I haven't put the game out as a playable demo, and the reason is allot of the things people have been suggesting, bringing up, etc simply have not been introduced yet. I guess by releasing the trailer allot of people got the impression the game is further along in development than it really is. There are hundreds of miner and major things left to do before I even put it out as a demo. I've learned one lesson from this experience is not to release a trailer on a half baked pre-Alpha. Far too many people drew the wrong conclusions about the game, and I only hope it won't hurt ssales, or scare end users off when the game is further along in development. Comparing an unfinished game like Raceway to say Need For Speed is a bit unfair in my opinion, because Need For Speed is complete and Raceway is barely playable. I don't plan to release a demo until next spring earliest and summer latest so there is allot of work from now until then that needs done. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] USA Raceway trailer released.
That's why its best to do something like rail racer did and make it work with winamp. - Original Message - From: "Charles Rivard" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, November 04, 2007 1:33 PM Subject: Re: [Audyssey] USA Raceway trailer released. > Rock music would work, or country music, as this game is NASCAR oriented. > Copyright issues might come into play, though. > -- > If guns cause crime, then pencils cause misspelled words. > - Original Message - > From: "Ryan Conroy" <[EMAIL PROTECTED]> > To: > Sent: Sunday, November 04, 2007 12:28 PM > Subject: Re: [Audyssey] USA Raceway trailer released. > > >> Hi Tom, >> >> Why does the music for RaceWay have to be only from the 70's/80's? More >> importantly, why does it have to be something you could play on your >> keyboard? Are you joking? You'd think that Rock music would normally be >> the theme for a race, something that can really get you into it. That's >> one feature I definitely liked about RailRacer is that you could play >> your >> own music. >> Just curious. Sorry if it came out rude.. >> Ryan >> _ >> Click here for free info on Graduate Degrees. >> http://thirdpartyoffers.juno.com/TGL2111/fc/Ioyw6iifmxLFsM7VxiNlwpqWcyRIEcqZPXoTobttp6Y9JUTHUKv0WI/ >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [EMAIL PROTECTED] >> > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Raceway answers was USA Raceway trailer.
For what it's worth, I appreciate every bit of effort you are making on these two games you took on. I know this doesn't provide the beer, but I wanted to voice my opinion. If there's anything I can do, let me know. I wish I had some bucks to send, but I know you know how that is. -- If guns cause crime, then pencils cause misspelled words. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, November 04, 2007 11:25 AM Subject: Re: [Audyssey] Raceway answers was USA Raceway trailer. > Hi Daniel, > Quote > Will USARaceWay have multiplayer capabilities later on? > End quote > > Way to soon to know that yet. I am just still trying to get the tracks > and driving working let alone stuff like there will be network play etc. > To be canded here I think version 1.is likely to be pretty bare bones. > I'll see how sales go before I jump over backwards and do everything > Rail Racer does, Topspeed,etc. I haven't recieved a dime for this > project, and I have already lost $4000 on this game, because James North > kept the initial capital for the game which was suppose to be for > development. So gamers need to understand if they want more features > they will have to buy units, and give me some operating capital or I > will do the best I can and just get it out there to settle the $4000 > taken for pre-orders and get myself off the hook. > over the passed few months i have come to hate the deal I made with > James North, and it is for that reason I've been less interested in > going all out on these two games. Sure I will do the best I can, but > remember I won't be making breakthrough sales. I'm no longer certain I > made the right choice in taking them over. I know I would be further > ahead right now if I hadn't taken on this responcibility. > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Raceway answers was USA Raceway trailer.
Only hundreds of changes?? As I see it, I've waited for a long time for this game to co me out, and waiting will not kill me, or even bother me. Because of the very nature of game development, I know it will take time, and I hope that most people realize that a trailer for a game never means that the game is nearing completion. Making a comparison between any game under development and a finished product is totally unrealistic. Suggestions can be made as to features you like in a finished game being incorporated into the game in progress to boost sales and playability, though, and are probably welcomed by the developer who can possibly check out the finished game and see how the suggested features work. -- If guns cause crime, then pencils cause misspelled words. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, November 04, 2007 11:11 AM Subject: Re: [Audyssey] Raceway answers was USA Raceway trailer. > Hi Claudio, > > Quote > If i accelerate in need for speed the sound of the car will get higher > and higher > like "rail racer." > That's not so in your game. > End quote > > As I mentioned in an earlier post on this very same subject this will be > changing once I go to work on Raceway full time. I do not plan to leave > the car as is. It isn't the car sounds at fault, but I simply have not > put in place the rate/frequency shifts to simulate the car accelerating > and decelerating as it will when this game is released for a public > demo. There are reasons I haven't put the game out as a playable demo, > and the reason is allot of the things people have been suggesting, > bringing up, etc simply have not been introduced yet. I guess by > releasing the trailer allot of people got the impression the game is > further along in development than it really is. There are hundreds of > miner and major things left to do before I even put it out as a demo. > I've learned one lesson from this experience is not to release a trailer > on a half baked pre-Alpha. Far too many people drew the wrong > conclusions about the game, and I only hope it won't hurt ssales, or > scare end users off when the game is further along in development. > Comparing an unfinished game like Raceway to say Need For Speed is a bit > unfair in my opinion, because Need For Speed is complete and Raceway is > barely playable. I don't plan to release a demo until next spring > earliest and summer latest so there is allot of work from now until then > that needs done. > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Developer input was Re: James North?
Hi Che, Might I say what a fantastic job you have done of this game I can't rate it highley enough it is nothing like any of the games out there infact it is better, so please keep up the hard work I unfortunatley work lots of hours so don't have mutch time to assist, however if you need my help please let me know and I will do my best to assist. In the mean time please keep on doing what you do best (that is making fantastic games) as I think this game is well worth it's money infact it is 2 addictive *smile* so much so I can't stop playing it. Keep well and take care. 1 very very happy customer. Christopher Huby. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Che Sent: 03 November 2007 01:10 To: Gamers Discussion list Subject: [Audyssey] Developer input was Re: James North? I would like to point out something here that I have noticed time and time again on this list and has more than once made me consider joining the ranks of the developers that don't bother subscribing even though this is one of the very few gaming lists available out there. When a topic that derives negativity is posted, people come out of the woodwork to comment on it, but when I post a message asking for commentary or suggestions for a new online RPG game, something that is potentially revolutionary and has not been done before, something that I have proven I can do based on the features of Rail Racer, I get maybe 3 or 4 responses. I don't know if this is due to the average age of the members of this list, or just the general indifference people have toward putting some effort in helping grow our little community, but it is very disturbing to say the least. I will leave it to other developers to comment on their own experiences if they wish, but for me, the response to Rail Racer was overall a dissapointment. The demo was downloaded over 2000 times, with around 200 sales to date. Most of the time I get comments like "It is too hard to learn" or "I don't want to put the time into figuring out how to get good lap times". I just don't get this. Gamers ask for deepr games with more replay value, and when it is delivered, they shy away from it. Rail Racer, like any endeavor that is richly rewarding is not a game you jump in and start doing well at at first. You have to work at it a bit, but that time and effort will be rewarded, just ask anyone that is currently playing in the RR tournaments. Please don't get me wrong, I really appreciate those that have offered their support, both in ideas , suggestions and by buying my game, but the amount of complaints about difficulty and the posts on other forums regarding trying to crack my hard work are about equal to the number of supportive posts. This is not the way to a healthy and thriving gaming community folks. I am afraid this is a hard lesson that USA Games is about to find out when they release their first commercial game hopefully later this year. Based on the amount of enthusiasm shown on list for the free beta versions, I hope not however, I do not wish any develop the demoralizing experience of dealing with the negativity towards their work I have had to endure. I wonder if a gaming list devoted to adults only, where the overall level of discussion might be on a higher level would be beneficial to the gaming community. There are a few hundred members of this list, something like that? But look at the statistics Jim put out, there are only about a dozen members actually posting much, that is very disappointing. On the topic of North, I came into the party pretty late, right at the time he left the list in fact, so all I know about him are the actions he took from that time on, and as Thomas has said, perhaps I only got the Mr. Hyde side of things, but if any of you think that James North was a good samaritan for handing over the rights to Raceway and Montazuma's Revenge, think again. He was only hoping to hold onto the pre order money he had already collected, several thousand dollars worth in fact. Thomas was stuck with code he had to completely rewrite, resulting in him ultimately giving away several thousand dollars worth of sales for all his hard work, and hoping that the post release sales will be worth it. North pulled one there, no matter how you cut it, and I have read some of his comments about the blind commmunity posted elsewhere, and trust me, they are less than flattering, basically calling us a bunch of bozos. As far as I know, no comment I made about North was ever read by him, so I had nothing to do with his quitting the AG community, but back to my first point, people on list are too worried about jumping on one bandwagon or another on this list, and not concerned enough with giving us developers potential support. Please remember, this community is only as good as we make it, and developers cannot make it without the communities help.
Re: [Audyssey] Crash's spin on Raceway trailer
Once a car runs across old tire rubber and other debris along the wall, known as "the marbles", you're most likely to lose traction, and into the wall you go! Sometimes, suttle use of the wheel can help, most of the time, though, you're in for a wild ride. -- If guns cause crime, then pencils cause misspelled words. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, November 04, 2007 9:21 AM Subject: Re: [Audyssey] Crash's spin on Raceway trailer > Hi, > > Quote >> Smiles Listening to one ture for 300 miles may cause me to turn right >> into a >> wall. >> So, I guess you will have a multitrack player. >> > End quote > > My hope is to have the game cycle through a list of songs. If I use > songs I create I can make several tracks for the game. If I license > music and then there will be considerably less to choose from, but I > hope to make it customisable on this point. > I realise all of us have our own taistes in music weather it is heavy > metal, Country, Wrap, Techno, etc and I want the users eventually to be > able to choose what they want to hear while driving. > For obvious copyright reasons I can not just rip songs like Step And > Wolf's Born To Be Wild, BTO's Let It Roll, the Beach Boy's Fun Fun Fun, > Golden Earings Radar Love, etc off their cds and drop them in. The way > the music industry is about sharing mp3s today that is somewhere I won't > go. > However, I can theoretically make the game so you can drop the songs in > and play them on your own. > > Quote >> MIDI files player could be a nice option in the game. >> That can help in not doing all the tures but able to play our own. >> > End quote > > In perspective I think an mp3 or ogg file player might be better since > allot of folks have mp3s of their favorite tunes, and it is better than > searching the net for midis that don't quite have the same quality of > enjoyment. > > Quote >> Thinking of driving fast music first comes to mind is >> BTO tunes. >> Deep Purple tunes from Machine Head. There should be a few keyboard >> tunes >> on that album. Smiles. >> Throw in some classics like Queen Champion, Plant and Beck, >> Well, I could go through the Alphabet and come back to start again with >> Aerosmith to ReO Speed Wagon. >> > End quote > > This is why at some point an built in mp3 player might be good. You > could wrip these to mp3 using gold wave drop them, in and race and rock > away. > > Quote >> Turning IN the demo it sounds like you have the nack for turning with >> the >> voice, so it sounds like you got the timing down. >> What I see or hear is what would be nice is what I saw in the first >> response >> to the thread. >> The voice being a turning signal . The problem may be when to turn when >> one >> may be traveling at different speeds and differt place on the track. Is >> the >> turn 10 yeards or a 100 yeards. >> It was the phrase "Turning Signal". You know that Click, Click, Click >> sounds when a driver has the turn Signal turned on. >> This sound is suttle enough to give the racer the first indication to >> start >> turning. >> > End quote > > Well, I can look into the possability of adding a true turning signal in > the game. As far as distance the way tracks are designed distance is > kind of relative. When Your car reaches a certain spot in the array the > announcement is fired. > > Quote >> I understand too that you wanted to get something out there and the Voice >> turning may not even be in the final product. >> End quote >> > > At this point I don't have any plans of removing the voice turn signals, > but I will probably add to the options menu a feature to disable it for > racers that don't want it. > > Quote >> Lastly for the Wall sound effect have an echo may be the way but could be >> confusing with many cars on the track. >> A little echo could be good, but my thought is for the Wall and for the >> inside of the track boarders. >> There are several terms for being to close to the wall, The grey area, >> the >> rough and the ice. >> This area of a NaSCAR track becomes dirty with pebbles, track trash, sand >> dirt so so on. >> Before making contact with the wall what about a sound of crackleing, >> pebble >> crunching or other sound to give the driver better move down the track a >> bit >> before rubbing the wall. > End quote > > I've already got a sound in place for this. You won't hit a wall before > your engine gets loud, you will hear ruff surface, and once ff support > goes in your controller will be rumbling like mad on a rough surface. > Cheers. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any qu
[Audyssey] memory lapse? - Re: Raceway answers was USA Raceway trailer.
I listened to the trailer again, and, yep, there are the drums. Not sure what I was thinking of during the first lap. Maybe I was racing along some memory laps? Note the spelling of that last phrase and grin at the terrible play on words. Anyway, in your reply to several questions, you stated, "Well, as is stated on the web site there is only one difficulty level. So if you want the turn indicators disabled they will have to be disabled in the options menu. Does that sound agreeable?" My response is, You bet it is. Thanks. -- If guns cause crime, then pencils cause misspelled words. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, November 04, 2007 8:38 AM Subject: [Audyssey] Raceway answers was USA Raceway trailer. > Hi everyone, > In order to save posting 100 different emails individually here is my > answers for as many emails as I can in this message. > > Quote > The Backgroundmusik is bad I think. > End quote > > The music you hear in the current trailer won't be the music in the > final version. Probably not even in the first playable version. I have > already started searching for new music. I haven't decided on what kind > of music I will use, but it probably will be something with allot of > rock guitar, high energy, and really hard rock sounding. > > Quote > the Sound of the Car is not what I expected from your describtion on the > net.. I hope you can find better carsound and better background musik. > End quote > > Well, the car sounds I have are professionally made sounds for Nascar > games produced by a reputable sound designer company. I am not sure I > can do any better than these, but Iwill look. Mind telling me what you > found wrong with the ones I have? > > Quote > Yeah, I think there should be some lycenced music. I remember that music > you had > in the trailer before this one and it was nice. > End quote > > I still have it on my backup drive somewhere. I believe it was one of > Robert nearies pieces. He plays really hard rocking metal, and if you > liked it I know where to get lots more of his heavy rock pieces. His > music tends to be very energetic with lots of wripping guitar. > > Quote > If I could make a suggestion, I feel it might not hurt to allow > players the option to put their own midis in along with the existing > ones in order > for a wider selection. Would something like that be too difficult to > code? If not > End quote > > Well, actually Raceway isn't playing the midi files directly. I > converted the midi file to wav, dropped it in the sound directory, and > it played it back in the trailer. However, based on end user input so > far I am not certain any kind of midi is advisable no matter how well I > can play them or not. I think people are looking for a real rock type > sound rather than hearing midi sequenced versions of the songs they know > and love. > > Quote > After thinking about my phrasing, I mistyped. Sort of hard to describe, > though. It doesn't have the rock sound I'm used to, no guitars, no > lyrics, > and no drums. It's, I guess, different. > End quote > > I'm not sure what you mean by no drumbs, but there is certainly drumbs > in the music I created for the trailer. In any case point well taken, > and I will look for something more to the general opinion expressed on > list for something more rocking and upbeat. > Quote > As far as the echo, I like how Jim Kitchen's racing game indicates a turn. > Maybe you could do it that way, but eliminate the noise heard before the > turn. Maybe you could even eliminate the radio announcement that a turn > is > coming up on higher skill levels if there are going to be difficulty > levels. > End quote > > Well, as is stated on the web site there is only one difficulty level. > So if you want the turn indicators disabled they will have to be > disabled in the options menu. Does that sound agreeable? > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Cricket and FIFA games
Hi Ari. If you like sports games, have you ever trying Hattrick? All the best! Jimmy - Original Message - From: "ari" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, November 04, 2007 8:55 PM Subject: Re: [Audyssey] Cricket and FIFA games > Hi Soren, > What I used to do with the earlier FIFA's is that you listen to passes, > crowds, and you use soccer logic. What I mean, I'm Liverpool, I know that > Hamman plays in the centre of midfield, so when he gets the ball, I expect > him to be in that position, and so try and can iether pass to the side or > back, or forward, or, if brave, try and run. A lot of the time he is out > of > position, and I end up passing the ball out!, but that's part of the sort > of > fun. You have to listen to the crowd, if they are louder, you're nearer > the > oponent's goal, and can try and have a shot. The commentator might say > your > name louder. I don't know about the new fifa's, but with 2002 till 2004, I > don't think they could really be played, since the sound effects of the > ball > were softer, the commentator didn't say the names much, and, most > important, > you couldn't really hear tackles. I'm surprised that your friend can play > 2006 and 2007, no judgment here, but I've heard that to shoot you have to > hold the d in and then let go when you see the arrow or angle at the right > place in the goal. Iether it's not as visual as I've heard, or, if your > friend is totally blind, I'd love to know how he gets his shots on target, > and not sailing wide, since I think they were using this on fifa 2004, and > I > couldn't play it, since I could run, but everytime I shot, it went wide, > please ask him what he does, would be very interesting. Of course the bad > thing about the FIFA games is that you definitely need sighted assistance, > because you can only move through menues and go to the next matches using > the mouse. I've decided to buy Pro Evolution and Sensible soccer, will > tell > you if I can play them, talking about taking risks! One hint I can give > you > is, if you want, for example fifa 2007, wait till 2008 comes out, then > 2007's price absolutely falls, so you sort of can take a gamble without > regreting it too much. > I do think that us blind football players should try and network to find > solutions. > Ari > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] USA Raceway trailer released.
Rock music would work, or country music, as this game is NASCAR oriented. Copyright issues might come into play, though. -- If guns cause crime, then pencils cause misspelled words. - Original Message - From: "Ryan Conroy" <[EMAIL PROTECTED]> To: Sent: Sunday, November 04, 2007 12:28 PM Subject: Re: [Audyssey] USA Raceway trailer released. > Hi Tom, > > Why does the music for RaceWay have to be only from the 70's/80's? More > importantly, why does it have to be something you could play on your > keyboard? Are you joking? You'd think that Rock music would normally be > the theme for a race, something that can really get you into it. That's > one feature I definitely liked about RailRacer is that you could play your > own music. > Just curious. Sorry if it came out rude.. > Ryan > _ > Click here for free info on Graduate Degrees. > http://thirdpartyoffers.juno.com/TGL2111/fc/Ioyw6iifmxLFsM7VxiNlwpqWcyRIEcqZPXoTobttp6Y9JUTHUKv0WI/ > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Looking for these games
Hi: There are two text games that are suitable for an eight year old to play and they ar, Bear's Night Out.z5 and Winter.z5. Hope this helps. - Original Message - From: "ari" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, November 04, 2007 3:09 PM Subject: [Audyssey] Looking for these games > Hi all, > If anyone has any of these text games, could they please attach them for > me, or get in touch. > 1. The World Is Mine > 2. WORLD > 3. Supernova. > 4. Landing Party. > 5. The Path To Fortune. > 6. Time: All Things Come To An End. > 7. Supreme Ruler. > Another question, if there's a blind child who is 8 years old, where can I > find some games for her to learn from and enjoy, not just educational, but > where do I get very easy text stuff, does such thing exist? > Thanks > Ari > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Cricket and FIFA games
Hi Ari. I'll ask him how he play the game. As I know, you can just use the arrow keys in the menus in the newer games. Fifa 2008 is already out, and my friend told me the sound of the ball is louter in this game. By the way, you should be able to turn down the volume of the croud in the sound options menu. I'll find out how he plays the game, maybee try it on my own, and let you know how it works. Do you have a playstation? I think it's easyer to play on a ps2. Best regards: Søren Jensen Mail & MSN: [EMAIL PROTECTED] Website: http://www.coolfortheblind.dk - Original Message - From: "ari" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, November 04, 2007 8:55 PM Subject: Re: [Audyssey] Cricket and FIFA games > Hi Soren, > What I used to do with the earlier FIFA's is that you listen to passes, > crowds, and you use soccer logic. What I mean, I'm Liverpool, I know that > Hamman plays in the centre of midfield, so when he gets the ball, I expect > him to be in that position, and so try and can iether pass to the side or > back, or forward, or, if brave, try and run. A lot of the time he is out > of > position, and I end up passing the ball out!, but that's part of the sort > of > fun. You have to listen to the crowd, if they are louder, you're nearer > the > oponent's goal, and can try and have a shot. The commentator might say > your > name louder. I don't know about the new fifa's, but with 2002 till 2004, I > don't think they could really be played, since the sound effects of the > ball > were softer, the commentator didn't say the names much, and, most > important, > you couldn't really hear tackles. I'm surprised that your friend can play > 2006 and 2007, no judgment here, but I've heard that to shoot you have to > hold the d in and then let go when you see the arrow or angle at the right > place in the goal. Iether it's not as visual as I've heard, or, if your > friend is totally blind, I'd love to know how he gets his shots on target, > and not sailing wide, since I think they were using this on fifa 2004, and > I > couldn't play it, since I could run, but everytime I shot, it went wide, > please ask him what he does, would be very interesting. Of course the bad > thing about the FIFA games is that you definitely need sighted assistance, > because you can only move through menues and go to the next matches using > the mouse. I've decided to buy Pro Evolution and Sensible soccer, will > tell > you if I can play them, talking about taking risks! One hint I can give > you > is, if you want, for example fifa 2007, wait till 2008 comes out, then > 2007's price absolutely falls, so you sort of can take a gamble without > regreting it too much. > I do think that us blind football players should try and network to find > solutions. > Ari > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] Looking for these games
Hi all, If anyone has any of these text games, could they please attach them for me, or get in touch. 1. The World Is Mine 2. WORLD 3. Supernova. 4. Landing Party. 5. The Path To Fortune. 6. Time: All Things Come To An End. 7. Supreme Ruler. Another question, if there's a blind child who is 8 years old, where can I find some games for her to learn from and enjoy, not just educational, but where do I get very easy text stuff, does such thing exist? Thanks Ari --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Cricket and FIFA games
Hi Soren, What I used to do with the earlier FIFA's is that you listen to passes, crowds, and you use soccer logic. What I mean, I'm Liverpool, I know that Hamman plays in the centre of midfield, so when he gets the ball, I expect him to be in that position, and so try and can iether pass to the side or back, or forward, or, if brave, try and run. A lot of the time he is out of position, and I end up passing the ball out!, but that's part of the sort of fun. You have to listen to the crowd, if they are louder, you're nearer the oponent's goal, and can try and have a shot. The commentator might say your name louder. I don't know about the new fifa's, but with 2002 till 2004, I don't think they could really be played, since the sound effects of the ball were softer, the commentator didn't say the names much, and, most important, you couldn't really hear tackles. I'm surprised that your friend can play 2006 and 2007, no judgment here, but I've heard that to shoot you have to hold the d in and then let go when you see the arrow or angle at the right place in the goal. Iether it's not as visual as I've heard, or, if your friend is totally blind, I'd love to know how he gets his shots on target, and not sailing wide, since I think they were using this on fifa 2004, and I couldn't play it, since I could run, but everytime I shot, it went wide, please ask him what he does, would be very interesting. Of course the bad thing about the FIFA games is that you definitely need sighted assistance, because you can only move through menues and go to the next matches using the mouse. I've decided to buy Pro Evolution and Sensible soccer, will tell you if I can play them, talking about taking risks! One hint I can give you is, if you want, for example fifa 2007, wait till 2008 comes out, then 2007's price absolutely falls, so you sort of can take a gamble without regreting it too much. I do think that us blind football players should try and network to find solutions. Ari --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Self-destruct?
Advise me where I can upload it to and I will gladly do so. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Jozwiak, Hunter (K12) Sent: Sunday, November 04, 2007 8:10 PM To: Gamers Discussion list Subject: Re: [Audyssey] Self-destruct? Wear do I get the game? Your one step forward on answering my question. Dingding dingding! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of nicol Sent: Sunday, November 04, 2007 11:37 AM To: Gamers Discussion list Subject: Re: [Audyssey] Self-destruct? Please advise where I can upload it to. Its too large to send it by e-mail. Its 42 mb. Hunter, please feel free to ask me for hints if you get stuck with the game. The other list members who tried out self destruct, just quit without really trying and asking me for help. give the game a shot before you give up. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Jozwiak, Hunter (K12) Sent: Sunday, November 04, 2007 6:39 PM To: Gamers Discussion list Subject: [Audyssey] Self-destruct? I have been looking all over for self destruct and it is really getting on my nerves. Can someone tell me wear I can get it? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Self-destruct?
Um I think it was from x-sight interactive in there resources for programmers page, but it is down. Is there another way? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of nicol Sent: Sunday, November 04, 2007 12:27 PM To: Gamers Discussion list Subject: Re: [Audyssey] Self-destruct? Advise me where I can upload it to and I will gladly do so. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Jozwiak, Hunter (K12) Sent: Sunday, November 04, 2007 8:10 PM To: Gamers Discussion list Subject: Re: [Audyssey] Self-destruct? Wear do I get the game? Your one step forward on answering my question. Dingding dingding! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of nicol Sent: Sunday, November 04, 2007 11:37 AM To: Gamers Discussion list Subject: Re: [Audyssey] Self-destruct? Please advise where I can upload it to. Its too large to send it by e-mail. Its 42 mb. Hunter, please feel free to ask me for hints if you get stuck with the game. The other list members who tried out self destruct, just quit without really trying and asking me for help. give the game a shot before you give up. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Jozwiak, Hunter (K12) Sent: Sunday, November 04, 2007 6:39 PM To: Gamers Discussion list Subject: [Audyssey] Self-destruct? I have been looking all over for self destruct and it is really getting on my nerves. Can someone tell me wear I can get it? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] USA Raceway trailer released.
Hi Tom, Why does the music for RaceWay have to be only from the 70's/80's? More importantly, why does it have to be something you could play on your keyboard? Are you joking? You'd think that Rock music would normally be the theme for a race, something that can really get you into it. That's one feature I definitely liked about RailRacer is that you could play your own music. Just curious. Sorry if it came out rude.. Ryan _ Click here for free info on Graduate Degrees. http://thirdpartyoffers.juno.com/TGL2111/fc/Ioyw6iifmxLFsM7VxiNlwpqWcyRIEcqZPXoTobttp6Y9JUTHUKv0WI/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Self-destruct?
Wear do I get the game? Your one step forward on answering my question. Dingding dingding! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of nicol Sent: Sunday, November 04, 2007 11:37 AM To: Gamers Discussion list Subject: Re: [Audyssey] Self-destruct? Please advise where I can upload it to. Its too large to send it by e-mail. Its 42 mb. Hunter, please feel free to ask me for hints if you get stuck with the game. The other list members who tried out self destruct, just quit without really trying and asking me for help. give the game a shot before you give up. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Jozwiak, Hunter (K12) Sent: Sunday, November 04, 2007 6:39 PM To: Gamers Discussion list Subject: [Audyssey] Self-destruct? I have been looking all over for self destruct and it is really getting on my nerves. Can someone tell me wear I can get it? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Self-destruct?
Please advise where I can upload it to. Its too large to send it by e-mail. Its 42 mb. Hunter, please feel free to ask me for hints if you get stuck with the game. The other list members who tried out self destruct, just quit without really trying and asking me for help. give the game a shot before you give up. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Jozwiak, Hunter (K12) Sent: Sunday, November 04, 2007 6:39 PM To: Gamers Discussion list Subject: [Audyssey] Self-destruct? I have been looking all over for self destruct and it is really getting on my nerves. Can someone tell me wear I can get it? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Gears of War was James North?
Not entirely true. What you could do is have the spider walking around in stereo, and when you're locked onto it it makes a sound of some kind, like a beep, but when you're locked onto the vulnerable spot the beep increases in pitch. It wouldn't be too hard given the size of the creature, and we've already seen examples of 3d gun movement. It'd be very challenging, but I'm almost certain something like it could be done. I don't know anything about programming physics or 3d environments, but I do know from experience that almost anything conveyed through imagery can be conveyed through audio or force feedback. Just my thoughts on the matter though. I should probably learn something about programming before I make judgement calls on the diffaculty of things, lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Raceway answers was USA Raceway trailer.
Hi Daniel, Quote Will USARaceWay have multiplayer capabilities later on? End quote Way to soon to know that yet. I am just still trying to get the tracks and driving working let alone stuff like there will be network play etc. To be canded here I think version 1.is likely to be pretty bare bones. I'll see how sales go before I jump over backwards and do everything Rail Racer does, Topspeed,etc. I haven't recieved a dime for this project, and I have already lost $4000 on this game, because James North kept the initial capital for the game which was suppose to be for development. So gamers need to understand if they want more features they will have to buy units, and give me some operating capital or I will do the best I can and just get it out there to settle the $4000 taken for pre-orders and get myself off the hook. over the passed few months i have come to hate the deal I made with James North, and it is for that reason I've been less interested in going all out on these two games. Sure I will do the best I can, but remember I won't be making breakthrough sales. I'm no longer certain I made the right choice in taking them over. I know I would be further ahead right now if I hadn't taken on this responcibility. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] sryth question
Hi Bryan Quite right and I remembered right after sending that out. Ron - Original Message - From: "Bryan Peterson" <[EMAIL PROTECTED]> To: Sent: Sunday, November 04, 2007 12:59 AM Subject: Re: [Audyssey] sryth question Actually Ron, the place you mean is Colnea. To the best of my knowledge Kirnwell isn't even playable aside from that mission from Thane Pyrond. It ain't pretty when the pretty leaves you with no place to go. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Raceway answers was USA Raceway trailer.
Hi Claudio, Quote If i accelerate in need for speed the sound of the car will get higher and higher like "rail racer." That's not so in your game. End quote As I mentioned in an earlier post on this very same subject this will be changing once I go to work on Raceway full time. I do not plan to leave the car as is. It isn't the car sounds at fault, but I simply have not put in place the rate/frequency shifts to simulate the car accelerating and decelerating as it will when this game is released for a public demo. There are reasons I haven't put the game out as a playable demo, and the reason is allot of the things people have been suggesting, bringing up, etc simply have not been introduced yet. I guess by releasing the trailer allot of people got the impression the game is further along in development than it really is. There are hundreds of miner and major things left to do before I even put it out as a demo. I've learned one lesson from this experience is not to release a trailer on a half baked pre-Alpha. Far too many people drew the wrong conclusions about the game, and I only hope it won't hurt ssales, or scare end users off when the game is further along in development. Comparing an unfinished game like Raceway to say Need For Speed is a bit unfair in my opinion, because Need For Speed is complete and Raceway is barely playable. I don't plan to release a demo until next spring earliest and summer latest so there is allot of work from now until then that needs done. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] The Blind Eye and Add-ons for Top Speed 2
Hi. The Blind Eye website is down, and I don't think you can get it anymore. Best regards: Søren Jensen Mail & MSN: [EMAIL PROTECTED] Website: http://www.coolfortheblind.dk - Original Message - From: "Danie" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, November 03, 2007 5:34 PM Subject: [Audyssey] The Blind Eye and Add-ons for Top Speed 2 > Hi Everyone: > Where can I get The Blind Eye? Also, I downloaded some other vehicles and > tracks from Audiogames.net. How do I go about adding them to Top Speed 2? > X-Sight Interactive had many more mods for TS2, but it is no longer > functioning. Can I get more elsewhere? > Danie > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Cricket and FIFA games
Hi Ari. A friend of mine is able to play Fifa 2006 and Fifa 2007 on the pc. I know another person who have one of the Fifa games for psp. I have no idea how these games are playable. I'm interested to know how we can play these games too. My friend told me you don't have to walk with your players, but I don't know if I just misunderstood him or if it's true. Best regards: Søren Jensen Mail & MSN: [EMAIL PROTECTED] Website: http://www.coolfortheblind.dk - Original Message - From: "ari" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, November 04, 2007 3:24 PM Subject: [Audyssey] Cricket and FIFA games > Hi all, > Just to report, Cricket 2005 is not accessible, there is so much you have > to get right to play the ball, like foot movement, etc, and you can't hear > the bowler bowl. It's really not like 97 where we could have a go, the > crowd's loud, you just are not sure when to play. I'm thinking of trying > Sensible Soccer and Pro Evolution Football, does anyone know whether these > are sort of playable? The new FIFA's are no-nos, as you have to see an > arrow moving across the screen when attempting a shot, and you also have > to measure passes. These days, because of making things realistic, > developers have taken many helpful sound effects away. By the way, on > another note, my friend says that on the Playstation, after learning and > his brother helping, he has found strategies to play Athens 2004, with no > inaccessible events. > Ari > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Angel of Darkness was Developer input
Arh, I see. That's too difficoult to play for us. Best regards: Søren Jensen Mail & MSN: [EMAIL PROTECTED] Website: http://www.coolfortheblind.dk - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, November 04, 2007 4:35 PM Subject: Re: [Audyssey] Angel of Darkness was Developer input Hi Soren, From the blind gamers perspective it is extremely difficult to play with out sighted help. For example, the game begins with a French reporter putting out the APB for Lara Croft. After that scene finishes the game picks up with Lara Croft standing in a vacated back allie in Paris. You have to go passed this barking dog, jump onto a crate in the allie, and then climb hand over hand up a drain pipe to the buildings roof. That is the easy part. From there you have to jump between gaps in the roof tops, pick up health and ammo reloads, and assuming you make it there is this guard dude standing outside someones apartment or something and you have to eliminate him to get inside. Anyway, the point is those jumps have to be done exactly right or Lara goes splat on the Paris Streets below. It is not something you or I can do without sight. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] Self-destruct?
I have been looking all over for self destruct and it is really getting on my nerves. Can someone tell me wear I can get it? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Monty top score.
Hi Karl, What difficulty level are you playing on? The points change per difficulty level. Though, I will check this out. Thanks. Karl wrote: > Hi, > I found the culprit. The second door on level1, the one right before > the first sword, for some reason is giving 1000*difficulty points > instead of the usual 300. > Karl > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] Gears of War was James North?
Hi, I haven't yet taken a look at Gears of War myself, but it sounds like accessibility would be tough. Your example of the spider is an good example of difficult to program and make accessible. It is hard enough to get the accessible gamer to point and shoot at a target let alone a specific spot like a belly etc... I don't disagree it presents a very interesting challenge, but there is only so much we can do with audio. It can not and will never be a perfec means of transfering the same kind of data as sight does. It is kind of like trying to tell a blind person from birth what colors are. Without true sight they have no real unhderstanding of yellow, green, white, and so on. We can describe them as hot or cold, cool, warm, happy or sad, but those are physical and emotional sensations without the visual description you can only get with sight. Shadow Dragon wrote: > It'd be sheer luck if you could. Its not accessible at all. Killing the > bigger monsters especially would be impossible. You might be able to get a > few lucky shots in here and there but I doubt it'd hold. It'd be like > walking around in Halo with the trigger held down. I'd love to see an > accessible version of Gears of War though. > > For those that don't know, Gears of War is a game that came out a year or so > back for the PC, XBox360 and I think maybe the ps3, though I'm not entirely > certain. Basically the human race has expanded into space and has > terraformed and colonized other planets. One of the planets they hit, > however, apparently didn't appreciate being colonized. These monsters of all > shapes and sizes, called the locust hoard, come bursting up from the ground, > and start destroying cities and waging war on humanity. For a while we've > got the upper hand, but then they pull out all the stops and the game kind > of starts you off after humanity's pretty much been totally decimated. > Basically you play as this agent guy that's supposed to be humanity's last > hope. Some of the monsters in that game are freaking amazing. I remember > listening to my brother fighting this gigantic armored spider. And by > gigantic I mean somewhere in the range of 15 feet tall, maybe bigger, > absolutely huge in diameter, and so well armored that if I remember right, > its only vulnerable spot was its underbelly. I love strategic elements like > this, since you can't just open up on full auto and hope to defeat it. I > really hope we can see something like this come to the Accessible Games > community sometime in the future. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Monty limits - Re: Monty top score.
> I don't see the point of limiting the amount of weapons you can get--the > more the better, to my mind. Alright, but it would force you to go backwards in the game if you need some more swords. That would definitely increase the complexity and you'd need more strategy skills. Also, the fact that I sometimes die right before the end of a level kind of annoys me. I've been thinking about a system where you will be put back to halfway through the level if you die after a certain point. That would safe you from a lot of walking. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] raceway
Hi, Quote 1. are you working now at the game or are you working full with montezuma? End quote From now through december my soul development focus is on Montezuma's Revenge,. Raceway is shelved until Monty is complete. Quote > 2. Is it a possability that you can upload the sounds for it that whe can hear > it? > End quote There is a trailer on http://www.usagames.us now that gives you an extremely early look into the game. there is los to complete before th epublic takes a crack at it,but it is more or less a proof of concept build right now. Cheers. > Regards, Claudio. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] Twilight Heroes
Hi all, A new web-based turn based roleplaying game has just came onto the scene due to an inspired KoL player. He made this game where you have to be a hero and save twilight. It's like KoL superhero style. Yes, there's quests, just like in KoL. And yes, he attempted to make the combat screen look the same, even the frames. But gagetears are cool, they can make computers. What exactly we can do with these computers, I am unsure. I play KoL allot, and Jick was talking about this game on the show because since he was a tester he can talk about it now; it's in public beta. Check it out at: http://www.twilightheroes.com Enjoy, still trying to figure out where a mode of transportation is... Do you like mudding? Want to join a group of like-minded people for discussion via EMail? Go to: http://tbmic.jiglu.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] The Blind Eye and Add-ons for Top Speed 2
Hi Everyone: Where can I get The Blind Eye? Also, I downloaded some other vehicles and tracks from Audiogames.net. How do I go about adding them to Top Speed 2? X-Sight Interactive had many more mods for TS2, but it is no longer functioning. Can I get more elsewhere? Danie --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] 1 happy customer
Hi Thomas, I think what Che and you are both missing is that a game like rail racer has a knock on effect and it is still too early to say how well it will eventually do sales wise. Also you wrote:- it might be a good idea for blind developers such as you and I to find out what our customers want before going to task writing a game that will fail. Well if you had asked me what kind of game I would like to buy, a racing game would never have been on my list. Now, after getting Rail Racer I an a convert and I will snap up raceway when its ready. respect. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Angel of Darkness was Developer input
Hi Everyone I'm wondering if anyone please can help.I have bought the game, time adventures and just seem to be going round in circles,its driving me mad. I have got to the point where I am in the hut and got a few things in the infrontary. I just can't seem to do anything with anything. It does give a big clue something might be in the cupboard but I can't open it. Please help and make my day, thanks Jill Storey - Original Message - From: "Søren Jensen" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, November 04, 2007 9:19 AM Subject: Re: [Audyssey] Angel of Darkness was Developer input Hi Thomas. Sounds great. Do you know if this game is accessible or playable? Best regards: Søren Jensen Mail & MSN: [EMAIL PROTECTED] Website: http://www.coolfortheblind.dk - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, November 04, 2007 4:12 AM Subject: [Audyssey] Angel of Darkness was Developer input Hi Soren, Angel of Darkness was volume 6 in Edos Tomb Rader series. Basically, the game picks up after Last Revilation with Lara Croft going to visit Dr. Von Croy in Paris. However, while she is visiting Von Croy he is murdered by unknown assassins, and Lara Croft is framed for the murder. Through the course of the game Lara must find a way to find the real murderors, clear her name, as well as obtain what they were looking for. if I am not mistaken they were after some valuable paintings. One reason the game didn't get as high marks as others is it was more combat oriented, less puzzle solving, and spent allot of time in Paris and Prog rather then the normal treasure hunting and puzzle solving we remembered from games 1 through 5. Tomb Rader Legends sort of went back to the triditional TR format/story line, and Anniversary is just a glorified remake of the original game. Søren Jensen wrote: > Hi Thomas. > > What is Angel of > Darkness? I don't remember this game. > Best regards: > Søren Jensen > Mail & MSN: > [EMAIL PROTECTED] > Website: > http://www.coolfortheblind.dk > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] Get your FREE SECURE email account from http://www.topmail.co.uk --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] monty question
Hello gamers just letting you know I am back from florida. I listen to lots of attracktons rode lots of rides listen to shows and the temperatures were great, transportation was wonderful as well and the food was great. I did lots of walking which was 42 square miles. However someone should make a game about disney or make a game where you have to save disney from an attack. just anidea. your friend, Jason - Original Message - From: <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, October 27, 2007 4:51 PM Subject: Re: [Audyssey] monty question > Ah. In that case... I can't say anything then. Though I don't think that > one > change would be too bad. > - Original Message - > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Saturday, October 27, 2007 2:30 PM > Subject: Re: [Audyssey] monty question > > >> Hi, >> >> Quote >> Just downloaded beta 4 and am playing it. The only issue is. There's no >> way to save >> up swords for use. Every time a skull comes near and I try to leap over >> it Joe just >> tends to hack it down. Wouldn't it be a lot more of a challenge to let >> the skull >> get in a certain range and then have the player hack it manually? That >> way people >> could decide when to use the swords instead of watching them being >> usedwithout a >> chance of saving them for later? >> End quote >> >> Keep in mind here that Montezuma's Revenge is an atempt at an audio >> based clone of a sighted game by the same name. Using swords >> automatically is one of the features of the sighted Montezuma's Revenge. >> Personally, I would like to manually use the sword myself, but if I >> begin making too many changes like that the game will become so unlike >> the sighted game that it will no longer be a clone. In fact, I feel I >> have made to many changes already to please the customers rather than >> stick to originality. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [EMAIL PROTECTED] > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Developer input was Re: James North?
Hi Sean, Well, yes and no. It is true .NET was designed to share classes and objects between .NET languages since they compile directly to the same MSIL language which makes it possible. What you end up having to do in such a case is put one languages classes in one dll file, another languages in another dll, and then write the application up in whatever language you wish in order to share everyones work. While it makes sharing between .NET languages possible it still isn't advisable from a programming standpoint. When programmers work together on a project the first key to successfully designing anything is standardisation. Standards on how to format the code, how to comment the code so everyone on the team understands what person x did, standardised language, etc. For example, look at the two different styles of a C# function. // Sample function 1. private void MyFunction() { // Enter code here. } // Sample function 2. private void myFunction() { // Enter code here. } Both styles are valid styles of coding a [program, but the manner is such that without an agreed upon standard two very different coders would drive each other nuts trying to share code. Especially, with capitalised words. For example, I like to capitalise the m in My and the F in Function. Some one else might like humpback notation having the m in my lower case, but the F in Function capatilised. That is two different standards that would make a project of any complexity unreadable. Similar things happen with a project that is split among languages. While it can be done it can be difficult at a later date to maintain. Especially, if the parties involved aren't able to understand clearly the other languages he/she isn't working on. For example, let's say I write all my code in C++ and C#,and my partner does VB. Ok, we managed to get this killer game made, and I ride off into the sunset never to be heard from again. My partner wants to make upgrades to the game, but he/she doesn't know the languages I wrote my portion of the game in. He/she either needs to rewrite or learn those languages to be able to edit and upgrade the portion of the game. It would have been more practical in the beginning to just have agreed upon one language so we both could access the source for every part of the project. Sean Mealin wrote: > Or you could use .net, that would cover vb, c# and others. The beautiful > part is a c# developer can call classes and the such done in vb, and vice > versa. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] was it Patrick Dwyer who made this game?
Speaking of last crusade, I eventually managed to beat the game. I saved the game at the point where I was fighting the king and each time I get killed, I just load the game at that point, because the number of hit points me and the enemy looses is random. So I loaded the game until I managed to kill the king. I found the last crusade on audiogames.net long ago, I don't know if its still there. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Jake Sent: Saturday, November 03, 2007 5:01 AM To: Gamers Discussion list Subject: [Audyssey] was it Patrick Dwyer who made this game? I'm looking for that game where you play a night or something and you have to fight in varius places with different weapons and you faught spiders, bats I think, vampires, and all kinds of creatures and nights I think it was called the last crusade or something like that. Any help would be greatly appreciated I would like to play it again and thanks in advance, Jake. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] teraformers spoilers
Is this a free game? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of shaun everiss Sent: Thursday, November 01, 2007 8:56 PM To: gamers@audyssey.org Subject: [Audyssey] teraformers spoilers Hi all. I need some serious spoilers for terraformers. In poticular the main lab for the northh part of lab. There are 2 more remaining computer parts. How to get them is another issue. in each room there are 2 bots. well one bot in each room. I can't seem to target them, even with sonar. So I get shot, ok, I am in range but now no matter how many shots I shoot I can not get the bots to get hit. Not that there is a shortage of amo, I can retreat, however If I could only get this part done I could move on. Also once I get to the main computer room I keep getting shocked and dieing. So I suspect I have a time limit but I can't seem to find the required part slots, unless I need all parts. Also in the flooded area, I can't find a second door. I go through the first one and unlock the gate. I go through but find no other door, I find 2 more parts but I don't pick them up on sonar either. Otherwise I have managed to finnish most of the game. Are their any solutions files or something on the site, as I really would like some help now. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.503 / Virus Database: 269.15.14/1100 - Release Date: 30/10/2007 6:26 p.m. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Raceway answers was USA Raceway trailer.
Hello Thomas! Well if i play an oter game like net for sped the sound of the car are better. And an oter ting: If i accelerate in net for spet the sound of the car will be higer and higer like "rail racer." That's not so in your game. Regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Halo
Hi, Yes, it is possible to apply pitch changes on effects above and below the player, but sometimes that isn't always desirable. With certain sounds beeps, techno sounds, it fits well. However, something like a step sound or monster growl etc may come out sounding weird or very strange when the pitch is changed. For example, let us say there is a bear on the cliff above you. You are using the bear's growling as the locator for the bear as well as cool effect. However, if you do a pitch change on the bears growl it might come out sounding extremely weird and not anything like a bear when the pitch is changed.In an instant like that pitch change is undesirable. ari wrote: > For a 3D audio environment, couldn't pitch changes or something be used for > the height of objects? It's a hard question, though. > Ari > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Angel of Darkness was Developer input
Hi Soren, From the blind gamers perspective it is extremely difficult to play with out sighted help. For example, the game begins with a French reporter putting out the APB for Lara Croft. After that scene finishes the game picks up with Lara Croft standing in a vacated back allie in Paris. You have to go passed this barking dog, jump onto a crate in the allie, and then climb hand over hand up a drain pipe to the buildings roof. That is the easy part. From there you have to jump between gaps in the roof tops, pick up health and ammo reloads, and assuming you make it there is this guard dude standing outside someones apartment or something and you have to eliminate him to get inside. Anyway, the point is those jumps have to be done exactly right or Lara goes splat on the Paris Streets below. It is not something you or I can do without sight. Søren Jensen wrote: > Hi Thomas. > > Sounds great. Do you know if this game is accessible or playable? > Best regards: > Søren Jensen > Mail & MSN: > [EMAIL PROTECTED] > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] Cricket and FIFA games
Hi all, Just to report, Cricket 2005 is not accessible, there is so much you have to get right to play the ball, like foot movement, etc, and you can't hear the bowler bowl. It's really not like 97 where we could have a go, the crowd's loud, you just are not sure when to play. I'm thinking of trying Sensible Soccer and Pro Evolution Football, does anyone know whether these are sort of playable? The new FIFA's are no-nos, as you have to see an arrow moving across the screen when attempting a shot, and you also have to measure passes. These days, because of making things realistic, developers have taken many helpful sound effects away. By the way, on another note, my friend says that on the Playstation, after learning and his brother helping, he has found strategies to play Athens 2004, with no inaccessible events. Ari --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Crash's spin on Raceway trailer
Hi, Quote > Smiles Listening to one ture for 300 miles may cause me to turn right into a > wall. > So, I guess you will have a multitrack player. > End quote My hope is to have the game cycle through a list of songs. If I use songs I create I can make several tracks for the game. If I license music and then there will be considerably less to choose from, but I hope to make it customisable on this point. I realise all of us have our own taistes in music weather it is heavy metal, Country, Wrap, Techno, etc and I want the users eventually to be able to choose what they want to hear while driving. For obvious copyright reasons I can not just rip songs like Step And Wolf's Born To Be Wild, BTO's Let It Roll, the Beach Boy's Fun Fun Fun, Golden Earings Radar Love, etc off their cds and drop them in. The way the music industry is about sharing mp3s today that is somewhere I won't go. However, I can theoretically make the game so you can drop the songs in and play them on your own. Quote > MIDI files player could be a nice option in the game. > That can help in not doing all the tures but able to play our own. > End quote In perspective I think an mp3 or ogg file player might be better since allot of folks have mp3s of their favorite tunes, and it is better than searching the net for midis that don't quite have the same quality of enjoyment. Quote > Thinking of driving fast music first comes to mind is > BTO tunes. > Deep Purple tunes from Machine Head. There should be a few keyboard tunes > on that album. Smiles. > Throw in some classics like Queen Champion, Plant and Beck, > Well, I could go through the Alphabet and come back to start again with > Aerosmith to ReO Speed Wagon. > End quote This is why at some point an built in mp3 player might be good. You could wrip these to mp3 using gold wave drop them, in and race and rock away. Quote > Turning IN the demo it sounds like you have the nack for turning with the > voice, so it sounds like you got the timing down. > What I see or hear is what would be nice is what I saw in the first response > to the thread. > The voice being a turning signal . The problem may be when to turn when one > may be traveling at different speeds and differt place on the track. Is the > turn 10 yeards or a 100 yeards. > It was the phrase "Turning Signal". You know that Click, Click, Click > sounds when a driver has the turn Signal turned on. > This sound is suttle enough to give the racer the first indication to start > turning. > End quote Well, I can look into the possability of adding a true turning signal in the game. As far as distance the way tracks are designed distance is kind of relative. When Your car reaches a certain spot in the array the announcement is fired. Quote > I understand too that you wanted to get something out there and the Voice > turning may not even be in the final product. > End quote > At this point I don't have any plans of removing the voice turn signals, but I will probably add to the options menu a feature to disable it for racers that don't want it. Quote > Lastly for the Wall sound effect have an echo may be the way but could be > confusing with many cars on the track. > A little echo could be good, but my thought is for the Wall and for the > inside of the track boarders. > There are several terms for being to close to the wall, The grey area, the > rough and the ice. > This area of a NaSCAR track becomes dirty with pebbles, track trash, sand > dirt so so on. > Before making contact with the wall what about a sound of crackleing, pebble > crunching or other sound to give the driver better move down the track a bit > before rubbing the wall. End quote I've already got a sound in place for this. You won't hit a wall before your engine gets loud, you will hear ruff surface, and once ff support goes in your controller will be rumbling like mad on a rough surface. Cheers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Halo
For a 3D audio environment, couldn't pitch changes or something be used for the height of objects? It's a hard question, though. Ari - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, November 03, 2007 4:23 AM Subject: Re: [Audyssey] Halo > Hi, > Well, I do think most of the game of Halo could be converted over to > audio. For copyright issues it probably should be given it's own name, > characters, while keeping some of the basic plot and action.Though, it > should be doable. > Most of the levels in Halo 1 seam rather 2D with the graphics being 3D, > and I don't recall any instances where you have to do allot of shooting > up, down, and other angles outside a 2D field. > > > [EMAIL PROTECTED] wrote: >> Okay. Yeah, I meant Halo. Appologies, tom. grins. I'm pretty sure it >> could >> be converted. Shades of Doom is similar enough, and I think Max sounded >> pretty dang close when I read the description. >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Raceway answers was USA Raceway trailer.
about the disabling the turns thing: Yes; I think it's pretty agreeable; cuz there's only one difficulty level. Will USARaceWay have multiplaer capibilities later on? On 11/4/07, Thomas Ward <[EMAIL PROTECTED]> wrote: > Hi everyone, > In order to save posting 100 different emails individually here is my > answers for as many emails as I can in this message. > > Quote > The Backgroundmusik is bad I think. > End quote > > The music you hear in the current trailer won't be the music in the > final version. Probably not even in the first playable version. I have > already started searching for new music. I haven't decided on what kind > of music I will use, but it probably will be something with allot of > rock guitar, high energy, and really hard rock sounding. > > Quote > the Sound of the Car is not what I expected from your describtion on the > net.. I hope you can find better carsound and better background musik. > End quote > > Well, the car sounds I have are professionally made sounds for Nascar > games produced by a reputable sound designer company. I am not sure I > can do any better than these, but Iwill look. Mind telling me what you > found wrong with the ones I have? > > Quote > Yeah, I think there should be some lycenced music. I remember that music > you had > in the trailer before this one and it was nice. > End quote > > I still have it on my backup drive somewhere. I believe it was one of > Robert nearies pieces. He plays really hard rocking metal, and if you > liked it I know where to get lots more of his heavy rock pieces. His > music tends to be very energetic with lots of wripping guitar. > > Quote > If I could make a suggestion, I feel it might not hurt to allow > players the option to put their own midis in along with the existing > ones in order > for a wider selection. Would something like that be too difficult to > code? If not > End quote > > Well, actually Raceway isn't playing the midi files directly. I > converted the midi file to wav, dropped it in the sound directory, and > it played it back in the trailer. However, based on end user input so > far I am not certain any kind of midi is advisable no matter how well I > can play them or not. I think people are looking for a real rock type > sound rather than hearing midi sequenced versions of the songs they know > and love. > > Quote > After thinking about my phrasing, I mistyped. Sort of hard to describe, > though. It doesn't have the rock sound I'm used to, no guitars, no lyrics, > and no drums. It's, I guess, different. > End quote > > I'm not sure what you mean by no drumbs, but there is certainly drumbs > in the music I created for the trailer. In any case point well taken, > and I will look for something more to the general opinion expressed on > list for something more rocking and upbeat. > Quote > As far as the echo, I like how Jim Kitchen's racing game indicates a turn. > Maybe you could do it that way, but eliminate the noise heard before the > turn. Maybe you could even eliminate the radio announcement that a turn is > coming up on higher skill levels if there are going to be difficulty levels. > End quote > > Well, as is stated on the web site there is only one difficulty level. > So if you want the turn indicators disabled they will have to be > disabled in the options menu. Does that sound agreeable? > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the list, > please send E-mail to [EMAIL PROTECTED] > -- Regards Daniel Msn: [EMAIL PROTECTED], aim: [comng soon] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] Raceway answers was USA Raceway trailer.
Hi everyone, In order to save posting 100 different emails individually here is my answers for as many emails as I can in this message. Quote The Backgroundmusik is bad I think. End quote The music you hear in the current trailer won't be the music in the final version. Probably not even in the first playable version. I have already started searching for new music. I haven't decided on what kind of music I will use, but it probably will be something with allot of rock guitar, high energy, and really hard rock sounding. Quote the Sound of the Car is not what I expected from your describtion on the net.. I hope you can find better carsound and better background musik. End quote Well, the car sounds I have are professionally made sounds for Nascar games produced by a reputable sound designer company. I am not sure I can do any better than these, but Iwill look. Mind telling me what you found wrong with the ones I have? Quote Yeah, I think there should be some lycenced music. I remember that music you had in the trailer before this one and it was nice. End quote I still have it on my backup drive somewhere. I believe it was one of Robert nearies pieces. He plays really hard rocking metal, and if you liked it I know where to get lots more of his heavy rock pieces. His music tends to be very energetic with lots of wripping guitar. Quote If I could make a suggestion, I feel it might not hurt to allow players the option to put their own midis in along with the existing ones in order for a wider selection. Would something like that be too difficult to code? If not End quote Well, actually Raceway isn't playing the midi files directly. I converted the midi file to wav, dropped it in the sound directory, and it played it back in the trailer. However, based on end user input so far I am not certain any kind of midi is advisable no matter how well I can play them or not. I think people are looking for a real rock type sound rather than hearing midi sequenced versions of the songs they know and love. Quote After thinking about my phrasing, I mistyped. Sort of hard to describe, though. It doesn't have the rock sound I'm used to, no guitars, no lyrics, and no drums. It's, I guess, different. End quote I'm not sure what you mean by no drumbs, but there is certainly drumbs in the music I created for the trailer. In any case point well taken, and I will look for something more to the general opinion expressed on list for something more rocking and upbeat. Quote As far as the echo, I like how Jim Kitchen's racing game indicates a turn. Maybe you could do it that way, but eliminate the noise heard before the turn. Maybe you could even eliminate the radio announcement that a turn is coming up on higher skill levels if there are going to be difficulty levels. End quote Well, as is stated on the web site there is only one difficulty level. So if you want the turn indicators disabled they will have to be disabled in the options menu. Does that sound agreeable? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Developer input was Re: James North?
Or you could use .net, that would cover vb, c# and others. The beautiful part is a c# developer can call classes and the such done in vb, and vice versa. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Shadow Dragon Sent: Sunday, November 04, 2007 12:25 AM To: Gamers Discussion list Subject: Re: [Audyssey] Developer input was Re: James North? Well yeah, you'd obviously have to be using the same programming language. It'd probably be a royal pain to exchange code and have different people work on different parts of the project as well without everyone being in a singular location. I know it's more complicated than I made it sound and will likely never happen. But we really need to see more dev teams like lighttech interactive or the guys that made audiogame maker. That's all I'm saying. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] USA Raceway trailer released.
Hi Thomas! The Backgrundmusik is bat i tink. And the Sound of the Car is not that i expeckt from your describtion in the net. I hope you can find better carsound and better backgrundmusik. Regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] USA Raceway trailer released.
Yeah, I think there should be some lycenced music. I remember that music you had in the trailer before this one and it was nice. Do you like mudding? Want to join a group of like-minded people for discussion via EMail? Go to: http://tbmic.jiglu.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] USA Raceway trailer released.
A Need for Speed type game would rock... Do you like mudding? Want to join a group of like-minded people for discussion via EMail? Go to: http://tbmic.jiglu.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Angel of Darkness was Developer input
Hi Thomas. Sounds great. Do you know if this game is accessible or playable? Best regards: Søren Jensen Mail & MSN: [EMAIL PROTECTED] Website: http://www.coolfortheblind.dk - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, November 04, 2007 4:12 AM Subject: [Audyssey] Angel of Darkness was Developer input Hi Soren, Angel of Darkness was volume 6 in Edos Tomb Rader series. Basically, the game picks up after Last Revilation with Lara Croft going to visit Dr. Von Croy in Paris. However, while she is visiting Von Croy he is murdered by unknown assassins, and Lara Croft is framed for the murder. Through the course of the game Lara must find a way to find the real murderors, clear her name, as well as obtain what they were looking for. if I am not mistaken they were after some valuable paintings. One reason the game didn't get as high marks as others is it was more combat oriented, less puzzle solving, and spent allot of time in Paris and Prog rather then the normal treasure hunting and puzzle solving we remembered from games 1 through 5. Tomb Rader Legends sort of went back to the triditional TR format/story line, and Anniversary is just a glorified remake of the original game. Søren Jensen wrote: > Hi Thomas. > > What is Angel of > Darkness? I don't remember this game. > Best regards: > Søren Jensen > Mail & MSN: > [EMAIL PROTECTED] > Website: > http://www.coolfortheblind.dk > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]