Re: Accessible Mud Client For the iPhone?

2014-07-21 Thread AudioGames . net Forum — General Game Discussion : blindncool via Audiogames-reflector


  


Re: Accessible Mud Client For the iPhone?

PocketMUD pro is pretty accessible, although voice over does not read outgoing text automatically.

URL: http://forum.audiogames.net/viewtopic.php?pid=181484#p181484




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Re: Important moderation message, please read

2014-07-21 Thread AudioGames . net Forum — General Game Discussion : jaybird via Audiogames-reflector


  


Re: Important moderation message, please read

Yeah you could filter for specific words, but not only would you be dealing with false positives, violating peoples privacy in the process, but the people who, for whatever reason, wanted to keep discussing illegal copying of software via private messages would figure out ways of obscuring specific words or phrases, so the filters would never catch them. Maybe theyd privately agree to write their messages .sdrawkcab or maybe ddoouubbllee eeaacchh lleeeerr or use a substitution cypher, inrtoduce dekivetatd ty0pofgraphial or speling errers, etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=181485#p181485




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Re: Audyssey List Temporarily Down

2014-07-21 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Audyssey List Temporarily Down

Hi.The admin interface on Google groups works quite well, but it takes time to get used to it.

URL: http://forum.audiogames.net/viewtopic.php?pid=181487#p181487




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Re: Audyssey List Temporarily Down

2014-07-21 Thread AudioGames . net Forum — General Game Discussion : jaybird via Audiogames-reflector


  


Re: Audyssey List Temporarily Down

I dont know what host you use, but have you considered a Linode? For the basic service, you pay $20 per month, but you get root access to your very own virtual private server. You manage the software installed on it, configurations, etc. Ive found them to be just about 100% reliable in the over two years Ive been using them. The only time my server went down for a noticeable time period was when, due to a problem with a generator which coincided with utility power maintenance, they lost power. If youre interested, I think I could get you a referral code, although Im not sure what that actually does. You do need to be familiar with administration of a Linux server, or be willing to learn, and they have several distributions to choose from.

URL: http://forum.audiogames.net/viewtopic.php?pid=181486#p181486




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Re: problem of sound effects swamp

2014-07-21 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: problem of sound effects swamp

Hi.Sorry, I have no clue on whats wrong. I dont think its because youre running a virtual machine. Im running Swamp on a virtual machine without any issues. You can read my article about it in the articles room, but I dont think thatll help.

URL: http://forum.audiogames.net/viewtopic.php?pid=181488#p181488




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Re: Inquisitor’s Heartbeat for iOS is out! Plus price drop for PC and Mac!

2014-07-21 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Inquisitor’s Heartbeat for iOS is out! Plus price drop for PC and Mac!

Naruto wrote:what versionn of ios will the game work on?IOS7 of course.  I dont know about IOS6. but I dont think an iPhone 3GS can run the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=181489#p181489




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Re: a video editor

2014-07-21 Thread AudioGames . net Forum — Off-topic room : NinaBabbitt via Audiogames-reflector


  


Re: a video editor

I found a good program at IfCoupons. I figured out how to get the text to work, and it has to be one of the coolest video editor programs ever.

URL: http://forum.audiogames.net/viewtopic.php?pid=181490#p181490




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Re: bug in adventure at c:

2014-07-21 Thread AudioGames . net Forum — General Game Discussion : roro via Audiogames-reflector


  


Re: bug in adventure at c:

Hi. Welcome to this forum. I didnt encounter this bug before, but if you want, you can post in the AACs topic in the new releases room: the developper Aaron sees the topic frequently.

URL: http://forum.audiogames.net/viewtopic.php?pid=181491#p181491




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Re: New tool. Pack archiver

2014-07-21 Thread AudioGames . net Forum — New releases room : roro via Audiogames-reflector


  


Re: New tool. Pack archiver

Yeah smile, youre right. Two spam posts without being deleted. Ill report them to the moderators.

URL: http://forum.audiogames.net/viewtopic.php?pid=181492#p181492




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Re: Adventure At C:

2014-07-21 Thread AudioGames . net Forum — New releases room : roro via Audiogames-reflector


  


Re: Adventure At C:

Hmm. Can you add barriers and/or bombs in the random stage generater?

URL: http://forum.audiogames.net/viewtopic.php?pid=181493#p181493




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Re: question on sorting messages

2014-07-21 Thread AudioGames . net Forum — Site and forum feedback : roro via Audiogames-reflector


  


Re: question on sorting messages

Hi. Under the link of the page, theres a link called new posts: you can see only posts made since your last visit.

URL: http://forum.audiogames.net/viewtopic.php?pid=181494#p181494




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Re: Free accessible Spyware remover?

2014-07-21 Thread AudioGames . net Forum — Off-topic room : assault_freak via Audiogames-reflector


  


Re: Free accessible Spyware remover?

Ive got the same request... if anyone could recommend anything thatd be appreciated. Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=181495#p181495




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Re: Important moderation message, please read

2014-07-21 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Important moderation message, please read

Well a lot of points. Firstly, to be brutally honest this has bugger all to do with us law, uk law, international law, or any dam other sort of law. This is to do with supporting developers pure and simple. Nobody would get a ban on this forum for say discussing copying cds or audiobooks, as the Sitefaq says, however games are a special case as per the purpose of this forum.Second, I repeat, I did not disable private messages entirely as a punishment to all and sundry, I removed them until a system can be thougt to at least minimize their use for passing around cracks. This will not be some sort of filter or checking private messages (sinse both as stated would be impractical and negate the purpose of private messages). I am inclined to the idea of making private messages restricted to longer time members who we can be relatively certain know what the rules are and that game cracking is not allowed, that would of course not be a perfect system but it would at least al
 low a little restriction.Had I found such options in the admin settings the pm system would already be back up now. The fact that some new software probably needs installing is the only reason it might be disabled for a while.Third Trajectory, for your information two of the instances of members sending me pms asking for cracks were in 2013, one in 2012, so it is a more recent occurance. I also take note of the fact that only those members who are not fully aware of the rules would pm the administrator asking for cracks, so there is no knowing what those aware of the rule but wishing to avoid it might have done.I will also note that this decision, like most of the decisions I make as an admin was not motivated by anger. Had Mike-tan E-mailed me privately or contacted me via skype (if I used it), or some other method, Id have expressed my opinion about cracks, but nothing wouldve happened on the forum sinse that would be outside the forum, the sa
 me way a police officer might go to China, see people taking coacane and verbally object but would have no power to arrest them. Indeed, this has also happened in the past. Had this decision been motivated by anger, pms would be gone for good and Id just say to people tough luck! if children cant play nicely you dont have any toys at all Which is not what I am saying.

URL: http://forum.audiogames.net/viewtopic.php?pid=181496#p181496




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Re: Important moderation message, please read

2014-07-21 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Important moderation message, please read

Well a lot of points. Firstly, to be brutally honest this has bugger all to do with us law, uk law, international law, or any dam other sort of law. This is to do with supporting developers pure and simple. Nobody would get a ban on this forum for say discussing copying cds or audiobooks, as the Sitefaq says, however games are a special case as per the purpose of this forum.Second, I repeat, I did not disable private messages entirely as a punishment to all and sundry, I removed them until a system can be thougt to at least minimize their use for passing around cracks. This will not be some sort of filter or checking private messages (sinse both as stated would be impractical and negate the purpose of private messages). I am inclined to the idea of making private messages restricted to longer time members who we can be relatively certain know what the rules are and that game cracking is not allowed, that would of course not be a perfect system but it would at least al
 low a little restriction.Had I found such options in the admin settings the pm system would already be back up now. The fact that some new software probably needs installing is the only reason it might be disabled for a while.Third Trajectory, for your information two of the instances of members sending me pms asking for cracks were in 2013, one in 2012, so it is a more recent occurance. I also take note of the fact that only those members who are not fully aware of the rules would pm the administrator asking for cracks, so there is no knowing what those aware of the rule but wishing to avoid it might have done.I will also note that this decision, like most of the decisions I make as an admin was not motivated by anger. Had Mike-tan E-mailed me privately or contacted me via skype (if I used it), or some other method, Id have expressed my opinion about cracks, but nothing wouldve happened on the forum sinse that would be outside the forum, the sa
 me way a police officer might go to China, see people taking coacane and verbally object but would have no power to arrest them. Indeed, this has also happened in the past. Had this decision been motivated by anger, pms would be gone for good and Id just say to people Tough luck! And leave the pm system disabled perminantly which is not the case. If there isnt a technical solution, pms probably will be back with an extra addition to the site faq stating that discussion of cracks via pm is not allowed and anyone found engaging in such wil be in very dire trouble.

URL: http://forum.audiogames.net/viewtopic.php?pid=181496#p181496




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Re: intro

2014-07-21 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: intro

Isnt Dice world a dice rolling program rather than an actual game? Lost cities is a strategical card game which is sort of like a mix of kings corner solitare, uno and whist, but with some unique elements of its own. it uses custom cards rather than the standard pack and is very good with vo. Check its page in the db for more information.

URL: http://forum.audiogames.net/viewtopic.php?pid=181497#p181497




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Re: Help With Lunimals

2014-07-21 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Help With Lunimals

Regarding the game list, if you hit the links at the top title, page, license etc, it will filter the list by that. So for example if you want the list in alphabetical order just click on title where as if you click license youll have all the action games at the top, then alphabetically through all the other genre categories to word games at the bottom. hth. Funnily enough i rarely use the game list, mostly I use the quick search box myself, even when adding new entries or revising the old ones. Its easy to find in Supernova, just hit C.@Damascena, if you like all in play you might also want to check out rs games client, quentin C playroom and blind adrenalin. Rs games particularly i know to have lots of players sinse Ive used it myself. I personally think all in play is a trifle expensive for what you get, saying that Blind adrenalin is half the price, and the Rs and Quentin C
  clients are free, then again it is a long while sinse I played their games so possibly Im missing something.Regarding Lunimals, I might actually give the game another go today.

URL: http://forum.audiogames.net/viewtopic.php?pid=181498#p181498




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Re: Accessible Mud Client For the iPhone?

2014-07-21 Thread AudioGames . net Forum — General Game Discussion : Exodus via Audiogames-reflector


  


Re: Accessible Mud Client For the iPhone?

I prefer MudRammer myself. It automatically reads incoming text and the developer is set on making it the most accessible client out there.want to know more?Head over here

URL: http://forum.audiogames.net/viewtopic.php?pid=181499#p181499




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Re: passenger transport pods on Core Exiles

2014-07-21 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: passenger transport pods on Core Exiles

Hi Wp. I must admit Ive not played Ce for a few months myself, but Ill try to answer your questions. If your a level 5 player you dont want a passenger transport pod, you want a passenger cabin. What is the difference? Transport pods are pods and fit in your pod slot, while cabins are devices and fit in your device slot, however unique to all pods passenger transport pods also need the shadow sword frame in your device slot as well so theyre pretty expensive on ship energy to use. At level 5 you just want a passenger cabin, which if I remember rightly you can buy from one of the standard stores. The Cedr is in the first dropdown and is your friend, indeed Id highly recommend you always look at the cedr before buying any equipment to A, make sure where to get it or make it, and B, make sure you have the correct skills for it. As an access tip, Note that the cedr is all properly columnized so if your screen
  reader has the ability to move around tables that will be of help to you.Id also recommend checking out my Ce layout guide in the articles room.hth.

URL: http://forum.audiogames.net/viewtopic.php?pid=181500#p181500




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Re: passenger transport pods on Core Exiles

2014-07-21 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: passenger transport pods on Core Exiles

Hi Wp. I must admit Ive not played Ce for a few months myself, but Ill try to answer your questions. If your a level 5 player you dont want a passenger transport pod, you want a passenger cabin. What is the difference? Transport pods are pods and fit in your pod slot, while cabins are devices and fit in your device slot, however unique to all pods passenger transport pods also need the shadow sword frame in your device slot as well so theyre pretty expensive on ship energy to use. At level 5 you just want a passenger cabin, which if I remember rightly you can buy from one of the standard stores. The Cedr is in the first dropdown and is your friend, indeed Id highly recommend you always look at the cedr before buying any equipment to A, make sure where to get it or make it, and B, make sure you have the correct skills for it. As an access tip, Note that the cedr is all properly columnized so if your screen
  reader has the ability to move around tables that will be of help to you.Id also recommend checking out my Ce layout guide in the articles room.The Ce forums arent that bad once you get used to things, theyre pretty much like here just with some extra links. Use the headings to go between the different rooms. Note that before each topic title when viewing the topic list it says the name of the person who posted, and then after it says the last poster, this can be a trifle confusing but is okay when you get the hang.hth.This is actually making me want to try the game again myself, ive not played sinse march, but I do want to get back to see how my genesis installation is doing.

URL: http://forum.audiogames.net/viewtopic.php?pid=181500#p181500




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Re: Free accessible Spyware remover?

2014-07-21 Thread AudioGames . net Forum — Off-topic room : the_ruler_of_dark_forces via Audiogames-reflector


  


Re: Free accessible Spyware remover?

I was quite frustrated as well, when I saw that theyve messed up the interface with malware bytes. Spybot works still quite well with NVDA.

URL: http://forum.audiogames.net/viewtopic.php?pid=181501#p181501




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Re: The blind swordsman - a flash audio only game

2014-07-21 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: The blind swordsman - a flash audio only game

What I always find with the knight is that each of his attacks doesnt quite give me enough time to make a full turn towards him and block, so each attack Im getting pushed slightly further and further left or right of center until his 7th or 8th attack gets me. Ive only got him once, and the warlock was strangely easier, though ive not tried 360 mode yet.

URL: http://forum.audiogames.net/viewtopic.php?pid=181502#p181502




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Re: Microsoft to end support for Windows 7 in 2015

2014-07-21 Thread AudioGames . net Forum — Off-topic room : cw via Audiogames-reflector


  


Re: Microsoft to end support for Windows 7 in 2015

Intresting post trenton. severestormsteve, I thought it was FS coming more like MS. LOL. As an over all note, why the change in UI. the article indecates that it is to make all of their platforms look a like. Why not design their UI to best fit the invirement in question. That is where, at least in part, my complaint lies. From the bits and peaces of info that I have came across, windows eight has an UI that is half desktop and half touch based UI. My problem with the UI is alos dealing with the different sizes of the tiles on the start screen. They seem to make the start screen (which replaces the start menu) into a second desktop. Trust me, one of those is enough. LOL. I may update to nine when it comes out if it meets my needs or I have no other choice. As for why it being design for a touch screen mattering, try using the IPad with just the keyboard and you might see what I mean. LOL.

URL: http://forum.audiogames.net/viewtopic.php?pid=181503#p181503




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Re: Microsoft to end support for Windows 7 in 2015

2014-07-21 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: Microsoft to end support for Windows 7 in 2015

But still, windows 7 is still great for me. 

URL: http://forum.audiogames.net/viewtopic.php?pid=181504#p181504




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Re: question on sorting messages

2014-07-21 Thread AudioGames . net Forum — Site and forum feedback : Dark via Audiogames-reflector


  


Re: question on sorting messages

Unfortunately Dan, there isnt a way to display posts that way, however as well as using the new posts option Roro meant I would also suggest you use some of your screen readers navigation functions rather than just reading down the page.Sinse the quick reply edit area is at the bottom of a topic, what I do with supernova is hit E to get to it, then shift Hback through the headings until I get to my own last reply to a topic, or at least one I havent read before, I then read from there down.Hth.

URL: http://forum.audiogames.net/viewtopic.php?pid=181505#p181505




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Re: Audyssey List Temporarily Down

2014-07-21 Thread AudioGames . net Forum — General Game Discussion : Sebby via Audiogames-reflector


  


Re: Audyssey List Temporarily Down

@jaybird: I actually used Rackspace, but theyre now doing the whole Managed nonsense, so Linode may well be my next port of call. So, if you could drop me one of those referrer codes, thatd be nice. EC2 is still an option, but you need to work around the NAT brain damage, and sending email from your EC2 is harder than it should be. Now that Mailman has DMARC support, though, you can use SES to distribute mailing list postings from your own author domain.

URL: http://forum.audiogames.net/viewtopic.php?pid=181506#p181506




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Re: Important moderation message, please read

2014-07-21 Thread AudioGames . net Forum — General Game Discussion : arjan via Audiogames-reflector


  


Re: Important moderation message, please read

Dark wrote: If there isnt a technical solution, pms probably will be back with an extra addition to the site faq stating that discussion of cracks via pm is not allowed and anyone found engaging in such wil be in very dire trouble.This one sounds like the best solution, even though it still doesnt have the desired effect, but a lot of other solutions wont have this either. Perhaps there are other ways, we should all collectively think on that. But just wondering, if you say now that you might re-enable them even if there are no technical solutions to be found, then why disable them in the first place? I do think that it really doesnt do very much harm to just keep them enabled for however long it takes to find a solution, or no solution at all. Now if they wouldnt be enabled again I could understand it but if they are going to be turned on anyway then you might as well not 
 disable them at all.But perhaps I just dont understand this enough and maybe we should just think of ideas to change the PM system, although I dont really have very high expectations for a decent solution.

URL: http://forum.audiogames.net/viewtopic.php?pid=181507#p181507




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Re: new game(brasilian)

2014-07-21 Thread AudioGames . net Forum — New releases room : sswwaaiikkee via Audiogames-reflector


  


Re: new game(brasilian)

hiyour link dont work

URL: http://forum.audiogames.net/viewtopic.php?pid=181508#p181508




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Re: Important moderation message, please read

2014-07-21 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Important moderation message, please read

Well Arjan I was just exploring alternatives, it is also possible that pms will be perminantly disabled and people will be recommended to use E-mail instead. It all depends upon what solutions are available and what is eventually decided upon. This is what I mean about the system being in revision given the clear abuses of that system. Before everyone jumps on the band waggon and starts up with the wailing and gnashing of teeth and complaints upon complaints, note I said possible! not likely. I disabled the system sinse it is clearly in need of some review, nothing more nothing less. As I said if Id already found an acceptable option it would be back now.

URL: http://forum.audiogames.net/viewtopic.php?pid=181509#p181509




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Re: Important moderation message, please read

2014-07-21 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Important moderation message, please read

Well Arjan I was just exploring alternatives, it is also possible that pms will be perminantly disabled and people will be recommended to use E-mail instead. It all depends upon what solutions are available and what is eventually decided upon. This is what I mean about the system being in revision given the clear abuses of that system. Before everyone jumps on the band waggon and starts up with the wailing and gnashing of teeth and complaints upon complaints, note I said possible! not likely. I disabled the system sinse it is clearly in need of some review, nothing more nothing less. As I said if Id already found an acceptable option it would be back now. no decision will be made rashly or before any options have been considdered, however something clearly does need doing as I said.

URL: http://forum.audiogames.net/viewtopic.php?pid=181509#p181509




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Re: Important moderation message, please read

2014-07-21 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Important moderation message, please read

Well Arjan I was just exploring alternatives, it is also possible that pms will be perminantly disabled and people will be recommended to use E-mail instead. It all depends upon what solutions are available and what is eventually decided upon. This is what I mean about the system being in revision given the clear abuses of that system. Before everyone jumps on the band waggon and starts up with the wailing and gnashing of teeth and complaints upon complaints, note I said possible!I disabled the system sinse it is clearly in need of some review, nothing more nothing less. As I said if Id already found an acceptable option it would be back now. no decision will be made rashly or before any options have been considdered, however something clearly does need doing as I said.

URL: http://forum.audiogames.net/viewtopic.php?pid=181509#p181509




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Re: Important moderation message, please read

2014-07-21 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Important moderation message, please read

Well Arjan I was just exploring alternatives, it is also possible that pms will be perminantly disabled and people will be recommended to use E-mail instead. It all depends upon what solutions are available and what is eventually decided upon. This is what I mean about the system being in revision given the clear abuses of that system. Before everyone jumps on the band waggon and starts up with the wailing and gnashing of teeth and complaints upon complaints, note I said possible!I disabled the system sinse it is clearly in need of some review, nothing more nothing less. As I said if Id already found an acceptable option it would be back now. no decision will be made rashly or before all possible alternatives have been considdered, however something clearly does need doing as I said.

URL: http://forum.audiogames.net/viewtopic.php?pid=181509#p181509




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Re: Adventure At C:

2014-07-21 Thread AudioGames . net Forum — New releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Adventure At C:

Hello, i have a few questions on Trajectorys walkthrough:First, will the fire stop chasing you if youre dead. I asked this because, somehow the fire didnt seem to chase Trajectory after he activated it and died. (I meant in inner fortress)2. Also in inner fortress, why didnt the teleporter seem to move in Trajectorys walkthrough?3. Interlude boss: did Trajectory update his stats before fighting this guy? He seem to be able to kill him in a few lazer shots, which is surprisingfor me.4. Not about the walkthrough, but, is there a new virsion of AAC or something? You guys talked about a random stage generator which is not in 2.6.1 right? I didnt have time to open AAC right now to see whether if there are any updates, because i need to do my schoolwork right now LOL. Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=181510#p181510




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Re: Sounds in .dat format?

2014-07-21 Thread AudioGames . net Forum — Off-topic room : Kenzon Yeoh via Audiogames-reflector


  


Re: Sounds in .dat format?

Hello again,Lets say we know .dat files in a game are individual sounds, cant we change it into .wav, .mp3 or whatever sound format to play it (assuming it isnt encripted of course)? Likewise, if we know that itis a text file, can we change it into .txt if its not encripted?

URL: http://forum.audiogames.net/viewtopic.php?pid=181511#p181511




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Re: Adventure At C:

2014-07-21 Thread AudioGames . net Forum — New releases room : TheOnlyPKMNmaster via Audiogames-reflector


  


Re: Adventure At C:

Kenzon, if you are still using 2.6.1, you are very behind on AACs current version.Roro, I may add barriers, bombs would serve no purpose in a random environment.

URL: http://forum.audiogames.net/viewtopic.php?pid=181512#p181512




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Re: N A Soft is looking for beta testers for my new game

2014-07-21 Thread AudioGames . net Forum — General Game Discussion : avidgamer via Audiogames-reflector


  


Re: N A Soft is looking for beta testers for my new game

this game sounds way cool,  but when the park is built up, then what? where is the attraction to keep coming back to it? does it get boring? not meaning to put the game down just curious as never played a sim type game also when do you in quotes, hope, for a release?

URL: http://forum.audiogames.net/viewtopic.php?pid=181513#p181513




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Re: smugglers 5 background stories first part released

2014-07-21 Thread AudioGames . net Forum — New releases room : wanderer via Audiogames-reflector


  


Re: smugglers 5 background stories first part released

Im just starting to really get into smugglers myself, Ive actually had secession since October, but I got fed up with the way NVDA was reading certain things, so I hadnt played with it for a while; I installed it again yesterday after learning you could right-click on things to get info and accurate names. As of right now Ive just done some patrol missions and exploration, but one thing I did notice while poking around a bit is that the screen to buy a new ship is extremely jumbled, to the point where I cant read the descriptions or prices of any of the ships. On most screens like faction selection, you can keep track of them because there are only one or two pieces of text displayed at a time, but on the ship screen its totally run together. Anyone else having trouble with this? Other than that despite being a bit tedious at times this is an awesome game, I play core exiles as well and both have their strengths and weaknesses, accessibility bei
 ng a major plus for CE, but smugglers seems to have quite a bit more backstory, if maybe not quite as much to do. Anyway, I havent yet bought invasion but am planning to do so sometime soon, and am really looking forward to playing these.

URL: http://forum.audiogames.net/viewtopic.php?pid=181514#p181514




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Re: Adventure At C:

2014-07-21 Thread AudioGames . net Forum — New releases room : roro via Audiogames-reflector


  


Re: Adventure At C:

OK thanks. And can you add the ability to create vanishing platforms?

URL: http://forum.audiogames.net/viewtopic.php?pid=181515#p181515




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Re: Luta - A Fighting Audiogame

2014-07-21 Thread AudioGames . net Forum — New releases room : hanif via Audiogames-reflector


  


Re: Luta - A Fighting Audiogame

hi, how to throw the enemy to the trap?

URL: http://forum.audiogames.net/viewtopic.php?pid=181516#p181516




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Re: Important moderation message, please read

2014-07-21 Thread AudioGames . net Forum — General Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: Important moderation message, please read

Hi again,Now we are getting down to business. At last we are getting back on track. Your points are all valuable. HI happened to be showing this to one of my best friends, and Id like to paste what they said in this post.Why are hospital foods usually not good? Jurassic Park is also a bok, which I should read.

URL: http://forum.audiogames.net/viewtopic.php?pid=181517#p181517




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Re: how would you cross a pit?

2014-07-21 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


  


Re: how would you cross a pit?

Hi,hmmm. For pits I actually dont know what Id do. But for fighting enemies Id just use some self defense techniques like wristlocks and such.

URL: http://forum.audiogames.net/viewtopic.php?pid=181518#p181518




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Re: Sounds in .dat format?

2014-07-21 Thread AudioGames . net Forum — Off-topic room : roro via Audiogames-reflector


  


Re: Sounds in .dat format?

You can. But make sure its not encrypted. A developper generally doesnt do .dat files if theyre not encrypted. And if he encrypted them in a .dat format, that means a protection for his sounds, because he may have paid for them.Consider the hard work Philip put in creating Perilous Hearts concept demo or in q9: Can you imagin that those sounds are around? Of course no, because he bought the sound kit library for 4000 dollars, and noone in this Earth will pass around those sounds if he bought them by himself. For example, youve bought some high quality sound effects: What dont you do to protect them?I know youll say that you want to extract sounds here for personnal enjoyment: I like doing that too, but we cant. The game that has its sounds extracted more recently is AAC.And another reason of encrypting sounds is to not spoil the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=181519#p181519




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Re: Important moderation message, please read

2014-07-21 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Important moderation message, please read

Hospital food? Jjurassic park? I; am rather confused Ggf, unless your sugesting we get a couple of Velossa Raptors to feed pm pirates too . I would agree this discussion does need to stay focused on the issue at hand and not wander off sinse especially in these sorts of occasions there is extreme danger of a disproportionate response to the issue under discussion.

URL: http://forum.audiogames.net/viewtopic.php?pid=181520#p181520




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Re: Important moderation message, please read

2014-07-21 Thread AudioGames . net Forum — General Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: Important moderation message, please read

Hi again,Now we are getting down to business. At last we are getting back on track. Your points are all valuable. I happened to be showing this to one of my best friends, and Id like to paste what they said in this post.I think there are two things they should do. The first is to explain what things are not okay, and then to elaborate in a way that everyone will understand. For example, I am a native speaker of english, but I dont know what cracks mean. I havent played almost any audio games, but still. They should also make sure to explain everything that is not okay to do, like making things that are bad, but also distributing them or using one that someone else has used. The other thing I think they should do is to try to convince people to flag peoples emails and stuff like that if they do anything wrong, and make sure people support the developers getting paid for what they do.

URL: http://forum.audiogames.net/viewtopic.php?pid=181517#p181517




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Re: Luta - A Fighting Audiogame

2014-07-21 Thread AudioGames . net Forum — New releases room : thggamer via Audiogames-reflector


  


Re: Luta - A Fighting Audiogame

Hello.You must find the trap and make the enemy go where you are.Then, press Q to throw him on the trap.

URL: http://forum.audiogames.net/viewtopic.php?pid=181521#p181521




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Re: SoundRTS and the CrazyMod (update 8.2)

2014-07-21 Thread AudioGames . net Forum — New releases room : thggamer via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.2)

Hello.I found two bugs in SoundRTS.First, when i make a game and quit, and Ill replay it, with the AIselected as player, the game doesnt ends.Second, its not a bug I think but Ill report.When Im allied with someone and have no soldiers to attack an enemy, mypeasants flee even if my alli can kill the enemy.

URL: http://forum.audiogames.net/viewtopic.php?pid=181522#p181522




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Re: smugglers 5 background stories first part released

2014-07-21 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: smugglers 5 background stories first part released

Well Wanderer ship buying does take a little getting used to sinse it is sort of like buying ship equipment but not as streight forward. if you click on a ship name youll be told its stats in the right column. In supernova I find the read line key very helpful for getting say the price read after the word price. The buy button is at the top so its easy to find. have a listen to my smugglers 5 podcast for more info. Regarding Smugglers vs Ce, my one big issue in Ce is lack of interesting things in combat. All you do is hammer attack and occasionally launche a drone. Smugglers combat is very involved, especially in Secession and invasion, and that is what works. Even if your playing a trader youll need to learn to run away. And thats aside from special combat events and the like.Regarding Smugglers and things to do, remember smugglers mechanics are different to Ce. it is a game with a set goal. You will get more stuff to do as you p
 rogress through the game, taking bounty missions, participating in invasions, capturing ships etc, (more so with the new background stories dlc), also you will find new things on different planets as well.In addition remember Smugglers is a game with different professions. your game as a pirate will be very different to playing as a bounty hunter for example, ditto with one of the trader professions.If youve just played the single fighter game I can see where your problem is, but really this is just the tip of the iceberg as far as smugglers goes. The only part of the game i found significantly grindy was towards the end, once Id got my battle ship (or carrier in invasion), and was running around doing system battles trying to end the civil war, sinse Id got all the awards and extras at that point and it wwas just a case of having to do constant battles. I dont know if the background stories changes this though, particularly w
 hat the next volume is going to bring.

URL: http://forum.audiogames.net/viewtopic.php?pid=181523#p181523




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Re: Adventure At C:

2014-07-21 Thread AudioGames . net Forum — New releases room : Kenzon Yeoh via Audiogames-reflector


  


Re: Adventure At C:

Hello TheOnlyPKMNMaster,Can you add the BSOD_hack sound to the tutorial or virus database? Obviously this is only available post-game. LOL the first time my friend played program files X86, he didnt know that the sound was a BSOD until he died because he didnt dodge in time! Well what i mean is, at least people will know that the sound means a BSOD is coming toward us and dodge if theyre playing program files X86, or other user-created stages with BSODs. Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=181524#p181524




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Re: Sounds in .dat format?

2014-07-21 Thread AudioGames . net Forum — Off-topic room : Kenzon Yeoh via Audiogames-reflector


  


Re: Sounds in .dat format?

AAC? I know the musics arent encripted and i even have the music pack for it, but the sounds? Did I miss anything? If the sound effects (not the music) are extracted, can anyone possibly share it with me? Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=181525#p181525




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Re: Sounds in .dat format?

2014-07-21 Thread AudioGames . net Forum — Off-topic room : Kenzon Yeoh via Audiogames-reflector


  


Re: Sounds in .dat format?

AAC? I know the musics arent encripted and i even have the music pack for it, but the sounds? Did I miss anything? If the sound effects (not the music) are extracted, can anyone possibly share it with me? Thanks!EDIT: thatll certainly make sense, but some games, like screaming strike and world of war didnt have learn game sounds option so we dont really know which sounds mean what, unles we play it for a while. Any way to know what those sounds mean without the learn game sounds option and without extracting them?

URL: http://forum.audiogames.net/viewtopic.php?pid=181525#p181525




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Re: Important moderation message, please read

2014-07-21 Thread AudioGames . net Forum — General Game Discussion : Green Gables Fan via Audiogames-reflector


  


Re: Important moderation message, please read

Sorry about that. I had to edit my post once I realised where the mistake was. Sorry for the confusion. O:-)

URL: http://forum.audiogames.net/viewtopic.php?pid=181527#p181527




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Re: dvd to video converter?

2014-07-21 Thread AudioGames . net Forum — Off-topic room : john via Audiogames-reflector


  


Re: dvd to video converter?

Im going to presume that you own all the dvds youre trying to rip, as otherwise its pretty much against copyright to copy them. This does include rented movies; if you dont 100% own it, dont mess with it at all. If you do own it, once you have it on the computer, dont distribute it.With that out of the way, there are a number of programs out there to do what youre looking for. The mainstream one is handbreak, which has both a graphical interface and command-line. That said, its hardly accessible graphically, and I personally found the command-line to be highly confusing. If you can get it to work though, handbreak will both decrypt and convert the dvd for you.Otherwise, youll have to get multiple programs. One to decrypt the video, and one to convert it to a format you want to use. A google search of free dvd decrypter will turn up a functional product from dvd video soft, which will be able to get the job done. Its not 100% perfect accessibility wise though, and only does decryption. That said, its easy to use and works pretty well.My personal favorite is a small program called dvd decrypter, which will decrypt videos, burn iso images, and a number of other things. Its completely accessible with a review cursor, has a simple command line interface, and will happily run three or four copies of itself at once without hogging your processor time. Unfortunately when I just checked, the website for the program seems to be down. Ive uploaded it to dropbox, and will leave it for about a week:https://dl.dropboxusercontent.com/u/856 … crypter.7zOnce you have a decrypted dvd (each one will take about 8gb) you need to convert it. From what Ive seen, pretty much any video converter will allow you to convert dvd movies. I use free dvd to video converter from dvd video soft, which works pretty well, and will make videos in several formats (I use mp4 and end up with about 1gb final products). That said even after decryption there are some movies you wont be able to convert, and for those theres nothing Ive found that works.

URL: http://forum.audiogames.net/viewtopic.php?pid=181528#p181528




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Re: mods

2014-07-21 Thread AudioGames . net Forum — General Game Discussion : ammericandad2005 via Audiogames-reflector


  


Re: mods

does anyone know where I can get the tng mod for trek2000?

URL: http://forum.audiogames.net/viewtopic.php?pid=181529#p181529




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Re: Advanced Fallen Worlds

2014-07-21 Thread AudioGames . net Forum — New releases room : sneak via Audiogames-reflector


  


Re: Advanced Fallen Worlds

So, Ive been reading a lot of stuff about hearthstone lately and it reminded me about this game. I saw in the post that hes fixed it to where we can make accounts so Ill go back in and make one and give it a go. I hope people are still playing.

URL: http://forum.audiogames.net/viewtopic.php?pid=181530#p181530




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Re: Important moderation message, please read

2014-07-21 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Important moderation message, please read

Well Ggf, I unfortunately cant find the page where the rules are written in the admin settings or how to alter but here is what it says about cracks from the faq which is pretty clear, though it says nothing about reporting users who encourage cracks or audio game piracy and so might need editing on that score:9: What are cracks and where can I get them? Cracks means any way of playing a commercial game without paying for it. This could be done in several different ways, but however its done, its not done on here! anyone found discussing cracks, posting cracks or asking for cracks will be in very serious trouble.10: But why are cracks bad?  after all I dont have the money to afford those expensive games.  Whereas mainstream graphical games on consoles like the Xbox or wii are produced by companies who can put millions into development, audio games are produced only by small independent companies, often just o
 ne person working on his/her own. Apart from all the time and trouble spent writing the game itself, (time which the developr would much rather likely be spending doing other work or leisure type things), producing accessible games costs! people money. Buying sounds, hiring voice actors, buying development libraries, none of these are free. Though some devs do! produce free games, or exist on donation only this is their choice, and they still have the problem of how they finance their development. indeed, most of the best sounding and landmark accessible games weve seen have been commercial.Since very few people will be buying accessible games, every dollar/pound/euro counts, , so cracking the game rather than paying for it really and seriously! threatens the developrs ability to create more games in the future. Remember, all our developrs work part time, in their spare time on accessible games and usually will not make much of a prophet, inde
 ed its doubtful whether anyone could! even make enough to support themselves through developing and selling accessible games.For all of these reasons, audiogames.net is totally, utterly and absolutely against all cracks of accessible games, and anyone found asking for, giving out, or in any way associated with cracks will very likely be banned from the forum.

URL: http://forum.audiogames.net/viewtopic.php?pid=181531#p181531




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Re: mods

2014-07-21 Thread AudioGames . net Forum — General Game Discussion : roro via Audiogames-reflector


  


Re: mods

I never heard of this mod. And I suggest that this place, or any other, should be the only place to ask for mods, because there are many threads for this.

URL: http://forum.audiogames.net/viewtopic.php?pid=181532#p181532




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Re: Adventure At C:

2014-07-21 Thread AudioGames . net Forum — New releases room : roro via Audiogames-reflector


  


Re: Adventure At C:

Well, theres now an introduction for that when you play program files x86 for the first time.

URL: http://forum.audiogames.net/viewtopic.php?pid=181533#p181533




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Re: Sounds in .dat format?

2014-07-21 Thread AudioGames . net Forum — Off-topic room : roro via Audiogames-reflector


  


Re: Sounds in .dat format?

Arent you in the BTSync folder? The sounds are there.

URL: http://forum.audiogames.net/viewtopic.php?pid=181534#p181534




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Re: Sounds in .dat format?

2014-07-21 Thread AudioGames . net Forum — Off-topic room : roro via Audiogames-reflector


  


Re: Sounds in .dat format?

Arent you in the BTSync folder? The sounds are there. All the sounds of AAC are extracted. I dont know if this is legal or not, but I know that Aaron bought some of them.

URL: http://forum.audiogames.net/viewtopic.php?pid=181534#p181534




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Re: Microsoft to end support for Windows 7 in 2015

2014-07-21 Thread AudioGames . net Forum — Off-topic room : SoundMUD via Audiogames-reflector


  


Re: Microsoft to end support for Windows 7 in 2015

burak wrote:Fully agree with you sebi. Damnit, xp has been released in 2001 and they cut support for it in 2014, and 7 was released in 2009 and theyre cutting support for it in 2015? That hardly seems fare.Not 2015: users will continue to get security updates till 2020.

URL: http://forum.audiogames.net/viewtopic.php?pid=181535#p181535




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Re: blind harry potter, lets think and imagine

2014-07-21 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: blind harry potter, lets think and imagine

Hi. I disagree personally on the plot holes, other than the age of Marcus flint (which Roling admitted herself was a genuine mistake), I didnt find that many holes in the books. For example, compared to magic in other fantasy series the magic of the Potter books is pretty limited in what it can do both by the relative skill of the witch or wizard, and by the limits of magic itself. As Ive said before I see magic in the Hp books as a performance art. You learn the theory, you learn the limits, then you put it into practice. You can do this well or badly but are still limited in the scope of your performance, the same way a floutist couldnt get more than three octives out of their flute however good they were.For instance, while I find Turtlepowers suggestion of magic to fix congitive abilities an interesting one, given how magic and the mind is treated I doubt very much that would be possible, after all what would be the point in teaching kids 
 at hogwarts if you could just go bing! and turn them all into geniuses. Its actually implied that mucking about with someones mind is a pretty serious thing and often something only done by dark wizards, eg, the Imperius curse, or the way that Voldemorts influenced (plus teenaged hormones and generally bad circumstances), affected harrys personality in the fifth book. Even the penseive is primarily an aide to memory, rather than actually messing about with someones personality or cognitive abilities. We do know (see Bill Weaslies scarrs), that there are wounds too serious to be cured by magic. moodies magical eye is essentially a prosthetic like an artificial limb, just like the hand Veldemort gives to Wormtale. We do know that magic allows wizards to create very functional prosthetics, perhaps with enough functionality to replace the real organ, the same way a person now born without lenses to their eyes but otherwise functional eyeb
 alls can have an artificial lense inserted and have perfect vision assuming the operation is a success. So, I do suspect artificial eyeballs would be the way blind wizards go in the potter universe. As to whether Harry couldve done what he did totally blind, well yes and no. Like anything else it would probably be possible but with significantly more work and occasionally some adaptations, for example a snitch that made a sound (it does in the films, but its never mentioned as doing in the books). Similarly, when dueling Harry would need some way to A, target other wizards with spells when not speaking, B, Find out what other wizards were doing when launching spells none verbally, and C, have a very good way of learning the environment around him so that he could move very quickly and efficiently,  after all if hed tripped up on the steps at the department of mysteries hed have been in dam trouble. I cant say Im a fanfic f
 an, but one of the best blind characters Ive seen in any recent medium is Toth from the Avatar the last airbender series (there was a horrible Hollywood travesty of a film but lets forget about that). The series takes place in a world where people learn to bend and control the four elements, fire, earth, air and water. Toth is an earth bender and she uses her conection with the ground to not only find objects and orientate herself, but also fight. Rather than chucking rocks at people like most earth benders in the series, she uses shockwaves to knock other people off their feet or grow pillers underneith them, and later on she even dones what no other earth bender in the series can and starts to bend metal by being connected enough to sense the fragments of earth within it. An interesting fact about Toth however, is there are some situations she is amazingly vulnerable to. In fights she constantly protects herself from flying missiles with large walls of ro
 ck, and in any situation where she is not on the ground, such as on an ice bridge she has a lot of trouble. I also like her as a person. You meet her originally at a fighting tournament where she is kicking the rear of many many large muscular earth benders in a very funny pro wrestling parody, (there is even an earth bender called the boulder who refers to himself in the third person). Then when you meet the champion it is a tiny twelve year old girl with bair feet and a white dress,  who is brick however is very quickly knocked out by Ang the air bender whe he flies across the ground and hits her. Ang is however looking for an earth bending teacher (he being the Avatar has to learn all four elements), so he goes to see her at home, to find that her parents have no idea shes not only an earth bender but dam good at it, and believe shes tiny and helpless. This situation finishes with Toth running away from home to train Ang,  then later in the serie
 s actually having to confess the truth to her parents. As a person Toth is great too, sinse shes extremely cocky, self reliant and overbaring, and 

Re: Reaper accessibility forums (Reaper software, musicians tools)

2014-07-21 Thread AudioGames . net Forum — Off-topic room : hadi . gsf via Audiogames-reflector


  


Re: Reaper accessibility forums (Reaper software, musicians tools)

HiThe forum is down, since we are in beta stage we are fixing some stuff. it should be back soon!

URL: http://forum.audiogames.net/viewtopic.php?pid=181537#p181537




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Re: blind harry potter, lets think and imagine

2014-07-21 Thread AudioGames . net Forum — Off-topic room : Aprone via Audiogames-reflector


  


Re: blind harry potter, lets think and imagine

The scene at the graveyard, where Voldemort first duels Harry, would have gone a little differently. (forgive any misquotes since I havent seen the movie in a long long time)Pick up your wand! I assume you know how to duel. First we bow, says he who should not be named.Harry replies, Okay, but make a special sound whenever Im aimed directly at you.

URL: http://forum.audiogames.net/viewtopic.php?pid=181539#p181539




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Re: snow race beta released!

2014-07-21 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector


  


Re: snow race beta released!

@vlad25, I always give news when something major has been implemented in snow race or any of the games im working on. As I explained earlyer in this thread, development was stalled for me to finish the lighthouse summer program and sort out personal reel life matters. Rest assured im still working on the game, just a lot slower than I was when I started work on it. When beta 5 is ready for release, I will post it here, and post it on the reality gaming site. Talking of that that place needs major cleaning up. I will see if I have time layter today to post up a traelor of the dm side scroller remake I mentioned before. And no, it isnt dm. It started out as a remake of dms side scroller from bgt to pb, but its far past that. You will see if im able to post up the traelor.

URL: http://forum.audiogames.net/viewtopic.php?pid=181538#p181538




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Re: new game(brasilian)

2014-07-21 Thread AudioGames . net Forum — New releases room : sswwaaiikkee via Audiogames-reflector


  


Re: new game(brasilian)

hiI m real tri this gamemaybe who can upload?thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=181540#p181540




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Re: Microsoft to end support for Windows 7 in 2015

2014-07-21 Thread AudioGames . net Forum — Off-topic room : SoundMUD via Audiogames-reflector


  


Re: Microsoft to end support for Windows 7 in 2015

The title is misleading: users will continue to get security updates till 2020.

URL: http://forum.audiogames.net/viewtopic.php?pid=181541#p181541




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Re: Accessible Mud Client For the iPhone?

2014-07-21 Thread AudioGames . net Forum — General Game Discussion : cx2 via Audiogames-reflector


  


Re: Accessible Mud Client For the iPhone?

Though you may wish to consider a Bluetooth keyboard, I also recommend not involving yourself in PVP on a mobile mud client unless youre very confident with your typing speed on it.

URL: http://forum.audiogames.net/viewtopic.php?pid=181542#p181542




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Re: upgrade from iOs 7.0.3 to iOs 7.1.1

2014-07-21 Thread AudioGames . net Forum — Off-topic room : cx2 via Audiogames-reflector


  


Re: upgrade from iOs 7.0.3 to iOs 7.1.1

I hate to say this Dark but it may be your power button. Are you using a case that has a cover over the power button like the Otterbox ones do? When I had an Otterbox Defender I found Id damaged the power button because the rubber lump over the place of the power button removed the tactile feedback of pressing the button, making me unintentionally press quite hard to make my press get through the stiff rubber. Of course it was only a 3GS, since I updated to a 5S Ive used a simpler case I got from O2 which doesnt cover the buttons at all while the flap is open for this very reason.

URL: http://forum.audiogames.net/viewtopic.php?pid=181543#p181543




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Role playing over Skype

2014-07-21 Thread AudioGames . net Forum — Off-topic room : cx2 via Audiogames-reflector


  


Role playing over Skype

Some of you may be aware of the excellent podcast Monkeys Took my Jetpack made by Eric otherwise known for his appearances on the Maccessibility podcast. If youre at all interested in role playing, or just plain geeky story telling I strongly urge you to check out the previous highly humorous Captive Souls series of podcasts and the current excellent series where they play the Dresden Files RPG, based on the urban fantasy novels from Jim Butcher. You wont be disappointed.Which gets me to the topic at hand here: Have you ever tried role playing via Skype? Have you ever been curious? I havent had the privelige myself though I did try a forum based effort once, which fell apart both because I wasnt able to get online to check as regularly as I probably should and because other players fell out of the group as we went on.Also up for discussion, what kind of role plays ettings do you like? What rules systems do y
 ou like? Ive read a fair few for fun and I have to admit I feel DD 4E was too prescriptive by far, trying to imitate a turn based computer RPG too much. At the same time the rules light style of the games by Spectrum Games such as Cartoon Action Hour seem fun and fast but also dont give me much feel for the detail of the situation. I think World of Darkness probably got it about right for my tastes, though since Ive always had an interest in Warhammer 40,000 the RPGs based on that setting have a natural appeal to me.Oh and my 4 year old guide dog Kirk, who I got just about the time I retired as moderator, is my unofficial gaming mascot so anywhere I can work him in is always fun.

URL: http://forum.audiogames.net/viewtopic.php?pid=181544#p181544




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Re: Microsoft to end support for Windows 7 in 2015

2014-07-21 Thread AudioGames . net Forum — Off-topic room : cx2 via Audiogames-reflector


  


Re: Microsoft to end support for Windows 7 in 2015

To be fair MS did technically end support for XP in 2009. Ill admit while I dont like any of the business practices employed by such companies I find MSs insistence on completely redesigning the UI with every new version incredibly irritating.I have a mid 2009 Mac Book Pro and while I love it for general tasks Mac OS simply doesnt run enough games, or even a decent mud client. I also dont like the pricetag, the fact that even desktop macs tend to use laptop components to cut down on size as well as heat and power which also has a drop in performance, and the fact that theyre becoming increasingly difficult to upgrade. I just cant be bothered with all the little hassles that can come with Linux. When my current systems, aforementioned MacBook pro and a self build win 7 ivybridge I7, wear out Ill have to seriously reassess the situation. Not least among my concerns is backward compatibility, something Windows has often had serio
 us problems with especially in regard to games.

URL: http://forum.audiogames.net/viewtopic.php?pid=181545#p181545




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Re: Accessible Mud Client For the iPhone?

2014-07-21 Thread AudioGames . net Forum — General Game Discussion : Exodus via Audiogames-reflector


  


Re: Accessible Mud Client For the iPhone?

yeah. Also given vocalizers tendency to overdo pauses between sentences your best using iOS for PVE stuff. I mud on my iPad with a bluetooth keyboard cover, but its still not fast enough for PVP stuff.

URL: http://forum.audiogames.net/viewtopic.php?pid=181546#p181546




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Re: Important moderation message, please read

2014-07-21 Thread AudioGames . net Forum — General Game Discussion : Trajectory via Audiogames-reflector


  


Re: Important moderation message, please read

@Dark, were talking about an average of one incident per year based on the data you posted. To be honest Id have expected the numbers to be a lot worse than that.I was fully expecting for you to say that they all took place over the last couple of months but since thats not the case this sounds even more illogical.I can say for 100 percent sure that a solution wont be found. You could decide to shut it down permanently but therell be the same amount of software piracy between members going on by email etc. Heck, you might even observe an influx of public cracking-related posts.The best you could do is word filters that block sending of private messages should sertain words be found, but youd probably have to develop it yourself as PunBB is a pretty lightwait system and I dont remember coming across such a feature.Maybe Ill install a dummy Punbb forum and see if its actually possible to block pms that con
 tain specific trigger words but I doubt its there.Is audiogames.net opposed to installing unofficial extensions/mods? You might find something if you explore that avenue but you might find bugs at the same time.

URL: http://forum.audiogames.net/viewtopic.php?pid=181547#p181547




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Re: Adventure At C:

2014-07-21 Thread AudioGames . net Forum — New releases room : Trajectory via Audiogames-reflector


  


Re: Adventure At C:

Kenzon Yeoh wrote:Hello, i have a few questions on Trajectorys walkthrough:First, will the fire stop chasing you if youre dead. I asked this because, somehow the fire didnt seem to chase Trajectory after he activated it and died. (I meant in inner fortress)I try to jump forward as quickly as possible to remain at a safe distance. The fire picks up speed the closer you are to the endpoint. During most of the level it can actually be far enough away to be out of earshot.2. Also in inner fortress, why didnt the teleporter seem to move in Trajectorys walkthrough?If you are able to move fast enough you can put that out of earshot as well. Its definitely moving, but it doesnt have a huge earshot range.3. Interlude boss: did Trajectory update his stats before fighting this guy? He seem to be able to kill him in a few lazer shots, which is surprisingfor me.If I did update my stats it wasnt by much (the big payout comes after that fight). I would have definitely restored my laser battery to 5000. That will make it powerful enough to where you can kill it pretty quickly.4. Not about the walkthrough, but, is there a new virsion of AAC or something? You guys talked about a random stage generator which is not in 2.6.1 right? I didnt have time to open AAC right now to see whether if there are any updates, because i need to do my schoolwork right now LOL. Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=181548#p181548




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Re: Audyssey List Temporarily Down

2014-07-21 Thread AudioGames . net Forum — General Game Discussion : tward via Audiogames-reflector


  


Re: Audyssey List Temporarily Down

First, just a note to say the Audyssey List is now back up. I dont know for how long, but it is up and running again.Jaybird, I have considered running a server via Linode. I am quite familiar with Linux administration, and use Linux as my primary OS already. So that may be where I am heading in the future.

URL: http://forum.audiogames.net/viewtopic.php?pid=181549#p181549




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Re: 2d platformer

2014-07-21 Thread AudioGames . net Forum — New releases room : mtg_studios via Audiogames-reflector


  


Re: 2d platformer

thanks spammer.

URL: http://forum.audiogames.net/viewtopic.php?pid=181550#p181550




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Re: Adventure At C:

2014-07-21 Thread AudioGames . net Forum — New releases room : staindaddict via Audiogames-reflector


  


Re: Adventure At C:

Hi,I was wondering where I can download this game, and whats the latest version? Is it on a website, or is there link? Id like to try the latest version.Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=181551#p181551




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Re: Important moderation message, please read

2014-07-21 Thread AudioGames . net Forum — General Game Discussion : arjan via Audiogames-reflector


  


Re: Important moderation message, please read

Well of course, these were only the incidents where a member asked an admin which is pretty much the easiest thing to catch by a long shot, so that doesnt really say much about the amount of piracy in general because most people will know better. Heck if everyone asked the admins first then we probably wouldnt have a piracy issue at all because all of the crackers would be picked off one by one So there probably is a good reason to change the system although I still have my doubts about whether or not it will be effective. Oh well, at least we can say we tried I suppose.

URL: http://forum.audiogames.net/viewtopic.php?pid=181552#p181552




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Re: Adventure At C:

2014-07-21 Thread AudioGames . net Forum — New releases room : shanehecker via Audiogames-reflector


  


Re: Adventure At C:

I think I found a bug. When you go to the arena, it goes through fine until you get to Rusty for the final time. The stage Im referring to is where you step onto the platform and it takes you across the corrupt sector to Rusty. The problem comes after you fire the first shot. Rusty sends you back to the beginning of the sector, but the platform never comes back to pick you up. Im playing the latest version of aac on a windows 7 pro 64 bit system. Let me know if you have any further questions and I love the game. Quite challenging.

URL: http://forum.audiogames.net/viewtopic.php?pid=181553#p181553




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Re: got a new android phone

2014-07-21 Thread AudioGames . net Forum — Off-topic room : seeingwithsound via Audiogames-reflector


  


Re: got a new android phone

Hi Sid, as far as placing cane is concerned, i placed it horizontally and then moved the phone camera  back then forward, but it kept playing a tone in the middle and its pitch was not changing.Pitch does not indicate distance but elevation in the camera view. If you move the cane up and down, or tilt the phone up and down, you should hear the pitch change correspondingly. The vOICe is very different from a sonar device by not encoding distance but brightness as a function of direction, like a camera or the eye does. if im pointing the phones camera to the front where there is no object, it still keeps playing a distinct toneThe object can be well beyond your reach, so how can you know that there is no object or visual pattern? many times it plays irregular tones when pointing the camera at a plane surface like a glass table.A glass table is not visually smooth: the camera may look right through the glass and see objects underneath it, or it may register objects in your environment reflected in the glass. Glass can be a quite confusing material, visually. Maybe try a book shelf, and notice how its rhythm of books slows down as you move closer. it also keeps announcing compass directions, even after closing the app, is there any solution for this?Compass directions continue if you switch off the phone with the power button, but they stop if you first close the app with the Back button. If you want to completely disable the compass directions, you can do so via the menu Options, Talking compass.Best regards,PeterThe vOICe for Androidhttp://www.seeingwithsound.com/android.htmhttps://play.google.com/store/apps/deta … OICe.vOICesid512 wrote:hi,thanks for the replies.as far as placing cane is concerned, i placed it horizontally and then moved the phone camera back then forward, but it kept playing a tone in the middle and its pitch was not changing.im trying to become familiar with the vOICe, but so far itsa bit confusing, mainly because even if im pointing the phones camera to the front where there is no object, it still keeps playing a distinct tone, and many times it plays irregular tones when pointing the camera at a plane surface like a glass table.it also keeps announcing compass directions, even after closing the app, is there any solution for this?regards,sid.

URL: http://forum.audiogames.net/viewtopic.php?pid=181554#p181554




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Re: new game(brasilian)

2014-07-21 Thread AudioGames . net Forum — New releases room : Diego via Audiogames-reflector


  


Re: new game(brasilian)

Hi guys.the link is nnot working because the developer is making some changes in the game, when it is available again I warn you.on the sixes, the door scene, the player is caught by an old man who thinks hes a zombie.2 start talking, and the old man tells the player to follow the road to go to town.borehole, when you hear the run, skip as q9, tighten up and to the right 4 times or so.the game is too buggy is still in development.I join the group DISCUSSION games in Portuguese, if you need my help to make suggestions or submit bugs can do it.

URL: http://forum.audiogames.net/viewtopic.php?pid=181555#p181555




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Re: Important moderation message, please read

2014-07-21 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Important moderation message, please read

Thanks Arjan, that is the point exactly.I also repeat, what people do by e-mail is not my concern, its what people do by pm that is the issue, sinse pms are part of the forum system, while e-mail is independent. Oh, and yes I am quite aware that someone could get another persons mail address off the forum and then exchange cracks with them by mail, again however, this is something that there is no way to regulate and trying would be ridiculous. Filters are notoriously bad, and I dont believe that option would do anything to solve the problem. As I said Im personally in favour of making access to pms only available to members we can be relatively sure have read the rules and are slightly trust worthy to begin with. Of course this is not a perfect system either but short of leaving pms disabled I dont believe there is one. If this is not possible it will be a matter of considdering whether a rule revision and trusti
 ng members to report pms that violate those rules is better than living without pms. That is a question I do not myself know the answer to at this moment and one I have not reached a decision about. I am well aware what the feelings of people are on this matter from reading this threadd, but whether that balances possible abbuses and whether all our members are trust worthy in essentially reporting bad pms is something that needs considdering, sinse as Arjan said, if three people are willing to pm an administrator, how many people are exchanging cracks via pm privately?

URL: http://forum.audiogames.net/viewtopic.php?pid=181556#p181556




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Re: Important moderation message, please read

2014-07-21 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Important moderation message, please read

Thanks Arjan, that is the point exactly.I also repeat, what people do by e-mail is not my concern, its what people do by pm that is the issue, sinse pms are part of the forum system, while e-mail is independent. Oh, and yes I am quite aware that someone could get another persons mail address off the forum and then exchange cracks with them by mail, again however, this is something that there is no way to regulate and trying would be ridiculous. Filters are notoriously bad, and I dont believe that option would do anything to solve the problem. As I said Im personally in favour of making access to pms only available to members we can be relatively sure have read the rules and are slightly trust worthy to begin with. Of course this is not a perfect system either but short of leaving pms disabled I dont believe there is one. If this is not possible it will be a matter of considdering whether a rule revision and trusti
 ng members to report pms that violate those rules is better than living without pms. That is a question I do not myself know the answer to at this moment and one I have not reached a decision about. I am well aware what the feelings of people are on this matter from reading this threadd, though I would appreciate hearing the views of someone who actually develops games and risks their work being stolen in this way. Whether the convenience of having a private message system balances possible abbuses and whether all our members are trust worthy in essentially reporting bad pms is something that needs considdering, sinse as Arjan said, if three people are willing to pm an administrator, how many people are exchanging cracks via pm privately?

URL: http://forum.audiogames.net/viewtopic.php?pid=181556#p181556




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Re: Important moderation message, please read

2014-07-21 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Important moderation message, please read

Thanks Arjan, that is the point exactly.I also repeat, what people do by e-mail is not my concern, its what people do by pm that is the issue, sinse pms are part of the forum system, while e-mail is independent. Oh, and yes I am quite aware that someone could get another persons mail address off the forum and then exchange cracks with them by mail, again however, this is something that there is no way to regulate and trying would be ridiculous. Filters are notoriously bad, and I dont believe that option would do anything to solve the problem. As I said Im personally in favour of making access to pms only available to members we can be relatively sure have read the rules and are slightly trust worthy to begin with. Of course this is not a perfect system either but short of leaving pms disabled I dont believe there is one. If this is not possible it will be a matter of considdering whether a rule revision and trusti
 ng members to report pms that violate those rules is better than living without pms. That is a question I do not myself know the answer to at this moment and one I have not reached a decision about. I am well aware what the feelings of people are on this matter from reading this threadd, though I would appreciate hearing the views of someone who actually develops games and risks their work being stolen in this way. Whether the convenience of having a private message system balances possible abbuses and whether all our members are trust worthy in essentially reporting bad pms is something that needs considdering, sinse as Arjan said, if three people are willing to pm an administrator, how many people are exchanging cracks via pm privately?I will also say that twice last year I was contacted by members about someone else sending them pms asking for cracks as well as the people contacting me, as it turned out one of these occasions was a member who also
  posted about cracks on the main board, and another was a member who had pmd me, which is again why i am concerned what people are up to with private messaging.

URL: http://forum.audiogames.net/viewtopic.php?pid=181556#p181556




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Re: blind harry potter, lets think and imagine

2014-07-21 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: blind harry potter, lets think and imagine

Well weve seen the blind sowrdsman, maybe its time for someone to make a game about a blind wizard? Actually, I always got the idea that Sarah in the game from pcs was supposed to be blind and the various navaides in the game along with the voice were helpful spells she was using to orientate herself around the castle.

URL: http://forum.audiogames.net/viewtopic.php?pid=181557#p181557




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Re: Microsoft to end support for Windows 7 in 2015

2014-07-21 Thread AudioGames . net Forum — Off-topic room : crashmaster via Audiogames-reflector


  


Re: Microsoft to end support for Windows 7 in 2015

Which is why I am still running win7 32 bit here.I must admit after all my screaming last year I have not really touched dos of late, but to be honest I am sorting out an Linux box which was an old xp box.My boxes a laptop and 2 desktops one an i5 duel and one an i5 quad are able to go 64 bit the i5 is 64 bit right now with ssd so I have no issue with updating.the i3 is a first generation so it may need upgrading but who knows.it may be time for another laptop by the end of 6 years its still a long way off.My plan is to upgrade at least the newest box to win9.I do hope that ms does separate the desktop and tablet systems though and sets things at least back to normal.I think because of the business related backlash they have no choice but who knows

URL: http://forum.audiogames.net/viewtopic.php?pid=181558#p181558




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Re: Accessible Mud Client For the iPhone?

2014-07-21 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector


  


Re: Accessible Mud Client For the iPhone?

Hi Exodus.Thanks so much! I just got mudrammer and it works great. Btw, you mentioned a bluetooth keyboard. I was wondering does it matter what kind I have? I mean could I go into my local wall mart and buy anyone? I use an iPod touch so do I need an adapter or can I just plug it in with my charging cord?Again thanks everyone I really appreciate the help.

URL: http://forum.audiogames.net/viewtopic.php?pid=181559#p181559




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Re: Looking for beta Testors, again

2014-07-21 Thread AudioGames . net Forum — Development room : blindncool via Audiogames-reflector


  


Re: Looking for beta Testors, again

Thanks crashmaster. The door to the headquarters can be unlocked with the circumvent lock spell. To barter with the owner of the trading post, talk to him and ask him about barter. He has a scroll with the circumvent lock spell. Thanks for the bugs. Currently, my laptop is being repared so it will take a while for me to squash them.

URL: http://forum.audiogames.net/viewtopic.php?pid=181560#p181560




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Re: blind harry potter, lets think and imagine

2014-07-21 Thread AudioGames . net Forum — Off-topic room : Guitarman via Audiogames-reflector


  


Re: blind harry potter, lets think and imagine

Hello Everyone.[[wow]]! Interesting topic! I have thought about this and lets say that harry is blind and there is no way to cure it with magic or by other means. Instead of having to walk around and learn how to navigate complex areas harry could just appearate where ever he wants and learn that specific area. This wouldnt change to much in the series I dont think but battles are a whole different story. Lets say that harry is dueling with a death eater and another death eater sneaks up behind him and kills him with a spell. It would be pretty hard to hear somebody sneak up behind you especially if they were trying to be stealthy.This is interesting especially if you consider other series characters blind. For example Im reading the memory, Sorrow, and thorn trilogy by tad williams. I wont give away any spoilers but consider that the main protagonist simon is blind. There is a evil priest in the book named pryrates who is one 
 of simons enemies. In the chapter Im reading now pryrates is looking for simon. If he found him he could use some kind of killing curse to kill simon without making a sound. But then again if simon was hidden he could just jump out and attack pryrates hopefully before pryrates can react.Also Im reading a mystery novel called taking the fifth by J. A. Jance. Now myself I think that if you were blind you could perform an investigation but lets say you find the killer and he pulls a gun and shoots at you. You would only have seconds to react before you are shot and killed. The gunshot would give away the persons position so that would be bad for them.Basically what Im saying is that there are good and bad sides to creating a blind character. I would love to read more books with at least one blind character in them. And like dark said I would like them to be human not super-human or sub-human. I have been wanting to write a novel with a bl
 ind person as the main character for years. Maybe I should get started writing something. I have always wanted to write a fantasy story so maybe Ill get to work on that.@dark, you mentioned the last air bender. Are you talking about the old tv show? I didnt actually watch it at the time but maybe Ill give it another try.

URL: http://forum.audiogames.net/viewtopic.php?pid=181561#p181561




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Re: Accessible Mud Client For the iPhone?

2014-07-21 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector


  


Re: Accessible Mud Client For the iPhone?

Hi Exodus.Ive been using mudrammer and was wondering if there is a way to turn off history so that I dont see all my previous moves because its very distracting.Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=181562#p181562




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Re: Role playing over Skype

2014-07-21 Thread AudioGames . net Forum — Off-topic room : king gamer222 via Audiogames-reflector


  


Re: Role playing over Skype

Ive actually gotten in a few roleplays via Skype, because I wasnt able to make it over to my friends house. It was interesting, because I lacked tactile DD dice, so I wound using a number generator. As for me, I like Advanced DD, and hope to be a Dungeon Master some day.

URL: http://forum.audiogames.net/viewtopic.php?pid=181563#p181563




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Re: Mortal Kombat x officially announced!

2014-07-21 Thread AudioGames . net Forum — General Game Discussion : death_rattlehead via Audiogames-reflector


  


Re: Mortal Kombat x officially announced!

assault_freak wrote:So this game is set for release some time next year in early 2015, and so far nothing has been officially announced about gameplay or whatnot. But the promotional teaser is out, I just dont have a link for it. but I figured I would share the news here... Im interested to see how this goes. MK 9 set the bar for MK games... so this one has a bit of work to do to top it, and I hope that coming into the new generation NRS doesnt decide to do what they did with the last generation and do a reboot when they relifted everything from the ground up with MK DA as that turned out to be more a disappointment personally. Hoping that accessibility will be more of a thought this time, since DeathRattlehead managed to get their attention with Injustice. Lets see what we learn about at e3!MKX may have a few added accessible features I was told. Unfortunately, I cant spea
 k about it only that Im in contact with them to see how far I can push for features like Talking Menus, text read outloud when doing missions like say challenge tower if it comes back and tutorial mode. I hope this carries over to training mode where Im going to spend most of my time anyway learning new tech for my character of choice in tournaments. The MKX hype is real! Especially that I am now a part of the MK community and already my local gaming team is making sure that I attend training sessions so all of us can go to Evo next year as a group once more.

URL: http://forum.audiogames.net/viewtopic.php?pid=181564#p181564




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Re: Mortal Kombat x officially announced!

2014-07-21 Thread AudioGames . net Forum — General Game Discussion : death_rattlehead via Audiogames-reflector


  


Re: Mortal Kombat x officially announced!

assault_freak wrote:So this game is set for release some time next year in early 2015, and so far nothing has been officially announced about gameplay or whatnot. But the promotional teaser is out, I just dont have a link for it. but I figured I would share the news here... Im interested to see how this goes. MK 9 set the bar for MK games... so this one has a bit of work to do to top it, and I hope that coming into the new generation NRS doesnt decide to do what they did with the last generation and do a reboot when they relifted everything from the ground up with MK DA as that turned out to be more a disappointment personally. Hoping that accessibility will be more of a thought this time, since DeathRattlehead managed to get their attention with Injustice. Lets see what we learn about at e3!MKX may have a few added accessible features I was told by my friend James who talks dire
 ctly to NRS. Unfortunately, I cant speak about it only that Im going to try to be in contact with them to see how far I can push for features like Talking Menus, text read outloud when doing missions like say challenge tower if it comes back and tutorial mode. I hope this carries over to training mode where Im going to spend most of my time anyway learning new tech for my character of choice in tournaments. The MKX hype is real! Especially that I am now a part of the MK community and already my local gaming team is making sure that I attend training sessions so all of us can go to Evo next year as a group once more.

URL: http://forum.audiogames.net/viewtopic.php?pid=181564#p181564




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Re: Role playing over Skype

2014-07-21 Thread AudioGames . net Forum — Off-topic room : Haramir via Audiogames-reflector


  


Re: Role playing over Skype

Hey guys. I often roleplay using skype. We do not use a preset game system, instead we create our own rules. I play as the game master most of the time, but I am afraid my skill in english is not enough to allow me to play with you folks, sorry. I also use a virtual dice roller.Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=181565#p181565




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PS Vita: How do you aproach it as a blind player?

2014-07-21 Thread AudioGames . net Forum — General Game Discussion : death_rattlehead via Audiogames-reflector


  


PS Vita: How do you aproach it as a blind player?

As the title implies, I am wondering for those who own a vita, how do you cope with being able to play your games? I just bought one and its on its way. Of course, I bought MK9 with it and Im planning to get Injustice as well. I already have someone who is going to help me out to memorize as much as I can once I get the system, but I figured Id come here to get feedback from you guys too.Thoughts?Whats your experience with the Vita?

URL: http://forum.audiogames.net/viewtopic.php?pid=181566#p181566




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Re: passenger transport pods on Core Exiles

2014-07-21 Thread AudioGames . net Forum — General Game Discussion : wp85 via Audiogames-reflector


  


Re: passenger transport pods on Core Exiles

I have reached level 10. I think thats pretty good gaining 5 levels in one day. Things really speeded up once I hit level 6 and I was able to start transporting passengers. I want to finish all the NPC missions with jonus. But it looks like I cant use an asteroid scanner until level 15 What other NPCS can I start interacting with at level 10? Thanks everyone for all your help.

URL: http://forum.audiogames.net/viewtopic.php?pid=181567#p181567




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Re: passenger transport pods on Core Exiles

2014-07-21 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: passenger transport pods on Core Exiles

Hmmm, it is a long while sinse I did all jonas missions, but I thought the asteroid scanner 1 was usable at level 10. I certainly dont remember having to break off Jonas missions when i started. He gives you your first introduction, you then move on to Gunny who introduces combat, and then Winston in kelsy who gets you into more advanced stuff. Npc missions for Ce are sadly rather few the game is more about what you do yourself, although the more you advance the more stuff you get to play with up to your own settlements. Hmm, I really shou8ld get back to things myself.

URL: http://forum.audiogames.net/viewtopic.php?pid=181568#p181568




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Re: 2d platformer

2014-07-21 Thread AudioGames . net Forum — New releases room : garrett via Audiogames-reflector


  


Re: 2d platformer

A good idea for the game is that you could make the ability to create custum surfaces, the ability to link custum maps, and the ability to destroy sirton obsticals. And maybe, just maybem custum obsticals?

URL: http://forum.audiogames.net/viewtopic.php?pid=181569#p181569




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Re: Shades of Doom Version 2.0 Public Beta Released

2014-07-21 Thread AudioGames . net Forum — New releases room : Phil via Audiogames-reflector


  


Re: Shades of Doom Version 2.0 Public Beta Released

Hi Folks,David Greenwood just posted this on July 21, 2014:Hi all,Another release of Shades of Doom:http://www.GMAGames.com/sod20018.exeMajor changes include:- saved files from any previous 2.0 version should work now.-SOD now uses less computer cycles.- If you save in options, it now saves your Sapi settings that were made with F10, F11, and F12.- Menus speech is interrupted in MS Sapi as you move through the list.- Some speech files were trimmed of excess silence.-Attempt to make the monsters directional sound when very close to you even more accurate. Youll need to be the judge. Hopefully this doesnt effect the volume appreciably.   Regards,David Greenwooddavidgreenw...@gmagames.comhttp://www.GMAGames.com

URL: http://forum.audiogames.net/viewtopic.php?pid=181570#p181570




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Re: Accessible Mud Client For the iPhone?

2014-07-21 Thread AudioGames . net Forum — General Game Discussion : Jason SW via Audiogames-reflector


  


Re: Accessible Mud Client For the iPhone?

Hi guitarman,Bluetooth devices are wirelessly connected, so no adaptor or cable is required.Ive tried playing with MUDRammer, but for the particular MUD I play (Discworld) its hard to keep up with things.I have a wizard character, so in groups, its usually my job to keep people shielded. In MUSHclient I have triggers set up to tell me when the shields change color or break, but theres no way to do this in MUDRammer except for myself.For example, after a while of being hit, the shield will appear as a dull red glow, then bright red, then wobbling orange, then flickering yellow, then the shield will break.Anyway, good luck.

URL: http://forum.audiogames.net/viewtopic.php?pid=181571#p181571




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Re: Accessible Mud Client For the iPhone?

2014-07-21 Thread AudioGames . net Forum — General Game Discussion : Jason SW via Audiogames-reflector


  


Re: Accessible Mud Client For the iPhone?

Hi guitarman,Bluetooth devices are wirelessly connected, so no adaptor or cable is required.Ive tried playing with MUDRammer, but for the particular MUD I play (Discworld) its hard to keep up with things.I have a wizard character, so in groups, its usually my job to keep people shielded. In MUSHclient I have triggers set up to tell me when the shields change color or break, but theres no (easy) way to do this in MUDRammer except for myself.For example, after a while of being hit, the shield will appear as a dull red glow, then bright red, then wobbling orange, then flickering yellow, then the shield will break.Anyway, good luck.

URL: http://forum.audiogames.net/viewtopic.php?pid=181571#p181571




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Broodhollow, an accessible web comic

2014-07-21 Thread AudioGames . net Forum — Off-topic room : zkline via Audiogames-reflector


  


Broodhollow, an accessible web comic

Hi All,i dont typically frequent the off-topic room here, but thought I should pass the word around about a project a friend and I have been working on for a while.If you go to http://broodhollow.chainsawsuit.com/201 … available/ you can find a fully described version of a web comic called Broodhollow. I recommend reading it if you like horror, or just good stories in any genre. Its all about the misadventures of a young man named Wadsworth Zane, as he goes to the odd little town of Broodhollow to claim his inheritance.I cant take credit for the descriptions themselves. Those are the work of my dear friend Liana, but now theyre available I can pass the link around. Start at book one, Curious Little Thing, and enjoy.Yours,Zack..

URL: http://forum.audiogames.net/viewtopic.php?pid=181572#p181572




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