Re: Connection problem to the playroom

2021-01-24 Thread AudioGames . net ForumGeneral Game Discussion : Aminiel via Audiogames-reflector


  


Re: Connection problem to the playroom

Hello,Yes, I'm afraid that you will need to wait for 3.0 beta.Version 2.2.8 is from 2016-2017, and since then I'm on another computer, with new compiler, new DLL versions, etc. I'm no longer able to compile 2.2.8 without a significant effort on finding back DLL that were used at the time with their accompagniing link lib. Thank to GIT I have the source code, but not the rest.I think it isn't worth the effort to try to compile that version. I'll probably spend as much time as if I were trying to release a 3.0 beta sufficiently usable. So we have chosen that solution.Anyway, an update of the client is required to fix the SSL problem. Given that a client update anyway always triggers issues on users' side like antivirus false positives, download manager rejections, and other problems of the same kind, then better is to go forward, for better or worse.

URL: https://forum.audiogames.net/post/609483/#p609483




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Connection problem to the playroom

2021-01-24 Thread AudioGames . net ForumGeneral Game Discussion : Aminiel via Audiogames-reflector


  


Connection problem to the playroom

Hello,Following an important update independent of our will, secure connection to the playroom won't work anymore starting the 25th of January 2021 onwards.You will need to use the unsecure connection from now on, by choosing that option in the connection dialog box (once Shift+Tab starting from the username text field).Despite that a little frightening term, the unsecure connection hasn't actually anything dangerous. Your data will pass through an unencrypted protocol.Nothing changes in using the playroom. You will still be able to play and discuss as usual, once this configuration modification has been done.However, we remind you to be extremely cauthious when you exchange personal information with other players. In particular, never ever give your password to anyone (including your boy/girl friend).We are working at a new 3.0 beta version of the client, which will restore the secure connection with the new system.IN the meantime, sadly, you will need to satisfy yourself with the unsecure mode.Be sure that we are incredibely sorry for this issue, but we have been obliged to act in a rush without any choice.Unfortunately, we haven't anticipated this brutal change. We will do our best to avoid the same kind of issue in the future.Don't  hesitate to forward the information to your friends who don't regularely go to the forum and who might have missed it.We wish you nevertheless great pleasure on the playroom, as well as an happy new year 2021.

URL: https://forum.audiogames.net/post/609397/#p609397




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Re: Do you still believe in the audio game revolution?

2020-09-11 Thread AudioGames . net ForumGeneral Game Discussion : Aminiel via Audiogames-reflector


  


Re: Do you still believe in the audio game revolution?

Hello,About innovation in audiogames in general:Perhaps there's a stagnation since a few years, but it doesn't mean that everything has been tried. There are always new things to try out.You can be pretty sure that at some point, someone will come with a completely unexpected thing. It will be copied to some extent, then improved, then copied again, then improved slightly, and so on, up to a certain apparent stability.Then you will again feel a certain stagnation, until the next thing come out.Everything works like this, not only for blind, not only in technology, and not only this last decade. Everything goes in stairs. A step is taken, and then you have a plateau before the next step.You can still be pretty sure that the ceiling won't in fact ever be reached. There's always something new and totally unexpected that hasn't yet been created.Now, about audiogame disparition:Even if mainstream companies start making accessible games at large scale, thing I unfortunately quite largely doubt about, audiogames aren't going to disappear completely. Maybe they will lessen in popularity, yes, but they will stay there as a niche market.If it's true that many people will play mainstream games if they could, completely forgetting about audiogames, there will still be people for which mainstream games stay too complex to handle, too fast-passed, too hard to install or configure, etc.If you compare with mainstream games, audiogames have the big advantages to stay generally simple in their gameplay, easy to learn, easy to develop, easy to install, light in required resources, 100% certain that it is fully playable from beginning to end, without being necessarily less fun to play.That's far from being nothing.Compare this to the regular waves of retrogaming in mainstream communities. Some quite old games are still played nowadays, 10, 20, maybe 30 years after their initial release. so no doubt that audiogames will survive.Anyway, we still have a lot of time before accessibility become a large scale standard, if it would ever become one day.No doubt that a great milestone has been reached with The Last Of Us, but we are still far from having full accessibility everywhere.I haven't played it myself because I don't have a PlayStation and zombie stuff isn't really my favorite genre, but as far as I have hearr, we miss about 20-30% of the whole game contents.1 - They have added an impressive guidance help, but it's very hard to explore on your own outside of the strict diriged areas. So you probably miss a lot of secret items or side quests.2 - You don't have choice but skip completely some of the puzzles, and some are anyway not accessilisable at all by their concept.3 - For certain passages, they have to tell you what to do when sighted people are left on their own, because otherwise it's just impossible to pass.So the experience is probably far from comparable with a sighted peer. IN 2020 it's already a great step, though. They did an amazing job. Frankly, congratulations to them.However, it's far from be complete and generalized. So, audiogames still have a future at least for the 10 or 20 next years.

URL: https://forum.audiogames.net/post/569782/#p569782




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Re: 10 years of playroom!

2020-09-10 Thread AudioGames . net ForumGeneral Game Discussion : Aminiel via Audiogames-reflector


  


Re: 10 years of playroom!

Hello,Thank you very much for your nice messages.About the various game suggestions, most of them have already been proposed. More precisely:@9: cards against humanity:I have a personal difficulty here, because I don't have a sufficient english culture and humor to 1 - properly take over the game, if you understand what I mean2 - translate it to french with a comparable styleProbably that my english knowledge isn't good enough to access all the required finenesses. That's sad, because the game looks really fun.And I want to understand what I do; I don't want to copy like a monkey.@15: battle gameI have already thought several times about a battle game, either with a standard 52 cars deck (several are referenced on pagat.com), or with a pure invention (like crazy party battle)For the first, the games are largely unknown and finally quite limited in possibilities for a battle game, so I'm not sure they are so interesting. Does anyone has already played one of them in real life? Perhaps it can help choosing one and determining if really it would be worth it.For the second, no idea came to sufficient maturation yet, especially in the game mechanics to use.1 - I don't want to copy CP battle2 - I like CP battle, but I have still some criticisms about its system I wouldn't likw to reproduce. For example I don't like much that even if you chose a good fire deck but your opponent chose water, even if you have good skills, it's going to be ahrd to win. Just because you had no luck when choosing your deck.3 - Magic the gathering is an excellent game, but way, way, way to complicated. It's very difficult to learn it, and a so difficult game has much less chances to be played by many people and be appreciated for its real value.To sum up, it's still quite probable that a battle game of one or the other kind will eventually appear in the playroom. I regularly think about it.Let us the time to come with something interesting in mechanics, with limited luck part, and reasonably simple to learn without sacrificing gameplay and replayability. It isn't impossible.@16: non card games and audiogamesIntegrating audiogames is also on the reflections for the client v3.For the fifth anniversary, we indeed made a special event and proposed CP-like minigames. But there were a lot of bugs, that's why we didn't keep it after the end of the celebration.I really hope to bring audiogames back in the playroom at some point. @18: checkersI have a much more mixed feeling here. Chess, connect four and reversi all have the same problems:1 - 1 vs 1 strategy games have already not a great popularity per se on the playroom, many people find them simply too complicated and/or don't want to think too much when playing a game2 - Many players reported their difficulty to play without a physical board in front of them, some players don't play on the playroom only for this reasonSo, I don't know. Maybe one day there will be checkers, but I'm not very motivated to do it.

URL: https://forum.audiogames.net/post/569340/#p569340




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10 years of playroom!

2020-09-08 Thread AudioGames . net ForumGeneral Game Discussion : Aminiel via Audiogames-reflector


  


10 years of playroom!

Hello all,I have released this evening a new program to play card games online in an accessible way.I have called this program the playroom. Yes, that's a room where you can play games, hance this very simplistic name.Ten years ago, smart was the one who could predict that the above innocuous lines would launch a small revolution in the world of accessible gaming.In any case, if you told me so at that time, I would have found you completely crazy.Think a little, just a tiny card game! I belief I would draw interest of no more than a couple casual players. I was far from imaginating that it would go to that huge extent, and even less that it would be so fast!I think I shouldn't go red about the term revolution: beyond a simple game, the playroom has become a true city.A city with people coming in and going away. A city with those who live there, and those who only pass or stay for a while.A city with its good stories, its less good as well. But a city who live, day and night.Today, the playroom is ten years old!If this big city has been able to flourish, that's because of everyone.Wheter you have contributed to this great adventure in a way or another, be it as an administrator, helper, translator, quiz validator or writer, we would like to say you a great thank you for your support, or simply for your faithfulness presence. Without you, the playroom wouldn't be anything.WE also need to warmly thank all players, yes, you! You have carried on games one after the other. You have shared good times and fun laughs. You have created or participated to tournaments. You made us be known, to your near friends as well as everywhere around the world, without ever the need for us to praise or advertise. You have all built up this platform together and keep making it live. Really, you deserve a great thank you king size!This message is perhaps the occasion for those who hardly or never come to our forum to express yourself about what you liked, what you liked less, what you imagine for the future of this universe, or maybe to share a few small funny anecdotes.Our forum stays the privileged way of communicating, but we can certainly make a small exception for a while in order to celebrate this decade, can't we?We will of course have the occasion to share this soon around a virtual table.Given that our respective personal lives are much more full than in 2010, no date hasn't yet been fixed for a special event. Be sure that there will soon be one, though. We must celebrate it!What's the future is going to be on our beloved platform?At short term, a small surprise. At the moment, I can only tell you that ducks are implied (No no, don't call ASPCA, I only talk about ducks for bath, obviously!)At middle term, a 3.0 client entirely made from scratch, and the concretisation, I hope, of what I started five years ago. No, I haven't forgotten, I only took bad directions and I lose my way. It can happen to anyone!And at long term, I don't know. Maybe one day there will be a client for Mac, for iOS, a nicer interface for sighted people, or maybe none of all these. Nobody knows. Maybe we will need to wear a mask to come in the playroom, who knows?Smart is the one who know where we are going to be in 2030, especially with the general uncertainty and the deep questionnings we are all living right now. What is sure, though, is that we will continue to do our maximum to preserve what have made the playroom a success until now. The best shouldn't change!Let's talk about it again in ten years?Thank you very much everybody, and long live the playroom!Happy birthday!

URL: https://forum.audiogames.net/post/568650/#p568650




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Re: manamon2, suggestions thread

2019-11-06 Thread AudioGames . net ForumGeneral Game Discussion : Aminiel via Audiogames-reflector


  


Re: manamon2, suggestions thread

Hello,I have a small suggestion: add a quicker way to swap manamons in the party menu, using Ctrl+Up/Down or Shift+Up/Down. CAn also be useful in the inventory and in moves.Another one: letter navigation in manapediaAnother one: when you are traped by suffocate or other spelles that prevent you from switching manamon, tell it immediately in the main battle menu (ideally with the sound) as you did it for flee, instead of asking which manamon to select and only then saying that you can't switch.And a last one: in transportal, when retrieving a manaon while the party is full, ask which one to store. This will make the use of the transportal easier, no need anymore to store first and then retriev. Also, automatically fill wholes in the list.Thank you.

URL: https://forum.audiogames.net/post/473671/#p473671




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Re: manamon2, suggestions thread

2019-11-06 Thread AudioGames . net ForumGeneral Game Discussion : Aminiel via Audiogames-reflector


  


Re: manamon2, suggestions thread

Hello,I have a small suggestion: add a quicker way to swap manamons in the party menu, using Ctrl+Up/Down or Shift+Up/Down. CAn also be useful in the inventory and in moves.Another one: letter navigation in manapediaAnother one: when you are traped by suffocate or other spelles that prevent you from switching manamon, tell it immediately in the main battle menu (ideally with the sound), instead of asking which manamon to select and only then saying that you can't switch.And a last one: in transportal, when retrieving a manaon while the party is full, ask which one to store. This will make the use of the transportal easier, no need anymore to store first and then retriev.Thank you.

URL: https://forum.audiogames.net/post/473671/#p473671




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Re: manamon2, suggestions thread

2019-11-06 Thread AudioGames . net ForumGeneral Game Discussion : Aminiel via Audiogames-reflector


  


Re: manamon2, suggestions thread

Hello,I have a small suggestion: add a quicker way to swap manamons in the party menu, using Ctrl+Up/Down or Shift+Up/Down. CAn also be useful in the inventory and in moves.Another one: letter navigation in manapediaThank you.

URL: https://forum.audiogames.net/post/473671/#p473671




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Re: can not register on quentin C's playroom

2017-10-09 Thread AudioGames . net ForumGeneral Game Discussion : Aminiel via Audiogames-reflector


  


Re: can not register on quentin C's playroom

Is there a difference between the websites? Appart from the language I mean? Should I try the english website?Normally not, there is no difference. However, the german translation appear not to be complete and the error you mentioned is because of that. So yes, you should try the english website.For the 3 letters domain names, it seems that it's more complicated than that.Nowhere in my code I explicitely prevent less than 4  letter domain names, that's the problem...I hope it will be solved in the v3.About passwords, never ever ever give your password to anyone, including to your friends, to your girl/boy friend, to your family, and especially including to someone who pretend to be an admin. Passwords are personal and must stay so forever.We never need your password to do anything. In the worst case we can reset it, but that's all. This is true for the
  playroom, and should be true for any other serious game or service on the Internet.People who ask you for your password pretending that they are admin and/or that they need it to solve your problem precisely rely on the ignorance/naivety/stupidity of users about technical stuff. Remember: passwords are personal.

URL: http://forum.audiogames.net/viewtopic.php?pid=332661#p332661





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Re: Magic Blocks

2016-10-21 Thread AudioGames . net ForumGeneral Game Discussion : Aminiel via Audiogames-reflector


  


Re: Magic Blocks

Multiplayer should work if you enter IP manually. Note that Score has no multiplayer mode, only the original Magic Blocks had one.Hall of fames I don't remember, probably it doesn't work anymore.Sorry but Magic Blocks is from 2009... 7 years... that's quite a lot in the computer world.

URL: http://forum.audiogames.net/viewtopic.php?pid=283538#p283538





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Re: Magic Blocks

2016-10-20 Thread AudioGames . net ForumGeneral Game Discussion : Aminiel via Audiogames-reflector


  


Re: Magic Blocks

Hello,Both Magic Blocks and score are abamdonwares. I no longer offer support and I stopped their development.The original Magic Blocks no longer work on my own windows 10.IF this kind of game still has success, perhaps one day I will have time to make a renewed version.

URL: http://forum.audiogames.net/viewtopic.php?pid=283443#p283443





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Re: Looking for a good/free client for multiplayer card and board games

2016-10-12 Thread AudioGames . net ForumGeneral Game Discussion : Aminiel via Audiogames-reflector


  


Re: Looking for a good/free client for multiplayer card and board games

Hello all,On the playroom, only chess, battleship and reversi have a very basic visual  board. All the rest is text only, but it is effectively shown on screen with a few colors. So, although probably not very appealing, a sighted person can still play.The text outputed by RSGames isn't shown at all on screen.A long time ago, someone tried a project similar to our gaming platforms, with an interface for both blind and sighted. It's called allinplay if I remember correctly, but I didn't hear anything from them for ages, so I assume they don't exist anymore. It was a paid service.

URL: http://forum.audiogames.net/viewtopic.php?pid=282593#p282593





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Re: Another quentinC's gameroom unfair ban, this time its me again

2016-08-25 Thread AudioGames . net ForumGeneral Game Discussion : Aminiel via Audiogames-reflector


  


Re: Another quentinC's gameroom unfair ban, this time its me again

Hey, don't play the idiot with me please. This is not the first time. By the way you broke another rule by creating multiple accounts.

URL: http://forum.audiogames.net/viewtopic.php?pid=276058#p276058





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Re: Another quentinC's gameroom unfair ban, this time its me again

2016-08-25 Thread AudioGames . net ForumGeneral Game Discussion : Aminiel via Audiogames-reflector


  


Re: Another quentinC's gameroom unfair ban, this time its me again

Hello all,I thought I already explained why religion is forbidden on the playroom, but let's do it again.Yes, we can discuss religion constructively, as responsible adults. Fortunately we can. I'm myself catholic, it's interesting to see what are the difference with reformees; it's also interesting to understand a little how muslim, judish and boudism works and compare with our own beliefs; that's culture, that's theology, normally considered as being a human science.However, it's unfortunately often not at all the case. Most of the time, Higly religious people come and say that if you don't believe the same, you will go to hell, without real explanations (that they can't give anyway because it's only their beliefs, nobody can bring any proof or counter-proof, religion isn't mathematics).When a discussion about religion starts, most of the time, each person is defending his/her own and say that all o
 ther are wrong. It comes quickly to insults and at the end, nobody changed their mind. Conclusion, this kind of discussion is completely useless and only bring agressivity.The keywords should be tolerance and respect, and being able to say I disagree, or I don't believe, rather than you are wrong; and from that point on everybody can benefit from other's cultures. But too often it's simply forgotten.Second argument: remind that, on the playroom, there are people from all over the world, from a extremely rich set of different cultures, and almost from the entire 8 to 88 age range and especially people under 18/21.This isn't a directed criticism and I'm myself probably not better than average, but Very few people on the playroom have a sufficient distance to be able to discuss religion objectively, without getting into convaincing other parties, and without block deny other's beliefs. It's especially easy to influence people 
 under 18/21 and even people in general; given the current general atmosphere about such topics, the simplest is sadly to forbid it, and to repress it, even if from time to time it might have brought very interesting debates.WE want the playroom to stay a place to play games and make friends; of course both; but we don't want the playroom to become a place to spread your religion, political partie, or discuss about any other explosive topic of that kind; with so many different people that mostly aren't really ready to hear these debates, accept other's mind without judging, and being able to make the difference betwen objectivity and possible manipulation, it's too dangerous. It's also hard to define exactly what is, and what isn't manipulation, everybody probably place the limit at different places.From this topic, I will still keep the suggestion of preventing people from all social aspects (chat, forum post, streams, etc.) instead 
 of banning them from the server altogether, I find this idea quite interesting. I can't say now if I will apply it or not, I'm not alone in the administration.Now, about the question why today and not two years ago, well, because you have been caught today. Too bad! As you know, nobody should ignore the law; you knew that what you did was forbidden, so you should have known that you could be caught at any time.

URL: http://forum.audiogames.net/viewtopic.php?pid=276004#p276004





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Re: Another quentinC's gameroom unfair ban, this time its me again

2016-08-25 Thread AudioGames . net ForumGeneral Game Discussion : Aminiel via Audiogames-reflector


  


Re: Another quentinC's gameroom unfair ban, this time its me again

Hello all,I thought I already explained why religion is forbidden on the playroom, but let's do it again.Yes, we can discuss religion constructively, as responsible adults. Fortunately we can. I'm myself catholic, it's interesting to see what are the difference with reformees; it's also interesting to understand a little how muslim, judish and boudism works and compare with our own beliefs; that's culture, that's theology, normally considered as being a human science.However, it's unfortunately often not at all the case. Most of the time, Higly religious people come and say that if you don't believe the same, you will go to hell, without real explanations (that they can't give anyway because it's only their beliefs, nobody can bring any proof or counter-proof, religion isn't mathematics).When a discussion about religion starts, most of the time, each person is defending his/her own and say that all o
 ther are wrong. It comes quickly to insults and at the end, nobody changed their mind. Conclusion, this kind of discussion is completely useless and only bring agressivity.The keywords should be tolerance and respect, and being able to say I disagree, or I don't believe, rather than you are wrong; and from that point on everybody can benefit from other's cultures. But too often it's simply forgotten.Second argument: remind that, on the playroom, there are people from all over the world, from a extremely rich set of different cultures, and almost from the entire 8 to 88 age range and especially people under 18/21.This isn't a directed criticism and I'm myself probably not better than average, but Very few people on the playroom have a sufficient distance to be able to discuss religion objectively, without getting into convaincing other parties, and without block deny other's beliefs. It's especially easy to influence people 
 under 18/21 and even people in general; given the current general atmosphere about such topics, the simplest is sadly to forbid it, and to repress it, even if from time to time it might have brought very interesting debates.WE want the playroom to stay a place to play games and make friends; of course both; but we don't want the playroom to become a place to spread your religion, political partie, or discuss about any other explosive topic of that kind; with so many different people that mostly aren't really ready to hear these debates, accept other's mind without judging, and being able to make the difference betwen objectivity and possible manipulation, it's too dangerous.From this topic, I will still keep the suggestion of preventing people from all social aspects (chat, forum post, streams, etc.) instead of banning them from the server altogether, I find this idea quite interesting. I can't say now if I will apply it or not, I'm 
 not alone in the administration.Now, about the question why today and not two years ago, well, because you have been caught today. Too bad! As you know, nobody should ignore the law; you knew that what you did was forbidden, so you should have known that you could be caught at any time.

URL: http://forum.audiogames.net/viewtopic.php?pid=276004#p276004





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Re: Another quentinC's gameroom unfair ban, this time its me again

2016-08-25 Thread AudioGames . net ForumGeneral Game Discussion : Aminiel via Audiogames-reflector


  


Re: Another quentinC's gameroom unfair ban, this time its me again

Hello all,I thought I already explained why religion is forbidden on the playroom, but let's do it again.Yes, we can discuss religion constructively, as responsible adults. Fortunately we can. I'm myself catholic, it's interesting to see what are the difference with reformees; it's also interesting to understand a little how muslim, judish and boudism works and compare with our own beliefs; that's culture, that's theology, normally considered as being a human science.However, it's unfortunately often not at all the case. Most of the time, Higly religious people come and say that if you don't believe the same, you will go to hell, without real explanations (that they can't give anyway).When a discussion about religion starts, most of the time, each person is defending his/her own and say that all other are wrong. It comes quickly to insults and at the end, nobody changed their mind. Conclusion, this kind of dis
 cussion is completely useless and only bring agressivity.The keywords should be tolerance and respect, and being able to say I disagree, or I don't believe, rather than you are wrong; and from that point on everybody can benefit from other's cultures. But too often it's simply forgotten.Second argument: remind that, on the playroom, there are people from all over the world, from a extremely rich set of different cultures, and almost from the entire 8 to 88 age range and especially people under 18/21.This isn't a directed criticism and I'm myself probably not better than average, but Very few people on the playroom have a sufficient distance to be able to discuss religion objectively, without getting into convaincing other parties, and without block deny other's beliefs. It's especially easy to influence people under 18/21 and even people in general; given the current general atmosphere about such topics, the simplest is sad
 ly to forbid it, and to repress it, even if from time to time it might have brought very interesting debates.WE want the playroom to stay a place to play games and make friends; of course both; but we don't want the playroom to become a place to spread your religion, political partie, or discuss about any other explosive topic of that kind; with so many different people that mostly aren't really ready to hear these debates, accept other's mind without judging, and being able to make the difference betwen objectivity and possible manipulation, it's too dangerous.From this topic, I will still keep the suggestion of preventing people from all social aspects (chat, forum post, streams, etc.) instead of banning them from the server altogether, I find this idea quite interesting. I can't say now if I will apply it or not, I'm not alone in the administration.Now, about the question why today and not two years ago, well, because you h
 ave been caught today. Too bad! As you know, nobody should ignore the law; you knew that what you did was forbidden, so you should have known that you could be caught at any time.

URL: http://forum.audiogames.net/viewtopic.php?pid=276004#p276004





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Re: Another quentinC's gameroom unfair ban, this time its me again

2016-08-25 Thread AudioGames . net ForumGeneral Game Discussion : Aminiel via Audiogames-reflector


  


Re: Another quentinC's gameroom unfair ban, this time its me again

Hello all,I thought I already explained why religion is forbidden on the playroom, but let's do it again.Yes, we can discuss religion constructively, as responsible adults. Fortunately we can. I'm myself catholic, it's interesting to see what are the difference with reformees; it's also interesting to understand a little how muslim, judish and boudism works and compare with our own beliefs; that's culture, that's theology, normally considered as being a human science.However, it's unfortunately often not at all the case. Most of the time, Higly religious people come and say that if you don't believe the same, you will go to hell, without real explanations (that they can't give anyway).When a discussion about religion starts, most of the time, each person is defending his/her own and say that all other are wrong. It comes quickly to insults and at the end, nobody changed their mind. Conclusion, this kind of dis
 cussion is completely useless and only bring agressivity.The keywords should be tolerance and respect, and being able to say I disagree, or I don't believe, rather than you are wrong; and from that point on everybody can benefit from other's cultures. But too often it's simply forgotten.Second argument: remind that, on the playroom, there are people from all over the world, from a extremely rich set of different cultures, and almost from the entire 8 to 88 age range and especially people under 18/21.This isn't a directed criticism and I'm myself probably not better than average, but Very few people on the playroom have a sufficient distance to be able to discuss religion objectively, without getting into convaincing other parties, and without block deny other's beliefs. It's especially easy to influence people under 18/21 and even people in general; given the current general atmosphere about such topics, the simplest is sad
 ly to forbid it, and to repress it, even if from time to time it might have brought very interesting debates.WE want the playroom to stay a place to play games and make friends; of course both; but we don't want the playroom to become a place to spread your religion, political partie, or discuss about any other explosive topic of that kind; with so many different people that mostly aren't really ready to hear these debates, accept other's mind without judging, and being able to make the difference betwen objectivity and possible manipulation, it's too dangerous.From this topic, I will still keep the suggestion of preventing people from all social aspects (chat, forum post, streams, etc.) instead of banning them from the server altogether, I find this idea quite interesting. I can't say now if I will apply it or not, I'm not alone in the administration.

URL: http://forum.audiogames.net/viewtopic.php?pid=276004#p276004





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Re: QuentinC's playroom unfair ban

2016-08-15 Thread AudioGames . net ForumGeneral Game Discussion : Aminiel via Audiogames-reflector


  


Re: QuentinC's playroom  unfair ban

> His Fullname is Carl Carlos MassoniOK. So I definitely don't know anybody having this name. That's pure invention.Your posts are just provocation. I should no longer reply.

URL: http://forum.audiogames.net/viewtopic.php?pid=274579#p274579





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Re: QuentinC's playroom unfair ban

2016-08-15 Thread AudioGames . net ForumGeneral Game Discussion : Aminiel via Audiogames-reflector


  


Re: QuentinC's playroom  unfair ban

> •He studied with You in School and UniversityWhat's his real name ?Give me his real name, and then I may believe you.As long as I don't have a real name and/or where exactly I met him and/or what he was doing at that time, then it's too easy to invent bullshit.> • He told Me everything about You, And also I heard Your Voice in Zello When Swiss-carl has visited YouHe never visited me. AGain, it's too easy to invent bullshit without showing any proof.> Also: Swiss-carl knows Your Street Address, so What You'll think?Finding Someone's Street Address is impossible, even using IP lookupDon't play chimp with me please. It's extremely easy when you know where to look.Internet never forget, and knows much more than you think about me, about you, and about anyone of us.> Anyway: soon The QuentinC's Gameroom will be hackedCome on, we're waiting for you. There is now more than one year since you said that for the first time, and the playroom is still up.If you want to keep paying amazon servers and keep failing miserably, that's your problem and your money.Don't tell me that you didn't do that; I have logs.Basicly you're just doing virtual terrorismm; no more, no less.> Do You know that Paypal doesn't support many CountriesThat's one of the problem, sadly.But if it's the price of peace, then, we'll go for it. Unfortunately there are always left-behind people.However, there are probably solutions that are safe and legal to go around that. I couldn't imagine that India, north Africa and middle-east countries, which have quite a high Internet penetration, don't have any mean of buying something online.Perhaps the problem is the cost of life over there... $1 for them probably means a lot more then for us... but that's another problem.One thing is sure, the next important thing I will release won't be free. Never ever again. That was one of my great misstakes.The more I'm thinking about that, the more I understand Aprone's decision behind making Swamp paid, and why it was probably the best and fairest decision he could have taken against troublemakers.

URL: http://forum.audiogames.net/viewtopic.php?pid=274567#p274567





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Re: QuentinC's playroom unfair ban

2016-08-15 Thread AudioGames . net ForumGeneral Game Discussion : Aminiel via Audiogames-reflector


  


Re: QuentinC's playroom  unfair ban

Posts #57 and #58. Go bakc read my post. I just posted a placeholder answer to make sure the topic won't be closed before I finish writing the actual response.

URL: http://forum.audiogames.net/viewtopic.php?pid=274532#p274532





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Re: QuentinC's playroom unfair ban

2016-08-15 Thread AudioGames . net ForumGeneral Game Discussion : Aminiel via Audiogames-reflector


  


Re: QuentinC's playroom  unfair ban

Hello all,OF course we are doing random ban, because we find that people on the earth are amazingly stupid, and we want that everybody leave the game. Bots are much more funier than real people, obviously.The whole world is boring and full of idiots. That's why I created bots.More seriously.Swiss karl isn't my friend. It's very easy to find my real name, postal address and even phone number if you know to look; I'm not hiding myself. Knowing this information don't prove in any way that you are indeed a friend of mine.I can say it, Swiss carl isn't my friend, and has never been.Do you really thing that we are banning people randomly ? Seriously ?If we are banning a lot of accounts, first think about the fact that's precisely because a couple of idiots are making trouble, and don't understand ban after ban that they should stop making trouble.At some point we will have to ban entire c
 ountries to have peace. Go explain to 99% of innocent people that they are banned because a single idiot doesn't give us another choice.Unfortunately if we want bans to be efficient, there are sometimes colateral effects, that's unavoidable.The initial poster of this topic may be one of these colateral victims, in which case I'm very sorry. IF you are a colateral victim and want to attack someone, head to the idiots who are making trouble, not the playroom team. wE are just trying to keep the place safe, spam-free and troublemakers-free; nothing else.Or he may be just a complaining idiot, banned for legitimate reason, and want to venge himself by yelling that we are bad people.Well... think what you want. We are good people for those who deserve it; but we are also bad people for who deserve it.IN any case, we aren't taking actions randomly; an effect always has a cause. I'm just tired of doing the police all the time m
 yself. At the end it might well be the case that I close the playroom entirely and send everybody to go f### themselves.  Or make it paid. I don't know.And, after all, this would mean the victory of the troublemakers. So, no; I won't close the playroom.In fact, only troublemakers should pay. From now on, I wwill accept unbanning people for money. $2 to divide your ban duration by two. It's still extremely sad that a majority of honnest people are always fooled by a minority of idiots.

URL: http://forum.audiogames.net/viewtopic.php?pid=274519#p274519





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Re: QuentinC's playroom unfair ban

2016-08-15 Thread AudioGames . net ForumGeneral Game Discussion : Aminiel via Audiogames-reflector


  


Re: QuentinC's playroom  unfair ban

Hello all,Seriously.*TO BE EDITED*

URL: http://forum.audiogames.net/viewtopic.php?pid=274519#p274519





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Re: 7-128 Software - Top 25 Sites for Gamers who are Blind - 2016

2016-07-06 Thread AudioGames . net ForumGeneral Game Discussion : Aminiel via Audiogames-reflector


  


Re: 7-128 Software - Top 25 Sites for Gamers who are Blind - 2016

I don't know why they persist in ignoring multiplayer/net  games for their main ranking.Well, a few years ago, when it wasn't so popular, OK, but now... playroom is up since 5 years, RSGames too, Blind Adrenaline is on the place since longer then that, and Allinplay seem to be almost dead.Since the time, they should have made a second ranking.As some of you already said, it seems to be almost the same each year, without major evolution.I'm still happy to see the playroom cited though.Anything else I'm curious about: for the playroom, they say this :508 Compliance: Image elements have no ALT. Input form does not allow assistive technology access.I don't know what could have led to that conclusion. There are no images at all, and of course fortunately that forms are accessible to screen readers...

URL: http://forum.audiogames.net/viewtopic.php?pid=266996#p266996





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Re: Quentin C error on windows 10

2016-06-07 Thread AudioGames . net ForumGeneral Game Discussion : Aminiel via Audiogames-reflector


  


Re: Quentin C error on windows 10

"Unable to initialize application environment" is really a weird error.Try this version. It should output a better error that, I hope, will facilitate troubleshoot:https://dl.dropboxusercontent.com/u/257 … lon226.zipPlease tell me what's the exact output you get.N.B. Why didn't you post on playroom forum ?

URL: http://forum.audiogames.net/viewtopic.php?pid=263418#p263418





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Re: A question regarding sound_play in BGT

2016-04-21 Thread AudioGames . net ForumGeneral Game Discussion : Aminiel via Audiogames-reflector


  


Re: A question regarding sound_play in BGT

Abruptly stopping the sound before playing it again is generally not nice at all. Better is to use a pool of sounds. BGT is perhaps not so well made for unlimited polyphony uses like simulating a piano.

URL: http://forum.audiogames.net/viewtopic.php?pid=257823#p257823





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Re: quentin c's gameroom , another unfair situation

2015-12-27 Thread AudioGames . net ForumGeneral Game Discussion : Aminiel via Audiogames-reflector


  


Re: quentin c's gameroom , another unfair situation

Which chance ? We accepted some of your new accounts for a while. But you certainly know that multis aren't allowed, and you didn't create only one new account.I'm not the guy who banned you at the first place, so I don't know why exactly you have been banned. I doubt that the ban was forever the first time. Usually, ban forver are only for recidivists and especially crazy guys.However, as soon as you are banned once, creating new accounts to work around the ban is aggravating your case. You could have apologized without creating so many new accounts, and you could have done so without claiming everywhere "Hey, I'm back"I could try to discuss to let you have an ultimate chance, but I'm not alone. I could let you know. But first of all, stop creating multi-accounts, and stop spamming our inbox with mails which don't even say hello, thank you and good bye.

URL: http://forum.audiogames.net/viewtopic.php?pid=244348#p244348





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Re: quentin c's gameroom , another unfair situation

2015-12-26 Thread AudioGames . net ForumGeneral Game Discussion : Aminiel via Audiogames-reflector


  


Re: quentin c's gameroom , another unfair situation

Nikolajovic, please stop taking us as idiots.You already got dozends of new chances. Working around bans and creating hundreds of accounts goes for a moment, but now, stop; especially when you additionally write hundreds of mails saying that you will never do it again. Guess what, only a few hours later you already created new accounts. Your excuses are no longer valid, sorry.Rules are rules, you didn't respect them, so you knew what you could get afterwards. Then once you are banned, any trial to work around is aggravating your case. As simple as that.The best you can do now is to stay quiet for a while. Then maybe you will be able to join in again.Once more, sorry for the audiogames.net team who shouldn't see that kind of topics and that kind of replies. Merry christmas anyway.

URL: http://forum.audiogames.net/viewtopic.php?pid=244244#p244244





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Re: quentin c's gameroom , another unfair situation

2015-12-26 Thread AudioGames . net ForumGeneral Game Discussion : Aminiel via Audiogames-reflector


  


Re: quentin c's gameroom , another unfair situation

You try to apologize by keeping going against the rules ? Seriously ?I'll take an image so that you better understand the situation: the police just put you in jail, and only a few hours later you are escaping by whatever mean and yelling "OH, sorry, I won't do it again" ? Hilarious and/or absurd situation, isn't it ?We are always open to discussion with a polite e-mail, but repeating the same thing over and over again thousends of times, without even saying hello and/or thank you will not at all helps us accept your excuses better.At the beginning, we effectively gave you new chances. Too bad, you wasted all of them. BY sending a lot of e-mail you  did what in french is called "crier au loup" = cry to the wolf (I don't know if the _expression_ means something in english, sorry; U.S. and/or British people, please correct me). Because we got so many e-mails which said "I won't do it again" a
 nd then you didn't hold your promise, then you can no longer expect us to believe you if you send us new e-mails. For me, the topic is now closed. Once again, please stop complaining about the playroom here. And thank you for comparing the playroom against Microsoft, they have more bugs in their software, but are at least more open to the world than Apple 

URL: http://forum.audiogames.net/viewtopic.php?pid=244284#p244284





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Re: A Poem about QuentinC's Playroom

2015-10-06 Thread AudioGames . net ForumGeneral Game Discussion : Aminiel via Audiogames-reflector


  


Re: A Poem about QuentinC's Playroom

@aminiel: I understand she can be a good translator, and nobody can't say no to that, but how is she as a person? or as a helper? consider that one canbe quite good at sertain things, but not at some others. I'm not here to say anything about her, but just to put my cards on the table for consideration.As already explained, it was the solution of facility. We don't know other spanish speaking people, so the easiest was to set the translators we already know also as helpers.IF you have better suggestions and/or if you want to apply, yo know where to write.It was perhaps not the best choice, but now that it has been done, I can't simply go back by saying "sorry but this evening you are no longer helper".She will be contacted personally to discuss about that ban and we hope we will get an explanation of the whole story. From that moment on, we will be able to decide some
 thing for you and for her.Changing your nickname isn't an obligation. Personally I'm not shocked. It's just a simple suggestion to be clear in any case.About the religion thing, everyone is of course completely free to believe in what he wants. This is your personal sphere and we have nothing to do in it.However, given that the playroom is a multicultural space, we must be extremely careful and pay attention to any useless exposure of your beliefs, which can quickly be taken as attacks by others.

URL: http://forum.audiogames.net/viewtopic.php?pid=234013#p234013





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Re: A Poem about QuentinC's Playroom

2015-10-06 Thread AudioGames . net ForumGeneral Game Discussion : Aminiel via Audiogames-reflector


  


Re: A Poem about QuentinC's Playroom

Thank you very much Abdul for definitely destroying any constructive discussion.Dark, could you please permanently delete this topic as soon as possible ? With Abdul's crap, it definitely no longer makes sens.Loba has been notified by PM on our platform. If there are news, concerned people will be informed by e-mail. The story here is now definitely closed.Please note that any further ban-related question or complain regarding the playroom on audiogames.net or any other similar forum or mailing list will be completely ignored. Once more: this kind of discussion has to be private.If you have a complain or a ban-related question, please use our contact page at http://qcsalon.net/en/contactI still stay open to discuss anything else regarding the playroom here, although it would certainly be better to post on our dedicated forum directly, depending on the subject.

URL: http://forum.audiogames.net/viewtopic.php?pid=234046#p234046





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Re: A Poem about QuentinC's Playroom

2015-10-06 Thread AudioGames . net ForumGeneral Game Discussion : Aminiel via Audiogames-reflector


  


Re: A Poem about QuentinC's Playroom

Thank you very much Abdul for definitely destroying any possibly constructive discussion.Dark, could you please permanently delete this topic as soon as possible ? With Abdul's crap, it definitely no longer makes sens.Thank you in advance.Loba has been notified by PM on our platform. If there are news, concerned people will be informed directly by e-mail. The story here is now definitely closed.Please note that any further ban-related question or complain regarding the playroom on audiogames.net or any other similar forum or mailing list will be completely ignored. Once more: this kind of discussion has to be private.If you have a complain or a ban-related question, please use our contact page at http://qcsalon.net/en/contactI still stay open to discuss anything else regarding the playroom here, although it would certainly be better to post on our dedicated forum directly, depending on the sub
 ject. For your information, you can go to the playroom forum on the web at http://qcsalon.net/en/forum or by pressing Ctrl+Shift+F in the windows client.

URL: http://forum.audiogames.net/viewtopic.php?pid=234046#p234046





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Re: A Poem about QuentinC's Playroom

2015-10-06 Thread AudioGames . net ForumGeneral Game Discussion : Aminiel via Audiogames-reflector


  


Re: A Poem about QuentinC's Playroom

Hello all,That's sad that this forum is again taken as a 2nd playroom support. Sorry to the audiogames.net team, I'm not responsible for this as I'm not the original poster of this topic.Now that we are here again, this story is gently turning to a real dipomatic incident.No, I won't, and can't give the boot to loba-solitaria or any other helper right now; at least not before having got explanations.She made an excellent translation work, you should understand that I can't say her good bye so easily after that much work.More generally, would you give the boot to anyone like a piece of crap ?I have still no explanations about what effectively happened. At the moment it's the word from a single person against the word from another person. I'm not a loyer or a judge, it's ahrd to me to know exactly who is right and who isn't. Please understand that this is a problem. I can't trust anyone.Moreover, if she leaves, who will replace her ? Please come up with the miracle solution if you have it.However, that being said, this ban:User" "siervodejusticia with the reason "Creación y difusión de audio insultante e indigno sobre usuarios"seem effectively extremely strange for at least two reasons :1 - This is a ban forever, and helpers  have been recently reminded that permanent bans should be reserved to offending usernames like "hitler", "fuck" and jaws crash words. I don't have the impression that the username in question here is in that categoryNotice though, when translating the name, it seems to mean "servant of the justice" which can be seen as a political or religious message, what is forbidden on the playroom. If you are finally unbanned, I would recommand changing your username to avoid all future possible doubts and confusions. You aren't on the playroom to make propaganda of political and/or religious messages.2 - It seems that the ban is for the same reason as the previous one. As far as I know, normally when you get out of jail, if you don't redo what you did before, you are free again as if you did nothing (you paid for your fault). With the same reasonning, something appears indeed wrong here.I can't unban you right now, otherwise you are probably going to be banned again. I will try to contact Loba-solitaria shortly and let you know here if there are news. I can't promise anything. I just hope that this story will have an happy end, because it's gently going to come on my nerves. I like solving computer problems, not other people's problems.For other people who have similar problems, please avoid to post on audiogames.net or any other public forum. It's too late for this particular story, so we will finish it publicly, but normally, bans should be discussed in private and only in private.It's better for us as well as for audiogames.net, which would certainly prefer not being a 2nd support place for a particular game.If you write to us good e-mails in english, there is no reason why we wouldn't answer to it. Explain the whole story in details and not just "please please please unban me please" with no other argumentations and/or 100 spelling errors. That's the same as "I want to translate the playroom into XYZ language" without other info/arguments/references. I can say it, most e-mails we get are made of  less than 10-15 words, without "good morning" and "thank you", and are written in about 30 seconds. Completely useless, no chance that we will pay attention to it.Nobody is perfect, me neither, and we aren't in a professional situation so there is no need to be ultra formal, but still, please make a reasonnable effort in your writing if you want to draw our attention.I should still admit that, sometimes, we haven't answered to some e-mails we should sincerely have to. I'm very sorry for this. WE have all a quite busy life and not always the time and/or will to work for the playroom all the time.With the hope that things will finally be clarified. Sorry, I'm just a developer, not a social guy.

URL: http://forum.audiogames.net/viewtopic.php?pid=233960#p233960




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Re: A Poem about QuentinC's Playroom

2015-10-06 Thread AudioGames . net ForumGeneral Game Discussion : Aminiel via Audiogames-reflector


  


Re: A Poem about QuentinC's Playroom

Hello all,That's sad that this forum is again taken as a 2nd playroom support. Sorry to the audiogames.net team, I'm not responsible for this as I'm not the original poster of this topic.Now that we are here again, this story is gently turning to a real dipomatic incident.No, I won't, and can't give the boot to loba-solitaria or any other helper right now; at least not before having got explanations.She made an excellent translation work, you should understand that I can't say her good bye so easily after that much work.More generally, would you give the boot to anyone like a piece of crap ?I have still no explanations about what effectively happened. At the moment it's the word from a single person against the word from another person. I'm not a loyer or a judge, it's ahrd to me to know exactly who is right and who isn't. Please understand that this is a problem. I can't trust anyone.Moreover, if she leaves, who will replace her ? Please come up with the miracle solution if you have it.However, that being said, this ban:User" "siervodejusticia with the reason "Creación y difusión de audio insultante e indigno sobre usuarios"seem effectively extremely strange for at least two reasons :1 - This is a ban forever, and helpers  have been recently reminded that permanent bans should be reserved to offending usernames like "hitler", "fuck" and jaws crash words. I don't have the impression that the username in question here is in that categoryNotice though, when translating the name, it seems to mean "servant of the justice" which can be seen as a political or religious message, what is forbidden on the playroom. If you are finally unbanned, I would recommand changing your username to avoid all future possible doubts and confusions. You aren't on the playroom to make propaganda of political and/or religious messages.2 - It seems that the ban is for the same reason as the previous one. As far as I know, normally when you get out of jail, if you don't redo what you did before, you are free again as if you did nothing (you paid for your fault). With the same reasonning, something appears indeed wrong here.I can't unban you right now, otherwise you are probably going to be banned again. I will try to contact Loba-solitaria shortly and let you know here if there are news. I can't promise anything. I just hope that this story will have an happy end, because it's gently going to come on my nerves. I like solving computer problems, not other people's problems.For other people who have similar problems, please avoid to post on audiogames.net or any other public forum, including the playroom forum. It's too late for this particular story, so we will finish it publicly here, but normally, bans should be discussed in private and only in private.It's better for us as well as for audiogames.net, which would certainly prefer not being a 2nd support place for a particular game.EDIT: dark say it all, this forum isn't made to complain about particular gamesIf you write to us good e-mails in english, there is no reason why we wouldn't answer to it. Explain the whole story in details and not just "please please please unban me please" with no other argumentations and/or 100 spelling errors. That's the same as "I want to translate the playroom into XYZ language" without other info/arguments/references. I can say it, most e-mails we get are made of  less than 10-15 words, without "good morning" and "thank you", and are written in about 30 seconds. Completely useless, no chance that we will pay attention to it.Nobody is perfect, me neither, and we aren't in a professional situation so there is no need to be ultra formal, but still, please make a reasonnable effort in your writing if you want to draw our attention.I should still admit that, sometimes, we haven't answered to some e-mails we should sincerely have to. I'm very sorry for this. WE have all a quite busy life and not always the time and/or will to work for the playroom all the time.With the hope that things will finally be clarified. Sorry, I'm just a developer, not a social guy.I would suggest to delete completely this topic and the other one once everything is finished. I'm really talking about deletion and not only locking/closing. This so called poem has trully nothing to do here.

URL: http://forum.audiogames.net/viewtopic.php?pid=233960#p233960




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Re: That's not fair! problem at Quentin C's playroom

2015-10-02 Thread AudioGames . net ForumGeneral Game Discussion : Aminiel via Audiogames-reflector


  


Re: That's not fair! problem at Quentin C's playroom

Hello all,First, for your information :The account bogdanmuresan having an e-mail gmail.com should normally be unbanned now; Up to now I'm concluding that there were some past confusion between him and abdul+swisskarl.The account siervodejusticia, having the same e-mail as the initial poster of this topic, should also normally be unbanned now; his ban expired last night, 02/10/2015 at about 04:00.Please don't try anything potentially harmful; avoid being banned again !All helpers have been informed about the exceptionality of a ban forever. Usual bans shouldn't last more than a few days, or, at most, a week or two. Ban forever should be reserved for special cases like Abdul+Swisskarl. Perhaps one of our error was to distribute too much infinite bans when one of a few days would have been sufficient. Anyway, most people who have got an infinite ban finally find a way to work around it.I hope it will make problems happening less 
 often.For all others :This topic is smoothly turning into stupidity. Unless someone come with something really new in the next few days or weeks, I would close the topic soon.A few things are sure though :1. Except me, nobody else in the playroom team is reading the audiogames.net forum, or very rarely2. Calling someone a liar isn't going to help your case3. Saying that me or someone else in the team is incompetent isn't going to help your case either, if you have only fuzzy arguments like 95% of all what is on this topic. I will take a note for the other 5%, thank to them4. Trying to attack the server will definitely not help you at all ! By doing it, you are going to touch thousends of innocentsRemember that 1. The playroom is a completely free platform, there aren't even ads2. We are working in our spare time to developp and maintin it; we aren't professionals3. Playroom is a long standing pr
 oject we all love; be reassured that we are always sincerely trying to do our best4. Moderation is necessary but is basicly a waste of time. If you want to enjoy new games and features, please don't oblige us to use it. Nobody like using it.OK. I think that's my final word here.

URL: http://forum.audiogames.net/viewtopic.php?pid=233561#p233561




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Re: That's not fair! problem at Quentin C's playroom

2015-10-02 Thread AudioGames . net ForumGeneral Game Discussion : Aminiel via Audiogames-reflector


  


Re: That's not fair! problem at Quentin C's playroom

Second: Why did You ban Swiss-carl when He Said to everyone that's He's your friend?He's really Your friend, isn't he?NOt at all. He invented that entire story.HE has found my personal details on the Internet and he's proud, because he believe that he knows everything from my life.It isn't at all difficult to find personal details on the Internet when you know where to look.He makes others believe that he comes from Switzerland, while he comes from some Arab country (Saoudia Arabia or Barhein)also yesterday at 6:25 PM You said to meSorry, but I don't remember having talked to you.And without specifying the time zone, 06:25PM might be in the morning for me. So anyway, I can't know at which exact moment you are refering to.It appears that the person calling others liar the most i
 s also the best liar...This time it's indeed the last word for me here. This topic has become useless now.Dark, nocturnus, Aaron, Aprone: please close this topic. It's ridiculous.

URL: http://forum.audiogames.net/viewtopic.php?pid=233579#p233579




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Re: That's not fair! problem at Quentin C's playroom

2015-09-27 Thread AudioGames . net ForumGeneral Game Discussion : Aminiel via Audiogames-reflector


  


Re: That's not fair! problem at Quentin C's playroom

@Aminiel I think translators and moderators must be as separate charges.Ideally, yes. But it was the same problem as in the english server up to very recently.It was perhaps the solution of simplicity, but anyway, it's even worse than on the english server, so it was the only reasonnable possibility.you could send to moderators for to do a vote to elect new moderators.No. In another topic, there was a debate about election, but it had been concluded that it was a very bad idea.Voting isn't the solution. There will necessarily be 50% of happy, and 50% of unhappy people, whoever is elected.

URL: http://forum.audiogames.net/viewtopic.php?pid=233061#p233061




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Re: That's not fair! problem at Quentin C's playroom

2015-09-26 Thread AudioGames . net ForumGeneral Game Discussion : Aminiel via Audiogames-reflector


  


Re: That's not fair! problem at Quentin C's playroom

so As I see it, it's OK to bann someone for personal reasons?In theory and in an ideal world no. Helpers should be neutral and impartial against all those things, and just rely on the rules, only the rules. But when someone post a bad joke about you and if you take it as a personal attack, it's a spontaneous reaction.We can summarize it as a very simple thing: we are just humans.Personally if that kind of joke had been run against me, probably I would have done the same, even if normally, I'm doing my best to stay neutral in all situations.Wait a sec, you don't even know all of your moderators? Did I read that right?Yes, you read it right. Remember that I'm not alone as admin, we are 4 people at the top of the hierarchy.I'm the developer. The three other admins are much more responsible than me in coordinati
 ng the different helper teams.Then, some of the helpers are acting as local coordinators and as pathway between them and us for the rest of their local team.you have to consider these things: does the offending user constantly partake in behaviors such as this? Were thereany other reasons, other than the banning admin having a personal issue with this?I don't know at all the offending user and his global situation, and thus am perfectly unable to judge anything. I don't want to make a choice.IN the past, I believed everything. Anyone could tell me a complete story full of crap, and, as a sympathic idiot, I believed all their shit.That's what happened at the beginning with Abdul/Swisskarl. The speech of such people is so good, that they are able to sell a fridge to an Eskimo, or make you forget that the sky is blue and make you convainced since all your life that it is indeed re
 d.Here, nothing prooves me that the reasons are genuine, and neither that it isn't. Only the helper who banned him and those who were present at the time the facts happened can say something.I wasn't present at that moment; so anyone can make me believe anything, I have no way of knowing if it's the truth or just manipulation.

URL: http://forum.audiogames.net/viewtopic.php?pid=232948#p232948




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Re: That's not fair! problem at Quentin C's playroom

2015-09-26 Thread AudioGames . net ForumGeneral Game Discussion : Aminiel via Audiogames-reflector


  


Re: That's not fair! problem at Quentin C's playroom

He said that He was your friend and He Studied with You in Schoolalso I asked Him to Prove that he was your friend and He answered. He knows your full name, your age/your burthday and Your AddressHe also Visited Youalso He told me that You have friend called gregory fardleIt's quite easy to find my postal adress if you know where to see. I don't need to hide it.It isn't exceptionally difficult also to see who are my friends.However, if you effectively visited me, why are you hidding yourself ? why don't you give your own real name ?I don't know you and I don't recognize you. So until you decline your true identity, it is just bullshit.People who indeed visited me for truth gave me their real identity.Stop playing childish game: we know that Adbul and Swisskarl are the same person.If someone can get bann
 ed for making a mistake such as the one who posted that audio, then the admin, who you justsaid made a mistake, can get booted off.I don't know, if they really made a misstake. This is always suppositions only.I wasn't there. It's impossible for me to know what happened. Also, if you really run into issues where you don't know who to believe, then have a meeting with the offending user and helper.I could suggest them to do so, it's an excellent idea. However, that's not my role to take part in such a discussion. First of all because I wasn't present when the problem happened and I don't want to judge anyone without knowing,And secondly because, anyway, I don't speak spanish.Regardless if there is a hierarchical chain in place, it is still imperative that all of you find some m
 eans of communication; otherwise, situations like this will just keep on happening. And you'll never know who to believe because no particular staff member has any idea of what other staff members do.On that point you are right, our internal communication is a bit flawed. I effectively don't know at all what the spanish team do.I will try below to explain why we are in a so fragile situation :I don't speak spanish, my three other co-admins don't speak spanish either. We have had the chance to have someone, charlie20, who speak a little french. He's the only contact point betwen them and us.Together with loba, they are good translators (otherwise there wouldn't be anybody in the spanish server). Notice that without them, there wouldn't be any Spanish playroom.Perhaps they aren't as good helpers as they are translators, but anyway, we have no choice: we don't have any other trustable contac
 t who speaks both Spanish and French.They accepted to be helpers additionally to translators, and the story ended there.IF you think you can be helpful to the Spanish playroom, please contact them. I'm sure that they would be happy to have more people in their staff.IF you speak both Spanish and French, but only in this case, you may contact us directly.the dev is on top, but he doesn't want to get into the moderating thingYes. I don't like doing moderation, I feel it as a perfect waste of time and energy, when I could developp new games and features. At least, new releases always make people happy.That's exactly why I'm no longer alone to manage the whole thing since a couple of years now.The ultimate solution would be to make the platform paid. It would definitely close the mouth of all bullshiters.But by doing so, I would also say good bye to 98% 
  of very nice people; and I feel this to be unfair.

URL: http://forum.audiogames.net/viewtopic.php?pid=232987#p232987




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Re: That's not fair! problem at Quentin C's playroom

2015-09-25 Thread AudioGames . net ForumGeneral Game Discussion : Aminiel via Audiogames-reflector


  


Re: That's not fair! problem at Quentin C's playroom

if laughing of something you don't agree with is a reason to be banned, then I think this is something similar to a dictatorial government or something like thatThis isn't a very good reason, but, as I have said, it's difficult to be always impartial when it's a bad joke about you.you may try to discuss with charlie20; or try ledare who known them both; personnally I won't say anything to loba, I don't know her. Anyway; your ban is probably not definitive.People from all around the world is coming to the playroom. You must accept that everybody hasn't the same culture, and the same sens of humor.There are certainly things you can freely laugh at in South America, but not in Spain because of political, economical or religious reasons, or simply because the country lived a past event they haven't yet accepted. The converse is also probably true for other subjects.As I understand it from an external point of view, Spain is perhaps more conservative.WE must always be extremely careful about humor. It can be devastating when not taken as such.First of All: I was trying to Start A New Life in Playroombut suddenly I Got bannedWhy did You ban me?No comment. I sincerly would like to say f### ###, but IL will try to stay polite: grow up and get a life.Only at that condition you may come back.

URL: http://forum.audiogames.net/viewtopic.php?pid=232829#p232829




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Re: That's not fair! problem at Quentin C's playroom

2015-09-24 Thread AudioGames . net ForumGeneral Game Discussion : Aminiel via Audiogames-reflector


  


Re: That's not fair! problem at Quentin C's playroom

1: If people got banned from the PlayRoom, how should they contact the admin? Or does a ban mean you just can't play the games?That's no longer my problem. You shouldn't have been banned at the first place.As already said, I won't interfer in other helper's decisions. I'm sure that there are ways to find an arrangement with those who banned you.If the audio was about a friend of loba-solitaria, and if it was bad or private joke she don't want people to know about, you knew the risks before posting it. This is useless provocation.Why didn't you posted it in private ? why didn't you posted it on a skype, whatsapp, facebook, etc. group in private with your friends ?I agree that helpers must be impartial, but it's impossible to be completely impartial in that kind of situation.This is like attacking your superior in a company: you always have th
 e risk of bein ejected, if it touches his personal life. Not everybody accept to take it as humor or derision.Remember also that we are in blind world... many people are extremely suspicious about their personal life.There, you clearly made a bad move. I suggest that you write polite excuses to her, explaining the facts and your intentions to be humoristic. That's all you can and have to do to solve the situation.In french, there is a saying: one can laugh at everything, but not with anyone ("ON peut rire de tout, mais pas avec n'importe qui")Three serious people here from Denmark have contacted you about the translation long time ago. Do you remember the thread here on the forum? As I understoodit, you clearly wrote that you were not ready for more languages at this time. but sounds like you are ready now?IN fact, WE are always and never ready at the same time. We have al
 ways many other things to do.But not doubt that we can recognize those who are really serious and motivated.For any translation proposal, you should send an e-mail to us via the contact page.I'm sure that serious requests will successfully arrive to us.Hi. I understand that there are allot of people on playroom and some of them did bad things, but several times, people who don't do something bad are banned, and the bad people are still on playroom. I don't want to be harsh and something like that but in my case it was unfear thing.Bad people are still on the playroom; yes. It's just impossible to catch everybody all the time. Exactly the same as 4 policemen at every street will never prevent all break-in from happening. It will just discourage bad people from doing it, but that's all; there will always have people to try and to succeed. Welcome to the real world.Unti
 l very recently, our problem was that there were no helper at all on the english part, and it took an extremely long time to find valuable people. This is an error on your side, we should have had helpers from the very beginning when the english part has just come out in 2011. If ever we knew all this at taht time !Since then, because of that, many people took the habit to do bad things, sometimes without awareness that they are doing bad things. Yes, the landing back on earth is very hard for some people, but it's really necessary. It was the law of the jungle but it is no longer reasonable now that we have helpers.You think you have been banned for injustified reasons. Again, in this case, it's your job to contact the person who banned you, and come to him with proofs that it was indeed an error.It is so because otherwise, it would be too easy: you do something bad, you are banned, you say sorry and you are back in as if you never did anything ?
 To be honnest, writing multiple e-mails to us saying please please please please unband me asap without any other argumentation is useless, and even more if you write to us many times to always say the same.Your first steps are to assume what you did, admit it, explain why you did it and promise that you won't do it again. Why have you been banned ? Why did you act that way ? etc.  If you are honnest and don't insist more than necessary, the discussion can start.In short, your excuses should come from your heart. We aren't english native speakers at all but we aren't stupid. If we accept any unban request, bullshiters would never be taken out.Another thing, please remember it: never discuss your ban publicly. These kind of things must be taken in private.It sounds like you really have something against RSGames? I was not snapping at the playrooms platform, the games or anything you have made, but th
 e waypeople just react and don't play nicely to others. That's not your fault.No, I have nothing against RSGames.  There is no competition on getting the greatest number of users or whatever.Everybody has his life on his side, and I don't matter if people prefer it over the playroom; that's their choice. I'm not here to make any provocation, force anyone, or I don't know what. I'm just limiting to facts.The playroom also have its 

Re: That's not fair! problem at Quentin C's playroom

2015-09-24 Thread AudioGames . net ForumGeneral Game Discussion : Aminiel via Audiogames-reflector


  


Re: That's not fair! problem at Quentin C's playroom

1: If people got banned from the PlayRoom, how should they contact the admin? Or does a ban mean you just can't play the games?That's no longer my problem. You shouldn't have been banned at the first place.As already said, I won't interfer in other helper's decisions. I'm sure that there are ways to find an arrangement with those who banned you.If the audio was about a friend of loba-solitaria, and if it was bad or private joke she don't want people to know about, you knew the risks before posting it. This is useless provocation.Why didn't you posted it in private ? why didn't you posted it on a skype, whatsapp, facebook, etc. group in private with your friends ?I agree that helpers must be impartial, but it's impossible to be completely impartial in that kind of situation.This is like attacking your superior in a company: you always have th
 e risk of bein ejected, if it touches his personal life. Not everybody accept to take it as humor or derision.Remember also that we are in blind world... many people are extremely suspicious about their personal life.There, you clearly made a bad move. I suggest that you write polite excuses to her, explaining the facts and your intentions to be humoristic. That's all you can and have to do to solve the situation.In french, there is a saying: one can laugh at everything, but not with anyone ("ON peut rire de tout, mais pas avec n'importe qui")Three serious people here from Denmark have contacted you about the translation long time ago. Do you remember the thread here on the forum? As I understoodit, you clearly wrote that you were not ready for more languages at this time. but sounds like you are ready now?IN fact, WE are always and never ready at the same time. We have al
 ways many other things to do.But not doubt that we can recognize those who are really serious and motivated.For any translation proposal, you should send an e-mail to us via the contact page.I'm sure that serious requests will successfully arrive to us.Hi. I understand that there are allot of people on playroom and some of them did bad things, but several times, people who don't do something bad are banned, and the bad people are still on playroom. I don't want to be harsh and something like that but in my case it was unfear thing.Bad people are still on the playroom; yes. It's just impossible to catch everybody all the time. Exactly the same as 4 policemen at every street will never prevent all break-in from happening. It will just discourage bad people from doing it, but that's all; there will always have people to try and to succeed. Welcome to the real world.Unti
 l very recently, our problem was that there were no helper at all on the english part, and it took an extremely long time to find valuable people. This is an error on your side, we should have had helpers from the very beginning when the english part has just come out in 2011. If ever we knew all this at taht time !Since then, because of that, many people took the habit to do bad things, sometimes without awareness that they are doing bad things. Yes, the landing back on earth is very hard for some people, but it's really necessary. It was the law of the jungle but it is no longer reasonable now that we have helpers.You think you have been banned for injustified reasons. Again, in this case, it's your job to contact the person who banned you, and come to him with proofs that it was indeed an error.It is so because otherwise, it would be too easy: you do something bad, you are banned, you say sorry and you are back in as if you never did anything ?
 To be honnest, writing multiple e-mails to us saying please please please please unband me asap without any other argumentation is useless, and even more if you write to us many times to always say the same.Your first steps are to assume what you did, admit it, explain why you did it and promise that you won't do it again. Why have you been banned ? Why did you act that way ? etc.  If you are honnest and don't insist more than necessary, the discussion can start.In short, your excuses should come from your heart. We aren't english native speakers at all but we aren't stupid. If we accept any unban request, bullshiters would never be taken out.Another thing, please remember it: never discuss your ban publicly. These kind of things must be taken in private.It sounds like you really have something against RSGames? I was not snapping at the playrooms platform, the games or anything you have made, but th
 e waypeople just react and don't play nicely to others. That's not your fault.No, I have nothing against RSGames.  There is no competition on getting the greatest number of users or whatever.Everybody has his life on his side, and I don't matter if people prefer it over the playroom; that's their choice. I'm not here to make any provocation, force anyone, or I don't know what. I'm just limiting to facts.The playroom also have its 

Re: That's not fair! problem at Quentin C's playroom

2015-09-22 Thread AudioGames . net ForumGeneral Game Discussion : Aminiel via Audiogames-reflector


  


Re: That's not fair! problem at Quentin C's playroom

Hello,IF you think you have been banned for injustified reason, please talk to the moderator who banned you. I'm not here to contest decisions of other moderators. IN some sens, this would mean that I don't trust them on what they are doing and it isn't the case at all.I have had too much problems with people doing bad things and then giving excuses. I wanted to be sympathic and I unbanned them in the past, and then they annoyed the world again. So, now, sorry, you must arrange with the person who banned you; I may only unban people I banned myself or if the moderator informed me well enough on exactly what are the reasons. For your particular case, since I don't know at all why exactly you have been banned and in which circunstances, sorry, but I won't interfer, whatever you will say. Please contact loba-solitaria.Please remember that everything is clearly stated in the rules: you aren't allowed to have multiple accounts, and you
  aren't allowed to publicly post something related to sex, religion, or other subjects that can potentially shock. This is a simple question of respect. You can laugh at those subjects if you like, but do it privately with your friends, i.e. in PM or on free tables that you made private.IF you have been banned randomly, please think again on what you did. We trust the helpers we recruited. We think they are well-balanced people with a reasonnable judgment, they certainly don't ban  just because they don't like you, for fun, because they have a quota or by pure randomness. You have necessarily done something bad, think again on it. Everybody can make errors from time to time, but many people write to us saying that they have been banned in error; I strongly doubt that it's always indeed the case. In case of doubt, you are always considered to be wrong. You must bring proofs to accuse us of making errors. Sorry but we can't by default give you righ
 t, it would be too easy.About the language question, I'm disapointed. Please, stop, believing, that, if we don't add your native language to the list, that's only because we don't like it or what; I'm tired of that behavior, and it doesn't encourage me to do something. Please think about the following before crying:WE have just recruited a few helpers for the english part and the situation is now slowly going to normalization. Would you like to have one more language but again a jungle place where everything is more or less allowed because there is no helper ?Would you like to have one more language but only half translated because the only translator suddenly disappeared in the middle of the process ?A new language mean a lot of work to make the translation itself and keep it up to date. It means also helpers to keep the place safe.If we accepted in the past to open translations on demand of a single translator and witho
 ut thinking about helpers, we don't want to do it again. We still ahve Portuguese, German, Russian, Albanian and Turkish being without helpers and/or outdated/incomplete/abandoned translations. All those are almost in stand-by now, and since quite a long time. They must be finished first before starting anything new. It's useless to have 36 ongoing translations at the same time, if none is ever really ready at some point.If you like to start a new translation, or take back one of the mentionned above, Form a serious team of translators and helpers, at least 3 or 4 people, and contact us when you are ready to get started. There is no reason we refuse your proposition if your file is serious enough. 3 or 4 people is really a minimum to get it up and running in a reasonnable time. Think twice on the fact that there are more than 2000 messages to translate and maintain; this isn't a fun party.By the way, remember that your beloved RSGames will never be trans
 lated.I hope that will answer your questions and take your doubts out.

URL: http://forum.audiogames.net/viewtopic.php?pid=232508#p232508




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Re: A question about the Playroom compatibility

2015-06-21 Thread AudioGames . net ForumGeneral Game Discussion : Aminiel via Audiogames-reflector


  


Re: A question about the Playroom compatibility

Have you thought of going on to a podcast, like:http://blindbargains.com/, making your voice heard and talking  about your gaming platform with the world, and then sharing about your survey there?English is not my mother tongue, so it would probably be difficult to make a podcast in english.The host has to be comprehensive about that if he invites me to talk.And this survey is just an idea; perhaps its a bad one, I dont know. It just popped up in my head this other day.You thought of making the playroom be donationware, or have a primium  service? Free version have popup ads every so often, premium has them removed.Its already a donationware, you can make donations via paypal.Concerning freemium, maybe. In fact here are two options, wheither freemium, completely optional features, or monthly subscriptions, obliged to pay to stay.However, Im quite strongly against ads you are supposed to remove by subscribing to a premium account. I have been and am still bothered by that on so many sites. It would be better to avoid ads completely if possible, or stay reasonnable about the quantity. If I want to go for that direction, I must be smarter.

URL: http://forum.audiogames.net/viewtopic.php?pid=220906#p220906




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Re: A question about the Playroom compatibility

2015-06-20 Thread AudioGames . net ForumGeneral Game Discussion : Aminiel via Audiogames-reflector


  


Re: A question about the Playroom compatibility

Hello all,I have already explained dozends of times why there is no mac or iOS client. Once more, Im going to recall everything here :* I have no mac, and know almost nothing about using a mac; I have never touched one.* You must have a mac in order to be able to develop for it * Apple forbids the use of virtual machines, so you are obliged to buy a mac if you want to develop for it* Additionally, you must pay for a developper account; twice, once for mac and once for iOS, if you want to make a client for both platforms* Even if you try to do your best, Apple might refuse your app for no reasonStop dreaming, nobody will ever make such an app for free. I expect quite a reasonnable quality, and I must strongly trust the person doing it. Trust someone is very hard, at least for me.For obvious security reasons that are going a lot further than just game cheating, I dont want to release the windows client as open source or
  reveal details about the protocol. I know that it could be a solution allowing third parties to make their own client, but no, sorry, forget about it. Free software is amazingly great and I admire it a lot, but for online games the model just doesnt work.The web client is a kind of tradeof. I know that it isnt as optimal as the native windows client, really not, but at least it allows you to play a little, still with a relative comfort.So, there arent many solutions to have a mac and/or iOS client of quality: its going to cost in some way, perhaps a lot of money; in fact I dont know how much at all.The lake of time is no longer true at the moment, since I have recently graduated and am now looking for a job in development. Unfortunately, the lif is going and I cant always do everything for free; bills still have to be paid.However, if someone give me the means to start something, Im ready to take the challe
 nge of digging in Apples world from scratch. Even why not full time. Why not turning the playroom into something serious. IF it has to happen, there are still a lot of organisational and legal questions to solve first, so dont immediately jump on paypal, but after all, why not. After 5 years, I can still dream. Show me how much you are attached to the playroom.

URL: http://forum.audiogames.net/viewtopic.php?pid=220696#p220696




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Re: A question about the Playroom compatibility

2015-06-20 Thread AudioGames . net ForumGeneral Game Discussion : Aminiel via Audiogames-reflector


  


Re: A question about the Playroom compatibility

Hello all,I have already explained dozends of times why there is no mac or iOS client. Once more, Im going to recall everything here :* I have no mac, and know almost nothing about using a mac; I have never touched one.* You must have a mac in order to be able to develop for it * Apple forbids the use of virtual machines, so you are obliged to buy a mac if you want to develop for it* Additionally, you must pay for a developper account; twice, once for mac and once for iOS, if you want to make a client for both platforms* Even if you try to do your best, Apple might refuse your app for no reasonStop dreaming, nobody will ever make such an app for free. I expect quite a reasonnable quality, and I must strongly trust the person doing it. Trust someone is very hard, at least for me.For obvious security reasons that are going a lot further than just game cheating, I dont want to release the windows client as open source or
  reveal details about the protocol. I know that it could be a solution allowing third parties to make their own client, but no, sorry, forget about it. Free software is amazingly great and I admire it a lot, but for online games the model just doesnt work.The web client is a kind of tradeof. I know that it isnt as optimal as the native windows client, really not, but at least it allows you to play a little, still with a relative comfort.So, there arent many solutions to have a mac and/or iOS client of quality: its going to cost in some way, perhaps a lot of money; in fact I dont know how much at all.The lack of time is no longer true at the moment, since I have recently graduated and am now looking for a job in development. Unfortunately, the lif is going and I cant always do everything for free; bills still have to be paid.However, if someone give me the means to start something, Im ready to take the challe
 nge of digging in Apples world from scratch. Even why not full time. Why not turning the playroom into something serious. IF it has to happen, there are still a lot of organisational and legal questions to solve first, so dont immediately jump on paypal, but after all, why not. After 5 years, I can still dream. Show me how much you are attached to the playroom.

URL: http://forum.audiogames.net/viewtopic.php?pid=220696#p220696




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Re: A question about the Playroom compatibility

2015-06-20 Thread AudioGames . net ForumGeneral Game Discussion : Aminiel via Audiogames-reflector


  


Re: A question about the Playroom compatibility

you ever thought of creating an Android version?Same problem. I dont have any android device, so am unable to test anything even though its Java.If anyone has watched WWDC, youll know that Swift is open source, and with it, the possability to port C++ apps into Swift and then compile it to run on Mac OS and other platforms, including Linux.Maybe that swift is open source now, but it doesnt do everything:* Win32 API isnt multiplatform, and you need to know the equivalent, cocoa, to make a fully accessible mac and/or iOS app.* It doesnt change the fact that you must own a mac to be able to compile and test your app* It doesnt change either that if you want to start learning cocoa, you must be able to test what you are experimenting somehow, and thus you must have a macWhere can I use the triple tap feature for seeing a PopUp menu in the movile devices? I tried it in my android some monts ago but it just worked like a double tap touch.I dont know about such a feature. ON the web client, triple tap is used to open the context menu where it is applicable and it works fine on iOS. I cant test on other devices as I dont have any other one. I have just an iPhone5 with iOS 8.3, sorry guys.In fact, there is also another problem I havent talked about yet. Assume that I effectively buy a mac and start learning swift. Im going to take at least a couple months before releasing something useful if ever. During that couple of months, a few stupid people will put me into pressure because Im not releasing new games or features. I cant do everything at the same time and a lot of people cant understand it, aggravated by the fact that regular windows user dont matter at
  all about a mac or iOS version, so for them its just as Im doing nothing.If I want to really go further with the playroom development beside adding new games, I must think about turning it into a paid service, just like Aprone di for Swamp. Problem: by doing so, even if I set a price as ridiculous as a few dollars a month, 99% of the users will leave and the playroom will quickly die, just because you have to pay and that there are free competitors. Look at comparable paid competitors: blind adrenaline card room and allinplay. Their communities are very small compared to the playroom. Im sure that part of the success of the playroom is simply due to the fact that its free.

URL: http://forum.audiogames.net/viewtopic.php?pid=220781#p220781




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Re: A question about the Playroom compatibility

2015-06-20 Thread AudioGames . net ForumGeneral Game Discussion : Aminiel via Audiogames-reflector


  


Re: A question about the Playroom compatibility

you ever thought of creating an Android version?Same problem. I dont have any android device, so am unable to test anything even though its Java.If anyone has watched WWDC, youll know that Swift is open source, and with it, the possability to port C++ apps into Swift and then compile it to run on Mac OS and other platforms, including Linux.Maybe that swift is open source now, but it doesnt do everything:* Win32 API isnt multiplatform, and you need to know the equivalent, cocoa, to make a fully accessible mac and/or iOS app.* It doesnt change the fact that you must own a mac to be able to compile and test your app* It doesnt change either that if you want to start learning cocoa, you must be able to test what you are experimenting somehow, and thus you must have a macWhere can I use the triple tap feature for seeing a PopUp menu in the movile devices? I tried it in my android some monts ago but it just worked like a double tap touch.I dont know about such a feature. ON the web client, triple tap is used to open the context menu where it is applicable and it works fine on iOS. I cant test on other devices as I dont have any other one. I have just an iPhone5 with iOS 8.3, sorry guys.In fact, there is also another problem I havent talked about yet. Assume that I effectively buy a mac and start learning swift. Im going to take at least a couple months before releasing something useful if ever. During that couple of months, a few stupid people will put me into pressure because Im not releasing new games or features. I cant do everything at the same time and a lot of people cant understand it, aggravated by the fact that regular windows user dont matter at
  all about a mac or iOS version, so for them its just as Im doing nothing.If I want to really go further with the playroom development beside adding new games, I must think about turning it into a paid service, just like Aprone di for Swamp. Problem: by doing so, even if I set a price as ridiculous as a few dollars a month, 99% of the users will leave and the playroom will quickly die, just because you have to pay and that there are free competitors. Look at comparable paid competitors: blind adrenaline card room and allinplay. Their communities are very small compared to the playroom. Im sure that part of the success of the playroom is simply due to the fact that its free.Perhaps I should open a survey to see how much people are interested in particular features, and how many would be ready to pay to have those. A lot of people are also asking for voice chat for example. But Im afraid of the results it could give.

URL: http://forum.audiogames.net/viewtopic.php?pid=220781#p220781




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Re: A question about the Playroom compatibility

2015-06-20 Thread AudioGames . net ForumGeneral Game Discussion : Aminiel via Audiogames-reflector


  


Re: A question about the Playroom compatibility

you ever thought of creating an Android version?Same problem. I dont have any android device, so am unable to test anything even though its Java.If anyone has watched WWDC, youll know that Swift is open source, and with it, the possability to port C++ apps into Swift and then compile it to run on Mac OS and other platforms, including Linux.Maybe that swift is open source now, but it doesnt do everything:* Win32 API isnt multiplatform, and you need to know the equivalent, cocoa, to make a fully accessible mac and/or iOS app.* It doesnt change the fact that you must own a mac to be able to compile and test your app* It doesnt change either that if you want to start learning cocoa, you must be able to test what you are experimenting somehow, and thus you must have a macWhere can I use the triple tap feature for seeing a PopUp menu in the movile devices? I tried it in my android some monts ago but it just worked like a double tap touch.I dont know about such a feature. ON the web client, triple tap is used to open the context menu where it is applicable and it works fine on iOS. I cant test on other devices as I dont have any other one. I have just an iPhone5 with iOS 8.3, sorry guys.

URL: http://forum.audiogames.net/viewtopic.php?pid=220781#p220781




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Re: quentin c playroom question

2015-06-14 Thread AudioGames . net ForumGeneral Game Discussion : Aminiel via Audiogames-reflector


  


Re: quentin c playroom question

Hello,Sounds are disabled by default on iOS. I noticed that it makes Safari slow and unresponsive, without mentionning the quite big battery comsumption. I havent retested it since iOS 7.You can enable sounds by going to options  web options, in the main menu where you ahve create/join table etc.Sounds are by default disabled whenever a mobile phone or tablet is detected. It doesnt affect desktop mac.

URL: http://forum.audiogames.net/viewtopic.php?pid=220015#p220015




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Re: a complain about playroom and its moderators!

2014-09-08 Thread AudioGames . net ForumGeneral Game Discussion : Aminiel via Audiogames-reflector


  


Re: a complain about playroom and its moderators!

Hello all,Religion is often controversial, and so are politics. These subjects often make people becoming rude arguing their believes, because often one have a fixed, possibly ahrd, idea of what is the truth and what should the world be. Its very easy to see someone else as being provocating, or turn your own speech into provocation, perhaps even awareless. Thats why we prefer simply forbid it alltogether. Sex is no more accepted than religion and politics. Its even worse then that. However, let me remind that we are only 4 people for the entire playroom, that we have a quite busy life, that we really dont enjoy doing the police and ban people all the time, and that we arent native english speakers and even less spanish ones. We can ban only what we see, what we understand well, and what other make us aware of, and unfortunately, many people are passing through all the time. WE know that we should recruit, but its not so simple eit
 her. Its very hard to trust people, and very hard to be sure that they arent going to be the wolf entering in the sheepfold. IF you have the miracle solution, contact us! But dont do it just to say I want to be a modo, its just useless, and not the right way to come in anyway.Lets be honnest one minute about the job of moderator: as someone elses saying, you are allowed to break the rules as long as you arent caught. Rules are what they are and You have been caught, bad luck, sorry for you.Allthough Im christian, and am, at least I think, quite respectful for other religions even if I dont agree on everything, Im convainced that religion is the root cause of all the wars, calamities, sadness in the world. Whatever the religion, Im quite sure that no god ever told anyone to kill people to save them from the bad.

URL: http://forum.audiogames.net/viewtopic.php?pid=188427#p188427




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Re: a complain about playroom and its moderators!

2014-09-08 Thread AudioGames . net ForumGeneral Game Discussion : Aminiel via Audiogames-reflector


  


Re: a complain about playroom and its moderators!

Theres just something I have to say regarding a comment Thomas made. Weather you like it or not, weather you agree or not, weather you believe or Not,Jesus is the absolute truth, the way and the life, and no one can come to the father if its nor through him.AGain, I mostly agree with others posts, this is only what you believe. Believe what you wish, but you cant say that its the absolute truth and that you are wrong if you dont believe the same. Religion is not mathematics. I can proove to you that 2+2=4, but you have no way to proove that what you are saying is indeed true.You shouldnt say something so definitive. If we are reading betwen the lines, you are indirectly saying that for example Mahomet is definitely not the truth. Thus muslims have reasons to get offended, dont you think?We are so convainced that our truth is the absolute trutth that, then, ther
 e are millions of deaths in Israel/Palestine, in Syria, in Egypt... thousends of deaths in Europe in the 16th century; thousends of deaths also during Cruzades in 10-13th centuries. Is really what Jesus, Mahomet, Boudha and all others wanted ? I have no proof but I dont think so.IN short, tolerance; simply; whatever your beliefs.

URL: http://forum.audiogames.net/viewtopic.php?pid=188436#p188436




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Re: a complain about playroom and its moderators!

2014-09-08 Thread AudioGames . net ForumGeneral Game Discussion : Aminiel via Audiogames-reflector


  


Re: a complain about playroom and its moderators!

I think that these types of discussions should be allowed on the playroom, so long as they remain civilized and dont get heatedIdeally, yes, we should allow this type of discussion. IF everyone is tolerant, open-minded and dont force anyone to do or believe anything, its wonderful to share everyones thoughs and beliefs. In short its just the richness of the humanity.If we dont allow it, its primarily because this type of discussion has to be carefully moderated in order to stay correct. You can already see how difficult it is in these 30 messages. WE are only 4 for the whole playroom, and we already have no time to moderate it as it should be. We are unfortunately not in Teddybears world its simpler to forbid it, how sad it can be. If we were 10 times more moderators, perhaps we could leave more freedom in the rules. By the way, remember that all the 
 time we arent spending in moderation, we are spending it in making new games and new features, for our and your pleasure. Should we moderate more systematically, something that nobody likes (neither us nor you), and stop doing things that everybody enjoys? Its the best way to make everybody sad.

URL: http://forum.audiogames.net/viewtopic.php?pid=188462#p188462




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Re: Getting Dream Quest accessible. Leave your feedback.

2014-06-04 Thread AudioGames . net ForumGeneral Game Discussion : Aminiel via Audiogames-reflector


Re: Getting Dream Quest accessible. Leave your feedback.

Hello,1 - About dragdrop vs flick up/down:I think, in fact, that you should implement both.For the flick up/down thing, the ideal setup would be to have an actions position in the rotor, flick up/down to select the desired option, and double tap to execute it. This way it conforms to iOS UI, and its no different than other apps we are used to.You should still keep dd for sighted and partially sighted users. If you implement your dd well, I think there are just a few additional API so that VO reads the destination as you are moving your finger.The best power ever is to ahve choice !2 - About listening descriptions / triple click to move / etc.I think you should again conform mostly to other apps UI. When you touch something, remove the finger and do nothing in the next few seconds, hints are read at many places, e.g. touch twice quickly to activate this element.I think you should do
  the same. If you put your finger on a monster, it first give just basic information, but if you do nothing, it can read more info as an hints. A double tab should always trigger some action, e.g. go to that place, engage battle, etc. again use actions in the rotor if there are more than one possible action.URL: http://forum.audiogames.net/viewtopic.php?pid=176083#p176083

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