Re: Crazy Party: mini-games and card battle! (beta75)

2021-02-06 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta75)

Nostalgic hand seems better in almost every way except for that nasty passive effect in the discard.

URL: https://forum.audiogames.net/post/613318/#p613318




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Re: Crazy Party: mini-games and card battle! (beta75)

2021-01-05 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta75)

From what I understand, the battle quest has apparently been disabled because it's very, very incomplete and people kept asking how the rest of the bots can be unlocked. Not sure how disabling it entirely helps to stem the flow of questions, since now everybody will ask questions about why it's disabled, but whatever.

URL: https://forum.audiogames.net/post/60/#p60




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Re: Crazy Party: mini-games and card battle! (beta75)

2020-12-30 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta75)

Basically, every level of physical/special attack increases the damage by a factor of 1.25, however it goes exponentially. So a physical attack level of +10 doesn't increase the damage by a factor of 3.5 total, but much, like 9 times.Also, if you use a same type attack, it is treated as having one extra level of physical/special attack.

URL: https://forum.audiogames.net/post/603113/#p603113




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Re: Crazy Party: mini-games and card battle! (beta75)

2020-12-30 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta75)

I guess by that time, he would have enough levels to play overheat though, and you can't junk playable cards as far as I know.It's not a huge disaster to play it. You should've just tried using it to see what happens, it looks to me like you immediately threw in the towel the moment you drew overheat, though perhaps that's not the case at all. Like I said, ember and blowing wind do get some power increases, so if you can, save those for when you get to use overheat.Also, I would very much like to know what the 60% of strategies are that apparently got cut off at the knees. Sure, some things don't work nearly as well, but others are better now, and overall it definitely doesn't feel like a 60% change to me.

URL: https://forum.audiogames.net/post/603035/#p603035




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Re: Crazy Party: mini-games and card battle! (beta75)

2020-12-30 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta75)

I guess by that time, he would have enough levels to play overheat though, and you can't junk playable cards as far as I know.It's not a huge disaster to play it. You should've just tried using it to see what happens, it looks to me like you immediately threw in the towel the moment you drew overheat, though perhaps that's not the case at all. Like I said, ember and blowing wind do get some power increases, so if you can, save those for when you get to use overheat.Also, I would very much like to know what the 60% of strategies are that apparently got cut off at the knees. Sure, some things don't work nearly as well, but others are better now, and that's definitely not a 60% change.

URL: https://forum.audiogames.net/post/603035/#p603035




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Re: Crazy Party: mini-games and card battle! (beta75)

2020-12-30 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta75)

I guess by that time, he would have enough levels to play overheat though, and you can't junk playable cards as far as I know.It's not a huge disaster to play it. You should've just tried using it to see what happens, it looks to me like you immediately threw in the towel the moment you drew overheat, though perhaps that's not the case at all. Like I said, ember and blowing wind do get some power increases, so if you can, save those for when you get to use overheat.

URL: https://forum.audiogames.net/post/603035/#p603035




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Re: Crazy Party: mini-games and card battle! (beta75)

2020-12-29 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta75)

You should definitely be able to use fire punch before turn 10. In fact, you can use it by turn 3 if for example you discard overheat on the first turn, and burning wind or another fire punch on the second.Overheat is arguably a waste of space in the fire starting deck. It only increases ember's damage output from 4 to 7, and often only for a single turn. And it can give you quite a bit of backlash damage if you're unlucky. At least if you have flying as your secondary type, you can increase blowing wind's damage from 5 to 10, whereas fighting and rock don't get helped at all by overheat.Perhaps others have different views, but I personally think overheat could very easily be replaced by something like fireball. Except that means there are no stat boosting cards in the fire starting deck anymore, which is problematic because every starting deck seems to have some. That says more about the fire type than about other types though.

URL: https://forum.audiogames.net/post/602816/#p602816




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Re: Crazy Party: mini-games and card battle! (beta75)

2020-12-29 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta75)

You should definitely be able to use fire punch before turn 10. In fact, you can use it by turn 3 if for example you discard overheat on the first turn, and burning wind or another fire punch on the second.Overheat is arguably a waste of space in the fire starting deck. It only increases ember's damage output from 4 to 7, and often only for a single turn. And it can give you quite a bit of backlash damage if you're unlucky. At least if you have flying as your secondary type, you can increase blowing wind's damage from 5 to 10.Perhaps others have different views, but I personally think overheat could very easily be replaced by something like fireball. Except that means there are no stat boosting cards in the fire starting deck anymore, which is problematic because every starting deck seems to have some. That says more about the fire type than about other types though.

URL: https://forum.audiogames.net/post/602816/#p602816




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Re: Crazy Party: mini-games and card battle! (beta75)

2020-12-28 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta75)

It's still very doable, in fact I feel like the bots have gotten weaker since they seem to junk a lot more than they did before, though perhaps it's just me. However, it's not nearly as friendly to new players who have yet to learn the leveling mechanics, whether they were familiar with the old ones or not. The good news is that your levels don't drop anymore, unless you get a random mad bull using pressure on you.So what you must keep in mind is that all the starting cards are level 6 or lower. In fact, only vine whip is level 6, the rest is 5 or less. So once both your types are at level 5 (6 for grass) you needn't worry about gaining levels anymore, and can just play whatever you want.Also, you must carefully keep track of the number of cards from each type in your hand, and remember that if you have 4 or more of one type, your level raises by 1 each turn. So your best bet is to let one type slowly level up on its own while you either junk or play cards from the other type.For example, you have 4 water cards and 2 rock cards in your hand. In that case, I would junk/play the rock cards while your water level slowly goes up. The d key helps immensely, because it will allow you to see the next card you will draw. So if you have 4 water cards, but there's a water card on top of your deck, you can feel free to play a water card without having to worry about no longer gaining levels next turn. Seriously, the d key is one of your best friends in this new beta.Finally, save your combo cards until both your types are level 5 or higher, or until you're ready to deal the killing blow. The combo cards look great on paper, and they can be, but they are definite double-etched swords. You do not draw a card after having played a combo card, so your hand size actually goes down, which means you have a lower chance of gaining levels from 4 or more cards from the same type in your hand. Once your levels are high enough, your hand size doesn't really matter too much, so at that point you can combo to your heart's content.I tried the normal arena with a fresh save file to test, and it's definitely still doable if you follow these instructions. Not sure if the slapping witch still always kicks the crap out of grass+fighting starters, I imagine she still does, but any other starting combination should work just fine.

URL: https://forum.audiogames.net/post/602682/#p602682




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2020-08-13 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

Minitaur gets a whole bunch of moves from different types. It gets thunder hammer, earthquake, sludge hammer, conjure sword, geocombat... Basically letting you hit almost anything super effectively. But, that only happens at higher levels.But as has already been mentioned, it's not very fast.

URL: https://forum.audiogames.net/post/561170/#p561170




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2020-08-13 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

Oops. Yep, leafowl is later. But it won't be long until you can get it.

URL: https://forum.audiogames.net/post/561067/#p561067




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2020-08-13 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

Both can be found in Peninsula wilds. Hipplish is a definite winner, though it might seem a bit useless for the first few levels. Mirron is even more of a pain to train up, as it mostly relies on copying/parroting your opponent's moves. I can also recommend Leafowl from this same area, it's plant/air, so it could replace your doving if you're not happy with it. Also takes a while to come into its own, but it's well worth it.The castle in shadow canyon has a manamon called Torchin, which is a great candidate to replace your flame starter with. The flame starter is not bad, but it only does flame damage with a side of standard. Flame and ghost is much better, especially because you get a same type attack bonus on your ghost moves as well.Minitaur is another great manamon which can be found in the main part of shadow canyon, and the other buildings that aren't inside the castle.It only gets good later on though, so only use this if you are patient. Below level 19, it's a real pain to train up.Limewurm is fun, but I wouldn't use both it and Turrubble. Turrubble can tank hits better, but doesn't even come close to Limewurm when it comes to attack power. Limewurm also is kind of annoying to train up though...You should definitely try out Elefrost and see what you think. It gets some truly amazing moves later on, though it's somewhat slow. Truth be told, I'm not sure what its early game moveset looks like.

URL: https://forum.audiogames.net/post/560998/#p560998




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Re: Moderation, please delete this topic.

2020-08-10 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Moderation, please delete this topic.

Nope, run from your past is already taken. That's run for your life, but then with 8 bit sounds, is it not?

URL: https://forum.audiogames.net/post/560221/#p560221




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Re: Moderation, please delete this topic.

2020-08-10 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Moderation, please delete this topic.

Nope, run from your past is already taken. That's run for your life, but then with 8 bit sounds, is it not?Perhaps this should've been in the developer forum, with some more explanation of course.

URL: https://forum.audiogames.net/post/560221/#p560221




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Re: Crazy Party: mini-games and card battle! (beta73)

2020-04-27 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta73)

Yeah, that's rather short-sighted. If you don't have proof that somebody is indeed cheating, it's best not to ventilate your frustrations. It won't do you any good.I'm afraid I'm going to have to agree that things like the sticks game are unfair to play against other humans, because there's always going to be one person who is in control depending on the RNG.

URL: https://forum.audiogames.net/post/523234/#p523234




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Re: Crazy Party: mini-games and card battle! (beta73)

2020-04-24 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta73)

Another advantage to going slower in the hang gliding game is that you can be in the range of the updrafts for a longer time, which helps if you're in danger of landing prematurely.

URL: https://forum.audiogames.net/post/522241/#p522241




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Re: Crazy Party: mini-games and card battle! (beta73)

2020-04-22 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta73)

Press the numbers to hear the sounds. Updrafts sound different to downdrafts.

URL: https://forum.audiogames.net/post/521615/#p521615




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Re: Crazy Party: mini-games and card battle! (beta70)

2020-04-17 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta70)

I just tested stupid program myself and it indeed doesn't work. The card plays (the sound is quite amusing by the way), but the temporary effects simply don't apply. So it doesn't say the succeeding conditions aren't reunited.

URL: https://forum.audiogames.net/post/520251/#p520251




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Re: Crazy Party: mini-games and card battle! (beta70)

2020-04-17 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta70)

That isn't very descriptive. What exactly were you trying to do? Were you playing against a psychic opponent?Here's some observations so far.That hang gliding minigame is fun, also different from the games we've had so far. The golems one is just brutal, though I did unlock it.This warning sound has made the volcanic zone and the sewers easier, yes. However, in competition it's going to be more interesting, because you are still going to try and be the fastest, which leads to carelessness. It's far preferable over just randomly dying because the RNG said so.I'm glad that being a cactus now seems to be a viable battle strategy, and an axe deck actually has some potential now. Full moon seems to be a kind of half-finished concept, so in future versions, some more cards to take advantage of that would be great. At the very least, werewolf howl should be improved greatly by it. It would even make sense if werewolf howl works only when the environment is full moon, but it would definitely need to do more interesting things than it does now.

URL: https://forum.audiogames.net/post/520220/#p520220




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Re: Bloodbath beta

2020-02-29 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Bloodbath beta

Yeah, selling the rights to the game and then slamming the new developer feels like a low blow to me. Especially if it's literally after a week or two. Reputations are certainly a thing, but if anything, that should've been a red flag for you not to sell to someone you couldn't trust. Or not to sell, period, if it really was as much of a mess as you claim.I really wasn't all that involved in these titles, but it certainly does feel like history is repeating itself yet again. I have my own views concerning this transfer of rights and these games in general, and I think I voiced them elsewhere, so I'm not too surprised things are going the way they are. But the fault definitely doesn't just lie with Ivan here.

URL: https://forum.audiogames.net/post/505002/#p505002




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Re: Bloodbath beta

2020-02-27 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Bloodbath beta

Not to mention that 1.0 is kind of misleading, since such a version number tends not to be used for a beta product.

URL: https://forum.audiogames.net/post/504617/#p504617




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Re: Bloodbath released!

2020-02-01 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Bloodbath released!

How many players were there? Because I'm wondering what will actually happen when the playerbase does come back.

URL: https://forum.audiogames.net/post/497707/#p497707




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Re: Bloodbath released!

2020-01-18 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Bloodbath released!

@431 Pissing off the world? Well, thanks for apparently representing the whole world. Way to go!my comment relating to far left was mostly caused by the post that said that Jayde might be far left, but not everyone else is. Which in this case didn't seem relevant to me, since no far left topics were discussed here. Seems this was just yet another personal attack for god knows what reason.For the record, absolutely no one is stopping anyone from writing posts about Bloodbath here. Thing is, I feel like we'd just be going in circles. There's one group who criticises the game because there is too much lag and a plethora of other issues, claiming the game was released way ahead of time and/or people being incompetent, etc. And then there's one group who really doesn't care all that much and just wants to play. That's probably not going to change unless some very, very drastic updates get released, but complaining all day long isn't going to bring those updates to the community any faster. And if they do appear faster, then there's a pretty good chance they will not have the desired effect because they were rushed, which is exactly what the complaint was in the first place.I'm afraid I'm going to have to agree with Defender when it comes to this game and how the community will most likely continue to react to it. It's probably not an entirely hopeless cause, but it's also not just something you can get out of very quickly.

URL: https://forum.audiogames.net/post/493879/#p493879




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Re: Bloodbath released!

2020-01-18 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Bloodbath released!

@431 Pissing off the world? Well, thanks for apparently representing the whole world. Way to go!my comment relating to far left was mostly caused by the post that said that Jayde might be far left, but not everyone else is. Which in this case didn't seem relevant to me, since no far left topics were discussed here. Seems this was just yet another personal attack for god knows what reason.For the record, absolutely no one is stopping anyone from writing posts about Bloodbath here. Thing is, I feel like we'd just be going in circles. There's one group who criticises the game because there is too much lag and a plethora of other issues, claiming the gae was released way ahead of tie. And then there's one group who really doesn't care all that much. That's probably not going to change unless some very, very drastic updates get released, but complaining all day long isn't going to bring those updates to the community any faster. And if they do appear faster, then there's a pretty good chance they will not have the desired effect.

URL: https://forum.audiogames.net/post/493879/#p493879




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Re: Bloodbath released!

2020-01-17 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Bloodbath released!

I am rather surprised, not to mention disturbed, that these kinds of views are apparently considered far left. To me, that speaks volumes about a large part of the world.I guess I shouldn't be surprised, because this really is common knowledge, but oh well.Anyway, this topic sort of went off course. Though given the amount of criticism about the game, I'm not sure what people prefer.

URL: https://forum.audiogames.net/post/493672/#p493672




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Re: Crazy Party: mini-games and card battle! (beta70)

2020-01-11 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta70)

Mostly luck-based, I'm afraid. Sometimes the escalators are so long that you can't hear the bonuses on the other side. But you definitely won't get 0 points.Also, its better to just rush through it, since near the end, the bonuses are all worth 2 points instead of 1.

URL: https://forum.audiogames.net/post/492100/#p492100




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Re: Bloodbath released!

2020-01-11 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Bloodbath released!

Unfortunately, usually in this case the damage has already been done.Also, if compiling and releasing today means rushing the update, and new bugs/problems arise as a result, then you're still doing it wrong. I hope you're aware of that.

URL: https://forum.audiogames.net/post/492077/#p492077




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Re: Crazy Party: mini-games and card battle! (beta70)

2020-01-11 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta70)

Perhaps this might be at least partially fixed by making certain reaction cards able to react with your own cards, for example, reaction cards that do not have the offensive flag. Imagine being able to play a card that would put a card in your opponent's hand that would react with their own play on draw card, and give them all kinds of mayhem. Did that even make sense?This would have lots of other uses as well. Cards like irrigation could make for fun times if they could react with the water cards that you can play on yourself. It could take the rougher edges off cards like roost and seven league boot, since willpower would allow you to play the card without being prohibited to change types or draw.Or, if there were some wind cards that could be played on yourself, things like lift and wind turbine would suddenly become more interesting. Or, imagine if the phobia cards could make you fear yourself!Electric receptical would probably become downright overkill, so that card might need to be rebalanced. But I think a change like this would overall make things more interesting.

URL: https://forum.audiogames.net/post/492071/#p492071




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Re: Crazy Party: mini-games and card battle! (beta70)

2020-01-03 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta70)

I think this would still work better as a minigame. It's too simplistic for a full blown thing, and we already have a card battle mode anyway. So I strongly feel the right decision was made in this case. If I had to choose, I would prefer clandestine arena being a little more flashed out. Although, you can of course just make a minigame list with just that game in it.

URL: https://forum.audiogames.net/post/490392/#p490392




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Re: Crazy Party: mini-games and card battle! (beta70)

2020-01-02 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta70)

A lot of people seemed to be happy when they could finally destroy the robots with the robot bombing game, but I would like it even more if we could get rid of wasps. I hope that can be arranged sometime.

URL: https://forum.audiogames.net/post/490152/#p490152




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Re: Bloodbath released!

2019-12-29 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Bloodbath released!

Well, ultimately you will hope your game gets played by more than 9 or 10 players...Thing is, CP could get away with it because the underlying mechanics were good. The network-related issues were relatively few and far between. I'm not saying they didn't exist, but they did get fixed fairly quickly. Keeping in mind, of course, that CP had 36 prior betas which weren't translated to English.

URL: https://forum.audiogames.net/post/489327/#p489327




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Re: Bloodbath released!

2019-12-29 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Bloodbath released!

Even if you have backlash, what's the diffference? You have backlash now as well. The only difference is that changing the server system will actually allow you to make improvements where improvements are needed, which will be a lot harder if you keep in that way. Kind of making the best out of a bad situation.

URL: https://forum.audiogames.net/post/489249/#p489249




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Re: Bloodbath released!

2019-12-29 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Bloodbath released!

Private servers might not be desirable under normal circumstances, but at least you might have something which is mostly playable. Judging by all the responses, this currently is not the case.In fact, this is what the Crazy Party team did right. They waited with a central server until they were sure it wouldn't cause too many issues. That way, people could still play the game, provide suggestions, etc. In the meantime, they could work towards building a central server that actually worked. And even then, there were some starting hiccups.So why not make this a public beta of sorts, where people can host their own servers? That way, you won't constantly be reminded of the seemingly endless amount of lag issues people are dealing with, you wouldn't have to release updates and migrate servers every 2 hours in the hopes that something gets solved, and you would actually be able to receive feedback on the gameplay itself, balance, etc. You could then implement some of the improvements that people suggest, all the while working on an actual reliable server.

URL: https://forum.audiogames.net/post/489246/#p489246




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Re: Bloodbath released!

2019-12-29 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Bloodbath released!

I do have some questions, and not because it is my intention to bash people, but because I'm genuinely curious.1. How much was this game actually tested before release?2. When the game was tested, how many people played at once? And how often did people run into lag and false speedhack detections?The reason I ask is because these appear to be pretty recurring problems in games like this, and while that doesn't justify bashing at such a high level by any means, I could've seen this coming from pretty much the other end of the world. Most players don't appear to be crying because they want something to cry about, but because there are huge and very foreseeable issues.This entire thread just appears to be a pretty spot on reminder of why I don't try out these kinds of titles anymore. Even if I wanted to attack people personally (which I do not), there would simply be too many to name.

URL: https://forum.audiogames.net/post/489223/#p489223




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Re: Crazy Party: mini-games and card battle! (beta70)

2019-12-28 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta70)

Yeah, this one is infuriating. I somehow managed to unlock it after a bunch of tries. I think I did end up walking more or less in front of them as I threw the bombs, but that didn't always work either.

URL: https://forum.audiogames.net/post/488848/#p488848




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Re: Crazy Party: mini-games and card battle! (beta70)

2019-12-23 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta70)

I did hear something along those lines, yes.This is why private servers are good. since we know not to play with stuff like chance of the thief and ancient time. Sure, there are parry cards for pretty much everything, but they take up deck space. And especially if a card only has a few attributes...

URL: https://forum.audiogames.net/post/487881/#p487881




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Re: Crazy Party: mini-games and card battle! (beta70)

2019-12-21 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta70)

The wall sound isn't a bad improvement per se, but it also doesn't really solve the problems I had in games like the hunting ants, where you have to go around an ant but can't because there are walls in the way.

URL: https://forum.audiogames.net/post/487257/#p487257




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Re: Crazy Party: mini-games and card battle! (beta68)

2019-12-19 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta68)

Probably tomorrow. I'm kind of confused as to why this bug appeared when not too much was actually changed in the battle system, but I guess it's all underlying infrastructure. Why this was not discovered before release is a little beyond me though.The virus scan thing is a real shame to be perfectly honest. Given how many languages the game is now translated to and the relative simplicity of many minigames, I think this game could be really excellent for blind schools and the like. The false positive virus alert would throw a lot of people off I imagine. Sure, I doubt any of us care personally, but it's definitely putting me off from telling more people here about it because for some of them I would have to go to pretty big lengths to convince them there are actually no viruses. Plus, the inaccessibility of most virus scanners nowadays is highly depressing.Of course, some people would be able to fix that themselves, but those are also the people who I probably don't need to tell them about the game since they're more than capable of discovering it on their own.This also puts me off from translating the game, Aside from the fact that I have no clue how to translate most of the battle cards. The people who can discover the game for themselves are probably also going to be able to play it in English, while the others will likely run into the virus scanner issue I or someone else would have to probably solve for them.The only way I seem to be able to beat the rock paper scissors game is to write down how many of each card my opponent has, and to update it whenever he plays something. That's kind of depressing, to be honest.

URL: https://forum.audiogames.net/post/486729/#p486729




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Re: New Yu-Gi-Oh game being created

2017-07-19 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: New Yu-Gi-Oh game being created

It has not been around for very long. I expect prompts will be better in due time. In the meantime, I could perhaps log a duel and comment on the various aspects of it, so people might know what they can expect to type. For those who are completely unfamiliar with the yugioh card battle mechanics, I'd suggest you read the rules.

URL: http://forum.audiogames.net/viewtopic.php?pid=320102#p320102





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Re: Crazy Party: mini-games and card battle! (beta46)

2017-03-14 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta46)

Yes, flying makes the grass gym a walk in the park. Just focus on dodge and damaging cards, leave out stuff like tailwind, and you will have no trouble at all.

URL: http://forum.audiogames.net/viewtopic.php?pid=301986#p301986





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Re: new game online! Desafio Mortal

2017-03-04 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: new game online! Desafio Mortal

I sincerely hope you do not see what people are capable of based on this topic... *shudders*Also... Wouldn't it be better to make a new topic for this, rather than straying even farther from the topic at hand?For the rest... I very much agree with everything Aprone has said in his last few messages.

URL: http://forum.audiogames.net/viewtopic.php?pid=300487#p300487





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Re: new game online! Desafio Mortal

2017-03-03 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: new game online! Desafio Mortal

Yes, I remember there being some announcement somewhere about ultrapower clones. Thanks for pointing out exactly where it is.Unfortunately, this does kind of prove my point about this rule not being very obvious/easy to find. New members would have to go to the site and forum feedback room and look almost all the way down the page to find the right topic, because it is not sticky. This is typically not the place one scours to find the forum rules, and neither should it be (that's why we have the rules page). While one of the rules is that moderator instructions have to be followed, I also think it is not reasonable to expect every new developer who signs on to promote his game to know about some announcement made several months ago in a not very obvious location. Perhaps some more generic rule needs to be added which prohibits the discussion of games using code taken from other games without the permission of the original developer.Add to that the fact that Desafi
 o Mortal seems to actually have quite a lot more unique elements than most of the other games based off of ultrapower. On its own, this would not be enough to justify handling the situation differently, but in conjunction with what I said above I do think this is worth considering.

URL: http://forum.audiogames.net/viewtopic.php?pid=300195#p300195





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Re: new game online! Desafio Mortal

2017-03-03 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: new game online! Desafio Mortal

Smoke-J brings up an interesting point. How would someone new to the forum know that the discussion of games based off of ultrapower code is not allowed here? On the one hand it seems a bit stupid to create a rule for the code of one particular game, but on the other hand... How do you know not to do something if you can't find a place where it says it is a punishable offence? It does look like some of the developers are quite new to the forum, and to figure out that it is not allowed to post about games using ultrapower code they would have to read at least one topic, the contents of which would probably make them die a little inside.The main difference between this case and blink wizard's, is that blink wizard clearly should've known better, because he has been on the forum longer and, from what I can tell, also pretty involved in ultrapower discussions from the beginning. With Desafio Mortal, that isn't immediately apparent, to me at least. You could s
 till argue that he should've known better, because quite frankly determining that using someone else's code without their permission is wrong requires nothing more than a little common sense. However, there is still a distant possibility that the developers did not realize how much drama is associated with ultrapower code. That is why for now, I am not convinced that these people should be treated the same as blink wizard.

URL: http://forum.audiogames.net/viewtopic.php?pid=300187#p300187





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Re: new game online! Desafio Mortal

2017-03-02 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: new game online! Desafio Mortal

This is a difficult situation. The game's obviously quite a bit better than ultrapower and BTB, and I also think it's rather ironic that some of the people complaining about the game using stolen code are the ones who have been guilty of doing the exact same thing. This really annoys me, especially since said people then resort to tactics which are dubious in the best case, and in the worst case downright illegal, to get their point across. On the other hand, not all of this is entirely relevant. I would urge everyone to re read post 222 made by Aprone, as that gives a pretty clear description of why this game is a problem for this forum. Add to that the fact it really does seem like the developer is not entirely honest about how much code from other sources he used  (read post 163 for example), I'm pretty sure most of the things people say have been stolen are not from that MSound class (though feel free to correct me if I'm wrong, because I freely admit 
 I don't know a whole lot about programming). But that does not help his case either, and its a shame because the game does have quite a lot of good things going for it.But regardless of my personal opinion, I also think that people really have to stop with the mindless flaming. I've noticed that lately the leniency regarding some of the comments being made seems to have increased quite a bit, but I personally think that remarks like are you deaf? are utterly inappropriate, no matter if you feel like its the only way of getting your point across. And the sad thing is, this condescending and generally obnoxious attitude seems to continuously come from the same group of people.

URL: http://forum.audiogames.net/viewtopic.php?pid=300118#p300118





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Re: Crazy Party: mini-games and card battle! (beta46)

2017-01-02 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta46)

I could be wrong about this, but I think you can now unlock the darkness world by playing through the ice world. That would solve the problem of people not being able to get to darkness because they have trouble with math.There are no real secret worlds, its just that some worlds have multiple paths from which they can finish. The circus world has already been mentioned, the castle is another one. You can either go to the forest or the beach there.

URL: http://forum.audiogames.net/viewtopic.php?pid=291943#p291943





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Re: It's time to duel! Text based Yugioh is now available in English

2016-12-31 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: It's time to duel! Text based Yugioh is now available in English

I did make a skype group for this, easier to communicate so you don't have to be on the MUD 24/7 if you want a duel. Here's the link.https://join.skype.com/cMax3gPRGjJO

URL: http://forum.audiogames.net/viewtopic.php?pid=291613#p291613





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Re: Crazy Party: mini-games and card battle! (beta46)

2016-12-30 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta46)

Fairy is sometimes frustrating yes. But if you truly want annoying, try ice. That is, I think, the only type which could be OP at the moment, because you can just shut your opponent down for the rest of the battle once you used sheer cold, not to mention numbing and glaciate will eventually make you skip turns too because you have no cards. Ice can win against stuff its weak against, and fairly easily too. I can beat fire opponents pretty consistently as ice as long as its one of the later rounds with a lot of hp, even human opponents.

URL: http://forum.audiogames.net/viewtopic.php?pid=291496#p291496





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Re: Crazy Party: mini-games and card battle! (beta46)

2016-12-27 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta46)

The lava pools are in fact surrounded by mud, so if you find yourself walking on mud you must go the other way or you will probably die. That having been said though, I do think that it would be very helpful if this game would have bubbling lava for the pits so that you could navigate a bit better. That game is already hard enough as it is LOL.I just discovered something which makes life a whole lot easier in the polar bear games and probably a fair few others too, most notably all underwater stuff. You can in fact move diagonally in a lot of games, including the ones which are side scrollers but also allow you to dive down. For example in the polar bear hunting game, you can dive down while continuing to hold down the right arrow key to move forwards. That way you can swim under the bears, then when they are behind you you can surface again while still holding down right arrow and they will not catch up to you. The only problem is sometimes finding a suitable place to surfa
 ce, but this made that game a hundred times easier for me. I only discovered this last week and I've been playing for over half a year, so needless to say I felt like a bit of an idiot when someone told me. But apparently there are other people who do not know about this either, so just posting it here in case a lot of you never realized this.

URL: http://forum.audiogames.net/viewtopic.php?pid=291106#p291106





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Re: Crazy Party: mini-games and card battle! (beta46)

2016-12-21 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta46)

@Raygrote, There are in fact ways to go up and down. Notice that you often end up swimming in water, you might even hear some of those bubbles you can use to breathe underwater. You can usually swim under the polar bears, however they can swim too and will dive down if they find you. Unfortunately, there are once again walls underwater as well so you will have to dive up eventually. I haven't really found a good way to beat that game, because the polar bears only move very slightly slower than you do. And especially if you get walled in, you have no chance. Add to that the fact that there doesn't seem to be any way to tell where you can surface and where your way up is blocked, and this game is hard almost to the point of being annoying for me. But, it can be done. I've even unlocked it, it just isn't very likely. I have no idea if the floating pieces of ice actually move or not, but staying at the surface is a pretty sure way to get yourself devoured so I usua
 lly don't bother.The game after that where you're being pursued by a bear and needing to catch fish to maintain your energy is another really annoying one. There often don't even seem to be enough fish to catch, so that the bear will eventually catch up. You can't really move left or right very much either, because that likewise gets you killed more often than not. People suggested waiting a few moments to be able to catch passing fish, but that also tends to mean that you will become bear food. It seems you have to get lucky and find at least a few big fish right in front of you in the first watery area, or you most likely won't make it. And I have gotten 20 points on that game too, but for me at least its very, very unlikely. So I'm not sure if there's some special trick to it, because I need to get past that game again to unlock that frozen manor thing, but... Yes, these games definitely seem to be a lot harder than the ones in other world
 s.

URL: http://forum.audiogames.net/viewtopic.php?pid=290326#p290326





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Re: Beyound the Bullet (BTB) release by Storm Productions.

2016-11-19 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Beyound the Bullet (BTB) release by Storm Productions.

Hey, that name rings a bell! Were you the one who came up with the name of the game, at least? I'm not very involved in all that ultrapower discussion, so I'm genuinely curious.Well, that is somewhat amusing. This makes me wonder what part of the code you actually did write yourself. Oh, and you might like to change the spelling of the game's name. There's no u in the word beyond, after all.

URL: http://forum.audiogames.net/viewtopic.php?pid=286381#p286381





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Re: It's time to duel! Text based Yugioh is now available in English

2016-11-17 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: It's time to duel! Text based Yugioh is now available in English

I've taken to playing this as well and am actually really enjoying myself. Does anyone have a complete card list with information in a text file or something? Because navigating through the cards in the game itself is slightly annoying unless you memorize all the numbers of the cards.I'm on with the username everyone when I'm around. Slowly starting to figure out which card combinations are good in a deck, so hopefully I can actually start seriously challenging the more dedicated players soon. But there's still loads of cards which I haven't played with.

URL: http://forum.audiogames.net/viewtopic.php?pid=286118#p286118





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Re: Crazy Party: mini-games and card battle! (beta44)

2016-11-10 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta44)

Hints for minesweeper can be found in post 651. It's still on this page for me and I don't have my posts per page set very high, so you shouldn't have too much trouble finding it.

URL: http://forum.audiogames.net/viewtopic.php?pid=285389#p285389





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Re: Crazy Party: mini-games and card battle! (beta44)

2016-10-31 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta44)

Nope, no pigs involved. Although since you don't know what a router is, I don't know if you'll be able to forward your ports either. A router is basically one of the devices which facilitates internet connections. You may need to look it up on wikipedia or something because that probably explains it better than I ever could, I am not very familiar with the concept myself and I'm not the one who takes care of it in this house either. but to forward your ports you'll firstly need to know what type of router you have, because like all televisions for example, each router has its own interface and forwarding ports is slightly different on each one, although the concept is largely the same. You will also need to know how to log into your router, which involves having a username and password. From your posts I can gather that you're probably also not the one who sets up internet and such, so this may be difficult. But if you can figure out the exact type of
  your router, there's lots of step buy step guides for forwarding ports floating around on the web for pretty much any type of router imaginable, and the username and password are often generic if you've never changed them. This can likewise be found in these guides as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=284721#p284721





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Re: Crazy Party: mini-games and card battle! (beta44)

2016-10-29 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta44)

@pulseman, we actually don't have calls very often in the skype group, in fact more often than not it's more of a hindrance for the minigames because you need to concentrate for some of them. We do skype chat, however, so if you wake up you may potentially have a few hundred unread messages LOL@MikeFont, for minesweeper remember that the corners of the map are never mined. You want to find a corner where it says there are no mines nearby, and go from there. Play it safe. If you don't know for sure if a square is mined or not, go to another corner and start from there instead.@Draq, I imagine that's pretty difficult. Although I do wonder, how did you manage to play stuff like the hedgehogs path? there's actually quite a lot of games with things starting on the right which will kill you if you don't jump over them. Do you just jump whenever you start faintly hearing them in your left ear?

URL: http://forum.audiogames.net/viewtopic.php?pid=284495#p284495





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Re: Crazy Party: mini-games and card battle! (beta43)

2016-10-26 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta43)

Sure you can. If you have all the cards that were in beta 42, you only need to play the grand counsel 3 times and you will be able to get all the new ones. By the way, the dark type just went from one of the worst types to one of the best in my opinion, so if you were like me and thought that type was too weak, give it another go with the new cards. You'll like it.

URL: http://forum.audiogames.net/viewtopic.php?pid=284144#p284144





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Re: Crazy Party: mini-games and card battle! (beta42)

2016-10-22 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta42)

That is very, very vague, probably to the point of no one being able to actually help. I have windows 7 64 as well and I have no problems, so some form of pasted error message would probably be required.

URL: http://forum.audiogames.net/viewtopic.php?pid=283601#p283601





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Re: Crazy Party: mini-games and card battle! (beta42)

2016-10-20 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta42)

Yep. What I usually do is walk along the bottom of the map where the counters are, and then duck into the long south to north passages and travel them all the way to the end or until I have 5 good diamonds. Then I backtrack all the way to the bottom and drop off what I found. There are perhaps more efficient ways to do this which don't make you travel through already explored areas as much, but that usually results in me not being able to get back to the counters in time, or not even knowing how to get there anymore.

URL: http://forum.audiogames.net/viewtopic.php?pid=283418#p283418





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Re: Crazy Party: mini-games and card battle! (beta42)

2016-10-19 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta42)

I never said it was impossible, or near impossible, to finish it. That's the nice thing about randomness, I guess. You can get away with putting yourself in danger, if you're lucky. Even if you play it safe, it's still perfectly possible to finish the games, as I've said. You just won't be able to do it very quickly, which is often what is required of you in competition mode. Also as I said, there's still always that slight chance of you getting stung no matter what, because the stinging happens at completely random intervals (I've sometimes seen it happening 4 times in one second, sometimes not at all for over 5 seconds). But I still prefer the robots and such, because there's a pattern to them which works out all the time. Which doesn't mean they are necessarily easy either, there's places where there are two robots with the exact same patrol route, but one of them is always slightly ahead of the other. But if I do die to the rob
 ots or what have you, at least I can blame myself for not getting the timing right, rather than the random numbers which determine whether a not a wasp decides to sting right now, or one second later.

URL: http://forum.audiogames.net/viewtopic.php?pid=283329#p283329





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Re: Crazy Party: mini-games and card battle! (beta42)

2016-10-19 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta42)

@dark: Your strategy will probably work for when you are soloing, but good luck trying to get a decent score if you're in a competition. Taking all those detours means you will often waste valuable time which others are almost certainly going to use to get ahead of you. This is actually a good example of a game which can change people's scores by quite a bit.Roel's strategy is probably the best for dealing with this. But there is still the chance that you will be stung as the wasp flies in the opposite direction. No real way to avoid that sadly. But if you want something even more frustrating, try lake with wasps. The wasps are much more plentiful there, meaning it's virtually impossible to stay clear of them all the time, and you also can't dive underwater everywhere.Finding flowers for grandma is definitely annoying, but the game actually does finish if you picked up all of them. So to be able to get 20 points you will have to find every last
  one. Usually I miss a few.

URL: http://forum.audiogames.net/viewtopic.php?pid=283301#p283301





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Re: Crazy Party: mini-games and card battle! (beta42)

2016-10-18 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta42)

Yep... The wasps just seem to sting at random times, which makes the game a bit too luck-based in my opinion, sometimes you can run by a whole bunch of wasps and never get stung once, while at other times you only encounter a few wasps but it stings you out of nowhere.You have to go all the way to the right, but you also need to climb to different levels because your path will be blocked otherwise.The ants hunting thing unfortunately I haven't really found a pattern to. Running in circles seems to be your best option, but if another ant blocks your path forward then you might get unlucky and be surrounded by walls, and before you know it... Crunch.Funny how for me at least, the other two ant games aren't nearly as annoying as this one... I can do this one too, but again it seems to be a little too based on luck.

URL: http://forum.audiogames.net/viewtopic.php?pid=283208#p283208





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Re: Crazy Party: mini-games and card battle! (beta42)

2016-10-17 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta42)

Funny, my biggest problem in the intellectual was actually quiz with numbers. I suppose you can just look up all the answers, which is basically what I did just to unlock it... But I don't do that in the online mode, in fact more often than not I use the joker for that game so at least I get 0 points, plus some additional steps taken and possibly a ruby which helps for the special bonuses.Square roots is partly logic, and partly memorizing. It's definitely an example of a game you'll probably fail horribly if you don't play it a lot. Practicing definitely helps a lot in this game. But especially for the harder questions, try and use logic. For example, the square root of an odd number is always an odd number, and the square root of an even number is always even. So if you know the square root of 900 is 30, and you get asked the square root of an odd number which is somewhere in the 800's, then it's probably 29.my highest score on that game
  is actually 136 points, but I basically played that game a whole bunch of times in quick succession. Lately I did not play it at all for a few weeks, and I only got 14 points a few days ago.Simon is one of the I think 3 games I haven't unlocked, and probably the only one which I never will. I can at most manage 6 or 8 points, which of course is not enough. It also doesn't help that it's near the end of the intellectual world, so you have to do all those other things again first.

URL: http://forum.audiogames.net/viewtopic.php?pid=283122#p283122





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Re: Redspot, blood and paril. First public beta released!

2016-10-16 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

funnily enough, I've never even come across moments where there weren't enough players online. More often than not, there are way too many to be able to get your bearings properly, or at least if you aren't very experienced. I suppose that's what you get warned about in the readme, but it does make it harder to get good at the game. But I guess this is still a different reason to add offline play too. Or a way for people to set up their own servers. I have mixed feelings about this because it probably does reduce the overall number of players on any one server, so it might become less fun if you do like having loads of people around.

URL: http://forum.audiogames.net/viewtopic.php?pid=282992#p282992





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Re: Redspot, blood and paril. First public beta released!

2016-10-15 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

Sorry for the double post, but it's been a few hours and it concerns something else. I currently think the inventory system is rather clunky as well because it requires you to tab or shift+tab a lot to find the right item. How about adding keys based on item categories? for example you could categorize items like drinks, explosives, projectiles etc. So you would first need to hit key d for a drink, and then either be able to tab through the different drinks, or hit another shortcut key for directly using one. For example, d followed by p activates a poison drink, d followed by h activates a health drink, d followed by a would do an antibiotic (I guess it's not a drink, but it still kind of falls under that category). These are just hypothetical categories anyway, you could always choose to them divide them some other way. But this would at least be one way to make it easier to actually find the item you want to use instead of needing to go through a list of potentially 2
 5+ items.

URL: http://forum.audiogames.net/viewtopic.php?pid=282903#p282903





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Re: Redspot, blood and paril. First public beta released!

2016-10-15 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

Unfortunately I am still getting completely random speedhack detection warnings. I have seriously tried my best to find a pattern to them, but not with too much luck. They do seem to happen more often when there are a lot of players online, but sometimes it'll be fine for a few minutes and sometimes it'll just kick me off seconds after I log in. Just now I got one at the end of an item grabber sequence, and I didn't even press any keys! While the changes to the game definitely seem cool, it looks like there are a fair few people who can't even play the game at all because of that. I can sort of do it if I get lucky, but it's just too frustrating. And it seems some people can't even launch the game without already getting the speedhack detection.

URL: http://forum.audiogames.net/viewtopic.php?pid=282896#p282896





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Re: Crazy Party: mini-games and card battle! (beta42)

2016-10-13 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta42)

@Wlomas If you do manage to stick to the path all throughout the race and the turtle still wins, then you're probably not doing it fast enough. One idea I've been playing around with is to start a walkthrough/guide kind of thing for CP, which would most likely involve a text part for the battle and an audio part for the minigames. I am actually already working on the battle part, so perhaps I'll release them separately. If you know of the pg13 plays, you might want to look at their Crazy Party stream, because I'm pretty sure they did the turtle race thing there as well. That should give you a rough idea of how fast you need to be.

URL: http://forum.audiogames.net/viewtopic.php?pid=282681#p282681





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Re: Crazy Party: mini-games and card battle! (beta42)

2016-10-12 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta42)

Yep... If you play that, you'll be able to get any 10 cards regardless of type. In total there are about 44 new cards I believe. Most types got a few new ones except for ice, but that type was already one of the strongest types IMO.Dark, your best bet is probably to either skype with someone and tell them to connect when you have a server up so they can test it live. Forum PMs aren't the greatest when it comes to that because most people don't check the forum PMs often.You can always just hit f7 to turn down the music, it'll not go away completely but it'll be really hard to hear. You might even be able to silence it by hitting f5 once or twice to turn down all sounds, which turns down the music further.Microgames are very short so you can definitely wait a few minutes for that to finish and join the next game... Minigames aren't too long either, it's mostly just the battles that take forever, so it's no good waiting at the
  connection screen there.

URL: http://forum.audiogames.net/viewtopic.php?pid=282559#p282559





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Re: Crazy Party: mini-games and card battle! (beta42)

2016-10-12 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta42)

Yep... If you play that, you'll be able to get any 10 cards regardless of type. In total there are about 44 new cards I believe. Most types got a few new ones except for ice, but that type was already one of the strongest types IMO.Hmm, bad gateway errors when trying to post... weird.

URL: http://forum.audiogames.net/viewtopic.php?pid=282559#p282559





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Re: Crazy Party: mini-games and card battle! (beta42)

2016-10-12 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta42)

Yep... If you play that, you'll be able to get any 10 cards regardless of type. In total there are about 44 new cards I believe. Most types got a few new ones except for maybe ice, but that type was already one of the strongest types IMO.

URL: http://forum.audiogames.net/viewtopic.php?pid=282557#p282557





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-10-10 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

I never really understood quicken and stuff that boosts your speed in general. Sometimes you get to attack again right after you used quicken, but then why not just attack straight away? And sometimes your opponent takes a turn anyway, meaning you basically just wasted a turn trying to set up which doesn't do anything. Because no matter how low your opponent's speed is, you typically don't get to attack twice in a row anyway. The only time you seem to be able to go twice in a row is if your opponent is initially faster than you, then you use a speed boosting move on the first turn, then become faster than your opponent so you get to go again. But stilll... Why not just attack? Maybe there's some part of the equation I'm missing, so please correct me if I'm wrong. But quicken and such overall seem to be pretty bad unless, maybe, you're in a full party brawl or something.

URL: http://forum.audiogames.net/viewtopic.php?pid=282275#p282275





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Re: Crazy Party: mini-games and card battle! (beta41)

2016-10-10 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta41)

I think the grid is just the same size for each type, but not every type has the same amount of cards. So for example dark has a lot of cards so it might take up the whole grid from left to right, but flying has fewer cards but since the size of the grid from left to right stays the same, there are some empty slots. If you want to make absolutely sure you have every single card, play the grand council. Every time you beat it, you'll be able to get any 10 cards you don't have yet.

URL: http://forum.audiogames.net/viewtopic.php?pid=282270#p282270





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Re: Redspot, blood and paril. First public beta released!

2016-09-21 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

Glad it's not just me. I'd love to give more info on why this happens, but it just seems to be very random... I played a bit more yesterday, and in at least 3 cases I got a speedhack detection right after I died, before I even logged back in... Heh.

URL: http://forum.audiogames.net/viewtopic.php?pid=279769#p279769





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-09-21 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

The multiple skills with the same effect is mostly realism, I guess. It would be a bit stupid for a plant type to get something called stun volt and having it sound like electricity, for example. I don't necessarily mind that, although I do agree that there doesn't seem to be a whole lot of diversity move wise. But yeah, realistically speaking there's multiple ways to paralyze someone, not just sending a surge of electricity their way.Unfortunately stalling a battle has never really been my thing, which is I guess why I like the water starter better. Paralysis is nice, but when there's a pretty good chance that the opponent will attack anyway I've always just found it better to finish things quickly. Not sure how to fix that unfortunately, as much as I want to be a fan of status effects I currently just can't. The problem is that making them more powerful will make it almost imperative to use them, I imagine.

URL: http://forum.audiogames.net/viewtopic.php?pid=279768#p279768





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Re: Redspot, blood and paril. First public beta released!

2016-09-19 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

So after several months I finally decided to put my sceptical feelings aside and try this game. Within ten minutes, the game had already closed on me twice because of a supposed speedhack detection. I don't even have anything installed that can perform a speedhack, let alone know how to use such things. Needless to say, I'm not amused and probably will not come back to this game until this does not happen anymore... Having to restart the game possibly after less than two minutes of gameplay just isn't fun. It's possible that this is because my game is running on a machine which is not particularly amazing to say the least, but I do wonder how many other people are being caught in the crossfire at the moment. So if possible, this speedhack detection system will need to be improved on before I try this again.

URL: http://forum.audiogames.net/viewtopic.php?pid=279637#p279637





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-09-19 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

I actually see a lot of people liking leafox more but for me the water starter is much, much better... Leafox just seems too frail, perhaps because it's the only one having two types so it also takes neutral damage from stuff like water, instead of reduced damage. And yeah, water starter gets aqua zap, and since it has tons of health it's fun. Wonder how the effect points for that one are calculated anyway, based on the actual health points or on percentage... If it's the actual health number, then training up health more would be useful I imagine.I suppose leafox becomes a beast when it gets earthquake... But then again, leonratar gets that too, and the water starter hits hard enough without having it.

URL: http://forum.audiogames.net/viewtopic.php?pid=279568#p279568





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-09-19 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

I actually see a lot of people liking leafox more but for me the water starter is much, much better... Leafox just seems too frail, perhaps because it's the only one having two types so it also takes neutral damage from stuff like water, instead of reduced damage. And yeah, water starter gets aqua zap, and since it has tons of health it's fun. Wonder how the effect points for that one are calculated anyway, based on the actual health points or on percentage... If it's the actual health number, then training up health more would be useful I imagine.

URL: http://forum.audiogames.net/viewtopic.php?pid=279568#p279568





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-09-17 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

On a random note, where do all these silly genius people in the belltower get their chingles from? They seem to be abundant enough, and yet you cannot capture one anywhere. I guess it makes sense to have a few manamon you can't actually catch yourself anywhere, but since quite a lot of tamers in the early game seem to have them this seems to be a rather unfortunate choice.Plus, the bell master says he captured the chingle he gave to you as well. Captured... From where, exactly? Now I wonder if they live in the bell of the belltower or something similarly weird, and since the bell was stolen you can't get any more.Heavens winds is... Weird. So you have a holy and air attack, which is nice for fighting and plant and insect and such because they are weak to air. Except... Fighting resists holy, plant resists holy, insect resists holy. So you'll still be doing neutral damage. I guess it's a step up from trying to wail on those types with pure holy attac
 ks, but I imagine it would still be better to just use something else. The only case where it'd be useful is if that's the only holy attack you have, but still... Meh.

URL: http://forum.audiogames.net/viewtopic.php?pid=279228#p279228





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-09-13 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Ah, I was beginning to think I was the only one who found a deviant manamon... Literally no one I asked seems to have encountered one, but I did get a deviant sapple. I guess there's multiple levels of perfect, because I've definitely caught non-deviant stuff where the hazeldale guy says perfect. But that sapple was the only deviant one I ever got.

URL: http://forum.audiogames.net/viewtopic.php?pid=278735#p278735





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-09-09 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

I kind of wish the multi hit things like pummel would be better... It's way, way too random currently! It even has a chance to hit 0 times. Could be nice if it always tried to hit 6 times, but with each individual hit having 50 to 75% accuracy. That'd make the damage a bit random still, but it'd at least be useful.

URL: http://forum.audiogames.net/viewtopic.php?pid=278235#p278235





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-09-09 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

I kind of wish the multi hit things like pummel would be better... It's way, way too random currently! It even has a chance to hit 0 times. Could be nice if it always tried to hit 6 times, but with 50 to 75% accuracy. That'd make the damage a bit random still, but it'd at least be useful.

URL: http://forum.audiogames.net/viewtopic.php?pid=278235#p278235





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Re: Crazy Party: mini-games and card battle! (beta41)

2016-09-03 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta41)

The name of the group is crazy party, translators and players. Unfortunately I don't currently remember how to copy the link, but it is somewhere in this topic.I'd highly recommend anyone who wants to play online join this skype group... I sometimes host a server and announce it there, and last thursday I hosted a game with 19! players. 16 of those ended up making it to the last minigame without leaving. I'm not sure if that is a record, but I definitely had a blast as did many others. I could post the log if people want it.This is why this game is awesome, you can play with tons of people and there'll be virtually no lag because almost everything is handled locally. The only problem is people not pressing enter when they're supposed to, but there's nothing that can be done about that other than the ctrl+k thing.Edit: Completely off topic, but I just saw that this is my 2000th post... heh.

URL: http://forum.audiogames.net/viewtopic.php?pid=277503#p277503





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Re: Crazy Party: mini-games and card battle! (beta41)

2016-09-03 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta41)

The name of the group is crazy party, translators and players. Unfortunately I don't currently remember how to copy the link, but it is somewhere in this topic.I'd highly recommend anyone who wants to play online join this skype group... I sometimes host a server and announce it there, and last thursday I hosted a game with 19! players. 16 of those ended up making it to the last minigame without leaving. I'm not sure if that is a record, but I definitely had a blast as did many others. I could post the log if people want it.This is why this game is awesome, you can play with tons of people and there'll be virtually no lag because almost everything is handled locally. The only problem is people not pressing enter when they're supposed to, but there's nothing that can be done about that other than the ctrl+k thing.

URL: http://forum.audiogames.net/viewtopic.php?pid=277503#p277503





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Re: Crazy Party: mini-games and card battle! (beta39)

2016-07-01 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta39)

Ok, I have 111 minigames unlocked, which leaves 5 to still be done. Simon, haunt of eels, trapped bonuses, bay of jellyfish, and diamonds mine.Simon I don't know if I will ever unlock, because I always get like 6 points and then I need to do almost the whole intellectual world over again. Which isn't really a problem for me, but its just very tedious and demoralizing to have to start over. Diamonds mine I should probably be able to do, I just forgot all about it. But can anyone tell me how I can get to trapped bonuses, the haunt of eels, and the bay of jellyfish? I know that the last 2 are extremely hard to beat, and the beach world is really, really confusing. But trapped bonuses I've just never managed to fine, so you probably have to get 20 points on some game, anyone know which one?Also, electric root does in fact show up as electric root for me, not electric currents. But there's one called pipe bonuses which is called diversing bonuses or some
 thing similar.

URL: http://forum.audiogames.net/viewtopic.php?pid=266446#p266446





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Re: Crazy Party: mini-games and card battle! (beta39)

2016-06-09 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta39)

Yeah, I have no idea how to do the colored buttons either, but I did manage to score over 50 points in one of the math ones, I believe it was either subtractions or multiplications. Mastermind is another annoying one I haven't completed yet.

URL: http://forum.audiogames.net/viewtopic.php?pid=263668#p263668





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Re: Crazy Party: mini-games and card battle! (beta39)

2016-06-08 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta39)

So I was going to post this grand list of bug reports and suggestions... And then realized that most of them have already been posted! I very much agree with the left/right arrow to switch between types when managing a deck, that would make life so much easier.I do have a few things which I think haven't been mentioned before. Firstly a bug, which is one that you can find when playing battle online with at least 3 players. If the last 2 people die in the same turn, they both get 0 points which makes sense I guess. But all the other people who lost before that, also get 0 points, when I think they should've gotten a negative score.Then, a suggestion... Battle mode online in teams! that would be really fun, you'd also be able to play beneficial cards on your teammate(s). It would make the game even more interesting!Also there's one music track i really like, but it's in the fourth turn where you have 120 hitpoints! Meaning that I don't
  hear it very much, since most battles are only 3 turns. This isn't high priority but it would be nice to be able to customize a bit which tracks you hear when.

URL: http://forum.audiogames.net/viewtopic.php?pid=263616#p263616





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Re: Crazy Party: mini-games and card battle!

2016-05-30 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle!

This game is just way, way too much fun. It's unbelievably addicting. You guys really know what you're doing. Congratulations on having done a truly amazing job.

URL: http://forum.audiogames.net/viewtopic.php?pid=262389#p262389





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Re: MarinaBreak - new year release from Nyanchan games

2016-01-31 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: MarinaBreak - new year release from Nyanchan games

Here's a recording of me playing a good round of score attack, and 3 ok but definitely not good rounds of time attack.https://dl.dropboxusercontent.com/u/603 … attack.ogg

URL: http://forum.audiogames.net/viewtopic.php?pid=248727#p248727





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Re: New Ultrapower

2016-01-28 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: New Ultrapower

This can't even be considered a clone... Clones are games which already exist, but someone else writes an identical or nearly identical version of. From what it sounds like, these people merely took someone else's source code claiming it was their game. Rather pathetic.

URL: http://forum.audiogames.net/viewtopic.php?pid=248223#p248223





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Re: MarinaBreak - new year release from Nyanchan games

2016-01-19 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: MarinaBreak - new year release from Nyanchan games

I could do that, but it wouldn't be of much help because you won't really be able to tell which keys I use.

URL: http://forum.audiogames.net/viewtopic.php?pid=247178#p247178





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Re: MarinaBreak - new year release from Nyanchan games

2016-01-17 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: MarinaBreak - new year release from Nyanchan games

The new game modes are lots of fun. I somehow got a velocity peak of 150. I guess that's what repeatedly hitting bonus items can achieve, but its very random if you can manage it or not.I'm not sure how doable this is, but could we have the different block sounds also in the attack modes? I'm guessing they sound different depending on the width and such, but I really like the wooden block sounds for example and it's a shame they can only be heard in the tutorial and the missions. Although admittedly playing level 10 and trying to get the best time possible is fun too, I think my best time is just under 4 minutes.Hmm, I was going to suggest some other small thing, but I forgot. Perhaps I will remember some other time.

URL: http://forum.audiogames.net/viewtopic.php?pid=246989#p246989





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Re: SoundRTS and the CrazyMod (update 8.3)

2016-01-15 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3)

Is there a link to the latest beta of version 9 somewhere? the links seem to have expired so I can only go to the main site with version 8.3. Kind of want to get back into this, but there doesn't seem to be a link.

URL: http://forum.audiogames.net/viewtopic.php?pid=246799#p246799





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Re: MarinaBreak - new year release from Nyanchan games

2016-01-14 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: MarinaBreak - new year release from Nyanchan games

I guess both could have their own scoreboard, I think velocity attack would be nice to have a scoreboard as well if it gets implemented. Not sure how easy it is to create more boards but it would definitely be fun. But I do agree that we need to keep a score attack without powerups too.

URL: http://forum.audiogames.net/viewtopic.php?pid=246711#p246711





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Re: MarinaBreak - new year release from Nyanchan games

2016-01-13 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: MarinaBreak - new year release from Nyanchan games

Those are fun suggestions. Another one which would be interesting is like a velocity attack mode. I'm not sure how you would want to make the mode exactly, but the goal would be to get the highest velocity on the ball as possible, either a highest peak or just an average. So you could perhaps make it so you have one minute of time, and after this it would measure your average velocity over that one minute, or just the peak.Also... 2517 points, finally beat the score again. Lets see for how long this time.

URL: http://forum.audiogames.net/viewtopic.php?pid=246571#p246571





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Re: MarinaBreak - new year release from Nyanchan games

2016-01-05 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: MarinaBreak - new year release from Nyanchan games

Seems I'm the first to break 2000. Somebody beat my score of 1803, so I decided to try and break the record again. Poor Michael only got to enjoy his number 1 rank for a few hours, because I now have 2033 points. Weee!

URL: http://forum.audiogames.net/viewtopic.php?pid=245614#p245614





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Re: MarinaBreak - new year release from Nyanchan games

2016-01-05 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: MarinaBreak - new year release from Nyanchan games

Seems I'm the first to break 2000. Somebody beat my sc ore of 1803, so I decided to try and break the record again. Poor Michael only got to enjoy his number 1 rank for a few hours, because I now have 2033 points. Weee!

URL: http://forum.audiogames.net/viewtopic.php?pid=245614#p245614





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Re: MarinaBreak - new year release from Nyanchan games

2016-01-02 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: MarinaBreak - new year release from Nyanchan games

I guess difficulty selection could work, but IMO it really is fine the way it is now. I think I could pretty much play infinitely if the difficulty was easier.But the ball getting stuck between the racket and the ground really makes me hate my life... LOLI'd love to see more game modes, but one of the things so well designed about this game is the balance, so those modes would really have to be balanced too. Same for powerups basically.Also... I got a score of 1685 points, however my fellow countryman Roelvdwal still seems to have more, I'll have to try beating that one. Go team Holland!I'm really amazed how your games aren't just fun to play, but also very different to most other audiogames. It's been said before, but you definitely are a good example of a developer who really knows what he's doing.

URL: http://forum.audiogames.net/viewtopic.php?pid=245126#p245126





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Re: MarinaBreak - new year release from Nyanchan games

2016-01-01 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: MarinaBreak - new year release from Nyanchan games

looks like you got a new score to beat key, because I just got 1286 points! he only thing that makes me sad is that I got the score with nearly no strategy, because if you go all the way down with your racket and always stay there it works the best by far.

URL: http://forum.audiogames.net/viewtopic.php?pid=245066#p245066





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Re: MarinaBreak - new year release from Nyanchan games

2016-01-01 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: MarinaBreak - new year release from Nyanchan games

This game is insanely frustrating in the beginning, and insanely fun afterwards. Unfortunately it is going back to frustrating on mission 9, but the first 8 I managed to do fairly easily. Mission 9 is generally hard, but it also seems to randomly make me lose the game for no apparent reason. Other people say this is because the ball gets stuck between two blocks, but I haven't really found an easy way to fix this. I have yet to try out the scoring mode.I actually go all the way up with my racket, that usually makes me hit the ball easier, but it does take a pretty intense amount of timing. But if I am almost at the ground I can hardly ever hit the ball at all. I kind of want to finish the 10 missions first before I try scoring... But maybe I should just try it anyway.

URL: http://forum.audiogames.net/viewtopic.php?pid=245025#p245025





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Re: MarinaBreak - new year release from Nyanchan games

2016-01-01 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: MarinaBreak - new year release from Nyanchan games

looks like you got a new score to beat key, because I just got 1256 points! he only thing that makes me sad is that I got the score with nearly no strategy, because if you go all the way down with your racket and always stay there it works the best by far.

URL: http://forum.audiogames.net/viewtopic.php?pid=245066#p245066





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Re: Design it, Drive it : Speedboats

2015-12-23 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: Design it, Drive it : Speedboats

[[wow]], you say you're surprised to run into us but I think we're just as surprised. It doesn't happen often that a developer almost literally falls from the sky. You might like to view the regular audiogames.net site to get an idea of the kinds of things that are important to someone playing a game without any sight. Although of course some new revolutionary system might very well work too, who knows! This does look very interesting though.

URL: http://forum.audiogames.net/viewtopic.php?pid=243855#p243855





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Re: New horror and adventure sidescroller, The gate!

2015-11-28 Thread AudioGames . net ForumNew releases room : arjan via Audiogames-reflector


  


Re: New horror and adventure sidescroller, The gate!

are there more people that just can't jump over the second hole in the game? I can take running jumps or whatever and still it fails. Perhaps my computer's keyboard just isn't fast enough, but I'm literally running, hitting the up arrow, and holding down the right arrow still (which by the way does work), but I just don't jump far enough. also if I'm not running before I jump and I press the keys together, it still fails. The first one I always manage, the second one I neve do. I always hear myself land, and about half a second later I hear the fall down sound.

URL: http://forum.audiogames.net/viewtopic.php?pid=240353#p240353





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