Re: Interest in accessibility being added to music making hardware

2020-07-24 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: Interest in accessibility being added to music making hardware

@NevEd, 32, sent you a pm.

URL: https://forum.audiogames.net/post/555324/#p555324




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Re: Interest in accessibility being added to music making hardware

2020-07-24 Thread AudioGames . net Forum — Off-topic room : NevEd via Audiogames-reflector


  


Re: Interest in accessibility being added to music making hardware

@Nocturnus Where would be the best place to contact you privately?I've received some information that you may be interested in but was told to not blow it up just yet.

URL: https://forum.audiogames.net/post/555296/#p555296




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Re: Interest in accessibility being added to music making hardware

2020-07-23 Thread AudioGames . net Forum — Off-topic room : NevEd via Audiogames-reflector


  


Re: Interest in accessibility being added to music making hardware

@30 I have a keylab mk2, same issue. Can't access the menus.

URL: https://forum.audiogames.net/post/555071/#p555071




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Re: Interest in accessibility being added to music making hardware

2020-07-23 Thread AudioGames . net Forum — Off-topic room : jacerbt via Audiogames-reflector


  


Re: Interest in accessibility being added to music making hardware

The editor programs for the akai MPK mini and mini play aren’t accessible at all with NVDA. So I always have to ask someone else to change the settings for the controls on those controlers. I should have the ability to change the messages that the different controls Send and to what channel they go to.

URL: https://forum.audiogames.net/post/555070/#p555070




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Re: Interest in accessibility being added to music making hardware

2020-07-22 Thread AudioGames . net Forum — Off-topic room : NevEd via Audiogames-reflector


  


Re: Interest in accessibility being added to music making hardware

Lol my dude, I made a whole entire album on audacity. With some instruments from garageband. But 99% of everything was done in audacity. People think I'm crazy but at the time I just had no choice.I agree, though. Audacity is still useful. What's nice is I can open up a project from 2012, and it just opens, even though I made it around 5 computers ago. Can't say the same for regular DAWs.

URL: https://forum.audiogames.net/post/554745/#p554745




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Re: Interest in accessibility being added to music making hardware

2020-07-22 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: Interest in accessibility being added to music making hardware

And audacity works if you need to get something done in a pinch and you don't care too much for the finely-tuned end result.  Personally, that's how I go about things; reaper for super super steroid fine-tuning, audacity for when I need to get something out the door in a matter of minutes.  Not saying you can't push things out in a matter of minutes on reaper; you can if you have a thousand templates for everything under the sun, but I haven't created that many and there are situations where it's just easier to not have my productivity interrupted by bells and whistles you can bypass if you seriously just, must.It all comes down to knowing how to work with your software though, which is why I've slowly but surely moved away from relying on audacity and gold wave and soundforge and... I could keep going down the list, to trying to encorporate all of my learning into reaper.  I got into the habbit of opening reaper like, once a year from 2014 onward and finally got around to asking myself, "How on earth am I truly supposed to enjoy its benefits if I don't learn it!"  So here I am, with reaper and KK, learning as I go and picking up new habits, both good and bad, I suppose, as we are all to do with just about anything we practice.

URL: https://forum.audiogames.net/post/554729/#p554729




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Re: Interest in accessibility being added to music making hardware

2020-07-22 Thread AudioGames . net Forum — Off-topic room : NevEd via Audiogames-reflector


  


Re: Interest in accessibility being added to music making hardware

It does work on Mac, before Reaper I used Audacity for everything.

URL: https://forum.audiogames.net/post/554701/#p554701




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Re: Interest in accessibility being added to music making hardware

2020-07-22 Thread AudioGames . net Forum — Off-topic room : ManFromTheDark via Audiogames-reflector


  


Re: Interest in accessibility being added to music making hardware

Well, that's what I was expecting really. It's so typical of these modern daws to be made like this. Reaper is probably the only thing, that really works nowadays - on windows at least, sorry, don't know about mac.

URL: https://forum.audiogames.net/post/554695/#p554695




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Re: Interest in accessibility being added to music making hardware

2020-07-21 Thread AudioGames . net Forum — Off-topic room : NevEd via Audiogames-reflector


  


Re: Interest in accessibility being added to music making hardware

@24 As of now its definitely not accessible, I couldn't get past the startup wizard. I'm sure someone who knows how to screw around with ocr and nvda could figure it out but that's already workaround territoryThe install is pretty hassle free, so there's no hurt in trying it yourself.Regarding Pro Tools though, I did try Pro tools First, unless there's some kind of tweaks i'm not aware of, it wasn't nearly as accessible as it is on Mac OS.I'm already kind of envisioning, as a purely dedicated, stationary studio setup that won't be being updated in regards to software, a Mac Pro with a pro tools compatible interface and control surface, because that is the only setup I've been around where you've been able to monitor with effects and not get that annoying ass latency.Edit: I may have managed to fix my latency problem.I previously under-estimated how low I could set my buffer size. Before it was at 64. I have it all the way set down to 4. 4! At 44.1 khz, 24 bit.I tested latency with monitoring me hitting a snare drum on my mpc through Reaper first, then listening through the MPCs headphone out. I feel like there is a tiny, really tiny amount of latency, but it's literally almost nothing. Nothing compared to what it was at 64.I opened up some projects I had with a lot of plugins, and they play back just fine. If any crackling does come in, its for a split second I guess as the CPU ramps up. Then its gone. Pitch shifters I've noticed add unavoidable latency, wonder if it was the same with outboard pitch shifters. Really if I'm mixing, and I need to, I can just set it higher. But as far as recording and monitoring goes (even with some effects), it actually works!I have a ryzen 2700 and 16 gb of RAM running at 2666 mhz, I do eventually want to upgrade to 32 gb 3200 mhz. Just in case this information may be helpful to some.

URL: https://forum.audiogames.net/post/554486/#p554486




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Re: Interest in accessibility being added to music making hardware

2020-07-21 Thread AudioGames . net Forum — Off-topic room : NevEd via Audiogames-reflector


  


Re: Interest in accessibility being added to music making hardware

@24 As of now its definitely not accessible, I couldn't get past the startup wizard. I'm sure someone who knows how to screw around with ocr and nvda could figure it out but that's already workaround territoryThe install is pretty hassle free, so there's no hurt in trying it yourself.Regarding Pro Tools though, I did try Pro tools First, unless there's some kind of tweaks i'm not aware of, it wasn't nearly as accessible as it is on Mac OS.I'm already kind of envisioning, as a purely dedicated, stationary studio setup that won't be being updated in regards to software, a Mac Pro with a pro tools compatible interface and control surface, because that is the only setup I've been around where you've been able to monitor with effects and not get that annoying ass latency.

URL: https://forum.audiogames.net/post/554486/#p554486




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Re: Interest in accessibility being added to music making hardware

2020-07-21 Thread AudioGames . net Forum — Off-topic room : NevEd via Audiogames-reflector


  


Re: Interest in accessibility being added to music making hardware

@24 As of now its definitely not accessible, I couldn't get past the startup wizard. I'm sure someone who knows how to screw around with ocr and nvda could figure it out but that's already workaround territory

URL: https://forum.audiogames.net/post/554486/#p554486




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Re: Interest in accessibility being added to music making hardware

2020-07-21 Thread AudioGames . net Forum — Off-topic room : ManFromTheDark via Audiogames-reflector


  


Re: Interest in accessibility being added to music making hardware

Yep, I actually downloaded the software, but at this very moment don't feel sure if to install it or not. If you give it a go, please report if it's actually worth it.

URL: https://forum.audiogames.net/post/554459/#p554459




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Re: Interest in accessibility being added to music making hardware

2020-07-21 Thread AudioGames . net Forum — Off-topic room : NevEd via Audiogames-reflector


  


Re: Interest in accessibility being added to music making hardware

@22 Thanks for informing me of this.This actually gives me reason to believe that Akai may consider accessibility in their products if they're willing to release free versions of their pro software.Its definitely not what I'd call accessible but I think they want me to plug in a midi keyboard, so I'm going to put it on my desktop a little later.Ecen compared to pro tools first downloading and installing was seemless, all they wanted was my name, genre of music I work with, if I have hardware, and email. Boom, get the download link, install. No stupid preactivation bullshit. So they get props from me on that front.

URL: https://forum.audiogames.net/post/55/#p55




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Re: Interest in accessibility being added to music making hardware

2020-07-21 Thread AudioGames . net Forum — Off-topic room : NevEd via Audiogames-reflector


  


Re: Interest in accessibility being added to music making hardware

@22 Thanks for informing me of this.This actually gives me reason to believe that Akai may consider accessibility in their products if they're willing to release free versions of their pro software.

URL: https://forum.audiogames.net/post/55/#p55




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Re: Interest in accessibility being added to music making hardware

2020-07-21 Thread AudioGames . net Forum — Off-topic room : ManFromTheDark via Audiogames-reflector


  


Re: Interest in accessibility being added to music making hardware

Btw, Akai just released MPC Beats, a cut down version of their mpc software, that runs on both mac and windows. I highly doubt it's accessible at all in any way, but may-be somebody up here, who is more interested in this stuff will try the thing out and let us all know. And it's completely free.https://www.akaipro.com/mpc-beats

URL: https://forum.audiogames.net/post/554436/#p554436




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Re: Interest in accessibility being added to music making hardware

2020-07-20 Thread AudioGames . net Forum — Off-topic room : NevEd via Audiogames-reflector


  


Re: Interest in accessibility being added to music making hardware

@Nocturnus 100% agreed, didn't know that you were way farther ahead than me on this.If I can get a bunch of people to write a decent and articulate letter of sorts on why they would be willing to invest in a product with accessibility features, and why its important (even if they don't really have interest in the MPC itself), I will forward it, along with my own thoughts and desires, to Akai. How I will do that, I have no idea. But if others are with me, I will post to r/mpcusers, and ask what the best way would be to get the information known. I've already posted to r/mpcusers a few times and the people there have been super supportive and cool.

URL: https://forum.audiogames.net/post/554245/#p554245




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Re: Interest in accessibility being added to music making hardware

2020-07-20 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: Interest in accessibility being added to music making hardware

This is why I'm making strides in accessibility awareness.  No, I can't do it alone; that's why I work for a company.  No, that company can't do it alone either; that's why we're doing our best to integrate with VR agencies.  So it's all part of a hge chain we hope we can establish.  All of these systems where acessibility, afordability and equallity have been broken for far too long and we know that the only way to change it all is to keep pushing until they are fixed or we die trying.

URL: https://forum.audiogames.net/post/554241/#p554241




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Re: Interest in accessibility being added to music making hardware

2020-07-20 Thread AudioGames . net Forum — Off-topic room : NevEd via Audiogames-reflector


  


Re: Interest in accessibility being added to music making hardware

@18 You and me both! Either 49, 61, or 88 key options, as well as a rack version.

URL: https://forum.audiogames.net/post/554205/#p554205




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Re: Interest in accessibility being added to music making hardware

2020-07-20 Thread AudioGames . net Forum — Off-topic room : KenshiraTheTrinity via Audiogames-reflector


  


Re: Interest in accessibility being added to music making hardware

Would love a full sized fully featured keyboard with weighted keys and built in tts to take on future gigs or recording sessions.

URL: https://forum.audiogames.net/post/554198/#p554198




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Re: Interest in accessibility being added to music making hardware

2020-07-20 Thread AudioGames . net Forum — Off-topic room : NevEd via Audiogames-reflector


  


Re: Interest in accessibility being added to music making hardware

@16 Nah, you got a point. I do wonder however if they're even aware that there are people that want to use their machines with visual disabilities. Native Instruments is making strides, if I can get a whole bunch of people to send them emails basically saying "We want to invest in your products, we are a market you might be missing out on" I think we could make at least a little bit of a difference.Maybe heads over there know about this kind of thing but aren't sure how many others would be interested, I think it would make more of an impact reaching out to them then a couple of reps going around on forums looking for feedback.As far as I know Akai hasn't even made a single statement regarding accessibility features at all.I think more blind people do music than people with any other disability, personally.Regarding the applets to change settings, those are definitely a pain in the ass. That's how you would accomplish midi mappings on my keylab mk2, but it's not really accessible at all. Same with Focusrite control, the software for my audio interface. I really need to get someone to do some snapshots for me, so I can at least load those up. I want to monitor all the inputs directly because I can't do it through Reaper without a little bit of latency and my buffer is set to 64 samples, the lowest I can set it unless I figure out how to overclock my ryzen 2700

URL: https://forum.audiogames.net/post/554176/#p554176




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Re: Interest in accessibility being added to music making hardware

2020-07-20 Thread AudioGames . net Forum — Off-topic room : NevEd via Audiogames-reflector


  


Re: Interest in accessibility being added to music making hardware

@16 Nah, you got a point. I do wonder however if they're even aware that there are people that want to use their machines with visual disabilities. Native Instruments is making strides, if I can get a whole bunch of people to send them emails basically saying "We want to invest in your products, we are a market you might be missing out on" I think we could make at least a little bit of a difference.Maybe heads over there know about this kind of thing but aren't sure how many others would be interested, I think it would make more of an impact reaching out to them then a couple of reps going around on forums looking for feedback.As far as I know Akai hasn't even made a single statement regarding accessibility features at all.I think more blind people do music than people with any other disability, personally.Regarding the applets to change settings, those are definitely a pain in the ass. That's how you would accomplish midi mappings on my keylab mk2, but it's not really accessible at all. Same with Focusrite control, the software for my audio interface. I really need to get someone to do some snapshots for me, so I can at least load those up. I want to monitor all the inputs directly because I can't do it through Reaper without a little bit of latency and my buffer is set to 64 ms.

URL: https://forum.audiogames.net/post/554176/#p554176




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Re: Interest in accessibility being added to music making hardware

2020-07-20 Thread AudioGames . net Forum — Off-topic room : NevEd via Audiogames-reflector


  


Re: Interest in accessibility being added to music making hardware

@16 Nah, you got a point. I do wonder however if they're even aware that there are people that want to use their machines with visual disabilities. Native Instruments is making strides, if I can get a whole bunch of people to send them emails basically saying "We want to invest in your products, we are a market you might be missing out on" I think we could make at least a little bit of a difference.Maybe heads over there know about this kind of thing but aren't sure how many others would be interested, I think it would make more of an impact reaching out to them then a couple of reps going around on forums looking for feedback.As far as I know Akai hasn't even made a single statement regarding accessibility features at all.I think more blind people do music than people with any other disability, personally.

URL: https://forum.audiogames.net/post/554176/#p554176




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Re: Interest in accessibility being added to music making hardware

2020-07-20 Thread AudioGames . net Forum — Off-topic room : NevEd via Audiogames-reflector


  


Re: Interest in accessibility being added to music making hardware

@16 Nah, you got a point. I do wonder however if they're even aware that there are people that want to use their machines with visual disabilities. Native Instruments is making strides, if I can get a whole bunch of people to send them emails basically saying "We want to invest in your products, we are a market you might be missing out on" I think we could make at least a little bit of a difference.Maybe heads over there know about this kind of thing but aren't sure how many others would be interested, I think it would make more of an impact reaching out to them then a couple of reps going around on forums looking for feedback.As far as I know Akai hasn't even made a single statement regarding accessibility features at all.

URL: https://forum.audiogames.net/post/554176/#p554176




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Re: Interest in accessibility being added to music making hardware

2020-07-20 Thread AudioGames . net Forum — Off-topic room : ManFromTheDark via Audiogames-reflector


  


Re: Interest in accessibility being added to music making hardware

Of course we hope for accessibility and have complete right to do it all the time, but usually big companies just don't get it or simply don't give remote crap about the issue, because we are such a small bunch from their standpoint, that there is not enough reason to bother and that's where the sadness of it all is buried. Same goes for both hard- and software parts of the music making world. Nowadays there's a new kind of hybrid pain in the dark hole: such companies as Arturia or Behringer hide some, as they say: "non-performance settings" from the user behind some awful software solution, which is definitely not accessible. So while it's possible with some ocr-ing around and cursing loudly to perform firmware updates, it's definitely almost not possible to change those hidden settings without messing something up using those solutions. This last thing I don't really understand: why bother developing some strange software instead of just implementing some kind of alternative boot place or a small menu for changing those settings.So yeah - anyway, good luck in trying to convince Akai to make their newer line of MPC's accessible, but personally I wouldn't hold my breath on it. Obviously I'm in no way trying to be overly pessimistic or bring down somebody's hopes, it's just experience, that produces these thoughts.

URL: https://forum.audiogames.net/post/554158/#p554158




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Re: Interest in accessibility being added to music making hardware

2020-07-20 Thread AudioGames . net Forum — Off-topic room : NevEd via Audiogames-reflector


  


Re: Interest in accessibility being added to music making hardware

Is that rite? That's awesome!I personally leans towards stuff like the MPC but options are always a plus.

URL: https://forum.audiogames.net/post/554126/#p554126




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Re: Interest in accessibility being added to music making hardware

2020-07-20 Thread AudioGames . net Forum — Off-topic room : nsoft15 via Audiogames-reflector


  


Re: Interest in accessibility being added to music making hardware

I know that native instruments machine will have accessibility added.

URL: https://forum.audiogames.net/post/554125/#p554125




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Re: Interest in accessibility being added to music making hardware

2020-07-20 Thread AudioGames . net Forum — Off-topic room : NevEd via Audiogames-reflector


  


Re: Interest in accessibility being added to music making hardware

Honestly same here, I was just curious from a usability standpoint, I don't think I'll be throwing any money at Avid anytime soon, their stuff is rather overpriced IMO, even though they have some pretty dope integrated systems that work with their software. One thing I can't seem to do is get low latency monitoring while monitoring in Reaper. So I could monitor with effects for instance. There's a tiny but noticeable bit of latency there for me, enough to screw my timing up.I have a scarlet 18i8 with the buffer set to 64, I have no midi input delay whatsoever. I feel like its not as much of a problem on more professional setups.

URL: https://forum.audiogames.net/post/554121/#p554121




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Re: Interest in accessibility being added to music making hardware

2020-07-20 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: Interest in accessibility being added to music making hardware

I wouldn't bother; reaper has everything I need as far as audio production goes, save for perhaps fancy effects.  for that you can either download vst's or simply use an outside audio editor to add such things in.  I'd say though that about 90 percent of the time whatever I need done can be achieved using reaper.

URL: https://forum.audiogames.net/post/554114/#p554114




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Re: Interest in accessibility being added to music making hardware

2020-07-20 Thread AudioGames . net Forum — Off-topic room : NevEd via Audiogames-reflector


  


Re: Interest in accessibility being added to music making hardware

Definitely think they should work more to make the software more accessible on windows if that's really the issue.I know people generally use mac for music, but still.I wonder how pro tools is on Windows compared to Mac.

URL: https://forum.audiogames.net/post/554099/#p554099




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Re: Interest in accessibility being added to music making hardware

2020-07-20 Thread AudioGames . net Forum — Off-topic room : NevEd via Audiogames-reflector


  


Re: Interest in accessibility being added to music making hardware

Definitely think they should work more to make the software more accessible on windows if that's really the issue.I know people generally use mac for music, but still.

URL: https://forum.audiogames.net/post/554099/#p554099




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Re: Interest in accessibility being added to music making hardware

2020-07-20 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: Interest in accessibility being added to music making hardware

Woe iron... I'm not sure what has you so fired up but whatever it is...I can say I've come a long way in the past two months with KK.  You're right that as far as the komplete kontrol software on windows things stand to do wy better than they are at present.  Mac users report that they're using it with no problem.  On the other hand, if you happen to have an m32, A49/61 or an s series controler and are using reaper I'm not sure where all the struggle is, since this is where all the power truly lies.  The way these work is rather simple and straight forward.  You plug your devices in, download and install instruments and other such things via the native access app, wait for that bit to finish then launch Komplete Kontrol, use a bit of OCR for two critical dialogues, one being a possible firmware updater and the other just to make sure everything has installed to where it should and that Komplete Kontrol can find it, and after this is done you never have to worry about the software again, unless of course you're going in for more instruments and the like, and if that's what you're struggling with I'd certainly be interested in what it was you were trying to get up and running with it.  The relationship between KK and reaper however?  Virtually seamless!  You insert Komplete Kontrol as a virtual instrument provided all other Midi settings are properly set in reaper and you play!  If they fix KK and make it just as accessible to us as it is to mac users I'll be much happier since it'll work more or less as a standalone product.  If, however, they cannot for whatever reason, I won't lose sleep over it.  I much prefer sequencing with reaper and, dare I say it, reaping my reward by means of such a fine bit of software.

URL: https://forum.audiogames.net/post/554089/#p554089




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Re: Interest in accessibility being added to music making hardware

2020-07-19 Thread AudioGames . net Forum — Off-topic room : NevEd via Audiogames-reflector


  


Re: Interest in accessibility being added to music making hardware

OUCH!I mean I personally would think that working accessibility into their mainstream products would be a better approach in the first place. I don't think I'll ever use Mashine but I'm sure some others would, it would put us on a level playing field with everyone else who uses it in the sighted world.I also imagine dealing with VSTs, made by 3rd parties, would be a royal pain in the ass, I don't see how they would accomplish something like that. People seem to like the Lives internal effects a lot though so I doubt for the typical stuff we do it'd be an issue. I have a set of VSTs that I use on the computer that I can apply to whatever I do in the machine anyway.

URL: https://forum.audiogames.net/post/553953/#p553953




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Re: Interest in accessibility being added to music making hardware

2020-07-19 Thread AudioGames . net Forum — Off-topic room : NevEd via Audiogames-reflector


  


Re: Interest in accessibility being added to music making hardware

OUCH!I mean I personally would think that working accessibility into their mainstream products would be a better approach in the first place. I don't think I'll ever use Mashine but I'm sure some others would, it would put us on a level playing field with everyone else who uses it in the sighted world.

URL: https://forum.audiogames.net/post/553953/#p553953




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Re: Interest in accessibility being added to music making hardware

2020-07-19 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: Interest in accessibility being added to music making hardware

Meh NI ain't doing shit and it's annoying. Stop claiming you're for accessibility for fuck sakes. You have done things, and that's all well and good, and is definitely appreciated, but you can't ride on the glory of past successes forever. The software hasn't even made any real strides, and it's needed. It took me a long ass time just to figure out how to add a VST to KK. I ended up using windows magnifier with high contrast mode on then OCR'd it to find the add button. Once I knew it existed, I could move the mouse there and.. oh no I couldn't, because it routes off the screen, but that's OK, I figured it out.They have work to do and they're not doing it. They can't claim that they stand for accessibility just because they put the same framework in place with all of their new models of keyboard that come out. Someone needs to rattle heads over at NI.

URL: https://forum.audiogames.net/post/553951/#p553951




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Re: Interest in accessibility being added to music making hardware

2020-07-19 Thread AudioGames . net Forum — Off-topic room : NevEd via Audiogames-reflector


  


Re: Interest in accessibility being added to music making hardware

That could work, maybe with the user's smartphone, but the difference between KK and the MPCs is that the MPCs are standalone devices. So the software is on the machine itself, it is also a computer program as well, Mac and I'm sure Windows.KK is cool for those who use an integrated computer and hardware setup, but the issue I see with that is its a controller that has a hardware designed workflow but is just that, a controller. I haven't used one myself but I do know that is generally how they work. And that probably works great for some people. But I was thinking of it kind of the other way, where the software on the MPC would have its own TTS. When you use the hardware with the software on the computer, even if the program itself doesn't have any accessibility functions built into it, when you do things on the computer side it does show up on screens on the hardware, because its essentially the same as what the hardware runs but with audio interface options, plugin support, etc.

URL: https://forum.audiogames.net/post/553945/#p553945




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Re: Interest in accessibility being added to music making hardware

2020-07-19 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: Interest in accessibility being added to music making hardware

So I don't know if you've used a KK product or not, but it has no TTS of its own.  All it does is borrows from what's on the PC in question and builds on it.  That's what I invision could be done with the app.  As you're making realtime changes couldn't it theoretically update in the app to reflect that changes are being made an, by that token, have same said feedback spoken through voiceover?

URL: https://forum.audiogames.net/post/553942/#p553942




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Re: Interest in accessibility being added to music making hardware

2020-07-19 Thread AudioGames . net Forum — Off-topic room : NevEd via Audiogames-reflector


  


Re: Interest in accessibility being added to music making hardware

If they can just make it so that way the usual components of the app can be interacted with in a certain way that makes it accessible, like the sliders, I don't think it would impact the main operation of the software that much if it does at all. And lets not forget that button based navigation is an option also.

URL: https://forum.audiogames.net/post/553939/#p553939




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Re: Interest in accessibility being added to music making hardware

2020-07-19 Thread AudioGames . net Forum — Off-topic room : NevEd via Audiogames-reflector


  


Re: Interest in accessibility being added to music making hardware

@2 YES! Exactly what I mean!And as far as I know NI is integrated with software, not standalone, so it'd be another step forward in my opinion. The MPC while standalone, when connected to the computer via USB, become an audio interface where you can send the outs to tracks on your DAW, and the MPC software runs on the computer, you can insert it as a plugin or run it by itself, and do things that the computer would allow you to do that the hardware may not, like using your own VSTs, virtual instruments, tape machine plugs, etc.As a sidenote, I would go nuts for an accessible, rackmount rompler with instrument patches. Accessible plugins would be cool and all, but I've encountered 95% of the time accessibility issues with either plugins themselves, or the installers they use. A tangible, physical piece of hardware? Paired with the live 2 and have a near dawless setup? Here's all my cheddar you can have it all!Shit, make it a keyboard also so other people have options!

URL: https://forum.audiogames.net/post/553935/#p553935




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Re: Interest in accessibility being added to music making hardware

2020-07-19 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: Interest in accessibility being added to music making hardware

Perfectly good reasons to want to make it accessible, and honestly if the thing can interface through an app on the phone I don't see why they can't start with that?  I dunno... I suppose that could be seen as a step in the wrong direction but it's just what I'm thinking off the top of my head.

URL: https://forum.audiogames.net/post/553937/#p553937




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Re: Interest in accessibility being added to music making hardware

2020-07-19 Thread AudioGames . net Forum — Off-topic room : NevEd via Audiogames-reflector


  


Re: Interest in accessibility being added to music making hardware

@2 YES! Exactly what I mean!And as far as I know NI is integrated with software, not standalone, so it'd be another step forward in my opinion. The MPC while standalone, when connected to the computer via USB, become an audio interface where you can send the outs to tracks on your DAW, and the MPC software runs on the computer, you can insert it as a plugin or run it by itself, and do things that the computer would allow you to do that the hardware may not, like using your own VSTs, virtual instruments, tape machine plugs, etc.

URL: https://forum.audiogames.net/post/553935/#p553935




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Re: Interest in accessibility being added to music making hardware

2020-07-19 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: Interest in accessibility being added to music making hardware

Why on earth not?  I mean with the push into Native instruments and komplete kontrol I don't see why other devices couldn't be made accessible.  We need more BVI musicians, DJ's, producers and the like, and as far as I'm concerned since we express more interest than most sighted people in these areas I think the time is past overdo where companies kept us sidelined because fancy touchscreen bla bla.  Apparently, NI agreed.  If I had an accessible Yamaha montage...

URL: https://forum.audiogames.net/post/553934/#p553934




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