Re: What in your opinion should paid games have To make it worth buying

2019-11-01 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector


  


Re: What in your opinion should paid games have To make it worth buying

@29 right?  And you didn't spend 60 bucks on a game you knew flat out you weren't going to enjoy... You got your parents to pay for it or borrowed it from a friend!  I did a lot of game trading and flat out swapping in my day or trading favors for people; sure I'll give you the answers to your freaking math homework for your super smash bros n64 cartridge for a week...The fact is that a game was completed back then when you got it off the shelves and, save for that little bit of side fun when the dog or the cat or your neighbor's kid went and bumped the console and made all sorts of undesirable and sometimes funny things happen on the screen, you didn't have nasty surprises happening to you and your games!

URL: https://forum.audiogames.net/post/471553/#p471553




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Re: What in your opinion should paid games have To make it worth buying

2019-11-01 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector


  


Re: What in your opinion should paid games have To make it worth buying

I also think that there's a sense of entitlement going on with the community. Like 'oh why do I have to pay for XYZ' type. If Aprone made an awesome fully fleshed out Swamp that worked on phones, Mac, Linux, smart TVs, and had gamepad/other controller support out the box f.ex. (C'mon, Consoles have done shooters, I fucking adored MAG on PS3 and the Killzone series), and charged $35 for it. I'd pick it up, but I can already imagine the whining about the cost. Maybe it's because I'm around the same age as Nocturnus, but I feel like there's some people who don't want to pay at all. Yes, paying for things is an issue. But. You can ask people to gift you things and pay them back later on for example, but I do think there's people who lap up free games then are all but why do I pay for X when Y is free?Because, and I'll go on a tangent or two here. I remember the days, some15-20 years ago. You'd pay $60. You'd get a full on game, complete to the end. And unless you were super hella rich, that was /the/ game you bought. And you played. And you loved it. I got into my love of sim racing on a whim. Same for flight sims. Same for other genres by just picking a game off a shelf. Yeah it cost £30/$60, but.those were games I treasured, because they had cost so damn much. And I fucking played the shit  out of them because they had something special. Same for PS2 games. Okay, they were cheaper, butstill. I played the fuck out of Ace Combat 0 (fucking Glatisant mission...) because I bought the game and it's harder to get rid of a disc than just hit delete on a file..Tangent #2: You can tell the best games because they have something special when you play them. I can sit here and reel off many, many games I've played, hell, demos too, that have that magic in them. How many audiogames? None. I'm not including Warsim/Code 7 in that group because they to me aren't audiogames. Swamp was good, but that lacked the magic from the off, but once you got intothe right situation, it kicked in. THe fact I had to fiddle with Win Defender settings sorta killed it for me though. I can't easily explain what I'm on about unless you've felt that magic on booting up a game and everything's just clicked. I've had the same lack of magic witha ton of AAA releases, I still wanna go back to GE/PD/Conker's and that N64/PS1/PS2 era because that's where most of the magic happened. You had people working with limited hardware, limited RAM.actually, I take that back.Stellaris has that magic. Sword of the Stars does (just...not the second one), and a bunch of PS2 games. Audiogames? No. Because they all just are so dull and monotonous. Where's the effing innovation then? Where's the pushing the audiogames sphere forward? Nobody wants to take risks, oh look it's another sidescfroller/FPS/insert generic game here release.

URL: https://forum.audiogames.net/post/471501/#p471501




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Re: What in your opinion should paid games have To make it worth buying

2019-10-31 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: What in your opinion should paid games have To make it worth buying

The one audiogamer I met in real life made it very clear he prefers the kinds of games where he can become stupidly overpowered and just sit around oneshotting n00bs all day with no effort. His comments on Swamp were "That game was never that good. If you didn't have a mouse you were screwed."It's become clear to me that I am sufficiently bad at understanding anyone else as to inevitably fail to distinguish that sort of attitude from me genuinely failing to make a game that communicates and is playable. This makes it way too easy to develop contempt for your audience, when the audience is not the problem. And I'd rather avoid that. So if I suck, and it gets increasingly difficult to distinguish whether it's my or your failure causing the problems, then clearly the solution is to just stop wasting everyone's time.I will say that it bugs me when a creator creates something, the audience has issues with it, and the creator holds the audience in contempt. Ryan Jonson after The Last Jedi is the most salient recent example, but I'd also say that Team Four Star's reaction to people disliking the "My Way" bit from DBZ: Abridged episode 60.3 comes close (the audience apparently could only say "it's too long!", or at least, that's all Kaiser Neko responded to. The problem is not that it's too long; it's that it wrecks the tension of the freakin' climax! To put it in terms TFS would understand: they blueballed everyone and called it art.).Point is, mumble mumble shades of grey mumble everyone sucks, devs and players alike, or something like that.That Swamp and Bokurano Daibouken remain popular speaks to the ability of a good enough game to overcome this mess. If I could pay a million bucks to get someone like Aprone or Nyanchan to develop full-time without burn-out, I might do exactly that.

URL: https://forum.audiogames.net/post/471464/#p471464




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Re: What in your opinion should paid games have To make it worth buying

2019-10-31 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: What in your opinion should paid games have To make it worth buying

It does, but half these ding dongs don't believe it.

URL: https://forum.audiogames.net/post/471453/#p471453




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Re: What in your opinion should paid games have To make it worth buying

2019-10-31 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector


  


Re: What in your opinion should paid games have To make it worth buying

Oh agreed. I don't need billions of sounds for every single event or every wall to make a sound. I want to be challenged but I do think it's a perception isue of oh I don't want to upset a community so I'l make my games easy. Nah. I enjoyed the hell out of Darksiders 1, 2, I enjoyed God of War 1 and 2, I'm a sucker for spectacle fighters, orwas. Hell, I even liked the cheesy and alright Lollipop Chansaw (I will never, /ever/ like Mickey. That song can go die.../sarcasm ) because it was different and...fun. They were challenging games.I do think a lot of it comes down to how audiogames are made. Take Eurofly for example, on their list there's people crying omg if it's too hard nobody will play it. THat I think is part of the bigger issue. If somebody nailed asayDark Souls-type audiogame, Full on 3D, hard as balls difficulty but made you feel accomplished, I'd pick it up instantly. I'd splash out serious cash if a game was, say, God of War 1/2/3/201X reboot just with sounds only. Okay. That's a pipe dream...but hear me out.I don't want the same rehashed game ideas over and over, honestly when I look at a new release topic, I'm always thinking in the back of my mind yeah, but how long till I get bored of it. That's when there's something wrong with everything really. I played AHC. My opinion on it hasn't changed that I feel like it's a poor man's JRPG but the whole consensus is I'm a giant dick for disliking it. Problem. I grew up on things like the Megadrive/Genesis, PC RPGs. I know how I want an RPG to play.Something like Warsim is worth itto me, because it's in my wheelhouse. Showed it to a a few blind friends, they were whining about oh there's no sound, oh it looks too hard. I then, for S showed them Dwarf Fortress, and asked which they'd rather play. They told me neither and I wasted my money buying Warsim. Joke's on them. I'm liking Warsim, and the text based Master of Orion. Okay. The latter isn't paid, and again, no sounds. But here's the point. Both of those titles can be picked up by anyone and played, I've had Steam friends (before I nuked my list) ask about Warsim, I explained it. They all said it's awesome a blind guy can create a game like that and then they hit me up saying 'oh I checked that blindie games forum and the community put me off. How do you manage to deal with them'So in essence. I think there are gems in the rough, but I think there's a long long way to go.So to answer @1:Give me something that's fun, I can sink hours into and that is unique. It doesn't have to even have sounds, see Warsim/Master of Orin for that, both games I'll happily sink hours into, or Code 7. All three are different. All three are not your usual run of the mill. I was fine with paying for Code 7. Because I enjoyed the free demo episode, I wouldn't, and this is me being brutal, expect any of the big name devs here (with one or two deceptions) to come up with anything like Code 7 easily, because it's so far outside the usual new releases. Hell, I'm actually...excited for Pitch Black, too come to think of it.EDIT: Also, Swamp s definitely good. I just hate paying for subscriptions. If I had a mouse on this laptop I'd probably play it way more. C'mon. It's Halloween as I'm writing this. I still think Swamp (and not played it in forever) isn't anywhere close to videogames. It's got potential, yeahbutI'd like to see Aprone rework it in Python and make it cross platform and break away from BGT. If that's happened, whack me with Mjolnir.

URL: https://forum.audiogames.net/post/471419/#p471419




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Re: What in your opinion should paid games have To make it worth buying

2019-10-31 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector


  


Re: What in your opinion should paid games have To make it worth buying

Oh agreed. I don't need billions of sounds for every single event or every wall to make a sound. I want to be challenged but I do think it's a perception isue of oh I don't want to upset a community so I'l make my games easy. Nah. I enjoyed the hell out of Darksiders 1, 2, I enjoyed God of War 1 and 2, I'm a sucker for spectacle fighters, orwas. Hell, I even liked the cheesy and alright Lollipop Chansaw (I will never, /ever/ like Mickey. That song can go die.../sarcasm ) because it was different and...fun. They were challenging games.I do think a lot of it comes down to how audiogames are made. Take Eurofly for example, on their list there's people crying omg if it's too hard nobody will play it. THat I think is part of the bigger issue. If somebody nailed asayDark Souls-type audiogame, Full on 3D, hard as balls difficulty but made you feel accomplished, I'd pick it up instantly. I'd splash out serious cash if a game was, say, God of War 1/2/3/201X reboot just with sounds only. Okay. That's a pipe dream...but hear me out.I don't want the same rehashed game ideas over and over, honestly when I look at a new release topic, I'm always thinking in the back of my mind yeah, but how long till I get bored of it. That's when there's something wrong with everything really. I played AHC. My opinion on it hasn't changed that I feel like it's a poor man's JRPG but the whole consensus is I'm a giant dick for disliking it. Problem. I grew up on things like the Megadrive/Genesis, PC RPGs. I know how I want an RPG to play.Something like Warsim is worth itto me, because it's in my wheelhouse. Showed it to a a few blind friends, they were whining about oh there's no sound, oh it looks too hard. I then, for S showed them Dwarf Fortress, and asked which they'd rather play. They told me neither and I wasted my money buying Warsim. Joke's on them. I'm liking Warsim, and the text based Master of Orion. Okay. The latter isn't paid, and again, no sounds. But here's the point. Both of those titles can be picked up by anyone and played, I've had Steam friends (before I nuked my list) ask about Warsim, I explained it. They all said it's awesome a blind guy can create a game like that and then they hit me up saying 'oh I checked that blindie games forum and the community put me off. How do you manage to deal with them'So in essence. I think there are gems in the rough, but I think there's a long long way to go.So to answerr @1:Give me something that's fun, I can sink hours into and that is unique. It doesn't have to even have sounds, see Warsim/Master of Orin for that, both games I'll happily sink hours into, or Code 7. All three are different. All three are not your usual run of the mill. I was fine with paying for Code 7. Because I enjoyed the free demo episode, I wouldn't, and this is me being brutal, expect any of the big name devs here (with one or two deceptions) to come up with anything like Code 7 easily, because it's so far outside the usual new releases. Hell, I'm actually...excited for Pitch Black, too come to think of it.

URL: https://forum.audiogames.net/post/471419/#p471419




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Re: What in your opinion should paid games have To make it worth buying

2019-10-31 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector


  


Re: What in your opinion should paid games have To make it worth buying

Yeah, GE was the forerunner to PD, much like body harvest was to the GTA series, but everyone forgets.  Shame Rare got dropped by nintendo, really.  Far as I'm concerned, 2k marked the end of gaming as I'll forever remember it, which probably means that even though I'm only 31, I'm too old now.Still, I ask myself daily what it'll take to breathe some life into this community... I mean, the parallels between audiogamers and mainstreamers are there; they truly do exist.  Trolls on mainstream FPS's, trolls on online audiogame FPS's.  Pricy games with tons of realistic graphics, pricy audiogames with walls of superb sound design.  And you know what?  I think it all stems from the fact that today's gamers are afraid of taking a serious beating!N please make a game that'll hold my hand!  I don't wana die!  I don't wana lose all the progress I've made, all the points I've accumulated, all the XP I've acquired, all the equipment I've managed to obtain.  When I came into the community, I almost felt like I had taken a step backwards, and I felt that feeling even more immensely once I played Swamp and , ya know, actually died?Because whatever else Swamp may be, it challenges.  It didn't give you an audio-crosshair for better aiming with some cheesy beepy blippy ringing dingging radar that was activated as soon as zombies were centered, didn't start you off with great weaponry, didn't give you endless amounts of ammunition, didn't tell you how to go find quest items, didn't give you a ton of information about how zombies would react in various senarios, didn't forgive you for dying by reimbursment of any kind, or make it possible for any particular set of players to have any greater advantage than others.  Oh, and of course!  The mouse!  You might be able to tweek the keyboard to work for you, but I'm willing to bet dollars to doughnuts that unless something major has changed, the mouse still works better!

URL: https://forum.audiogames.net/post/471412/#p471412




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Re: What in your opinion should paid games have To make it worth buying

2019-10-31 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector


  


Re: What in your opinion should paid games have To make it worth buying

Argh @12: I miss PD. Not the XBLA remake. Original N64 version any day, actually Goldeneye too, that was the foreunner to PD. Al@12: It's amusing you mentioned PD, since the GB spinoff (yeah that was a thing) is similar to audiogames now actually with simple controls and zero of the magic of PD/Goldeneye at all, though

URL: https://forum.audiogames.net/post/471393/#p471393




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Re: What in your opinion should paid games have To make it worth buying

2019-10-31 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector


  


Re: What in your opinion should paid games have To make it worth buying

I don't care about bells and whistles if the underlying product is crap to be honest. I'd rather have a game that's solid and fun, but may not have the best visuals r sounds than one that's dull and has a billion flashy effects. Mostly since, flashy effects can wow players into liking awful games, but the best games can stand on their own without flash effects. I'm not a fan of many paid audiogames since I don't feel they live up to what I personally deem worth paying for. I'm tired of the hype machine, tired of omg omg omg omg omg omg best game evarrr when a new game comes out and nobody's taking a look at it and stepping back really. That's the thing, I'm so sick of it.

URL: https://forum.audiogames.net/post/471392/#p471392




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Re: What in your opinion should paid games have To make it worth buying

2019-10-30 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: What in your opinion should paid games have To make it worth buying

"Audio Games should be more like mainstream games!" [...] "...except for difficulty and challenge. Mainstream can keep that. Actually, let's make mainstream get rid of that, too."Mario still sells like hotcakes every time it gets re-released, and it does not have grenade-launchers or machine guns. It has jumping, fireballs, temporary invincibility, and a tanuki suit (and that last one doesn't show up until the third game). Sonic has speed-shoes and a single-hit shield, and also temporary invincibility. 3k introduces shields for water / fire / electric threats, and a double-jump ability. Megaman has a wider variety of equipment, which you obtain primarily by defeating bosses (I like to compare BK2-3 to Megaman in some ways).If what everyone really wants is an interactive audio drama with Swamp / Redspot / RTR style controls for the interactive bits, get together some voice-actors and sound-designers, and we can make a Swamp Campaign to make it even easier.I mean, that's not what I want. I like The Gate because it feels more like a video game than most audio games. It has problems (vast featureless spaces is the main one that comes to mind), but hardly anyone ever complains about those.What makes a game worthwhile in general? What is the purpose of a game? That needs answering long before money gets involved.

URL: https://forum.audiogames.net/post/471319/#p471319




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Re: What in your opinion should paid games have To make it worth buying

2019-10-30 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: What in your opinion should paid games have To make it worth buying

Sounds like you wanted it to be an everything game.  I can understand the story part, but the rest?  Why would you have modern weapons in this type of game, and why must you have a million different options.  Sometimes it's about doing what you can with what you have, and that's the point of this game, conserving resources while being aware of your surroundings and ready for anything, even if it's frustrating at times, because it feels that much better when you beat it.  If all games let you do all things, it would be pointless to even have different ones.  I mean you don't read Harry Potter expecting starfighter dogfights, and you don't watch Starwars expecting magical potions that let you shapeshift, but both are good for their own reasons.Yeah, it's hard even on easy, I won't deny it, and if you don't like that it's okay, but don't blame the game.  Plenty of experienced audio gamers were able to play it, and since adventure at c: was made by the same guy and the point was that it would be harder than all the other sidescrollers, it makes sense that this one would also be difficult.  I'd consider my self a moderate level player, and I managed to beat it on hard after a few tries, though never on nightmare.There was a demo, and letsplays, and feedback on the game's thread.  You probably should have checked one of those firstI'd suggest you go play shooter CD or Scrolling Battles 9.6 from masonasons.me or Bloodshed release the pain from samtupy.com if you want a mindless shootemup, I like those sometimes too.I mean I appreciate that you aren't saying everyone should also hate it, and there is no shame in not being great at computer games or preferring certain types, but your reasons still mostly seem pretty silly and preventable to me.

URL: https://forum.audiogames.net/post/471308/#p471308




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Re: What in your opinion should paid games have To make it worth buying

2019-10-30 Thread AudioGames . net Forum — General Game Discussion : amaterasusano via Audiogames-reflector


  


Re: What in your opinion should paid games have To make it worth buying

My problem with that sorry excuse for a game is that it was ridiculously hard even on easy mode, the progression of the story mode was making me so sleepy I had to stack up on coffee and redbull to keep me going no jokes, and although there was a variety of ennemies, the weapons at your disposal were pathetic; a knife, a bow and a sword. Oh and before you mention it, no the lightning rod doesn't count as it is only useful on one kind of ennemies, two if you count the vampire bats and crap as it's own. Like come on, at least give me some more weapons, idk a flamethrower, a gun, a hammer, a grenade launcher; I want my 1 to 0 keys to be each represented by a weapon choice, and don't get me started on the items which were non existent; health item, poison curing, arrow pouchs and zombies cure if memory serves. Honnestly the only regret I have was even spending my precious time on that piece of garbage. If you enjoyed the game, good for you mates, I certainly didn't.

URL: https://forum.audiogames.net/post/471293/#p471293




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Re: What in your opinion should paid games have To make it worth buying

2019-10-30 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector


  


Re: What in your opinion should paid games have To make it worth buying

Agreed with @16, which is why I set the bar kind of high with post 12.  Once upon a time you went to a store and purchased a finished product.  Even now in various mainstream circles if a game is rittled with bugs you'd better believe the trolls are gonna let you know.  Obviously perfection cannot be achieved, but I also think the standard certainly has to be there and does not include taking shortcuts just to sell a product.  I'm a little more forgiving if your product is a freebee, but even then you're subjecting it to public opinion.BTW, this has always been my view.  The problem is that when you begin moderating a forum that has strict guidelines dedicated to limiting abusive hate-speech, you have to take some firm stances, even if you believe what the trolls are saying is true.  The bottom line here is, the customer is always right.

URL: https://forum.audiogames.net/post/471284/#p471284




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Re: What in your opinion should paid games have To make it worth buying

2019-10-29 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: What in your opinion should paid games have To make it worth buying

@amaterasusanoBwahaha the gate was fine, I've no idea why people hate that game so much, compared to some of the tikon blue games or blindfold games for instance, it's quite good.It was overpriced for what it offered, though the cost of sounds, voice acting and music, with such a small amount of potential customers make that price understandable still.Some of the voice acting was pretty shitty, but what do you expect for the money he had to spend on it, the music for what it was was nice, the sound effects were pretty great, the tutorial was helpful, the story wasn't great but it was at least somewhat unique, the levels could have been more random but I did enjoy the preset traps, some things definitely didn't fit the theme such as bomber birds and some were just kinda stupid, like the balloons, there were only a few parts I would really call scary ETC.But honestly, it was a challenging game which made it more satisfying to beat, and it stands alongside Q9 and adventure at C: as one of the best non platforming sidescrollers we have.Allot of people just gave up on it too easily I think, and won't accept the reasoning for the high price because they bought it before really making sure they wanted it.  It was also advertised as being allot scarier than it was.It's hardly the first game that's done those things though, I think it's just popular to hate on it at this point.  For instance it seems many people enjoyed TDV, even though it wasn't very realistic, it was quite limited, there were some serious bugs, most of the voice acting was quite bad, and the story was pretty half assed.I also don't know what your problem is with the boss fight, I thought it was one of the best in audio action games, as good as many of the BK 3 bosses.  If you were expecting mainstream quality than yes of course you'd be disappointed by it, but that would be foolish considering the limitations of a solo dev without a large amount of funding.

URL: https://forum.audiogames.net/post/471165/#p471165




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Re: What in your opinion should paid games have To make it worth buying

2019-10-29 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: What in your opinion should paid games have To make it worth buying

@amaterasusanoBwahaha the gate was fine, I've no idea why people hate that game so much, compared to some of the tikon blue games or blindfold games for instance, it's quite good.It was overpriced for what it offered, though the cost of sounds, voice acting and music, with such a small amount of potential customers make that price understandable still.Some of the voice acting was pretty shitty, but what do you expect for the money he had to spend on it, the music for what it was was nice, the sound effects were pretty great, the tutorial was helpful, the story wasn't great but it was at least somewhat unique, the levels could have been more random but I did enjoy the preset traps, some things definitely didn't fit the theme such as bomber birds and some were just kinda stupid, like the balloons, there were only a few parts I would really call scary ETC.But honestly, it was a challenging game which made it more satisfying to beat, and it stands alongside Q9 and adventure at C: as one of the best non platforming sidescrollers we have.Allot of people just gave up on it too easily I think, and won't accept the reasoning for the high price because they bought it before really making sure they wanted it.  It was also advertised as being allot scarier than it was.It's hardly the first game that's done those things though, I think it's just popular to hate on it at this point.I also don't know what your problem is with the boss fight, I thought it was one of the best in audio action games, as good as many of the BK 3 bosses.  If you were expecting mainstream quality than yes of course you'd be disappointed by it, but that would be foolish considering the limitations of a solo dev without a large amount of funding.

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Re: What in your opinion should paid games have To make it worth buying

2019-10-29 Thread AudioGames . net Forum — General Game Discussion : amaterasusano via Audiogames-reflector


  


Re: What in your opinion should paid games have To make it worth buying

games like a hero's call are definitely worth paying for, unlike games like the gate which is to my opinion the worst audio game ever produced. i literally had to mod my save with infinite items to see the ending which was an even bigger disapointment than dragon ball evolution

URL: https://forum.audiogames.net/post/471143/#p471143




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Re: What in your opinion should paid games have To make it worth buying

2019-10-29 Thread AudioGames . net Forum — General Game Discussion : amaterasusano via Audiogames-reflector


  


Re: What in your opinion should paid games have To make it worth buying

games like a hero's call are defenetely worth paying for, unlike games like the gate which is to my opinion the worst audio game ever produced. i literally had to mod my save with infinite items to see the ending which was an even bigger disapointment than dragon ball evolution

URL: https://forum.audiogames.net/post/471143/#p471143




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Re: What in your opinion should paid games have To make it worth buying

2019-10-29 Thread AudioGames . net Forum — General Game Discussion : amaterasusano via Audiogames-reflector


  


Re: What in your opinion should paid games have To make it worth buying

games like a hero's call are defenetily worth paying for, unlike games like the gate which is to my opinion the worst audio game ever produced. i literally had to mod my save with infinite items to see the ending which was an even bigger disapointment than dragon ball evolution

URL: https://forum.audiogames.net/post/471143/#p471143




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Re: What in your opinion should paid games have To make it worth buying

2019-10-29 Thread AudioGames . net Forum — General Game Discussion : The Dwarfer via Audiogames-reflector


  


Re: What in your opinion should paid games have To make it worth buying

Above all else, for me it has to be quality. I'm not going to buy your game if you work on it for 3 weeks and then release it full of bugs and unprepared. Spend the required amount of time. Ignore the naggers. In the end, they'll be thankful that your game is balanced and not riddled with screw ups because sure it took forever, but you tried. It may not be 100% perfect, but again... you tried.If you spend so little time developing, you're showing me you don't really care all that much and just need a quick buck. I'm sorry to be so harsh, but it's true. Don't give me something you wouldn't want to buy, because chances are your heart's not in it and nobody else will want to buy it either.I'm also not going to buy from unreliable sellers. This is true in games and in the real world - why should I buy your product if I know you can just come and take it whenever you please? At that point I'm banking on your good day -- and should you have a bad day at school, I lose my money and now have nothing to compensate. May as well have flushed it down the toilet with last night's apparently spoiled chicken that I thought tasted perfectly fine.Also, like others have said, originality. (Yeah, I detect the irony in that last sentence ). If you want to create another collectathon fine, do it, but make it your own by including mechanics that nobody else has used before. Show us all that you worked to come up with the game.I'd also like either replayability, or a long, very interesting game that is unique. I don't read most books I get a second time, but the difference in books and games is that games have the privilege of being nonlinear.

URL: https://forum.audiogames.net/post/471125/#p471125




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Re: What in your opinion should paid games have To make it worth buying

2019-10-29 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: What in your opinion should paid games have To make it worth buying

Here are my personal baseline criteria, in general order of importance.A.  A decent amount of replayability, preferably not just through relatively meaningless achievements, but also through different modes, truly random generation, worthwhile bonus content, ways to play the game through again in a different way, such as with a different class/skills or on a difficulty level where the AI is smarter or the objectives change significantly, ETC.B.  A promise to provide vital updates in a reasonably timely manner, at least to fix larger balancing issues and bugs.  Changes to systems that just aren't working well is understandably a bigger commitment, but it's very much appreciated.C.  A game that mostly does what it says it will in the description and isn't full of so many problems that it's a pain to play at launch, and will take months to be fixed.D.  A team that isn't going to cave to community pressure and give up or nerf the difficulty to an absurd degree just because some loudmouths started complaining the instant they started playing it without thinking it through or trying to figure it out on their own first.E.  Devs or PR people that are available for taking bug reports, helping to explain confusing systems to newbies, and give good feedback on the status of any bug fixes or new features.  If it takes them a couple days to respond that's okay, as long as they do a good job at answering the questions.Everything else, a reasonable price, a totally polished and bug free experience, high quality sound design and voice acting or story writing, feature updates, taking community suggestions, contests or giveaways, huge amounts of replayability through DLC ETC, that's all just icing on the cake.

URL: https://forum.audiogames.net/post/471036/#p471036




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Re: What in your opinion should paid games have To make it worth buying

2019-10-29 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: What in your opinion should paid games have To make it worth buying

Basically what Dark and Nocturnus said.

URL: https://forum.audiogames.net/post/471082/#p471082




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Re: What in your opinion should paid games have To make it worth buying

2019-10-28 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: What in your opinion should paid games have To make it worth buying

Here are my personal baseline criteria, in general order of importance.A.  A decent amount of replayability, preferably not just through relatively meaningless achievements, but also through different modes, truly random generation, worthwhile bonus content, ways to play the game through again in a different way, such as with a different class/skills or on a difficulty level where the AI is smarter or the objectives change significantly, ETC.B.  A promise to provide vital updates in a reasonably timely manner, at least to fix larger balancing issues and bugs.  Changes to systems that just aren't working well is understandably a bigger commitment, but it's very much appreciated.C.  A game that mostly does what it says it will in the description and isn't full of so many problems that it's a pain to play at launch, and will take months to be fixed.D.  A team that isn't going to cave to community pressure and give up or nerf the difficulty to an absurd degree just because some loudmouths started complaining the instant they started playing it without thinking it through or trying to figure it out on their own first.E.  Devs or PR people that are available for taking bug reports, helping to explain confusing systems to newbies, and give good feedback on the status of any bug fixes or new features.  If it takes them a couple days to respond that's okay, as long as they do a good job at answering the questions.Everything else, a reasonable price, a totally polished and bug free experience, high quality sound design and voice acting or story writing, feature updates, takin`g community suggestions, contests or giveaways, huge amounts of replayability through DLC ETC, that's all just icing on the cake.

URL: https://forum.audiogames.net/post/471036/#p471036




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Re: What in your opinion should paid games have To make it worth buying

2019-10-28 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: What in your opinion should paid games have To make it worth buying

Here are my personal baseline criteria, in general order of importance.A.  Devs or PR people that are available for taking bug reports, helping to explain confusing systems to newbies, and give good feedback on the status of any bug fixes or new features.  If it takes them a couple days to respond that's okay, as long as they do a good job at answering the questions.B.  A promise to provide updates in a reasonably timely manner, at least to fix larger balancing issues and bugs.  Changes to systems that just aren't working well is understandably a bigger commitment, but it's very much appreciated.C.  A game that mostly does what it says it will in the description and isn't full of so many problems that it's a pain to play at launch, and will take months to be fixed.D.  A decent amount of replayability, preferably not just through relatively meaningless achievements, but also through different modes, bonus content, ways to play the game through again in a different way, such as with a different class/skills or on a difficulty level where the AI is smarter, ETC.E.  A team that isn't going to cave to community pressure and give up or nerf the difficulty to an absurd degree just because some loudmouths started complaining the instant they started playing it without thinking it through or trying to figure it out on their own first.Everything else, a reasonable price, a totally polished and bug free experience, high quality sound design and voice acting or story writing, feature updates, takin`g community suggestions, contests or giveaways, huge amounts of replayability through DLC ETC, that's all just icing on the cake.

URL: https://forum.audiogames.net/post/471036/#p471036




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Re: What in your opinion should paid games have To make it worth buying

2019-10-28 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: What in your opinion should paid games have To make it worth buying

Here are my personal baseline criteria, in general order of importance.A.  Devs or PR people that are available for taking bug reports, helping to explain confusing systems to newbies, and give good feedback on the status of any bug fixes or new features.  If it takes them a couple days to respond that's okay, as long as they do a good job at answering the questions.B.  A promise to provide updates in a reasonably timely manner, at least to fix larger balancing issues and bugs.  Changes to systems that just aren't working well is understandably a bigger commitment, but it's very much appreciated.C.  A game that mostly does what it says it will in the description and isn't full of so many problems that it's a pain to play at launch, and will take months to be fixed.D.  A decent amount of replayability, preferably not just through relatively meaningless achievements, but also through different modes, bonus content, ways to play the game through again in a different way, such as with a different class/skills or on a difficulty level where the AI is smarter, ETC.E.  A team that isn't going to cave to community pressure and give up or nerf the difficulty to an absurd degree just because some loudmouths started complaining the instant they started playing it without thinking it through or trying to figure it out on their own first.Everything else, a low price, a totally polished and bug free experience, high quality sound design and voice acting or story writing, feature updates, takin`g community suggestions, contests or giveaways, huge amounts of replayability through DLC ETC, that's all just icing on the cake.

URL: https://forum.audiogames.net/post/471036/#p471036




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Re: What in your opinion should paid games have To make it worth buying

2019-10-28 Thread AudioGames . net Forum — General Game Discussion : crashmaster via Audiogames-reflector


  


Re: What in your opinion should paid games have To make it worth buying

All the above that has been said.Story is good.Of course it doesn't have to be flashy.I have shades of doom and tank commander and lonewolf.They are classic games, but are quite aged and crappy or at least they should be because we have better games.Yet I play these games from time to time because they remind me of the past and what I used to do with my friends.So a repore value maybe?Another thing, can I buy extras with the game, soundtracks, and the like.One of these things is the jackbox games, I have the main pack and do play the pc ones, obviously I don't have the consoles so I can't play the rest, but jackboxgames still get my money, because I have all their released soundtracks and play them.So in some cases I don't need to play the game to have fun enjoying it.Approachable developers are good to.I'd personally like eventually to play a game which is so hard and takes weeks or months to solve.I have sighted friends that swear and gnash their teeth at their games because they can be so hard to solve, sometimes it takes months to play.Eurofly and a heros call do take a substantial amount of time to solve, as does tube sim and to some extent entombed 1 though its mostly walking about.One thing we don't have in the blind gaming community are openworld games, or games which comprise multiple elements and genres at once.Ie sifi, with racing, sports, battle, and exploration these seem to be the rage, the rage game is one such thing.All those rpg elements, stories, branching quests and the like.Now thats not saying people havn''t tried this and I realise we are not going to have the man hours, power or can afford all that hosting for servers and the like.The issue we have mainly is that the only openworld games any of us have experienced are muds, and unless you play mush-z platform or something, its basically telnet and text really.When reality software existed, we did have deathmatch a new beginning, but timezones and the fact we don't have that big of a base at all times is a big factor.There were times where I knew everyone would be active, yet I was not active, and people got shirty with me because I wasn't there, but I couldn't really be there though I tried a little bit.I actually think the next push will be something like a mainstream sightling game with accessibility rather than a totally emersive audiogame for the b lind.Usually there would be hardware issues to concidder but a lot of systems can handle reasonable quality games.As long as you don't need an outrageous amount of ram or a 4gb graphics card minimal or a gaming pc for everything we may be ok.For example, bar my internal graphics, using gaming grade drivers, I do have gaming sound, and board, the ram and storage to run just about anything I'd like.

URL: https://forum.audiogames.net/post/471018/#p471018




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Re: What in your opinion should paid games have To make it worth buying

2019-10-28 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector


  


Re: What in your opinion should paid games have To make it worth buying

Perfect Dark... Nuff said elsewhere by me on this subject; best 60 bucks I spent back in the year 2000.  But if you're honestly willing to read more...1.  20 plus missions, each with separate, multiple objectives.2.  Three difficulty levels ranging from one that can almost be played blind folded to one that seriously requires maximum concentration.3.  The ability to play the in game missions with a partner in cooperative or counteroperative modes, in which your partner can join for, or against you, respectively.4.  A fairly complex training mode that showcases all of the various weapons throughout the game, their strenghts and weaknesses, and allows you to adjust accordingly.5.  A combat simulator mode, allowing for up to 4 human players and 8 computer players in various configurations that let you tweek everything from weaponry to objectives, from computer player types to their difficulties, arena and music selections, alliances, and others.6.  Hundreds of unlockables ranging from every weapon in the game to more absurd ideas such as slow-motion combat that almost makes you feel like you're in the matrix, to DK mode, in which your head is, well, pretty freaking big.7.  Objectives change with difficulty levels, ensuring much replayability.8.  An awesome soundtrack.9.  Excelent sound design for the 90's, including many sounds we've all come to both love and hate from sound ideas and Hollywood Edge, many of which audiogamers and audiogame devs refuse to let go of.  Some of these, however, are tweeked to make new sounds for other items, which is part of what fueled and inspired my own love for audio and sound design.10.  To this day, very few FPS games have rivaled the scope of Perfect Dark amongst sighted players.Now, obviously PD is not an audiogame, and when I came to AGNet I came to the realization that I had to set my standards just a little lower at the very least.  Playing as a mainstream gamer with sighted friends through most of your child and teen years then switching to audiogaming is somewhat confusing.  Terraformers was hardly my idea of a game that managed to do it right, and I saw a ton of so-called sidescrollers... I mean, you literally went from one side of the screen, scrolling along to the other just to finish the game, beating up on things or shooting them or in some other way destroying them.I also saw a ton of space-invader type stuff; move from left to right and shoot based on where you hear the sound.  Some were a little more complex than others; Troopanum comes to mind as giving you the ability to try and shoot ships that moved in 2 directions at once, while Judgement Day is notorious for having different types of craft that can either bounce when you shoot them, move along the screen as you keep shooting them, or simply take more ammunition to blast to bits.  IN addition, JD has tons of unlockables ranging from minigames to some rather interesting satire, all elements I appreciated because I came to expect them thanks to games like PD.Do not get me wrong; enough devs out here practically give away their games as well.  New Horizons was probably the best freebee I've seen in a long time and totally worth the time and effort it took to learn.  Everyone rants about CrazyParty, and why not?  Minigames!  Card battles!  Teamplay!  Tons of outcomes!  Gems to collect and even the ability to create your own servers so you can always ensure that you have someone you want to play with!  It's like having your cake and eating it, too!

URL: https://forum.audiogames.net/post/471015/#p471015




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Re: What in your opinion should paid games have To make it worth buying

2019-10-28 Thread AudioGames . net Forum — General Game Discussion : Wes Hollow via Audiogames-reflector


  


Re: What in your opinion should paid games have To make it worth buying

Originality, stability, and is it a game I'll want to replay.. Are there reasons for me to replay it. A good storyline.. Updates and bug fixes. Challenging but not impossible objectives.

URL: https://forum.audiogames.net/post/471008/#p471008




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Re: What in your opinion should paid games have To make it worth buying

2019-10-28 Thread AudioGames . net Forum — General Game Discussion : bryant via Audiogames-reflector


  


Re: What in your opinion should paid games have To make it worth buying

the big thing for me is replay ability. I don't want to pay for a game that I am oinly going to play once and never play again. games like super egg hunt, however, are a different story because of all the different game modes and the randomized maps, which is why I bought the game.As much as I disagree with vg storm's developing methods, the thing I do like about manamon is it's probably not a game you play once. The thing about it is that there are so many different combinations of manamon that you don't just have to play one combination. That, for me, makes the game replayible for quite some time, though I will agree that a lot of the areas are frankly way too big, which seems to be a common theme in aron's games for one reason or another.

URL: https://forum.audiogames.net/post/470989/#p470989




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Re: What in your opinion should paid games have To make it worth buying

2019-10-28 Thread AudioGames . net Forum — General Game Discussion : Garr via Audiogames-reflector


  


Re: What in your opinion should paid games have To make it worth buying

I agree with Dark and #8.My only comment about Manamon is the size of some areas.A Hero's Call has some confusing and big areas too but what I dislike is the level-scaling.Difficulty settings would reach more players; none would be able to say this is too easy/hard.

URL: https://forum.audiogames.net/post/470987/#p470987




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Re: What in your opinion should paid games have To make it worth buying

2019-10-28 Thread AudioGames . net Forum — General Game Discussion : amerikranian via Audiogames-reflector


  


Re: What in your opinion should paid games have To make it worth buying

1: Is the game original? I don't need you to reinvent all the concepts you use in your game, but I do need to see a twist that makes it yours. Diddo with sounds, I don't mind hearing the same sounds again and again... as long as they're used creatively and in a new way.2: How long is your game? If VGStorm did something right, it's providing a good paced game. I can't complete Manamon or Paladin in under 10 hours, nobody could. If the game is an hour long, there's less of a chance of me buying it because of it being so short.3: What changes when I replay the game? This is important, too. If I can replay a game and get a new piece of the story I will have a greater chance of buying the thing.4: Stability. Is the game stable? Are the found bugs and issues being fixed by the developer of the game?5: Customer feedback. Is the dev addressing the balancing and improvements the players suggest?6: Completeness. Is the game finished, or am I going to be left on a cliffhanger forever?

URL: https://forum.audiogames.net/post/470973/#p470973




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Re: What in your opinion should paid games have To make it worth buying

2019-10-28 Thread AudioGames . net Forum — General Game Discussion : amerikranian via Audiogames-reflector


  


Re: What in your opinion should paid games have To make it worth buying

1: Is the game original? I don't need you to reinvent all the concepts you use in your game, but I do need to see a twist that makes it yours. Dido with sounds, I don't mind hearing the same sounds again and again... as long as they're used creatively and in a new way.2: How long is your game? If VGStorm did something right, it's providing a good paced game. I can't complete Manamon or Paladin in under 10 hours, nobody could. If the game is an hour long, there's less of a chance of me buying it because of it being so short.3: What changes when I replay the game? This is important, too. If I can replay a game and get a new piece of the story I will have a greater chance of buying the thing.4: Stability. Is the game stable? Are the found bugs and issues being fixed by the developer of the game?5: Customer feedback. Is the dev addressing the balancing and improvements the players suggest?6: Completeness. Is the game finished, or am I going to be left on a cliffhanger forever?

URL: https://forum.audiogames.net/post/470973/#p470973




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Re: What in your opinion should paid games have To make it worth buying

2019-10-28 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: What in your opinion should paid games have To make it worth buying

That's a pretty broad question, considering that games span many genres. First off, enough to keep me interested for at least a few hours. Second, replayability - if the game is a one and done, I'm probably not going to buy it or if I do, I'll end up feeling dissatisfied. updates - not to the end of time obviously, but if things crop up, I'd like to see them fixed, and perhaps new content every once in a while. An automatic updater, or at the very least, something that tells me if there are updates when the game starts. A well-polished experience, that is to say, something that feels professional, with no spelling and grammar issues in the menus, and a product that seems well put together. Screen reader support - I don't want to be using SAPI unless there is a good reason for it such as AHC where they used sapi because of the HRTF stuff and giving damage values. A challenge - something that will frustrate me, but keep pulling me back in for more, something I'll want to work to finish.

URL: https://forum.audiogames.net/post/470971/#p470971




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Re: What in your opinion should paid games have To make it worth buying

2019-10-28 Thread AudioGames . net Forum — General Game Discussion : Lucas1853 via Audiogames-reflector


  


Re: What in your opinion should paid games have To make it worth buying

Obviously an important factor is if I like the game. Otherwise, quality is important, and I don't just mean sound quality. There should be at least one area where your game excels in quality if you can't have a standard of quality across the whole thing. Can't pay $1 for sound libraries? Fine, do some good writing.Also the developer is important as well, like how they present themselves. If I see a developer saying that for every duplicate request for a feature/mechanic/whatever they'll delay that thing for an hour and that their paying customers should just go outside, then I won't buy anything else from them after that. Some people may know who I'm talking about even though it's not a game dev .

URL: https://forum.audiogames.net/post/470953/#p470953




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