Re: firefight's unbalancing issues

2019-03-25 Thread AudioGames . net Forum — General Game Discussion : mahdi-abedi via Audiogames-reflector


  


Re: firefight's unbalancing issues

i'm sorry for dobble posting, I'v did by mistake

URL: https://forum.audiogames.net/post/422195/#p422195




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Re: firefight's unbalancing issues

2019-03-25 Thread AudioGames . net Forum — General Game Discussion : Vulcan_Raven via Audiogames-reflector


  


Re: firefight's unbalancing issues

I hope this not the end of wonderful game.  Very fiew of its kind in this community.  Hope all is well for you both.

URL: https://forum.audiogames.net/post/422193/#p422193




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Re: firefight's unbalancing issues

2019-03-25 Thread AudioGames . net Forum — General Game Discussion : mahdi-abedi via Audiogames-reflector


  


Re: firefight's unbalancing issues

what happen'd to new moeds in ff?

URL: https://forum.audiogames.net/post/422169/#p422169




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Re: firefight's unbalancing issues

2019-03-25 Thread AudioGames . net Forum — General Game Discussion : mahdi-abedi via Audiogames-reflector


  


Re: firefight's unbalancing issues

what happen'd to new mods in ff?

URL: https://forum.audiogames.net/post/422167/#p422167




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Re: firefight's unbalancing issues

2019-03-25 Thread AudioGames . net Forum — General Game Discussion : omer via Audiogames-reflector


  


Re: firefight's unbalancing issues

what just happenned the royale mode, you guys havent givin up about it yeah?

URL: https://forum.audiogames.net/post/422163/#p422163




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Re: firefight's unbalancing issues

2019-03-25 Thread AudioGames . net Forum — General Game Discussion : omer via Audiogames-reflector


  


Re: firefight's unbalancing issues

what just happenned the roel mode, you guys havent givin up about it yeah?

URL: https://forum.audiogames.net/post/422163/#p422163




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Re: firefight's unbalancing issues

2019-03-24 Thread AudioGames . net Forum — General Game Discussion : Reza . jdp via Audiogames-reflector


  


Re: firefight's unbalancing issues

Hi,I'm afraid i have to announce that Firefight will be down for a while untill we decide what to do about it.Sorry if it kept you waiting etc.I apologize for any inconvenience.We'll surely let you know all about it when it's cleared up.

URL: https://forum.audiogames.net/post/422091/#p422091




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Re: firefight's unbalancing issues

2019-03-24 Thread AudioGames . net Forum — General Game Discussion : Sovs via Audiogames-reflector


  


Re: firefight's unbalancing issues

It’s the same here.

URL: https://forum.audiogames.net/post/422058/#p422058




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Re: firefight's unbalancing issues

2019-03-24 Thread AudioGames . net Forum — General Game Discussion : Karlitos via Audiogames-reflector


  


Re: firefight's unbalancing issues

Yes i also want to connect but can't

URL: https://forum.audiogames.net/post/422051/#p422051




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Re: firefight's unbalancing issues

2019-03-24 Thread AudioGames . net Forum — General Game Discussion : Vulcan_Raven via Audiogames-reflector


  


Re: firefight's unbalancing issues

So the game is not working. I think the surver might be down because the cliant program will not connect. it has been like this for a while now.  what going on with the game?

URL: https://forum.audiogames.net/post/422016/#p422016




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Re: firefight's unbalancing issues

2019-03-02 Thread AudioGames . net Forum — General Game Discussion : omer via Audiogames-reflector


  


Re: firefight's unbalancing issues

yes so, i guess

URL: https://forum.audiogames.net/post/415749/#p415749




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Re: firefight's unbalancing issues

2019-03-02 Thread AudioGames . net Forum — General Game Discussion : omer via Audiogames-reflector


  


Re: firefight's unbalancing issues

proably

URL: https://forum.audiogames.net/post/415749/#p415749




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Re: firefight's unbalancing issues

2019-03-02 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: firefight's unbalancing issues

Is there anything in the manual about the e keystroke?

URL: https://forum.audiogames.net/post/415744/#p415744




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Re: firefight's unbalancing issues

2019-03-02 Thread AudioGames . net Forum — General Game Discussion : omer via Audiogames-reflector


  


Re: firefight's unbalancing issues

from i know there is no safezonesthe stores at  0 0 0, 0 999 0 basicly edges of the maps and evry 599 tilesf5 to track a player, e to show their location r to load and, ctrl to shoot, of course

URL: https://forum.audiogames.net/post/415737/#p415737




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Re: firefight's unbalancing issues

2019-03-02 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: firefight's unbalancing issues

Hi,As a completely new player to firefight, could you please give me some hints on how to get started? So far, I've just kept on getting killed when I connect, and I don't really know how to find people or targets. I press f5 to track, it says tracking a name, but then, I don't know what keys to use to actually find them. Pressing p says no one nearby, yet after walking a bit, I end up getting shot. I have also turned on beacons. The other question is, how do I find out what is actually on the map, such as points of interest such as stores and save zones.

URL: https://forum.audiogames.net/post/415736/#p415736




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Re: firefight's unbalancing issues

2019-03-02 Thread AudioGames . net Forum — General Game Discussion : Gorila via Audiogames-reflector


  


Re: firefight's unbalancing issues

Their used to be a locker their i believe. kianoosh the tanks are fun to fight and a good way to earn xp, but would it be possible for them to spawn more frequently?  I feel like a lot of time passes before another shows up after 1 is destroyed.  I love the fact that they are no trackable. it makes it for a good challenge.

URL: https://forum.audiogames.net/post/415717/#p415717




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Re: firefight's unbalancing issues

2019-03-02 Thread AudioGames . net Forum — General Game Discussion : 1 . 618 via Audiogames-reflector


  


Re: firefight's unbalancing issues

Thanks for the reply. I understand that you code the game in BGT which can take vast amounts of resources to run. Also, i heard that BGT is quite easy to hack. Are you considering another coding method? If not, would you consider getting another VPS to carry some of the burden? I only ask these things because of my concern with the potential behavior that the game will display when the update comes out. I would hate to see a new and awesome concept be the game's downfall. Whatever you do, take your time with it. I want to see that the major kinks have been worked out upon it's release. Thanks again.By the way, what's with the weird blocked-off area around the coordinates of 50, 50?

URL: https://forum.audiogames.net/post/415704/#p415704




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Re: firefight's unbalancing issues

2019-03-02 Thread AudioGames . net Forum — General Game Discussion : kianoosh via Audiogames-reflector


  


Re: firefight's unbalancing issues

Hi there, Thank you for your comment. We're glad that you liked firefight. The game is already being ran on a virtual private server with high specs. The problem is the programming language we used to code the game in as you said yourself.

URL: https://forum.audiogames.net/post/415645/#p415645




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Re: firefight's unbalancing issues

2019-03-01 Thread AudioGames . net Forum — General Game Discussion : 1 . 618 via Audiogames-reflector


  


Re: firefight's unbalancing issues

Hello there. I must first say that I truly enjoy playing Firefight. This is the type of game that blind and visually impaired people have been seeking for since the first multiplayer shooting game came out years ago. Now that games like Call of Duty and the record-setting Fortnite have blessed and frustrated millions of gamers all over the world,the lack of accessibility features for such games to aid blind people have been left out. This fact has been widely publicized as a result, yet little to nothing has been done. I was first introduced to Firefight and have fallen in love with it. You deserve high praise for the work being done on this game. Like others, I eagerly await the Battle Royale feature that has been widely talked about. However, I am largely concerned that the server being used can't handle it. Battle Royale requires that much more data is passed through the server. I worry about the lag it would cause. Just fighting in the current mode of gameplay causes lag and sometimes kicks people off. I worry that Battle Royale can only make things worse. Naturally, I don't know your server setup, but i do know you can buy a virtual private server (VPS), or more than one VPS to aid in the bandwidth issues. If you do that already, ignore me. I have faith that you as the developers know of these problems and will address them. Also, have you considered coding the game using python? I heard that it uses less resources on a server. Anyway, keep up the  good work. I await the update like everyone else. You are giving blind people something that-until recently-they were largely not privileged to have. I thank you.

URL: https://forum.audiogames.net/post/415505/#p415505




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Re: firefight's unbalancing issues

2019-02-27 Thread AudioGames . net Forum — General Game Discussion : pranam via Audiogames-reflector


  


Re: firefight's unbalancing issues

Hi,Have patience guys. Battle royale is not a small thing to implement in an audiogame.

URL: https://forum.audiogames.net/post/415082/#p415082




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Re: firefight's unbalancing issues

2019-02-27 Thread AudioGames . net Forum — General Game Discussion : Gorila via Audiogames-reflector


  


Re: firefight's unbalancing issues

I like that the tanks are back. it gives the desert a purpose now and not just a place for players to fall to for hiding.  I fought them yesterday and this morning.  I like the way they hae to be fought, with no tracker.  I love how the player has to depend on their skill to fight them. gives it a bit of a chalenge.  However, what use are the cannonballs their if their are no cannons. at least let us use them against other players

URL: https://forum.audiogames.net/post/414981/#p414981




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Re: firefight's unbalancing issues

2019-02-15 Thread AudioGames . net Forum — General Game Discussion : TheTrueSwampGamer via Audiogames-reflector


  


Re: firefight's unbalancing issues

hello, i am just curious, how long until the amazing battle royale update! i can't wait for it, and to be a little perfectionist little dumby muahahahaha!

URL: https://forum.audiogames.net/post/411961/#p411961




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Re: firefight's unbalancing issues

2019-02-14 Thread AudioGames . net Forum — General Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: firefight's unbalancing issues

Yeah, it was nice and fast.The bug that caused it was rather funny though.Sometimes, instead of hitting a target, you're attack would redirect to another target. So you might think you hit me from 70 tiles with you're Colt thing, only  for you're friend to die next moment.

URL: https://forum.audiogames.net/post/411707/#p411707




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Re: firefight's unbalancing issues

2019-02-13 Thread AudioGames . net Forum — General Game Discussion : SkyLord via Audiogames-reflector


  


Re: firefight's unbalancing issues

Damn it, are you serious kianoosh? that's saad. I mean, that that thing got reverted.

URL: https://forum.audiogames.net/post/411589/#p411589




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Re: firefight's unbalancing issues

2019-02-13 Thread AudioGames . net Forum — General Game Discussion : TheTrueSwampGamer via Audiogames-reflector


  


Re: firefight's unbalancing issues

kianoosh i was just curious how you did it, the fact you can change that and its set in the server is really cool, and i like that.

URL: https://forum.audiogames.net/post/411556/#p411556




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Re: firefight's unbalancing issues

2019-02-13 Thread AudioGames . net Forum — General Game Discussion : kianoosh via Audiogames-reflector


  


Re: firefight's unbalancing issues

that thing, unfortunately got reverted back to its old way of handling do to bugs it brought up. And swwomp gamer, .usr is the fileformat for ultrapower server files. And that's completely optional. Just wanted to let you know. And the data for the set keys for weapons is stored on the server

URL: https://forum.audiogames.net/post/411539/#p411539




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Re: firefight's unbalancing issues

2019-02-13 Thread AudioGames . net Forum — General Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: firefight's unbalancing issues

Hi guys, just thought I should say, Kianoosh seems to have tried to improve the speed of bullets.server message: Attention. A bit of changes have been performed on the bullet handling system which makes the bullets a lot faster, but might break a few things in the meantime. This remains like that for a bit for testing purposes and will be either improved if worked as expected, or will be reverted back to the previous version of itMaybe it's possible for the server to handle a few more players, or maybe not.I did some fights on there and nothing seems broken, though the aiming seems to have changed a bit.@82, in theory, Kianoosh can modify anything on the server, as well as using what ever code is available to devs to access the players client when it's online and modify the keys that way.Just guessing.

URL: https://forum.audiogames.net/post/411513/#p411513




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Re: firefight's unbalancing issues

2019-02-13 Thread AudioGames . net Forum — General Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: firefight's unbalancing issues

Hi guys, just thought I should say, Kianoosh seems to have tried to improve the speed of bullets.server message: Attention. A bit of changes have been performed on the bullet handling system which makes the bullets a lot faster, but might break a few things in the meantime. This remains like that for a bit for testing purposes and will be either improved if worked as expected, or will be reverted back to the previous version of itMaybe it's possible for the server to handle a few more players, or maybe not.@82, in theory, Kianoosh can modify anything on the server, as well as using what ever code is available to devs to access the players client when it's online and modify the keys that way.Just guessing.

URL: https://forum.audiogames.net/post/411513/#p411513




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Re: firefight's unbalancing issues

2019-02-13 Thread AudioGames . net Forum — General Game Discussion : TheTrueSwampGamer via Audiogames-reflector


  


Re: firefight's unbalancing issues

kianoosh, i didn't even know you could do that! i am curious, is it just stored inside of a .usr or .dat file?

URL: https://forum.audiogames.net/post/411509/#p411509




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Re: firefight's unbalancing issues

2019-02-13 Thread AudioGames . net Forum — General Game Discussion : Gorila via Audiogames-reflector


  


Re: firefight's unbalancing issues

kianoosh thanks so much.

URL: https://forum.audiogames.net/post/411445/#p411445




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Re: firefight's unbalancing issues

2019-02-12 Thread AudioGames . net Forum — General Game Discussion : kianoosh via Audiogames-reflector


  


Re: firefight's unbalancing issues

Hi there. Gorila, I just reset your weapon drawing keys. BTW sorry for being late

URL: https://forum.audiogames.net/post/411434/#p411434




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Re: firefight's unbalancing issues

2019-02-12 Thread AudioGames . net Forum — General Game Discussion : TheTrueSwampGamer via Audiogames-reflector


  


Re: firefight's unbalancing issues

as a big fan of the fortnight battle royale by epic games, in the sighted community, not accessible sadly, i am curious how people like kianoosh and reeza pull this off. a admin and beta tester told me a few weeks ago that its done in a few weeks from now. i have gotten back into firefight after a month long hiadous.

URL: https://forum.audiogames.net/post/411392/#p411392




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Re: firefight's unbalancing issues

2019-02-12 Thread AudioGames . net Forum — General Game Discussion : SkyLord via Audiogames-reflector


  


Re: firefight's unbalancing issues

Yep, i'm waiting too. Would be nice to get something other to play with.

URL: https://forum.audiogames.net/post/411362/#p411362




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Re: firefight's unbalancing issues

2019-02-12 Thread AudioGames . net Forum — General Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: firefight's unbalancing issues

Sounds very exciting! Can't wait for it to be done.

URL: https://forum.audiogames.net/post/411347/#p411347




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Re: firefight's unbalancing issues

2019-02-12 Thread AudioGames . net Forum — General Game Discussion : Vazbol via Audiogames-reflector


  


Re: firefight's unbalancing issues

Ah, a game mode finally in one of these things.  And a current popular one in the mainstream community.  For anyone not sure what a battle royale consists of, it generally involves usually everyone placed around a large (and usually maze-like) map, sometimes armed with nothing except a garbage melee weapon and base health.  Scattered across the map are randomly placed drops that can be weapons, ammo, healing items, defensive upgrades, and whatever the game decides would be fun to use.  The goal is to essentially survive until you're the last person or team (depending on the version) to liveto the end.  Generally, nothing respawns so people can't just camp a single area, and need to move to gather more resources.  As well, there's usually an area reduction in place during the match, shrinking the battlezone so people are forced into a smaller, and smaller battlefield as previously open areas will now damage or instantly kill you for loitering.  This is to encourage you to search new places, and be in constant danger of other players.      IN a way, this would sort of be like the normal way of playing the game at the start, but by the end of the match, everyone has a varying amount of equipment and items, and no drops are usually left.  If you want more health and ammo, killing the other players are the only way, and you have to be smart not to blow through most of your resources and hp.  SO fun all around, as the item gathering portion of the game doesn't take 3 hours, but 3 minutes while dealing with other players.

URL: https://forum.audiogames.net/post/411325/#p411325




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Re: firefight's unbalancing issues

2019-02-12 Thread AudioGames . net Forum — General Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: firefight's unbalancing issues

Download fire fight here

URL: https://forum.audiogames.net/post/411312/#p411312




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Re: firefight's unbalancing issues

2019-02-11 Thread AudioGames . net Forum — General Game Discussion : Diegogaribay via Audiogames-reflector


  


Re: firefight's unbalancing issues

how can I get this game, or any other like it, like TK As long as the game is still running. Miss redspot@

URL: https://forum.audiogames.net/post/411193/#p411193




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Re: firefight's unbalancing issues

2019-02-11 Thread AudioGames . net Forum — General Game Discussion : Gorila via Audiogames-reflector


  


Re: firefight's unbalancing issues

To the Devs of this awesome game.  I was wondering if it would be at all possible to reset my weapons back to their default settings?  I put some things on their that I know longer want set. I would do it myself, but the option to do so isnt available to the players. Come to think of it neither is the option to mannage simple things like user-names and passwords.  Keep up the great work.

URL: https://forum.audiogames.net/post/411139/#p411139




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Re: firefight's unbalancing issues

2019-02-06 Thread AudioGames . net Forum — General Game Discussion : mahdi-abedi via Audiogames-reflector


  


Re: firefight's unbalancing issues

no, just you can take those items

URL: https://forum.audiogames.net/post/409953/#p409953




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Re: firefight's unbalancing issues

2019-02-06 Thread AudioGames . net Forum — General Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: firefight's unbalancing issues

Lool, can we put stuff in it?

URL: https://forum.audiogames.net/post/409940/#p409940




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Re: firefight's unbalancing issues

2019-02-06 Thread AudioGames . net Forum — General Game Discussion : mahdi-abedi via Audiogames-reflector


  


Re: firefight's unbalancing issues

at66, there's locker on 50 50 0, the coad to get in is test, kianoosh put it for test: inside of it, there's 20 grenades+20beretta m9

URL: https://forum.audiogames.net/post/409921/#p409921




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Re: firefight's unbalancing issues

2019-02-06 Thread AudioGames . net Forum — General Game Discussion : kianoosh via Audiogames-reflector


  


Re: firefight's unbalancing issues

The weapon sounds are all packed in one single packet. So they're not what lags. Could be server updating player's locations

URL: https://forum.audiogames.net/post/409920/#p409920




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Re: firefight's unbalancing issues

2019-02-06 Thread AudioGames . net Forum — General Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: firefight's unbalancing issues

Yes there is still lag. I think it's the distant fire sounds.If some work were done, they might be compressed into 1 packet and sent with a number.This number is the amount of milliseconds that should pass before this sound is played.This could be mistaken for sound carrying over distance, so that the shot sounds don't all play at once.

URL: https://forum.audiogames.net/post/409919/#p409919




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Re: firefight's unbalancing issues

2019-02-06 Thread AudioGames . net Forum — General Game Discussion : SkyLord via Audiogames-reflector


  


Re: firefight's unbalancing issues

@62, or you don't play, or you didn't see when 7 players was online and it lagged out horribly.

URL: https://forum.audiogames.net/post/409914/#p409914




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Re: firefight's unbalancing issues

2019-02-06 Thread AudioGames . net Forum — General Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: firefight's unbalancing issues

Did you know I found something strange, or rather someone else did.Go to x 50, y 50, z 0 on the main map and press X.Then again, maybe the devs will remove it now. 

URL: https://forum.audiogames.net/post/409907/#p409907




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Re: firefight's unbalancing issues

2019-02-06 Thread AudioGames . net Forum — General Game Discussion : pranam via Audiogames-reflector


  


Re: firefight's unbalancing issues

oh again, you are not supposed to right a post telling other guy thumb sup to your post and wow, I loved your words! And yeah, kianoosh is working on the awesome, and doing first time implimentation of battle royale mode for blinds! So awesom, isn't it? Good luck!

URL: https://forum.audiogames.net/post/409903/#p409903




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Re: firefight's unbalancing issues

2019-02-06 Thread AudioGames . net Forum — General Game Discussion : AlirezaNosrati via Audiogames-reflector


  


Re: firefight's unbalancing issues

i think what mahdi trying to say is,  mahdi-abedi wrote:i don't know what an fps game is .

URL: https://forum.audiogames.net/post/409902/#p409902




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Re: firefight's unbalancing issues

2019-02-06 Thread AudioGames . net Forum — General Game Discussion : mahdi-abedi via Audiogames-reflector


  


Re: firefight's unbalancing issues

thumbs up, #61

URL: https://forum.audiogames.net/post/409899/#p409899




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Re: firefight's unbalancing issues

2019-02-06 Thread AudioGames . net Forum — General Game Discussion : omer via Audiogames-reflector


  


Re: firefight's unbalancing issues

it no longer lags, man

URL: https://forum.audiogames.net/post/409895/#p409895




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Re: firefight's unbalancing issues

2019-02-06 Thread AudioGames . net Forum — General Game Discussion : SkyLord via Audiogames-reflector


  


Re: firefight's unbalancing issues

@58, um. I understand it for sure, but i need to say it. You first need to fixx lag. Lag is the main problem.

URL: https://forum.audiogames.net/post/409894/#p409894




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Re: firefight's unbalancing issues

2019-02-06 Thread AudioGames . net Forum — General Game Discussion : mahdi-abedi via Audiogames-reflector


  


Re: firefight's unbalancing issues

Thanks for the sharp response, Kianoosh

URL: https://forum.audiogames.net/post/409890/#p409890




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Re: firefight's unbalancing issues

2019-02-06 Thread AudioGames . net Forum — General Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: firefight's unbalancing issues

Cool!

URL: https://forum.audiogames.net/post/409889/#p409889




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Re: firefight's unbalancing issues

2019-02-06 Thread AudioGames . net Forum — General Game Discussion : kianoosh via Audiogames-reflector


  


Re: firefight's unbalancing issues

Pranam is right. If you just read a fiew posts before your first post in this topic, You'll find out why A F K is not in the game. BTW. I think he meant changing keys and commands don't make the game different than redspot. In this case, I have to tell you that you can stop playing FF and wait for the new redspot, which is going to be in another programming language. I think the differents between redspot and FF are obvious, and still, I think we got someone who doesn't know much about fps-style games, In death match mode. Wikipedia would you your best bet.So an update. Began coding the battle royale mode a fiew days ago, and things went smoovely. I hope we'll be able to finish it soon despite the school and other stuff we're buckling up.

URL: https://forum.audiogames.net/post/409880/#p409880




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Re: firefight's unbalancing issues

2019-02-05 Thread AudioGames . net Forum — General Game Discussion : pranam via Audiogames-reflector


  


Re: firefight's unbalancing issues

Oh you should thank me. And which drama are you talking about? Reza and kianoosh weren't able to answer those of your comments so I did, as I seemed fit. But better luck next time mate. And about your warnings and banning, you can't be so sure about it, and now don't derail this topic.

URL: https://forum.audiogames.net/post/409721/#p409721




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Re: firefight's unbalancing issues

2019-02-05 Thread AudioGames . net Forum — General Game Discussion : mahdi-abedi via Audiogames-reflector


  


Re: firefight's unbalancing issues

I should thank you, cause you are answering to my comments: you dont think that you have anything to say? or no, you are just answering: and dont try, drama which that you wants never starts again, I'll never warn and ban again

URL: https://forum.audiogames.net/post/409714/#p409714




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Re: firefight's unbalancing issues

2019-02-05 Thread AudioGames . net Forum — General Game Discussion : pranam via Audiogames-reflector


  


Re: firefight's unbalancing issues

Oh what are you trying to say? Changing keys, commands? I think you are mistaken, the game was coded by kianoosh and reza, and they very well reply to their respected players so thanks for the comments.

URL: https://forum.audiogames.net/post/409704/#p409704




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Re: firefight's unbalancing issues

2019-02-05 Thread AudioGames . net Forum — General Game Discussion : mahdi-abedi via Audiogames-reflector


  


Re: firefight's unbalancing issues

making difrent keys, changing commands, etc etc: thees, dont make your game difrent then the others: your answeres to players, and playership make it difrent

URL: https://forum.audiogames.net/post/409681/#p409681




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Re: firefight's unbalancing issues

2019-02-05 Thread AudioGames . net Forum — General Game Discussion : pranam via Audiogames-reflector


  


Re: firefight's unbalancing issues

Well, store is very much usable. I use it to buy items and I'm able to purchase items easily. I don't know what you mean. And your money is supposed to be removed when you log off, so it's not a bug. If your internet connection goes off, you can connect again.  If you want to go for 5 mins and come back, best is to log off when you have to go and connect back again when you are ready to play. And it's not developers who don't want to add AFK to FF, it's not necessary that every game will have same features as others, redspot was another game, and comparing redspot and ff is senseless. I know your post didn't count for this long answer, but here it is anyways.

URL: https://forum.audiogames.net/post/409670/#p409670




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Re: firefight's unbalancing issues

2019-02-05 Thread AudioGames . net Forum — General Game Discussion : mahdi-abedi via Audiogames-reflector


  


Re: firefight's unbalancing issues

hias I sed to developers, muney, and store aren't useable right now, cause when you goes offlyne, your muney lostthe strategy of spawning items(weapons, ammo's, etc) is good and I very like itwhen my internet connection lost, what should I do?or, when I wants go for 5 minits and come back after 5 minits, what to do?redspot had a f k, but ff haven't, and dev's dont wants to add itdev's, please answer me: how you can Compensate AFK?

URL: https://forum.audiogames.net/post/409611/#p409611




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Re: firefight's unbalancing issues

2019-01-30 Thread AudioGames . net Forum — General Game Discussion : kianoosh via Audiogames-reflector


  


Re: firefight's unbalancing issues

It's because of the map system we have. Maybe redspot was using another kind of map system. Have to see.

URL: https://forum.audiogames.net/post/408357/#p408357




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Re: firefight's unbalancing issues

2019-01-30 Thread AudioGames . net Forum — General Game Discussion : cmerry via Audiogames-reflector


  


Re: firefight's unbalancing issues

Probably some dodgy coding over there. Bullets probably shouldn’t be relying on for loops that much, maybe some recoding is in order here.

URL: https://forum.audiogames.net/post/408323/#p408323




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Re: firefight's unbalancing issues

2019-01-30 Thread AudioGames . net Forum — General Game Discussion : SkyLord via Audiogames-reflector


  


Re: firefight's unbalancing issues

Strange though, in redspot bullets were fast and good.

URL: https://forum.audiogames.net/post/408319/#p408319




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Re: firefight's unbalancing issues

2019-01-30 Thread AudioGames . net Forum — General Game Discussion : kianoosh via Audiogames-reflector


  


Re: firefight's unbalancing issues

Unfortunately the slowness of the bullets is something we can't do much about, because of the bgt's slow for loops. I was comparing python's for loops and bgt's for loops last night, and to my very very surprise, I found out bgt's for loops are really, really, really slower than python. I expected them to be slower but not that much.And the slow development on the game is cause of school, And some other stuff we're doing, One being my musission classes. Not that we stopped the development though, Don't get it wrong. Just it might go slower for a while until we get some advantage over these stuff

URL: https://forum.audiogames.net/post/408317/#p408317




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Re: firefight's unbalancing issues

2019-01-29 Thread AudioGames . net Forum — General Game Discussion : SkyLord via Audiogames-reflector


  


Re: firefight's unbalancing issues

Well, will be there any actual updates? there's nothing new eeven in /changes, the motd still has not changed, well, the lag is still there eeven with that fixx, bullets are still slow. Yeah, the most problem it's eeven not the lag, those are bullets wich are very slow. Especially that's notissable when you are shooting from the far.

URL: https://forum.audiogames.net/post/408272/#p408272




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Re: firefight's unbalancing issues

2019-01-11 Thread AudioGames . net Forum — General Game Discussion : Gorila via Audiogames-reflector


  


Re: firefight's unbalancing issues

Their should be a way to choose the map you want to fight in before you connect to the game. also you should respon in said chosen map if you die.  It is a lot of work to gather a group to fight in another map.  Love the other map, and I wish it could be used more.  for example, as another fighting ground. kee up the good work.

URL: http://forum.audiogames.net/post/404748/#p404748




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Re: firefight's unbalancing issues

2019-01-11 Thread AudioGames . net Forum — General Game Discussion : kianoosh via Audiogames-reflector


  


Re: firefight's unbalancing issues

Hi guys, Since the problems have been mentioned here, I have to inform you about the new update we did to the game which should hopefully, Reduse the weapon lags a lot. Get the game from http://idt-group.ir/firefight/en

URL: http://forum.audiogames.net/post/404555/#p404555




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Re: firefight's unbalancing issues

2019-01-09 Thread AudioGames . net Forum — General Game Discussion : omer via Audiogames-reflector


  


Re: firefight's unbalancing issues

ok, i havent seen that no afk thing, so i take the 24 7 thing backsorry about that

URL: http://forum.audiogames.net/post/404165/#p404165




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Re: firefight's unbalancing issues

2019-01-09 Thread AudioGames . net Forum — General Game Discussion : kianoosh via Audiogames-reflector


  


Re: firefight's unbalancing issues

Thanks guys for the constructive and motivative comments. We found out what is causing the lag when people begin firing and hopefully we're fixing it in the next client update. TheTrueSwompGamer, We had this in mind to add a battle royale mode to the game as well, and from what I found out myself, bgt can handle it well. No worries, that mode we'll be on a difrant server application so it won't lag.

URL: http://forum.audiogames.net/post/404126/#p404126




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Re: firefight's unbalancing issues

2019-01-09 Thread AudioGames . net Forum — General Game Discussion : best audiogamer via Audiogames-reflector


  


Re: firefight's unbalancing issues

Hi,Well now there are no complains for ff to handle. It's getting improved and suggestions given by players are taken seriously. I liked the way kianoosh and reza are handling things and ff, now is a very good game to play. The server lags but it is also getting improved.

URL: http://forum.audiogames.net/post/404112/#p404112




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Re: firefight's unbalancing issues

2019-01-08 Thread AudioGames . net Forum — General Game Discussion : Gorila via Audiogames-reflector


  


Re: firefight's unbalancing issues

Love the game, love that its actually an FPS instead of a FPS/RPGISH game.  I am wondering tho, are teams still relevant?  What about the level-up system.  It used  to be that you got more money the higher you leveled up, and now that you lose weapons and money when you either log off and or get killed; is their really a point to it?  Why even level up?  A pause command would also be nice, you know so that if a player has to utilize the commode or acquire some beverages and or food.  I still believe the grenade is a great weapon and that players should start with more than 5.  They would still run out if you started them with 10 so they would have to eventually revert to other means of chaos and destruction.  Keep up the great work.

URL: http://forum.audiogames.net/post/404004/#p404004




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Re: firefight's unbalancing issues

2019-01-08 Thread AudioGames . net Forum — General Game Discussion : TheTrueSwampGamer via Audiogames-reflector


  


Re: firefight's unbalancing issues

i agree with the score based system with boosts, however i feel that their should be some better matches as well. While i do enjoy dominating the pvp and just going all over hte place and picking up items, i don't like the hard work i actually put into work, money that is, had to get removed but that isn't the point of this little post that i am writing up here. The post is here to say that i wouldlike a battle royale match option.nI feel that you could add in about 10 players, or add a few bots, but they cannot go after the same players. So like if there were 7 players, 3 bots, and those 3 bots can only go after 1 player a piece.

URL: http://forum.audiogames.net/post/403986/#p403986




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Re: firefight's unbalancing issues

2019-01-08 Thread AudioGames . net Forum — General Game Discussion : AlirezaNosrati via Audiogames-reflector


  


Re: firefight's unbalancing issues

well you guys always could act like a terrorist and blow yourself and the strong guy off with a grenade that works i've killed lots of people with grenades but i died in the process too  the terrorist way.

URL: http://forum.audiogames.net/post/403946/#p403946




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Re: firefight's unbalancing issues

2019-01-08 Thread AudioGames . net Forum — General Game Discussion : Vazbol via Audiogames-reflector


  


Re: firefight's unbalancing issues

Oh huh, this is heading the right way in being a lot more rather than a second job.   HOnestly, saving equipment and hiding on afk was always something annoying.   The game should always have a healthy infusion of newly spawned people with base equipment.  I'd like to immagine the price and progression for getting better equipment might be lowered to compensate for the incresed difficulty of playing with stronger weapons. (granted not reduced too far to make it too easy).      Also I doubt 24.7 players will dominate.  Without AFK, it's harder to hide with hoarded stuff and they'll just get shot.      Stability issues are always a strong concern for early development, but it'll get resolved at some point.  If there's one change for mission replacements, you might as well make the missions pvp missions between groups of players for a chance at a score boost for victory in certain match types.  WHether this be a huge score boost/loss, or a score booster after the match for a certain ammount of time.

URL: http://forum.audiogames.net/post/403944/#p403944




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Re: firefight's unbalancing issues

2019-01-08 Thread AudioGames . net Forum — General Game Discussion : SkyLord via Audiogames-reflector


  


Re: firefight's unbalancing issues

Ok, now it is a rage rant. So, i was fighting with someone, and while i was streight infront and i was shooting, i didn't hit the person eeven when my facing was facing forward! what the fuck is wrong with bullets? how can i not hit a person that is streight infront and i'm looking directly at him? it's dumb! when 5 or 4 or more players are starting to shoot it lags insain and it's not possible to fight! it lags! and today i lost my m8a7 cause of it! only, cause, of lag. My opponent lacks skill but lag is fucking dumb and i can't eeven hit him while his every bullet hits me! Btw i like this new grenade system.

URL: http://forum.audiogames.net/post/403927/#p403927




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Re: firefight's unbalancing issues

2019-01-08 Thread AudioGames . net Forum — General Game Discussion : omer via Audiogames-reflector


  


Re: firefight's unbalancing issues

along with that, your server is verry unstableit restartsitself evry 10 20 mins or so

URL: http://forum.audiogames.net/post/403914/#p403914




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Re: firefight's unbalancing issues

2019-01-08 Thread AudioGames . net Forum — General Game Discussion : omer via Audiogames-reflector


  


Re: firefight's unbalancing issues

well, totaly give up the game then, the game will be concoured bye 24.7 players

URL: http://forum.audiogames.net/post/403905/#p403905




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Re: firefight's unbalancing issues

2019-01-08 Thread AudioGames . net Forum — General Game Discussion : giorgi elbaqidze via Audiogames-reflector


  


Re: firefight's unbalancing issues

this is nice. Ff don't need afk. Try kill each other with m4, or main weapon, then collect dollars and buy weapons

URL: http://forum.audiogames.net/post/403866/#p403866




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Re: firefight's unbalancing issues

2019-01-08 Thread AudioGames . net Forum — General Game Discussion : SkyLord via Audiogames-reflector


  


Re: firefight's unbalancing issues

WTF! are you serious? so if for example, i'm sorry. I want to go to pee and i should fucking lose my stuff? i should exit, or risk by standing there so someone could kill me? this is totally fucked up.

URL: http://forum.audiogames.net/post/403852/#p403852




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Re: firefight's unbalancing issues

2019-01-08 Thread AudioGames . net Forum — General Game Discussion : kianoosh via Audiogames-reflector


  


Re: firefight's unbalancing issues

No AFK in firefight, At all

URL: http://forum.audiogames.net/post/403851/#p403851




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Re: firefight's unbalancing issues

2019-01-08 Thread AudioGames . net Forum — General Game Discussion : cmerry via Audiogames-reflector


  


Re: firefight's unbalancing issues

pretty good stuff. There's just one problem i have, and that's with the hole losing your shit when you go offline thing. I feel like  this was one of the ways rs suffered, people with no life could just stay on the game with afk 24/7 while the people who, ya know, came on the game on top of there regular skedual like regular human beings, ended up being over powered because they had no shit. i think if you're going to go that root you should at least have an afk timer so people can't keep afk on for hours on end, or better yet just get rid of the afk thing intirely so everyone's the same. That said, i generally think that a game with an actuall character system like ff should take advantage of it a little, but heh. Good luck with the project anyways.

URL: http://forum.audiogames.net/post/403844/#p403844




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Re: firefight's unbalancing issues

2019-01-07 Thread AudioGames . net Forum — General Game Discussion : SkyLord via Audiogames-reflector


  


Re: firefight's unbalancing issues

@26, oh wow! actually, then, i may think about returning in firefight once again! i'll wait for that update.

URL: http://forum.audiogames.net/post/403816/#p403816




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Re: firefight's unbalancing issues

2019-01-07 Thread AudioGames . net Forum — General Game Discussion : AlirezaNosrati via Audiogames-reflector


  


Re: firefight's unbalancing issues

yee tats sexy.

URL: http://forum.audiogames.net/post/403810/#p403810




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Re: firefight's unbalancing issues

2019-01-07 Thread AudioGames . net Forum — General Game Discussion : BlindJedi via Audiogames-reflector


  


Re: firefight's unbalancing issues

Wait, your taking out the AI enemies?

URL: http://forum.audiogames.net/post/403792/#p403792




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Re: firefight's unbalancing issues

2019-01-07 Thread AudioGames . net Forum — General Game Discussion : kianoosh via Audiogames-reflector


  


Re: firefight's unbalancing issues

firefight, is no longer an rpg. It's now an fps. Which means you lose your items when you log out, along with your money. Although your xp and your score and of course your level remain still. Before I forget. Health generator units are gone, As well as missions. Have fun! Oh and we'll making it when you suicide you don't lose a lot of score, And soon we'll perform a score reset as well.In the next client update we'll replace the ai system with the target system I mentioned, Hopefully redusing the lag. Oh and we might have a wall detection system like manamon, To help you in fights. Believe me, When you're using grenades you'll need it.

URL: http://forum.audiogames.net/post/403783/#p403783




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Re: firefight's unbalancing issues

2019-01-07 Thread AudioGames . net Forum — General Game Discussion : BlindNinja via Audiogames-reflector


  


Re: firefight's unbalancing issues

Also not to mention this longstanding bug... I thought I'd try playing again a couple days ago. I got to the main map, found someone shooting at me with a sniper, made it to the store to try to buy health rings, went inside... only to be instakilled by said person, through a damn wall.

URL: http://forum.audiogames.net/post/403735/#p403735




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Re: firefight's unbalancing issues

2019-01-07 Thread AudioGames . net Forum — General Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: firefight's unbalancing issues

Yay! It'll be nice.

URL: http://forum.audiogames.net/post/403728/#p403728




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Re: firefight's unbalancing issues

2019-01-06 Thread AudioGames . net Forum — General Game Discussion : kianoosh via Audiogames-reflector


  


Re: firefight's unbalancing issues

Oops, You're right. Wrong ammo for the crossbows. Have to set it then. Oh and BTW, i have to inform everyone here, That me and reza were talking about balancing game last night, And we got to the conclusion that this game is going to be a "fps". Not an "RPG". Thanks to one of the posts here that brought up this situation. I'm saying it here. Seriously, Officially, This is going to be done and there's no reason to prevent us from doing it. I know a lot of people might get angry at either me or reza, But please, Keep these in mind:1. This game is still on its beta stages, Therefore you have to expect such events happen time to time. Oh BTW let me say that "it's on its beta stages" means that "It's open for public testing". Take it as it is please.2. If you want a better gameplay and more fun, You should be so happy about this event. Performing these changes will make a lot of high stat players be the same as a previously lower stat player, Thus they encounter much more challenge in the game.Oops again, Let's not forget about the big map we currently have. It's going to be smaller, And hopefully with some buildings and stuff around it so sniping(With the stationary snipers, Of course) won't be as easy as before.Lag time! I finished coding a target system to replace with the current ai system. Here's how they're going to work. A fiew targets are placed around the map which you're going to shoot them probably, If you need xp. The more accurate you shoot, The more xp you gain. These are clientside thus they shouldn't make lag, And of course, You can't cheat them. We might bring some other stuff to the clients from the server gradually.

URL: http://forum.audiogames.net/post/403605/#p403605




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Re: firefight's unbalancing issues

2019-01-06 Thread AudioGames . net Forum — General Game Discussion : AlirezaNosrati via Audiogames-reflector


  


Re: firefight's unbalancing issues

bolts

URL: http://forum.audiogames.net/post/403496/#p403496




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Re: firefight's unbalancing issues

2019-01-06 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: firefight's unbalancing issues

speaking of crossbows, I don't remember if you already did this but just encase you didn't. Please do your research on crossbows and what projectiles they fire. It really isn't hard to figure out and requires only one google search. I'll give you a clue, it's most definitely not arrows, I think Sam Tupy started that myth.

URL: http://forum.audiogames.net/post/403484/#p403484




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Re: firefight's unbalancing issues

2019-01-06 Thread AudioGames . net Forum — General Game Discussion : omer via Audiogames-reflector


  


Re: firefight's unbalancing issues

THANKS FOR FUCKİNG THE CARRİER mistles upalso a cross bow has a greater range then some other big gunslol i wont play til you balance those stuff

URL: http://forum.audiogames.net/post/403457/#p403457




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Re: firefight's unbalancing issues

2019-01-05 Thread AudioGames . net Forum — General Game Discussion : AlirezaNosrati via Audiogames-reflector


  


Re: firefight's unbalancing issues

removing rings would fuck up the game fight won't be fun anymore.

URL: http://forum.audiogames.net/post/403407/#p403407




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Re: firefight's unbalancing issues

2019-01-05 Thread AudioGames . net Forum — General Game Discussion : kianoosh via Audiogames-reflector


  


Re: firefight's unbalancing issues

About rings, They shall be removed, It seems. Since people have deficulties getting them. And Charly, A lot of things changed, One being that salary system. It only rewards you when you fight, and the reward depends on how good you fight. We have to reduse the map size as well. We removed snipers a fiew days ago to be able to first, Control the spamkilling at least a bit, and then focus more on coding. We're planning to replace ai(s) with another "clientside" system, And soon, probably bring some serverside things to the clients to reduse the lag, A lot. There's another thing we planned to do, Which some of you might love it but I won't mention it because I know while some of you like it, Some others hate it because they're so high. Uh. Never mind. So here was a little update which I hope can make you leave out a releafing breath.

URL: http://forum.audiogames.net/post/40/#p40




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Re: firefight's unbalancing issues

2019-01-05 Thread AudioGames . net Forum — General Game Discussion : kianoosh via Audiogames-reflector


  


Re: firefight's unbalancing issues

About rings, They shall be removed, It seems. Since people have deficulties getting them. And Charly, A lot of things changed, One being that salary system. It only rewards you when you fight, and the reward depends on how good you fight. We have to reduse the map size as well. We removed snipers a fiew days ago to be able to first, Control the spamkilling at least a bit, and then focus more on coding. We're planning to replace ai(s) with another "clientside" system, And soon, probably bring some serverside things to the clients to reduse the lag, A lot. There's another thing we planed to do, Which some of you might love it but I won't mention it because I know while some of you like it, Some others hate it because they're so high. Uh. Never mind. So here was a little update

URL: http://forum.audiogames.net/post/40/#p40




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Re: firefight's unbalancing issues

2019-01-05 Thread AudioGames . net Forum — General Game Discussion : keithwipf1 via Audiogames-reflector


  


Re: firefight's unbalancing issues

Lately, I've not been having so much fun in FF.I don't play much now, but the carrier missiles are gone how am I supposed to navigate all the way across the 999x999 map at a reasonable speed? Then, there are no bots at all, nothing to do if no one is online and I am board.I think newbies should automatically be given the health rings when they upgrade to main, along with one decent weapon and some ammo.

URL: http://forum.audiogames.net/post/403319/#p403319




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Re: firefight's unbalancing issues

2019-01-05 Thread AudioGames . net Forum — General Game Discussion : cmerry via Audiogames-reflector


  


Re: firefight's unbalancing issues

I agree with post1. Honestly ff is seeming more and more like the 3d up. I haven’t played in quite a long time, but isn’t it kind of dum your dollar system assentially rewards people for playing your game for hours on end. I remember playing the game in like February / march of last year when it was alfa7, and i remember thinking to myself heh, they’ll probably go the way of tk and rs, by which i mean fuck up the game in later versions. Well hate to say it, but looks like you did.

URL: http://forum.audiogames.net/post/403304/#p403304




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Re: firefight's unbalancing issues

2019-01-05 Thread AudioGames . net Forum — General Game Discussion : rory-games via Audiogames-reflector


  


Re: firefight's unbalancing issues

certainly, that would be a lovely change from senseless bang bang bang.

URL: http://forum.audiogames.net/post/403277/#p403277




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Re: firefight's unbalancing issues

2019-01-05 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: firefight's unbalancing issues

One thing you could do is stop all this stuff having to do with levels and xp. That would work if your game was an rpg type game where you unlocked new features as you leveled and were able to do lots of other things besides pvp, which is not the case. In such games, a persistent map just doesn't work. You'd need a series of game matches that periodically start in which everyone is reset. No weird max health upgrades, no ultra hyper mega quad damage rings that last forever, and for heavens sake please no snipers that have a range of 600 tiles, unless you add a system to block or dodge bullets that everyone can attempt to use.The thing about snipers, cannons, and other long range weapons is: It would be nice if you were told someone was aiming the weapon at you. I'm not sure if this is true but in many mainstream shooters you have something like a laser sight system that signifies you're being tracked by a sharpshooter because of a red dot on your person. Something like that in this game would help to at least give those who don't use snipers a chance. As an alternative: You could just make the map a bit more elaborate to stop sniping from being effective everywhere and anywhere. Right now, aside from one or two exceptions, the map is pretty much still an empty field. Walls, platforms, and stairs would be nice to have, where quarters might get so tight close combat guns or even melee is the only options. And for those who like nothing more than to snipe it out with people, you can keep an open area somewhere or add chokepoints that are set up for good sniping positions.Since we talked earlier about game matches, adding some more game modes into that would be a nice addition. Sure, constant free for all death match does work, but throwing a team dm, or a battle royale, or hell even a capture the flag in there every once in a while would be awesome.

URL: http://forum.audiogames.net/post/403273/#p403273




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Re: firefight's unbalancing issues

2019-01-04 Thread AudioGames . net Forum — General Game Discussion : Vazbol via Audiogames-reflector


  


Re: firefight's unbalancing issues

My solution for every FPS until someone implements it.      Sto pretending to be an RPG, stop letting people save stop, make the game into a match mode when enough people are on to put everyone on the map with equal stats to go hunt/collect/complete objectives.     Honestly, the only way you make your current format work is if you expanded your playingfield 100 fold to make it difficult to camp newbies.  Alternatively, start a match, pick a loadout, everyone spawns with different armors/hp/weapons on loadout picked, adding new stuf from pickups on the field.       Go with the Counterstrike root for shops, letting players buy new stuff in between rounds, with a chance to lose the weapon while people keep stuff they bought or got off a corpse and kept.     Just stop pretending your an RPG and not a pvp shootem up.

URL: http://forum.audiogames.net/post/403262/#p403262




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Re: firefight's unbalancing issues

2019-01-04 Thread AudioGames . net Forum — General Game Discussion : Reza . jdp via Audiogames-reflector


  


Re: firefight's unbalancing issues

Hi,First of all, Thanks for your suggestions/comments regarding firefight.Me and Kianoosh as the developers of Firefight, Try our best to make the game pleasant and fairly playable for every interested person.However, As the game being tested only by some beta members and its developers, some bugs, unbalancing issues etc won't be discovered unless the actual players find and report them to us.In the other hand, Firefight is a quite new game still in its beta stages, which can be understood easily through the title when you launch it.In any case, We would like to ask you for your suggestions about how to make the game better and more pleasant for you.We'll put our best efforts on including what is possible from your suggestions in the game.So, Guide us through the path of making Firefight more playable for you by sending us your constructive criticisms and suggestions!

URL: http://forum.audiogames.net/post/403234/#p403234




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Re: firefight's unbalancing issues

2019-01-02 Thread AudioGames . net Forum — General Game Discussion : omer via Audiogames-reflector


  


Re: firefight's unbalancing issues

well you know i liked the bullet ideathe more you shoot from far, the more bullet will deals damage less

URL: http://forum.audiogames.net/post/402727/#p402727




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