Re: [blind-gamers] Galactic Colonies.

2023-06-20 Thread Travis Siegel

Umm, I'm confused.

What do you mean it's a cash box game? If you mean it requires actual 
cash (I.E. real money) to get anywhere, I assure you it's perfectly 
possible to play the game without paying a dime.  I've not opened the 
game in a while, but I just checked, and I'm level 35, and I make it a 
policy *never* to spend money on a game beyond it's initial purchase 
price, unless there's a overriding reason to do so.  I did pay crafting 
kingdom to remove the ads, but since that game was free, I just 
considered that purchase to be equivalent of purchasing the game.  Same 
for ATM hacker.


Getting money in galactic colonies is about as easy as it gets. Just 
have some colonists, then just wait.


It doesn't get any simpler than that.

If you need money, then just wait until you have enough to do what you want.

Yes, it slows down the game, but it means you are never unable to do 
something due to money requirements.


I always start out with a minimum of two housing units, so that even if 
I don't put anything else into the game, I'm still making a dollar per 
minute.  I could accomplish a level without doing anything else if it 
was one where a certain amount of buildings/money was required to 
complete.  I've not done that, though once I was sorely tempted, since 
it was such a simple level, but I was very close to getting a new level, 
so didn't want to wait for that.


For the most part, galactic colonies is a simple game.  Yes, it's 
frustrating, because we don't know when a building will be next to 
another one, but that just means you need to (sometimes) build 
unnecessary buildings.  If the developer could put in something to tell 
us when the grid wraps around, that would be extremely helpful, but it 
in no way means you can't accomplish the goals.


Lindsey, what's your current requirement to complete the level, I'm sure 
I've completed that level (probably multiple times), so I can try to 
help with tips.  The population ones are the toughest to complete, since 
they usually have a requirement of dollars per minute.  Even with that 
though, there's ways to cheat, (building multiple commercial complexes 
is one of my favorites, though I try not to do that unless I'm just 
tired of the level, and just want to get it done to move on.


Because I didn't open the app for a while, opening it just now got me 
over 40 into my pool of funds, so money is definitely not an issue 
if you're patient.



On 6/20/2023 1:30 PM, Lindsay Cowell wrote:

I know, but I would appreciate someone at least trying to play it, which I know 
you do, as I still need help, at the moment, I prefer it to Swordy quest.

Lindsay Cowell

-Original Message-
From: blind-gamers@groups.io  On Behalf Of Jude DaShiell
Sent: Monday, June 19, 2023 2:34 PM
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Galactic Colonies.

What’s now in your inventory?  I got to that point in galactic colonies too and 
deleted the game.  You may have stuff in your inventory that can help and I’d 
go with the easiest of the mission to complete since this may help you some.  
Ultimately galactic colonies is a cash box game where you have to spend money 
to get enough stuff to complete missions.  Same with swordy quest but for now 
I’m having better luck in swordy quest than I had in galactic colonies and land 
of livia.  The gem cutting killed me in land of livia since I couldn’t see what 
was on the screen.  Delight games choice games and hosted games are three 
better alternatives and when those need more money spent it’s only a one time 
expense.














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Re: [blind-gamers] No Man's Sky?

2023-04-19 Thread Travis Siegel
My son bought that game when it first came out.  Based on the few hours 
I sat with him while he was playing it, I'd say there's not much chance 
the game is accessible.


It certainly could be made to be so, honestly, it's not much more than a 
graphical version of tradewars when all is said and done, although I do 
like the touch that after you get enough materials, it actually makes a 
new star before warping you to a new galaxy, that's certainly  not a 
tradewars thing, but although it would be amazing if we could play that 
game, it isn't currently possible. If it ever becomes possible though, 
I'd be first in line to play it, it's a pretty interesting game.



On 4/19/2023 1:09 AM, David Mehler wrote:

Hello,

Has anyone tried the game "No Man's Sky"? If so, was it accessible and
what did you think?

Thanks.
Dave.








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Re: [blind-gamers] A tip in response to the OT linux topic

2023-04-05 Thread Travis Siegel
Indeed, that was a typo.  I'd originally put a space, then decided the 
package name would be better, so backspacedit, but must have hit the 
underscore in the process (yeah, shift and all), not intentional, sorry 
for the trouble.



On 4/5/2023 5:03 PM, Jude DaShiell wrote:

Had you omitted the underscore character in that package name, this thread
wouldn't have gone that long

-- Jude  "There are four boxes to be used in
defense of liberty: soap, ballot, jury, and ammo. Please use in that
order." Ed Howdershelt 1940.

On Wed, 5 Apr 2023, Travis Siegel wrote:


What did you think would happen?

On my kali linux box, it happily installed bsdgames.

On my ubuntu 18.04 box, it happily installed bsdgames.

On my ubuntu 2004 box, it happily installed bsdgames.

What did I miss?


On 4/4/2023 8:23 PM, Jude DaShiell wrote:

No.  Try apt install bsdgames and see what happens.


-- Jude  "There are four boxes to be used in
defense of liberty: soap, ballot, jury, and ammo. Please use in that
order." Ed Howdershelt 1940.
btw, I have that package on my debian bookworm system now.

On Tue, 4 Apr 2023, john wrote:


Package doesn't install on Debian Bookworm or latest Raspberry Pi:

E: Unable to locate package BSD_games

E: Unable to locate package bsd-games

Is that something one would have to download separately?


On 4/4/2023 19:56, Travis Siegel wrote:
Linux command line games do exist, and in spades.

One way to get a whole heap of them is to install the package called
BSD_games.  That will get you several interesting games, almost all of
which
can be played with a screen reader.

There's also the text adventure games on various systems, AGT, ADVSYS,
inform,
and others.

You can also play games like nethack, umoria, rogue, and other clones with
a
bit of work, though that's not as easy as some of the other games.

Also, there are a couple of trek variants, and other text games such as
battlestar galactica, dinkdum (or something similar, can't remember the
spelling off the top of my head), wumpus, and loads more.  I also (at one
point) ported the helicopter game put out something like 20 years ago to
osx/linux if you wanted to play an audio game.  I still have that code
around
here somewhere, I can dig it out and repost it if folks don't have it, or
want
it again.  You need to have the SFML development kit/software installed,
but
it works just as well now as it did then.

Oh, So many games you can play on linux, and so many more that can be made
to
work.

Linux isn't the playground windows is, but it's far from barren when it
comes
to accessible games for the visually impaired players.


On 4/4/2023 6:50 PM, Christy S wrote:

This is OT I know, however it's a response to people's comments on linux.
Also, it might be relevant, if anyone knows any decent linux command line
games. I'm sure they're out there and would be curious if anyone does know
of some. They could be good when I just want to mess around with something
that isn't audio based.


I wanted to chime in not to forget about WSL when you're talking about
linux. Depending on what you want to do, you can probably accomplish it on
WSL, and be able to use your windows screen reader while you're at it. The
install has gotten tons easier, too. I remember the days of hating to use
remote linux boxes, because nothing would use ssh and read properly when
trying to edit config files and so forth. Now, I just pull up wsl, ssh in,
use nano and I'm good to go. The real advantage though is the ability to
use
most, not all but most, linux command line things right from within
windows.
Last I knew, you couldn't easily get audio from a wsl instance but it's
possible that's changed by now.


































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Re: [blind-gamers] A tip in response to the OT linux topic

2023-04-05 Thread Travis Siegel

What did you think would happen?

On my kali linux box, it happily installed bsdgames.

On my ubuntu 18.04 box, it happily installed bsdgames.

On my ubuntu 2004 box, it happily installed bsdgames.

What did I miss?


On 4/4/2023 8:23 PM, Jude DaShiell wrote:

No.  Try apt install bsdgames and see what happens.


-- Jude  "There are four boxes to be used in
defense of liberty: soap, ballot, jury, and ammo. Please use in that
order." Ed Howdershelt 1940.
btw, I have that package on my debian bookworm system now.

On Tue, 4 Apr 2023, john wrote:


Package doesn't install on Debian Bookworm or latest Raspberry Pi:

E: Unable to locate package BSD_games

E: Unable to locate package bsd-games

Is that something one would have to download separately?


On 4/4/2023 19:56, Travis Siegel wrote:
Linux command line games do exist, and in spades.

One way to get a whole heap of them is to install the package called
BSD_games.  That will get you several interesting games, almost all of which
can be played with a screen reader.

There's also the text adventure games on various systems, AGT, ADVSYS, inform,
and others.

You can also play games like nethack, umoria, rogue, and other clones with a
bit of work, though that's not as easy as some of the other games.

Also, there are a couple of trek variants, and other text games such as
battlestar galactica, dinkdum (or something similar, can't remember the
spelling off the top of my head), wumpus, and loads more.  I also (at one
point) ported the helicopter game put out something like 20 years ago to
osx/linux if you wanted to play an audio game.  I still have that code around
here somewhere, I can dig it out and repost it if folks don't have it, or want
it again.  You need to have the SFML development kit/software installed, but
it works just as well now as it did then.

Oh, So many games you can play on linux, and so many more that can be made to
work.

Linux isn't the playground windows is, but it's far from barren when it comes
to accessible games for the visually impaired players.


On 4/4/2023 6:50 PM, Christy S wrote:

This is OT I know, however it's a response to people's comments on linux.
Also, it might be relevant, if anyone knows any decent linux command line
games. I'm sure they're out there and would be curious if anyone does know
of some. They could be good when I just want to mess around with something
that isn't audio based.


I wanted to chime in not to forget about WSL when you're talking about
linux. Depending on what you want to do, you can probably accomplish it on
WSL, and be able to use your windows screen reader while you're at it. The
install has gotten tons easier, too. I remember the days of hating to use
remote linux boxes, because nothing would use ssh and read properly when
trying to edit config files and so forth. Now, I just pull up wsl, ssh in,
use nano and I'm good to go. The real advantage though is the ability to use
most, not all but most, linux command line things right from within windows.
Last I knew, you couldn't easily get audio from a wsl instance but it's
possible that's changed by now.

























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[blind-gamers] A tip in response to the OT linux topic

2023-04-04 Thread Travis Siegel

Linux command line games do exist, and in spades.

One way to get a whole heap of them is to install the package called 
BSD_games.  That will get you several interesting games, almost all of 
which can be played with a screen reader.


There's also the text adventure games on various systems, AGT, ADVSYS, 
inform, and others.


You can also play games like nethack, umoria, rogue, and other clones 
with a bit of work, though that's not as easy as some of the other games.


Also, there are a couple of trek variants, and other text games such as 
battlestar galactica, dinkdum (or something similar, can't remember the 
spelling off the top of my head), wumpus, and loads more.  I also (at 
one point) ported the helicopter game put out something like 20 years 
ago to osx/linux if you wanted to play an audio game.  I still have that 
code around here somewhere, I can dig it out and repost it if folks 
don't have it, or want it again.  You need to have the SFML development 
kit/software installed, but it works just as well now as it did then.


Oh, So many games you can play on linux, and so many more that can be 
made to work.


Linux isn't the playground windows is, but it's far from barren when it 
comes to accessible games for the visually impaired players.



On 4/4/2023 6:50 PM, Christy S wrote:
This is OT I know, however it's a response to people's comments on 
linux. Also, it might be relevant, if anyone knows any decent linux 
command line games. I'm sure they're out there and would be curious if 
anyone does know of some. They could be good when I just want to mess 
around with something that isn't audio based.



I wanted to chime in not to forget about WSL when you're talking about 
linux. Depending on what you want to do, you can probably accomplish 
it on WSL, and be able to use your windows screen reader while you're 
at it. The install has gotten tons easier, too. I remember the days of 
hating to use remote linux boxes, because nothing would use ssh and 
read properly when trying to edit config files and so forth. Now, I 
just pull up wsl, ssh in, use nano and I'm good to go. The real 
advantage though is the ability to use most, not all but most, linux 
command line things right from within windows. Last I knew, you 
couldn't easily get audio from a wsl instance but it's possible that's 
changed by now.










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Re: [blind-gamers] Games expensive lately?

2023-04-03 Thread Travis Siegel
Yeah, fair, but there's too many people that say they have no experience 
with linux, then come up with some silly reason why this is so.  Linux 
is free, it runs on just about any pc or device you can think of, and 
it's been around longer than windows 95. Anyone who actually wants to 
have experience with linux can do so for free, and with very little 
setup if so desired.  It's truly astounding the number of people who say 
they'd try linux if there was an easy to do so, then promptly ignore the 
fact that most linux distributions have cds you can buy or burn yourself 
that allow you to run a copy of linux without even installing it.  It 
doesn't get any easier than that.  Windows doesn't have that option, and 
yet, folks always complain linux is harder to learn, when in actual 
fact, the learning curve on linux isn't truly any worse than that of 
windows, especially since linux doesn't redesign it's operating system 
every few years making it difficult or impossible to find things you've 
been using for years.  Windows does this all the time, and yet, folks 
continue using it, when in actuality, switching to linux is simpler now 
than it has ever been, what with skins that make your linux box look 
like a windows system.  The amount of free software on linux dwarfs the 
free software on windows, and (finally), even companies are beginning to 
realize that the TCO (total cost of ownership for linux is only a small 
subset of the cost for running windows.  And, yet, it still sits so 
under utilized by those who could benefit from it the most.


There's truly no reason not to give linux a try these days.  The biggest 
decision you need to make is which distro to try first.


No reason why you can't try them all, though that would be a tall order, 
since there's so many of them, but it's certainly possible.  Generally, 
I recommend ubuntu to folks who don't want to be bothered with fiddly 
details like keeping the system up to date, or don't know how to do most 
things on the computer.  For those who are more tech savvy, I used to 
recommend slackware, but unfortunately, they haven't updated in a while, 
and although I still use it, I can't in good conscience recommend it to 
new users, even ones who want to know how it all works.  For that, I'd 
suggest one of the mandrake distribution clones, although to be fair, 
Ubuntu really does do most of what a new linux user needs, even those 
who want to know how it all works, since you can use as many or as few 
of the we do it for you apps built in as you like.


Linux has software to do just about anything you want.  Even game 
creators are finally getting the idea that hey, with the game engines we 
use, we can release a linux version too, so that puts those complaints 
that there aren't any gamess for linux to bed as well.


It's all about choice with linux, and it's all up to you to decide how 
much you want to accomplish.



On 4/3/2023 9:51 PM, Marda wrote:
Well I am aware of linux's roles in those areas but was speaking as an 
end user who is not tech savvy.  I used to have a frfiend (we have 
since lost touch) who did a lot with programming in linux environments 
and with screen readers for it and all that but when I was referring 
to popularity I should have made it clear that I was talking about us 
average paeon end users who have little tech background and limited to 
no experience or at least limited to no positive experience with linuxx.


Marda

On 4/3/2023 2:50 PM, Jude DaShiell wrote:

Many end users pick the wrong distribution for themselves and run into a
bad learning curve then give up.
Those of us who have been using Linux for a while know not to ever
recommend Gentoo to new users.  Other easier options exist. Linux is 
very

popular although not necessarily with the home users.  Linux runs google
and runs most of the servers on the internet be they corporate or
Government.  So it depends on which sector of the internet is cherry
picked.  Without Linux, an internet to run ecommerce and windows 
wouldn't

be around today since the hackers would have over-run it long ago.  Make
no mistake Linux is under attack from the hackers and so far it has
managed to stay a few steps ahead of them but Windows no matter the
version is a virus magnet.


-- Jude  "There are four boxes to be used in
defense of liberty: soap, ballot, jury, and ammo. Please use in that
order." Ed Howdershelt 1940.

On Mon, 3 Apr 2023, Marda wrote:


Yes but then why isn't linux more popular?  It's got a lot of wonderful
qualities but it's not as intuitive or easy for a new end user to 
use.  There
are developers for windows machines, smartphones and so on that do 
have free
games, even for amazon echo devices, google devices and so on.  They 
may not
be always as fancy or exactly what a person wants and I know it's 
frustrating
if you want a specific game and it's out of your price range but 
some people
develop games as a side thing on their own time as volunteers and 
some d

Re: [blind-gamers] Games expensive lately?

2023-04-02 Thread Travis Siegel
Don't feel bad.  I've bought something like 4 games for the blind, my 
entire life, (and I'm mid 50s), because they're always out of my price 
range.  I don't let it bother me though, I've got plenty of things to do 
that don't require playing games.  And, besides, it's likely those games 
will get outdated with a windows update, and you won't be able to play 
them anymore anyway, so (in all cases for me), it's proved a 
disappointment anyhow, so I just ignore games that require registration 
now.  I either play free ones, or I go find something else to do. (or 
when I find an accessible commercial game) I put my money into that, 
because they aren't likely to abandon the game so quickly.  Commercial 
games actually get updated for the most part, so that loosing your money 
thing doesn't really occur.  Eventually, yes, but not nearly as quickly.


Call me synnical, but of the many many commercial games I've bought, 
only 1 or two have gone beyond the capability to play them anymore, 
while *all* games for the blind have done so. Admittedly, the numbers 
don't really match, but percentage wise, it's not helpful, 100 percent 
vs. something like 5 percent.  (go figure).


I know, I'm an odd character, no need to point that out.  I just find I 
get more mileage from commercial titles that happen to be accessible 
than I ever did from games built specifically for the blind.




Hi all
I have limited funds to spend and I’m noticing games are, more often 
than not, out of my price range. Does anyone else have this problem 
and how do you get around it? I mean in particular PC rpg games. 
Please post your comments.

Lindsay Cowell







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Re: [blind-gamers] land of livia

2023-03-28 Thread Travis Siegel
I can't get the gem cutting thing to work properly.  The problem is that 
for some reason, on my phone, (an SE2), when I doubletap the screen for 
the cutting procedure, it doesn't kick in right away, it takes a 
fraction of a second or so, (but the timing varies), so that even if I 
tap when the sound is exactly, it doesn't trigger until after that.  
I've wasted a *lot** of gems trying to figure out the timing on this 
one.  I eventually gave up, and now don't bother to cut the gems.  I 
know I'm missing out on boosted stats that way, but since the phone 
doesn't let me cut them adequately, I figure low grade gems are better 
than bad ones.



On 3/28/2023 2:34 PM, Jude DaShiell wrote:

Hi, I haven't been doing any gem cutting or improving yet other than that
I'm doing stuff correctly.


-- Jude  "There are four boxes to be used in
defense of liberty: soap, ballot, jury, and amo. Please use in that
order." Ed Howdershelt 1940.

On Tue, 28 Mar 2023, Richard Sherman wrote:


HI,
Just remember to equip the best items you can for the task at hand. Also be
sure to cut and improve a couple gems for each category. It will sure help
in the long run.

Also if need be. If you're a bit weak in a few body slots, go back to the
place that has the best gear you need and grind a bit there trying to get
better stuff.

I am still trying to figure out where to go to start the finale. It said to
go west but not sure where exactly. Cannot find anything new.

Shermanator

-Original Message-
From: blind-gamers@groups.io  On Behalf Of Jude
DaShiell
Sent: Tuesday, March 28, 2023 4:38 AM

That jungle obstacle course takes several days to complete.  By complete I
mean getting strength up to at least 70%.  My guess is that was programmed
into the game.


-- Jude  "There are four boxes to be used in
defense of liberty: soap, ballot, jury, and amo. Please use in that
order." Ed Howdershelt 1940.




















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Re: [blind-gamers] land of livia

2023-03-19 Thread Travis Siegel

Depends on which one you're talking about.

The

QZMs2 code has all upper case except for the letter S, while the zQeimw code 
has capitals on the Q, M and W.

On 3/19/2023 5:21 AM, Jude DaShiell wrote:

What is that camp fire id again?  What letters in that are upper-case?


-- Jude  "There are four boxes to be used in
defense of liberty: soap, ballot, jury, and amo. Please use in that
order." Ed Howdershelt 1940.

On Sat, 18 Feb 2023, Mongwen wrote:


Mine is QZMs2u. It's got blind folks as well. I'd be surprised if most don't.
This isn't the sort of game that appeals to the sighted, if my parents are any
indication. I tried to get them to play and they never took to it.

On 2/18/2023 11:51 AM, Travis Siegel wrote:

Yeah, I accidentally purchased the whole bundle last year.  I wanted to know
how much it would cost, (the link didn't say), so I opened it, and it went
straight to apple and paid for the silly thing.  I was not happy, but it
really doesn't matter now, because I've decided the not needing to wait
between chapters is well worth it.

If anyone has the game, and wants to join the same campfire chat as myself
and at least one other blind player (probably more than that), just put in
the chat code zQeiMW

Hope that helps.


On 2/18/2023 6:51 AM, Jude DaShiell wrote:

On iphone only I found this mostly playable.  The rune puzzles when you
get to them get progressively difficult as game play goes on. The game
bundle on this game I think well worth the $9.95 I paid for it If anyone
else is playing this and wants to buy the bundle open up the journal and
you'll find the offer inside.



Jude  "There are four boxes to be used in
defense of liberty:
   soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.
























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Re: [blind-gamers] galactic colonies

2023-03-08 Thread Travis Siegel

Hah.  That's too funny, because I've felt that frustration as well.

I'm currently just waiting for both of my planets to finish their 
tasks.  All infrastructure is up and running, just awaiting the 
completion of the required processing to complete the levels.  
Likely going to take a day or two to accomplish both planets. Oh well, 
they say patients is a virtue.


On 3/8/2023 7:14 PM, Jude DaShiell wrote:

Level 25 for buying second spaceship type and level 50 for buying third
spaceship type.  Times playing this game happened where I'd like to use a
planet hammer on a particular planet and blow it out of existence.



Jude  "There are four boxes to be used in
defense of liberty:
  soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Wed, 8 Mar 2023, Travis Siegel wrote:


Warehouses can have 4 incoming feeds, and also can have 4 outgoing feeds.
Factories can have 2 incoming feeds, but only 1 outgoing feed. The robotic
center is the same way.  The galactic trade center has only 4 incoming feeds,
so if you're looking to fill one up, you'll need to swap around your incoming
feeds, since there are considerably more than 4 products that can be stored in
them.  Obviously, production buildings (hydroponics, ore processors, gas
extractors and the like), can have only 1 outgoing feed, but interestingly
enough, they can have incoming feeds as well, though I haven't a clue why
that's built that way, must be just an artifact of the code used to build them
I'd guess, since there's no need to feed such buildings themselves.  Now, if
you could use warehouses like an assembly line, (I.E. ore processor 1 feeds
warehouse 1, and warehouse 1 feeds warehouse 5, because ore extractor is too
far from warehouse 5, but warehouse1 can reach it, that would make our lives a
whole lot easier.  Unfortunately, that's not an option though.  You can also
feed extracted elements to living quarters, (again, no clue why, it's not like
they can use them), so apparently, there's a bit of code reuse going on, even
where it doesn't make sense to do so.

But, even with all that confusion, the game is still generally playable.  The
real thing we're missing is a way to tell how far away something is from
something else, that would solve a lot of logistics problems.  I have noticed
though, that when you tap connect on a building, it does place the possible
connection points in order by how far away the other buildings are.  This
makes for some interesting speculation, because sometimes buildings I would be
sure are out of range show up on the list, and sometimes, they're way closer
than buildings that are only one or two squares away according to voiceover,
so do keep that in mind, it may help you design your layouts better if you can
get ahandle on that kind of information.

There's been times I tore down the whole set of connections I had, and
redistributed them based on how close buildings were to one another, even
though voiceover claims they're many many squares away, and it allows me to
keep the lines moving better that way.

Also, if you can, you want to accumulate 100 energy cells, then find yourself
a space station, and buy the second grade of ship. That allows you to colonize
two planets at a time, so you have something to do while waiting for a planet
to build things after you've got it's infrastructure all setup.  There's a
level requirement for buying that second spaceship, but I don't remember what
it is, level 10 or 20, not sure which, but I didn't know about it until I was
almost to level 30, so there's that.


On 3/8/2023 5:13 AM, Jude DaShiell wrote:

Once factories get connected to warehouses a message sometimes comes up
claiming warehouse is invalid for products.  I found restarting the game
fixed this problem in one instance since after that no error beep came up
when passing through the factory in question.  I also found out warehouses
can have more than one input of the product they store once set up and
product is selected with the first connection or inside the warehouse
dialog.



Jude  "There are four boxes to be used in
defense of liberty:
   soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.




















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Re: [blind-gamers] galactic colonies

2023-03-08 Thread Travis Siegel
Warehouses can have 4 incoming feeds, and also can have 4 outgoing 
feeds.  Factories can have 2 incoming feeds, but only 1 outgoing feed. 
The robotic center is the same way.  The galactic trade center has only 
4 incoming feeds, so if you're looking to fill one up, you'll need to 
swap around your incoming feeds, since there are considerably more than 
4 products that can be stored in them.  Obviously, production buildings 
(hydroponics, ore processors, gas extractors and the like), can have 
only 1 outgoing feed, but interestingly enough, they can have incoming 
feeds as well, though I haven't a clue why that's built that way, must 
be just an artifact of the code used to build them I'd guess, since 
there's no need to feed such buildings themselves.  Now, if you could 
use warehouses like an assembly line, (I.E. ore processor 1 feeds 
warehouse 1, and warehouse 1 feeds warehouse 5, because ore extractor is 
too far from warehouse 5, but warehouse1 can reach it, that would make 
our lives a whole lot easier.  Unfortunately, that's not an option 
though.  You can also feed extracted elements to living quarters, 
(again, no clue why, it's not like they can use them), so apparently, 
there's a bit of code reuse going on, even where it doesn't make sense 
to do so.


But, even with all that confusion, the game is still generally 
playable.  The real thing we're missing is a way to tell how far away 
something is from something else, that would solve a lot of logistics 
problems.  I have noticed though, that when you tap connect on a 
building, it does place the possible connection points in order by how 
far away the other buildings are.  This makes for some interesting 
speculation, because sometimes buildings I would be sure are out of 
range show up on the list, and sometimes, they're way closer than 
buildings that are only one or two squares away according to voiceover, 
so do keep that in mind, it may help you design your layouts better if 
you can get ahandle on that kind of information.


There's been times I tore down the whole set of connections I had, and 
redistributed them based on how close buildings were to one another, 
even though voiceover claims they're many many squares away, and it 
allows me to keep the lines moving better that way.


Also, if you can, you want to accumulate 100 energy cells, then find 
yourself a space station, and buy the second grade of ship. That allows 
you to colonize two planets at a time, so you have something to do while 
waiting for a planet to build things after you've got it's 
infrastructure all setup.  There's a level requirement for buying that 
second spaceship, but I don't remember what it is, level 10 or 20, not 
sure which, but I didn't know about it until I was almost to level 30, 
so there's that.



On 3/8/2023 5:13 AM, Jude DaShiell wrote:

Once factories get connected to warehouses a message sometimes comes up
claiming warehouse is invalid for products.  I found restarting the game
fixed this problem in one instance since after that no error beep came up
when passing through the factory in question.  I also found out warehouses
can have more than one input of the product they store once set up and
product is selected with the first connection or inside the warehouse
dialog.



Jude  "There are four boxes to be used in
defense of liberty:
  soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.








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Re: [blind-gamers] Galactic Colonies.

2023-03-02 Thread Travis Siegel
Generally, you need to have at least 10 energy cells to activate one of 
the artifacts.  Generally though, the effects are permanent for that 
planet, so that part is useful.  I honestly don't find the artifacts to 
be useful enough to waste 10 energy cells, since I'm still working on 
upgrading my ship and stuff, and since I don't find them all that easy 
to come by, I'm not a fan.



On 3/2/2023 6:55 AM, Lindsay Cowell wrote:


Hi All

I have just found an artifact of satiation. How do I activate it? I 
get an error when I try, it makes a noise, but I get no message.


Lindsay Cowell





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Re: [blind-gamers] anagram games

2023-02-28 Thread Travis Siegel

Well, it's going to take me a while to fix this mess.

I have the code to my original anagram game, but it's only my original 
prototype game.  Apparently, I didn't copy over the completed source 
when I changed computers, all that came over was the backups I made once 
I got things working.  I can still put that up, but it's not really very 
user friendly.


I will fix this over the next couple days, and rebuild the user 
interface code I had in it, so that it'll be a lot more usable by the 
general public, then I'll put it up on the site.


Initially I had a paid and a free version, I'll not bother with that 
now, so everyone will get the tools to modify the dictionary, as well as 
the anagram solver which goes along with the game itself.


I'll p0ost here again when it's ready to go.  It will be a text based 
interface though, since I really don't feel like porting it to a whole 
nother programming language just to get a decent GUI on it.


Although, come to think of it, I could release an engine version that 
acts like an API, then folks can build their own GUI for it, or perhaps 
I will include one since that won't require porting the whole thing over.


Hmm, possibilities.

Anyway, give it a few days, and I'll have something usable.

Hope that helps.


On 2/28/2023 2:27 PM, Maureen McEntee wrote:
Hi I'm looking for anagram games, like the one on zone bbs, i'm 
looking for these on the pc. Anny help would be appreciated.









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Re: [blind-gamers] anagram games

2023-02-28 Thread Travis Siegel
I've got one of those.  Had it for years, but never really did anything 
with it.  I guess I could post it somewhere.


Give me  half an hour or so, and I'll get it posted at:

https://www.softcon.com/files/

Hope this helps.


On 2/28/2023 2:27 PM, Maureen McEntee wrote:
Hi I'm looking for anagram games, like the one on zone bbs, i'm 
looking for these on the pc. Anny help would be appreciated.









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Re: [blind-gamers] Muds

2023-02-21 Thread Travis Siegel

What?

This is the first I've heard of this.

I've been playing alter aeon for years, and never knew they had a blind 
friendly port.


What does it offer that the main mud port does not?

What's the purpose?

(honestly, I don't see the point, but whatever works I guess).


On 2/21/2023 6:05 PM, Heather Seaman wrote:


If you play Alter Aeon just be sure to use their blind-friendly port. 
I believe it's 3010. Type that into your client of choice along with 
the address to shut off art and possibly other graphical elements. I 
don't know if that also activates their screen reader mode or if you 
have to do that from the character creation screen.


On Feb 21, 2023 1:31 PM, Lindsay Cowell 
 wrote:


Any mud will do, just need to be able to customize things like the
prompt. I hate it when Jaws is coming out with random words and
numbers.

*From:* blind-gamers@groups.io  *On Behalf
Of *Travis Siegel
*Sent:* 21 February 2023 14:10
*To:* blind-gamers@groups.io
*Subject:* Re: [blind-gamers] Muds

There aren't many muds with sound packs, mostly because nobody has
taken the time to create one.

If you're working on strictly soundpack muds, alter aeon is your
best bet.

If you want something with lots of newbie helpers, and one that
has lots and lots to do, then try 3k.org.  It also has a sister
mud at 3scapes.org if you like the one, you'll probably like the
other one, since they share many of the same features.

I also log into ancient anguish from time to time, just because
it's been around since the 90s, and I used to play on it back
then, so I still pop in every now and then just to see what's
going on. Occasionally I'll play for a few months, then bow out
again for months to years at a time, but I do tend to drop by
again afterwords just to see what changed.

If you're looking for a huge gaming area, and loads and loads of
races to choose from, then lostsouls.org is probably the one you
want, though I stopped playing there years ago when they expanded
the mud to something like three times it's original size, and
their navigation went out the window.  It's probably considerably
easier for someone who never played under the old system, but I
quit playing when I couldn't find anything anymore, and discovered
that their expansion didn't account for things like roads that
just ended in the middle of nowhere, and then you'd find little
settlements scattered all over the plains with absolutely markings
to help find your way back to it.

Which, honestly, was a real shame, because I'd played on that mud
for nearly 20 years before leaving that one after those impossible
(for me) changes.  It's still a great mud, I just can't handle it
anymore.

On 2/21/2023 4:38 AM, Lindsay Cowell wrote:

Hi

I feel like creating a character on a mud that is easy to
follow. I know how to move around in a mud, but I don’t want
anything too complicated, as a lot of them don’t have sound packs.

Lindsay Cowell





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Re: [blind-gamers] Muds

2023-02-21 Thread Travis Siegel
Yeah, I do that too.  I usually modify the prompt to only give my 
current hit points, but sometimes, I even leave that out if the mud has 
another method to check hitpoints (usually by typing hp), so every now 
and then, I'll have my prompt simply as a single greater than sign.  
That allows the speech to say something (if the proper punctuation level 
is set), and the mud won't spam me with unnecessary content, especially 
during battles.


In that case, I'd say you want muds that have screen reader modes, or 
blind friendly prompts, or prompts that can be made screen reader 
friendly.  That's most muds if you're talking about changing the prompt 
yourself, but if you want a screen reader friendly interface, the list 
gets quite a bit smaller.  I know 3k, 3scapes, lostsouls, alter aeon 
(and alter aeon's experimental space related mud) all have screen reader 
modes.  There are other muds I've played over the years that had them 
too, but I generally don't keep track of them once I leave the mud, I 
only remember lostsouls had one, because I played there so long.


What kind of mud environment are you looking for?

3k has fantasy, science and chaos areas (thus the 3k moniker), As 
mentioned, lostsouls is a mud with loads of different guilds and races 
to play, that was it's main draw for me, especially since you could have 
multiple characters there, (just not more than one at a time logged in), 
and of course, alter aeon is about as blind and newbie friendly as a mud 
gets, so it's all dependent on what you're hunting for.  If you check 
out the mud connector (https://www/mudconnect.com), you can find a wide 
variety of muds, and you can usually search their list too, though I've 
not had much luck finding what I want that way.


Hope this helps


On 2/21/2023 1:31 PM, Lindsay Cowell wrote:


Any mud will do, just need to be able to customize things like the 
prompt. I hate it when Jaws is coming out with random words and numbers.


*From:*blind-gamers@groups.io  *On Behalf Of 
*Travis Siegel

*Sent:* 21 February 2023 14:10
*To:* blind-gamers@groups.io
*Subject:* Re: [blind-gamers] Muds

There aren't many muds with sound packs, mostly because nobody has 
taken the time to create one.


If you're working on strictly soundpack muds, alter aeon is your best bet.

If you want something with lots of newbie helpers, and one that has 
lots and lots to do, then try 3k.org.  It also has a sister mud at 
3scapes.org if you like the one, you'll probably like the other one, 
since they share many of the same features.


I also log into ancient anguish from time to time, just because it's 
been around since the 90s, and I used to play on it back then, so I 
still pop in every now and then just to see what's going on. 
Occasionally I'll play for a few months, then bow out again for months 
to years at a time, but I do tend to drop by again afterwords just to 
see what changed.


If you're looking for a huge gaming area, and loads and loads of races 
to choose from, then lostsouls.org is probably the one you want, 
though I stopped playing there years ago when they expanded the mud to 
something like three times it's original size, and their navigation 
went out the window.  It's probably considerably easier for someone 
who never played under the old system, but I quit playing when I 
couldn't find anything anymore, and discovered that their expansion 
didn't account for things like roads that just ended in the middle of 
nowhere, and then you'd find little settlements scattered all over the 
plains with absolutely markings to help find your way back to it.


Which, honestly, was a real shame, because I'd played on that mud for 
nearly 20 years before leaving that one after those impossible (for 
me) changes.  It's still a great mud, I just can't handle it anymore.


On 2/21/2023 4:38 AM, Lindsay Cowell wrote:

Hi

I feel like creating a character on a mud that is easy to follow.
I know how to move around in a mud, but I don’t want anything too
complicated, as a lot of them don’t have sound packs.

Lindsay Cowell





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Re: [blind-gamers] Galactic colonies.

2023-02-21 Thread Travis Siegel
As long as you have enough money to cover the cost, you shouldn't get 
any errors.  If the area is explored, and you have the funds, it should 
place the extractor for you without any issues.


Typically, if there aren't enough funds to cover the cost, you'll get 
various error messages like no crystals present or something similar, 
sometimes it will tell you there aren't any there, but that's pretty 
rare.  I haven't found what causes that bug.  In general though, even if 
you get the whole not present thing, and you have enough funds to build 
it, exiting to space, and coming back into the planet should solve that 
one for you.



On 2/21/2023 12:50 PM, Lindsay Cowell wrote:

Hi, how do you place crystal extractors, this planet is rich in them, but when 
I try to place them it says, No crystals in this area, but VoiceOver says 
crystals.

Lindsay Cowell

-Original Message-
From: blind-gamers@groups.io  On Behalf Of Travis Siegel
Sent: 20 February 2023 17:13
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Galactic colonies.

It does take some work, but even if your buildings are all over the place, (as 
they tend to be after leaving and coming back in), don't despair.  Just keep 
going forward, and eventually you'll get there.  I recommend having a single 
building that makes you money at first (typically I use an ore processor, since 
they're the cheapest to build), then just keep selling the ore to make you some 
funds when you need them.  The other option, is just to go away from the game 
for a day or so, when you get back, you'll have plenty of funds.

One of these days, I'm seriously going to complete a level with only two 
colonists.  It will probably take months, but what the heck, who else can say 
they did that. :)


On 2/20/2023 11:02 AM, Lindsay Cowell wrote:

I can't seem to for the life of me plan a colony well. I either end up with no 
cash and no money to build a commercial complex, or have buildings all over the 
place so that I can't keep track of anything.

Lindsay Cowell

-Original Message-
From: blind-gamers@groups.io  On Behalf Of
Travis Siegel
Sent: 20 February 2023 04:10
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Galactic colonies.

Yeah, that changed recently.  Used to be you could close the videos for 
doubling your rewards pretty easily, but about 2 or three weeks ago, that 
changed.  No idea how/why, I'm guessing it's something in apple, because as far 
as I know, I didn't update the game, but it started misbehaving, so now I no 
longer get to double my rewards after a level or after being away for a while.  
Kind of stinks, but there it is.

On 2/19/2023 11:50 AM, Lindsay Cowell wrote:

Can voice over users not use the boosts? I can't close the videos?


Lindsay Cowell






























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Re: [blind-gamers] Muds

2023-02-21 Thread Travis Siegel
There aren't many muds with sound packs, mostly because nobody has taken 
the time to create one.


If you're working on strictly soundpack muds, alter aeon is your best bet.

If you want something with lots of newbie helpers, and one that has lots 
and lots to do, then try 3k.org.  It also has a sister mud at 
3scapes.org if you like the one, you'll probably like the other one, 
since they share many of the same features.


I also log into ancient anguish from time to time, just because it's 
been around since the 90s, and I used to play on it back then, so I 
still pop in every now and then just to see what's going on. 
Occasionally I'll play for a few months, then bow out again for months 
to years at a time, but I do tend to drop by again afterwords just to 
see what changed.


If you're looking for a huge gaming area, and loads and loads of races 
to choose from, then lostsouls.org is probably the one you want, though 
I stopped playing there years ago when they expanded the mud to 
something like three times it's original size, and their navigation went 
out the window.  It's probably considerably easier for someone who never 
played under the old system, but I quit playing when I couldn't find 
anything anymore, and discovered that their expansion didn't account for 
things like roads that just ended in the middle of nowhere, and then 
you'd find little settlements scattered all over the plains with 
absolutely markings to help find your way back to it.


Which, honestly, was a real shame, because I'd played on that mud for 
nearly 20 years before leaving that one after those impossible (for me) 
changes.  It's still a great mud, I just can't handle it anymore.



On 2/21/2023 4:38 AM, Lindsay Cowell wrote:


Hi

I feel like creating a character on a mud that is easy to follow. I 
know how to move around in a mud, but I don’t want anything too 
complicated, as a lot of them don’t have sound packs.


Lindsay Cowell





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Re: [blind-gamers] Galactic colonies.

2023-02-20 Thread Travis Siegel
It does take some work, but even if your buildings are all over the 
place, (as they tend to be after leaving and coming back in), don't 
despair.  Just keep going forward, and eventually you'll get there.  I 
recommend having a single building that makes you money at first 
(typically I use an ore processor, since they're the cheapest to build), 
then just keep selling the ore to make you some funds when you need 
them.  The other option, is just to go away from the game for a day or 
so, when you get back, you'll have plenty of funds.


One of these days, I'm seriously going to complete a level with only two 
colonists.  It will probably take months, but what the heck, who else 
can say they did that. :)



On 2/20/2023 11:02 AM, Lindsay Cowell wrote:

I can't seem to for the life of me plan a colony well. I either end up with no 
cash and no money to build a commercial complex, or have buildings all over the 
place so that I can't keep track of anything.

Lindsay Cowell

-Original Message-
From: blind-gamers@groups.io  On Behalf Of Travis Siegel
Sent: 20 February 2023 04:10
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Galactic colonies.

Yeah, that changed recently.  Used to be you could close the videos for 
doubling your rewards pretty easily, but about 2 or three weeks ago, that 
changed.  No idea how/why, I'm guessing it's something in apple, because as far 
as I know, I didn't update the game, but it started misbehaving, so now I no 
longer get to double my rewards after a level or after being away for a while.  
Kind of stinks, but there it is.


On 2/19/2023 11:50 AM, Lindsay Cowell wrote:

Can voice over users not use the boosts? I can't close the videos?


Lindsay Cowell




















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Re: [blind-gamers] Galactic colonies.

2023-02-19 Thread Travis Siegel
Yeah, that changed recently.  Used to be you could close the videos for 
doubling your rewards pretty easily, but about 2 or three weeks ago, 
that changed.  No idea how/why, I'm guessing it's something in apple, 
because as far as I know, I didn't update the game, but it started 
misbehaving, so now I no longer get to double my rewards after a level 
or after being away for a while.  Kind of stinks, but there it is.



On 2/19/2023 11:50 AM, Lindsay Cowell wrote:

Can voice over users not use the boosts? I can't close the videos?


Lindsay Cowell









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Re: [blind-gamers] If I need to get 275 colonists?

2023-02-19 Thread Travis Siegel
Oh, I forgot to mention as well, if you have extra capacity on your food 
warehouses, you can upgrade the colony buildings to hold more colonists, 
that helps too.



On 2/19/2023 1:30 PM, Lindsay Cowell wrote:
If I need to get 275 colonists and explore 13 additional squares, what 
is the best strategy to use on galactic colonies?



On 19/02/2023 16:50, Lindsay Cowell wrote:

Can voice over users not use the boosts? I can't close the videos?


Lindsay Cowell















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Re: [blind-gamers] If I need to get 275 colonists?

2023-02-19 Thread Travis Siegel
Oh, lucky you.  I'm currently working on two planets, both of which 
require 990 colonists, and the planets are a mess, I don't think there's 
three empty spots in a row anywhere.  


Anyway, typically what you want to do is build warehouses, hydroponics 
plants, and colony buildings exclusively until you have about a hundred 
or so more population than you need, then after that you can go work on 
whatever other task you need to complete the level.  I find if I build 
hydroponics first, then the warehouse, then I can put the colonies all 
in a row, and everything (usually) lines up.  I do have to change things 
up from time to time because the terrain won't allow me to put things 
where I'd like.


Sometimes though, your additional task is simply to explore x number of 
squares, in that case, don't even worry about building anything at all 
except for colony buildings, warehouses to hold the food, and 
hydroponics plants for the food.  No need to build anything else unless 
you really really really need more money, in which case I recommend an 
ore plant with a warehouse next to it somewhere out of the way so you 
can sell the ore as needed for more funds.


Interestingly enough, once I did complete a planet that didn't have any 
population requirements with 12 colony buildings, just because there was 
so many open squares, and the hydroponics and warehouses kept lining up 
perfectly, so I'd have to build another residence just to use up the food.


It was rather amusing.


On 2/19/2023 1:30 PM, Lindsay Cowell wrote:
If I need to get 275 colonists and explore 13 additional squares, what 
is the best strategy to use on galactic colonies?



On 19/02/2023 16:50, Lindsay Cowell wrote:

Can voice over users not use the boosts? I can't close the videos?


Lindsay Cowell















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Re: [blind-gamers] galactic colonies deleted

2023-02-18 Thread Travis Siegel
That's because when you build anything other than a hydroponics farm, or 
a park next to a colony building, they apparently take offense, and the 
government downgrades the amount of residents the building can hold.  
It's a major pain, but it is possible to work around it (sometimes).  
What I normally do is this:


First, build your colony buildings, then build the hydroponic farms on 
either side of them (this prevents you from building factories and 
things they don't like next to them).  Do keep in mind though, that 
because we don't know where the line wraps around, you are likely 
wasting a square sometimes, because the colony building isn't in fact 
next to the square where you just built that hydroponics farm.  However, 
it does make it easier to keep track of things.  I find that typically, 
(regardless of how much you reduce your population's dependence on 
food), it takes 2 hydroponics farms for each colony building to keep 
folks fed.


After you build your hydroponics farms, put the warehouses next to those 
(on opposite sides from the colony buildings).  It appears, warehouses 
don't qualify for reducing population, but I don't risk it anyway.


I always try to keep a hydroponics, a lake, or a mountain between any 
colony buildings and other structures, since I don't often bother with 
parks unless the mission requires them.


This isn't a foolproof way to prevent population reductions, it still 
happens, especially once you start building in the second row (which of 
course, we don't know when that happens), but it helps, even after the 
items seem to be rearranged after you leave and come back in to the layouts.


You'll also find that eventually, after enough research is done, your 
population numbers will grow, so you can hold more population in a base 
building without having to upgrade it.


Also, if you have research reduction items, use them.  I've researched 
everything I can already, and I still have something like 20 of those 
research reduction things, because I almost never used them.


They cut your research time in half, so you can start more research 
sooner.  Only partly related to your issue here, but figured I'd throw 
that out there.


Eventually, your buildings will hold 100 people, and when the population 
reduces, it will drop to 80 or 60 depending on how much pollution is 
around the colony building.


That will help a bit, but it won't solve the problem.

Also, don't forget that placing a hydroponics plant next to a lake 
increases it's output, that's one way to get more food without building 
additional plants.  Again, we have the problem of whether the plant is 
actually next to a lake, but 


Hope this helps.



On 2/18/2023 1:22 PM, Lindsay Cowell wrote:
Now I seem to be losing workers, the buildings don't seem to have 
enough workers to function. I don't seem to have enough food to 
support everyone, no matter what I do, the workers seem to be going 
away instead of coming to work.



On 18/02/2023 16:43, Travis Siegel wrote:
    The missions do get more complicated, but remember, you have all 
the time you need.  If you run out of funds, just put it aside for a 
day or so, and when you come back (or get the message that production 
has stopped), you can login, and have all that money earned during 
the time you weren't using the game.  That's how I got past a lot of 
the missions on the game.  It takes a lot of patients to play it that 
way, but I'm all about not paying for perks in a game, I strongly 
believe that if I can't complete a game without paying for perks, 
then the game isn't worth playing. Perks should be nice to have 
items, not necessary to completing the game.


That's why it takes me years sometimes to complete a game, because I 
take my time, and even sometimes stay away from the game for months 
at a time just to gain perspective after I return to it.


(talking games in general, not a specific game here).  I do the same 
thing with muds, though those are more like months instead of years 
between playing, though I have had a couple muds where I did not play 
for years, then returned to them, so there is that.


I'm actually working now on a couple missions that require 300 
quantum batteries, and 150 drones.  I'm actually really close to over 
delivering, so I'll have at least a thousand of each.  I *want* that 
skill point.  The last planet I completed over 100 percent extra, and 
didn't get one, so this time I'm going for broke to make sure I get it.


It's taken about a week to accomplish this, and may take another day 
or two before all is said and done, but I have plenty to do, so it 
doesn't really bother me waiting for things to build all that much.



On 2/18/2023 6:13 AM, Lindsay Cowell wrote:


I love galactic colonies, except that the missions are getting a bit 
beyon

Re: [blind-gamers] land of livia

2023-02-18 Thread Travis Siegel
Yeah, I accidentally purchased the whole bundle last year.  I wanted to 
know how much it would cost, (the link didn't say), so I opened it, and 
it went straight to apple and paid for the silly thing.  I was not 
happy, but it really doesn't matter now, because I've decided the not 
needing to wait between chapters is well worth it.


If anyone has the game, and wants to join the same campfire chat as 
myself and at least one other blind player (probably more than that), 
just put in the chat code zQeiMW


Hope that helps.


On 2/18/2023 6:51 AM, Jude DaShiell wrote:

On iphone only I found this mostly playable.  The rune puzzles when you
get to them get progressively difficult as game play goes on.  The game
bundle on this game I think well worth the $9.95 I paid for it  If anyone
else is playing this and wants to buy the bundle open up the journal and
you'll find the offer inside.



Jude  "There are four boxes to be used in
defense of liberty:
  soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.








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Re: [blind-gamers] galactic colonies deleted

2023-02-18 Thread Travis Siegel
    The missions do get more complicated, but remember, you have all 
the time you need.  If you run out of funds, just put it aside for a day 
or so, and when you come back (or get the message that production has 
stopped), you can login, and have all that money earned during the time 
you weren't using the game.  That's how I got past a lot of the missions 
on the game.  It takes a lot of patients to play it that way, but I'm 
all about not paying for perks in a game, I strongly believe that if I 
can't complete a game without paying for perks, then the game isn't 
worth playing. Perks should be nice to have items, not necessary to 
completing the game.


That's why it takes me years sometimes to complete a game, because I 
take my time, and even sometimes stay away from the game for months at a 
time just to gain perspective after I  return to it.


(talking games in general, not a specific game here).  I do the same 
thing with muds, though those are more like months instead of years 
between playing, though I have had a couple muds where I did not play 
for years, then returned to them, so there is that.


I'm actually working now on a couple missions that require 300 quantum 
batteries, and 150 drones.  I'm actually really close to over 
delivering, so I'll have at least a thousand of each.  I *want* that 
skill point.  The last planet I completed over 100 percent extra, and 
didn't get one, so this time I'm going for broke to make sure I get it.


It's taken about a week to accomplish this, and may take another day or 
two before all is said and done, but I have plenty to do, so it doesn't 
really bother me waiting for things to build all that much.



On 2/18/2023 6:13 AM, Lindsay Cowell wrote:


I love galactic colonies, except that the missions are getting a bit 
beyond me to complete now. Which is a big shame.



On 17/02/2023 09:03, Shaun Everiss wrote:

Well if you want to try a mindless game

voyageur or beyond the chiron gate may be your best bet.

They are mindless romps and really random with some stratigy or the 
4x4 galaxy series by agat.


All of thats on itch, most of it is free or low cost.

If I want to waste time, voyageur is my first go to along with a 
bottle of beer its a good relaxe.




On 17/02/2023 5:02 pm, Jude DaShiell wrote:
The planet turns out to have been irrepairable so I ended up 
deleting the

game.  If coordinates ever get accessible, I'll try the game again.



Jude  "There are four boxes to be used in
defense of liberty:
  soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.




















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Re: [blind-gamers] galactic colonies

2023-02-16 Thread Travis Siegel
When the warehouse numbers change, all the connections already made go 
along with those changes, so no worries there.


The reason structure numbers change, is because when more territory gets 
exposed, the game rearranges the numbers, but doesn't physically move 
anything, it's the index numbers that change, not the locations of the 
buildings.
Also, you've run into the problem that blind gamers have the most on 
that game, there's no way to tell how far away something is from 
something else, so you need to just build and take your chances.


As far as connecting directly to factories and such, that doesn't work, 
the materials *must* come from a warehouse, and items have to be stored 
in a warehouse as well.  Kind of irritating, but that's the way the game 
handles things.


It does take some time, but completing all those missions is certainly 
doable.  There is a perk you can pick up though, if you have some skill 
points.  By default, you can attach structures together that are five 
squares apart.  If you increase your A- negative 15 drone programming, 
it will extend the number of squares that buildings can be connected 
together.  This option can be upgraded twice, making a total of 7 
squares apart.  Since I've done this, I have much less trouble with 
getting things to connect.



On 2/16/2023 3:07 PM, Jude DaShiell wrote:

On computer parts mission locating crystals was difficult as expected.
Built crystal extractor but could not connect it to a warehouse.  I built
a crystals warehouse and galactic colonies first changed all of the
numbers on the warehouses putting crystals warehouse  as warehouse 1 then
warehouse 1 wasn't in the available warehouses I could connect the
extractor.  I'll try connecting the extractor to the factory and see if
that works.



Jude  "There are four boxes to be used in
defense of liberty:
  soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.








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Re: [blind-gamers] Galactic colonies

2023-02-08 Thread Travis Siegel
I'm not sure what you're talking about here.  When I click on character, 
I get the option to  click on skills. Clicking on that gives me Light 
cartography, drone programming, xenoanthropology, government regulation, 
emission reduction protocol, planetary trade treaty, aquatic summer, 
startup investment, pheromone dispenser, deep core mining, automated 
aquaducts, reusable drone parts, balanced diet, ultra acceleration, Hire 
education, long range scanner, more cash investment and g warp drive. 
Those are the only things I see that you can spend skill points on.  You 
can of course perform research to increase the benefits of various 
technology, but that doesn't require use of skill points, and I've 
researched everything available, but it says there's still 5 things left 
to research, but nothing shows up on my list that wasn't researched, so 
apparently, there's something that shows up at later levels or something.


Clicking on stats gives me information about all the things my research 
has decreased for me, but again, that's it.


I don't see anything else to spend skill points on.  Where else are they 
used?



On 2/8/2023 2:28 PM, Jude DaShiell wrote:

skill points can be used to learn new skills which can be used to improve
planets but first use of skill points is best used to improve already
available statistics to get a base for learning new skills later.



Jude  "There are four boxes to be used in
defense of liberty:
  soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Wed, 8 Feb 2023, Michael wrote:


Thanks much

On Feb 8, 2023, at 12:07 PM, Travis Siegel  wrote:

I don't think skill points were mentioned here before, so for those playing 
the game that don't know about skill points:

If you complete your goals by over achieving, you'll get a skill point.  I've 
not determined at which point you get them, but definitely if you double the 
requirements.  Over achieving up to 25 percent over doesn't seem to get you a 
skill point, but 100 percent over does.  I'll try a 50 percent over when I can. 
 Some goals don't really lend themselves to precise calculations.

After you get skill points, you can spend them on upgrading things like the 
speed of your ship, the amount of starting cash, , percentage of exploration 
getting another square, and so on.  The perk I really like, (since you get xp 
for how many squares you explore), is the one that allows you to explore one 
ocean tile, and it automatically gives you all of the ocean tiles on the 
planet. Can't beat that.  It's like free xp.

Just thought folks would appreciate knowing this little booster tidbit.






















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Re: [blind-gamers] Galactic colonies

2023-02-08 Thread Travis Siegel
I don't think skill points were mentioned here before, so for those 
playing the game that don't know about skill points:


If you complete your goals by over achieving, you'll get a skill point.  
I've not determined at which point you get them, but definitely if you 
double the requirements.  Over achieving up to 25 percent over doesn't 
seem to get you a skill point, but 100 percent over does.  I'll try a 50 
percent over when I can.  Some goals don't really lend themselves to 
precise calculations.


After you get skill points, you can spend them on upgrading things like 
the speed of your ship, the amount of starting cash, , percentage of 
exploration getting another square, and so on.  The perk I really like, 
(since you get xp for how many squares you explore), is the one that 
allows you to explore one ocean tile, and it automatically gives you all 
of the ocean tiles on the planet. Can't beat that.  It's like free xp.


Just thought folks would appreciate knowing this little booster tidbit.




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Re: Empire mud was RE: [blind-gamers] I'm a bit muddy...

2023-01-30 Thread Travis Siegel
Indeed.  The 7MB file I posted on softcon.com/files/ does indeed allow 
you to run the empire mud server on windows, whereupon you can connect 
to your own machine, and play just as if you were connecting to another 
mud.  I mean, that's exactly what you're doing, only on your own 
machine, instead of some server over the internet after all.  It's been 
a while since I did the beginner quests, but as I recall, some of the 
quest mobs were hidden away, and weren't really all that easy to find.  
If you keep searching though, they should turn up.


I also suggest you get the navigation skill, as it makes finding things 
considerably easier, since it gives you coordinates for each square you 
visit.  That allows you to keep track of where things are without having 
to memorize complex sets of directions to get to them.


Once you have a skill point in the proper category (survival I think), 
simply type skill buy navigation, and you're all set.


Do be advised though, until you get the skill up high enough, your 
coordinates may be off a bit, due to not knowing which direction is 
north.  Once you get it high enough (10 I believe), it will correct 
itself, and from then on, you'll have exact coordinates for where things 
are.  I keep a notefile with coordinates of important items, including 
the spirit towers, since there a total of four of them through out the 
mud, and interestingly enough, if you have the proper trinket, you can 
teleport to one at a moments notice.  You can also teleport between them 
when you're at any of the four locations.  This is helpful (for 
example), if you've been killed, and were resurrected on the wrong 
island, and are too far away from your fledging empire.


You should build a place to live immediately (if not sooner), I like the 
log cabbins myself, but any kind of shelter will do, then spread out 
around that location, and add buildings you'll need to advance your 
empire.  Also, don't forget to claim the territory you develop, since 
the claimed territory is part of building your empire.


The mud has an extensive help system, so don't hesitate to type help 
 for anything you wish to know more about.



On 1/30/2023 1:14 PM, Mongwen wrote:
I'm having no luck on the softcon one. I made it through the tutorials 
in the portal, apparently, but I can't find either the pageboy or the 
town crier, and the 'where person' doesn't seem to work, as it says 
neither the pageboy nor the crier can be found.


Am I understanding right that the file mentioned literally allows you 
to run your own personal copy of this mud?



On 1/29/2023 8:25 PM, Travis Siegel wrote:
Empire mud allows you to go in any direction you like.  If the thing 
you're hunting for is northeast, then type ne, and move northeast.  
There's nothing preventing you from doing that.


The coordinates you get on every square are a really good way to keep 
track of where you are.  Keep a list of coordinates for various 
places, and you should have no problem finding them again.



On 1/29/2023 6:11 PM, Lindsay Cowell wrote:

I am a bit hopeless at this, I really struggle finding roundabout
directions, like if the place I need to get to is northeast from 
where I am
I can't fathom how to get there, I'm talking about empire mud here. 
I play

it with VipMud now.

Lindsay Cowell

-Original Message-
From: blind-gamers@groups.io  On Behalf Of Jude
DaShiell
Sent: 29 January 2023 22:38
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] I'm a bit muddy...

When you can't find a configure program you need to start searching
subdirectories of the distribution.  One of those subdirectories 
will have

that configuration program.



Jude  "There are four boxes to be used in 
defense

of liberty:
  soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Sun, 29 Jan 2023, Lindsay Cowell wrote:

Sounds really good, but what do I need to compile it so that I can 
run it,
I can't even find a configure program, which the readme file says to 
use

first?

Lindsay Cowell


-Original Message-
From: blind-gamers@groups.io  On Behalf Of
Travis Siegel
Sent: 29 January 2023 15:38
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] I'm a bit muddy...

Ok folks, I put up a windows compile of the empiremud (version 2.0
beta
5) at the following url.

https://www.softcon.com/files/empire.exe is the direct link, though 
if you

want to read about it first, you should link to:

https://www.softcon.com/files/

As mentioned on the page, this version does not contain the source 
code,

you can get that at the official github archive if you want it.

This is a binary release only.

The first user to log in automatically becomes an admin.

There are documentation files, so be sure to check them out.

I've put my copy of this up on softcon again, so anyone who w

Re: Empire mud was RE: [blind-gamers] I'm a bit muddy...

2023-01-29 Thread Travis Siegel
Empire mud allows you to go in any direction you like.  If the thing 
you're hunting for is northeast, then type ne, and move northeast.  
There's nothing preventing you from doing that.


The coordinates you get on every square are a really good way to keep 
track of where you are.  Keep a list of coordinates for various places, 
and you should have no problem finding them again.



On 1/29/2023 6:11 PM, Lindsay Cowell wrote:

I am a bit hopeless at this, I really struggle finding roundabout
directions, like if the place I need to get to is northeast from where I am
I can't fathom how to get there, I'm talking about empire mud here. I play
it with VipMud now.

Lindsay Cowell

-Original Message-
From: blind-gamers@groups.io  On Behalf Of Jude
DaShiell
Sent: 29 January 2023 22:38
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] I'm a bit muddy...

When you can't find a configure program you need to start searching
subdirectories of the distribution.  One of those subdirectories will have
that configuration program.



Jude  "There are four boxes to be used in defense
of liberty:
  soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Sun, 29 Jan 2023, Lindsay Cowell wrote:


Sounds really good, but what do I need to compile it so that I can run it,

I can't even find a configure program, which the readme file says to use
first?

Lindsay Cowell


-Original Message-
From: blind-gamers@groups.io  On Behalf Of
Travis Siegel
Sent: 29 January 2023 15:38
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] I'm a bit muddy...

Ok folks, I put up a windows compile of the empiremud (version 2.0
beta
5) at the following url.

https://www.softcon.com/files/empire.exe is the direct link, though if you

want to read about it first, you should link to:

https://www.softcon.com/files/

As mentioned on the page, this version does not contain the source code,

you can get that at the official github archive if you want it.

This is a binary release only.

The first user to log in automatically becomes an admin.

There are documentation files, so be sure to check them out.

I've put my copy of this up on softcon again, so anyone who wants to see

it in action before installing your own copy can go to:

softcon.com port 4000

If you are the crafting type, you'll love thhis mud, if you aren't, then

this mud may not be your type of thing.

You can of course generate a new map if you don't want/like this one, just

follow the directions in the readme file at the top level directory,
otherwise, you can use this one, and have a few structures already built to
get you started.

Hope this helps.

I'm happy to answer questions about this compile, but do try to do your

homework first before asking, as it gets tedious answering the same
questions all the time.

Hope this helps.



On 1/28/2023 1:36 AM, Stephen wrote:


Hi there.
There doesn't seem to be a windows build available.
Thanks.


- Original Message -
From: Travis Siegel 
Reply-To: 
To: 
Sent: 28/01/2023 4:14:58 PM
Subject: Re: [blind-gamers] I'm a bit muddy...

__
__



You can do that, but the entire point of playing a mud is to
interact with others.  You're missing 95 percent of the mudding
experience by doing that.

But, for what it's worth, check out empiremud for one that has some
pretty good features that will work on a windows machine.  I
generally run it on my linux server, or on my quadra (a pi clone),
but it does work under windows.  I don't remember if there's windows
binaries included or not, but if there isn't, drop me a line, and
I'll make one for you.


On 1/27/2023 11:56 PM, Stephen wrote:

Hi Travis.
You say you sometimes run your own mud.
I was wondering, are there any mud servers I can run under windows?
If so, I was planning on running the server, then using a mud
client to play it locally.  My internet connection is not very
stable, and playing a text game on someone else's server has never
really apeeled to me.

- Original Message -
From: Travis Siegel 
Reply-To: 
To: 
Sent: 24/01/2023 4:52:42 AM
Subject: Re: [blind-gamers] I'm a bit muddy...
___
__
___



Muds are simply games that are hosted online.  There's thousands of
them, in every genre, so your first problem is choosing one that
fits the kind of game you want to play.

They are text based, so a simple telnet client is all you need to
play them.

There are mud clients that make interacting with the muds easier,
but they are by no means essential to play.

Sincce you're new though, you should probably give it a try with a
mud that does have features for visually impaired users, such as
3k, or alteraeon, since both of those muds have 

Re: [blind-gamers] I'm a bit muddy...

2023-01-29 Thread Travis Siegel
The whole reason I included a binary version is so you don't have to 
compile it.


Just skip the compile steps.  Run it from the directory you put it in 
(that will be the one above the bin directory.  just type bin\empire and 
press enter.  Then open your mud client, and connect to your local port 
4000 and you're off and running.  You need to read the readme file 
because it contains important information you'll need to know if you 
want to reset your world.


Not much point in producing a binary version without source code if 
folks have to compile it to make it work, since that would be self 
defeating.



On 1/29/2023 4:31 PM, Lindsay Cowell wrote:

Sounds really good, but what do I need to compile it so that I can run it, I 
can't even find a configure program, which the readme file says to use first?

Lindsay Cowell


-Original Message-
From: blind-gamers@groups.io  On Behalf Of Travis Siegel
Sent: 29 January 2023 15:38
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] I'm a bit muddy...

Ok folks, I put up a windows compile of the empiremud (version 2.0 beta
5) at the following url.

https://www.softcon.com/files/empire.exe is the direct link, though if you want 
to read about it first, you should link to:

https://www.softcon.com/files/

As mentioned on the page, this version does not contain the source code, you 
can get that at the official github archive if you want it.

This is a binary release only.

The first user to log in automatically becomes an admin.

There are documentation files, so be sure to check them out.

I've put my copy of this up on softcon again, so anyone who wants to see it in 
action before installing your own copy can go to:

softcon.com port 4000

If you are the crafting type, you'll love thhis mud, if you aren't, then this 
mud may not be your type of thing.

You can of course generate a new map if you don't want/like this one, just 
follow the directions in the readme file at the top level directory, otherwise, 
you can use this one, and have a few structures already built to get you 
started.

Hope this helps.

I'm happy to answer questions about this compile, but do try to do your 
homework first before asking, as it gets tedious answering the same questions 
all the time.

Hope this helps.



On 1/28/2023 1:36 AM, Stephen wrote:


Hi there.
There doesn't seem to be a windows build available.
Thanks.


- Original Message -
From: Travis Siegel 
Reply-To: 
To: 
Sent: 28/01/2023 4:14:58 PM
Subject: Re: [blind-gamers] I'm a bit muddy...
__
__



You can do that, but the entire point of playing a mud is to interact
with others.  You're missing 95 percent of the mudding experience by
doing that.

But, for what it's worth, check out empiremud for one that has some
pretty good features that will work on a windows machine.  I generally
run it on my linux server, or on my quadra (a pi clone), but it does
work under windows.  I don't remember if there's windows binaries
included or not, but if there isn't, drop me a line, and I'll make one
for you.


On 1/27/2023 11:56 PM, Stephen wrote:

Hi Travis.
You say you sometimes run your own mud.
I was wondering, are there any mud servers I can run under windows?
If so, I was planning on running the server, then using a mud client
to play it locally.  My internet connection is not very stable, and
playing a text game on someone else's server has never really apeeled
to me.

- Original Message -
From: Travis Siegel 
Reply-To: 
To: 
Sent: 24/01/2023 4:52:42 AM
Subject: Re: [blind-gamers] I'm a bit muddy...
_
___



Muds are simply games that are hosted online.  There's thousands of
them, in every genre, so your first problem is choosing one that fits
the kind of game you want to play.

They are text based, so a simple telnet client is all you need to
play them.

There are mud clients that make interacting with the muds easier, but
they are by no means essential to play.

Sincce you're new though, you should probably give it a try with a
mud that does have features for visually impaired users, such as 3k,
or alteraeon, since both of those muds have features to cut down on
the amount of spam you receive while logged into the game, and that
can make a huge difference even for veteran players.

Basically though, head on over to the mud connector

http://www.mudconnect.com, look for a mud that looks interesting, and
have at it.

When you first log into a mud, you can (generally) use any name you
like, since it's a game, the point is to have fun, so nobody needs
(or in most cases wants) to know you real name, so just pick
something that sounds good to you, and run with it.

As you get more and more experience with muds, you'll gravitate to
part

Re: [blind-gamers] I'm a bit muddy...

2023-01-29 Thread Travis Siegel
Ok folks, I put up a windows compile of the empiremud (version 2.0 beta 
5) at the following url.


https://www.softcon.com/files/empire.exe is the direct link, though if 
you want to read about it first, you should link to:


https://www.softcon.com/files/

As mentioned on the page, this version does not contain the source code, 
you can get that at the official github archive if you want it.


This is a binary release only.

The first user to log in automatically becomes an admin.

There are documentation files, so be sure to check them out.

I've put my copy of this up on softcon again, so anyone who wants to see 
it in action before installing your own copy can go to:


softcon.com port 4000

If you are the crafting type, you'll love thhis mud, if you aren't, then 
this mud may not be your type of thing.


You can of course generate a new map if you don't want/like this one, 
just follow the directions in the readme file at the top level 
directory, otherwise, you can use this one, and have a few structures 
already built to get you started.


Hope this helps.

I'm happy to answer questions about this compile, but do try to do your 
homework first before asking, as it gets tedious answering the same 
questions all the time.


Hope this helps.



On 1/28/2023 1:36 AM, Stephen wrote:


Hi there.
There doesn't seem to be a windows build available.
Thanks.


- Original Message -
From: Travis Siegel 
Reply-To: 
To: 
Sent: 28/01/2023 4:14:58 PM
Subject: Re: [blind-gamers] I'm a bit muddy...
 




You can do that, but the entire point of playing a mud is to interact 
with others.  You're missing 95 percent of the mudding experience by 
doing that.


But, for what it's worth, check out empiremud for one that has some 
pretty good features that will work on a windows machine.  I generally 
run it on my linux server, or on my quadra (a pi clone), but it does 
work under windows.  I don't remember if there's windows binaries 
included or not, but if there isn't, drop me a line, and I'll make one 
for you.



On 1/27/2023 11:56 PM, Stephen wrote:

Hi Travis.
You say you sometimes run your own mud.
I was wondering, are there any mud servers I can run under windows?
If so, I was planning on running the server, then using a mud client 
to play it locally.  My internet connection is not very stable, and 
playing a text game on someone else's server has never really apeeled 
to me.


- Original Message -
From: Travis Siegel 
Reply-To: 
To: 
Sent: 24/01/2023 4:52:42 AM
Subject: Re: [blind-gamers] I'm a bit muddy...
 




Muds are simply games that are hosted online.  There's thousands of 
them, in every genre, so your first problem is choosing one that fits 
the kind of game you want to play.


They are text based, so a simple telnet client is all you need to 
play them.


There are mud clients that make interacting with the muds easier, but 
they are by no means essential to play.


Sincce you're new though, you should probably give it a try with a 
mud that does have features for visually impaired users, such as 3k, 
or alteraeon, since both of those muds have features to cut down on 
the amount of spam you receive while logged into the game, and that 
can make a huge difference even for veteran players.


Basically though, head on over to the mud connector

http://www.mudconnect.com, look for a mud that looks interesting, and 
have at it.


When you first log into a mud, you can (generally) use any name you 
like, since it's a game, the point is to have fun, so nobody needs 
(or in most cases wants) to know you real name, so just pick 
something that sounds good to you, and run with it.


As you get more and more experience with muds, you'll gravitate to 
particular kinds of muds or particular mud drivers/systems. Some 
folks love the diku style muds (circle, rom, tartarus, envy, and so 
on), others prefer a more custom esperience, LPC muds (btw, 3k and 
lostsouls are both lpc muds), Alteraeon is a custom written driver 
that kind of resembles both circle and lpc, but it's agood 
combination that works.


If you're looking for a mud that has lots of other blind players so 
you can get assistance, alteraeon might be where you want to start, 
but if you're interested in just trying things out, 3k may be where 
you want to start, because they have areas for science, fantasy, and 
chaos (thus the 3 kingdoms monicre), but they do have a bit of a 
newbie friendly zone to get started in, though it's nowhere near as 
guided as you might find on circle based muds, what with their newbie 
school that practically walks you through the first few levels, 
telling you what to type, how to type it, and when to do different 
things.  I was never 

Re: [blind-gamers] I'm a bit muddy...

2023-01-28 Thread Travis Siegel

Yeah, running it is relatively simple.

After it's running, you just use any mud client to connect to it.

I had a copy running for a while on softcon.com, but took it down after 
a while, since I got what I wanted out of it, which was learning to play 
it, so I could compete on the official server, but I gave up on that too 
a few months later, when the whole thing got reset due to internal 
changes the developer made to the source.  I may go back at some point, 
since it does have some unique features, even though it's diku based, 
and I typically don't like those kinds of muds.


But, give me some time to get things arranged, and I'll get a windows 
port compiled, and I'll post it on my site for folks to grab for home 
playing.



On 1/28/2023 5:30 AM, Lenron wrote:

This would be nice to give a try if there is a windows port or if you
wouldn't mind making one Travis. Is getting setup with learning how to
use this pretty straight forward?

On 1/28/23, Stephen  wrote:

Hi there.
There doesn't seem to be a windows build available.
Thanks.


- Original Message -
From: Travis Siegel 
Reply-To: 
To: 
Sent: 28/01/2023 4:14:58 PM
Subject: Re: [blind-gamers] I'm a bit muddy...



You can do that, but the entire point of playing a mud is to interact
with others.  You're missing 95 percent of the mudding experience by
doing that.

But, for what it's worth, check out empiremud for one that has some
pretty good features that will work on a windows machine.  I generally
run it on my linux server, or on my quadra (a pi clone), but it does
work under windows.  I don't remember if there's windows binaries
included or not, but if there isn't, drop me a line, and I'll make one
for you.


On 1/27/2023 11:56 PM, Stephen wrote:

Hi Travis.
You say you sometimes run your own mud.
I was wondering, are there any mud servers I can run under windows?
If so, I was planning on running the server, then using a mud client
to play it locally.  My internet connection is not very stable, and
playing a text game on someone else's server has never really apeeled
to me.

- Original Message -
From: Travis Siegel 
Reply-To: 
To: 
Sent: 24/01/2023 4:52:42 AM
Subject: Re: [blind-gamers] I'm a bit muddy...





Muds are simply games that are hosted online.  There's thousands of
them, in every genre, so your first problem is choosing one that fits
the kind of game you want to play.

They are text based, so a simple telnet client is all you need to play
them.

There are mud clients that make interacting with the muds easier, but
they are by no means essential to play.

Sincce you're new though, you should probably give it a try with a mud
that does have features for visually impaired users, such as 3k, or
alteraeon, since both of those muds have features to cut down on the
amount of spam you receive while logged into the game, and that can
make a huge difference even for veteran players.

Basically though, head on over to the mud connector

http://www.mudconnect.com, look for a mud that looks interesting, and
have at it.

When you first log into a mud, you can (generally) use any name you
like, since it's a game, the point is to have fun, so nobody needs (or
in most cases wants) to know you real name, so just pick something
that sounds good to you, and run with it.

As you get more and more experience with muds, you'll gravitate to
particular kinds of muds or particular mud drivers/systems. Some folks
love the diku style muds (circle, rom, tartarus, envy, and so on),
others prefer a more custom esperience, LPC muds (btw, 3k and
lostsouls are both lpc muds), Alteraeon is a custom written driver
that kind of resembles both circle and lpc, but it's agood combination
that works.

If you're looking for a mud that has lots of other blind players so
you can get assistance, alteraeon might be where you want to start,
but if you're interested in just trying things out, 3k may be where
you want to start, because they have areas for science, fantasy, and
chaos (thus the 3 kingdoms monicre), but they do have a bit of a
newbie friendly zone to get started in, though it's nowhere near as
guided as you might find on circle based muds, what with their newbie
school that practically walks you through the first few levels,
telling you what to type, how to type it, and when to do different
things.  I was never a fan of that myself, but I do see the appeal.

So, anyway, either take a listing from the mailing list that looks
good to you, or check mudconnector and find something for yourself you
think might work, then dive in, you can't break it.

There's tons of mud clients, aand to be perfectly honest, I've never
in my life used anything other than a mai

Re: [blind-gamers] Mobile Mud App Wants An Account

2023-01-27 Thread Travis Siegel
I've tried a couple iron realms mud.  I was not impressed.  Your mileage 
may vary, since you're probably not a grumpy old man that has been 
playing muds for more than 30 years, and really likes a rather small 
subset of existing muds as a result of that experience.



On 1/28/2023 12:00 AM, Heather Seaman wrote:

I decided to download the Nexus Mud App from Iron Realms Entertainment because 
it seems to be updated fairly frequently and I liked the description. I planned 
to add the blind-fhly port for Alter Aeon and start my mudding from there. But 
I have to create a Nexus account to do so. However it looks as though I can 
play as a guest on one of Iron Realms' own worlds. What do you think. Should I 
test the waters as a guest or create an account and try jumping straight into 
Alter, knowing that it's blind-accessible? Has anyone played with any muds 
created by Iron Realms Entertainment, regargless of client. How accessible are 
they? Thanks in advance for any and all advice.







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Re: [blind-gamers] I'm a bit muddy...

2023-01-27 Thread Travis Siegel
You can do that, but the entire point of playing a mud is to interact 
with others.  You're missing 95 percent of the mudding experience by 
doing that.


But, for what it's worth, check out empiremud for one that has some 
pretty good features that will work on a windows machine.  I generally 
run it on my linux server, or on my quadra (a pi clone), but it does 
work under windows.  I don't remember if there's windows binaries 
included or not, but if there isn't, drop me a line, and I'll make one 
for you.



On 1/27/2023 11:56 PM, Stephen wrote:

Hi Travis.
You say you sometimes run your own mud.
I was wondering, are there any mud servers I can run under windows?
If so, I was planning on running the server, then using a mud client 
to play it locally.  My internet connection is not very stable, and 
playing a text game on someone else's server has never really apeeled 
to me.


- Original Message -
From: Travis Siegel 
Reply-To: 
To: 
Sent: 24/01/2023 4:52:42 AM
Subject: Re: [blind-gamers] I'm a bit muddy...
 




Muds are simply games that are hosted online.  There's thousands of 
them, in every genre, so your first problem is choosing one that fits 
the kind of game you want to play.


They are text based, so a simple telnet client is all you need to play 
them.


There are mud clients that make interacting with the muds easier, but 
they are by no means essential to play.


Sincce you're new though, you should probably give it a try with a mud 
that does have features for visually impaired users, such as 3k, or 
alteraeon, since both of those muds have features to cut down on the 
amount of spam you receive while logged into the game, and that can 
make a huge difference even for veteran players.


Basically though, head on over to the mud connector

http://www.mudconnect.com, look for a mud that looks interesting, and 
have at it.


When you first log into a mud, you can (generally) use any name you 
like, since it's a game, the point is to have fun, so nobody needs (or 
in most cases wants) to know you real name, so just pick something 
that sounds good to you, and run with it.


As you get more and more experience with muds, you'll gravitate to 
particular kinds of muds or particular mud drivers/systems. Some folks 
love the diku style muds (circle, rom, tartarus, envy, and so on), 
others prefer a more custom esperience, LPC muds (btw, 3k and 
lostsouls are both lpc muds), Alteraeon is a custom written driver 
that kind of resembles both circle and lpc, but it's agood combination 
that works.


If you're looking for a mud that has lots of other blind players so 
you can get assistance, alteraeon might be where you want to start, 
but if you're interested in just trying things out, 3k may be where 
you want to start, because they have areas for science, fantasy, and 
chaos (thus the 3 kingdoms monicre), but they do have a bit of a 
newbie friendly zone to get started in, though it's nowhere near as 
guided as you might find on circle based muds, what with their newbie 
school that practically walks you through the first few levels, 
telling you what to type, how to type it, and when to do different 
things.  I was never a fan of that myself, but I do see the appeal.


So, anyway, either take a listing from the mailing list that looks 
good to you, or check mudconnector and find something for yourself you 
think might work, then dive in, you can't break it.


There's tons of mud clients, aand to be perfectly honest, I've never 
in my life used anything other than a mainstream mud client.  I've 
never even tried those put out specifically for visually impaired 
users, because I personally can't stand the hand holding most mud 
clients try to do (even for sighted folks), which is why I've stuck to 
things like muddle and tintin over the years, because those both have 
scripting languages, but it's more or less up to the user to do their 
own scripting to make it do what they want, and that's more my style.  
I never did like preconfigured clients that only allow me to do 
cer5tain things, because someone thought it was a good idea to protect 
me from commands I might accidentally type.


(why? You can't break anything, so why bother?)

The first mud ZI ever played on was called dark wind, and I believe 
that mud is gone now, although it still existed a few years ago.  That 
was also the first mud I became a wizard on, and built areas for other 
players to use.


I've also run my own muds from time to time, (rom, LPMud, mordor, 
empire, and others, but running a mud is a *lot* of work, and I just 
don't have the patience for it.


I did host muds for several years in the late 90s, but I eventually 
got out of that too, dealing with customer requests got out of hand, 
even with

Re: [blind-gamers] mist world

2023-01-26 Thread Travis Siegel

Aren't we talking about the mist world mud?

That's not a windows only game?

That's for any os in existence, even dos has telnet clients.

If we're talking about something else, then sorry for the confusion, but 
there is a mud with that name, so that's where my confusion comes from.




On 1/26/2023 4:32 PM, mattias wrote:


windows

Skickades från E-post  
för Windows


*Från: *Mary 
*Skickat: *den 26 januari 2023 22:10
*Till: *blind-gamers@groups.io
*Ämne: *Re: [blind-gamers] mist world

Sorry, which platform is this game for?

Traducciones de español a inglés y de inglés a español, precios muy 
competitivos. Clases de inglés todos los niveles, descuento por 
grupos. Prácticas de conversación en inglés en espacio interactivo, 
costo mensual mínimo. Consultas: somostransla...@gmail.com - 
+5492214974782




El 26 ene. 2023, a las 17:15, mattias 
escribió:



This game driving me nuts

I’m now in the village

How on Earth i do to interact with people and things?

e.g the shop and blacksmith

Skickades från E-post
 för Windows





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Re: [blind-gamers] I'm a bit muddy...

2023-01-23 Thread Travis Siegel
Just a word of warning.  Be aware of the mud's multi character policy.  
Some muds don't allow multiple characters, and if you're caught with 
more than one, all of them will be deleted.


Some muds will let you have a limited number, some don't care, and let 
you have as many as you want, it varies greatly, just be aware of the 
rules before creating more than one character.



On 1/23/2023 7:56 PM, Heather Seaman wrote:

The term "mud" stands for multi-user dungeon (or multi-user domain) and they were the 
predicessors of today's Mmo's like World Of Warcraft. They're text-based although most do have 
some maps and-or artwork for those with vision. And like others have said, you log onto a mud 
by typing its web address and a bunch of numbers, called a port, into their respective fields 
of your client. Then, you either create a character by choosing a name, password, and class 
(warior, mage etc.), or type the name and password for any character you've already created on 
that mud. Once z've logged in, you read descriptions of the various rooms, objects, monsters, 
that you encounter and type text to interact with them. I've only watched not played so that's 
as far as I can safely go. But each mud will have its own twist on that basic formula. One 
thing to note, though, is that each character will probably have its own password; so if you 
create multiple characters you'll need some way to remember or keep track of their credentials, 
even if your client does remember everything for you, it's still a good backup strategy. On Jan 
23, 2023 11:32 AM, Day Garwood  wrote:

Hi,

I've seen a lot of messages here about muds. I'm getting the impression
that, given that not many audiogames are made any more, seems like muds
are the way forward if I want to try anything new.

I don't know a lot about them, in fact I thought "mud" was a game, but
based on messages that I'm seeing I'm getting the impression they're
merely a type of game.

The only think I really know is that you need a "mud client", suggesting
that they're online based. That makes me think of things like QuentinC
and RS, but even that doesn't quite sound right somehow.

Years ago, I tried to use VIPMud but got nowhere, then was told that it
wasn't supported so I should go use this other thing (which was
apparently better anyway). My teacher then Enthusiastically got me to
press loads of buttons, only to discover that I got a whole screenload
of errors, and then they didn't know what to do with themselves and
clicked off. So bang went that idea.

That was the last I heard about muds for a while, up to now.

So I'd be interested to know how they work, how I might go about trying
one without embarrassing myself, which client I should try, which game I
should try, etc etc.

Even better, if someone has any free time and would be willing to
actually sit and go through it with me step by step privately on a call
or something, that would be amazing. Especially since the one lesson I
learned from my disaster of a session is that it's not a case of
download, launch, play, like most audiogames are.

It'll probably turn out to be one of those things that sounds overly
complicated now, but in a year I'll be a whiz at it. Hopefully.

Cheers.




  











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Re: [blind-gamers] I'm a bit muddy...

2023-01-23 Thread Travis Siegel
study course a long time ago and one of the lessons in that course covered
telnet.  I took the course but lost the lessons when internet providers
changed.



Jude  "There are four boxes to be used in
defense of liberty:
soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Mon, 23 Jan 2023, Day Garwood wrote:


Hi Travis,

You say simple, but I've never even heard of a telnet client lol.

Text based games? I'm reminded of geeky command line stuff, but I can't
imagine that working for games. Like, kill enemy. The enemy is dead...

Clearly there's more to it than that, they wouldn't make thousands of
games
if
they had no challenge. So yeah, now you've really lit my fire.

The only downside is I think the novelty would wear off pretty soon,
since
it
wouldn't be very realistic. But hey, who knows. If they're as big as they
sound they might be like books where I just can't put them down even
though
I
haven't got all the sound effects going on.
Can you clarify when you say you can't break anything? As I say I got
tons
and
tons of errors last time, so I'm guessing I did something wrong. I can't
imagine a client with that many errors making it out the door. And I
hadn't
heard of anyone else getting errors at the time either.
Also when you're finally connected if users are waiting for you to do
something and you don't know what you're doing I can easily see harsh
words
flying back and forwards.
I can see why people might think it's just a case of put a mud (I.E. a
game)
online and people show up. After all, if I run a TopSpeed or Crazy Party
server, that's literally all it is. And if you don't know about muds then
that
could be a common misconception. I would probably have got caught in that
trap
myself if you hadn't have informed me otherwise. Also there's the fact
that
some people just don't know the difference between a host and an admin -
that's not me, although again, I have been there once.
Cheers.

On 23/01/2023 17:52, Travis Siegel wrote:

Muds are simply games that are hosted online.  There's thousands of
them,
in
every genre, so your first problem is choosing one that fits the kind of
game you want to play.

They are text based, so a simple telnet client is all you need to play
them.

There are mud clients that make interacting with the muds easier, but
they
are by no means essential to play.

Sincce you're new though, you should probably give it a try with a mud
that
does have features for visually impaired users, such as 3k, or
alteraeon,
since both of those muds have features to cut down on the amount of spam
you
receive while logged into the game, and that can make a huge difference
even
for veteran players.

Basically though, head on over to the mud connector

http://www.mudconnect.com, look for a mud that looks interesting, and
have
at it.

When you first log into a mud, you can (generally) use any name you
like,
since it's a game, the point is to have fun, so nobody needs (or in most
cases wants) to know you real name, so just pick something that sounds
good
to you, and run with it.

As you get more and more experience with muds, you'll gravitate to
particular kinds of muds or particular mud drivers/systems. Some folks
love
the diku style muds (circle, rom, tartarus, envy, and so on), others
prefer
a more custom esperience, LPC muds (btw, 3k and lostsouls are both lpc
muds), Alteraeon is a custom written driver that kind of resembles both
circle and lpc, but it's agood combination that works.

If you're looking for a mud that has lots of other blind players so you
can
get assistance, alteraeon might be where you want to start, but if
you're
interested in just trying things out, 3k may be where you want to start,
because they have areas for science, fantasy, and chaos (thus the 3
kingdoms
monicre), but they do have a bit of a newbie friendly zone to get
started
in, though it's nowhere near as guided as you might find on circle based
muds, what with their newbie school that practically walks you through
the
first few levels, telling you what to type, how to type it, and when to
do
different things.  I was never a fan of that myself, but I do see the
appeal.

So, anyway, either take a listing from the mailing list that looks good
to
you, or check mudconnector and find something for yourself you think
might
work, then dive in, you can't break it.

There's tons of mud clients, aand to be perfectly honest, I've never in
my
life used anything other than a mainstream mud client.  I've never even
tried those put out specifically for visually impaired users, because I
personally can't stand the hand holding most mud clients try to do (even
for
sighted folks), which is why I've stuck to things like muddle and tintin
over the years, because those both have scripting lan

Re: [blind-gamers] I'm a bit muddy...

2023-01-23 Thread Travis Siegel

Sure there were.

In the mid 90s, there were world wide bbs lists, and you could find 
bbses from just about every country in the world.


I never made any over seas calls, but I'd be willing to bet not only 
where there new zealand bbses, but even now, if you look up fidonet, 
you'll find fidonet nodes that still carry the networks in new zealand.


Like I said before, You'd be surprised how much of the old tech is still 
around, disguised behind modern day interfaces.



On 1/23/2023 6:18 PM, Shaun Everiss wrote:

Thats true.

But I never got net training over what I found myself.

I was never exposed to all the stuff in the us either.

When I started listserve, ftp, news groups and web email were the 
services.


There have never been any bbs systems in new zealand as far as I ever 
knew.



On 24/01/2023 8:16 am, Jude DaShiell wrote:

To make this really clear.  Web browsing used and uses all of these more
basic internet protocols I wrote about earlier.  Just because web 
browsing

uses these protocols does not necessarily mean it uses all of them well.
If those foundational protocols hadn't been available we'd have no web
browsing now and no internet either.



Jude  "There are four boxes to be used in
defense of liberty:
  soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Mon, 23 Jan 2023, Jude DaShiell wrote:


You never learned what irc was or how to use it either.  I hope nobody
paid for that training since if so, they need to get a refund on it.



Jude  "There are four boxes to be used in
defense of liberty:
  soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Mon, 23 Jan 2023, Day Garwood wrote:

Telnet is part of basic internet training? Yikes. The only training 
we had in
the UK back in my days was, this is how to browse the web, this is 
how to

check your emails. Oh, and don't give out your passwords.

Had I been at a different school or in a different time I guess I 
might have
been taught more internet and network-based stuff in my A-levels, 
but, well,

let's just say that turned out to be a total fiasco.

Cheers.

On 23/01/2023 18:54, Jude DaShiell wrote:
Not everybody had proper internet training.  There used to be a 
course
called roadmap to the internet which was a 10 lesson email 
independent
study course a long time ago and one of the lessons in that course 
covered
telnet.  I took the course but lost the lessons when internet 
providers

changed.



Jude  "There are four boxes to be used in
defense of liberty:
   soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Mon, 23 Jan 2023, Day Garwood wrote:


Hi Travis,

You say simple, but I've never even heard of a telnet client lol.

Text based games? I'm reminded of geeky command line stuff, but I 
can't
imagine that working for games. Like, kill enemy. The enemy is 
dead...


Clearly there's more to it than that, they wouldn't make 
thousands of games

if
they had no challenge. So yeah, now you've really lit my fire.

The only downside is I think the novelty would wear off pretty 
soon, since

it
wouldn't be very realistic. But hey, who knows. If they're as big 
as they
sound they might be like books where I just can't put them down 
even though

I
haven't got all the sound effects going on.
Can you clarify when you say you can't break anything? As I say I 
got tons

and
tons of errors last time, so I'm guessing I did something wrong. 
I can't
imagine a client with that many errors making it out the door. 
And I hadn't

heard of anyone else getting errors at the time either.
Also when you're finally connected if users are waiting for you 
to do
something and you don't know what you're doing I can easily see 
harsh words

flying back and forwards.
I can see why people might think it's just a case of put a mud 
(I.E. a

game)
online and people show up. After all, if I run a TopSpeed or 
Crazy Party
server, that's literally all it is. And if you don't know about 
muds then

that
could be a common misconception. I would probably have got caught 
in that

trap
myself if you hadn't have informed me otherwise. Also there's the 
fact that
some people just don't know the difference between a host and an 
admin -

that's not me, although again, I have been there once.
Cheers.

On 23/01/2023 17:52, Travis Siegel wrote:
Muds are simply games that are hosted online.  There's thousands 
of them,

in
every genre, so your first problem is choosing one that fits the 
kind of

game you want to play.

They are text based, so a simple telnet client is all you need 
to play

them.

There are mud clients that make interacting with the muds 
easier, but they

are by no means essential to play.

Sincce you're new though, you should

Re: [blind-gamers] I'm a bit muddy...

2023-01-23 Thread Travis Siegel
n, 23 Jan 2023, Day Garwood wrote:


Hi Travis,

You say simple, but I've never even heard of a telnet client lol.

Text based games? I'm reminded of geeky command line stuff, but I 
can't
imagine that working for games. Like, kill enemy. The enemy is 
dead...


Clearly there's more to it than that, they wouldn't make thousands 
of games

if
they had no challenge. So yeah, now you've really lit my fire.

The only downside is I think the novelty would wear off pretty 
soon, since

it
wouldn't be very realistic. But hey, who knows. If they're as big 
as they
sound they might be like books where I just can't put them down 
even though

I
haven't got all the sound effects going on.
Can you clarify when you say you can't break anything? As I say I 
got tons

and
tons of errors last time, so I'm guessing I did something wrong. I 
can't
imagine a client with that many errors making it out the door. And 
I hadn't

heard of anyone else getting errors at the time either.
Also when you're finally connected if users are waiting for you to do
something and you don't know what you're doing I can easily see 
harsh words

flying back and forwards.
I can see why people might think it's just a case of put a mud 
(I.E. a

game)
online and people show up. After all, if I run a TopSpeed or Crazy 
Party
server, that's literally all it is. And if you don't know about 
muds then

that
could be a common misconception. I would probably have got caught 
in that

trap
myself if you hadn't have informed me otherwise. Also there's the 
fact that
some people just don't know the difference between a host and an 
admin -

that's not me, although again, I have been there once.
Cheers.

On 23/01/2023 17:52, Travis Siegel wrote:
Muds are simply games that are hosted online.  There's thousands 
of them,

in
every genre, so your first problem is choosing one that fits the 
kind of

game you want to play.

They are text based, so a simple telnet client is all you need to 
play

them.

There are mud clients that make interacting with the muds easier, 
but they

are by no means essential to play.

Sincce you're new though, you should probably give it a try with 
a mud

that
does have features for visually impaired users, such as 3k, or 
alteraeon,
since both of those muds have features to cut down on the amount 
of spam

you
receive while logged into the game, and that can make a huge 
difference

even
for veteran players.

Basically though, head on over to the mud connector

http://www.mudconnect.com, look for a mud that looks interesting, 
and have

at it.

When you first log into a mud, you can (generally) use any name 
you like,
since it's a game, the point is to have fun, so nobody needs (or 
in most
cases wants) to know you real name, so just pick something that 
sounds

good
to you, and run with it.

As you get more and more experience with muds, you'll gravitate to
particular kinds of muds or particular mud drivers/systems. Some 
folks

love
the diku style muds (circle, rom, tartarus, envy, and so on), others
prefer
a more custom esperience, LPC muds (btw, 3k and lostsouls are 
both lpc
muds), Alteraeon is a custom written driver that kind of 
resembles both

circle and lpc, but it's agood combination that works.

If you're looking for a mud that has lots of other blind players 
so you

can
get assistance, alteraeon might be where you want to start, but 
if you're
interested in just trying things out, 3k may be where you want to 
start,

because they have areas for science, fantasy, and chaos (thus the 3
kingdoms
monicre), but they do have a bit of a newbie friendly zone to get 
started
in, though it's nowhere near as guided as you might find on 
circle based
muds, what with their newbie school that practically walks you 
through the
first few levels, telling you what to type, how to type it, and 
when to do
different things.  I was never a fan of that myself, but I do see 
the

appeal.

So, anyway, either take a listing from the mailing list that 
looks good to
you, or check mudconnector and find something for yourself you 
think might

work, then dive in, you can't break it.

There's tons of mud clients, aand to be perfectly honest, I've 
never in my
life used anything other than a mainstream mud client. I've never 
even
tried those put out specifically for visually impaired users, 
because I
personally can't stand the hand holding most mud clients try to 
do (even

for
sighted folks), which is why I've stuck to things like muddle and 
tintin
over the years, because those both have scripting languages, but 
it's more
or less up to the user to do their own scripting to make it do 
what they
want, and that's more my style.  I never did like preconfigured 
clients

that
only allow me to do cer5tain things, because someone thought it 
was a good

i

Re: [blind-gamers] I'm a bit muddy...

2023-01-23 Thread Travis Siegel
ing errors at the time 
either.
Also when you're finally connected if users are waiting for you to do 
something and you don't know what you're doing I can easily see harsh 
words flying back and forwards.
I can see why people might think it's just a case of put a mud (I.E. a 
game) online and people show up. After all, if I run a TopSpeed or 
Crazy Party server, that's literally all it is. And if you don't know 
about muds then that could be a common misconception. I would probably 
have got caught in that trap myself if you hadn't have informed me 
otherwise. Also there's the fact that some people just don't know the 
difference between a host and an admin - that's not me, although 
again, I have been there once.

Cheers.

On 23/01/2023 17:52, Travis Siegel wrote:
Muds are simply games that are hosted online.  There's thousands of 
them, in every genre, so your first problem is choosing one that fits 
the kind of game you want to play.


They are text based, so a simple telnet client is all you need to 
play them.


There are mud clients that make interacting with the muds easier, but 
they are by no means essential to play.


Sincce you're new though, you should probably give it a try with a 
mud that does have features for visually impaired users, such as 3k, 
or alteraeon, since both of those muds have features to cut down on 
the amount of spam you receive while logged into the game, and that 
can make a huge difference even for veteran players.


Basically though, head on over to the mud connector

http://www.mudconnect.com, look for a mud that looks interesting, and 
have at it.


When you first log into a mud, you can (generally) use any name you 
like, since it's a game, the point is to have fun, so nobody needs 
(or in most cases wants) to know you real name, so just pick 
something that sounds good to you, and run with it.


As you get more and more experience with muds, you'll gravitate to 
particular kinds of muds or particular mud drivers/systems. Some 
folks love the diku style muds (circle, rom, tartarus, envy, and so 
on), others prefer a more custom esperience, LPC muds (btw, 3k and 
lostsouls are both lpc muds), Alteraeon is a custom written driver 
that kind of resembles both circle and lpc, but it's agood 
combination that works.


If you're looking for a mud that has lots of other blind players so 
you can get assistance, alteraeon might be where you want to start, 
but if you're interested in just trying things out, 3k may be where 
you want to start, because they have areas for science, fantasy, and 
chaos (thus the 3 kingdoms monicre), but they do have a bit of a 
newbie friendly zone to get started in, though it's nowhere near as 
guided as you might find on circle based muds, what with their newbie 
school that practically walks you through the first few levels, 
telling you what to type, how to type it, and when to do different 
things.  I was never a fan of that myself, but I do see the appeal.


So, anyway, either take a listing from the mailing list that looks 
good to you, or check mudconnector and find something for yourself 
you think might work, then dive in, you can't break it.


There's tons of mud clients, aand to be perfectly honest, I've never 
in my life used anything other than a mainstream mud client.  I've 
never even tried those put out specifically for visually impaired 
users, because I personally can't stand the hand holding most mud 
clients try to do (even for sighted folks), which is why I've stuck 
to things like muddle and tintin over the years, because those both 
have scripting languages, but it's more or less up to the user to do 
their own scripting to make it do what they want, and that's more my 
style.  I never did like preconfigured clients that only allow me to 
do cer5tain things, because someone thought it was a good idea to 
protect me from commands I might accidentally type.


(why? You can't break anything, so why bother?)

The first mud ZI ever played on was called dark wind, and I believe 
that mud is gone now, although it still existed a few years ago.  
That was also the first mud I became a wizard on, and built areas for 
other players to use.


I've also run my own muds from time to time, (rom, LPMud, mordor, 
empire, and others, but running a mud is a *lot* of work, and I just 
don't have the patience for it.


I did host muds for several years in the late 90s, but I eventually 
got out of that too, dealing with customer requests got out of hand, 
even with terms clearly outlined I was still being asked to compile a 
mud, fix a bug, and so on and so on. You run the mud, it's up to you 
to maintain the thing.  Too many folks thought running a mud was a s 
simple as putting up a server, and the players show up. 


Anyway, that's neither here nor there.

The take away from this message

Re: [blind-gamers] I'm a bit muddy...

2023-01-23 Thread Travis Siegel
Muds are simply games that are hosted online.  There's thousands of 
them, in every genre, so your first problem is choosing one that fits 
the kind of game you want to play.


They are text based, so a simple telnet client is all you need to play 
them.


There are mud clients that make interacting with the muds easier, but 
they are by no means essential to play.


Sincce you're new though, you should probably give it a try with a mud 
that does have features for visually impaired users, such as 3k, or 
alteraeon, since both of those muds have features to cut down on the 
amount of spam you receive while logged into the game, and that can make 
a huge difference even for veteran players.


Basically though, head on over to the mud connector

http://www.mudconnect.com, look for a mud that looks interesting, and 
have at it.


When you first log into a mud, you can (generally) use any name you 
like, since it's a game, the point is to have fun, so nobody needs (or 
in most cases wants) to know you real name, so just pick something that 
sounds good to you, and run with it.


As you get more and more experience with muds, you'll gravitate to 
particular kinds of muds or particular mud drivers/systems. Some folks 
love the diku style muds (circle, rom, tartarus, envy, and so on), 
others prefer a more custom esperience, LPC muds (btw, 3k and lostsouls 
are both lpc muds), Alteraeon is a custom written driver that kind of 
resembles both circle and lpc, but it's agood combination that works.


If you're looking for a mud that has lots of other blind players so you 
can get assistance, alteraeon might be where you want to start, but if 
you're interested in just trying things out, 3k may be where you want to 
start, because they have areas for science, fantasy, and chaos (thus the 
3 kingdoms monicre), but they do have a bit of a newbie friendly zone to 
get started in, though it's nowhere near as guided as you might find on 
circle based muds, what with their newbie school that practically walks 
you through the first few levels, telling you what to type, how to type 
it, and when to do different things.  I was never a fan of that myself, 
but I do see the appeal.


So, anyway, either take a listing from the mailing list that looks good 
to you, or check mudconnector and find something for yourself you think 
might work, then dive in, you can't break it.


There's tons of mud clients, aand to be perfectly honest, I've never in 
my life used anything other than a mainstream mud client.  I've never 
even tried those put out specifically for visually impaired users, 
because I personally can't stand the hand holding most mud clients try 
to do (even for sighted folks), which is why I've stuck to things like 
muddle and tintin over the years, because those both have scripting 
languages, but it's more or less up to the user to do their own 
scripting to make it do what they want, and that's more my style.  I 
never did like preconfigured clients that only allow me to do cer5tain 
things, because someone thought it was a good idea to protect me from 
commands I might accidentally type.


(why? You can't break anything, so why bother?)

The first mud ZI ever played on was called dark wind, and I believe that 
mud is gone now, although it still existed a few years ago.  That was 
also the first mud I became a wizard on, and built areas for other 
players to use.


I've also run my own muds from time to time, (rom, LPMud, mordor, 
empire, and others, but running a mud is a *lot* of work, and I just 
don't have the patience for it.


I did host muds for several years in the late 90s, but I eventually got 
out of that too, dealing with customer requests got out of hand, even 
with terms clearly outlined I was still being asked to compile a mud, 
fix a bug, and so on and so on.  You run the mud, it's up to you to 
maintain the thing.  Too many folks thought running a mud was a s simple 
as putting up a server, and the players show up. 


Anyway, that's neither here nor there.

The take away from this message is that there's thousands of muds out 
there, find one that works for you, and you'll be happy.



On 1/23/2023 11:32 AM, Day Garwood wrote:

Hi,

I've seen a lot of messages here about muds. I'm getting the 
impression that, given that not many audiogames are made any more, 
seems like muds are the way forward if I want to try anything new.


I don't know a lot about them, in fact I thought "mud" was a game, but 
based on messages that I'm seeing I'm getting the impression they're 
merely a type of game.


The only think I really know is that you need a "mud client", 
suggesting that they're online based. That makes me think of things 
like QuentinC and RS, but even that doesn't quite sound right somehow.


Years ago, I tried to use VIPMud but got nowhere, then was told that 
it wasn't supported so I should go use this other thing (which was 
apparently better anyway). My teacher then Enthusiastically got me to 
pr

Re: Muds was RE: [blind-gamers] coffeemud

2023-01-21 Thread Travis Siegel
You'd be surprised what you can do with dos these days.  There are usb 
drivers for dos, and there's even a version of dos that is still being 
developed, it's called freedos.


It is generally a single tasking system, but there are programs to solve 
that problem if it's really needed.


There's also plenty of ways to get online (without a modem), even using 
dos.  Just that it's not the mainstream os, and there are lots of 
limitations, even with hardware, since dos won't work with eufi bios 
machines, and since almost every modern day machine has that, it's not 
the easiest thing to get a copy of dos up and running, but for 
particular nich operations, dos still has it's place.



On 1/21/2023 2:34 PM, Shaun Everiss wrote:

Java is a web based system used by android, linux, and sunos.

Dos?

I quit dos because its single task nature.

Pluss dos can't do usb anything.

Dos can also not do the advanced networks we have.

No one uses modems anymore really.


On 22/01/2023 8:00 am, Jude DaShiell wrote:

Too bad java never got dos-compatible, if it had maybe lynx would be
running on java by now.



Jude  "There are four boxes to be used in
defense of liberty:
  soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Sat, 21 Jan 2023, Travis Siegel wrote:

Nah, it's easy to make an accessible java program.  Making it not 
accessible

actually takes work believe it or not.

Unfortunately, most folks don't like the default output routines 
java gives
us, so instead of using those, they'll draw things on the screen 
instead of
using the provided text output routines java has built in. And, even 
better,
(for visually impaired developers), java has a grid mode, where it 
will place
GUI elements on the screen in a logical left to right top to bottom 
layout for
you, so you never have to worry about your screen designs being 
visible, and
you don't have to fight with screen layout at all. Unfortunately, 
java also
offers other layout modes/methods, and often times sighted 
developers think
nothing of making their app look unique, so they fiddle with various 
aspects
of the output modes, making them less than usable for screen reader 
users.


Apple developers do the same thing, if folks using the apple 
development tools

use the apple provided screen layout elements, the app is 100 percent
accessible.  But, as always, folks want their app to look different, 
or they
want to do something different, and so they don't use the provided 
default

elements, and poof, instant app that isn't accessible.

These days, it's trivially easy to make accessible applications, 
only sighted
developers don't like boring, so they try to snazz things up by 
changing
various aspects of the design, and thereby screw up the built in 
accessibility

in the process.


On 1/21/2023 10:40 AM, Jude DaShiell wrote:
Mudschool in coffeemud shows you when you get to the correct room 
about
its config options.  For some reason coffeemud throws ansi and that 
messes

up screen displays.  Prompts usually hang out near the bottom of the
screen if you set lines and columns correctly too.  That way those can
either be avoided or turned off by setting a window on the screen 
reader

that doesn't include those prompt lines and using that window for
operations.  Remember coffeemud like many other bad things on the 
internet

was written in java so won't be as easily maintainable as earlier
languages with deeper internet documentation.  It's interesting to 
me that

coffeemud having been written in java works as well as it does.



Jude  "There are four boxes to be used in
defense of liberty:
   soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Sat, 21 Jan 2023, Lindsay Cowell wrote:

I also tried coffee mud, but I find it very confusing. As you 
can?t turn
the prompts off and it is very confusing and there are no screen 
reader

settings that I can find.


    On 20 Jan 2023, at 11:34 pm, Travis Siegel 


    wrote:


    The two I play the most are 3k.org 3000, and their sister 
mud
    3scapes.3k.org 3000, and of course alter aeon, which you 
probably

    already have (alteraeon.com 3000)

    Both of those muds have screen reader settings to make the 
mud

    easier to use.

    Drop me a line if you loginto 3k or 3scapes, and I'll be 
happy to

    assist where I can.


    On 1/20/2023 5:23 PM, Lindsay Cowell wrote:

    Hi guys



    Can anyone recommend any good muds?



    Lindsay Cowell.



    Sent from Mail for Windows



    From: Jude DaShiell
    Sent: 20 January 2023 19:47
    To: blind-gamers@groups.io
    Subject: Re: [blind-gamers] coffeemud



Bad experience in that mud.

For anyone intent on playing coffeemud I leave you with two tips.

First when

Re: Muds was RE: [blind-gamers] coffeemud

2023-01-21 Thread Travis Siegel
Not much point to that.  Lynx is written in C, and it works fairly 
well.  It's already portable to many environments, including dos.


Not sure a java port would be helpful.

Besides, C is a compiled language, Java is an interpreted one. 
Interpreted languages are slower than compiled ones (in general), so 
it's better for lynx to be as it is.



On 1/21/2023 2:00 PM, Jude DaShiell wrote:

Too bad java never got dos-compatible, if it had maybe lynx would be
running on java by now.



Jude  "There are four boxes to be used in
defense of liberty:
  soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Sat, 21 Jan 2023, Travis Siegel wrote:


Nah, it's easy to make an accessible java program.  Making it not accessible
actually takes work believe it or not.

Unfortunately, most folks don't like the default output routines java gives
us, so instead of using those, they'll draw things on the screen instead of
using the provided text output routines java has built in.  And, even better,
(for visually impaired developers), java has a grid mode, where it will place
GUI elements on the screen in a logical left to right top to bottom layout for
you, so you never have to worry about your screen designs being visible, and
you don't have to fight with screen layout at all.  Unfortunately, java also
offers other layout modes/methods, and often times sighted developers think
nothing of making their app look unique, so they fiddle with various aspects
of the output modes, making them less than usable for screen reader users.

Apple developers do the same thing, if folks using the apple development tools
use the apple provided screen layout elements, the app is 100 percent
accessible.  But, as always, folks want their app to look different, or they
want to do something different, and so they don't use the provided default
elements, and poof, instant app that isn't accessible.

These days, it's trivially easy to make accessible applications, only sighted
developers don't like boring, so they try to snazz things up by changing
various aspects of the design, and thereby screw up the built in accessibility
in the process.


On 1/21/2023 10:40 AM, Jude DaShiell wrote:

Mudschool in coffeemud shows you when you get to the correct room about
its config options.  For some reason coffeemud throws ansi and that messes
up screen displays.  Prompts usually hang out near the bottom of the
screen if you set lines and columns correctly too.  That way those can
either be avoided or turned off by setting a window on the screen reader
that doesn't include those prompt lines and using that window for
operations.  Remember coffeemud like many other bad things on the internet
was written in java so won't be as easily maintainable as earlier
languages with deeper internet documentation.  It's interesting to me that
coffeemud having been written in java works as well as it does.



Jude  "There are four boxes to be used in
defense of liberty:
   soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Sat, 21 Jan 2023, Lindsay Cowell wrote:


I also tried coffee mud, but I find it very confusing. As you can?t turn
the prompts off and it is very confusing and there are no screen reader
settings that I can find.


On 20 Jan 2023, at 11:34 pm, Travis Siegel 
wrote:


The two I play the most are 3k.org 3000, and their sister mud
3scapes.3k.org 3000, and of course alter aeon, which you probably
already have (alteraeon.com 3000)

Both of those muds have screen reader settings to make the mud
easier to use.

Drop me a line if you loginto 3k or 3scapes, and I'll be happy to
assist where I can.


On 1/20/2023 5:23 PM, Lindsay Cowell wrote:

Hi guys



Can anyone recommend any good muds?



Lindsay Cowell.



Sent from Mail for Windows



From: Jude DaShiell
Sent: 20 January 2023 19:47
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] coffeemud



Bad experience in that mud.

For anyone intent on playing coffeemud I leave you with two tips.

First when going through mudschool, do not accept the quest you will be

offered.  Reason for that is dealer in land is impossible to find so the

quest cannot be completed.

Second, when you create a character for coffeemud create several since the

kill rate in that game is high at low levels and level 6 and below is a

low level.

This way as you retire failed characters, you can play another you created

earlier.  Yes this will mean lots of time in mudschool and a highly boring

experience for a long time but eventually you'll have all of the

characters you created graduate.

Another advantage of not taking the mudschool quest is you don't have to

start out in asGaard and can have your

Re: Muds was RE: [blind-gamers] coffeemud

2023-01-21 Thread Travis Siegel
Nah, it's easy to make an accessible java program.  Making it not 
accessible actually takes work believe it or not.


Unfortunately, most folks don't like the default output routines java 
gives us, so instead of using those, they'll draw things on the screen 
instead of using the provided text output routines java has built in.  
And, even better, (for visually impaired developers), java has a grid 
mode, where it will place GUI elements on the screen in a logical left 
to right top to bottom layout for you, so you never have to worry about 
your screen designs being visible, and you don't have to fight with 
screen layout at all.  Unfortunately, java also offers other layout 
modes/methods, and often times sighted developers think nothing of 
making their app look unique, so they fiddle with various aspects of the 
output modes, making them less than usable for screen reader users.


Apple developers do the same thing, if folks using the apple development 
tools use the apple provided screen layout elements, the app is 100 
percent accessible.  But, as always, folks want their app to look 
different, or they want to do something different, and so they don't use 
the provided default elements, and poof, instant app that isn't accessible.


These days, it's trivially easy to make accessible applications, only 
sighted developers don't like boring, so they try to snazz things up by 
changing various aspects of the design, and thereby screw up the built 
in accessibility in the process.



On 1/21/2023 10:40 AM, Jude DaShiell wrote:

Mudschool in coffeemud shows you when you get to the correct room about
its config options.  For some reason coffeemud throws ansi and that messes
up screen displays.  Prompts usually hang out near the bottom of the
screen if you set lines and columns correctly too.  That way those can
either be avoided or turned off by setting a window on the screen reader
that doesn't include those prompt lines and using that window for
operations.  Remember coffeemud like many other bad things on the internet
was written in java so won't be as easily maintainable as earlier
languages with deeper internet documentation.  It's interesting to me that
coffeemud having been written in java works as well as it does.



Jude  "There are four boxes to be used in
defense of liberty:
  soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Sat, 21 Jan 2023, Lindsay Cowell wrote:


I also tried coffee mud, but I find it very confusing. As you can?t turn the 
prompts off and it is very confusing and there are no screen reader settings 
that I can find.


   On 20 Jan 2023, at 11:34 pm, Travis Siegel  wrote:


   The two I play the most are 3k.org 3000, and their sister mud 
3scapes.3k.org 3000, and of course alter aeon, which you probably already have 
(alteraeon.com 3000)

   Both of those muds have screen reader settings to make the mud easier to 
use.

   Drop me a line if you loginto 3k or 3scapes, and I'll be happy to assist 
where I can.


   On 1/20/2023 5:23 PM, Lindsay Cowell wrote:

   Hi guys




   Can anyone recommend any good muds?




   Lindsay Cowell.




   Sent from Mail for Windows




   From: Jude DaShiell
   Sent: 20 January 2023 19:47
   To: blind-gamers@groups.io
   Subject: Re: [blind-gamers] coffeemud

  


Bad experience in that mud.

For anyone intent on playing coffeemud I leave you with two tips.

First when going through mudschool, do not accept the quest you will be

offered.  Reason for that is dealer in land is impossible to find so the

quest cannot be completed.

Second, when you create a character for coffeemud create several since the

kill rate in that game is high at low levels and level 6 and below is a

low level.

This way as you retire failed characters, you can play another you created

earlier.  Yes this will mean lots of time in mudschool and a highly boring

experience for a long time but eventually you'll have all of the

characters you created graduate.

Another advantage of not taking the mudschool quest is you don't have to

start out in asGaard and can have your choice of any of the cities as each

character leaves mudschool

There's a dungeon in the center of the mudschool arena so if you can kill

everything in that dungeon and loot the bodies you'll have a little more

money when you graduate.  Money is hard to come by though you can bank it.

Avoid a short man with a clipboard since that's the tax collector.  The

tax collector floats around to different locations in the game too.

All my characters got killed and retired in coffeemud so I'll not be

playing that one for quite a while since it wasn't the best experience

with a mud I've had.  At least with nethack it doesn't take so long to

build a character 

Re: Muds was RE: [blind-gamers] coffeemud

2023-01-21 Thread Travis Siegel
It's rare that mud prompts can't be turned off or at the very least 
changed.  Often times, typing help prompt will give you all sorts of 
information about what you can place in your prompt, and what 
information it can give you.


I hate long prompts, and generally just change my prompt to a single > 
(that's a greater than symbol), because that way I know when the mud is 
ready for input, and I generally also tie aliases to other information I 
wish to know, like typing hp to tell my current hitpoints, and so on.  
I've rarely run into a mud where the prompt wasn't changeable at all.  I 
don't know what you guys are referring to when you say coffee mud, I'm 
assuming it's a particular mud, but that is confusing, because there was 
a mud written in java called coffee mud several years ago, so when 
someone says coffee mud, it makes me think of the coffee mud written in 
java, which is a mud program itself, not a specific mud..


I'm sure the address for coffee mud was mentioned here in the past, but 
I had no interest, so didn't bother to note it down.


Perhaps this coffee mud everyone is talking about is the home of the 
coffee mud distribution, as in the folks that wrote the java based mud, 
but it doesn't sound like that's the case, from all the things that have 
been written here.


To my knowledge, the coffee mud java project wasn't ever finished, 
though it did work, I took a look at it, and decided it wasn't for me 
(as an admin at least)



Anyway, not that I intended to go off on that tangent, check help prompt 
to see if it's possible to modify it to make it easier to deal with with 
a screen reader.



On 1/20/2023 10:12 PM, Lindsay Cowell wrote:
I also tried coffee mud, but I find it very confusing. As you can’t 
turn the prompts off and it is very confusing and there are no screen 
reader settings that I can find.




On 20 Jan 2023, at 11:34 pm, Travis Siegel  wrote:



The two I play the most are 3k.org 3000, and their sister mud 
3scapes.3k.org 3000, and of course alter aeon, which you probably 
already have (alteraeon.com 3000)


Both of those muds have screen reader settings to make the mud easier 
to use.


Drop me a line if you loginto 3k or 3scapes, and I'll be happy to 
assist where I can.



On 1/20/2023 5:23 PM, Lindsay Cowell wrote:


Hi guys

Can anyone recommend any good muds?

Lindsay Cowell.

Sent from Mail <https://go.microsoft.com/fwlink/?LinkId=550986> for 
Windows


*From: *Jude DaShiell <mailto:jdash...@panix.com>
*Sent: *20 January 2023 19:47
*To: *blind-gamers@groups.io
*Subject: *Re: [blind-gamers] coffeemud

Bad experience in that mud.

For anyone intent on playing coffeemud I leave you with two tips.

First when going through mudschool, do not accept the quest you will be

offered.  Reason for that is dealer in land is impossible to find so the

quest cannot be completed.

Second, when you create a character for coffeemud create several 
since the


kill rate in that game is high at low levels and level 6 and below is a

low level.

This way as you retire failed characters, you can play another you 
created


earlier.  Yes this will mean lots of time in mudschool and a highly 
boring


experience for a long time but eventually you'll have all of the

characters you created graduate.

Another advantage of not taking the mudschool quest is you don't have to

start out in asGaard and can have your choice of any of the cities 
as each


character leaves mudschool

There's a dungeon in the center of the mudschool arena so if you can 
kill


everything in that dungeon and loot the bodies you'll have a little more

money when you graduate.  Money is hard to come by though you can 
bank it.


Avoid a short man with a clipboard since that's the tax collector.  The

tax collector floats around to different locations in the game too.

All my characters got killed and retired in coffeemud so I'll not be

playing that one for quite a while since it wasn't the best experience

with a mud I've had.  At least with nethack it doesn't take so long to

build a character before it gets killed not the case with coffeemud.

Jude  "There are four boxes to be used in

defense of liberty:

soap, ballot, jury, and ammo. Please use in that order."

-Ed Howdershelt (Author, 1940)

.






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Re: Muds was RE: [blind-gamers] coffeemud

2023-01-20 Thread Travis Siegel
The two I play the most are 3k.org 3000, and their sister mud 
3scapes.3k.org 3000, and of course alter aeon, which you probably 
already have (alteraeon.com 3000)


Both of those muds have screen reader settings to make the mud easier to 
use.


Drop me a line if you loginto 3k or 3scapes, and I'll be happy to assist 
where I can.



On 1/20/2023 5:23 PM, Lindsay Cowell wrote:


Hi guys

Can anyone recommend any good muds?

Lindsay Cowell.

Sent from Mail  for 
Windows


*From: *Jude DaShiell 
*Sent: *20 January 2023 19:47
*To: *blind-gamers@groups.io
*Subject: *Re: [blind-gamers] coffeemud

Bad experience in that mud.

For anyone intent on playing coffeemud I leave you with two tips.

First when going through mudschool, do not accept the quest you will be

offered.  Reason for that is dealer in land is impossible to find so the

quest cannot be completed.

Second, when you create a character for coffeemud create several since the

kill rate in that game is high at low levels and level 6 and below is a

low level.

This way as you retire failed characters, you can play another you created

earlier.  Yes this will mean lots of time in mudschool and a highly boring

experience for a long time but eventually you'll have all of the

characters you created graduate.

Another advantage of not taking the mudschool quest is you don't have to

start out in asGaard and can have your choice of any of the cities as each

character leaves mudschool

There's a dungeon in the center of the mudschool arena so if you can kill

everything in that dungeon and loot the bodies you'll have a little more

money when you graduate.  Money is hard to come by though you can bank it.

Avoid a short man with a clipboard since that's the tax collector.  The

tax collector floats around to different locations in the game too.

All my characters got killed and retired in coffeemud so I'll not be

playing that one for quite a while since it wasn't the best experience

with a mud I've had.  At least with nethack it doesn't take so long to

build a character before it gets killed not the case with coffeemud.

Jude  "There are four boxes to be used in

defense of liberty:

soap, ballot, jury, and ammo. Please use in that order."

-Ed Howdershelt (Author, 1940)

.





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Re: [blind-gamers] Nethack.

2023-01-20 Thread Travis Siegel

Yepk, it was.

Getting it to compile under windows isn't hard.  Getting it working 
properly though is a different story.  There's a lot of legacy code that 
does silly things in a dos way because early versions of turbo pascal 
didn't have most of the robustness that free pascal has now, so often 
times, it's a matter of replacing (sometimes) entire functions with a 
single statement that didn't exist in turbo pascal.


For instance, the diskfree statement in free pascal returns the amount 
of free space on the disk.  Turbo pascal (at least the early versions) 
didn't have that function.  It appeared in later versions, (5 or 6, not 
sure which), but the code was never updated to use it.  So, it's a bit 
of work to find those misbehaving functions, and replacing them with 
modern equivalents that work properly.


Like I said, compiling is easy.

Properly working compiles not so much.

The good part though is that once it's properly ported to free pascal, 
with minor tweaks (mostly around path names and disk identifiers) the 
same code can be used on linux, bsd and other unix variants as well. 
meaning there's a single source for multiple versions of theprogram.  
That's always a good thing.


Then, there's the whole windows/linux aren't limited in memory like dos 
is/was, so there's really no need to limit the amount of 
items/objects/rooms a game can have, making for much elaborate games.  
The problem with that is making things backward compatible without 
having to run different versions of the executable (like you had to do 
in dos).  Not sure that's fixable at this point, not with the way it's 
written, but I'll think about it, and see if something can be done.




On 1/20/2023 12:55 AM, Jude DaShiell wrote:


I think agt was written in pascal if memory serves.



Jude  "There are four boxes to be used in
defense of liberty:
  soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Thu, 19 Jan 2023, Travis Siegel wrote:


Wait.

There's no windows version of the AGT toolkit?

Really?

Well, in that case, I think I have my next project.

(well, not actually next, probably in paralel with things I'm doing for my
amateur radio page).

I really like both the AGT toolkit for creating games, and the interpreters
used for running inform games.  I wasn't aware AGT wasn't ported to windows.
It shouldn't be a difficult port.  Give me a couple days, and I'll see what I
can do about that.


On 1/19/2023 4:16 PM, Shaun Everiss wrote:

Where do you get nethack from, and what configuration, the best is to run
talking dosbox from the sources but no one seems to be updating it.


And to be honest I have not bothered running any talking dosbox instances of
late.

The only reason to probably use talking dosbox now especially with if
interpreters for nvda would to run stand alone dos games and those created
in the adventure game toolkit.

Technically there is agility that can run this but you need to recompile the
games to its format and I don't know, there are games suited to stay in the
old days.

I'd really like to have updated and running games but still.


On 20/01/2023 8:58 am, Jude DaShiell wrote:

nethack for win10 was written for the eye candy set so has all kinds of
tiles showing up.  All of these tiles are graphics.  Only way anyone using
win10 gets nethack working for a screen reader user is to run nethack in a
dos environment and configure nethack to only use ascii. Probably
additional configuration will have to be done, I don't have windows around
here to crash and burn it.  It will help to have screen size restricted to
25x80 characters when playing nethack in dos mode too.



Jude  "There are four boxes to be used in
defense of liberty:
   soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Thu, 19 Jan 2023, David Mehler wrote:


Hello,

Does Nethack work under win10?

Thanks.
Dave.


On 1/19/23, Jude DaShiell  wrote:

In nethack hit the question mark key and a help menu will show up and one
of the selections on that is keyboard commands.  That should get you the
rosetta stone.



Jude  "There are four boxes to be used in
defense of liberty:
   soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Thu, 19 Jan 2023, Zachary Kline wrote:


Yeah. I believe it's comma or g, if you are using the numbpad movement
system. I think that defaults to on if you haven't changed any options.

On Jan 19, 2023, at 8:35 AM, Jude DaShiell  wrote:

Get on the same square the item you want is then hit the comma key.



Jude  "There are four boxes to be used in
defense of liberty:
soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.


On Thu, 19 Jan 2023, Lindsay Cowell wrote:

Hi guys

Re: [blind-gamers] Nethack.

2023-01-19 Thread Travis Siegel

Wait.

There's no windows version of the AGT toolkit?

Really?

Well, in that case, I think I have my next project.

(well, not actually next, probably in paralel with things I'm doing for 
my amateur radio page).


I really like both the AGT toolkit for creating games, and the 
interpreters used for running inform games.  I wasn't aware AGT wasn't 
ported to windows.  It shouldn't be a difficult port.  Give me a couple 
days, and I'll see what I can do about that.



On 1/19/2023 4:16 PM, Shaun Everiss wrote:
Where do you get nethack from, and what configuration, the best is to 
run talking dosbox from the sources but no one seems to be updating it.



And to be honest I have not bothered running any talking dosbox 
instances of late.


The only reason to probably use talking dosbox now especially with if 
interpreters for nvda would to run stand alone dos games and those 
created in the adventure game toolkit.


Technically there is agility that can run this but you need to 
recompile the games to its format and I don't know, there are games 
suited to stay in the old days.


I'd really like to have updated and running games but still.


On 20/01/2023 8:58 am, Jude DaShiell wrote:

nethack for win10 was written for the eye candy set so has all kinds of
tiles showing up.  All of these tiles are graphics.  Only way anyone 
using
win10 gets nethack working for a screen reader user is to run nethack 
in a

dos environment and configure nethack to only use ascii. Probably
additional configuration will have to be done, I don't have windows 
around
here to crash and burn it.  It will help to have screen size 
restricted to

25x80 characters when playing nethack in dos mode too.



Jude  "There are four boxes to be used in
defense of liberty:
  soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Thu, 19 Jan 2023, David Mehler wrote:


Hello,

Does Nethack work under win10?

Thanks.
Dave.


On 1/19/23, Jude DaShiell  wrote:
In nethack hit the question mark key and a help menu will show up 
and one
of the selections on that is keyboard commands.  That should get 
you the

rosetta stone.



Jude  "There are four boxes to be used in
defense of liberty:
  soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Thu, 19 Jan 2023, Zachary Kline wrote:

Yeah. I believe it's comma or g, if you are using the numbpad 
movement
system. I think that defaults to on if you haven't changed any 
options.
On Jan 19, 2023, at 8:35 AM, Jude DaShiell  
wrote:


Get on the same square the item you want is then hit the comma key.



Jude  "There are four boxes to be used in
defense of liberty:
soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.


On Thu, 19 Jan 2023, Lindsay Cowell wrote:

Hi guys. How do I pick up things I find in the dungeon?


Lindsay Cowell.














































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Re: [blind-gamers] Galactic Colonies: Another Question

2023-01-15 Thread Travis Siegel
You can sell them in small bits, it doesn't have to be sold all at 
once.  Just use your normal warehouse, and keep emptying it when it's 
full.  Eventually, you'll get the required amounts.  I just did one of 
those today where I needed to sell 610 ore and 360 crystals.  I only had 
single warehouses each holding 100 items each.  Just waited until the 
warehouse was full, sold the content, then waited some more.


Now, you need to be careful, because there are some completion 
requirements that are not related to your warehouses, instead, they want 
you to sell the material from the trade port.  It sounds like yours is 
one of those.  I've never seen one with 35,000 sales that wasn't part of 
the tradeport.


Incidentally though, tradeport sales do not count when you're doing 
normal completions that require selling of a particular number of a 
particular item.  Unless it specifically says tradeport, you can't use 
the tradeport to sell large amounts all at once.


Hope this helps.


On 1/15/2023 6:14 AM, Lindsay Cowell wrote:

Hi guys, I am trying to do a mission where I am required to sell £35,000 worth 
of equipment or food or whatever, but I am struggling to plan it out well 
enough so that I can manage to do this. Has anyone manage one of those harder 
missions where you need to sell a lot of things?

On 13 Jan 2023, at 5:29 pm, Travis Siegel  wrote:

Why would video framerate have any impact on voiceover (other than the
cpu usage of the video processing that is).

I'm not sure this question makes any sense in this context.



On 1/13/2023 9:45 AM, Matthew Chao via groups.io wrote:
Hi, Again, Folks.  Does it matter what frame rate video we select when
using VoiceOver?  Thanks in advance.--Matthew Chao




















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Re: [blind-gamers] Galactic Colonies: Another Question

2023-01-13 Thread Travis Siegel
Why would video framerate have any impact on voiceover (other than the 
cpu usage of the video processing that is).


I'm not sure this question makes any sense in this context.


On 1/13/2023 9:45 AM, Matthew Chao via groups.io wrote:
Hi, Again, Folks.  Does it matter what frame rate video we select when 
using VoiceOver?  Thanks in advance.--Matthew Chao










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Re: [blind-gamers] Galactic Colonies Problem

2023-01-12 Thread Travis Siegel
For what it's worth, I get fairly consistent results, whether I'm using 
voiceover or not.  I usually leave it on.



On 1/12/2023 4:49 PM, Michael wrote:

Hi, yes, you could turn off voiceover and lots of self voicing API work in its 
place. I’m not sure there’s a better way to do it either using voiceover or 
not, but I usually turn VoiceOver off and I get better results.
Hope that helps

On Jan 12, 2023, at 9:11 AM, Matthew Chao via groups.io 
 wrote:

Yes, I do.  Is there a way to play the game with VO off?  Also, the game's 
accessibility mode is supposedly a beta version.--Matthew Chao




On 1/12/2023 10:05 AM, Michael wrote:
Hi there, I have been experiencing a lot of the game freezing. Do you play with 
VO on?

On Jan 10, 2023, at 7:25 PM, Matthew Chao via groups.io 
 wrote:

Yes, I did, and still no luck.  I just uninstalled it, and will try and 
reinstall and run it.--Matthew Chao




On 1/10/2023 5:49 PM, Travis Siegel wrote:
Did you try switching to it again from the task list?
This kind of thing happens to me on IOS sometimes, with lots of programs, I'm 
guessing it's a (slight) bug in voiceover.

On 1/10/2023 4:13 PM, Matthew Chao via groups.io wrote:
Hi, Folks.  I downloaded Galactic Colonies and started it up, played for a few 
minutes, then closed it.  When I tried to start it up today, it opened, but I 
was still in the Home Screen.  When i checked to see what was running, Galactic 
Colonies was loaded, but I couldn't get into it. What's the problem here?  
Anyone else have this problem?

Thanks in advance.--Matthew Chao
























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Re: [blind-gamers] Where can I get Nethack?

2023-01-12 Thread Travis Siegel
For what it's worth, 3k (3k.org) has a version of nethack in their chaos 
area.  It's only two floors, and it doesn't require any special 
navigation commands, so if you're just curious about it, that'd be one 
way to check it out.  Not a real nethack experience, but it's close 
enough for government work.



On 1/12/2023 3:14 PM, Jude DaShiell wrote:

I'm playing in a few different muds.  Coffeemud and discworld and
endoftime being three of the newer ones.


Jude 
"There are four boxes to be used in defense of liberty:
  soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Thu, 12 Jan 2023, Heather Seaman wrote:


I hear you, Jude. That's why I stick to text-adventure games. Although I still keep 
my eye on the mud clients; Iron Realms Entertainment apparently released one called 
Nexus in August that supposedly works even with non-Realms muds. It's been downloaded 
100 times so far but I'm still waiting for the reviews to start trickling in. On Jan 
12, 2023 6:56 AM, Jude DaShiell  wrote:

The killer for these phone apps is the phone apps at best temporarily
honor configuration files for these games when the configuration files
modify original game defaults then somehow the configuration files get
lost.  I had that happen with pathos.  Another problem with most apps is
they cater to the eye candy audience originally at the expense of those of
us that can't use eye candy.  This is why all game apps advertised on TV
are inaccessible and will remain inaccessible for their entire life
cycles.
I know how that could be fixed but I'm not going to document that here
since even if it got documented it would never have any future effect.



Jude  "There are four boxes to be used in
defense of liberty:
soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Wed, 11 Jan 2023, Heather Seaman wrote:


If Gurr ported it to Android, they may have done a similar port to IOs. You'll have 
to check and see. On Jan 11, 2023 9:55 PM, William James 
 wrote:

I wonder if anyone has tried to develop this game for iOS?  I can see this as 
being advantageous on an iPad.


Sent from my iPad Pro


On Jan 11, 2023, at 5:40 PM, Jude DaShiell  wrote:

https://nethack.org/



Jude 
"There are four boxes to be used in defense of liberty:
soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.





































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Re: [blind-gamers] Galactic colonies

2023-01-10 Thread Travis Siegel
I'm not sure that will make a difference, because there's still no way 
to tell what's going to be around the item you're putting down.  Also, 
you kind of need the colony buildings in order to make income, so unless 
you can accomplish everything you want with only 1500 bucks, you aren't 
going to be able to complete the levels.


It's a real shame, but it is possible to work around it.  I've had as 
many as 20 plus colony buildings on a couple planets because of these 
stupid restrictions, but it works, even though you'll run into cases 
where your hydroponics building appears to be right next to a warehouse, 
and you can't use that warehouse as an output, because it's out of range.


hg

On 1/5/2023 8:24 PM, Jude DaShiell wrote:

First planet landing puts a base down.  Maybe building and connecting
warehouses and farms first then put the colonies in as the last part of
the living complex for the population may work better.

Jude 
"There are four boxes to be used in defense of liberty:
  soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Thu, 5 Jan 2023, Travis Siegel wrote:


Remember I said the planet looks linear to voiceover, but it actually isn't?

That's what's causing this problem.

When you place colony buildings, initially, there's nothing else around them.
After you build a while, the grid wraps around (no clue how many spaces across
each row is, it changes depending on what's going on), so there's no way for
us to tell when something else is going to be placed adjacent to another
building.  This is my only major complaint with the game.  The other biggest
issue for me is there's no way to tell what warehouse things are tied to
without disconnecting them and reconnecting them, which is a real hassle when
you have double digit hydroponic farms, and are trying to get food to a colony
that is feeding from a particular warehouse that just doesn't have enough food
income.  But, what's happening here is that colony buildings don't like being
next to industrial type buildings.  This means, if you have anything other
than parks or hydroponics built in a square next to a colony building, the
colony building suffers from reduced population. It's a real shame we can't
tell where new buildings are going to go in reference to others, but for now,
that's the problem we need to deal with.

Sorry for the trouble, but just keep building colony buildings, hooking them
up to food sources, and eventually you'll get enough colonists to complete
that level.  Alternatively, if you have some of the boosts, you can up your
population that way, click on the upgrade button when you're in the colony
building, and if you have the right item, it will allow you to upgrade the
amount of population the building will hold.



On 1/5/2023 6:44 AM, Lindsay Cowell wrote:

Hi guys, I have lots of living quarters built, but yet my colonist level
keeps dropping and I?m trying to get up to 290 colonists. What am I doing
wrong? Yea at ya r woo so so at

Sent from Outlook for iOS <https://aka.ms/o0ukef>

*From:* blind-gamers@groups.io  on behalf of Travis
Siegel 
*Sent:* Tuesday, January 3, 2023 7:27 pm
*To:* blind-gamers@groups.io 
*Subject:* Re: [blind-gamers] Galactic colonies
I don't know if you can start from scratch or not, but probably, because
I have two phones, and each one has different levels, (one at 7, the
other at 20), so just deleting the app and redownloading it will
probably do the trick.


On 1/3/2023 12:49 PM, Lindsay Cowell wrote:

How do I start from scratch if I want to?

Lindsay Cowell.

-Original Message-
From: blind-gamers@groups.io  On Behalf Of
Jude DaShiell
Sent: 03 January 2023 15:02
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Galactic colonies

That leaves several planets in a mess without the amenities the more
advanced missions planets get unless those automatically open on
under-served planets.



Jude  "There are four boxes to be used in
defense of liberty:
soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Tue, 3 Jan 2023, Travis Siegel wrote:


Nah, doesn't work that way. Remember, each planet is a new planet
being built from scratch. You'll of course have access to hospitals
parks and things once they're unlocked, but each planet starts from
bare earth. You're basically terra forming the planet, so each time
you need to start from scratch.

As you advance, you'll find housing units hold more people by

default,

as do warehouses, but you still need the same 3 units of food per
colonist no matter how many your housing units hold, so there's

always

need for lots of food, which sometimes is a challenge. Sometimes I've
had to cheat, esp

Re: [blind-gamers] nethack (was Am I missing something, guys?)

2023-01-10 Thread Travis Siegel
The problem isn't getting it to run, that's easy, it's written in very 
portable ansi c.  The problem is with the cursor tracking, and the way 
cursor movement is tracked in windows screen readers.


In dos, I could tell my screen reader to use the @ symbol as the cursor, 
then I could check left/right/up/down just with the cursor keys to see 
what was around, and even explore the path I'd taken to get there if I 
so chose.  That's because dos screen readers used line/column 
navigation.  Windows screen readers don't do that, even in a dos prompt, 
they always go back to the start of the line when you move up/down (why 
that is still escapes me, but that's how it works), so there's no easy 
way to know where your character is without doing a whole lot of space 
counting, or just skipping the finer aspects of knowing *exactly* what's 
around where you are, and how far it is.  In dos, that was trivially 
easy, in windows/linux, that's much more problematic.


I also played many of the nethack clones, umoria, rogue, and others, and 
they all worked the same way.  Fairly usable under dos, an exercise in 
frustration on windows/linux.


Now, empire, that one is a different story, because empire uses a real 
cursor, so it always moves you to the exact spot your current piece is 
located, which makes moving around and looking at things much simpler, 
though it's still not as easy as dos was, since as mentioned, moving 
up/down puts you back at the start of the line, which doesn't make a big 
difference in the beginning, because there's only a couple characters on 
the line, but as the game progresses, it gets increasingly difficult to 
track the area around your piece.



On 1/10/2023 6:28 PM, Jude DaShiell wrote:

I wonder, two things might work together.
First, make sure graphics is disabled so the whole game plays in ascii.
Second, run nethack from the dos command in windows.



Jude  "There are four boxes to be used in
defense of liberty:
  soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Tue, 10 Jan 2023, Heather Seaman wrote:


Could an emulator like DosBox work? You'd have to check whether the emulator is 
accessible, but if so maybe you could play that blast from the past. On Jan 10, 2023 
5:45 PM, Travis Siegel  wrote:

I never solved it, but I too spent entirely too much time playing that
one.  Haven't managed to get it working sufficiently under windows, in
dos it worked just fine though.

Any suggestions?


On 1/10/2023 5:03 PM, Jude DaShiell wrote:

Have you ever played nethack?  I've never won that game myself.  Many
years spent playing it though.
















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Re: [blind-gamers] nethack (was Am I missing something, guys?)

2023-01-10 Thread Travis Siegel
Nah, there's windows versions of nethack, the problem is that windows 
screen readers don't work the same way dos screen readers do, so 
tracking the cursor, and checking what's around you on the screen is way 
harder than it should be on a windows machine. Interstingly enough, 
linux screen readers suffer from the same issue, so no joy there either.


It's possible to use it, it's just a major pain, and takes more effor 
than it's worth.



On 1/10/2023 6:01 PM, Heather Seaman wrote:

Could an emulator like DosBox work? You'd have to check whether the emulator is 
accessible, but if so maybe you could play that blast from the past. On Jan 10, 2023 
5:45 PM, Travis Siegel  wrote:

I never solved it, but I too spent entirely too much time playing that
one.  Haven't managed to get it working sufficiently under windows, in
dos it worked just fine though.

Any suggestions?


On 1/10/2023 5:03 PM, Jude DaShiell wrote:

Have you ever played nethack?  I've never won that game myself.  Many
years spent playing it though.










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Re: [blind-gamers] Galactic Colonies Problem

2023-01-10 Thread Travis Siegel

Did you try switching to it again from the task list?

This kind of thing happens to me on IOS sometimes, with lots of 
programs, I'm guessing it's a (slight) bug in voiceover.



On 1/10/2023 4:13 PM, Matthew Chao via groups.io wrote:
Hi, Folks.  I downloaded Galactic Colonies and started it up, played 
for a few minutes, then closed it.  When I tried to start it up today, 
it opened, but I was still in the Home Screen.  When i checked to see 
what was running, Galactic Colonies was loaded, but I couldn't get 
into it. What's the problem here?  Anyone else have this problem?


Thanks in advance.--Matthew Chao








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[blind-gamers] nethack (was Am I missing something, guys?)

2023-01-10 Thread Travis Siegel
I never solved it, but I too spent entirely too much time playing that 
one.  Haven't managed to get it working sufficiently under windows, in 
dos it worked just fine though.


Any suggestions?


On 1/10/2023 5:03 PM, Jude DaShiell wrote:

Have you ever played nethack?  I've never won that game myself.  Many
years spent playing it though.





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Re: [blind-gamers] Galactic Colonies

2023-01-09 Thread Travis Siegel
Build as many as you like, whenever you like.  They're used for extra 
income, that's it.



On 1/8/2023 9:49 PM, Michael wrote:

Hey fellow terraformars,
When is it the right time to build a commercial complex?
Clearly, I’m still heavily confused as to what these buildings are 
good for? I’m not sure when the build them, where to build them, and 
how many lol

Thanks for any help, I really appreciate it.




On Jan 7, 2023, at 4:54 PM, Travis Siegel  wrote:



You'll just need to build several warehouses until their amount adds 
up to the 180 you need.  You can use your boosters to upgrade the 
warehouses so you don't need to make as many.



On 1/7/2023 4:27 PM, Lindsay Cowell wrote:


Hi guys,

I am struggling with the bigger missions, I have been asked to 
produce 180 construction materials in storage, and I’m unsure what 
to produce to make this so.


Lindsay Cowell.






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Re: [blind-gamers] Galactic colonies

2023-01-07 Thread Travis Siegel

I don't have a problem with the game freezing, never had that happen here.

As far as commercial complexes, you can use them anytime you want.

There's no restriction on their use.

Just choose how long you want them to operate, and you're off and running.

Use them whenever you need a boost in your cash flow, or just activate 
them in long term mode when you're going to be away for a while, then 
you'll come back to lots more money than you'd otherwise have.


Play the game anyway you like, there's no wrong way to do it.


On 1/7/2023 10:41 AM, Michael wrote:

Man I just can’t wait to see the latest update for this game. This constant 
problem of the game freezing is getting old!
OK question, when is the best time to use a commercial complex?
Thanks

ent from my iPhone


On Jan 6, 2023, at 3:34 PM, Michael  wrote:

Hey guys, I realize the colonies are not just linear, but do we know the 
dimensions of the grid we’re working on?  Sort of like in Swordy  quest where 
you could see it goes from 1:1 to 1:5,  then you swipe  right to the next row 
to, 2:1, so  we can’t go by coordinates?
Has anyone contacted the developer about this issue and also the other issue of 
not knowing which building is connected to which , that sounds like a real pain.
thanks
Michael

On Jan 5, 2023, at 7:24 PM, Jude DaShiell  wrote:

First planet landing puts a base down.  Maybe building and connecting
warehouses and farms first then put the colonies in as the last part of
the living complex for the population may work better.

Jude 
"There are four boxes to be used in defense of liberty:
soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.


On Thu, 5 Jan 2023, Travis Siegel wrote:

Remember I said the planet looks linear to voiceover, but it actually isn't?

That's what's causing this problem.

When you place colony buildings, initially, there's nothing else around them.
After you build a while, the grid wraps around (no clue how many spaces across
each row is, it changes depending on what's going on), so there's no way for
us to tell when something else is going to be placed adjacent to another
building.  This is my only major complaint with the game.  The other biggest
issue for me is there's no way to tell what warehouse things are tied to
without disconnecting them and reconnecting them, which is a real hassle when
you have double digit hydroponic farms, and are trying to get food to a colony
that is feeding from a particular warehouse that just doesn't have enough food
income.  But, what's happening here is that colony buildings don't like being
next to industrial type buildings.  This means, if you have anything other
than parks or hydroponics built in a square next to a colony building, the
colony building suffers from reduced population. It's a real shame we can't
tell where new buildings are going to go in reference to others, but for now,
that's the problem we need to deal with.

Sorry for the trouble, but just keep building colony buildings, hooking them
up to food sources, and eventually you'll get enough colonists to complete
that level.  Alternatively, if you have some of the boosts, you can up your
population that way, click on the upgrade button when you're in the colony
building, and if you have the right item, it will allow you to upgrade the
amount of population the building will hold.




On 1/5/2023 6:44 AM, Lindsay Cowell wrote:
Hi guys, I have lots of living quarters built, but yet my colonist level
keeps dropping and I?m trying to get up to 290 colonists. What am I doing
wrong? Yea at ya r woo so so at

Sent from Outlook for iOS <https://aka.ms/o0ukef>
----
*From:* blind-gamers@groups.io  on behalf of Travis
Siegel 
*Sent:* Tuesday, January 3, 2023 7:27 pm
*To:* blind-gamers@groups.io 
*Subject:* Re: [blind-gamers] Galactic colonies
I don't know if you can start from scratch or not, but probably, because
I have two phones, and each one has different levels, (one at 7, the
other at 20), so just deleting the app and redownloading it will
probably do the trick.


On 1/3/2023 12:49 PM, Lindsay Cowell wrote:

How do I start from scratch if I want to?

Lindsay Cowell.

-Original Message-
From: blind-gamers@groups.io  On Behalf Of
Jude DaShiell
Sent: 03 January 2023 15:02
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Galactic colonies

That leaves several planets in a mess without the amenities the more
advanced missions planets get unless those automatically open on
under-served planets.



Jude  "There are four boxes to be used in
defense of liberty:
soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Tue, 3 Jan 2023, Travis Siegel wrote:


Nah, doesn't work that way. Remember, each planet is a new p

Re: [blind-gamers] Galactic colonies

2023-01-07 Thread Travis Siegel
How do you check north and south? I can't even get the phone to show me 
the rotor to turn on the option to allow up/down movement.



On 1/7/2023 11:43 AM, Jude DaShiell wrote:

Coordinates can be discovered even on an  iphone.  Check north and south
of your location.  If you find nothing go back to center location and put
what you're going to put there.  Do that every time you get into next
center location.  Eventually, north or south will land you on one of your
earlier installations.  This is why it's a good idea to uniquely number
each installation you place too.  Each planet because of its size may have
a different number of installations in a row since not all planets will be
the same size.



Jude  "There are four boxes to be used in
defense of liberty:
  soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Sat, 7 Jan 2023, Michael wrote:


Man I just can?t wait to see the latest update for this game. This constant 
problem of the game freezing is getting old!
OK question, when is the best time to use a commercial complex?
Thanks

ent from my iPhone


On Jan 6, 2023, at 3:34 PM, Michael  wrote:

Hey guys, I realize the colonies are not just linear, but do we know the 
dimensions of the grid we?re working on?  Sort of like in Swordy  quest where 
you could see it goes from 1:1 to 1:5,  then you swipe  right to the next row 
to, 2:1, so  we can?t go by coordinates?
Has anyone contacted the developer about this issue and also the other issue of 
not knowing which building is connected to which , that sounds like a real pain.
thanks
Michael

On Jan 5, 2023, at 7:24 PM, Jude DaShiell  wrote:

First planet landing puts a base down.  Maybe building and connecting
warehouses and farms first then put the colonies in as the last part of
the living complex for the population may work better.

Jude 
"There are four boxes to be used in defense of liberty:
soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.


On Thu, 5 Jan 2023, Travis Siegel wrote:

Remember I said the planet looks linear to voiceover, but it actually isn't?

That's what's causing this problem.

When you place colony buildings, initially, there's nothing else around them.
After you build a while, the grid wraps around (no clue how many spaces across
each row is, it changes depending on what's going on), so there's no way for
us to tell when something else is going to be placed adjacent to another
building.  This is my only major complaint with the game.  The other biggest
issue for me is there's no way to tell what warehouse things are tied to
without disconnecting them and reconnecting them, which is a real hassle when
you have double digit hydroponic farms, and are trying to get food to a colony
that is feeding from a particular warehouse that just doesn't have enough food
income.  But, what's happening here is that colony buildings don't like being
next to industrial type buildings.  This means, if you have anything other
than parks or hydroponics built in a square next to a colony building, the
colony building suffers from reduced population. It's a real shame we can't
tell where new buildings are going to go in reference to others, but for now,
that's the problem we need to deal with.

Sorry for the trouble, but just keep building colony buildings, hooking them
up to food sources, and eventually you'll get enough colonists to complete
that level.  Alternatively, if you have some of the boosts, you can up your
population that way, click on the upgrade button when you're in the colony
building, and if you have the right item, it will allow you to upgrade the
amount of population the building will hold.




On 1/5/2023 6:44 AM, Lindsay Cowell wrote:
Hi guys, I have lots of living quarters built, but yet my colonist level
keeps dropping and I?m trying to get up to 290 colonists. What am I doing
wrong? Yea at ya r woo so so at

Sent from Outlook for iOS <https://aka.ms/o0ukef>
--------
*From:* blind-gamers@groups.io  on behalf of Travis
Siegel 
*Sent:* Tuesday, January 3, 2023 7:27 pm
*To:* blind-gamers@groups.io 
*Subject:* Re: [blind-gamers] Galactic colonies
I don't know if you can start from scratch or not, but probably, because
I have two phones, and each one has different levels, (one at 7, the
other at 20), so just deleting the app and redownloading it will
probably do the trick.


On 1/3/2023 12:49 PM, Lindsay Cowell wrote:

How do I start from scratch if I want to?

Lindsay Cowell.

-Original Message-
From: blind-gamers@groups.io  On Behalf Of
Jude DaShiell
Sent: 03 January 2023 15:02
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Galactic colonies

That leaves several planets in a mess without the amenities the more
advanced missions planets get unles

Re: [blind-gamers] Galactic colonies

2023-01-07 Thread Travis Siegel
Actually, it doesn't, it just looks that way when using voiceover.  
You'll notice when you leave the planet, and go back to it that things 
appear to be rearranged.  They're actually not, (visually the screen 
looks exactly the same), it's just placing things in different order 
according to voiceover, because of the way it interprets the layout.


This is the biggest problem with the game, it makes it difficult to 
place things strategically, you have to just build things, and hope the 
placement works out.


It's irritating, but by no means a game killer.


On 1/7/2023 2:39 PM, Lindsay Cowell wrote:

I struggle finding north and south. Voiceover just places the buildings and 
things in a straight line.

-Original Message-
From: blind-gamers@groups.io  On Behalf Of Jude DaShiell
Sent: 07 January 2023 16:43
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Galactic colonies

Coordinates can be discovered even on an  iphone.  Check north and south of 
your location.  If you find nothing go back to center location and put what 
you're going to put there.  Do that every time you get into next center 
location.  Eventually, north or south will land you on one of your earlier 
installations.  This is why it's a good idea to uniquely number each 
installation you place too.  Each planet because of its size may have a 
different number of installations in a row since not all planets will be the 
same size.



Jude  "There are four boxes to be used in defense of 
liberty:
  soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Sat, 7 Jan 2023, Michael wrote:


Man I just can?t wait to see the latest update for this game. This constant 
problem of the game freezing is getting old!
OK question, when is the best time to use a commercial complex?
Thanks

ent from my iPhone


On Jan 6, 2023, at 3:34 PM, Michael  wrote:

Hey guys, I realize the colonies are not just linear, but do we know the 
dimensions of the grid we?re working on?  Sort of like in Swordy  quest where 
you could see it goes from 1:1 to 1:5,  then you swipe  right to the next row 
to, 2:1, so  we can?t go by coordinates?
Has anyone contacted the developer about this issue and also the other issue of 
not knowing which building is connected to which , that sounds like a real pain.
thanks
Michael

On Jan 5, 2023, at 7:24 PM, Jude DaShiell  wrote:

First planet landing puts a base down.  Maybe building and
connecting warehouses and farms first then put the colonies in as
the last part of the living complex for the population may work better.

Jude 
"There are four boxes to be used in defense of liberty:
soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.


On Thu, 5 Jan 2023, Travis Siegel wrote:

Remember I said the planet looks linear to voiceover, but it actually isn't?

That's what's causing this problem.

When you place colony buildings, initially, there's nothing else around them.
After you build a while, the grid wraps around (no clue how many
spaces across each row is, it changes depending on what's going
on), so there's no way for us to tell when something else is going
to be placed adjacent to another building.  This is my only major
complaint with the game.  The other biggest issue for me is
there's no way to tell what warehouse things are tied to without
disconnecting them and reconnecting them, which is a real hassle
when you have double digit hydroponic farms, and are trying to get
food to a colony that is feeding from a particular warehouse that
just doesn't have enough food income.  But, what's happening here
is that colony buildings don't like being next to industrial type
buildings.  This means, if you have anything other than parks or
hydroponics built in a square next to a colony building, the
colony building suffers from reduced population. It's a real shame we can't 
tell where new buildings are going to go in reference to others, but for now, 
that's the problem we need to deal with.

Sorry for the trouble, but just keep building colony buildings,
hooking them up to food sources, and eventually you'll get enough
colonists to complete that level.  Alternatively, if you have some
of the boosts, you can up your population that way, click on the
upgrade button when you're in the colony building, and if you have
the right item, it will allow you to upgrade the amount of population the 
building will hold.




On 1/5/2023 6:44 AM, Lindsay Cowell wrote:
Hi guys, I have lots of living quarters built, but yet my
colonist level keeps dropping and I?m trying to get up to 290
colonists. What am I doing wrong? Yea at ya r woo so so at

Sent from Outlook for iOS <https://aka.ms/o0ukef>
-
---
*From:* blind-gamers@groups.io  on behalf
of Travis Siegel

Re: [blind-gamers] Galactic Colonies

2023-01-07 Thread Travis Siegel
You'll just need to build several warehouses until their amount adds up 
to the 180 you need.  You can use your boosters to upgrade the 
warehouses so you don't need to make as many.



On 1/7/2023 4:27 PM, Lindsay Cowell wrote:


Hi guys,

I am struggling with the bigger missions, I have been asked to produce 
180 construction materials in storage, and I’m unsure what to produce 
to make this so.


Lindsay Cowell.





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Re: [blind-gamers] Galactic Colonies

2023-01-07 Thread Travis Siegel
You need to make sure you have enough funds to build the crystal 
extractor.  It's the whole wrong error message thing that is causing 
this problem.


The crystal extractors are the most expensive ones, so ensure you have 
the funds, and it will work.



On 1/7/2023 5:43 PM, Lindsay Cowell wrote:

And now even when I have built the warehouses, and try to build a crystal
extraction installation right next to a crystals place on the map it says
crystals have to be in the area.

-Original Message-
From: blind-gamers@groups.io  On Behalf Of Jude
DaShiell
Sent: 07 January 2023 22:05
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Galactic Colonies

Something in that game will show you what a product requires to be produced.
If you can find that, you should be in luck.



Jude  "There are four boxes to be used in defense
of liberty:
  soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Sat, 7 Jan 2023, Lindsay Cowell wrote:


Hi guys,



I am struggling with the bigger missions, I have been asked to produce
180 construction materials in storage, and I'm unsure what to produce
to make this so.



Lindsay Cowell.





















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Re: [blind-gamers] Galactic Colonies

2023-01-06 Thread Travis Siegel
There is no need to unlock the factory, there are research projects to 
decrease the time they take to build and such, but nothing to actually 
unlock them.  What you're encountering is a (slight) bug in that if you 
don't have enough cash to build something, the game will sometimes give 
an inaccurate error message about what the problem is.  Instead of 
saying insufficient funds, it will spit out an erroneous error message.  
Just wait until you have enough cash to actually build the factory(I 
think that's 2000) initially, my cost is down to 1312, but I've 
researched all the cost reducing items, so I can't tell you what it 
should cost exactly if my memory is wrong.


In any case, ensure the funds are present, then try again, it should work.


On 1/6/2023 10:10 AM, Lindsay Cowell wrote:

I’m confused. It says I need to have construction materials but I 
can’t build the factory to do it because it says it’s not unlocked. 
What should I do?


Sent from Outlook for iOS 

*From:* blind-gamers@groups.io  on behalf of 
Lindsay Cowell 

*Sent:* Friday, January 6, 2023 11:19 am
*To:* blind-gamers@groups.io 
*Subject:* [blind-gamers] Galactic Colonies
I’m really struggling planning out the bigger missions. I have ended 
up using all my cash boxes to build things and then finding out that 
they wouldn’t connect to any warehouses or living quarters.


Sent from Outlook for iOS 




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Re: [blind-gamers] Galactic Colonies

2023-01-06 Thread Travis Siegel
Don't worry about the money.  As long as you have more than 1 
population, you will gain money every minute.  Eventually it will stop, 
and you'll need to reopen the app to start it again, but all it takes is 
time in that case.



On 1/5/2023 10:24 PM, Lindsay Cowell wrote:
If I need to get 390: this can someone help me with some strategies 
for how to do it? I’m struggling to build everything before I run out 
of money.


Sent from Outlook for iOS 




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Re: [blind-gamers] Galactic colonies

2023-01-05 Thread Travis Siegel

Remember I said the planet looks linear to voiceover, but it actually isn't?

That's what's causing this problem.

When you place colony buildings, initially, there's nothing else around 
them.  After you build a while, the grid wraps around (no clue how many 
spaces across each row is, it changes depending on what's going on), so 
there's no way for us to tell when something else is going to be placed 
adjacent to another building.  This is my only major complaint with the 
game.  The other biggest issue for me is there's no way to tell what 
warehouse things are tied to without disconnecting them and reconnecting 
them, which is a real hassle when you have double digit hydroponic 
farms, and are trying to get food to a colony that is feeding from a 
particular warehouse that just doesn't have enough food income.  But, 
what's happening here is that colony buildings don't like being next to 
industrial type buildings.  This means, if you have anything other than 
parks or hydroponics built in a square next to a colony building, the 
colony building suffers from reduced population. It's a real shame we 
can't tell where new buildings are going to go in reference to others, 
but for now, that's the problem we need to deal with.


Sorry for the trouble, but just keep building colony buildings, hooking 
them up to food sources, and eventually you'll get enough colonists to 
complete that level.  Alternatively, if you have some of the boosts, you 
can up your population that way, click on the upgrade button when you're 
in the colony building, and if you have the right item, it will allow 
you to upgrade the amount of population the building will hold.




On 1/5/2023 6:44 AM, Lindsay Cowell wrote:
Hi guys, I have lots of living quarters built, but yet my colonist 
level keeps dropping and I’m trying to get up to 290 colonists. What 
am I doing wrong? Yea at ya r woo so so at


Sent from Outlook for iOS <https://aka.ms/o0ukef>
--------
*From:* blind-gamers@groups.io  on behalf of 
Travis Siegel 

*Sent:* Tuesday, January 3, 2023 7:27 pm
*To:* blind-gamers@groups.io 
*Subject:* Re: [blind-gamers] Galactic colonies
I don't know if you can start from scratch or not, but probably, because
I have two phones, and each one has different levels, (one at 7, the
other at 20), so just deleting the app and redownloading it will
probably do the trick.
>
>
> On 1/3/2023 12:49 PM, Lindsay Cowell wrote:
>> How do I start from scratch if I want to?
>>
>> Lindsay Cowell.
>>
>> -Original Message-
>> From: blind-gamers@groups.io  On Behalf Of
>> Jude DaShiell
>> Sent: 03 January 2023 15:02
>> To: blind-gamers@groups.io
>> Subject: Re: [blind-gamers] Galactic colonies
>>
>> That leaves several planets in a mess without the amenities the more
>> advanced missions planets get unless those automatically open on
>> under-served planets.
>>
>>
>>
>> Jude  "There are four boxes to be used in
>> defense of liberty:
>> soap, ballot, jury, and ammo. Please use in that order."
>> -Ed Howdershelt (Author, 1940)
>>
>> .
>>
>> On Tue, 3 Jan 2023, Travis Siegel wrote:
>>
>>> Nah, doesn't work that way. Remember, each planet is a new planet
>>> being built from scratch. You'll of course have access to hospitals
>>> parks and things once they're unlocked, but each planet starts from
>>> bare earth. You're basically terra forming the planet, so each time
>>> you need to start from scratch.
>>>
>>> As you advance, you'll find housing units hold more people by 
default,

>>> as do warehouses, but you still need the same 3 units of food per
>>> colonist no matter how many your housing units hold, so there's 
always

>>> need for lots of food, which sometimes is a challenge. Sometimes I've
>>> had to cheat, especially on the planets where there's a per minute
>>> income requirement.
>>>
>>> Build multiple commercial buildings, and have them all set to 5
>>> minutes, you'll need three of them to generate the whole 1500 per
>>> minute most missions of that type require, but once that's happening,
>>> the mission goals are technically met, even though you've not really
>>> accomplished the real goal of that actual income. It's a hack, and I
>>> try hard not to use it, but sometimes, I just can't manage to get to
>>> the required population levels required for the proper amount of
>>> income.
>>>
>>> There's other times you'll need to have a wa

Re: [blind-gamers] Galactic colonies

2023-01-03 Thread Travis Siegel
I don't know if you can start from scratch or not, but probably, because 
I have two phones, and each one has different levels, (one at 7, the 
other at 20), so just deleting the app and redownloading it will 
probably do the trick.



On 1/3/2023 12:49 PM, Lindsay Cowell wrote:

How do I start from scratch if I want to?

Lindsay Cowell.

-Original Message-
From: blind-gamers@groups.io  On Behalf Of 
Jude DaShiell

Sent: 03 January 2023 15:02
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Galactic colonies

That leaves several planets in a mess without the amenities the more 
advanced missions planets get unless those automatically open on 
under-served planets.




Jude  "There are four boxes to be used in 
defense of liberty:

  soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Tue, 3 Jan 2023, Travis Siegel wrote:


Nah, doesn't work that way.  Remember, each planet is a new planet
being built from scratch.  You'll of course have access to hospitals
parks and things once they're unlocked, but each planet starts from
bare earth.  You're basically terra forming the planet, so each time 
you need to start from scratch.


As you advance, you'll find housing units hold more people by default,
as do warehouses, but you still need the same 3 units of food per
colonist no matter how many your housing units hold, so there's always
need for lots of food, which sometimes is a challenge. Sometimes I've
had to cheat, especially on the planets where there's a per minute 
income requirement.


Build multiple commercial buildings, and have them all set to 5
minutes, you'll need three of them to generate the whole 1500 per
minute most missions of that type require, but once that's happening,
the mission goals are technically met, even though you've not really
accomplished the real goal of that actual income.  It's a hack, and I
try hard not to use it, but sometimes, I just can't manage to get to
the required population levels required for the proper amount of 
income.


There's other times you'll need to have a warehouse hold one product,
then switch it to holding another one, because of how the planet is
designed.  On those missions where you need x number of items in the
trade port, and you don't have enough room to build extra warehouses
that are close enough to the trade port.  It can become quite the
balancing act, but it's all worth the rewards once you do complete one.


On 1/3/2023 8:27 AM, Jude DaShiell wrote:

I never got that far in the game, but would be surprised if once
capabilities built up by research don't open up those original
planets for future upgrades that are now possible.  Put another way
it would be nice if all planets had hospitals and parks and other
amenities that make life better on those planets.



Jude  "There are four boxes to be used in
defense of liberty:
   soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Tue, 3 Jan 2023, Travis Siegel wrote:


The thing is, you don't really need to get back to the planet once
you've completed the mission goals.  You don't even need to get to 
your ship.

Just
click on a new planet, and it will prompt you to move to the new 
location.


I don't know why you couldn't go back to a previous planet, but
there's really no need to do so.

I'll see  if it's possible when I complete my current mission, and
let folks know.

On 1/3/2023 1:57 AM, Michael wrote:

Think that?s part of the problem, I completed all mission goals,
but I had no idea I wouldn?t be allowed to go back to the colony.
So, is that the case? I can?t get back there?
Thanks
On Jan 2, 2023, at 7:33 PM, Travis Siegel  
wrote:


Unless you completed the required missions on the planet, you
should have no problem getting back to it.

If it says your ship is landed there, just tap on it.  It will
tell you your ship is there, then just tap details, then it will
give you all the planet info, with a continue button at the end.
Tap that, and you're back on the planet.

That's all you need to do.

I've never tried going back to a planet after the missions have
been completed, so no clue if the game allows it or not, though
I see no reason why it wouldn't.



On 1/2/2023 6:47 PM, Michael wrote:
Thanks Travis, for that nicely detailed response.
The screen I am facing now is where I could look at my ship and
I can see that I can explore another space, but I can?t get
back to the last planet I colonized even though it tells me my
ship is currently landed on this planet. any help? Any hints?
I?m kind of at a loss I can?t get back to my colony well I
guess once you complete the mission it doesn?t let you back to
the colony?
Once again, thanks for any help or input, I?ll get the hang of
this, I promise. Lol
On Jan 2, 2023, at 3:35 

Re: [blind-gamers] Galactic colonies

2023-01-03 Thread Travis Siegel

I don't know what you're talking about here.

Every planet is just like starting over on a new game, only you still 
have your experience you got from the previous planets, and your bonuses 
you earn at the end of every mission.


I don't know what you mean by future planets will be in a mess, that 
makes no sense from the game's perspective.


Every time you go to a new planet, you start from scratch on that 
planet, just like you did on the first planet you started the game on.  
There's no difference other than the missions.  Yes, they get more 
complex as time goes on, but that's the whole point.


The game is designed that way, I don't know what you are referring to.  
Future missions are just as possible to complete as the first one, it 
just takes more time, more planning, and more buildings.



On 1/3/2023 10:01 AM, Jude DaShiell wrote:

That leaves several planets in a mess without the amenities the more
advanced missions planets get unless those automatically open on
under-served planets.



Jude  "There are four boxes to be used in
defense of liberty:
  soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Tue, 3 Jan 2023, Travis Siegel wrote:


Nah, doesn't work that way.  Remember, each planet is a new planet being built
from scratch.  You'll of course have access to hospitals parks and things once
they're unlocked, but each planet starts from bare earth.  You're basically
terra forming the planet, so each time you need to start from scratch.

As you advance, you'll find housing units hold more people by default, as do
warehouses, but you still need the same 3 units of food per colonist no matter
how many your housing units hold, so there's always need for lots of food,
which sometimes is a challenge.  Sometimes I've had to cheat, especially on
the planets where there's a per minute income requirement.

Build multiple commercial buildings, and have them all set to 5 minutes,
you'll need three of them to generate the whole 1500 per minute most missions
of that type require, but once that's happening, the mission goals are
technically met, even though you've not really accomplished the real goal of
that actual income.  It's a hack, and I try hard not to use it, but sometimes,
I just can't manage to get to the required population levels required for the
proper amount of income.

There's other times you'll need to have a warehouse hold one product, then
switch it to holding another one, because of how the planet is designed.  On
those missions where you need x number of items in the trade port, and you
don't have enough room to build extra warehouses that are close enough to the
trade port.  It can become quite the balancing act, but it's all worth the
rewards once you do complete one.


On 1/3/2023 8:27 AM, Jude DaShiell wrote:

I never got that far in the game, but would be surprised if once
capabilities built up by research don't open up those original planets for
future upgrades that are now possible.  Put another way it would be nice
if all planets had hospitals and parks and other amenities that make life
better on those planets.



Jude  "There are four boxes to be used in
defense of liberty:
   soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Tue, 3 Jan 2023, Travis Siegel wrote:


The thing is, you don't really need to get back to the planet once you've
completed the mission goals.  You don't even need to get to your ship.
Just
click on a new planet, and it will prompt you to move to the new location.

I don't know why you couldn't go back to a previous planet, but there's
really
no need to do so.

I'll see  if it's possible when I complete my current mission, and let
folks
know.

On 1/3/2023 1:57 AM, Michael wrote:

Think that?s part of the problem, I completed all mission goals, but I had
no idea I wouldn?t be allowed to go back to the colony.
So, is that the case? I can?t get back there?
Thanks

On Jan 2, 2023, at 7:33 PM, Travis Siegel  wrote:

Unless you completed the required missions on the planet, you should have
no problem getting back to it.

If it says your ship is landed there, just tap on it.  It will tell you
your ship is there, then just tap details, then it will give you all the
planet info, with a continue button at the end. Tap that, and you're
back
on the planet.

That's all you need to do.

I've never tried going back to a planet after the missions have been
completed, so no clue if the game allows it or not, though I see no
reason
why it wouldn't.



On 1/2/2023 6:47 PM, Michael wrote:
Thanks Travis, for that nicely detailed response.
The screen I am facing now is where I could look at my ship and I can
see
that I can explore another space, but I can?t get back to the last

Re: [blind-gamers] Galactic colonies

2023-01-03 Thread Travis Siegel
Selling your stuff won't help.  Once you leave the planet, the new one 
starts out at the default 1500 again.  You can perform research at any 
time, since it's not related to the missions you're performing at any 
given time.



On 1/3/2023 8:20 AM, Michael wrote:
Thanks, that’s appreciated. Well I guess I wanted to go back to sell 
my ore or sell my construction materials, or just to upgrade things 
and start  researching.

On Jan 3, 2023, at 7:03 AM, Travis Siegel  wrote:

The thing is, you don't really need to get back to the planet once 
you've completed the mission goals.  You don't even need to get to 
your ship.  Just click on a new planet, and it will prompt you to 
move to the new location.


I don't know why you couldn't go back to a previous planet, but 
there's really no need to do so.


I'll see  if it's possible when I complete my current mission, and 
let folks know.



On 1/3/2023 1:57 AM, Michael wrote:
Think that’s part of the problem, I completed all mission goals, 
but I had no idea I wouldn’t be allowed to go back to the colony.

So, is that the case? I can’t get back there?
Thanks
On Jan 2, 2023, at 7:33 PM, Travis Siegel  
wrote:
Unless you completed the required missions on the planet, you 
should have no problem getting back to it.
If it says your ship is landed there, just tap on it.  It will 
tell you your ship is there, then just tap details, then it will 
give you all the planet info, with a continue button at the end. 
Tap that, and you're back on the planet.


That's all you need to do.

I've never tried going back to a planet after the missions have 
been completed, so no clue if the game allows it or not, though I 
see no reason why it wouldn't.




On 1/2/2023 6:47 PM, Michael wrote:
Thanks Travis, for that nicely detailed response.
The screen I am facing now is where I could look at my ship and 
I can see that I can explore another space, but I can’t get back 
to the last planet I colonized even though it tells me my ship 
is currently landed on this planet. any help? Any hints? I’m 
kind of at a loss I can’t get back to my colony well I guess 
once you complete the mission it doesn’t let you back to the 
colony?
Once again, thanks for any help or input, I’ll get the hang of 
this, I promise. Lol
On Jan 2, 2023, at 3:35 PM, Jude DaShiell  
wrote:


It works on android too I played it on android first but now 
use an

Iphone.



Jude 
"There are four boxes to be used in defense of liberty:
soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.


On Mon, 2 Jan 2023, Travis Siegel wrote:

  I play it on the iPhone.  I have no idea if it's 
available on other

platforms or not.



On 1/2/2023 4:18 PM, Matthew Chao via groups.io wrote:
On what operating system will this gtame work? 
Thanks.--Matthew Chao




On 1/2/2023 3:43 PM, Travis Siegel wrote:
   You don't need a hydroponics plant for each 
warehouse, but usually
you'll need 2 or 3 per warehouse.  Each one produces a 
certain amount, and
you'll need to check how much food is rolling into the 
warehouse, then how
much is rolling out per minute. That's how you maintain your 
population.
If yours are yoyoing then it's because you're getting enough 
food, so
another one is showing up, then they're eating the available 
food, then it
isn't here anymore, so one dies off.  You'll need to balance 
food
production with population.  It gets easier (or harder 
depending on your
point of view) as you complete some of the research tasks, 
since those can
give you increased production or storage on various 
buildings.  In the
beginning though, (especially since you don't have a lot of 
completion
rewards) you'll need to have probably 3 hydroponics per 
housing unit, since
typically one housing unit holds between 50 and 100 
population, depending
on whether it's next to an industrial zone or not.  Your 
population needs 3
units of food for each unit of population, so you'll need 
150 units of food
incoming to the living quarters for a 50 population 
building, and obviously

300 incoming for a 100 population building.

That gets harder as you increase the size of the residences, 
but you can
increase the output of the hydroponics too, so it all 
balances out.  You
should be doing research constantly until you have 
researched everything
you can.  I don't know if it's a bug, or if there's a piece 
of the game I
haven't found yet, but there's 11 items I still have to 
research, but they
don't show up on my research list, so nothing to do about 
those.


You'll also want to pick up your reward every day, just 
click on the prize,
and it's transferred into your inventory, and then you can 
use it on the
planet you're currently on, or save it for another one, it's 
up to you.



On 1/2/20

Re: [blind-gamers] Galactic colonies

2023-01-03 Thread Travis Siegel
Nah, doesn't work that way.  Remember, each planet is a new planet being 
built from scratch.  You'll of course have access to hospitals parks and 
things once they're unlocked, but each planet starts from bare earth.  
You're basically terra forming the planet, so each time you need to 
start from scratch.


As you advance, you'll find housing units hold more people by default, 
as do warehouses, but you still need the same 3 units of food per 
colonist no matter how many your housing units hold, so there's always 
need for lots of food, which sometimes is a challenge.  Sometimes I've 
had to cheat, especially on the planets where there's a per minute 
income requirement.


Build multiple commercial buildings, and have them all set to 5 minutes, 
you'll need three of them to generate the whole 1500 per minute most 
missions of that type require, but once that's happening, the mission 
goals are technically met, even though you've not really accomplished 
the real goal of that actual income.  It's a hack, and I try hard not to 
use it, but sometimes, I just can't manage to get to the required 
population levels required for the proper amount of income.


There's other times you'll need to have a warehouse hold one product, 
then switch it to holding another one, because of how the planet is 
designed.  On those missions where you need x number of items in the 
trade port, and you don't have enough room to build extra warehouses 
that are close enough to the trade port.  It can become quite the 
balancing act, but it's all worth the rewards once you do complete one.



On 1/3/2023 8:27 AM, Jude DaShiell wrote:

I never got that far in the game, but would be surprised if once
capabilities built up by research don't open up those original planets for
future upgrades that are now possible.  Put another way it would be nice
if all planets had hospitals and parks and other amenities that make life
better on those planets.



Jude  "There are four boxes to be used in
defense of liberty:
  soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Tue, 3 Jan 2023, Travis Siegel wrote:


The thing is, you don't really need to get back to the planet once you've
completed the mission goals.  You don't even need to get to your ship.  Just
click on a new planet, and it will prompt you to move to the new location.

I don't know why you couldn't go back to a previous planet, but there's really
no need to do so.

I'll see  if it's possible when I complete my current mission, and let folks
know.

On 1/3/2023 1:57 AM, Michael wrote:

Think that?s part of the problem, I completed all mission goals, but I had
no idea I wouldn?t be allowed to go back to the colony.
So, is that the case? I can?t get back there?
Thanks

On Jan 2, 2023, at 7:33 PM, Travis Siegel  wrote:

Unless you completed the required missions on the planet, you should have
no problem getting back to it.

If it says your ship is landed there, just tap on it.  It will tell you
your ship is there, then just tap details, then it will give you all the
planet info, with a continue button at the end. Tap that, and you're back
on the planet.

That's all you need to do.

I've never tried going back to a planet after the missions have been
completed, so no clue if the game allows it or not, though I see no reason
why it wouldn't.



On 1/2/2023 6:47 PM, Michael wrote:
Thanks Travis, for that nicely detailed response.
The screen I am facing now is where I could look at my ship and I can see
that I can explore another space, but I can?t get back to the last planet
I colonized even though it tells me my ship is currently landed on this
planet. any help? Any hints? I?m kind of at a loss I can?t get back to my
colony well I guess once you complete the mission it doesn?t let you back
to the colony?
Once again, thanks for any help or input, I?ll get the hang of this, I
promise. Lol

On Jan 2, 2023, at 3:35 PM, Jude DaShiell  wrote:

It works on android too I played it on android first but now use an
Iphone.



Jude 
"There are four boxes to be used in defense of liberty:
soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.


On Mon, 2 Jan 2023, Travis Siegel wrote:

   I play it on the iPhone.  I have no idea if it's available on
other
platforms or not.



On 1/2/2023 4:18 PM, Matthew Chao via groups.io wrote:
On what operating system will this gtame work? Thanks.--Matthew Chao



On 1/2/2023 3:43 PM, Travis Siegel wrote:

You don't need a hydroponics plant for each warehouse, but
usually
you'll need 2 or 3 per warehouse.  Each one produces a certain
amount, and
you'll need to check how much food is rolling into the warehouse,
then how
much is rolling out per minute. That's how you maintain yo

Re: [blind-gamers] Galactic colonies

2023-01-03 Thread Travis Siegel
The thing is, you don't really need to get back to the planet once 
you've completed the mission goals.  You don't even need to get to your 
ship.  Just click on a new planet, and it will prompt you to move to the 
new location.


I don't know why you couldn't go back to a previous planet, but there's 
really no need to do so.


I'll see  if it's possible when I complete my current mission, and let 
folks know.


On 1/3/2023 1:57 AM, Michael wrote:

Think that’s part of the problem, I completed all mission goals, but I had no 
idea I wouldn’t be allowed to go back to the colony.
So, is that the case? I can’t get back there?
Thanks

On Jan 2, 2023, at 7:33 PM, Travis Siegel  wrote:

Unless you completed the required missions on the planet, you should have no 
problem getting back to it.

If it says your ship is landed there, just tap on it.  It will tell you your 
ship is there, then just tap details, then it will give you all the planet 
info, with a continue button at the end. Tap that, and you're back on the 
planet.

That's all you need to do.

I've never tried going back to a planet after the missions have been completed, 
so no clue if the game allows it or not, though I see no reason why it wouldn't.



On 1/2/2023 6:47 PM, Michael wrote:
Thanks Travis, for that nicely detailed response.
The screen I am facing now is where I could look at my ship and I can see that 
I can explore another space, but I can’t get back to the last planet I 
colonized even though it tells me my ship is currently landed on this planet. 
any help? Any hints? I’m kind of at a loss I can’t get back to my colony well I 
guess once you complete the mission it doesn’t let you back to the colony?
Once again, thanks for any help or input, I’ll get the hang of this, I promise. 
Lol

On Jan 2, 2023, at 3:35 PM, Jude DaShiell  wrote:

It works on android too I played it on android first but now use an
Iphone.



Jude 
"There are four boxes to be used in defense of liberty:
soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.


On Mon, 2 Jan 2023, Travis Siegel wrote:

  I play it on the iPhone.  I have no idea if it's available on other
platforms or not.



On 1/2/2023 4:18 PM, Matthew Chao via groups.io wrote:
On what operating system will this gtame work? Thanks.--Matthew Chao



On 1/2/2023 3:43 PM, Travis Siegel wrote:

   You don't need a hydroponics plant for each warehouse, but usually
you'll need 2 or 3 per warehouse.  Each one produces a certain amount, and
you'll need to check how much food is rolling into the warehouse, then how
much is rolling out per minute. That's how you maintain your population.
If yours are yoyoing then it's because you're getting enough food, so
another one is showing up, then they're eating the available food, then it
isn't here anymore, so one dies off.  You'll need to balance food
production with population.  It gets easier (or harder depending on your
point of view) as you complete some of the research tasks, since those can
give you increased production or storage on various buildings.  In the
beginning though, (especially since you don't have a lot of completion
rewards) you'll need to have probably 3 hydroponics per housing unit, since
typically one housing unit holds between 50 and 100 population, depending
on whether it's next to an industrial zone or not.  Your population needs 3
units of food for each unit of population, so you'll need 150 units of food
incoming to the living quarters for a 50 population building, and obviously
300 incoming for a 100 population building.

That gets harder as you increase the size of the residences, but you can
increase the output of the hydroponics too, so it all balances out.  You
should be doing research constantly until you have researched everything
you can.  I don't know if it's a bug, or if there's a piece of the game I
haven't found yet, but there's 11 items I still have to research, but they
don't show up on my research list, so nothing to do about those.

You'll also want to pick up your reward every day, just click on the prize,
and it's transferred into your inventory, and then you can use it on the
planet you're currently on, or save it for another one, it's up to you.


On 1/2/2023 8:14 AM, Michael wrote:

Okay so do you think I should have a farm and a warehouse for each living
quarters I build?
I?ll also leave the game to idle while my population has a chance to grow.
So far I have a total number of 59 people, although, it fluctuates back to
58 and then goes back up to 59, but doesn?t seem to get much beyond that,
so I?ll leave it be for a while.
Thanks again for your help.

On Jan 2, 2023, at 5:23 AM, Jude DaShiell  wrote:

Leave the game on your phone say for a week then check back in.  You
should 

Re: [blind-gamers] Galactic colonies

2023-01-02 Thread Travis Siegel
Unless you completed the required missions on the planet, you should 
have no problem getting back to it.


If it says your ship is landed there, just tap on it.  It will tell 
you your ship is there, then just tap details, then it will give you 
all the planet info, with a continue button at the end. Tap that, and 
you're back on the planet.


That's all you need to do.

I've never tried going back to a planet after the missions have been 
completed, so no clue if the game allows it or not, though I see no 
reason why it wouldn't.



On 1/2/2023 6:47 PM, Michael wrote:

Thanks Travis, for that nicely detailed response.
The screen I am facing now is where I could look at my ship and I can 
see that I can explore another space, but I can’t get back to the 
last planet I colonized even though it tells me my ship is currently 
landed on this planet. any help? Any hints? I’m kind of at a loss I 
can’t get back to my colony well I guess once you complete the 
mission it doesn’t let you back to the colony?
Once again, thanks for any help or input, I’ll get the hang of this, 
I promise. Lol

On Jan 2, 2023, at 3:35 PM, Jude DaShiell  wrote:

It works on android too I played it on android first but now use an
Iphone.



Jude 
"There are four boxes to be used in defense of liberty:
soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.


On Mon, 2 Jan 2023, Travis Siegel wrote:

 I play it on the iPhone.  I have no idea if it's available on 
other

platforms or not.



On 1/2/2023 4:18 PM, Matthew Chao via groups.io wrote:
On what operating system will this gtame work? Thanks.--Matthew Chao



On 1/2/2023 3:43 PM, Travis Siegel wrote:
  You don't need a hydroponics plant for each warehouse, but 
usually
you'll need 2 or 3 per warehouse.  Each one produces a certain 
amount, and
you'll need to check how much food is rolling into the warehouse, 
then how
much is rolling out per minute. That's how you maintain your 
population.
If yours are yoyoing then it's because you're getting enough 
food, so
another one is showing up, then they're eating the available 
food, then it

isn't here anymore, so one dies off.  You'll need to balance food
production with population.  It gets easier (or harder depending 
on your
point of view) as you complete some of the research tasks, since 
those can
give you increased production or storage on various buildings.  
In the
beginning though, (especially since you don't have a lot of 
completion
rewards) you'll need to have probably 3 hydroponics per housing 
unit, since
typically one housing unit holds between 50 and 100 population, 
depending
on whether it's next to an industrial zone or not.  Your 
population needs 3
units of food for each unit of population, so you'll need 150 
units of food
incoming to the living quarters for a 50 population building, and 
obviously

300 incoming for a 100 population building.

That gets harder as you increase the size of the residences, but 
you can
increase the output of the hydroponics too, so it all balances 
out.  You
should be doing research constantly until you have researched 
everything
you can.  I don't know if it's a bug, or if there's a piece of 
the game I
haven't found yet, but there's 11 items I still have to research, 
but they

don't show up on my research list, so nothing to do about those.

You'll also want to pick up your reward every day, just click on 
the prize,
and it's transferred into your inventory, and then you can use it 
on the
planet you're currently on, or save it for another one, it's up 
to you.



On 1/2/2023 8:14 AM, Michael wrote:
Okay so do you think I should have a farm and a warehouse for 
each living

quarters I build?
I?ll also leave the game to idle while my population has a 
chance to grow.
So far I have a total number of 59 people, although, it 
fluctuates back to
58 and then goes back up to 59, but doesn?t seem to get much 
beyond that,

so I?ll leave it be for a while.
Thanks again for your help.
On Jan 2, 2023, at 5:23 AM, Jude DaShiell  
wrote:


Leave the game on your phone say for a week then check back 
in.  You
should have more money generated by your colonies and their 
production by

then.  It takes them time but it does happen.



Jude  "There are four boxes to be 
used in

defense of liberty:
soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.


On Mon, 2 Jan 2023, Lindsay Cowell wrote:

I feel like I?ve come to a halt with the game, as I can never 
seem to

get enough money to do things now



Sent from Outlook for iOS

 



From: blind-gamers@groups.io  

Re: [blind-gamers] Galactic colonies

2023-01-02 Thread Travis Siegel
    I play it on the iPhone.  I have no idea if it's available on other 
platforms or not.



On 1/2/2023 4:18 PM, Matthew Chao via groups.io wrote:

On what operating system will this gtame work?  Thanks.--Matthew Chao



On 1/2/2023 3:43 PM, Travis Siegel wrote:
 You don't need a hydroponics plant for each warehouse, but 
usually you'll need 2 or 3 per warehouse.  Each one produces a 
certain amount, and you'll need to check how much food is rolling 
into the warehouse, then how much is rolling out per minute. That's 
how you maintain your population.  If yours are yoyoing then it's 
because you're getting enough food, so another one is showing up, 
then they're eating the available food, then it isn't here anymore, 
so one dies off.  You'll need to balance food production with 
population.  It gets easier (or harder depending on your point of 
view) as you complete some of the research tasks, since those can 
give you increased production or storage on various buildings.  In 
the beginning though, (especially since you don't have a lot of 
completion rewards) you'll need to have probably 3 hydroponics per 
housing unit, since typically one housing unit holds between 50 and 
100 population, depending on whether it's next to an industrial zone 
or not.  Your population needs 3 units of food for each unit of 
population, so you'll need 150 units of food incoming to the living 
quarters for a 50 population building, and obviously 300 incoming for 
a 100 population building.


That gets harder as you increase the size of the residences, but you 
can increase the output of the hydroponics too, so it all balances 
out.  You should be doing research constantly until you have 
researched everything you can.  I don't know if it's a bug, or if 
there's a piece of the game I haven't found yet, but there's 11 items 
I still have to research, but they don't show up on my research list, 
so nothing to do about those.


You'll also want to pick up your reward every day, just click on the 
prize, and it's transferred into your inventory, and then you can use 
it on the planet you're currently on, or save it for another one, 
it's up to you.



On 1/2/2023 8:14 AM, Michael wrote:
Okay so do you think I should have a farm and a warehouse for each 
living quarters I build?
I’ll also leave the game to idle while my population has a chance to 
grow. So far I have a total number of 59 people, although, it 
fluctuates back to 58 and then goes back up to 59, but doesn’t seem 
to get much beyond that, so I’ll leave it be for a while.

Thanks again for your help.

On Jan 2, 2023, at 5:23 AM, Jude DaShiell  wrote:

Leave the game on your phone say for a week then check back in.  You
should have more money generated by your colonies and their 
production by

then.  It takes them time but it does happen.



Jude  "There are four boxes to be used in
defense of liberty:
soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.


On Mon, 2 Jan 2023, Lindsay Cowell wrote:

I feel like I?ve come to a halt with the game, as I can never seem 
to get enough money to do things now




Sent from Outlook for iOS

 

From: blind-gamers@groups.io  on behalf of 
Jude DaShiell 

Sent: Monday, January 2, 2023 1:45 am
To: blind-gamers@groups.io 
Subject: Re: [blind-gamers] Galactic colonies
When arriving at a planet for the first time and landing you get a 
very
tight view of that planet. Taking off again then landing again 
gets your
ship orbit time around the planet and that's how your exploration 
starts

to expand.



Jude  "There are four boxes to be used in
defense of liberty:
soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.


On Mon, 2 Jan 2023, Lindsay Cowell wrote:

Got it. Now, I'm doing a long term task in the commercial 
complex, am I

best
doing short term tasks if I am short of money?



On 01/01/2023 23:46, Travis Siegel wrote:

Because you haven't explored the entire planet.

I already told you that to get more exploration space, you need 
to go

back
to space then enter the planet again to expose more of the map 
to be

explored.

Just click on the button (first on the screen that says space map).
Then
find the planet your ship is on, and click it again, click 
details, then

continue.

That will put you back on the planet, with more area to explore.

That's all there is to it.



On 1/1/2023 6:34 PM, Lindsay Cowell wrote:
Why would it tell me? I need crystals to produce computer parts 
when I
can?t seem to find any, and I have explored all the planet as 
far as I

can
tell?
On 1 Jan 2023, at 11:28 pm,

Re: [blind-gamers] Galactic colonies

2023-01-02 Thread Travis Siegel
    You don't need a hydroponics plant for each warehouse, but usually 
you'll need 2 or 3 per warehouse.  Each one produces a certain amount, 
and you'll need to check how much food is rolling into the warehouse, 
then how much is rolling out per minute. That's how you maintain your 
population.  If yours are yoyoing then it's because you're getting 
enough food, so another one is showing up, then they're eating the 
available food, then it isn't here anymore, so one dies off.  You'll 
need to balance food production with population.  It gets easier (or 
harder depending on your point of view) as you complete some of the 
research tasks, since those can give you increased production or storage 
on various buildings.  In the beginning though, (especially since you 
don't have a lot of completion rewards) you'll need to have probably 3 
hydroponics per housing unit, since typically one housing unit holds 
between 50 and 100 population, depending on whether it's next to an 
industrial zone or not.  Your population needs 3 units of food for each 
unit of population, so you'll need 150 units of food incoming to the 
living quarters for a 50 population building, and obviously 300 incoming 
for a 100 population building.


That gets harder as you increase the size of the residences, but you can 
increase the output of the hydroponics too, so it all balances out.  You 
should be doing research constantly until you have researched everything 
you can.  I don't know if it's a bug, or if there's a piece of the game 
I haven't found yet, but there's 11 items I still have to research, but 
they don't show up on my research list, so nothing to do about those.


You'll also want to pick up your reward every day, just click on the 
prize, and it's transferred into your inventory, and then you can use it 
on the planet you're currently on, or save it for another one, it's up 
to you.



On 1/2/2023 8:14 AM, Michael wrote:

Okay so do you think I should have a farm and a warehouse for each living 
quarters I build?
I’ll also leave the game to idle while my population has a chance to grow. So 
far I have a total number of 59 people, although, it fluctuates back to 58 and 
then goes back up to 59, but doesn’t seem to get much beyond that, so I’ll 
leave it be for a while.
Thanks again for your help.

On Jan 2, 2023, at 5:23 AM, Jude DaShiell  wrote:

Leave the game on your phone say for a week then check back in.  You
should have more money generated by your colonies and their production by
then.  It takes them time but it does happen.



Jude  "There are four boxes to be used in
defense of liberty:
soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.


On Mon, 2 Jan 2023, Lindsay Cowell wrote:

I feel like I?ve come to a halt with the game, as I can never seem to get 
enough money to do things now



Sent from Outlook for iOS
  



From: blind-gamers@groups.io  on behalf of Jude DaShiell 

Sent: Monday, January 2, 2023 1:45 am
To: blind-gamers@groups.io 
Subject: Re: [blind-gamers] Galactic colonies
When arriving at a planet for the first time and landing you get a very
tight view of that planet. Taking off again then landing again gets your
ship orbit time around the planet and that's how your exploration starts
to expand.



Jude  "There are four boxes to be used in
defense of liberty:
soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.


On Mon, 2 Jan 2023, Lindsay Cowell wrote:

Got it. Now, I'm doing a long term task in the commercial complex, am I
best
doing short term tasks if I am short of money?



On 01/01/2023 23:46, Travis Siegel wrote:

Because you haven't explored the entire planet.

I already told you that to get more exploration space, you need to go
back
to space then enter the planet again to expose more of the map to be
explored.

Just click on the button (first on the screen that says space map).
Then
find the planet your ship is on, and click it again, click details, then
continue.

That will put you back on the planet, with more area to explore.

That's all there is to it.



On 1/1/2023 6:34 PM, Lindsay Cowell wrote:

Why would it tell me? I need crystals to produce computer parts when I
can?t seem to find any, and I have explored all the planet as far as I
can
tell?

On 1 Jan 2023, at 11:28 pm, Travis Siegel  wrote:

You don't connect the factories to the ore extractor, you connect
the
ore extractor to the warehouse, then connect the warehouse to the
factory.

You need to be careful though, because to voiceover, the planet looks
like
a single long line going on and on, 

Re: [blind-gamers] Galactic colonies

2023-01-01 Thread Travis Siegel

Because you haven't explored the entire planet.

I already told you that to get more exploration space, you need to go 
back to space then enter the planet again to expose more of the map to 
be explored.


Just click on the button (first on the screen that says space map).  
Then find the planet your ship is on, and click it again, click details, 
then continue.


That will put you back on the planet, with more area to explore.

That's all there is to it.



On 1/1/2023 6:34 PM, Lindsay Cowell wrote:

Why would it tell me? I need crystals to produce computer parts when I can’t 
seem to find any, and I have explored all the planet as far as I can tell?

On 1 Jan 2023, at 11:28 pm, Travis Siegel  wrote:

You don't connect the factories to the ore extractor, you connect the ore 
extractor to the warehouse, then connect the warehouse to the factory.

You need to be careful though, because to voiceover, the planet looks like a 
single long line going on and on, but to sighted folks, it's actually a square 
block, so you need to be aware of that, because as you proceed with more 
complicated layouts you'll need for future missions, you'll find that there are 
times you build something, and even though according to voiceover, it's right 
next to the thing you want to connect it to, in reality, it's on the other side 
of the square, and so out of range for the connection to be made.  Just 
something to keep in mind as you progress.



On 1/1/2023 5:47 PM, Michael wrote:
Hey guy’s, i’ve just recently started playing galactic colonies, and I am 
colonizing my second planet, I’m trying to connect my factory to the ore 
extractor, but the only connections lead to the warehouses, any help? I’m 
confused why that’s happening.
The other situation I’m having is to complete the mission status for the 
mission goals is to increase population 75 but I don’t have any superior kits 
for the living area.
So far I only have 20 energy cells, it takes  100 energy cells to buy the 
starter kit with all the superior kits that I need, and that’s gonna take some 
bucks which I’m not willing to do at this point.
Any help would really be appreciated, you guys are always there for us. Lol
Michael
  ,

On Jan 1, 2023, at 1:38 PM, Travis Siegel  wrote:

The missions change for each planet.  Chances are there's only no crystals, 
because you haven't explored enough of the planet yet.

After you explore all of the available squares, then leave the interface for 
the planet, (I.E, go back to space), then open the planet again, new squares 
will be revealed.  You'll find crystals that way eventually.



On 1/1/2023 2:22 PM, Lindsay Cowell wrote:
Hey guys,


I now play galactic colonies, and the mission is asking me to sell computer 
parts, but there is nowhere to extract crystals on that planet, does the 
mission stay available if I try it somewhere else, does anyone know?


Lindsay Cowell.



























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Re: [blind-gamers] Galactic colonies

2023-01-01 Thread Travis Siegel
    You don't connect the factories to the ore extractor, you connect 
the ore extractor to the warehouse, then connect the warehouse to the 
factory.


You need to be careful though, because to voiceover, the planet looks 
like a single long line going on and on, but to sighted folks, it's 
actually a square block, so you need to be aware of that, because as you 
proceed with more complicated layouts you'll need for future missions, 
you'll find that there are times you build something, and even though 
according to voiceover, it's right next to the thing you want to connect 
it to, in reality, it's on the other side of the square, and so out of 
range for the connection to be made.  Just something to keep in mind as 
you progress.



On 1/1/2023 5:47 PM, Michael wrote:

Hey guy’s, i’ve just recently started playing galactic colonies, and I am 
colonizing my second planet, I’m trying to connect my factory to the ore 
extractor, but the only connections lead to the warehouses, any help? I’m 
confused why that’s happening.
The other situation I’m having is to complete the mission status for the 
mission goals is to increase population 75 but I don’t have any superior kits 
for the living area.
So far I only have 20 energy cells, it takes  100 energy cells to buy the 
starter kit with all the superior kits that I need, and that’s gonna take some 
bucks which I’m not willing to do at this point.
Any help would really be appreciated, you guys are always there for us. Lol
Michael
  
,

On Jan 1, 2023, at 1:38 PM, Travis Siegel  wrote:

The missions change for each planet.  Chances are there's only no crystals, 
because you haven't explored enough of the planet yet.

After you explore all of the available squares, then leave the interface for 
the planet, (I.E, go back to space), then open the planet again, new squares 
will be revealed.  You'll find crystals that way eventually.



On 1/1/2023 2:22 PM, Lindsay Cowell wrote:
Hey guys,


I now play galactic colonies, and the mission is asking me to sell computer 
parts, but there is nowhere to extract crystals on that planet, does the 
mission stay available if I try it somewhere else, does anyone know?


Lindsay Cowell.



















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Re: [blind-gamers] Galactic colonies.

2023-01-01 Thread Travis Siegel
You get money constantly, as lo9ng as you have at least one person in 
your housing developments.  You may have to wait a while, but you will 
have money again, don't worry about that.



On 1/1/2023 5:46 PM, Lindsay Cowell wrote:

Hi guys, is it worth starting again on Galactic Colonies? I don’t have very 
much money and I have run out of energy cells or can you still play it without 
having to buy things? I wanted people that have played the game to give me 
their opinion.








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Re: [blind-gamers] Galactic colonies

2023-01-01 Thread Travis Siegel
The missions change for each planet.  Chances are there's only no 
crystals, because you haven't explored enough of the planet yet.


After you explore all of the available squares, then leave the interface 
for the planet, (I.E, go back to space), then open the planet again, new 
squares will be revealed.  You'll find crystals that way eventually.



On 1/1/2023 2:22 PM, Lindsay Cowell wrote:

Hey guys,


I now play galactic colonies, and the mission is asking me to sell 
computer parts, but there is nowhere to extract crystals on that 
planet, does the mission stay available if I try it somewhere else, 
does anyone know?



Lindsay Cowell.









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Re: [blind-gamers] RealmsOfDespair mud

2022-12-13 Thread Travis Siegel
 ready to go, such as discworld, nightmare, and others, 
but for the most part, even today, LPC muds are pretty much built to be 
unique, and that's a lot better in my opinion.


Of course, LPC muds also didn't (originally) have the massive spam traps 
for their default command lines, which made them way more screen reader 
friendly.


These days though, there's plenty of muds that aren't based on either 
one of these systems, though generally, even those tend to mimic one or 
the other of the base Diku or LPC muds, simply because they were first, 
and folks tend to stick with what works.



When you log into a mud, that initial screen you see, (you know, the one 
with all the spammy ascii graphics?) If you read it carefully enough, 
you'll see the mudbase, and if it says diku circle or someother variant 
thereof, you can be pretty sure there's going to be serious spam in your 
future if you don't modify your basic prompt pronto after logging in.


So, that (not in a nutshell) is the reason I'm not a fan of diku style muds.

This brief history lesson leaves out a *lot* of details, but it should 
be sufficient to get the main points across.


 You may want to google diku or lpc for further details on the various 
systems if you're still curious after this entirely too long message.


Hope that doesn't confuse you too much.


On 12/13/2022 10:36 PM, Heather Seaman wrote:

What are Diku-style muds and circle muds? Which type would a mud like Alter Aeon or 
Ardwolf be under? Or are those in yet another catagory altogether? Thanks for 
responding to a curious reader. On Dec 13, 2022 2:16 AM, Travis Siegel 
 wrote:

Not a fan of diku style muds.  Smaug is too close to circle to make me
happy.  Got tired of those kinds of muds way back in the 90s.  I got to
the point where I could hit level 10 in less than an hour on any of
those mud versions.  Decided they were no challenge, plus I don't
particularly care for their interface.  I much prefer LPC muds, where
each one is unique.  Sure, sometimes I don't like those interfaces
either, (or the mud content, or the game play, or whatever), but I've
found over the years that non diku style muds contain way more
entertainment for me overall, so that's primarily what I stick to these
days.


On 12/12/2022 11:20 PM, Jude DaShiell wrote:

Has anyone else tried this one yet?  One of the ports for it is 4000.



Jude  "There are four boxes to be used in
defense of liberty:
    soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.













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Re: [blind-gamers] RealmsOfDespair mud

2022-12-12 Thread Travis Siegel
Not a fan of diku style muds.  Smaug is too close to circle to make me 
happy.  Got tired of those kinds of muds way back in the 90s.  I got to 
the point where I could hit level 10 in less than an hour on any of 
those mud versions.  Decided they were no challenge, plus I don't 
particularly care for their interface.  I much prefer LPC muds, where 
each one is unique.  Sure, sometimes I don't like those interfaces 
either, (or the mud content, or the game play, or whatever), but I've 
found over the years that non diku style muds contain way more 
entertainment for me overall, so that's primarily what I stick to these 
days.



On 12/12/2022 11:20 PM, Jude DaShiell wrote:

Has anyone else tried this one yet?  One of the ports for it is 4000.



Jude  "There are four boxes to be used in
defense of liberty:
  soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.








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Re: [blind-gamers] flight sim starter tips?

2022-10-19 Thread Travis Siegel
For what it's worth, I was never able to get this one to work. 
Downloaded all the addons and the whole works, and never could get the 
setup program to run, it threw an error with a number I never could find 
on google to see what the problem was, so never was able to use it.


Not a big deal, since flight simulators aren't really my thing, and it 
was free, and apparently others had no trouble, so 



On 10/19/2022 8:28 AM, Day Garwood wrote:

The page you want is:

http://eurofly.stefankiss.sk

Cheers.


On 19/10/2022 01:25 pm, Gary Price(Gmail) wrote:

Hi everyone.


It's been a while since I posted on here myself.


Regarding Flight simulators, there is a free one called Eurofly.

This is 100% accessible as it's designed with us visually impaired 
people in mind.



The only downside to it though is that it has been developed in 
Slovackia so I don't know the download website for it.



I am not sure if I am allowed to do this, but if I am I can put the 
setup file for it into Google Drive and share the link.



I must admit I've not been on it for ages myself actually.


Anyway hope this message is useful.

On 19/10/2022 02:12, Christy S wrote:

Hi all,


It's been a while since i've posted here. I'm kind of curious about 
flight sims, but my concerns are cost, and of course accessibility. 
I'd be interested to hear from people who use them regarding what 
they use, any adjustments or gotchas I should be on the lookout for, 
and cost involved. Thanks!

















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Re: [blind-gamers] [BlindTlk] Alexa, Open Knight Manager, a game presentation by Stacie and Raul Gallegos (fwd)

2022-09-28 Thread Travis Siegel

I like this game, but it has some bugs, so be ware.

1. *When fighting in the arena, if neither you or the other knight land 
a hit, then (presumably) a random participant is selected to loose.  
Until I raised my speed above 10, this was *always* me. There really 
should be some allowance for a draw.



2. * Sometimes, after I log in, it tells me I was challenged by other 
knights.  if I've only had 1 or 2 challengers, and I lost all 
challenges, sometimes, I still rise in rank.



3. *During a battle in the arena, there are times when I do more damage 
than the other knight, but neither of us hits our hp limit.  I'd expect 
the game to choose the knight that did the most damage to be the 
winner.  This is not always the case.  I'm guessing it uses a similar 
algorithm like the draw that doesn't happen.



4. Just for reference, the definition of the word shirk doesn't have to 
do with physical movement, but generally with things such as duties, 
chores, jobs, and so on.  You can't shirk a hit from another knight.


(symantics, I know, but it bothers me).


There's one other bug I found, but I can't remember what it is at the 
moment.  Just be aware there are issues with the game, though it's still 
very playable.


* Since the game doesn't explain what a title is for, I'll tell you, a 
title is a waste of diamonds, it does nothing besides add the monicre to 
your existing name.  Don't spend diamonds on them, save them for the 
skills or the bonuses.


Not sure about skills, but the bonuses can be bought multiple times, and 
the effects are cumulative. That means if you purchase sharpen, your 
sword will hit for 50 extra points of damage.  If you buy it again, now 
the sword will hit for 100 points of extra damage.


Apples restore energy, and mushrooms restore something too, though I'm 
not sure what yet, haven't used one just yet.


For those who don't know, if you find apples, mushrooms, or other items 
in the dark forest, they go into your backpack.  Just ask to open the 
backpack, and you can get at these items.  I didn't find this out until 
after I'd been playing the game for nearly two weeks.



On 9/13/2022 6:20 PM, Jude DaShiell wrote:



Jude 
"There are four boxes to be used in defense of liberty:
  soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

-- Forwarded message --
Date: Tue, 13 Sep 2022 17:30:49
From: Raul Gallegos - NFBTX via BlindTlk 
To: Blind Talk List , NFB Of Texas List ,
 Houston NFB Chapter List 
Cc: Raul Gallegos - NFBTX 
Subject: [BlindTlk] Alexa, Open Knight Manager,
 a game presentation by Stacie and Raul Gallegos

Please share this wherever possible. Stacie and Raul Gallegos would like to
formally invite you to their Zoom presentation, Alexa, Open Knight Manager.
>From the official webpage: Is your Knight the strongest and most glorious in 
the
kingdom? Train your knight in the skill "Knight Manager" on Amazon Alexa
devices. Your mission as a Knight Manager: Transform a weak Knight into a
glorious hero. Provide him with the appropriate equipment, send him on daily
adventures, have him fight against other Knights of the Kingdom, hunt orcs in
the Dark Forest, or help protect the Kingdom from The Evil Mage Azrael in the
Dark Tower.
To learn more about Knight Manager, visit its page at
https://www.knight-manager.com/en/
Come join Stacie, A.K.A. Autumn Brilliance, and Raul, A.K.A. Winter Solstice, to
learn about how to play this game. Autumn Brilliance and Winter Solstice will
share their own experiences with playing the game, answer questions about how to
play, and offer strategies and game tips. Please note, there are many different
methods of playing Knight Manager. The methods discussed by Autumn Brilliance
and Winter Solstice are not the only way to play.
This three-part presentation will take place over Zoom. Because there is limited
space, the Zoom sessions are offered on a first-come, first-serve basis. The
sessions will be recorded and the links to those recordings will be shared via
email and social media.
* Session 1: Saturday, September 17, 2022 at 6 PM Central time, USA -
Introduction, creating a character, basic game tips, and the daily events.
* Session 2: Saturday, October 1, 2022 at 6 PM Central time, USA - Strategies on
fighting in the arena, fighting in the dark tower, applying skills, earning and
spending gold, acquiring diamonds, purchasing skills and bonuses.
* Session 3: Saturday, October 8, 2022 at 6 PM Central time, USA - More advanced
playing, hunting in the dark forest, and anything else.
Register from this link: https://bit.ly/3TYH0lP

Everyone who registers will receive an email the day prior to each session with
the Zoom connection information.
ATTENTION! to maximize the safety of the Zoom meeting, please don't come into
the Zoom presentation with a generic name like owner or iPhone. Instead, please
come in with either your real name or game alias. Any suspicious users will be
remov

Re: [blind-gamers] Seeking how to search for MUSH/MUCK/MU games

2022-09-11 Thread Travis Siegel
Yeah, moo/mush are certainly more oriented towards roll playing than 
most muds, but in general, most muds do have rolls a player can take if 
they're not interested in hack and slash, though as you pointed out, 
you're certainly going to need to do some of that to get materials or 
supplies for other persuits.  Generally, just look at the long 
description of the mud, if it says moo or mush, it's likely the thing 
you want to try.  I don't know if it's still around, it was last time I 
checked.  If you're familiar with the Anne Mccaffrey series of books 
about her dragons, there used to be a mud called pernmush, and that was 
almost entirely rollplay.  I played there 20 plus years ago, and 
actually rollplayed myself into obtaining a new hatchling fire lizard, 
That was a pretty cool experience, so I get why you like it so much, but 
rollplaying isn't my thing, so I tend to look for muds that have a cool 
scifi theme, and just roll with it.


The reason I'm not a fan of most circle clones is because there's too 
much that doesn't change between implementations of said muds, and it 
used to be I could get to level 10 on one of those muds without even 
trying, in less than an hour, I'm level 10, and looking forward to 
nothing useful to do, so I don't play those anymore.


On the other hand, I'm not really a constant go beat up monsters, gain 
xp, level, rince repeat kind of person either, so I need muds that have 
other activities to occupy me while I do my leveling thing too, hack and 
slash is fine, but not all the time.


I'm also not much of a social person, I log into muds to relax, and 
since I'm not a people person, interacting with others is more of a 
chore than a fun activity, so there again, I need muds that provide lots 
of extra activities to keep me occupied.  Lostsouls had that in droves, 
but alass, it's broken as far as I'm concerned, so that one's out, but 
3k, 3scapes, and ancient anguish provide that to some degree.  though 
alter and stellar aeon have plenty to keep a person occupied too, 
sometimes it's tough to stay away from folks, and I get burned out too 
fast on alter aeon, so I generally only drop by once every few months to 
take the pulse of the place, and see where things are as far as new 
stuff.  You would probably do well on alter aeon though.  Stellar aeon 
is more my pace, I get to mine away from others, then go back and sell 
my materials, get money, upgrade my ship, then go do something else.


But, each person is different, and in your case, you definitely seem to 
be a mush/moo kind of person, so just look at mudd connector and see 
what you can find.  If you truly get stuck, let me know, and I'll see 
what I can sort out.  I'm pretty sure you can still sort by mud type, 
I've just not figured out how.  What you want for yourself is social 
muds, I beleive there's an entry for that on mud connector, but I've 
never been interested in that kind of thing, so didn't bother to look at 
those listings.


Anyway, dig around the mud connector, I'm sure it'll become easier after 
a few tries.



On 9/11/2022 10:25 AM, Cynthya BrianKate wrote:

I don't understand code, technical stuff.  What I understand is what 
kind of game it is in terms of setting, character, what you can make your 
character like and do, whether the staff are good and care about players or are 
on some God-complex trip wanting an ant-farm, how friendly or not the player 
base is.  That's what I've been trying to figure out.
I know that with two exceptions, every MUD of the 200 I've 
guinea-pigged for myself hasn't fit cause they seem far too grindy for me, and 
not dissing that this works for so many others.  I just got tired of stabbing 
things or smashing em.
What I've fallen in love with in the two games I've stuck it out with 
is being able to have role-play, straight-up being able to play a character for 
her story and what she is in relation to the setting and other characters and 
herself.  On Lensmoor I built a caterer and restaurant-owner who only did 
combat to make the money and get the resources like meat and leather to make 
dishes, and who became a fashionista and designer who also only killed when 
material needed to be made of fur or bone for corsets.  On Ateraan I've been 
playing prilmarily an academic socialite who spends a lot of her time with 
friends and lovers when she isn't showing off the latest fashion she got made 
for herself by the posher designers, or showing newbies around the Mages when 
they join.
I realize role-playing can mean running around in a cave in armor 
stabbing and blasting with fireballs.  It just isn't what I seek these days.  I 
even have my D and D in two groups, yes in one my Cleric does combat, but I 
love having her be in between those scenes where we all do social stuff, and in 
my other group I play a band of NPC merchants and servants who are all 
interesting and who spend their time either trying to figure out what mes

Re: [blind-gamers] Seeking how to search for MUSH/MUCK/MU games

2022-09-11 Thread Travis Siegel
It seems counter intuitive, but trust me, once you find a system you 
like, simply putting in the mud lib or the type you want to look for 
makes a lot of sense.  For example, I personally like LPmuds, because 
they're not stock muds ready to go out of the box, so I know, that 
anyone that took the time to build a mud that runs on the lpc system 
actually put work into it, and it's going to be a unique experience, so 
I tend to search for lpmud, but some people really like circlemuds for 
example, so they can put in diku style, and they'll get tons of hits.


On the other hand, if you're just looking for a particular theme, like 
starwars, or scifi, putting that in will give you results too.


It's kind of a crapshoot at first, until you get the hang of it.

*Interesting enough, the two muds I played the most were of course 
LPmuds, but they didn't have any particular theme, all the areas were 
designed to be whatever the developer wanted, and I find that works 
fairly well.  3k.org 5000 (and it's sister mud 3scapes 3200) both are 
that way.  I used to absolutely love lostsouls.org 3000, but several 
years ago, they expanded that mud, and navigating easily went out the 
window, so I no longer play that one, though I sunk hours and hours into 
that one in the past.


I primarily hang around on 3k, 3scapes, and occasionally ancient anguish 
or alter aeon, though I spend more time on alter aeon's sister mud 
stellar aeon, because I really like space/scifi type muds (I think I 
said that already).


Anyway, finding the kind of mud you like is a chore at first, but once 
you find one, it generally becomes your gaming home for years to come, 
so don't hesitate to keep at it, there's enough muds out there, you'll 
find something that suits you eventually.




On 9/11/2022 1:09 AM, Cynthya BrianKate wrote:

May I ask why putting muck, mush or such in search bars does not seem to rate 
results coming out the other end on the sites?  That's what's got me stuck, I 
do not know what MUSH or MUCK or MU I'd wanna play, is whole idea of searching, 
seems a counterintuitive system, like you gotta know what you'd play to find 
out what you might wish to?







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Re: [blind-gamers] Seeking how to search for MUSH/MUCK/MU games

2022-09-10 Thread Travis Siegel
They're all jumbled together as far as I know, You used to be able to 
sort by lib (that's the system the mud uses), and you could put in 
something like lambda or moocs, but I don't see a way to do that 
anymore, so if you truly want to know what lib a mud is running, you 
need to look at the long listings (the list itself won't work, expand 
the listing, then check), or just connect to it, and see what it's logon 
screen says.  Me personally, I'm not a fan of diku style muds, so I tend 
to avoid anything with circle, diku, rom, godwars, and so on as their 
mudbase, but sometimes you can't tell what they're running without 
connecting, it becomes pretty obvious pretty quickly after connecting 
though.



Sometimes, you can tell the type of mud by it's name.  if it says 
something like starwars moo, then you know it's a moo, and not a mud.  
The connection string will give it away sometimes too. (moo.alpha.net 
2300 is a pretty good indicator it's a moo.


Again, the long description is your friend, it's a pain, but reading 
those sometimes also tells you whether it's a mud, a moo, a mush, a mux 
or something else entirely, but again, most often the only way to really 
tell is to connect and see what you get.



On 9/10/2022 4:44 PM, Cynthya BrianKate wrote:

I managed to find tons of MUDs on there, what do I need to do to find 
MUSH, MUCK or MUs?







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Re: [blind-gamers] Seeking how to search for MUSH/MUCK/MU games

2022-09-10 Thread Travis Siegel
The mud connector is the best place to search for muds of all kinds.  
They have all kinds of criteria you can search by, and sometimes, they 
even list if the mud has a blind specific interface (such as 3k and 
lostsouls) I've not used it recently, as I'm not really playing much 
these days, although I probably should, it would help me relax after the 
horrible year I had last year, culminating with loosing our hose we'd 
been in for 11 years, because the owner was too greedy, and not happy 
because he wanted the house paid off much much faster than we were 
paying it, even though we never missed a payment.  But anyway, that's 
neither here nor there.  The mud connector (https://www.mudconnect.com) 
lists muds that are active, and it even checks to make sure they're 
still active each and every month, so you won't get a list of muds that 
sound cool but no longer exist.


They currently list 627 muds (as of the writing of this message), so 
feel free to give it a look see.



On 9/9/2022 11:25 PM, Cynthya BrianKate wrote:

Hi, is there a site where I might find listings for text-based games 
which are less a MUD and more a MUSH, MUCK or MU?  Most of the text-game 
listing sites I use seem M.I.A. Or broken, and when I search for MUSH games on 
google I get some weird mushroom game but no MUSH enrionments, and when I type 
search for MUCK is worse, I get this weird survival game.  Where might I find a 
selection of the games I wish to try please?








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Re: [blind-gamers] lostsouls strategy

2022-08-30 Thread Travis Siegel
I'm pretty sure that 5 life limit is only an issue at the very start.  I 
routinely had 10 lives or more when I played there, though it's been 
quite some time since I was a regular on there, once they expanded the 
world to something like 3 times it's original size, and didn't bother to 
have roads go to places they should, I quit playing, because it was 
impossible to find anything, even things I'd been going to for years.  I 
personally think that was the worst move they ever made.  I do know I 
wasn't the only player they lost when they did that, but seeing as how 
there's always plenty of players, I guess it didn't bother them enough 
to fix it, so 



For what it's worth, I never had a character that I had to trash because 
I didn't have enough resurrections to bring it back, and I played 
lostsouls.org for more than 20 years.



On 8/29/2022 10:28 PM, Jude DaShiell wrote:

Given death is as costly as it is in lostsouls.org, I think it makes sense
to use the ghost of the character for exploration where exploration can be
useful then create a new character and delete the old character since
resurrection doesn't result in equipment at least at the level you had it
with the first character you end up with less equipment and no money or
far too little money in the resurrection.  In lostsouls, I think no good
reason to resurrect actually exists since you start with five lives with
each new character and when those drop to 0 your character is done.  Other
than that, it's a good environment with good game play.


Jude 
"There are four boxes to be used in defense of liberty:
  soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.








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Re: [blind-gamers] Which MUD do you play?

2022-08-18 Thread Travis Siegel
    The last time I logged into discworld, it didn't need any kind of 
tunnelling, just your standard telnet port.  When did that change.  
Admittedly, the last time I hit discworld was several years ago, but I 
can't imagine they'd change it, that wouldn't make any sense.



On 8/18/2022 9:10 AM, Jude DaShiell wrote:

aardwolf.org 4000
lunarimud 4100
both good muds.
discworld I haven't figured how to play that with tintin.
I don't normally do tunneling to play muds.


Jude 
"There are four boxes to be used in defense of liberty:
  soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Sat, 29 May 2021, William wrote:


I just google search popular MUD and find BATMUD on a Reddit post.

Woo, you all have lots of MUDs to play.



Travis Siegel ? 29/5/2021 4:13 ??:

Never heard of the one by the original poster, but over the years, the only
muds I keep going back to are 3K (3k.org) and alter aeon (alteraeon.com
3000)

3k has a sister mud called 3scapes, (3scapes.org) which forked off of 3k
several years ago, and really doesn't resemble 3k anymore except for
functionally, areas and guilds are a good bit different, but it's similar
enough that if you like one, you'll probably like the other one.

I used to really love lostsouls.org, but that one made some unfortunate
changes many years ago, and I stopped playing that one.

The only other mud I hit with any regularity is ancient anguish
(ancientanguish.org ) which has been in operation about as long as 3k
has, since the early 90s.

Alter aeon has a sister mud too, but it's still in development, but if
you're a space fan, you can play stellar aeon at alteraeon.com 4000

I really like that one, even though there's only minor game development so
far, I like it anyway, just be aware if you decide to play that one, things
will change, since development is ongoing.


On 5/28/2021 4:41 AM, Luke Hewitt wrote:

I've played several muds, cosmic rage, alteraeon, clok, at the moment its
most frequently erion or coremud.


All the best,


Dark.

On 26/05/2021 05:13, William wrote:

Hi,

I wanna know which MUD do you all played?

I recently learn about a game called Bat Mud.

































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Re: [blind-gamers] Looking for accessible IOs games

2022-08-10 Thread Travis Siegel
Is lords and knights still usable with the update to IOS 15?  I play a 
similar app by the same folks (celtic tribes) and it's all but useless 
with the IOS 15 update.


On 8/10/2022 12:38 PM, Day Garwood wrote:
Hi,
The ones I play are:
Alt Frequencies
Space Wave Race
Audio Wizards
Zaney Touch
To the Dragon Cave
Crafting Kingdom
Swordy Quest
Galactic Colonies
Land of Livia
Knight Commander
Lords and Knights
There are loads of other games out there that I'm sure others have more 
experience on. I have tons more on my phone but haven't tried them yet, 
but I hope that at least gets you started.

Cheers.




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Re: [blind-gamers] Playing Other MUDs with Mushclient

2022-05-15 Thread Travis Siegel

Every mud is accessible.

The question is, how much garbage do they put on the screen along with 
the desired information.  This is where a good mud client with gag 
capabilities come handy.  Most muds are usable right out of the box so 
to speak.  Others not so much, but every mud is text-based, that makes 
them accessible, it's just a matter of how much screen spam there is 
either during battles, or while walking around.  Usually, a decent 
client will have functions to eliminate unwanted text, and often times 
the mud itself will have methods of reducing the displayed info, to make 
it easier for mud users who don't want to see all the extra information.


There are some muds out there that have created screen reader friendly 
interfaces, these don't change the mud in the slightest, they simply 
reduce the amount of information the mud puts out at any given time, to 
make it easier for screen readers to handle the amount of information 
presented.



It's perfectly possible to play muds with nothing but a telnet 
connection, I used to do that all the time, (and still do on occasion) 
if I'm not on my usual computer, or don't have my normal set of tools 
available.  It's obviously not as nice as using my desired 
clients/macros, but it works just the same, it's only the quality of the 
experience that changes.


So, instead of asking if a mud is accessible, perhaps folks should ask 
how usable is a mud, they're all acvcessible, it's just some are more 
usable than others.



On 5/15/2022 12:34 PM, Heather Seaman wrote:


I've heard of a sci-fi mud called CoreMue. Search for mud's or just 
CoreMud on YouTube to find more about it. Don't know if it's 
accessible since the demostrator wasn't using a screen reader. But 
neither do the folks on Alter's YouTube channel and we know that one 
is. So it's something to check out.


On May 15, 2022 4:58 AM, ann  wrote:

Hi Kelly,


I am a total Alter Aeon newbie. Well, I guess I'm a Mud newbie as
well. Maybe I'll see ya around the game sometimes, but you're
probably way ahead of me in it, both in stats and locations.


What Muds can folks recommend? I love fantasy type games, but also
sci-fi and/or horror would be good, too.


~Ann



On 5/14/2022 9:42 PM, Kelly Sapergia wrote:

Hi,

I just got back into playing Alter Aeon with Mush-Z, but am
also interested in trying other MUDs with Mushclient. A friend
suggested I download the client itself and install it
alongside Mush-Z, which I’ve done. I’m now wondering if there
are any special files or plugins I need to grab as well to
play MUDs using just the client with JAWS or NVDA. If so,
which ones should I look for?

Thanks.

Yours Sincerely,

Kelly John Sapergia

Show Host, Production Director, Webmaster

The Global Voice Internet Radio

http://www.theglobalvoice.info

Personal Website: http://www.ksapergia.net

Business Site (KJS Productions): http://www.kjsproductions.com

Follow me on Twitter at: kjsapergia






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Re: [blind-gamers] How to Build Farm Buildings in Stardue Valley

2022-05-14 Thread Travis Siegel
It is $4.99, but in the appstore, it claims it's not released yet. Don't 
know how folks are playing it then.





On 5/14/2022 1:42 AM, mattias wrote:


And no way to Contact the devs on the page

Skickades från E-post  
för Windows


*Från: *Jordan Gallacher 
*Skickat: *den 14 maj 2022 05:13
*Till: *blind-gamers@groups.io
*Ämne: *Re: [blind-gamers] How to Build Farm Buildings in Stardue Valley

It is available on iOS, PC, and Android just to name a few platforms.  
I wonder if it is accessible on Windows.


Haylie

*From:*blind-gamers@groups.io  *On Behalf Of 
*Tom K via groups.io

*Sent:* Friday, May 13, 2022 10:54 PM
*To:* blind-gamers@groups.io
*Subject:* Re: [blind-gamers] How to Build Farm Buildings in Stardue 
Valley


Hi, can you tell me where you got this farming game?

Tom Klaus

Proud co owner of the Blind-TradingPost Mailing List

To join, send an email to,

blind-tradingpost+subscr...@groups.io 



Please pass the word on so we can grow into a large list!

*From:*blind-gamers@groups.io  
mailto:blind-gamers@groups.io>> *On Behalf Of 
*Christina Nixon

*Sent:* Friday, May 13, 2022 5:30 PM
*To:* blind-gamers@groups.io 
*Subject:* [blind-gamers] How to Build Farm Buildings in Stardue Valley

Hello,

I am trying to build a chicken coop in Stardue Valley.  Can anyone 
please give me exact instructions on how to do this?  I found some key 
commands and tried using them with no luck.


Thank you very much for any help.

Christina





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Re: [blind-gamers] Alter Aeon April 2022 Update

2022-04-11 Thread Travis Siegel



On 4/10/2022 10:37 PM, Jude DaShiell wrote:

What hardware and what screen-reader-accessible telnet software?
Apparently you've hbeen very lucky.  Has anyone got any mud working on a
raspberry pi with a screen reader yet?

Yes, I used a raspberry pi as my main computer for about a yearuntil I 
got a windows machine (prior to the one I'm using now), that computer 
has since been turned into a linux machine), but for about a year before 
I got that all-in-one, I used a raspberry pi 2B as my main computer, and 
mud clients worked just fine on it.


I used both tintin and muddle.  I'd modified muddle to work with the mud 
sound protocol, but never got it working quite right, then I lost that 
sd card in a crash, so would have to redo the work, but still, it's more 
than possible to use a pi for playing on muds.





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Re: [blind-gamers] Alter Aeon April 2022 Update

2022-04-10 Thread Travis Siegel

Seriously?

You can type in a text editor can't you?

Then you can use a telnet client.

Yes, it's that simple.


On 4/10/2022 9:05 PM, Heather Seaman wrote:

If you understand a telnet's serminology, that's fine. I couldn't make heads or tails 
of the telnet descriptions on the Play Store because I'm not familiar with the 
Android-Linux command-line and I don't want to brick my notetaker which is easier for 
me to use than a traditional computer, Windows, Mac or Linux, with a qwerty-style 
keyboard. On Apr 10, 2022 8:58 PM, Travis Siegel  wrote:

Bah, any telnet client will do the job.  It doesn't have the fancy audio
effects the clients sometimes have, but if your goal is to play
regardless of os, a simple telnet client is all you need.

The other clients folks always discuss are simply glorified telnet
clients, ones that play sounds, have aliases, triggers, and various
other features to make playing the mud easier, but when it comes right
down to it, telnet is all that's needed.  I've logged into many muds
with nothing but a telnet client, and had no issues playing the game.

Of course, I'm a no frills kind of person, and to be honest, most of the
features of so-called mud clients just irritate me, though I do use
triggers and aliases regularly, though often times, there are ways to do
such things with the muds themselves, independent of the client, so even
there, plain telnet isn't a handicap.


On 4/10/2022 8:06 PM, Jude DaShiell wrote:
On Linux the tintin-alteraeon github package made by lilmike is the
accessible way to go.


On Sun, 10 Apr 2022, Heather Seaman wrote:

Thanks for the info. What you've said doesn't surprize me. I'm still a
newbie to the gaming sceen and thought I'd toss the idea out there,
knowing it most likely wouldn't stick. I ce dream for a
while, whough. LOL!!

On Apr 10, 2022 6:07 PM, john  wrote:

    From time to time I'll see someone trying to play the game on
Android, IOS, or OSX. While it is apparently "possible", most often
people seem to spend as much time struggling with
    their client as they do actually playing the game.


    Also, it's worth noting here that while several recent changes
have been mentioning the dclient, that software has never been, nor will
it ever be, accessible. The accessible package
    is Mush-z, and that receives ongoing development.


    While I know this isn't exactly the answer you were looking for,
it's also worth noting that MushClient, the software that Mush-z is
built on, will run acceptably on pretty much any
    hardware made in the last 20 years. You do not need a modern
computer to play Alter Aeon. Just remember not to use your ancient
laptop or desktop for other things on the internet.


    On 4/10/2022 14:55, Heather Seaman wrote:

I really enjoy reading these updates and I would love to play the game.
However, I use an Android tablet with a physical keyboard, braille
display and speech output, in other words a screen
reader, and haven't found a MUD client that really seems to support
these very well, especially the prysical keyboard. Have you ever
considered making a version of the dclient available for
those using Android or IOS? Even if we couldn't get the ambient music
and sound effects, if we could write and read sext I THINK owe could
enjoy the game.

Heather

On Apr 10, 2022 1:07 AM, Alter Aeon  wrote:
    Happy spring, everybody! Last month we held Alter Aeon?s annual
Spring Festival event. Our next event will be the Mayday event, which
will begin on Friday, April 29th and end on
    Monday, May 2nd. This event will be like the previous two years?
events, with players experiencing a different style of quest as they
explore a crashed spaceship while piloting a
    robot. It can be completed by players of any level, even brand
new ones. If you haven?t done it out yet, I would strongly suggest that
you try out this year?s Mayday event area!

Here are some recent updates to the game:
   *  There is a new forged metal: wind steel, an iron-mithril alloy
that gives dexterity.
   *  There is also a new wickercraft item: cornucopia, which can cast
the ?fruitage? spell.
   *  The opals in the mines beneath Ubar have been divided into potch
opal, hyalite, black opal and white opal and added to the mining and
lapidary tables where appropriate.
   *  Some shopkeepers may now be able to cut gemstones from raw
materials... for a price.
   *  You can add gemstones to crafted jewelry as long as you know
lapidary.
   *  Wetlands terrain (mire, marsh, swamp) now has a dclient ambient
track.
   *  ?Landslide? now knocks over unbalanced opponents instead of
stunned ones.
   *  Called electric eels now have mild damage reflection and chance to
stun opponents, and the damage reflection for porcupines has been made
more aggressive.
   *  You can no longer doubly mutilate the 

Re: [blind-gamers] Alter Aeon April 2022 Update

2022-04-10 Thread Travis Siegel
Bah, any telnet client will do the job.  It doesn't have the fancy audio 
effects the clients sometimes have, but if your goal is to play 
regardless of os, a simple telnet client is all you need.


The other clients folks always discuss are simply glorified telnet 
clients, ones that play sounds, have aliases, triggers, and various 
other features to make playing the mud easier, but when it comes right 
down to it, telnet is all that's needed.  I've logged into many muds 
with nothing but a telnet client, and had no issues playing the game.


Of course, I'm a no frills kind of person, and to be honest, most of the 
features of so-called mud clients just irritate me, though I do use 
triggers and aliases regularly, though often times, there are ways to do 
such things with the muds themselves, independent of the client, so even 
there, plain telnet isn't a handicap.



On 4/10/2022 8:06 PM, Jude DaShiell wrote:
On Linux the tintin-alteraeon github package made by lilmike is the
accessible way to go.


On Sun, 10 Apr 2022, Heather Seaman wrote:

Thanks for the info. What you've said doesn't surprize me. I'm still a 
newbie to the gaming sceen and thought I'd toss the idea out there, 
knowing it most likely wouldn't stick. I ce dream for a

while, whough. LOL!!

On Apr 10, 2022 6:07 PM, john  wrote:

   From time to time I'll see someone trying to play the game on 
Android, IOS, or OSX. While it is apparently "possible", most often 
people seem to spend as much time struggling with

   their client as they do actually playing the game.


   Also, it's worth noting here that while several recent changes 
have been mentioning the dclient, that software has never been, nor will 
it ever be, accessible. The accessible package

   is Mush-z, and that receives ongoing development.


   While I know this isn't exactly the answer you were looking for, 
it's also worth noting that MushClient, the software that Mush-z is 
built on, will run acceptably on pretty much any
   hardware made in the last 20 years. You do not need a modern 
computer to play Alter Aeon. Just remember not to use your ancient 
laptop or desktop for other things on the internet.



   On 4/10/2022 14:55, Heather Seaman wrote:

I really enjoy reading these updates and I would love to play the game. 
However, I use an Android tablet with a physical keyboard, braille 
display and speech output, in other words a screen
reader, and haven't found a MUD client that really seems to support 
these very well, especially the prysical keyboard. Have you ever 
considered making a version of the dclient available for
those using Android or IOS? Even if we couldn't get the ambient music 
and sound effects, if we could write and read sext I THINK owe could 
enjoy the game.


Heather

On Apr 10, 2022 1:07 AM, Alter Aeon  wrote:
   Happy spring, everybody! Last month we held Alter Aeon?s annual 
Spring Festival event. Our next event will be the Mayday event, which 
will begin on Friday, April 29th and end on
   Monday, May 2nd. This event will be like the previous two years? 
events, with players experiencing a different style of quest as they 
explore a crashed spaceship while piloting a
   robot. It can be completed by players of any level, even brand 
new ones. If you haven?t done it out yet, I would strongly suggest that 
you try out this year?s Mayday event area!


Here are some recent updates to the game:
  *  There is a new forged metal: wind steel, an iron-mithril alloy 
that gives dexterity.
  *  There is also a new wickercraft item: cornucopia, which can cast 
the ?fruitage? spell.
  *  The opals in the mines beneath Ubar have been divided into potch 
opal, hyalite, black opal and white opal and added to the mining and 
lapidary tables where appropriate.
  *  Some shopkeepers may now be able to cut gemstones from raw 
materials... for a price.
  *  You can add gemstones to crafted jewelry as long as you know 
lapidary.
  *  Wetlands terrain (mire, marsh, swamp) now has a dclient ambient 
track.
  *  ?Landslide? now knocks over unbalanced opponents instead of 
stunned ones.
  *  Called electric eels now have mild damage reflection and chance to 
stun opponents, and the damage reflection for porcupines has been made 
more aggressive.
  *  You can no longer doubly mutilate the remains of creatures with 
?flesh beast? and ?bone guardian?.

  *  You can now call animals while resting, as nature intended!
  *  Reagent lore information should now show up on ?shortid?.
  *  Adding an arrowhead adds +1 hitroll and adding fletching adds +1 
damroll to ammunition, even if nothing else transfers.
  *  The ground cleaner now targets food, ores, spell components and 
herbs outside of clan areas.
Work continues on Primordial Chaos, an upcoming high-level procedurally 
generated area. Primordial Chaos is a shadowy, malleable realm riddled 
with pockets of raw material that mimics
other planes. Distinct populations of creatures wi

Re: [blind-gamers] Still seeking a new MUD which is social rather than grindy please

2021-10-19 Thread Travis Siegel
I logged in, and did some poking around, but it certainly doesn't look 
like the kind of mud I like to play, so I'll stick to my 3k, and alter 
aeon muds I've been in for years.  Always     good to see what's out 
there though.



On 10/19/2021 12:27 PM, Kenny Cheung wrote:
It should just work with Firefox or chrome. I just tried the link and 
it works I was able to see the connection info for the game. If you 
have VIPMud the connection info for the game is  : cogg.contrarium.net 


Port: 4001



On Oct 19, 2021, at 05:20, William  wrote:

Well, I try to copy and paste the url into browser and wannalook at 
the main page, but the browser said i cannot access the page.


is that this url can only be accessed via mud client?

Kenny Cheung 於 18/10/2021 9:30 寫道:


it should work. the link works on my end. Are you using VIPMud?

On 10/17/21 20:22, William wrote:


it said You don't have permission to access this resource.

Kenny Cheung 於 17/10/2021 21:32 寫道:

https://cogg.contrarium.net/

Sent from Kenny’s iPhone


On Oct 17, 2021, at 04:59, Lenron  wrote:

what is the info for this cogg game?

On 10/17/21, Kenny Cheung  wrote:

cool, and  the game just went back up.

On 10/17/21 1:17, Cynthya BrianKate wrote:
   You may laugh, clok, I never even made it thru char 
creation, it was like
I needed a degree in computer science or coding to do it, and 
then it
locked me out of said account anyway.  Cogg is more just I have 
only had

an account half an hour, while I am having to start fresh after
considering walking away from a game I've played damn near 
24-7, and can
relate to whatever you call the race who fled the Dreamlands, 
as my last
game home got stolen from me.   I will check the game out later 
tonight.















--
Lenron Brown
Main cell 985-714-8446
Cell: 985-271-2832
Skype: ron.brown762











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Re: [blind-gamers] Still seeking a new MUD which is social rather than grindy please

2021-10-16 Thread Travis Siegel
Ancient angu8ish has plenty of players, but races aren't really an 
option.  There are various guilds there, (shapeshifters being one of 
them), but AA is most definitely a grind xp type of mud. You'll find 
most players on there (and often times there are only a few), but 
occasionally it balloons to loads, but I've seen AA when it was in it's 
hay day, many many years ago, and it certainly was an active place 
then.  Some of the old players drop by from time to time, but it's more 
to chat in their guilds, not really to generally shoot the breeze , 3k 
is good for that, it's got all kinds of chat lines, and it can get quite 
spammy if you're on too many of them, but I mainly go to 3k for the 
shear fact that I've been playing there since the early 90s, so it's 
where I go when I'm tired of everything else, and just want to relax.



On 10/15/2021 10:55 PM, Jude DaShiell wrote:

Does anyone know how ancient anguish ranks in this context?

On Fri, 15 Oct 2021, Cynthya BrianKate wrote:


Tried Alter-Aeon but too much combat, too much npc questing and 
mandatory multiclassing left me permanently plateaued.  I tried 3k a minute, if 
it can be rp minus combat or grinding will try it.  But is a mush more my 
thing?  I seek social gaming more with interaction, romance (or more) between 
characters, politics and diplomacy and society party kinda stuff rather than 
hack-and-slay.  Any further ideas please?













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Re: [blind-gamers] Still seeking a new MUD which is social rather than grindy please

2021-10-16 Thread Travis Siegel
Yes, from what you're hunting for, a mush/moo is definitely more your 
speed.  Many of the moos/mush types don't have combat at all, though 
it's kind of a required component these days, and some players get 
really out of sorts if there isn't any.  One you might like is one of 
the longest running moos in existence, called lambda moo.


It can be found at:

lambda.moo.mud.org 

I've been in and out of there over the years, but I never hang around 
long enough for any of my characters to gain permanents, that sort of 
environment just isn't my thing.


However, every player should experience at least once the contraption 
found outside the living room (I think that's where it is anyway), where 
you pull a lever, and the ball starts rolling, random things happen 
creating quite amusing scenarios, then when it's all done, a swarm of 
monkeys show up, and reset things to not quite how they were before.  I 
don't think I've ever seen it do the same thing twice, and the scenarios 
it generates are rather amusing, so at least drop by and find that one.


In any case, that being one of the oldest moos around always has a few 
players on line, and sometimes lots of them, but it varies too much to 
be accurate with numbers (or at least it used to, haven't actually 
logged in for probably 3-5 years).


There are others out there, the mud connector is a good place to find 
out about more moos/mush environments.  Just go to advanced search, 
select mush or moos, then scroll down until you find one that looks like 
it might suit your purposes.


Sometimes you'll need to go through quite a few until you find something 
that suits you, but don't worry, that's part of the process.



On 10/15/2021 10:31 PM, Cynthya BrianKate wrote:

Tried Alter-Aeon but too much combat, too much npc questing and 
mandatory multiclassing left me permanently plateaued.  I tried 3k a minute, if 
it can be rp minus combat or grinding will try it.  But is a mush more my 
thing?  I seek social gaming more with interaction, romance (or more) between 
characters, politics and diplomacy and society party kinda stuff rather than 
hack-and-slay.  Any further ideas please?







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Re: [blind-gamers] Still seeking a new MUD which is social rather than grindy please

2021-10-15 Thread Travis Siegel
3Kingdoms (3k.org) has most of what you're after, though it's crafting 
system isn't as developed as you might otherwise like. There's always 
folks online, (sometimes over a hundred of them), and while the main 
gist of the mud advancement is combat, you can decide not to do that, 
and just hang around being social.  Lots of players have done that over 
the years, and some still do.


There aren't races per se, but there are lots of guilds, and you can 
choose any of them, and even leave and join other ones if you decide 
it isn't for you.


They have been trying hard to make the mud interesting for all 
players, even the social ones, since they have literally hundreds of 
emotes for various social actions.


Hell, if you don't want to grind your levels, you don't even have to 
do that, you can simply go into the adventurer's hall, and press the 
XP button as many times as you like to get to the desired level.


If 3k doesn't suit you, then you can try

lostsouls.org.

Last time I played there, it still had a very active player base, and 
on that mud, you do have a choice of races, even some I've not seen 
elsewhere.  They too have lots of guilds/associations you can be a 
part of, and while I absolutely loved the mud for years and years, at 
some point, they expanded the world, making it 2 or maybe even 3 times 
it's previous size, and while that probably won't cause issues for 
folks who have never played there, it was just too much for me, having 
played there for roughly 15 years, suddenly not knowing how to get 
anywhere pissed me off too much to continue the play, but for you it 
may just suit your purposes.


I've not been there in several years, so it's possible it changed, but 
it might be worth a look for you.


Also, both 3K and lostsouls have screen reader friendly interfaces, 
which make it just that much easier for us blind players to accomplish 
things without screenfuls of spam every few seconds.



On 10/15/2021 5:10 PM, Cynthya BrianKate wrote:
Hi, I've been seeking a new MUD please.  Asked before but now 
need ideas more than ever.  I am beyond sick of the staff on New 
Worlds, now they are micromanaging even player character 
descriptions, the reason I decided against armageddon after my 
character. Was rejected cause the staff there didn't like me having a 
dwarf with hair (really? WTF?).
I was playing lensmoor for over a year but the player base 
dropped from near 100 to 8.  I don't like the iron realms games, 
tried several of em.  Tried Clok, but seems I need more tech savvy to 
even code my character, and cosmic rage doesn't let me decide my 
appearance beyond color and eye type.
Here's what I am looking for.  I am looking for a MUD, which has 
enough players I can hop on and play, and assume folks will be 
there.  I want a game with some kind of crafting system for custom 
items, especially clothing, whether it needs to be done by others 
with my designs or I can learn how to smelt or sew or whatever.  I 
need a game where the staff are reasonable people who do not 
micromanage nor enforce arbitrarily but let people hyave fun long as 
no one is getting hurt.  I am looking mainly for a game which is not 
based or focused on combat unless a player wishes that.  I want to 
have a game where people interact socially, where it is mainly about 
role play, maybe even romance and more between characters.  I need a 
new home, as I no longer feel New Worlds is mine, even though I do 
like several players much.









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Re: [blind-gamers] prompt issue with wintin mud client

2021-08-19 Thread Travis Siegel
I have never figured out the scripting language of tintin, so I can't 
help, but I can tell you that the prompt the mud sends is the only thing 
here that is related to the mud.  (just to clear up misconceptions).  
The only thing I've gotten to work is the whole gag thing, which helps 
considerably on some muds, to remove combat spam.  I've also gotten 
aliases to work, as well as triggers, but I've never gotten any kind of 
positional extraction to work, and I've tried this, because I wanted to 
send messages when specific texts came from a particular channel.  I've 
seen sites where they have tintin scripts, but I've never once seen a 
tintin programming manual, so for me, it's kind of like trying to figure 
out how a program works by reading the source code.  It's possible, but 
it's a major pain.


I've not been willing to put in that much time for something I use 
sparingly.  Mudding is not something I do on a regular basis. Only 
when I get bored with other things, and need a break.  Which explains 
why many of the muds I try to play keep dropping my characters. *grin*



On 8/19/2021 2:18 PM, Richard Sherman wrote:

Hi,
Never used that product. Thinking about it that is probably 
controlled by the server. So contact people in the mudd and ask for 
advice. Someone there knows.


Shermanator

-Original Message-
From: blind-gamers@groups.io  On Behalf Of 
William

Sent: Wednesday, August 18, 2021 11:37 PM
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] prompt issue with wintin mud client

Hi


I am using the wintin

Richard Sherman 於 17/8/2021 17:50 寫道:

HI,
Hmm. What mud client? What mud? Might need this info to discern what 
command to use.


Shermanator

-Original Message-
From: blind-gamers@groups.io  On Behalf Of 
William

Sent: Monday, August 16, 2021 11:41 PM

Hello,

I have the following prompt from the mud game

<<567/680 83% 317/517 61% 330/330 100% 0/40 standing
5568><><>><--<589  471>-->

I try to use the following trigger to capture the last part of the
prompt but failed.

#ACTION {%!*--<%1><%d %d>--%!*}

Any one know what I am doing wrong here?


Many thanks.




















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