I also suggest you get the navigation skill, as it makes finding things considerably easier, since it gives you coordinates for each square you visit. That allows you to keep track of where things are without having to memorize complex sets of directions to get to them.
Once you have a skill point in the proper category (survival I think), simply type skill buy navigation, and you're all set.
Do be advised though, until you get the skill up high enough, your coordinates may be off a bit, due to not knowing which direction is north. Once you get it high enough (10 I believe), it will correct itself, and from then on, you'll have exact coordinates for where things are. I keep a notefile with coordinates of important items, including the spirit towers, since there a total of four of them through out the mud, and interestingly enough, if you have the proper trinket, you can teleport to one at a moments notice. You can also teleport between them when you're at any of the four locations. This is helpful (for example), if you've been killed, and were resurrected on the wrong island, and are too far away from your fledging empire.
You should build a place to live immediately (if not sooner), I like the log cabbins myself, but any kind of shelter will do, then spread out around that location, and add buildings you'll need to advance your empire. Also, don't forget to claim the territory you develop, since the claimed territory is part of building your empire.
The mud has an extensive help system, so don't hesitate to type help <topic> for anything you wish to know more about.
On 1/30/2023 1:14 PM, Mongwen wrote:
I'm having no luck on the softcon one. I made it through the tutorials in the portal, apparently, but I can't find either the pageboy or the town crier, and the 'where person' doesn't seem to work, as it says neither the pageboy nor the crier can be found.Am I understanding right that the file mentioned literally allows you to run your own personal copy of this mud?On 1/29/2023 8:25 PM, Travis Siegel wrote:Empire mud allows you to go in any direction you like. If the thing you're hunting for is northeast, then type ne, and move northeast. There's nothing preventing you from doing that.The coordinates you get on every square are a really good way to keep track of where you are. Keep a list of coordinates for various places, and you should have no problem finding them again.On 1/29/2023 6:11 PM, Lindsay Cowell wrote:I am a bit hopeless at this, I really struggle finding roundaboutdirections, like if the place I need to get to is northeast from where I am I can't fathom how to get there, I'm talking about empire mud here. I playit with VipMud now. Lindsay Cowell -----Original Message----- From: [email protected] <[email protected]> On Behalf Of Jude DaShiell Sent: 29 January 2023 22:38 To: [email protected] Subject: Re: [blind-gamers] I'm a bit muddy... When you can't find a configure program you need to start searchingsubdirectories of the distribution. One of those subdirectories will havethat configuration program.Jude <jdashiel at panix dot com> "There are four boxes to be used in defenseof liberty: soap, ballot, jury, and ammo. Please use in that order." -Ed Howdershelt (Author, 1940) . On Sun, 29 Jan 2023, Lindsay Cowell wrote:Sounds really good, but what do I need to compile it so that I can run it,I can't even find a configure program, which the readme file says to usefirst?Lindsay Cowell -----Original Message----- From: [email protected] <[email protected]> On Behalf Of Travis Siegel Sent: 29 January 2023 15:38 To: [email protected] Subject: Re: [blind-gamers] I'm a bit muddy... Ok folks, I put up a windows compile of the empiremud (version 2.0 beta 5) at the following url.https://www.softcon.com/files/empire.exe is the direct link, though if youwant to read about it first, you should link to:https://www.softcon.com/files/As mentioned on the page, this version does not contain the source code,you can get that at the official github archive if you want it.This is a binary release only. The first user to log in automatically becomes an admin. There are documentation files, so be sure to check them out.I've put my copy of this up on softcon again, so anyone who wants to seeit in action before installing your own copy can go to:softcon.com port 4000If you are the crafting type, you'll love thhis mud, if you aren't, thenthis mud may not be your type of thing.You can of course generate a new map if you don't want/like this one, justfollow the directions in the readme file at the top level directory,otherwise, you can use this one, and have a few structures already built toget you started.Hope this helps.I'm happy to answer questions about this compile, but do try to do yourhomework first before asking, as it gets tedious answering the same questions all the time.Hope this helps. On 1/28/2023 1:36 AM, Stephen wrote:Hi there. There doesn't seem to be a windows build available. Thanks. ----- Original Message ----- From: Travis Siegel <[email protected]> Reply-To: <[email protected]> To: <[email protected]> Sent: 28/01/2023 4:14:58 PM Subject: Re: [blind-gamers] I'm a bit muddy... ____________________________________________________________________ __ __________ You can do that, but the entire point of playing a mud is to interact with others. You're missing 95 percent of the mudding experience by doing that. But, for what it's worth, check out empiremud for one that has some pretty good features that will work on a windows machine. I generally run it on my linux server, or on my quadra (a pi clone), but it does work under windows. I don't remember if there's windows binaries included or not, but if there isn't, drop me a line, and I'll make one for you. On 1/27/2023 11:56 PM, Stephen wrote:Hi Travis. You say you sometimes run your own mud. I was wondering, are there any mud servers I can run under windows? If so, I was planning on running the server, then using a mud client to play it locally. My internet connection is not very stable, and playing a text game on someone else's server has never really apeeled to me. ----- Original Message ----- From: Travis Siegel <[email protected]> Reply-To: <[email protected]> To: <[email protected]> Sent: 24/01/2023 4:52:42 AM Subject: Re: [blind-gamers] I'm a bit muddy... ___________________________________________________________________ __ ___________ Muds are simply games that are hosted online. There's thousands of them, in every genre, so your first problem is choosing one that fits the kind of game you want to play. They are text based, so a simple telnet client is all you need to play them. There are mud clients that make interacting with the muds easier, but they are by no means essential to play. Sincce you're new though, you should probably give it a try with a mud that does have features for visually impaired users, such as 3k, or alteraeon, since both of those muds have features to cut down on the amount of spam you receive while logged into the game, and that can make a huge difference even for veteran players. Basically though, head on over to the mud connector http://www.mudconnect.com, look for a mud that looks interesting, and have at it. When you first log into a mud, you can (generally) use any name you like, since it's a game, the point is to have fun, so nobody needs (or in most cases wants) to know you real name, so just pick something that sounds good to you, and run with it. As you get more and more experience with muds, you'll gravitate to particular kinds of muds or particular mud drivers/systems. Some folks love the diku style muds (circle, rom, tartarus, envy, and so on), others prefer a more custom esperience, LPC muds (btw, 3k and lostsouls are both lpc muds), Alteraeon is a custom written driver that kind of resembles both circle and lpc, but it's agood combination that works. If you're looking for a mud that has lots of other blind players so you can get assistance, alteraeon might be where you want to start, but if you're interested in just trying things out, 3k may be where you want to start, because they have areas for science, fantasy, and chaos (thus the 3 kingdoms monicre), but they do have a bit of a newbie friendly zone to get started in, though it's nowhere near as guided as you might find on circle based muds, what with their newbie school that practically walks you through the first few levels, telling you what to type, how to type it, and when to dodifferent things. I was never a fan of that myself, but I do see theappeal.So, anyway, either take a listing from the mailing list that looks good to you, or check mudconnector and find something for yourself you think might work, then dive in, you can't break it. There's tons of mud clients, aand to be perfectly honest, I've never in my life used anything other than a mainstream mud client. I've never even tried those put out specifically for visually impaired users, because I personally can't stand the hand holding most mud clients try to do (even for sighted folks), which is why I've stuck to things like muddle and tintin over the years, because those both have scripting languages, but it's more or less up to the user to do their own scripting to make it do what they want, and that's more my style. I never did like preconfigured clients that only allow me to do cer5tain things, because someone thought it was a good idea to protect me from commands I might accidentallytype.(why? You can't break anything, so why bother?) The first mud ZI ever played on was called dark wind, and I believe that mud is gone now, although it still existed a few years ago. That was also the first mud I became a wizard on, and built areas for other players to use. I've also run my own muds from time to time, (rom, LPMud, mordor, empire, and others, but running a mud is a *lot* of work, and I just don't have the patience for it. I did host muds for several years in the late 90s, but I eventually got out of that too, dealing with customer requests got out of hand, even with terms clearly outlined I was still being asked to compile a mud, fix a bug, and so on and so on. You run the mud, it's up to you to maintain the thing. Too many folks thought running a mud was a s simple as putting up a server, and the players show up. <sigh> Anyway, that's neither here nor there. The take away from this message is that there's thousands of muds out there, find one that works for you, and you'll be happy. On 1/23/2023 11:32 AM, Day Garwood wrote:Hi, I've seen a lot of messages here about muds. I'm getting the impression that, given that not many audiogames are made any more, seems like muds are the way forward if I want to try anything new. I don't know a lot about them, in fact I thought "mud" was a game, but based on messages that I'm seeing I'm getting the impression they're merely a type of game. The only think I really know is that you need a "mud client", suggesting that they're online based. That makes me think ofthings like QuentinC and RS, but even that doesn't quite sound rightsomehow.Years ago, I tried to use VIPMud but got nowhere, then was told that it wasn't supported so I should go use this other thing (which was apparently better anyway). My teacher then Enthusiastically got me to press loads of buttons, only to discover that I got a whole screenload of errors, and then theydidn't know what to do with themselves and clicked off. So bang wentthat idea.That was the last I heard about muds for a while, up to now. So I'd be interested to know how they work, how I might go about trying one without embarrassing myself, which client I should try, which game I should try, etc etc. Even better, if someone has any free time and would be willing to actually sit and go through it with me step by step privately on a call or something, that would be amazing. Especially since the one lesson I learned from my disaster of a session is that it's not a case of download, launch, play, like most audiogames are. It'll probably turn out to be one of those things that soundsoverly complicated now, but in a year I'll be a whiz at it. Hopefully.Cheers.
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