Re: [IxDA Discuss] E-Commerce site - but no categories - so bad SEO?

2009-02-07 Thread Dennis Serras
Oh, and if anyone has any SEO suggestions...


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Re: [IxDA Discuss] E-Commerce site - but no categories - so bad SEO?

2009-02-07 Thread Dennis Serras
Guilty: I'm totally talking out of my butt. I don't have the money
for studies on this, and my client has a very limited budget.

Maybe someone whose client is actually willing to spend money on
testing will try this. Get a few hundred manufacturers together of
soft-category items (not stuff like vacuum parts and computers, more
like music, clothes, furniture, food).

Ask 1/2 of them to pick from a list of categories (or suggest more)
and then come up with keywords.

Take the other half and then ask them to just come up with keywords.
I bet you dollars to dimes that the keyword-only people will come up
with twice as many, maybe more. 

Now get two sets of equally brilliant programmers together with the
same budget. 

Tell one group they need to come up with the best dang category
browser they can and the best search engine they can. Tell the second
group to put all the money into the search engine. Tell both that the
search engine needs to work like people think. Multi-path, positive
and negative searches, visually assisted (like tag clouds), easy
product removal by keyword.  Get two sets of designers, one to fit in
categories and search and the other search only.

Now ask a group of users from very diverse industries to search for a
number of nameless products on those two sites using three or four
descriptors and three or four exceptors. Example: blue button-down
shirt, large, dress-casual; no cotton, no white buttons, no pockets,
not made in China.

If I'm right (a VERY big if) some of the category group will try the
category browse, and I'll bet a chunk of those get frustrated enough
to actually spend less time once they switch to keyword. 

Now that they're all keyword searching, the keyword-only crowd has
twice as many chances to hit a product as the others, and a site that
is designed to make that searching more intuitive to use, easier to
adjust, and with more keywords to hit on. 

I bet the search-only crowd has more success, in less time, with less
frustration.

If categories are that useful, why did all the major search engines
drop them years ago? I think it's because they simply aren't
helpful with real-world, hard-to-qualify stuff, and the manpower
required to categorize wasn't worth it.


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Re: [IxDA Discuss] E-Commerce site - but no categories - so bad SEO?

2009-02-07 Thread Josiah Johnson
I'm going to also push again your decision to give up on browsing
simply because of a complicated or multi-faceted hierarchy.  I don't
think anyone here has been telling you to put every single item into a
particular place in a single category tree.  

Having a browse function that allows your users to, for example,
"Browse by Size" or "Browse by Style" or "Browse by Function"
etc... will not limit you or your users' browsing ability if you
comprehensively study the different facets and categories in which
users perceive the items in the catalog to belong.  Place items in as
many places in the tree as they belong.

Not that this is the best way of doing it, but notice how Amazon has
done it for this item (find the section "Look for Similar Items by
Category"):

http://www.amazon.com/Beck-Childrens-Wooden-Bookshelf-Shelves/dp/B000SOOEC8

Best of luck,
Josiah


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Re: [IxDA Discuss] E-Commerce site - but no categories - so bad SEO?

2009-02-07 Thread David Grubman
There is no suggestion here that you remove the ability to search products.

All of this can certainly be verified in user testing. Include variations of
only a search, primarily search with secondary categories, and then flip
them. No matter what is said on this board, proof comes from the user.

- david

On Sat, Feb 7, 2009 at 8:25 PM, Dennis Serras  wrote:

> The point of a category tree is to facilitate a very limited search
> based on an initial assumption or mental model. But you have to agree
> with that breakdown, and the manufacturer has to have the exact same
> definition, or you're actually driving the user away.
>
> Category have the *illusion* of usefulness when dealing with large
> sets. Imagine a Venn diagram with multiple fuzzy-bordered bubbles -
> which is what the real world is like. If an item is even 1% outside a
> bubble it won't show up in a category. Yet the user is forced to make
> an arbitrary distinction - is it a comedy or a drama or a family movie
> or a children's movie or an animated movie (all could apply to
> Finding Nemo). You pick the one that you think is most likely and
> hope that you're right. And if you're not? SOL. But if there's no
> categories? You skip the whole farce and go right for your OWN logic.
>
> Telling the manufacturers that there are no categories will at least
> make them put the categories in the keywords, so folk are no worse
> off, or, in my hope, they'll look at other likely ways a customer
> might find an item and put in more.
>
> Categories are fine for computer components. It stinks for books,
> movies, clothes, people, or anything else that doesn't have only one
> possible interpretation.
>
>
> . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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>
>
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Re: [IxDA Discuss] E-Commerce site - but no categories - so bad SEO?

2009-02-07 Thread Dennis Serras
The point of a category tree is to facilitate a very limited search
based on an initial assumption or mental model. But you have to agree
with that breakdown, and the manufacturer has to have the exact same
definition, or you're actually driving the user away.

Category have the *illusion* of usefulness when dealing with large
sets. Imagine a Venn diagram with multiple fuzzy-bordered bubbles -
which is what the real world is like. If an item is even 1% outside a
bubble it won't show up in a category. Yet the user is forced to make
an arbitrary distinction - is it a comedy or a drama or a family movie
or a children's movie or an animated movie (all could apply to
Finding Nemo). You pick the one that you think is most likely and
hope that you're right. And if you're not? SOL. But if there's no
categories? You skip the whole farce and go right for your OWN logic.

Telling the manufacturers that there are no categories will at least
make them put the categories in the keywords, so folk are no worse
off, or, in my hope, they'll look at other likely ways a customer
might find an item and put in more.

Categories are fine for computer components. It stinks for books,
movies, clothes, people, or anything else that doesn't have only one
possible interpretation.


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Re: [IxDA Discuss] E-Commerce site - but no categories - so bad SEO?

2009-02-07 Thread Robert Hoekman Jr
>
> Forcing categories means forcing the audience into a particular
> mental model, and in the case of our store that has so many users of
> different professions, we inhibit as many as we help.
>

Sorry to be frank, but this is a cop-out. It's a easy-out answer (that I've
heard before) for companies afraid of making difficult IA decisions. Do you
think Target.com, Amazon, BN, and other major retailers out there have only
users of a single profession with a single mental model? Do you think a
product on one of those sites only shows up under a single category?

Run some card sorts. Study other sites with faceted navigation. Study what
successful sites structured like your own (likely any commerce site) are
doing and how they work.

-r-

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Re: [IxDA Discuss] IxDA.org Survey - Please participate!

2009-02-07 Thread Keyur Sorathia
Done.

On Sat, Feb 7, 2009 at 10:32 PM, Dave Malouf  wrote:

> I just filled it out! Get heard or don't complain!
>
>
> . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
> Posted from the new ixda.org
> http://www.ixda.org/discuss?post=38222
>
>
> 
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IDII+DA - 07, Italy.
mobile :  +91 98198 15448
http://towardsbetterinteraction.wordpress.com/

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Re: [IxDA Discuss] E-Commerce site - but no categories - so bad SEO?

2009-02-07 Thread Dennis Serras
We spent a lot of time talking about this. There'll be so many
products, and so many that can fall into multiple categories; and in
the end, our categories will be arbitrary anyway. If you're buying
an art deco couch, that could be under furniture-couches-large or
styles-art deco-furniture or interior-living room-furniture-large or
items-large-rectangular-wide or lifestyle-upscale-expensive or
style-modern-prewar-art deco or colored-two colors-black and white or
lord knows how many others. 

Forcing categories means forcing the audience into a particular
mental model, and in the case of our store that has so many users of
different professions, we inhibit as many as we help.

For this, using keywords and allowing powerful filtering will get the
user where they want while taking advantage of their own mental model
(assuming the manufacturer puts the right combination of keywords
in).

Yes, we're limiting the user. But I think most people will prefer
coming to the problem with their own language. I'm just worried that
without Google indexing a big site, we won't even show up on their
radar.


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Re: [IxDA Discuss] E-Commerce site - but no categories - so bad SEO?

2009-02-07 Thread David Grubman
Dennis

I challenge the lack of categories. Something about that bothers me. While
you may not want to push the category as the primary discovery method, I
strongly feel the need to include some browse functionality for customers to
discover what you offer. by using a search only mechanism customers will
never discover products. They will only find the products they are looking
for at the moment.

If you insist on not having a browse mechanism, then I would suggest
creating a site map page that is basically a flat index list of all of the
products on the site and is automatically kept in sync with the products on
the site.

good luck.

- david

-- 
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[IxDA Discuss] E-Commerce site - but no categories - so bad SEO?

2009-02-07 Thread Dennis Serras
I'm creating a very large e-commerce site that's expected to
eventually have tens of thousands, perhaps more, entries. It is for
an industry that is heavily categorized, but every supplier has
totally different categories, so they effectively become meaningless.
So we're going to put it all together without categories, or at least
without a category tree model. It's search engine only, baby. All
those former categories are now keywords, effectively allowing one
item to be in dozens of categories.

I'm worried about how sites like Google will index ours. Even if
Google is a tree-free structure, they seem to depend on trees to find
their way around a site. Without any hard links, are the spiders going
to say "oops, there's only one page to this site" and move on? I'm
assuming they're not smart enough to do searches within the site's
engine. Do we create a few hundred likely searches and submit that to
Google as a map? Do we develop some kind of bridge like eBay does so a
Google search turns up keyword items? The client ain't rich and I
ain't an SEO expert... yet... So any help is appreciated.

Thanks!
Den

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Re: [IxDA Discuss] User Experience Stage, Agile 2009: Call for Proposals / Feedback / Requests

2009-02-07 Thread Nathaniel Flick
Are your findings posted to the web? I'd love to see some as we're
grappling with the User Centered Design vs. Agile problem right now;
trying to integrate the two.


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Re: [IxDA Discuss] Testing and feedback from only one person

2009-02-07 Thread penny hagen
Hi Hans

I am not sure exactly what position you are wanting to take based on
this question, but I thought it was worth asking the following: even
if there is only one person who will operate the system, (i.e the
nurse), are there not also others that are stakeholders in the system
too? If I understand your question correctly, your product is making
representations of doctors and patients as well, potentially in ways
that will effect them, so they too could be considered interested
parties?

Penny


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Re: [IxDA Discuss] Designing for Customers or Vendors - when Vendors pay the bills

2009-02-07 Thread Dennis Serras
Dead end. Oh well.


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Re: [IxDA Discuss] What is a Landing Page?

2009-02-07 Thread Angel Marquez
Out of curiosity, when would you use a jump page to a landing page?

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Re: [IxDA Discuss] What is a Landing Page?

2009-02-07 Thread Daniel Szuc
Hi:

Agree and it should be a part of thinking about : (in no particular
order)

* Optimizing content on that page so that Search engines find it
* Ensuring the content is based on user needs
* Understanding the critical questions people have before they hit
that landing page
* Looking at other channels people use to get answers to the
questions e.g. Customer Support (that could be easily answered on a
landing page or provide doorways to the right content)

rgds,
Dan


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Re: [IxDA Discuss] What is a Landing Page?

2009-02-07 Thread Angel Marquez
A home page coming from a search result page could be considered a landing
page. It is a relative term.

On Sat, Feb 7, 2009 at 2:10 PM, Daniel Szuc  wrote:

> Hi:
>
> I see a landing page as the kick off point or starting point for
> "like" information, grouped (aggregated) together and should
> provide "easy doorways" to key questions the user may have.
>
> Example:
> Credit Cards -
> http://www.hangseng.com/hsb/eng/per/cre/home/index.html
>
> So yes "home pages" to key sections of a site.
>
> Also see:
> * http://www.uxmatters.com/mt/archives/2007/08/home-page-design.php
> * http://www.uie.com/articles/galleries_reprint
>
> rgds,
> Dan at http://interaction09.ixda.org/
>
>
> . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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>
>
> 
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Re: [IxDA Discuss] What is a Landing Page?

2009-02-07 Thread Daniel Szuc
Hi:

I see a landing page as the kick off point or starting point for
"like" information, grouped (aggregated) together and should
provide "easy doorways" to key questions the user may have. 

Example:
Credit Cards -
http://www.hangseng.com/hsb/eng/per/cre/home/index.html 

So yes "home pages" to key sections of a site.

Also see:
* http://www.uxmatters.com/mt/archives/2007/08/home-page-design.php
* http://www.uie.com/articles/galleries_reprint

rgds,
Dan at http://interaction09.ixda.org/


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Re: [IxDA Discuss] What is a Landing Page?

2009-02-07 Thread Angel Marquez
Landing pages are linked to.

On Sat, Feb 7, 2009 at 11:15 AM, Mike Caskey  wrote:

> I agree that the Wikipedia entry is somewhat right.  I was pleasantly
> surprised by the mention of testing (split and MVT).
>
> I might add a more general definition, in saying that a landing page is the
> first page a person visits within a site, whether it be a homepage,
> marketing landing page, article page, product page, or even a site map.
>
> -Mike C.
>
>
> Jens Meiert wrote:
>
>> I'm curious what your feelings are regarding what a landing page is
>>>
>>>
>>
>> I think Wikipedia's somehow right when defining a "landing page",
>> . (Skipping my own thoughts
>> for now.)
>>
>>
>>
> 
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Re: [IxDA Discuss] What is a Landing Page?

2009-02-07 Thread Mike Caskey
I agree that the Wikipedia entry is somewhat right.  I was pleasantly 
surprised by the mention of testing (split and MVT).


I might add a more general definition, in saying that a landing page is 
the first page a person visits within a site, whether it be a homepage, 
marketing landing page, article page, product page, or even a site map.


-Mike C.


Jens Meiert wrote:

I'm curious what your feelings are regarding what a landing page is



I think Wikipedia's somehow right when defining a "landing page",
. (Skipping my own thoughts
for now.)

  


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Re: [IxDA Discuss] What is a Landing Page?

2009-02-07 Thread Jens Meiert
> I'm curious what your feelings are regarding what a landing page is

I think Wikipedia's somehow right when defining a "landing page",
. (Skipping my own thoughts
for now.)

-- 
Jens Meiert
http://meiert.com/en/

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Re: [IxDA Discuss] IxDA.org Survey - Please participate!

2009-02-07 Thread Dave Malouf
I just filled it out! Get heard or don't complain!


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Re: [IxDA Discuss] Experience Definition

2009-02-07 Thread Andy Polaine
Nehal - that's an enormous question and one that you'll never boil  
down to a pseudo equation, I'm afraid.


I would suggest reading some phenomenological philosophy (c.f. Maurice  
Merleau-Ponty) and look into Lakoff and Johnson's follow up to  
Metaphors We Live By called Philosophy in the Flesh.


I have many more references if you like, they're a large part of my  
PhD, but I don't want to bore the pants off of everyone here by  
listing them all. E-mail me if you like and I'll send you a list.


Best,

Andy


Andy Polaine

Interaction & Experience Design
Research | Writing | Education

Twitter: apolaine
Skype: apolaine

http://www.polaine.com
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http://www.antirom.com






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[IxDA Discuss] IA Summit '09 -- EARLY REGISTRATION EXTENDED

2009-02-07 Thread Richard Hill
EARLY REGISTRATION EXTENDED

We are extending the IA Summit 09 early registration deadline by a week,
until Friday, February 13.

Register by February 13 and get the reduced pricing.
https://www.asis.org/Conferences/IA09/ia09regform.php

Call this an early Valentine's Day present.  Or our own "Stimulus Program."
(Apologies to any who do not get the US political context there.)

Dick Hill

_
Richard B. Hill
Executive Director
American Society for Information Science and Technology
1320 Fenwick Lane, Suite 510
Silver Spring, MD  20910
Fax: (301) 495-0810
Voice: (301) 495-0900 



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Re: [IxDA Discuss] Experience Definition

2009-02-07 Thread Rami Khalil
As I believe experience is the sum of all the emotions users gain from
interacting with any touch point in your product or service, touch
point in physical world could be product shape, used materials,
packaging, Ads, customer service, signage, sales people, order form,
CEO speeches ,ect..

In digital products world like web, your main touch point is the
interface where the user use to interact with your product so your
role as a designer go far beyond creating eye candy designs, your
design now has to act as a product which have a functions and serve a
special needs and expectations, you have to look for your product from
multi perspectives like Information architecture, visual
communications, user research, usability testing, interaction design
and content strategy.

And you have multi-principles to consider in your product like
usability, findability, credibility, functionality, coherence, etc.. 
All these principles judged under a three clearly defined roles of
(User, Content and context)

I believe experience designer is not a job title, because nobody
alone can do all this roles, it%u2019s more as a common language and
manifesto between different disciplines.

At the end I want to confirm that the difference between a junior
designer and professional one, is how much he understand and could
apply the old Bauhaus principles (form follows function) 
Sorry for my bad English :)



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Re: [IxDA Discuss] User Testing and Recruiting Advice

2009-02-07 Thread Paul H Greasby
I concur with all of Rob's comments. Certainly finding the right
incentive is key. One of my clients recently said that as the world
is in economic hard times, then we should be able to pay people less.
I defended this in the context of he cost of the test, i.e. paying 5
people $20 less each is a tiny saving in the context of the whole
session (for which a majority attendance is required), and the risk
it introduces.

Other pointers include:
- collecting people's cellphone numbers
- telling people you'll remind them beforehand (ensuring of course
you do)
- telling people the incentives are cash if this is the case
- letting people know that there's only a small number of attendees
so it's really important they attend
- informing them that it's a one-to-one, not a group (i.e. they WILL
be missed)
- giving them ALL the information to ensure their arrival on time.
This can include nearby parking, rates, payment methods, and how much
additional time to allow for this
- give clear instructions on how to find the facility. Many testing
facilities are hidden inside a nondescript buildling

Basically the key is the incentivize enough and mitigate all the
little things that can make a participant late

The other thing that helps is scheduling sessions with gaps between,
rather than back to back. This allows particularly insightful
sessions to extend, but also late showing participants a chance of
still doing a full session.




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Re: [IxDA Discuss] Definitions of Design

2009-02-07 Thread Mike Myles
This is an ancient insight that I feel summarizes the nature of
design...

http://www.taoteching.org/chapters/11.htm


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[IxDA Discuss] Testing and feedback from only one person

2009-02-07 Thread Hans Petter Eide
I'm currently writing my master thesis on visualisation of
positioning data. The thesis is written for a hospital here in
Norway, and my challenge is that there is only one interested party -
a nurse who works at the hospital and who has a high responisibility
to make sure that patients and doctors are at their expected location
at the expected time.

When reading litterature about participatory design I only find
examples where a larger number of persons would take advantage of the
product being developed. So my question is; do you know of any
publications where there is only one person who is the possible
future user of the product?

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Re: [IxDA Discuss] working with kids/teenagers?

2009-02-07 Thread Dean Meyers
I worked in an Independent school for girls K-12 for 3 years as
Director of Communications, had some opportunities to "build
websites" with some of the seniors, age 17-18, taught podcasting to
juniors, age 16-17...most interesting was the importance of visual
"hooks", both in the development process, i.e., asking them to
draw, sketch the "home page", then work through their choices (why
is this larger, fancier, in the center of the design, at the
edges,etc.)...much more, of course, but that's the first thing that
struck me as how we approached projects. email me if you're
interested in more info:

d...@deanmeyers.net
http://www.deanmeyers.net
twitter: http://www.twitter.com/deanmeistr


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[IxDA Discuss] What is a Landing Page?

2009-02-07 Thread Jennifer
I've been tasked with identifying how landing pages should be
structured across our site; however, I feel the term is being
misapplied in our case. I'm curious what your feelings are regarding
what a landing page is and when one should be used.

In my case, I feel "landing page" is being used in place of a
business unit 'home page', which will in itself take users through
a sort of sub-site off the main navigation. Whereas my experience
with landing pages has been that they are places where users 'land'
when accessing specific portions of the site that is off of the main
or secondary navigation.

Thoughts? 


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[IxDA Discuss] Job Posting -- Unconventional Interaction Designer and Educator needed.

2009-02-07 Thread tien yang
We are a premier institution in Singapore offering a 3 year program in
Interaction Design under the faculty of Interaction & Digital Media. 
The team comprises of practitioners as full time and part-time staff.
We work very closely with the industry but have the leeway to conduct
highly experimental stuff too.
Must be passionate, imaginative, positively rebellious and interested
in inspiring people. Competency in the craft if a must.

If you are keen to work with a bunch of like-minded people, pls drop
me an email on tieny...@nutsidea.net






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[IxDA Discuss] GUI guidelines

2009-02-07 Thread andreia sousa
Hi,
I work in a software company for health solutions. My team has about 20
members and my new big task is to write the guI guidelines.

Can you help me with some references that could point me, at least a way to
start?

Thank you,

Andreia

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Re: [IxDA Discuss] Blackberry Storm

2009-02-07 Thread Aaron Irizarry
A co-worker of mine had the same experience that you described...
though it looks sleek, and has a nice screen the touch features can
be very frustrating.


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Re: [IxDA Discuss] IxDA.org Survey - Please participate!

2009-02-07 Thread Alan Wexelblat
I filled out the survey, but found the labeling in the Likert-scale
section to be odd.  The labels used are:
Critically Important
Very Important
Important
Somewhat Unimportant
Extremely Unimportant

To my understanding these do not create a complimentary scale.  For
example, what if I think something is "Somewhat Important"?  How would
I indicate that?

Also, it's not entirely clear to me what the difference is between
Critically Important and Very Important, except that one is supposed
to be more than the other.

Just my two cents.
--Alan

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Re: [IxDA Discuss] Experience Definition

2009-02-07 Thread Steve Baty
Nehal,

I think this is a much more productive way to think about what we mean by
the term 'experience'. You've articulated a few variables that can affect a
person's experience: expectation borne of experience - which is essentially
a conflation of your use of familiarity, memory, and the references to
either getting, or not getting what you expected. You also talk about the
notion that experiences are built up over time.

The working definition of an experience I prefer is the one that goes
something like "An experience is the aggregate of all interactions with a
product/service/thing/entity". I think that this definition encapsulates
most of the elements you've mentioned.

I don't agree with your statement: "an experience is what you get when you
didn't achieve what you wanted". I have to ask: what is it called when we
*do* achieve what we wanted? If the interaction is consistent with your
expectation isn't that also an experience?

But basically, I disagree with the notion that it's reasonable to attempt to
model experience using mathematics. Especially using undefined terms such as
'soul' and rather unwieldy concepts - mathematically speaking - such as
memory or emotion. Lastly, it's probably worth pointing out that experience
is a qualitative concept. Whilst you may be able to measure the intensity of
an experience - in subjective terms; or the effect of that experience on
some other attribute - such as brand perception; the experience itself is
not subject to such analysis; it can only be described in terms of other
things.

You might like to take a read of Eric Reiss' attempt at defining (user)
experience
http://www.fatdux.com/blog/2009/01/10/a-definition-of-user-experience/.

Regards
Steve

2009/2/7 Nehal Almerbati 

> Steve
> Going with simple variables don%u2019t show the relationships they
> have if intersected, as it is the situation with every experience ...
>  meaning: an experience is what you get when you didn%u2019t achieve
> what you wanted... but the %u2019you%u2019 here is related to how you
> have familiarise yourself with the new design, that might have hints
> of earlier design experiences which your memory recall and subtract
> from the new experience influence...
> If your mind or body had imagined or visualized this experience and
> didn%u2019t get it the way it was supposed to be, then you%u2019re
> getting something new out of it. Taking into consideration the
> numbers of times this experience or similar ones happened to the
> user, or divide it to the number and period of its accuration which
> will defiantly effect the UX. And with the use of technology the time
> element is an ever changing variable that really effect the new
> experience. Right ?
>



-- 
Steve 'Doc' Baty | Principal | Meld Consulting | P: +61 417 061 292 | E:
steveb...@meld.com.au | Twitter: docbaty | LinkedIn:
www.linkedin.com/in/stevebaty

Blog: http://docholdsfourth.blogspot.com
Contributor: UXMatters - www.uxmatters.com
UX Australia: 26-28 August, http://uxaustralia.com.au
UX Book Club: http://uxbookclub.org/ - Read, discuss, connect.

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Re: [IxDA Discuss] Experience Definition

2009-02-07 Thread Nehal Almerbati
Steve
Going with simple variables don%u2019t show the relationships they
have if intersected, as it is the situation with every experience ...
 meaning: an experience is what you get when you didn%u2019t achieve
what you wanted... but the %u2019you%u2019 here is related to how you
have familiarise yourself with the new design, that might have hints
of earlier design experiences which your memory recall and subtract
from the new experience influence...
If your mind or body had imagined or visualized this experience and
didn%u2019t get it the way it was supposed to be, then you%u2019re
getting something new out of it. Taking into consideration the
numbers of times this experience or similar ones happened to the
user, or divide it to the number and period of its accuration which
will defiantly effect the UX. And with the use of technology the time
element is an ever changing variable that really effect the new
experience. Right ?



. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Experience Definition

2009-02-07 Thread Angel

X = A series of events committed to memory.

Sent from my iPhone

On Feb 7, 2009, at 2:21 AM, Steve Baty  wrote:


Nehal,

I suggest you just go with something simple like Experience =  
F(perception,
memory, soul, emotion, time) and forget the rest of the faux  
mathematics.
What I've written is still meaningless because it suggests some  
objective,
quantification of experience. Yours has the added problem of not  
making any

sense.

Unless you'd like to try and explain your choice of expressions, and  
why you
think there is some linear function that models experience? At least  
with
the function I've provided we can focus on a discussion of the  
variables.


Regards
Steve

2009/2/7 Nehal Almurbati 


Hi

What is your definition of an experience?

What make your design unique, is it its experience??

And does interaction enhance an experience or alienate the user if  
used

repetitively?



Here is my definition of an experience

Experience = [( -
memory) + (Soul × emotions)]/ Time

What do you think?

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--
Steve 'Doc' Baty | Principal | Meld Consulting | P: +61 417 061 292  
| E:

steveb...@meld.com.au | Twitter: docbaty | LinkedIn:
www.linkedin.com/in/stevebaty

Blog: http://docholdsfourth.blogspot.com
Contributor: UXMatters - www.uxmatters.com
UX Australia: 26-28 August, http://uxaustralia.com.au
UX Book Club: http://uxbookclub.org/ - Read, discuss, connect.

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Re: [IxDA Discuss] Experience Definition

2009-02-07 Thread Steve Baty
Nehal,

I suggest you just go with something simple like Experience = F(perception,
memory, soul, emotion, time) and forget the rest of the faux mathematics.
What I've written is still meaningless because it suggests some objective,
quantification of experience. Yours has the added problem of not making any
sense.

Unless you'd like to try and explain your choice of expressions, and why you
think there is some linear function that models experience? At least with
the function I've provided we can focus on a discussion of the variables.

Regards
Steve

2009/2/7 Nehal Almurbati 

> Hi
>
> What is your definition of an experience?
>
> What make your design unique, is it its experience??
>
>  And does interaction enhance an experience or alienate the user if used
> repetitively?
>
>
>
> Here is my definition of an experience
>
> Experience = [( -
> memory) + (Soul × emotions)]/ Time
>
> What do you think?
> 
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ... disc...@ixda.org
> Unsubscribe  http://www.ixda.org/unsubscribe
> List Guidelines  http://www.ixda.org/guidelines
> List Help .. http://www.ixda.org/help
>



-- 
Steve 'Doc' Baty | Principal | Meld Consulting | P: +61 417 061 292 | E:
steveb...@meld.com.au | Twitter: docbaty | LinkedIn:
www.linkedin.com/in/stevebaty

Blog: http://docholdsfourth.blogspot.com
Contributor: UXMatters - www.uxmatters.com
UX Australia: 26-28 August, http://uxaustralia.com.au
UX Book Club: http://uxbookclub.org/ - Read, discuss, connect.

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