Re: [IxDA Discuss] Interaction Design Concept Mockups on video - which software tools?

2010-01-27 Thread David Holmes
Hi 
There is a screen capture tool called Camtasia studio its ideal for
capturing onscreen interaction and creating video from that which you
can export in different fornats.

link below

http://www.techsmith.com/camtasia.asp

If your requirement afterwards is to edit these videos there are two
software solutions that I can recommend which are, Final Cut Pro or
Adobe Premiere

links to these are below

http://www.adobe.com/products/premiere/

http://www.apple.com/finalcutstudio/

hope this helps

kind regards

Dave


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Re: [IxDA Discuss] Editing of profile details

2010-01-27 Thread Ari Tenhunen
Good question

Maybe there is not one and only correct answer to this question. I
think the main thing is maintaining the consistency of the methods.
Similar operations should always look and feel the same to the user
so that he can utilize his prior experience and knowledge. 

You can introduce new use methods if they simplify the user
experience. But you cannot underestimate the users ability to
understand the meaning of the interface. Sometimes simplifying may
make things worse because you have to unlearn the old complicated
methods. 

You might have to explain some methods explicitly.

It also depends on whether the service is for one-time users or for
recurring use. You can teach new tricks (not too complicated) to
regular users.

You need to step in the shoes of the weakest user (if you deem
him/her important). Specifying user personas helps. Would your granny
be able to use it? How would you descripe the main example users?

Should the user make profile updates in pop-up or in the same place?
I prefer editing things in the same place. It is natural. But I still
use both approaches. I prefer making content updates directly in the
content. Profile details can be updated in a different page or pop-up
window or layer because this data is often displayed in several places
and profile data often contains details and information which is not
shown to all user groups. Still it can be a good idea to enable
updating someprofile data directly in the actual place where it is
displayed.

You need to make the editing state visible to user so that he/she
always knows what exactly is happening and what is he/she required to
do.

I also think it is important to minimize the stages in the processes.
And if the operation has several steps, user should be told how many
steps is there going to be, what do each step mean, in which stage of
the process he is currently, and get a confirmation of succesful data
update in the end.

Whatever approach you choose - be consistent, do not assume that all
users automatically understand what to do and in which order.


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Re: [IxDA Discuss] Interaction Design Concept Mockups on video - which software tools?

2010-01-27 Thread Maciej Bieganski
In most cases Camtasia will do :)


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[IxDA Discuss] Building experience through reverse engineering

2010-01-27 Thread Astley Le Jasper
I'm pretty green in interface design. I've read quite a lot but
often sit down to start a design and have a complete block. I realise
that there are a lot design patterns on the web, but it can be
difficult to really get a deep appreciation of them.

I'd like to build up some experience. Of course, the best way is to
'just do something'. However, students and newbies, such as myself,
perhaps don't have any real projects or sometimes long gap between
projects.

I was thinking about reverse engineering a couple of sites. This
would give me a chance to build up some skills creating wireframes as
well as getting a feel for how these interfaces are put together. 

Perhaps doing some free work for charities might also be useful,
although you if some paid for work came up, it would be unacceptable
to just drop them.

Are there any other learning approaches might be useful in gaining
experience?

ALJ

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Re: [IxDA Discuss] Interaction Design Concept Mockups on video - which software tools?

2010-01-27 Thread Martin
Hi Omar,

I can second the Camtasia recommendation. I used it to put this
videohttp://www.youtube.com/watch?v=XxTZedCjnoEtogether. (I recorded
the screen while interacting with a mockup that I
created in Visio.)

To create something like the Mag+ video, I think you will need something
much more sophisticated and expensive...

Hope this helps,

Martin Polley
Technical writer, interaction designer
+972 52 3864280
Twitter: martinpolley
http://capcloud.com/


On Wed, Jan 27, 2010 at 2:35 AM, Omar Sosa Tzec omar.s...@gmail.com wrote:

 Hi there. Still having doubts.

...


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Re: [IxDA Discuss] Interaction Design Concept Mockups on video - which software tools?

2010-01-27 Thread Maurice Carty
I third the Camtasia recommendation, with Screencast.
http://www.techsmith.com



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Re: [IxDA Discuss] How much of menu levels should you show?

2010-01-27 Thread Stefano Bussolon
Dear Jonas,

I think you should divide the problem in two sub-problems:
* the way to structure the information;
* the way to show it on the web site.

On what concerns the structure, there is an interesting experiment
published by Kevin Larson and Mary Czerwinski: they explain that
breadth structures are more usable than depth ones. A 8x8 structure,
for instance, allows you to categorise as many as 64 items, and with
a 8x8x8 structure the count goes up to 512.

I therefore suggest you to organize your structure more in breadth
than in depth, if this is possible.

The second aspect is the navigation interface.
My first suggestion is to show, in home page, the full first and
second level. In an experiment made by my research group
(unfortunately it's published only in Italian) we found that showing
not only the actual level but also one level deeper increases the
information scent and allows the user to skip a step in finding the
item she is interested in.
The same approach could be adopted at the Category pages of the first
level (i.e. Services, Products ...) showing the second and the third
level of it's branch.

On what concerns the item pages (SubService Item 2.2.1), if you
choose the horizontal navigation, the solution suggested by Anand is
particulary clever: a row for each structure level.

Finally, to show the surfers where they are, you could use the
Breadcrumbs design pattern:
http://www.welie.com/patterns/showPattern.php?patternID=crumbs
http://ui-patterns.com/pattern/Breadcrumbs

Stefano



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[IxDA Discuss] Job: Interaction Designer - Atlanta, PracticeWorks - Fulltime

2010-01-27 Thread Kristopher Kinlen
Review the position and apply online here:
http://www1.recruitingcenter.net/clients/practiceworks/publicjobs/controller.cfm?jbaction=JobProfileJob_Id=11162esid=az


Role description: 
The Interaction Designer is a key member of the Product Design team.
Working with the Product Owner and using their observation skills in
a customer environment, the Interaction Designer is responsible for
developing a software design which is intuitive and compelling. In
partnership with the Visual Designer and the RD team, the
Interaction Designer will be responsible for bringing their solutions
to market. 

As one of our Interaction Designers you will be expected to carry out
research in order to understand the needs of the users, as well as
continual evaluations of your designs to ensure they appropriate. 

You will be expected to research competitive and complimentary
technology offerings to identify competitive gaps and develop plans
to close them, as well as researching complimentary technology
offerings to identify opportunities for synergistic partnerships. 

Reports to: Global Director, Dental Software Platforms 

Role based: The Exchange-Atlanta, Georgia or Stevenage, United
Kingdom. 

Travel: PracticeWorks has business and teams in several countries
around the World. Whilst the position will be office based, in order
to gather information and work effectively with your team, a moderate
amount of travel will be required. 

Hours:You will need to work with teams in multiple time-zones.
PracticeWorks operates a results driven philosophy, and recognises
that individual working hours may need to be irregular. 

Experience required: 

•Three years experience working as an Interaction Designer of User
Experience Professional, designing and developing software solutions

•Three years experience interacting with users, understanding their
needs and translating into product designs. 
•Two year experience working in a Software Development environment
using one of the AGILE SDLC methodologies. 
•Proven ability to influence cross-functional teams without formal
authority 

Key skills required: 

•Communication – the ability to communicate at all levels, the role
will require the Interaction Designer to be able to communicate
effectively with their team, a peer network of stakeholders, Senior
Executives, technical resources as well as staff in other countries.

•Problem solving – the Interaction Designer will have to be able to
assimilate information from a variety of sources, and develop an
intuitive software design for meeting those needs. 
•Quality – the program is the pinnacle of the software organisations
efforts. As such, the Interaction Designer must have high personal
standards and always work to deliver the very best product. 
•Task Management – As a key member of the Product Design Team, the
Interaction Designer must be able to deliver to target, managing
issues and risks in a transparent and professional manner. 
•Creativity – It is the job of the Interaction designer to translate
the customer needs into compelling, innovative software designs. 
•Organisation – as a regulated business in many countries, all
project information and artefacts must be well managed and available.
Using the Development Framework, the Interaction Designer must ensure
that their deliverables are well managed. 
•Acute observation skills - must be able to demonstrate the art of
watching and listening, as opposed to seeing and hearing. 
•Comprehension - An extremely strong comprehension and understanding
of user behaviour and how it relates to UI design and of the benefits
of good usability and experience within software. Solid understanding
of market trends and software innovations 
•Design - Superb information design abilities, fastidious and
efficient production and optimization habits, and impeccable problem
solving skills 

Primary Responsibilities: 

•Usability Research – based on the direction of the Product Owner,
and inline with the stories selected from the backlog, the
Interaction Designer should use best practices to observe users in
their environment performing those tasks. 
•Interaction Design - based on the selected stories and on the
conducted usability research the Interaction designer should design
and develop software solutions that meet the need of the user and
business, in a compelling and intuitive way. 
•Story development – working with the Product Owner, who will be
responsible for the Product Backlog and high-level story outlines,
the Interaction design should use their knowledge and research to
refine the Stories so that they accurately reflect the needs of the
user and the scenarios they find themselves in. 
•Analyze current product range to extract best practice and user
interface styles – A key part of the role will involve reviewing our
existing product portfolio, understanding what we do well and what we
need to improve, in terms of features / functionality, workflows and
user interface designs. 
•Liaise with 

[IxDA Discuss] 2010 IA Summit call for poster submissions

2010-01-27 Thread Lori Baker
Apologies for cross posting.  Next Monday (Feb 1) is the deadline for
submitting posters to the 2010 IA Summit: http://bit.ly/7wjB26

To submit a poster, please include the following:

Overview Information (in the proposal form)
Title of poster
Name of presenter(s)
Full contact information on the person submitting, who will be the sole
contact person regarding the proposal
Summary or Abstract (up to 500 words)

Over the years we've run the gamut of posters presenting new process, new
tools and even a knitted wireframe.  Need feedback on a current project or
idea?  A poster may just be the way to get that feedback from your peers.

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Re: [IxDA Discuss] Job: Interaction Designer - Atlanta, PracticeWorks - Fulltime

2010-01-27 Thread David Holmes
Is this role open to applications outside of the US e.g. United
Kingdom?

kind regards

Dave


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Re: [IxDA Discuss] Building experience through reverse engineering

2010-01-27 Thread David Shaw
Astley,

I think you are on the right approach.  I like to call it 'deconstructing'
vs reverse engineering (this is more for code projects).  Take a look at
sites/applications and ask yourself how it works or doesn't work and why.
 Then, design a different solution for it that you think would make it work
better.  Also doing non-profit work is great experience, but if you do take
something, make sure you finish it even if you do receive a paid gig.  As a
newbie designer you need to build not only your skillset, but your brand and
reputation.  Sticking to your projects and finishing them will position you
much further ahead than if you drop a project because a paid one came along.
 You will lose a lot of credibility if you don't stick to it.

HTH, Good luck!

David

On Tue, Jan 26, 2010 at 4:55 PM, Astley Le Jasper 
astley.lejas...@googlemail.com wrote:

 I'm pretty green in interface design. I've read quite a lot but
 often sit down to start a design and have a complete block. I realise
 that there are a lot design patterns on the web, but it can be
 difficult to really get a deep appreciation of them.

 I'd like to build up some experience. Of course, the best way is to
 'just do something'. However, students and newbies, such as myself,
 perhaps don't have any real projects or sometimes long gap between
 projects.

 I was thinking about reverse engineering a couple of sites. This
 would give me a chance to build up some skills creating wireframes as
 well as getting a feel for how these interfaces are put together.

 Perhaps doing some free work for charities might also be useful,
 although you if some paid for work came up, it would be unacceptable
 to just drop them.

 Are there any other learning approaches might be useful in gaining
 experience?

 ALJ
 
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-- 
Making peoples lives easier daily... since 1969

w: http://weatherdude.wordpress.com

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[IxDA Discuss] Anyone using UNIFY? If so, please comment

2010-01-27 Thread Douglas Brashear
Hello all,

 

I'm working on a documentation improvement effort for a client and am
interested in hearing from anyone using the EightShapes UNIFY
deliverable framework (http://unify.eightshapes.com/). Specifically, I'm
eager to hear the following:

 

-  Did you modify the system pre- or post-rollout to better
match your organization or clients? If so, would you mind sharing the
reasoning?

-  What kind of reaction are you seeing from project
stakeholders, developers and designers?

-  Do your designers use the InDesign wireframes as the basis
for their comps, or start from scratch in their tool of choice?

-  How do you manage your source files (e.g. dedicated file
server, TeamShare or Basecamp site, true Doc Management Solution or
other)...are you happy with the solution?

-  What online forums or communities do you use to connect with
other UNIFY users (if any)?

 

I'd greatly appreciate any comments you'd care to share. If you'd be
more comfortable sending your input directly to me, my work email is:
dbrash...@navigationarts.com. 

 

Many thanks in advance!

-  Doug

 

.. ...

Doug Brashear
Senior Information Architect

NavigationArts
7901 Jones Branch Drive, Suite 400
McLean, VA 22102

Tel:   703.584.8933
Mob: 703.725.8031
Fax:   703.584.8921

http://www.navigationarts.com http://www.navigationarts.com/ 

Architects of the User Experience

 


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Re: [IxDA Discuss] Building experience through reverse engineering

2010-01-27 Thread lachica
It is time-consuming and tedious to look at an existing site and create a
matching site map, document linking behavior, conduct a content inventory
and create wireframes. It would also be highly valuable for an agency or
company embarking on a major web redesign effort.

I would talk to some agencies or companies about internships doing this kind
of work. You would learn a lot about interaction design and you would also
be able to point to the new site at the end of the process and say your work
contributed to the improvements.

Best,
Julie

On Tue, Jan 26, 2010 at 6:55 PM, Astley Le Jasper 
astley.lejas...@googlemail.com wrote:

 I'm pretty green in interface design. I've read quite a lot but
 often sit down to start a design and have a complete block. I realise
 that there are a lot design patterns on the web, but it can be
 difficult to really get a deep appreciation of them.

 I'd like to build up some experience. Of course, the best way is to
 'just do something'. However, students and newbies, such as myself,
 perhaps don't have any real projects or sometimes long gap between
 projects.

 I was thinking about reverse engineering a couple of sites. This
 would give me a chance to build up some skills creating wireframes as
 well as getting a feel for how these interfaces are put together.

 Perhaps doing some free work for charities might also be useful,
 although you if some paid for work came up, it would be unacceptable
 to just drop them.

 Are there any other learning approaches might be useful in gaining
 experience?

 ALJ
 
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Re: [IxDA Discuss] Browse or Search

2010-01-27 Thread Edo A . Elan
I once did a music web site (now defunct: http://tinyurl.com/ycofvkq).
Alpha listings are a great way to prove that the website offers more
artists than you can shake a stick at. People scan lists to evaluate
the general quality of the offerings.


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Re: [IxDA Discuss] Job: Interaction Designer - Atlanta, PracticeWorks - Fulltime

2010-01-27 Thread Kristopher Kinlen
Hi Dave,
Thanks for the interest.  This specific position is looking for
someone local or willing to relocate to Atlanta.  However, we will be
recruiting for the same role to work out of our Stevenage, UK office
soon.  I don%u2019t know where you are located but perhaps that would
be a better fit?  Feel free to send me your resume and I can keep you
in mind for that position.  

Thanks!
-Kristopher Kinlen



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[IxDA Discuss] Could use some eyes on this chart

2010-01-27 Thread Tom DellAringa
I've been working on this chart for awhile that has to do with my
comic. It supposed to explain some large events that happened in the
story via time travel.  I could really use some more sets of eyes on
this thing, because it's driving me crazy!

It's also an exercise in information design for me, so it's not
just for fun. It's my first real attempt at info design in fact.

Anyway, I'd like to see if people can make heads or tails of it
without any explanation from me. I would love any comments, pro or
con. The info I'd give you is that the story takes place on Mars,
Geborga are Martian scientists and John and Lian are astronauts
that arrive later. 

The design - colors, fonts, I still consider somewhat rough. I'm
trying to get the layout nailed first. 

See it here:

http://dl.dropbox.com/u/48702/timeline.jpg

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Re: [IxDA Discuss] Could use some eyes on this chart

2010-01-27 Thread Rob Tannen
Tom - I found the chart, with a few moments of review and reading, was
very clear.  The one element that was not is the circular path where
the alternate timeline starts.  Why is this not a straight line to a
new path, versus a circular path that seems to suggest travel in both
directions?


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Re: [IxDA Discuss] Could use some eyes on this chart

2010-01-27 Thread Jarrod Lombardo
The new timeline starting at 0 instead of -40 is confusing. Also, as
Rob said, the circular path is unclear.

Since all of the other triangles on the paths correspond to specific
dated events, maybe you should remove the five on the new timeline
that don't correspond to specific events.

--Jarrod


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[IxDA Discuss] Expressing levels of achievement/reputation (eBay stars)

2010-01-27 Thread Edo A . Elan
We all know eBay stars - different stars denote accumulated reputation
or feedback score. 

I like Ebay's colored star icon system because it's more elegant
and more subtle than, say, a five star hotel/restaurant system.
It's more like a karate belt color ladder. 

But can levels be expressed in yet subtler ways? What other graphic
elements can be used? 



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Re: [IxDA Discuss] Could use some eyes on this chart

2010-01-27 Thread Dan Zollman
I think the chart is clear, except that it doesn't specify whether
the numbers represent days, months, years, etc.

Also, is there any reason why someone would want to look at the chart
in order to track a particular character? The text expains everything,
but there are no visual clues as to the path of each individual
character.


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Re: [IxDA Discuss] Could use some eyes on this chart

2010-01-27 Thread Tom DellAringa
Thanks for the responses! I realize I made a couple mistakes when I
changed some things in the alternate timeline. I wasn't sure if the
circle would confuse people or not, it seems half and half. 

I'm open to suggestions as to what my help indicate a break from the
old and a creation of a new timeline in that spot. I could have just
made a straight line, I suppose. Here's what maybe people are not
getting:

0 - Travel Origin is where the Geborga start going back. They go back
40 years to -40. They make a change, and the new universe spawns.
That's the reason for the negative numbers - although I can see how
that might not make sense reading it top down. 

They spend 24 years in the alternate universe, at which time things
work out, but they are starting to suffer weird effects. They need to
get back. They think jumping ahead 16 years  will put them back at
year 0 again - travel origin. And things will be all fixed and they
are back where they started.

Instead they are yanked back to their own universe. Because the
universes are rushing away from each other though, time dilated (or
whatever) and they went WAY into the future of their old universe,
landing 432 years ahead. 

So maybe if I had dates instead of  /- figures - at least in the
original, that might help? (Numbers do represent years Dan.)

It would be nice if somehow you could kind of follow one path through
the chart, but it's hard to figure how to accomplish that. The tricky
part is the lost years from 0 - 432 in the original. I can see how
that is confusing to what is going on.

@Dan - I have to explain this at a high level in the comic. I'm not
sure if I am going to break this down and draw it to do that or what.


I suppose I could make various versions based on which character you
tracked. That might help things. Thoughts?

Thanks for the great feedback, this is a pretty difficult thing to
get my mind around. 


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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http://www.ixda.org/discuss?post=48697



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Re: [IxDA Discuss] Could use some eyes on this chart

2010-01-27 Thread Tom Dell'Aringa
Thanks for the great feedback Sabine. I agree a Legend would help. I guess I
kind of wanted to avoid that if possible, maybe as others suggested, a
single character path might help.

Some comments below:

On Wed, Jan 27, 2010 at 4:56 PM, sabine morrow designsa...@gmail.comwrote:


 1. In the original universe, the starting point is time 0 (zero). You can
 move back in time and what appears to be forward in time. But what is
 confusing is that at +15 you describe Geborga travel *back* in time to
 build It would be intuitive to think +15 is moving ahead in time, not
 backward.


Maybe I should just use dates - that might be easier?


 4. The travelor moves ahead in time in the alternate universe and some
 event happens and I end up back in the original moving ahead in time. They
 return to the original but there is gap from where they left the original
 and ended up in the alternative to where they are back in the original. A
 time warp?


They try to go back to year 0, they get sucked back to their original
universe, far ahead of their target date, where they find their world
ruined. The alternate universe continues, but without them.



 5. What is the time spread? According to your chart, because alternate path
 is on diagonal, I would think time accelerates in the alternate like is
 shown in the original - you go from +19 to +432. Maybe the original path
 should be on diagonal and the alternate path is completely vertical to
 indicate the jump forward in time with the travelors jump back into their
 original universe.


Because they are moving away from each other, time is distorted and when
they return, that accounts for all the added time. The gap from 19-432 is
the time distortion.



 6. In sum, travelors go back in time, and end up in alternate universe but
 they don't realize it. They try to come back to their time zerom, which
 triggers their acceleration forward into their original universe? Not sure
 that is what you intended. But at +24 in the alternate, the caption
 discusses +16 years but that does not match up across the grid to the
 original. It would definately help to have legend explaining the
 calibrations - what they are in each universe and how they relate from one
 universe to another.


24 + 16 = 40. They are trying to get back to 40 years total. I realize
that is not clear though.



  7. As regards design, try using more visual cues - different font for
 alternate universe, color code the time calibrations to show at exactly at
 what point the travelor crossed from one universe to another. Font is a
 little plane. Maybe use boxy, tech font for this futuristic, sci-fi theme?


I will definitely try and add more visual cues and I iterate this.

Thanks for the feedback I will post back an updated version!

Tom

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[IxDA Discuss] iPad.

2010-01-27 Thread Luke Wroblewski
Since no one has brought it up yet... I'll go.

Overall what was expected. The big innovation for me is all this stuff 
integrated in one simple package. Which is kind of being glossed over in the 
press. and the price point -very low.
-liked the rebuilt apple apps. calendar  contacts are nicely rethought. lots 
of new ui in iwork.
-the times demo is just the start of the kind of integrated media experiences 
you can build. my thoughts on that: http://www.lukew.com/ff/entry.asp?951
-the cover is awesome design it supports swivel, tip, and protects
-the $9 for numbers vs. $229 for excel is really interesting from a business 
perspective

Notable hardware gaps (concerning cause no software update will fix)
-camera
-storage sizes 64GB for videos, photos, and music -does not cut it
-usb port -it uses camera adaptors instead
-GPS only on 3G model
-how's it work with an iphone?

Notable software gaps (can/will be addressed with software updates)
-multiple iphone apps running at once
-multiple users -how do you share the device at home?
-doesn't run flash = many holes on web pages
-no really new interactions -all iphone UI or the most part. but lots of the 
floating controls outlined here: 
http://www.lukew.com/ff/entry.asp?983

your thoughts?



::
::Luke Wroblewski -[ www.lukew.com ]
::Principal/Founder, LukeW Ideation  Design
::l...@lukew.com  |  408.513.7207
::
::Blog: http://www.lukew.com/ff/
::New Book: http://www.lukew.com/resources/web_form_design.asp
::Book: http://www.lukew.com/resources/site_seeing.html
::




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Re: [IxDA Discuss] iPad.

2010-01-27 Thread live

I'll say it: the name is wrong, wrong, wrong.

Anyone with a research or marketing degree had to take a linguistics  
course, where you learned that you never name a product with something  
that is only one to two letter/sound/symbol away from any other  
another current product.


'iPad' is waay too close to 'iPod'.
Apple makes a mistake.


On Jan 27, 2010, at 3:19 PM, Luke Wroblewski wrote:


Since no one has brought it up yet... I'll go.

Overall what was expected. The big innovation for me is all this  
stuff integrated in one simple package. Which is kind of being  
glossed over in the press. and the price point -very low.
-liked the rebuilt apple apps. calendar  contacts are nicely  
rethought. lots of new ui in iwork.
-the times demo is just the start of the kind of integrated media  
experiences you can build. my thoughts on that: http://www.lukew.com/ff/entry.asp?951

-the cover is awesome design it supports swivel, tip, and protects
-the $9 for numbers vs. $229 for excel is really interesting from a  
business perspective


Notable hardware gaps (concerning cause no software update will fix)
-camera
-storage sizes 64GB for videos, photos, and music -does not cut it
-usb port -it uses camera adaptors instead
-GPS only on 3G model
-how's it work with an iphone?

Notable software gaps (can/will be addressed with software updates)
-multiple iphone apps running at once
-multiple users -how do you share the device at home?
-doesn't run flash = many holes on web pages
-no really new interactions -all iphone UI or the most part. but  
lots of the floating controls outlined here:

http://www.lukew.com/ff/entry.asp?983

your thoughts?



::
::Luke Wroblewski -[ www.lukew.com ]
::Principal/Founder, LukeW Ideation  Design
::l...@lukew.com  |  408.513.7207
::
::Blog: http://www.lukew.com/ff/
::New Book: http://www.lukew.com/resources/web_form_design.asp
::Book: http://www.lukew.com/resources/site_seeing.html
::




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Re: [IxDA Discuss] iPad.

2010-01-27 Thread Jonathan S. Knoll
You think *that* is what is wrong with the name?!

Think feminine hygiene and repeat the product name to yourself.


~ yoni

Jonathan S. Knoll
email: jonat...@infinityplusone.com
web: http://infinityplusone.com/
linkedin: http://www.linkedin.com/in/jonathanknoll
twitter: @yoni


On Wed, Jan 27, 2010 at 6:32 PM, live human.factor@gmail.com wrote:

 I'll say it: the name is wrong, wrong, wrong.

 Anyone with a research or marketing degree had to take a linguistics
 course, where you learned that you never name a product with something that
 is only one to two letter/sound/symbol away from any other another current
 product.

 'iPad' is waay too close to 'iPod'.
 Apple makes a mistake.



 On Jan 27, 2010, at 3:19 PM, Luke Wroblewski wrote:

  Since no one has brought it up yet... I'll go.

 Overall what was expected. The big innovation for me is all this stuff
 integrated in one simple package. Which is kind of being glossed over in the
 press. and the price point -very low.
 -liked the rebuilt apple apps. calendar  contacts are nicely rethought.
 lots of new ui in iwork.
 -the times demo is just the start of the kind of integrated media
 experiences you can build. my thoughts on that:
 http://www.lukew.com/ff/entry.asp?951
 -the cover is awesome design it supports swivel, tip, and protects
 -the $9 for numbers vs. $229 for excel is really interesting from a
 business perspective

 Notable hardware gaps (concerning cause no software update will fix)
 -camera
 -storage sizes 64GB for videos, photos, and music -does not cut it
 -usb port -it uses camera adaptors instead
 -GPS only on 3G model
 -how's it work with an iphone?

 Notable software gaps (can/will be addressed with software updates)
 -multiple iphone apps running at once
 -multiple users -how do you share the device at home?
 -doesn't run flash = many holes on web pages
 -no really new interactions -all iphone UI or the most part. but lots of
 the floating controls outlined here:
 http://www.lukew.com/ff/entry.asp?983

 your thoughts?



 ::
 ::Luke Wroblewski -[ www.lukew.com ]
 ::Principal/Founder, LukeW Ideation  Design
 ::l...@lukew.com  |  408.513.7207
 ::
 ::Blog: http://www.lukew.com/ff/
 ::New Book: http://www.lukew.com/resources/web_form_design.asp
 ::Book: http://www.lukew.com/resources/site_seeing.html
 ::



 
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 To post to this list ... disc...@ixda.org
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Re: [IxDA Discuss] Building experience through reverse engineering

2010-01-27 Thread Greg Knaddison
On Tue, Jan 26, 2010 at 5:55 PM, Astley Le Jasper
astley.lejas...@googlemail.com wrote:
 Are there any other learning approaches might be useful in gaining
 experience?

Hi Astley,

One other area that is always looking for volunteers is the Open
Source Software world. You mentioned working with a charity which is
certainly noble. A benefit of Open Source Software is that OSS
developers are more likely to give critical feedback and ultimately
implement the ideas of a designer whereas a charity is unlikely to
really understand your ideas to be able to critique them. And, when
working on OSS you are often ultimately benefiting charity
organizations.

One great example is the Drupal project which is a social publishing
platform that is the basis of the new IxDA.org. As we head toward the
launch of the new version of IxDA.org one of the ideas we've been
tossing around is how people who want to improve the experience on
IxDA.org can improve the core and contributed modules of Drupal which
can then be updated or deployed on IxDA.org. This way IxDA.org
benefits as do all the other great organizations in the world who use
Drupal (e.g. Amnesty International and Greenpeace among thousands of
others).

One other benefit of working on OSS is that you can point to the work
you did and the value it has to the world. If you go to apply for a
job and say I improve the intranet for small charity X that is hard
for the person hiring you to evaluate. If you say here is the public
research I posted in the issue queue for the project, the discussion
and refinement of the ideas, and the implementation which is now used
on 10,000 websites that can be quite compelling.

Design and OSS isn't without drawbacks. There are some
political/religious debates and baggage associated with the topic.
Some developers are not  happy to get feedback on the UI of their
module. I suggest finding friendly souls in the community to help
support your involvement -
http://groups.drupal.org/interaction-designers-network is one area and
even more http://groups.drupal.org/usability

Best regards,
Greg

-- 
Greg Knaddison | 303-800-5623 | http://growingventuresolutions.com
Mastering Drupal - http://www.masteringdrupal.com

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Re: [IxDA Discuss] iPad.

2010-01-27 Thread Philip Seyfi
IMHO the iPad is so bad compared to some of the existing, as well as
recently announced, Tablet PCs that it's not even worth discussing.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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http://www.ixda.org/discuss?post=48704



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Re: [IxDA Discuss] iPad.

2010-01-27 Thread Michael Caskey

I pictured a gal from Boston as Steve's secretary, talking about an iPaaad a 
few years ago, and Steve getting his first accent-inspired product idea...

Mike Caskey
Caskey Art  Development
UX MAGNET
twitter.com/mikeTcaskey


On Jan 27, 2010, at 4:35 PM, Jonathan S. Knoll wrote:

 You think *that* is what is wrong with the name?!
 
 Think feminine hygiene and repeat the product name to yourself.
 
 
 ~ yoni
 
 Jonathan S. Knoll
 email: jonat...@infinityplusone.com
 web: http://infinityplusone.com/
 linkedin: http://www.linkedin.com/in/jonathanknoll
 twitter: @yoni
 
 
 On Wed, Jan 27, 2010 at 6:32 PM, live human.factor@gmail.com wrote:
 
 I'll say it: the name is wrong, wrong, wrong.
 
 Anyone with a research or marketing degree had to take a linguistics
 course, where you learned that you never name a product with something that
 is only one to two letter/sound/symbol away from any other another current
 product.
 
 'iPad' is waay too close to 'iPod'.
 Apple makes a mistake.
 
 
 
 On Jan 27, 2010, at 3:19 PM, Luke Wroblewski wrote:
 
 Since no one has brought it up yet... I'll go.
 
 Overall what was expected. The big innovation for me is all this stuff
 integrated in one simple package. Which is kind of being glossed over in the
 press. and the price point -very low.
 -liked the rebuilt apple apps. calendar  contacts are nicely rethought.
 lots of new ui in iwork.
 -the times demo is just the start of the kind of integrated media
 experiences you can build. my thoughts on that:
 http://www.lukew.com/ff/entry.asp?951
 -the cover is awesome design it supports swivel, tip, and protects
 -the $9 for numbers vs. $229 for excel is really interesting from a
 business perspective
 
 Notable hardware gaps (concerning cause no software update will fix)
 -camera
 -storage sizes 64GB for videos, photos, and music -does not cut it
 -usb port -it uses camera adaptors instead
 -GPS only on 3G model
 -how's it work with an iphone?
 
 Notable software gaps (can/will be addressed with software updates)
 -multiple iphone apps running at once
 -multiple users -how do you share the device at home?
 -doesn't run flash = many holes on web pages
 -no really new interactions -all iphone UI or the most part. but lots of
 the floating controls outlined here:
 http://www.lukew.com/ff/entry.asp?983
 
 your thoughts?
 
 
 
 ::
 ::Luke Wroblewski -[ www.lukew.com ]
 ::Principal/Founder, LukeW Ideation  Design
 ::l...@lukew.com  |  408.513.7207
 ::
 ::Blog: http://www.lukew.com/ff/
 ::New Book: http://www.lukew.com/resources/web_form_design.asp
 ::Book: http://www.lukew.com/resources/site_seeing.html
 ::
 
 
 
 
 Welcome to the Interaction Design Association (IxDA)!
 To post to this list ... disc...@ixda.org
 Unsubscribe  http://www.ixda.org/unsubscribe
 List Guidelines  http://www.ixda.org/guidelines
 List Help .. http://www.ixda.org/help
 
 
 
 Welcome to the Interaction Design Association (IxDA)!
 To post to this list ... disc...@ixda.org
 Unsubscribe  http://www.ixda.org/unsubscribe
 List Guidelines  http://www.ixda.org/guidelines
 List Help .. http://www.ixda.org/help
 
 
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Re: [IxDA Discuss] iPad.

2010-01-27 Thread Steve Baty
OK, so aside from the name...


-- 
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st...@meldstudios.com.au | Twitter: docbaty | Skype: steve_baty | LinkedIn:
www.linkedin.com/in/stevebaty

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Re: [IxDA Discuss] iPad.

2010-01-27 Thread live

No Flash = no streaming porn = pointless.

On Jan 27, 2010, at 4:18 PM, Steve Baty wrote:


OK, so aside from the name...


--  
Steve 'Doc' Baty | Principal | Meld Studios | P: +61 417 061 292 | E:
st...@meldstudios.com.au | Twitter: docbaty | Skype: steve_baty |  
LinkedIn:

www.linkedin.com/in/stevebaty

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Re: [IxDA Discuss] iPad.

2010-01-27 Thread Steve Baty
Luke,

I like your assessment. A few additional points:
- how well the iPad will work as an ebook reader with a glossy, reflective
screen - particularly outdoors or in natural lighting - is a concern. A
removable anti-glare cover/film might be a good addition;
- the choice of separate iPod  iTunes Store seems a strange one to me. And
branding the media library as iPod - when the iPhone has the exact same
capabilities with an iTunes app - doesn't gel.
- I'm curious to see the licensing model around books. US-only distribution
at the outset raises concerns for me.
- I would also liked to have seen a stylus or pen option. The form-factor
lends itself to hand-written note-taking and would have been an interesting
extension to the iPhone/iPod Touch experience.
- hardware connections on Apple products are a major annoyance for me, so
I'm hoping the dock connector is the same as the iPhone.
- I really wish there was the ability to run multiple applications at once
and switch between them. I barely understand this on the iPhone; I don't get
it at all on a device like this one.

Steve

2010/1/28 Luke Wroblewski l...@lukew.com

 Since no one has brought it up yet... I'll go.

 Overall what was expected. The big innovation for me is all this stuff
 integrated in one simple package. Which is kind of being glossed over in the
 press. and the price point -very low.
 -liked the rebuilt apple apps. calendar  contacts are nicely rethought.
 lots of new ui in iwork.
 -the times demo is just the start of the kind of integrated media
 experiences you can build. my thoughts on that:
 http://www.lukew.com/ff/entry.asp?951
 -the http://www.lukew.com/ff/entry.asp?951%0A-the cover is awesome
 design it supports swivel, tip, and protects
 -the $9 for numbers vs. $229 for excel is really interesting from a
 business perspective

 Notable hardware gaps (concerning cause no software update will fix)
 -camera
 -storage sizes 64GB for videos, photos, and music -does not cut it
 -usb port -it uses camera adaptors instead
 -GPS only on 3G model
 -how's it work with an iphone?

 Notable software gaps (can/will be addressed with software updates)
 -multiple iphone apps running at once
 -multiple users -how do you share the device at home?
 -doesn't run flash = many holes on web pages
 -no really new interactions -all iphone UI or the most part. but lots of
 the floating controls outlined here:
 http://www.lukew.com/ff/entry.asp?983

 your thoughts?



 ::
 ::Luke Wroblewski -[ www.lukew.com ]
 ::Principal/Founder, LukeW Ideation  Design
 ::l...@lukew.com  |  408.513.7207
 ::
 ::Blog: http://www.lukew.com/ff/
 ::New Book: http://www.lukew.com/resources/web_form_design.asp
 ::Book: http://www.lukew.com/resources/site_seeing.html
 ::



 
 Welcome to the Interaction Design Association (IxDA)!
 To post to this list ... disc...@ixda.org
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-- 
Steve 'Doc' Baty | Principal | Meld Studios | P: +61 417 061 292 | E:
st...@meldstudios.com.au | Twitter: docbaty | Skype: steve_baty | LinkedIn:
www.linkedin.com/in/stevebaty

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Re: [IxDA Discuss] iPad.

2010-01-27 Thread Victor Lombardi
The iPad human interface guidelines are an interesting read to
consider how we might create and alter interaction designs for the
device. Guidelines include 'Add Physicality and Heightened
Realism', 'Flatten Your Information Hierarchy', and 'Restrict
Complexity in Modal Tasks.'

You can download them from the Apple Developer's site if you're a
registered developer.

V


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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http://www.ixda.org/discuss?post=48704



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Re: [IxDA Discuss] iPad.

2010-01-27 Thread Neil Cadsawan
Good points Luke, Steve.

The other thing is that the iPad is not a stand-alone product.  It's
still an accessory to a Mac.  With only 64GB of space, you'll fill
that up quickly.  You still need a Mac (or PC) for the iPad to sync
with. 

To expound on Luke's question of how does it work with an iPhone, I
don't think it does.  This doesn't create a triangle of iPhone,
Mac, iPad.  It's now a V with the Mac at the vertex.  I think it
would be interesting if it ran OS X and also ran iPhone apps.  Then
it would create triangle.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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http://www.ixda.org/discuss?post=48704



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Re: [IxDA Discuss] iPad.

2010-01-27 Thread Steve Baty
Realising that the iPhone also has an iPod app for music/etc. So I recant my
earlier complaint about that point.

2010/1/28 Neil Cadsawan n...@cadsawan.net

 Good points Luke, Steve.

 The other thing is that the iPad is not a stand-alone product.  It's
 still an accessory to a Mac.  With only 64GB of space, you'll fill
 that up quickly.  You still need a Mac (or PC) for the iPad to sync
 with.

 To expound on Luke's question of how does it work with an iPhone, I
 don't think it does.  This doesn't create a triangle of iPhone,
 Mac, iPad.  It's now a V with the Mac at the vertex.  I think it
 would be interesting if it ran OS X and also ran iPhone apps.  Then
 it would create triangle.


 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
 Posted from the new ixda.org
 http://www.ixda.org/discuss?post=48704


 
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www.linkedin.com/in/stevebaty

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Re: [IxDA Discuss] iPad.

2010-01-27 Thread Jonathan S. Knoll
To help this discussion out, the iPad specs:
http://www.apple.com/ipad/specs/ and features:
http://www.apple.com/ipad/features/ .

~ yoni


On Wed, Jan 27, 2010 at 8:28 PM, Steve Baty steveb...@gmail.com wrote:

 Realising that the iPhone also has an iPod app for music/etc. So I recant
 my
 earlier complaint about that point.

 2010/1/28 Neil Cadsawan n...@cadsawan.net

  Good points Luke, Steve.
 
  The other thing is that the iPad is not a stand-alone product.  It's
  still an accessory to a Mac.  With only 64GB of space, you'll fill
  that up quickly.  You still need a Mac (or PC) for the iPad to sync
  with.
 
  To expound on Luke's question of how does it work with an iPhone, I
  don't think it does.  This doesn't create a triangle of iPhone,
  Mac, iPad.  It's now a V with the Mac at the vertex.  I think it
  would be interesting if it ran OS X and also ran iPhone apps.  Then
  it would create triangle.
 
 
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Re: [IxDA Discuss] Could use some eyes on this chart

2010-01-27 Thread Joshua Muskovitz
I really like it, but wan to echo some confusion.

It seems like the orange line should go up and curve back down, but
should not include a loop there, unless they are actually circling in
time there (the notes don't imply this).

It think the confusion about the numbering is that they aren't
absolute values, but rather relative to the time travelers
themselves. The numbers represent their own perception of the passing
of time. This is why the zero point where they begin their time travel
matches to their arrival 40 units in the past. (There is an
implication here that the time travel is instantaneous for them. Is
this correct?)

Another point of confusion comes from the fact that the timelines are
not scaled linearly, and so correlations between the lines at
horizontal points are inaccurate. (more in next post.)


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Re: [IxDA Discuss] Could use some eyes on this chart

2010-01-27 Thread Tom Dell'Aringa
On Wed, Jan 27, 2010 at 6:13 PM, Jonathan Rez jonat...@rez.com.au wrote:

 Tom hi,

 My two cents' worth...

  Ground rule: Add a title to the page/chart
  Flip the chart, so that negative values are towards the bottom of the
 page, not the top.
  Minute detail. because you are using the minus symbol, it may be good to
 avoid dashes, for example in 0 - Travel Origin
  Triangles along the path infer one way, but you're describing a going
 back in time scenario.

Revisiting the diagram (but not deleting my last comment) it reads like once
 I'm on the orange line I'm in the alternate timeline, but what you'e saying
 is that I'm in the alternate timeline once I reach -40. In addition, is the
 duration of going back in time the same as moving forward, or are they
 jumping back in time? According to the current visualisation it's the same.
 If it is a time jump then a different line style should be used, eg: thin,
 dotted (green, as we're not yet in the alternate time space) or gradient
 from white to green to indicate fast motion.


I guess they start at 0 being on the orange timeline, and in hindsight that
reads oddly - they are going back but not yet on the alternate. Good points.
The idea of having the time jump be visually distinct is a good one I think.


  To make it more coherent it would help if points in the parallel time
 space were horizontally aligned with points in the original time space, i.e.
 a base line time grid where +19 is parallel to +19
  And while it's a big challenge, see if you can make distances reflect
 time span rather points in key points in the story.


I don't think I'll have the room for that. I planned on indicating breaks
where big gaps are.


  If the new time space start at zero, the current diagram shows they are
 loosing 40 years between the time they start the new time space and the time
 they reconnect to the original time space.

 See rough draft attached

 As you say, this is information design – why are you posting this to IXDA?


Good input, thanks. Posted here because I knew I'd get good feedback, and I
did :)

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Re: [IxDA Discuss] Could use some eyes on this chart

2010-01-27 Thread Joshua Muskovitz
In the original green timeline, the distance from -40 to -25 (15
units) seems to correspond to 0 to  3 in the new orange timeline.

As I said, I like it. I wasn't even a little confused about the 408
unit jump, but I read a lot of time-travel related stories. Even so,
if it didn't cost them any personal time to travel back 40 units in
their original timeline, it should be made clear that they return to 
432 when they are only aged  24, right? So they are returned to their
own timeline, but way in the future, but without serious personal
aging. Right?


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Re: [IxDA Discuss] iPad.

2010-01-27 Thread Joshua Muskovitz
Yes, the name is terrible. I'm waiting for them to come out with an
even bigger version (ala Kindle DX) -- they can call it the
Max-iPad.

And yes, the comment about the lack of porn for it should be taken
very, very seriously. Porn always drives new technology, if only
because nobody has figured out how to transmit drugs electronically
yet.

Oh wait.
http://www.wired.com/gadgets/mac/commentary/cultofmac/2002/03/50820


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Re: [IxDA Discuss] iPad.

2010-01-27 Thread John Yuda
First, a few things that I'm very excited about with this device:

* The potential for apps like the demoed N.Y. Times app. BUT -- if
every publisher has to develop their own version of this, I view it
as a failure. I'm hoping Apple steps up here with a wrapper that
independent publishers can take advantage of.

* The pricing: hardware, software (iWork seems like a bargain to me)
and the 3G rates, which may be the most revolutionary thing Apple
has done here.

* That cover looks pretty awesome too.

To address some of Luke's hardware/software gaps:

* Personally, I don't see much use for a camera here. I guess people
talk about video conferencing, but in all honesty I see very little
attraction in that.

* I assume they're using the dock connector with various adapters
(and one of the camera adapters appears to be a dock-to-USB
adapter) in part to make the device as small/light as they can.

* Multiple users: for better or worse, I think Apple sees this as a
one-per-person device, not a one-per-household device -- more like an
iPhone than an iMac.

* Lack of multitasking: I can sometimes see the appeal of this, but I
do notice that nobody ever complains about the Wii or Nintendo DS
being unable to multitask. I wonder why we come at these devices from
such different perspectives when they're all basically just
computers.

* Not running flash is, in my view, an advantage. Anything that keeps
intrusive flash ads from annoying me is a good thing.


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Re: [IxDA Discuss] iPad.

2010-01-27 Thread John Yuda
Oh, and about the pornography point: there *are* porn sites using
HTML5 video capabilities to serve porn to iPhones right now. I think
we can assume that porn suppliers will support this device as well.


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Re: [IxDA Discuss] iPad.

2010-01-27 Thread Rod Farmer
Agree with the comments above.

The exciting new possibilities with this device are in the hardware,
with the notable exception of the missing cameras for obvious video
conferencing capabilities. The device is currently quite squarely
focused on media *consumption*. 

Given the capabilities of the processor and the types of interaction
you might expect from a mobile device with this form factor, I'm a
little disappointed (but not shocked) by the use of the iPhone OS for
device like this. The lack of integration with the iPhone is a little
surprising given Apple's previous focus on devices components of
larger service integration.

As for stylus', they are typically not well suited to capacitive
screens, so no real shock there albeit there have been some in-roads
with magnetic pens.

What I really didn't expect was the use of Micro SIMs for 3G
connectivity. Limited support and compatibility issues that prevent
MBB customers SIM swapping. I'm not sure if there is a convincing
argument for that decision.

Rod


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Re: [IxDA Discuss] Could use some eyes on this chart

2010-01-27 Thread Alan Salmoni
Tom,

What's this graph about? (i.e., where's the title?) I'm probably
being presumptuous but I like graphs to be stand-alone things that
don't need reference to information outside. Is it in the document
that the graph is embedded in? If so apologies.



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Re: [IxDA Discuss] iPad.

2010-01-27 Thread David Jones
I'm new to the list. I've been looking at the details on the iPad and felt
compelled to reply to this thread.

Naming issues aside (I think Twitter's trending topics may decide someone's
job fate at Apple tonight), I'm a little puzzled by the thing. In general,
I'm not sure exactly how to integrate it into my portable electronics
package. It does a number of things an iPhone does, and a few things a
netbook does. But, it doesn't seem designed to really take over the role of
a true laptop. Neither the UI nor the OS really seem to offer that kind of
workspace very effectively. It's not portable enough to replace an iPod, and
it can't do some important things an iPhone does.

Then you have the gaps mentioned by Luke Wroblewski, which are even more
puzzling -- especially since some of those gaps were solved on a smaller,
cheaper platform. No simultaneous apps? For users accustomed to streaming
and negotiating tons of information in multiple applications and workspaces
(Apple's core audience, I think)? I understand this can be dealt with in
later software updates. But you know people want it. Why not build it in to
begin with if all it takes is an update to solve it down the road?

That said, the screen is beautiful from what I've seen, and the bigger touch
surface can lead to some very interesting design choices for interfaces and
gestures. I really want to put my hands on one to play with these things.
I'm just not sure Apple has thought all the way through its place in
people's already cluttered electronic lives, or how to market it.

Dave Jones
Old Dominion University

On Wed, Jan 27, 2010 at 10:19 AM, Luke Wroblewski l...@lukew.com wrote:

 Since no one has brought it up yet... I'll go.

 Overall what was expected. The big innovation for me is all this stuff
 integrated in one simple package. Which is kind of being glossed over in the
 press. and the price point -very low.
 -liked the rebuilt apple apps. calendar  contacts are nicely rethought.
 lots of new ui in iwork.
 -the times demo is just the start of the kind of integrated media
 experiences you can build. my thoughts on that:
 http://www.lukew.com/ff/entry.asp?951
 -the cover is awesome design it supports swivel, tip, and protects
 -the $9 for numbers vs. $229 for excel is really interesting from a
 business perspective

 Notable hardware gaps (concerning cause no software update will fix)
 -camera
 -storage sizes 64GB for videos, photos, and music -does not cut it
 -usb port -it uses camera adaptors instead
 -GPS only on 3G model
 -how's it work with an iphone?

 Notable software gaps (can/will be addressed with software updates)
 -multiple iphone apps running at once
 -multiple users -how do you share the device at home?
 -doesn't run flash = many holes on web pages
 -no really new interactions -all iphone UI or the most part. but lots of
 the floating controls outlined here:
 http://www.lukew.com/ff/entry.asp?983

 your thoughts?



 ::
 ::Luke Wroblewski -[ www.lukew.com ]
 ::Principal/Founder, LukeW Ideation  Design
 ::luke at lukew.com  |  408.513.7207
 ::
 ::Blog: http://www.lukew.com/ff/
 ::New Book: http://www.lukew.com/resources/web_form_design.asp
 ::Book: http://www.lukew.com/resources/site_seeing.html
 ::


 
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-- 
Dave Jones
Old Dominion University
djone...@odu.edu

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Re: [IxDA Discuss] Interaction Design Concept Mockups on video - which software tools?

2010-01-27 Thread Elizabeth Morrin
Similar to Camtasia, there's ScreenToaster
http://www.screentoaster.com/ is a cross platform web based screen
capture software. Hope this helps. 


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Re: [IxDA Discuss] iPad.

2010-01-27 Thread Gasin
@ Victor Lombardi - Could you be kind enough to share the human
interface guidelines with the rest of us. I REALLY want to pick
their brains on this one..


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Re: [IxDA Discuss] Indicating secondary and tertiary sort order

2010-01-27 Thread Ivan Bachev
Hello Dimiter,

To me it sounds that your users might got confused when the sorting
order assigned by the application is in a conflict with the natural
(left %u2013 right, first - last) order of the table columns %u2013
so they request additional  indication for the order.

If that is the case, as long as the visual representation of the
sorting order is always in sync with the order assigned by the
application you wouldn't need to provide additional indication for
that order.

You can add functionality to the application to display the table
columns in the assigned sorting order and give the user the ability
to set custom sorting order by dragging the table columns.

Here is an example :
http://www.extjs.com/deploy/dev/examples/grid/array-grid.html 


Regards,
Ivan Bachev

http://ivan.bachev.com




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Re: [IxDA Discuss] Could use some eyes on this chart

2010-01-27 Thread Jake
Cool stuff, but I couldn't figure it out. 

Here are some notes:

-Timelines are usually horizontal. Forward in time is left to right.
You may want to stick to convention when explaining something out of
the ordinary.

-Are the numbers in years? They need a label.

-The two timelines should be easier to compare. Try aligning the
increments of one time line with the increments of the other. Thus,
you could see how events on one are different from events on the
other.

Thanks for showing this!!!

-Jake


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Re: [IxDA Discuss] Expressing levels of achievement/reputation (eBay stars)

2010-01-27 Thread Jake
This is a little old, but still has lots of ideas from a pattern
perspective:

http://www.slideshare.net/soldierant/designing-your-reputation-system


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[IxDA Discuss] JOB : Senior Visual Designer Hebrew | San Jose, CA | Recruiter-Intelliswift| 6-12 month Contract

2010-01-27 Thread Natasha
Hi All, looking for a Senior Visual designer with Hebrew for a 6-12
month contract  in San Jose CA.

The ideal candidate for this position has a strong sense of design in
respect to simple, elegant interfaces and user-center design
principles. This person will be responsible for all stages of visual
design throughout the product lifecycle, ensuring a compelling look
and feel that meets branding, business and user requirements. This
role requires strong interpersonal skills and communication within
the cross-functional team (User Interaction and content) and the
business stakeholders. Daily activities include working with product
managers, marketing and business stakeholders to translate
requirements into concepts and elegant user design, incorporating an
iterative design process based upon usability testing and research.
Must be able to prioritize tasks and be proficient with time
management. “
Requirements
•   Bachelor’s degree or above in design related field. 5+ years
experience designing products/applications for a consumer oriented
website
•   Designer who understands designing for right to left language
{Hebrew Language site designer}
•   Strong understanding of brand and how it is expressed through the
user experience
•   Ability to develop new and innovative approaches to complex design
problems
•   Excellent communication and presentation skills. Must be able to
articulate concepts and design rational to team and stakeholders. 
•   Extensive understanding of interactive and user-centered
information design processes
•   Familiarity with usability research methodologies
•   Knowledge of current web-technologies
•   Provide mentorship to other visual designers and help foster an
open and creative atmosphere with the design team


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Re: [IxDA Discuss] 100 Ideas for Envisioning Powerful, Engaging, and Productive User Experiences in Knowledge Work

2010-01-27 Thread J Burghardt
Picking up on older thread for a quick announcement:

For those of you who found Working through Screens to be an interesting
resource, the book is now available in 8.5x11 print on demand at minimum
third party printing costs:
http://bit.ly/bd7pJs

Have you applied Working through Screens to your projects?  Any anecdotes
would be greatly appreciated!
http://bit.ly/d7ftk2

Thank you!

Jake

On Tue, Nov 25, 2008 at 8:40 AM, pauric pau...@pauric.net wrote:

 Just came across this, thought it might be of use to practitioners
 putting forward a UX agenda in their organisation.  The target reader
 appears to be non-practitioners, the language used is open and should
 be generally comprehendible. That said, the breadth of practices 
 methodologies covered is very wide.  For those with a well established
 team, I think this document may prove very useful as a reference for
 backing up design decisions.

 Working through Screens is a reference for product teams creating new
 or iteratively improved applications for thinking work. Written for
 use during early, formative conversations, it provides teams with a
 broad range of considerations for setting the overall direction and
 priorities for their onscreen tools. With hundreds of envisioning
 questions and fictional examples from clinical research, financial
 trading, and architecture, this volume can help definers and designers
 to explore innovative new directions for their products.

 ( its free)
 http://www.flashbulbinteraction.com/WTS.html

 /pauric
 
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Re: [IxDA Discuss] Building experience through reverse engineering

2010-01-27 Thread Uladzimir Palkhouski
Agree with all of the above. Without a proper motivation you will not
be able to put all of your efforts into something. In other words it
will be hard to do what you want without live project. 

So, at first! Look for any kind of participation in real projects!

At second!
For education purpose I would recommend you to explore UX related
resources. For example you can look at
http://quince.infragistics.com/ to find some stuff in regards to UX
patterns.

Have a fun and good luck!



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Re: [IxDA Discuss] Help some design students in the Bay Area with field research

2010-01-27 Thread Melanie
Hello, I will like to help. I live in SF as a student and my family
lives in Colombia. We always communicate through the web.


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[IxDA Discuss] [Plug] Announcing Working through Screens print on demand book

2010-01-27 Thread J Burghardt
Picking up on a previous thread - http://www.ixda.org/discuss.php?post=35950

The free e-book:* Working through Screens: 100 Ideas for Envisioning
Powerful, Engaging, and Productive User Experiences in Knowledge Work*
is now available in 8.5x11 print on demand at minimum third party printing
costs: http://bit.ly/bd7pJs

Download the new letter sized pdf format for free: http://bit.ly/biaTtY

Have you applied Working through Screens to your projects?  I'm collecting
reader experiences with the publication here: http://bit.ly/d7ftk2

Thank you!

Jacob Burghardt

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Re: [IxDA Discuss] iPad.

2010-01-27 Thread mark schraad
I think its pretty cool. The name is fine... however expected and  
undramatic.


As for the ap and iphone OS and interface working on a pc platform -  
we will have to play and watch as it grows and evolves. I do think we  
are seeing the next successful model of software distribution with the  
platform being the gateway and toll taker. Pretty smart in my  
estimation.


As soon as they are taking them I will place my order for a couple.  
The wife's macbook is about to die and she basically surfs the web,  
uploads photos and checks email. The ipad connected by wireless to my  
home network (with more storage available there) will work just great.  
I also anticipate her being able to play music on the stereo and a  
hundred other things from the couch.


I am personally not worried about flash at all.

Mark


On Jan 27, 2010, at 5:19 PM, Luke Wroblewski wrote:


Since no one has brought it up yet... I'll go.

Overall what was expected. The big innovation for me is all this  
stuff integrated in one simple package. Which is kind of being  
glossed over in the press. and the price point -very low.
-liked the rebuilt apple apps. calendar  contacts are nicely  
rethought. lots of new ui in iwork.
-the times demo is just the start of the kind of integrated media  
experiences you can build. my thoughts on that: http://www.lukew.com/ff/entry.asp?951

-the cover is awesome design it supports swivel, tip, and protects
-the $9 for numbers vs. $229 for excel is really interesting from a  
business perspective


Notable hardware gaps (concerning cause no software update will fix)
-camera
-storage sizes 64GB for videos, photos, and music -does not cut it
-usb port -it uses camera adaptors instead
-GPS only on 3G model
-how's it work with an iphone?

Notable software gaps (can/will be addressed with software updates)
-multiple iphone apps running at once
-multiple users -how do you share the device at home?
-doesn't run flash = many holes on web pages
-no really new interactions -all iphone UI or the most part. but  
lots of the floating controls outlined here:

http://www.lukew.com/ff/entry.asp?983

your thoughts?



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Re: [IxDA Discuss] iPad.

2010-01-27 Thread justin_davis
I'm still a bit perplexed as to where the device really fits in
someone's workflow/day. Jobs noted that it split the difference
between a laptop and a smartphone and filled that gap.  Is there
really a big enough gap there to justify buying another device?  I'll
be interested to see how the market reacts to it. Just a cursory
glance at Twitter today revealed some disappointment.

On the UX front, I think it poses some interesting challenges. Because
it's a straight touchscreen natively but can run robust apps that
demand more complex interaction, I'm curious to see how those things
are solved (resizing a photo and constraining proportions, for
example).  There should be some interesting interaction design
problems to solve.

Also, the fact that it doesn't appear easy to use while standing up is
interesting. From what I saw, it doesn't look like you can type on the
device with one hand, which hurts usage while someone's standing.
Because you need both hands on the device to type, you need to be
sitting.  Not good for the person chilling at the bus stop and wanting
to surf the web for a bit.

All in all, I think new devices are always exciting, but I'm not sure
this is going to live up to the hype. I may be wrong, and hope I am.
Only time will tell.

I wrote a blog post earlier today talking about more of the UX issues
surrounding the device. If you're interested, check it out here:
http://www.maderalabs.com/what-the-ipad-means-for-user-experience/

Justin Davis
Madera Labs
http://www.maderalabs.com
@jwd2a

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Re: [IxDA Discuss] [Plug] Announcing Working through Screens print on demand book

2010-01-27 Thread Jacob Burghardt


Apologies for duplicate message - thought that the first did not go through

Best, @J_Burghardt

 Date: Wed, 27 Jan 2010 15:47:58 -0800
 From: jse...@gmail.com
 To: disc...@ixda.org
 Subject: [IxDA Discuss] [Plug] Announcing Working through Screens print on  
 demand book
 
 Picking up on a previous thread - http://www.ixda.org/discuss.php?post=35950
 
 The free e-book:* Working through Screens: 100 Ideas for Envisioning
 Powerful, Engaging, and Productive User Experiences in Knowledge Work*
 is now available in 8.5x11 print on demand at minimum third party printing
 costs: http://bit.ly/bd7pJs
 
 Download the new letter sized pdf format for free: http://bit.ly/biaTtY
 
 Have you applied Working through Screens to your projects?  I'm collecting
 reader experiences with the publication here: http://bit.ly/d7ftk2
 
 Thank you!
 
 Jacob Burghardt
 
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_
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Re: [IxDA Discuss] iPad.

2010-01-27 Thread Neil Cadsawan
In looking at the product shots at the bottom of
http://www.apple.com/ipad/design/, I'm really wondering about the
interactions of using the keyboards in the both the dock and in the
case - as folded into a laptop-like configuration with virtual
keyboard.

With the keyboard dock, or even a bluetooth keyboard, the act of
typing will be great, but then think about when you want to select
some text.  Now you have to use the iPhone means of copy/paste.  You
take your hands off the keyboard and have to touch the screen. I
haven't played with one yet, but that appears to be an awkward
situation. When using a keyboard, I think most people would look to
using a mouse for text selection. Maybe I'll be wrong and it's not
as awkward as I'm thinking.

The same goes for using it with the virtual keyboard.  Copy/paste on
the iPhone isn't so bad since you don't really move your hands a
significant distance.  But now, you'll have to move your hands
several inches to perform this action.  Just seems to be strange in
this case.  Hopefully I'll have an opportunity to play with one soon
and see what this is like.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] iPad.

2010-01-27 Thread Charles Boyung
It doesn't replace my phone, and it doesn't replace my computer, so
the only need that I see it fitting for me is the e-reader that I
don't currently have (and don't really see a need for yet either). 
So unless it can do eBooks better than the Kindle or Nook, I really
don't see the point.  If I really want to watch videos on the go, I
can do it on my phone or my laptop, which are both already with me
pretty much everywhere I go (hence the reason I don't have an
e-reader yet).


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] iPad.

2010-01-27 Thread Michael Micheletti
I keep seeing a control surface when I look at the iPad. The whole
tablet computer idea is meh for me, but I'm imagining it as a soft
console audio mixing board for a musician, or displaying a couple of
virtual turntables for a DJ. Or, more in my line of work, a
touchscreen console for radio operators. Any sort of professional
application that would benefit from faders, knobs, zoom, multitouch
physics and so on could use a control surface like this. And in a
dedicated control-surface application, the lack of multitasking
capability is no problem.

This first release doesn't look optimal for these purposes. Almost
any application like this would need external hardware for
processing, and this thing doesn't have enough horsepower or ports.
But I expect to see these in artists' hands on stage sometime later
this year. 

And Apple's much vaunted Top-Secret design silo failed them this
time: one normal everyday focus group session would have brought out
the sniggers when they said the name the first time.

Michael Micheletti


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] iPad.

2010-01-27 Thread Luke Wroblewski
To me this is the market for this device. My wife is exactly the same, she 
surfs the Web, reads blogs, watches TV  movies, and looks at photos on her 
Macbook. This is a couch device, a bedroom device (don't read that the wrong 
way), a kitchen device (swivel it to cook from a recipe). All places where a 
laptop always felt wrong.
I think of it a digital version of your leisure activities –reading, 
communicating, light gaming, surfing, etc. Not your work activities (PC/laptop) 
or your on the go activities (smartphone). 

On Jan 27, 2010, at 6:59 PM, mark schraad wrote:

 As soon as they are taking them I will place my order for a couple. The 
 wife's macbook is about to die and she basically surfs the web, uploads 
 photos and checks email. The ipad connected by wireless to my home network 
 (with more storage available there) will work just great. I also anticipate 
 her being able to play music on the stereo and a hundred other things from 
 the couch.



::
::Luke Wroblewski -[ www.lukew.com ]
::Principal/Founder, LukeW Ideation  Design
::l...@lukew.com  |  408.513.7207
::
::Blog: http://www.lukew.com/ff/
::New Book: http://www.lukew.com/resources/web_form_design.asp
::Book: http://www.lukew.com/resources/site_seeing.html
::




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Re: [IxDA Discuss] iPad.

2010-01-27 Thread Luke Wroblewski
i like this thinking. ever see this?
http://gas2.org/2009/06/09/electric-superbike-uses-iphone-for-its-dashboard/


On Jan 27, 2010, at 8:09 PM, Michael Micheletti wrote:

 I keep seeing a control surface when I look at the iPad. The whole
 tablet computer idea is meh for me, but I'm imagining it as a soft
 console audio mixing board for a musician, or displaying a couple of
 virtual turntables for a DJ. Or, more in my line of work, a
 touchscreen console for radio operators. Any sort of professional
 application that would benefit from faders, knobs, zoom, multitouch
 physics and so on could use a control surface like this. And in a
 dedicated control-surface application, the lack of multitasking
 capability is no problem.



::
::Luke Wroblewski -[ www.lukew.com ]
::Principal/Founder, LukeW Ideation  Design
::l...@lukew.com  |  408.513.7207
::
::Blog: http://www.lukew.com/ff/
::New Book: http://www.lukew.com/resources/web_form_design.asp
::Book: http://www.lukew.com/resources/site_seeing.html
::




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Re: [IxDA Discuss] iPad.

2010-01-27 Thread Neil Cadsawan
Other conversations that I've been having today revolve around
whether or not this could be an introduction of slow design into the
computing world.  Best described here:
http://www.good.is/post/hurry-up-and-wait/

Could be.  I too see this as more of a book or newspaper replacement
than a laptop or iphone replacement.  The form factor leads you to
interact with it differently than either of those two.

We must now come up with the content that will make this device
shine. Apple's given us their tabula rasa, so to speak, and it will
only be as good as the content that best makes use of its technology.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] iPad.

2010-01-27 Thread Jim Jeffers
If multi-touch is of interest to you then the iPad is a dream come
true. As a designer having access to an affordable and capable
computing device with a 10 multitouch screen is a dream come true!

That aside I think that eBooks and everything else promoted is great
but I think Robert Fabricant nailed it in his article about the
tablet is really well suited for casual gaming:
http://designmind.frogdesign.com/blog/why-the-apple-tablet-is-a-real-039games039-changer.html?utm_source=feedburnerutm_medium=feedutm_campaign=Feed:
frog-design-blog (All Blogs)

That aside as far as background applications.. I haven't needed them
on the iPhone yet and I'd rather not find out I've installed some
useless apps I hardly ever touch that are eating away the precious
battery life of my portable device. I believe this is one of the main
reasons the iPhone/touch and the iPad won't do this.

As far as where this device fits in to people's lives and workflows
- I think Apple is counting on it's developer base to figure that
out for them. So much fun we can have developing for this thing. Ah
man it's a great time to be a designer :)


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] iPad.

2010-01-27 Thread Navid Sadikali
I think these observations are on track - what people's wives need ie
what *most
*people do in terms of computing.

Computing on a mass scale as envisioned by ubiquitous computing a few
years ago was pointless.
Fridges that track when you are out of milk etc...light bulbs that run
software inside them...it was technology looking
to fit into our lives.

Yet, the problem of using the CPUs we already have was still there.  We're
becoming chained to the net, but we're also
chained physically to our laptop.  Widespread dissemination of digital media
- basically the internet is still not a solved problem...
getting youtube, and online newspapers and the www into the hands of
everyone to compete with the TV.  Not a solved problem.
I am sure user research would show that many people do not walk around the
house with their laptops (designers are probably an exception!)

I think Apple really lives by the idea of bringing content to the masses
through Design.  They may not have got all the nuances
of what that means right in this release, but they will.  The nuances
include the form factor in your hand (have they made it natural at
1.5lbs), the durability of it after a fall,  the battery life (really
10hrs?),  the radiation and heat (is it really going to be cool to the
touch?),
and the general usability when textual input is required.

Navid

On Wed, Jan 27, 2010 at 11:20 PM, Luke Wroblewski l...@lukew.com wrote:

 To me this is the market for this device. My wife is exactly the same, she
 surfs the Web, reads blogs, watches TV  movies, and looks at photos on her
 Macbook. This is a couch device, a bedroom device (don't read that the wrong
 way), a kitchen device (swivel it to cook from a recipe). All places where a
 laptop always felt wrong.
 I think of it a digital version of your leisure activities –reading,
 communicating, light gaming, surfing, etc. Not your work activities
 (PC/laptop) or your on the go activities (smartphone).

 On Jan 27, 2010, at 6:59 PM, mark schraad wrote:

  As soon as they are taking them I will place my order for a couple. The
 wife's macbook is about to die and she basically surfs the web, uploads
 photos and checks email. The ipad connected by wireless to my home network
 (with more storage available there) will work just great. I also anticipate
 her being able to play music on the stereo and a hundred other things from
 the couch.




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Re: [IxDA Discuss] iPad.

2010-01-27 Thread Josh Coe
I agree with the casual-home-device assessment. And not necessarily
targeting techies, but maybe those who have been admiring Apple from
afar but whose tech use was too casual to warrant purchasing an
iPhone/Macbook. My friends have mixed reviews of the device, but my
parents are stoked. They want one for each of them. The iPad has
potential with seniors. Large type possibilities with elegant zoom-in
on the web and (I'm guessing) font-resizing in iBooks. My father
loves puzzle games, and I could see him getting into them on his iPad
on the couch, whereas he never would have bought an iPod.

Possibilities exist in the workplace as well. I can see a doctor
holding one of these, flipping through a patient's virtual file as
they talk. I've talked to healthcare professionals who don't like
to use computers with patients because it feels impersonal; the iPad
might feel less so.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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