Re: [IxDA Discuss] Interaction Design Concept Mockups on video - which software tools?
Hi There is a screen capture tool called Camtasia studio its ideal for capturing onscreen interaction and creating video from that which you can export in different fornats. link below http://www.techsmith.com/camtasia.asp If your requirement afterwards is to edit these videos there are two software solutions that I can recommend which are, Final Cut Pro or Adobe Premiere links to these are below http://www.adobe.com/products/premiere/ http://www.apple.com/finalcutstudio/ hope this helps kind regards Dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=48679 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Editing of profile details
Good question Maybe there is not one and only correct answer to this question. I think the main thing is maintaining the consistency of the methods. Similar operations should always look and feel the same to the user so that he can utilize his prior experience and knowledge. You can introduce new use methods if they simplify the user experience. But you cannot underestimate the users ability to understand the meaning of the interface. Sometimes simplifying may make things worse because you have to unlearn the old complicated methods. You might have to explain some methods explicitly. It also depends on whether the service is for one-time users or for recurring use. You can teach new tricks (not too complicated) to regular users. You need to step in the shoes of the weakest user (if you deem him/her important). Specifying user personas helps. Would your granny be able to use it? How would you descripe the main example users? Should the user make profile updates in pop-up or in the same place? I prefer editing things in the same place. It is natural. But I still use both approaches. I prefer making content updates directly in the content. Profile details can be updated in a different page or pop-up window or layer because this data is often displayed in several places and profile data often contains details and information which is not shown to all user groups. Still it can be a good idea to enable updating someprofile data directly in the actual place where it is displayed. You need to make the editing state visible to user so that he/she always knows what exactly is happening and what is he/she required to do. I also think it is important to minimize the stages in the processes. And if the operation has several steps, user should be told how many steps is there going to be, what do each step mean, in which stage of the process he is currently, and get a confirmation of succesful data update in the end. Whatever approach you choose - be consistent, do not assume that all users automatically understand what to do and in which order. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=48669 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Interaction Design Concept Mockups on video - which software tools?
In most cases Camtasia will do :) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=48679 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Building experience through reverse engineering
I'm pretty green in interface design. I've read quite a lot but often sit down to start a design and have a complete block. I realise that there are a lot design patterns on the web, but it can be difficult to really get a deep appreciation of them. I'd like to build up some experience. Of course, the best way is to 'just do something'. However, students and newbies, such as myself, perhaps don't have any real projects or sometimes long gap between projects. I was thinking about reverse engineering a couple of sites. This would give me a chance to build up some skills creating wireframes as well as getting a feel for how these interfaces are put together. Perhaps doing some free work for charities might also be useful, although you if some paid for work came up, it would be unacceptable to just drop them. Are there any other learning approaches might be useful in gaining experience? ALJ Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Interaction Design Concept Mockups on video - which software tools?
Hi Omar, I can second the Camtasia recommendation. I used it to put this videohttp://www.youtube.com/watch?v=XxTZedCjnoEtogether. (I recorded the screen while interacting with a mockup that I created in Visio.) To create something like the Mag+ video, I think you will need something much more sophisticated and expensive... Hope this helps, Martin Polley Technical writer, interaction designer +972 52 3864280 Twitter: martinpolley http://capcloud.com/ On Wed, Jan 27, 2010 at 2:35 AM, Omar Sosa Tzec omar.s...@gmail.com wrote: Hi there. Still having doubts. ... Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Interaction Design Concept Mockups on video - which software tools?
I third the Camtasia recommendation, with Screencast. http://www.techsmith.com . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=48679 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] How much of menu levels should you show?
Dear Jonas, I think you should divide the problem in two sub-problems: * the way to structure the information; * the way to show it on the web site. On what concerns the structure, there is an interesting experiment published by Kevin Larson and Mary Czerwinski: they explain that breadth structures are more usable than depth ones. A 8x8 structure, for instance, allows you to categorise as many as 64 items, and with a 8x8x8 structure the count goes up to 512. I therefore suggest you to organize your structure more in breadth than in depth, if this is possible. The second aspect is the navigation interface. My first suggestion is to show, in home page, the full first and second level. In an experiment made by my research group (unfortunately it's published only in Italian) we found that showing not only the actual level but also one level deeper increases the information scent and allows the user to skip a step in finding the item she is interested in. The same approach could be adopted at the Category pages of the first level (i.e. Services, Products ...) showing the second and the third level of it's branch. On what concerns the item pages (SubService Item 2.2.1), if you choose the horizontal navigation, the solution suggested by Anand is particulary clever: a row for each structure level. Finally, to show the surfers where they are, you could use the Breadcrumbs design pattern: http://www.welie.com/patterns/showPattern.php?patternID=crumbs http://ui-patterns.com/pattern/Breadcrumbs Stefano . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=48638 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Job: Interaction Designer - Atlanta, PracticeWorks - Fulltime
Review the position and apply online here: http://www1.recruitingcenter.net/clients/practiceworks/publicjobs/controller.cfm?jbaction=JobProfileJob_Id=11162esid=az Role description: The Interaction Designer is a key member of the Product Design team. Working with the Product Owner and using their observation skills in a customer environment, the Interaction Designer is responsible for developing a software design which is intuitive and compelling. In partnership with the Visual Designer and the RD team, the Interaction Designer will be responsible for bringing their solutions to market. As one of our Interaction Designers you will be expected to carry out research in order to understand the needs of the users, as well as continual evaluations of your designs to ensure they appropriate. You will be expected to research competitive and complimentary technology offerings to identify competitive gaps and develop plans to close them, as well as researching complimentary technology offerings to identify opportunities for synergistic partnerships. Reports to: Global Director, Dental Software Platforms Role based: The Exchange-Atlanta, Georgia or Stevenage, United Kingdom. Travel: PracticeWorks has business and teams in several countries around the World. Whilst the position will be office based, in order to gather information and work effectively with your team, a moderate amount of travel will be required. Hours:You will need to work with teams in multiple time-zones. PracticeWorks operates a results driven philosophy, and recognises that individual working hours may need to be irregular. Experience required: Three years experience working as an Interaction Designer of User Experience Professional, designing and developing software solutions Three years experience interacting with users, understanding their needs and translating into product designs. Two year experience working in a Software Development environment using one of the AGILE SDLC methodologies. Proven ability to influence cross-functional teams without formal authority Key skills required: Communication the ability to communicate at all levels, the role will require the Interaction Designer to be able to communicate effectively with their team, a peer network of stakeholders, Senior Executives, technical resources as well as staff in other countries. Problem solving the Interaction Designer will have to be able to assimilate information from a variety of sources, and develop an intuitive software design for meeting those needs. Quality the program is the pinnacle of the software organisations efforts. As such, the Interaction Designer must have high personal standards and always work to deliver the very best product. Task Management As a key member of the Product Design Team, the Interaction Designer must be able to deliver to target, managing issues and risks in a transparent and professional manner. Creativity It is the job of the Interaction designer to translate the customer needs into compelling, innovative software designs. Organisation as a regulated business in many countries, all project information and artefacts must be well managed and available. Using the Development Framework, the Interaction Designer must ensure that their deliverables are well managed. Acute observation skills - must be able to demonstrate the art of watching and listening, as opposed to seeing and hearing. Comprehension - An extremely strong comprehension and understanding of user behaviour and how it relates to UI design and of the benefits of good usability and experience within software. Solid understanding of market trends and software innovations Design - Superb information design abilities, fastidious and efficient production and optimization habits, and impeccable problem solving skills Primary Responsibilities: Usability Research based on the direction of the Product Owner, and inline with the stories selected from the backlog, the Interaction Designer should use best practices to observe users in their environment performing those tasks. Interaction Design - based on the selected stories and on the conducted usability research the Interaction designer should design and develop software solutions that meet the need of the user and business, in a compelling and intuitive way. Story development working with the Product Owner, who will be responsible for the Product Backlog and high-level story outlines, the Interaction design should use their knowledge and research to refine the Stories so that they accurately reflect the needs of the user and the scenarios they find themselves in. Analyze current product range to extract best practice and user interface styles A key part of the role will involve reviewing our existing product portfolio, understanding what we do well and what we need to improve, in terms of features / functionality, workflows and user interface designs. Liaise with
[IxDA Discuss] 2010 IA Summit call for poster submissions
Apologies for cross posting. Next Monday (Feb 1) is the deadline for submitting posters to the 2010 IA Summit: http://bit.ly/7wjB26 To submit a poster, please include the following: Overview Information (in the proposal form) Title of poster Name of presenter(s) Full contact information on the person submitting, who will be the sole contact person regarding the proposal Summary or Abstract (up to 500 words) Over the years we've run the gamut of posters presenting new process, new tools and even a knitted wireframe. Need feedback on a current project or idea? A poster may just be the way to get that feedback from your peers. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Job: Interaction Designer - Atlanta, PracticeWorks - Fulltime
Is this role open to applications outside of the US e.g. United Kingdom? kind regards Dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=48689 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Building experience through reverse engineering
Astley, I think you are on the right approach. I like to call it 'deconstructing' vs reverse engineering (this is more for code projects). Take a look at sites/applications and ask yourself how it works or doesn't work and why. Then, design a different solution for it that you think would make it work better. Also doing non-profit work is great experience, but if you do take something, make sure you finish it even if you do receive a paid gig. As a newbie designer you need to build not only your skillset, but your brand and reputation. Sticking to your projects and finishing them will position you much further ahead than if you drop a project because a paid one came along. You will lose a lot of credibility if you don't stick to it. HTH, Good luck! David On Tue, Jan 26, 2010 at 4:55 PM, Astley Le Jasper astley.lejas...@googlemail.com wrote: I'm pretty green in interface design. I've read quite a lot but often sit down to start a design and have a complete block. I realise that there are a lot design patterns on the web, but it can be difficult to really get a deep appreciation of them. I'd like to build up some experience. Of course, the best way is to 'just do something'. However, students and newbies, such as myself, perhaps don't have any real projects or sometimes long gap between projects. I was thinking about reverse engineering a couple of sites. This would give me a chance to build up some skills creating wireframes as well as getting a feel for how these interfaces are put together. Perhaps doing some free work for charities might also be useful, although you if some paid for work came up, it would be unacceptable to just drop them. Are there any other learning approaches might be useful in gaining experience? ALJ Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help -- Making peoples lives easier daily... since 1969 w: http://weatherdude.wordpress.com Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Anyone using UNIFY? If so, please comment
Hello all, I'm working on a documentation improvement effort for a client and am interested in hearing from anyone using the EightShapes UNIFY deliverable framework (http://unify.eightshapes.com/). Specifically, I'm eager to hear the following: - Did you modify the system pre- or post-rollout to better match your organization or clients? If so, would you mind sharing the reasoning? - What kind of reaction are you seeing from project stakeholders, developers and designers? - Do your designers use the InDesign wireframes as the basis for their comps, or start from scratch in their tool of choice? - How do you manage your source files (e.g. dedicated file server, TeamShare or Basecamp site, true Doc Management Solution or other)...are you happy with the solution? - What online forums or communities do you use to connect with other UNIFY users (if any)? I'd greatly appreciate any comments you'd care to share. If you'd be more comfortable sending your input directly to me, my work email is: dbrash...@navigationarts.com. Many thanks in advance! - Doug .. ... Doug Brashear Senior Information Architect NavigationArts 7901 Jones Branch Drive, Suite 400 McLean, VA 22102 Tel: 703.584.8933 Mob: 703.725.8031 Fax: 703.584.8921 http://www.navigationarts.com http://www.navigationarts.com/ Architects of the User Experience Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Building experience through reverse engineering
It is time-consuming and tedious to look at an existing site and create a matching site map, document linking behavior, conduct a content inventory and create wireframes. It would also be highly valuable for an agency or company embarking on a major web redesign effort. I would talk to some agencies or companies about internships doing this kind of work. You would learn a lot about interaction design and you would also be able to point to the new site at the end of the process and say your work contributed to the improvements. Best, Julie On Tue, Jan 26, 2010 at 6:55 PM, Astley Le Jasper astley.lejas...@googlemail.com wrote: I'm pretty green in interface design. I've read quite a lot but often sit down to start a design and have a complete block. I realise that there are a lot design patterns on the web, but it can be difficult to really get a deep appreciation of them. I'd like to build up some experience. Of course, the best way is to 'just do something'. However, students and newbies, such as myself, perhaps don't have any real projects or sometimes long gap between projects. I was thinking about reverse engineering a couple of sites. This would give me a chance to build up some skills creating wireframes as well as getting a feel for how these interfaces are put together. Perhaps doing some free work for charities might also be useful, although you if some paid for work came up, it would be unacceptable to just drop them. Are there any other learning approaches might be useful in gaining experience? ALJ Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Browse or Search
I once did a music web site (now defunct: http://tinyurl.com/ycofvkq). Alpha listings are a great way to prove that the website offers more artists than you can shake a stick at. People scan lists to evaluate the general quality of the offerings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=48425 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Job: Interaction Designer - Atlanta, PracticeWorks - Fulltime
Hi Dave, Thanks for the interest. This specific position is looking for someone local or willing to relocate to Atlanta. However, we will be recruiting for the same role to work out of our Stevenage, UK office soon. I don%u2019t know where you are located but perhaps that would be a better fit? Feel free to send me your resume and I can keep you in mind for that position. Thanks! -Kristopher Kinlen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=48689 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Could use some eyes on this chart
I've been working on this chart for awhile that has to do with my comic. It supposed to explain some large events that happened in the story via time travel. I could really use some more sets of eyes on this thing, because it's driving me crazy! It's also an exercise in information design for me, so it's not just for fun. It's my first real attempt at info design in fact. Anyway, I'd like to see if people can make heads or tails of it without any explanation from me. I would love any comments, pro or con. The info I'd give you is that the story takes place on Mars, Geborga are Martian scientists and John and Lian are astronauts that arrive later. The design - colors, fonts, I still consider somewhat rough. I'm trying to get the layout nailed first. See it here: http://dl.dropbox.com/u/48702/timeline.jpg Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Could use some eyes on this chart
Tom - I found the chart, with a few moments of review and reading, was very clear. The one element that was not is the circular path where the alternate timeline starts. Why is this not a straight line to a new path, versus a circular path that seems to suggest travel in both directions? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=48697 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Could use some eyes on this chart
The new timeline starting at 0 instead of -40 is confusing. Also, as Rob said, the circular path is unclear. Since all of the other triangles on the paths correspond to specific dated events, maybe you should remove the five on the new timeline that don't correspond to specific events. --Jarrod . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=48697 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Expressing levels of achievement/reputation (eBay stars)
We all know eBay stars - different stars denote accumulated reputation or feedback score. I like Ebay's colored star icon system because it's more elegant and more subtle than, say, a five star hotel/restaurant system. It's more like a karate belt color ladder. But can levels be expressed in yet subtler ways? What other graphic elements can be used? Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Could use some eyes on this chart
I think the chart is clear, except that it doesn't specify whether the numbers represent days, months, years, etc. Also, is there any reason why someone would want to look at the chart in order to track a particular character? The text expains everything, but there are no visual clues as to the path of each individual character. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=48697 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Could use some eyes on this chart
Thanks for the responses! I realize I made a couple mistakes when I changed some things in the alternate timeline. I wasn't sure if the circle would confuse people or not, it seems half and half. I'm open to suggestions as to what my help indicate a break from the old and a creation of a new timeline in that spot. I could have just made a straight line, I suppose. Here's what maybe people are not getting: 0 - Travel Origin is where the Geborga start going back. They go back 40 years to -40. They make a change, and the new universe spawns. That's the reason for the negative numbers - although I can see how that might not make sense reading it top down. They spend 24 years in the alternate universe, at which time things work out, but they are starting to suffer weird effects. They need to get back. They think jumping ahead 16 years will put them back at year 0 again - travel origin. And things will be all fixed and they are back where they started. Instead they are yanked back to their own universe. Because the universes are rushing away from each other though, time dilated (or whatever) and they went WAY into the future of their old universe, landing 432 years ahead. So maybe if I had dates instead of /- figures - at least in the original, that might help? (Numbers do represent years Dan.) It would be nice if somehow you could kind of follow one path through the chart, but it's hard to figure how to accomplish that. The tricky part is the lost years from 0 - 432 in the original. I can see how that is confusing to what is going on. @Dan - I have to explain this at a high level in the comic. I'm not sure if I am going to break this down and draw it to do that or what. I suppose I could make various versions based on which character you tracked. That might help things. Thoughts? Thanks for the great feedback, this is a pretty difficult thing to get my mind around. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=48697 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Could use some eyes on this chart
Thanks for the great feedback Sabine. I agree a Legend would help. I guess I kind of wanted to avoid that if possible, maybe as others suggested, a single character path might help. Some comments below: On Wed, Jan 27, 2010 at 4:56 PM, sabine morrow designsa...@gmail.comwrote: 1. In the original universe, the starting point is time 0 (zero). You can move back in time and what appears to be forward in time. But what is confusing is that at +15 you describe Geborga travel *back* in time to build It would be intuitive to think +15 is moving ahead in time, not backward. Maybe I should just use dates - that might be easier? 4. The travelor moves ahead in time in the alternate universe and some event happens and I end up back in the original moving ahead in time. They return to the original but there is gap from where they left the original and ended up in the alternative to where they are back in the original. A time warp? They try to go back to year 0, they get sucked back to their original universe, far ahead of their target date, where they find their world ruined. The alternate universe continues, but without them. 5. What is the time spread? According to your chart, because alternate path is on diagonal, I would think time accelerates in the alternate like is shown in the original - you go from +19 to +432. Maybe the original path should be on diagonal and the alternate path is completely vertical to indicate the jump forward in time with the travelors jump back into their original universe. Because they are moving away from each other, time is distorted and when they return, that accounts for all the added time. The gap from 19-432 is the time distortion. 6. In sum, travelors go back in time, and end up in alternate universe but they don't realize it. They try to come back to their time zerom, which triggers their acceleration forward into their original universe? Not sure that is what you intended. But at +24 in the alternate, the caption discusses +16 years but that does not match up across the grid to the original. It would definately help to have legend explaining the calibrations - what they are in each universe and how they relate from one universe to another. 24 + 16 = 40. They are trying to get back to 40 years total. I realize that is not clear though. 7. As regards design, try using more visual cues - different font for alternate universe, color code the time calibrations to show at exactly at what point the travelor crossed from one universe to another. Font is a little plane. Maybe use boxy, tech font for this futuristic, sci-fi theme? I will definitely try and add more visual cues and I iterate this. Thanks for the feedback I will post back an updated version! Tom Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] iPad.
Since no one has brought it up yet... I'll go. Overall what was expected. The big innovation for me is all this stuff integrated in one simple package. Which is kind of being glossed over in the press. and the price point -very low. -liked the rebuilt apple apps. calendar contacts are nicely rethought. lots of new ui in iwork. -the times demo is just the start of the kind of integrated media experiences you can build. my thoughts on that: http://www.lukew.com/ff/entry.asp?951 -the cover is awesome design it supports swivel, tip, and protects -the $9 for numbers vs. $229 for excel is really interesting from a business perspective Notable hardware gaps (concerning cause no software update will fix) -camera -storage sizes 64GB for videos, photos, and music -does not cut it -usb port -it uses camera adaptors instead -GPS only on 3G model -how's it work with an iphone? Notable software gaps (can/will be addressed with software updates) -multiple iphone apps running at once -multiple users -how do you share the device at home? -doesn't run flash = many holes on web pages -no really new interactions -all iphone UI or the most part. but lots of the floating controls outlined here: http://www.lukew.com/ff/entry.asp?983 your thoughts? :: ::Luke Wroblewski -[ www.lukew.com ] ::Principal/Founder, LukeW Ideation Design ::l...@lukew.com | 408.513.7207 :: ::Blog: http://www.lukew.com/ff/ ::New Book: http://www.lukew.com/resources/web_form_design.asp ::Book: http://www.lukew.com/resources/site_seeing.html :: Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] iPad.
I'll say it: the name is wrong, wrong, wrong. Anyone with a research or marketing degree had to take a linguistics course, where you learned that you never name a product with something that is only one to two letter/sound/symbol away from any other another current product. 'iPad' is waay too close to 'iPod'. Apple makes a mistake. On Jan 27, 2010, at 3:19 PM, Luke Wroblewski wrote: Since no one has brought it up yet... I'll go. Overall what was expected. The big innovation for me is all this stuff integrated in one simple package. Which is kind of being glossed over in the press. and the price point -very low. -liked the rebuilt apple apps. calendar contacts are nicely rethought. lots of new ui in iwork. -the times demo is just the start of the kind of integrated media experiences you can build. my thoughts on that: http://www.lukew.com/ff/entry.asp?951 -the cover is awesome design it supports swivel, tip, and protects -the $9 for numbers vs. $229 for excel is really interesting from a business perspective Notable hardware gaps (concerning cause no software update will fix) -camera -storage sizes 64GB for videos, photos, and music -does not cut it -usb port -it uses camera adaptors instead -GPS only on 3G model -how's it work with an iphone? Notable software gaps (can/will be addressed with software updates) -multiple iphone apps running at once -multiple users -how do you share the device at home? -doesn't run flash = many holes on web pages -no really new interactions -all iphone UI or the most part. but lots of the floating controls outlined here: http://www.lukew.com/ff/entry.asp?983 your thoughts? :: ::Luke Wroblewski -[ www.lukew.com ] ::Principal/Founder, LukeW Ideation Design ::l...@lukew.com | 408.513.7207 :: ::Blog: http://www.lukew.com/ff/ ::New Book: http://www.lukew.com/resources/web_form_design.asp ::Book: http://www.lukew.com/resources/site_seeing.html :: Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] iPad.
You think *that* is what is wrong with the name?! Think feminine hygiene and repeat the product name to yourself. ~ yoni Jonathan S. Knoll email: jonat...@infinityplusone.com web: http://infinityplusone.com/ linkedin: http://www.linkedin.com/in/jonathanknoll twitter: @yoni On Wed, Jan 27, 2010 at 6:32 PM, live human.factor@gmail.com wrote: I'll say it: the name is wrong, wrong, wrong. Anyone with a research or marketing degree had to take a linguistics course, where you learned that you never name a product with something that is only one to two letter/sound/symbol away from any other another current product. 'iPad' is waay too close to 'iPod'. Apple makes a mistake. On Jan 27, 2010, at 3:19 PM, Luke Wroblewski wrote: Since no one has brought it up yet... I'll go. Overall what was expected. The big innovation for me is all this stuff integrated in one simple package. Which is kind of being glossed over in the press. and the price point -very low. -liked the rebuilt apple apps. calendar contacts are nicely rethought. lots of new ui in iwork. -the times demo is just the start of the kind of integrated media experiences you can build. my thoughts on that: http://www.lukew.com/ff/entry.asp?951 -the cover is awesome design it supports swivel, tip, and protects -the $9 for numbers vs. $229 for excel is really interesting from a business perspective Notable hardware gaps (concerning cause no software update will fix) -camera -storage sizes 64GB for videos, photos, and music -does not cut it -usb port -it uses camera adaptors instead -GPS only on 3G model -how's it work with an iphone? Notable software gaps (can/will be addressed with software updates) -multiple iphone apps running at once -multiple users -how do you share the device at home? -doesn't run flash = many holes on web pages -no really new interactions -all iphone UI or the most part. but lots of the floating controls outlined here: http://www.lukew.com/ff/entry.asp?983 your thoughts? :: ::Luke Wroblewski -[ www.lukew.com ] ::Principal/Founder, LukeW Ideation Design ::l...@lukew.com | 408.513.7207 :: ::Blog: http://www.lukew.com/ff/ ::New Book: http://www.lukew.com/resources/web_form_design.asp ::Book: http://www.lukew.com/resources/site_seeing.html :: Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Building experience through reverse engineering
On Tue, Jan 26, 2010 at 5:55 PM, Astley Le Jasper astley.lejas...@googlemail.com wrote: Are there any other learning approaches might be useful in gaining experience? Hi Astley, One other area that is always looking for volunteers is the Open Source Software world. You mentioned working with a charity which is certainly noble. A benefit of Open Source Software is that OSS developers are more likely to give critical feedback and ultimately implement the ideas of a designer whereas a charity is unlikely to really understand your ideas to be able to critique them. And, when working on OSS you are often ultimately benefiting charity organizations. One great example is the Drupal project which is a social publishing platform that is the basis of the new IxDA.org. As we head toward the launch of the new version of IxDA.org one of the ideas we've been tossing around is how people who want to improve the experience on IxDA.org can improve the core and contributed modules of Drupal which can then be updated or deployed on IxDA.org. This way IxDA.org benefits as do all the other great organizations in the world who use Drupal (e.g. Amnesty International and Greenpeace among thousands of others). One other benefit of working on OSS is that you can point to the work you did and the value it has to the world. If you go to apply for a job and say I improve the intranet for small charity X that is hard for the person hiring you to evaluate. If you say here is the public research I posted in the issue queue for the project, the discussion and refinement of the ideas, and the implementation which is now used on 10,000 websites that can be quite compelling. Design and OSS isn't without drawbacks. There are some political/religious debates and baggage associated with the topic. Some developers are not happy to get feedback on the UI of their module. I suggest finding friendly souls in the community to help support your involvement - http://groups.drupal.org/interaction-designers-network is one area and even more http://groups.drupal.org/usability Best regards, Greg -- Greg Knaddison | 303-800-5623 | http://growingventuresolutions.com Mastering Drupal - http://www.masteringdrupal.com Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] iPad.
IMHO the iPad is so bad compared to some of the existing, as well as recently announced, Tablet PCs that it's not even worth discussing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=48704 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] iPad.
I pictured a gal from Boston as Steve's secretary, talking about an iPaaad a few years ago, and Steve getting his first accent-inspired product idea... Mike Caskey Caskey Art Development UX MAGNET twitter.com/mikeTcaskey On Jan 27, 2010, at 4:35 PM, Jonathan S. Knoll wrote: You think *that* is what is wrong with the name?! Think feminine hygiene and repeat the product name to yourself. ~ yoni Jonathan S. Knoll email: jonat...@infinityplusone.com web: http://infinityplusone.com/ linkedin: http://www.linkedin.com/in/jonathanknoll twitter: @yoni On Wed, Jan 27, 2010 at 6:32 PM, live human.factor@gmail.com wrote: I'll say it: the name is wrong, wrong, wrong. Anyone with a research or marketing degree had to take a linguistics course, where you learned that you never name a product with something that is only one to two letter/sound/symbol away from any other another current product. 'iPad' is waay too close to 'iPod'. Apple makes a mistake. On Jan 27, 2010, at 3:19 PM, Luke Wroblewski wrote: Since no one has brought it up yet... I'll go. Overall what was expected. The big innovation for me is all this stuff integrated in one simple package. Which is kind of being glossed over in the press. and the price point -very low. -liked the rebuilt apple apps. calendar contacts are nicely rethought. lots of new ui in iwork. -the times demo is just the start of the kind of integrated media experiences you can build. my thoughts on that: http://www.lukew.com/ff/entry.asp?951 -the cover is awesome design it supports swivel, tip, and protects -the $9 for numbers vs. $229 for excel is really interesting from a business perspective Notable hardware gaps (concerning cause no software update will fix) -camera -storage sizes 64GB for videos, photos, and music -does not cut it -usb port -it uses camera adaptors instead -GPS only on 3G model -how's it work with an iphone? Notable software gaps (can/will be addressed with software updates) -multiple iphone apps running at once -multiple users -how do you share the device at home? -doesn't run flash = many holes on web pages -no really new interactions -all iphone UI or the most part. but lots of the floating controls outlined here: http://www.lukew.com/ff/entry.asp?983 your thoughts? :: ::Luke Wroblewski -[ www.lukew.com ] ::Principal/Founder, LukeW Ideation Design ::l...@lukew.com | 408.513.7207 :: ::Blog: http://www.lukew.com/ff/ ::New Book: http://www.lukew.com/resources/web_form_design.asp ::Book: http://www.lukew.com/resources/site_seeing.html :: Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] iPad.
OK, so aside from the name... -- Steve 'Doc' Baty | Principal | Meld Studios | P: +61 417 061 292 | E: st...@meldstudios.com.au | Twitter: docbaty | Skype: steve_baty | LinkedIn: www.linkedin.com/in/stevebaty Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] iPad.
No Flash = no streaming porn = pointless. On Jan 27, 2010, at 4:18 PM, Steve Baty wrote: OK, so aside from the name... -- Steve 'Doc' Baty | Principal | Meld Studios | P: +61 417 061 292 | E: st...@meldstudios.com.au | Twitter: docbaty | Skype: steve_baty | LinkedIn: www.linkedin.com/in/stevebaty Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] iPad.
Luke, I like your assessment. A few additional points: - how well the iPad will work as an ebook reader with a glossy, reflective screen - particularly outdoors or in natural lighting - is a concern. A removable anti-glare cover/film might be a good addition; - the choice of separate iPod iTunes Store seems a strange one to me. And branding the media library as iPod - when the iPhone has the exact same capabilities with an iTunes app - doesn't gel. - I'm curious to see the licensing model around books. US-only distribution at the outset raises concerns for me. - I would also liked to have seen a stylus or pen option. The form-factor lends itself to hand-written note-taking and would have been an interesting extension to the iPhone/iPod Touch experience. - hardware connections on Apple products are a major annoyance for me, so I'm hoping the dock connector is the same as the iPhone. - I really wish there was the ability to run multiple applications at once and switch between them. I barely understand this on the iPhone; I don't get it at all on a device like this one. Steve 2010/1/28 Luke Wroblewski l...@lukew.com Since no one has brought it up yet... I'll go. Overall what was expected. The big innovation for me is all this stuff integrated in one simple package. Which is kind of being glossed over in the press. and the price point -very low. -liked the rebuilt apple apps. calendar contacts are nicely rethought. lots of new ui in iwork. -the times demo is just the start of the kind of integrated media experiences you can build. my thoughts on that: http://www.lukew.com/ff/entry.asp?951 -the http://www.lukew.com/ff/entry.asp?951%0A-the cover is awesome design it supports swivel, tip, and protects -the $9 for numbers vs. $229 for excel is really interesting from a business perspective Notable hardware gaps (concerning cause no software update will fix) -camera -storage sizes 64GB for videos, photos, and music -does not cut it -usb port -it uses camera adaptors instead -GPS only on 3G model -how's it work with an iphone? Notable software gaps (can/will be addressed with software updates) -multiple iphone apps running at once -multiple users -how do you share the device at home? -doesn't run flash = many holes on web pages -no really new interactions -all iphone UI or the most part. but lots of the floating controls outlined here: http://www.lukew.com/ff/entry.asp?983 your thoughts? :: ::Luke Wroblewski -[ www.lukew.com ] ::Principal/Founder, LukeW Ideation Design ::l...@lukew.com | 408.513.7207 :: ::Blog: http://www.lukew.com/ff/ ::New Book: http://www.lukew.com/resources/web_form_design.asp ::Book: http://www.lukew.com/resources/site_seeing.html :: Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help -- Steve 'Doc' Baty | Principal | Meld Studios | P: +61 417 061 292 | E: st...@meldstudios.com.au | Twitter: docbaty | Skype: steve_baty | LinkedIn: www.linkedin.com/in/stevebaty Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] iPad.
The iPad human interface guidelines are an interesting read to consider how we might create and alter interaction designs for the device. Guidelines include 'Add Physicality and Heightened Realism', 'Flatten Your Information Hierarchy', and 'Restrict Complexity in Modal Tasks.' You can download them from the Apple Developer's site if you're a registered developer. V . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=48704 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] iPad.
Good points Luke, Steve. The other thing is that the iPad is not a stand-alone product. It's still an accessory to a Mac. With only 64GB of space, you'll fill that up quickly. You still need a Mac (or PC) for the iPad to sync with. To expound on Luke's question of how does it work with an iPhone, I don't think it does. This doesn't create a triangle of iPhone, Mac, iPad. It's now a V with the Mac at the vertex. I think it would be interesting if it ran OS X and also ran iPhone apps. Then it would create triangle. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=48704 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] iPad.
Realising that the iPhone also has an iPod app for music/etc. So I recant my earlier complaint about that point. 2010/1/28 Neil Cadsawan n...@cadsawan.net Good points Luke, Steve. The other thing is that the iPad is not a stand-alone product. It's still an accessory to a Mac. With only 64GB of space, you'll fill that up quickly. You still need a Mac (or PC) for the iPad to sync with. To expound on Luke's question of how does it work with an iPhone, I don't think it does. This doesn't create a triangle of iPhone, Mac, iPad. It's now a V with the Mac at the vertex. I think it would be interesting if it ran OS X and also ran iPhone apps. Then it would create triangle. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=48704 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help -- Steve 'Doc' Baty | Principal | Meld Studios | P: +61 417 061 292 | E: st...@meldstudios.com.au | Twitter: docbaty | Skype: steve_baty | LinkedIn: www.linkedin.com/in/stevebaty Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] iPad.
To help this discussion out, the iPad specs: http://www.apple.com/ipad/specs/ and features: http://www.apple.com/ipad/features/ . ~ yoni On Wed, Jan 27, 2010 at 8:28 PM, Steve Baty steveb...@gmail.com wrote: Realising that the iPhone also has an iPod app for music/etc. So I recant my earlier complaint about that point. 2010/1/28 Neil Cadsawan n...@cadsawan.net Good points Luke, Steve. The other thing is that the iPad is not a stand-alone product. It's still an accessory to a Mac. With only 64GB of space, you'll fill that up quickly. You still need a Mac (or PC) for the iPad to sync with. To expound on Luke's question of how does it work with an iPhone, I don't think it does. This doesn't create a triangle of iPhone, Mac, iPad. It's now a V with the Mac at the vertex. I think it would be interesting if it ran OS X and also ran iPhone apps. Then it would create triangle. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=48704 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help -- Steve 'Doc' Baty | Principal | Meld Studios | P: +61 417 061 292 | E: st...@meldstudios.com.au | Twitter: docbaty | Skype: steve_baty | LinkedIn: www.linkedin.com/in/stevebaty Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Could use some eyes on this chart
I really like it, but wan to echo some confusion. It seems like the orange line should go up and curve back down, but should not include a loop there, unless they are actually circling in time there (the notes don't imply this). It think the confusion about the numbering is that they aren't absolute values, but rather relative to the time travelers themselves. The numbers represent their own perception of the passing of time. This is why the zero point where they begin their time travel matches to their arrival 40 units in the past. (There is an implication here that the time travel is instantaneous for them. Is this correct?) Another point of confusion comes from the fact that the timelines are not scaled linearly, and so correlations between the lines at horizontal points are inaccurate. (more in next post.) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=48697 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Could use some eyes on this chart
On Wed, Jan 27, 2010 at 6:13 PM, Jonathan Rez jonat...@rez.com.au wrote: Tom hi, My two cents' worth... Ground rule: Add a title to the page/chart Flip the chart, so that negative values are towards the bottom of the page, not the top. Minute detail. because you are using the minus symbol, it may be good to avoid dashes, for example in 0 - Travel Origin Triangles along the path infer one way, but you're describing a going back in time scenario. Revisiting the diagram (but not deleting my last comment) it reads like once I'm on the orange line I'm in the alternate timeline, but what you'e saying is that I'm in the alternate timeline once I reach -40. In addition, is the duration of going back in time the same as moving forward, or are they jumping back in time? According to the current visualisation it's the same. If it is a time jump then a different line style should be used, eg: thin, dotted (green, as we're not yet in the alternate time space) or gradient from white to green to indicate fast motion. I guess they start at 0 being on the orange timeline, and in hindsight that reads oddly - they are going back but not yet on the alternate. Good points. The idea of having the time jump be visually distinct is a good one I think. To make it more coherent it would help if points in the parallel time space were horizontally aligned with points in the original time space, i.e. a base line time grid where +19 is parallel to +19 And while it's a big challenge, see if you can make distances reflect time span rather points in key points in the story. I don't think I'll have the room for that. I planned on indicating breaks where big gaps are. If the new time space start at zero, the current diagram shows they are loosing 40 years between the time they start the new time space and the time they reconnect to the original time space. See rough draft attached As you say, this is information design – why are you posting this to IXDA? Good input, thanks. Posted here because I knew I'd get good feedback, and I did :) Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Could use some eyes on this chart
In the original green timeline, the distance from -40 to -25 (15 units) seems to correspond to 0 to 3 in the new orange timeline. As I said, I like it. I wasn't even a little confused about the 408 unit jump, but I read a lot of time-travel related stories. Even so, if it didn't cost them any personal time to travel back 40 units in their original timeline, it should be made clear that they return to 432 when they are only aged 24, right? So they are returned to their own timeline, but way in the future, but without serious personal aging. Right? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=48697 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] iPad.
Yes, the name is terrible. I'm waiting for them to come out with an even bigger version (ala Kindle DX) -- they can call it the Max-iPad. And yes, the comment about the lack of porn for it should be taken very, very seriously. Porn always drives new technology, if only because nobody has figured out how to transmit drugs electronically yet. Oh wait. http://www.wired.com/gadgets/mac/commentary/cultofmac/2002/03/50820 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=48704 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] iPad.
First, a few things that I'm very excited about with this device: * The potential for apps like the demoed N.Y. Times app. BUT -- if every publisher has to develop their own version of this, I view it as a failure. I'm hoping Apple steps up here with a wrapper that independent publishers can take advantage of. * The pricing: hardware, software (iWork seems like a bargain to me) and the 3G rates, which may be the most revolutionary thing Apple has done here. * That cover looks pretty awesome too. To address some of Luke's hardware/software gaps: * Personally, I don't see much use for a camera here. I guess people talk about video conferencing, but in all honesty I see very little attraction in that. * I assume they're using the dock connector with various adapters (and one of the camera adapters appears to be a dock-to-USB adapter) in part to make the device as small/light as they can. * Multiple users: for better or worse, I think Apple sees this as a one-per-person device, not a one-per-household device -- more like an iPhone than an iMac. * Lack of multitasking: I can sometimes see the appeal of this, but I do notice that nobody ever complains about the Wii or Nintendo DS being unable to multitask. I wonder why we come at these devices from such different perspectives when they're all basically just computers. * Not running flash is, in my view, an advantage. Anything that keeps intrusive flash ads from annoying me is a good thing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=48704 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] iPad.
Oh, and about the pornography point: there *are* porn sites using HTML5 video capabilities to serve porn to iPhones right now. I think we can assume that porn suppliers will support this device as well. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=48704 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] iPad.
Agree with the comments above. The exciting new possibilities with this device are in the hardware, with the notable exception of the missing cameras for obvious video conferencing capabilities. The device is currently quite squarely focused on media *consumption*. Given the capabilities of the processor and the types of interaction you might expect from a mobile device with this form factor, I'm a little disappointed (but not shocked) by the use of the iPhone OS for device like this. The lack of integration with the iPhone is a little surprising given Apple's previous focus on devices components of larger service integration. As for stylus', they are typically not well suited to capacitive screens, so no real shock there albeit there have been some in-roads with magnetic pens. What I really didn't expect was the use of Micro SIMs for 3G connectivity. Limited support and compatibility issues that prevent MBB customers SIM swapping. I'm not sure if there is a convincing argument for that decision. Rod . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=48704 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Could use some eyes on this chart
Tom, What's this graph about? (i.e., where's the title?) I'm probably being presumptuous but I like graphs to be stand-alone things that don't need reference to information outside. Is it in the document that the graph is embedded in? If so apologies. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=48697 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] iPad.
I'm new to the list. I've been looking at the details on the iPad and felt compelled to reply to this thread. Naming issues aside (I think Twitter's trending topics may decide someone's job fate at Apple tonight), I'm a little puzzled by the thing. In general, I'm not sure exactly how to integrate it into my portable electronics package. It does a number of things an iPhone does, and a few things a netbook does. But, it doesn't seem designed to really take over the role of a true laptop. Neither the UI nor the OS really seem to offer that kind of workspace very effectively. It's not portable enough to replace an iPod, and it can't do some important things an iPhone does. Then you have the gaps mentioned by Luke Wroblewski, which are even more puzzling -- especially since some of those gaps were solved on a smaller, cheaper platform. No simultaneous apps? For users accustomed to streaming and negotiating tons of information in multiple applications and workspaces (Apple's core audience, I think)? I understand this can be dealt with in later software updates. But you know people want it. Why not build it in to begin with if all it takes is an update to solve it down the road? That said, the screen is beautiful from what I've seen, and the bigger touch surface can lead to some very interesting design choices for interfaces and gestures. I really want to put my hands on one to play with these things. I'm just not sure Apple has thought all the way through its place in people's already cluttered electronic lives, or how to market it. Dave Jones Old Dominion University On Wed, Jan 27, 2010 at 10:19 AM, Luke Wroblewski l...@lukew.com wrote: Since no one has brought it up yet... I'll go. Overall what was expected. The big innovation for me is all this stuff integrated in one simple package. Which is kind of being glossed over in the press. and the price point -very low. -liked the rebuilt apple apps. calendar contacts are nicely rethought. lots of new ui in iwork. -the times demo is just the start of the kind of integrated media experiences you can build. my thoughts on that: http://www.lukew.com/ff/entry.asp?951 -the cover is awesome design it supports swivel, tip, and protects -the $9 for numbers vs. $229 for excel is really interesting from a business perspective Notable hardware gaps (concerning cause no software update will fix) -camera -storage sizes 64GB for videos, photos, and music -does not cut it -usb port -it uses camera adaptors instead -GPS only on 3G model -how's it work with an iphone? Notable software gaps (can/will be addressed with software updates) -multiple iphone apps running at once -multiple users -how do you share the device at home? -doesn't run flash = many holes on web pages -no really new interactions -all iphone UI or the most part. but lots of the floating controls outlined here: http://www.lukew.com/ff/entry.asp?983 your thoughts? :: ::Luke Wroblewski -[ www.lukew.com ] ::Principal/Founder, LukeW Ideation Design ::luke at lukew.com | 408.513.7207 :: ::Blog: http://www.lukew.com/ff/ ::New Book: http://www.lukew.com/resources/web_form_design.asp ::Book: http://www.lukew.com/resources/site_seeing.html :: Reply to this thread at ixda.org http://www.ixda.org/discuss?post=48704 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help -- Dave Jones Old Dominion University djone...@odu.edu Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Interaction Design Concept Mockups on video - which software tools?
Similar to Camtasia, there's ScreenToaster http://www.screentoaster.com/ is a cross platform web based screen capture software. Hope this helps. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=48679 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] iPad.
@ Victor Lombardi - Could you be kind enough to share the human interface guidelines with the rest of us. I REALLY want to pick their brains on this one.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=48704 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Indicating secondary and tertiary sort order
Hello Dimiter, To me it sounds that your users might got confused when the sorting order assigned by the application is in a conflict with the natural (left %u2013 right, first - last) order of the table columns %u2013 so they request additional indication for the order. If that is the case, as long as the visual representation of the sorting order is always in sync with the order assigned by the application you wouldn't need to provide additional indication for that order. You can add functionality to the application to display the table columns in the assigned sorting order and give the user the ability to set custom sorting order by dragging the table columns. Here is an example : http://www.extjs.com/deploy/dev/examples/grid/array-grid.html Regards, Ivan Bachev http://ivan.bachev.com . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=48469 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Could use some eyes on this chart
Cool stuff, but I couldn't figure it out. Here are some notes: -Timelines are usually horizontal. Forward in time is left to right. You may want to stick to convention when explaining something out of the ordinary. -Are the numbers in years? They need a label. -The two timelines should be easier to compare. Try aligning the increments of one time line with the increments of the other. Thus, you could see how events on one are different from events on the other. Thanks for showing this!!! -Jake . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=48697 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Expressing levels of achievement/reputation (eBay stars)
This is a little old, but still has lots of ideas from a pattern perspective: http://www.slideshare.net/soldierant/designing-your-reputation-system . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=48700 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] JOB : Senior Visual Designer Hebrew | San Jose, CA | Recruiter-Intelliswift| 6-12 month Contract
Hi All, looking for a Senior Visual designer with Hebrew for a 6-12 month contract in San Jose CA. The ideal candidate for this position has a strong sense of design in respect to simple, elegant interfaces and user-center design principles. This person will be responsible for all stages of visual design throughout the product lifecycle, ensuring a compelling look and feel that meets branding, business and user requirements. This role requires strong interpersonal skills and communication within the cross-functional team (User Interaction and content) and the business stakeholders. Daily activities include working with product managers, marketing and business stakeholders to translate requirements into concepts and elegant user design, incorporating an iterative design process based upon usability testing and research. Must be able to prioritize tasks and be proficient with time management. Requirements Bachelors degree or above in design related field. 5+ years experience designing products/applications for a consumer oriented website Designer who understands designing for right to left language {Hebrew Language site designer} Strong understanding of brand and how it is expressed through the user experience Ability to develop new and innovative approaches to complex design problems Excellent communication and presentation skills. Must be able to articulate concepts and design rational to team and stakeholders. Extensive understanding of interactive and user-centered information design processes Familiarity with usability research methodologies Knowledge of current web-technologies Provide mentorship to other visual designers and help foster an open and creative atmosphere with the design team Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] 100 Ideas for Envisioning Powerful, Engaging, and Productive User Experiences in Knowledge Work
Picking up on older thread for a quick announcement: For those of you who found Working through Screens to be an interesting resource, the book is now available in 8.5x11 print on demand at minimum third party printing costs: http://bit.ly/bd7pJs Have you applied Working through Screens to your projects? Any anecdotes would be greatly appreciated! http://bit.ly/d7ftk2 Thank you! Jake On Tue, Nov 25, 2008 at 8:40 AM, pauric pau...@pauric.net wrote: Just came across this, thought it might be of use to practitioners putting forward a UX agenda in their organisation. The target reader appears to be non-practitioners, the language used is open and should be generally comprehendible. That said, the breadth of practices methodologies covered is very wide. For those with a well established team, I think this document may prove very useful as a reference for backing up design decisions. Working through Screens is a reference for product teams creating new or iteratively improved applications for thinking work. Written for use during early, formative conversations, it provides teams with a broad range of considerations for setting the overall direction and priorities for their onscreen tools. With hundreds of envisioning questions and fictional examples from clinical research, financial trading, and architecture, this volume can help definers and designers to explore innovative new directions for their products. ( its free) http://www.flashbulbinteraction.com/WTS.html /pauric Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Building experience through reverse engineering
Agree with all of the above. Without a proper motivation you will not be able to put all of your efforts into something. In other words it will be hard to do what you want without live project. So, at first! Look for any kind of participation in real projects! At second! For education purpose I would recommend you to explore UX related resources. For example you can look at http://quince.infragistics.com/ to find some stuff in regards to UX patterns. Have a fun and good luck! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=48685 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Help some design students in the Bay Area with field research
Hello, I will like to help. I live in SF as a student and my family lives in Colombia. We always communicate through the web. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=48680 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] [Plug] Announcing Working through Screens print on demand book
Picking up on a previous thread - http://www.ixda.org/discuss.php?post=35950 The free e-book:* Working through Screens: 100 Ideas for Envisioning Powerful, Engaging, and Productive User Experiences in Knowledge Work* is now available in 8.5x11 print on demand at minimum third party printing costs: http://bit.ly/bd7pJs Download the new letter sized pdf format for free: http://bit.ly/biaTtY Have you applied Working through Screens to your projects? I'm collecting reader experiences with the publication here: http://bit.ly/d7ftk2 Thank you! Jacob Burghardt Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] iPad.
I think its pretty cool. The name is fine... however expected and undramatic. As for the ap and iphone OS and interface working on a pc platform - we will have to play and watch as it grows and evolves. I do think we are seeing the next successful model of software distribution with the platform being the gateway and toll taker. Pretty smart in my estimation. As soon as they are taking them I will place my order for a couple. The wife's macbook is about to die and she basically surfs the web, uploads photos and checks email. The ipad connected by wireless to my home network (with more storage available there) will work just great. I also anticipate her being able to play music on the stereo and a hundred other things from the couch. I am personally not worried about flash at all. Mark On Jan 27, 2010, at 5:19 PM, Luke Wroblewski wrote: Since no one has brought it up yet... I'll go. Overall what was expected. The big innovation for me is all this stuff integrated in one simple package. Which is kind of being glossed over in the press. and the price point -very low. -liked the rebuilt apple apps. calendar contacts are nicely rethought. lots of new ui in iwork. -the times demo is just the start of the kind of integrated media experiences you can build. my thoughts on that: http://www.lukew.com/ff/entry.asp?951 -the cover is awesome design it supports swivel, tip, and protects -the $9 for numbers vs. $229 for excel is really interesting from a business perspective Notable hardware gaps (concerning cause no software update will fix) -camera -storage sizes 64GB for videos, photos, and music -does not cut it -usb port -it uses camera adaptors instead -GPS only on 3G model -how's it work with an iphone? Notable software gaps (can/will be addressed with software updates) -multiple iphone apps running at once -multiple users -how do you share the device at home? -doesn't run flash = many holes on web pages -no really new interactions -all iphone UI or the most part. but lots of the floating controls outlined here: http://www.lukew.com/ff/entry.asp?983 your thoughts? Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] iPad.
I'm still a bit perplexed as to where the device really fits in someone's workflow/day. Jobs noted that it split the difference between a laptop and a smartphone and filled that gap. Is there really a big enough gap there to justify buying another device? I'll be interested to see how the market reacts to it. Just a cursory glance at Twitter today revealed some disappointment. On the UX front, I think it poses some interesting challenges. Because it's a straight touchscreen natively but can run robust apps that demand more complex interaction, I'm curious to see how those things are solved (resizing a photo and constraining proportions, for example). There should be some interesting interaction design problems to solve. Also, the fact that it doesn't appear easy to use while standing up is interesting. From what I saw, it doesn't look like you can type on the device with one hand, which hurts usage while someone's standing. Because you need both hands on the device to type, you need to be sitting. Not good for the person chilling at the bus stop and wanting to surf the web for a bit. All in all, I think new devices are always exciting, but I'm not sure this is going to live up to the hype. I may be wrong, and hope I am. Only time will tell. I wrote a blog post earlier today talking about more of the UX issues surrounding the device. If you're interested, check it out here: http://www.maderalabs.com/what-the-ipad-means-for-user-experience/ Justin Davis Madera Labs http://www.maderalabs.com @jwd2a Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] [Plug] Announcing Working through Screens print on demand book
Apologies for duplicate message - thought that the first did not go through Best, @J_Burghardt Date: Wed, 27 Jan 2010 15:47:58 -0800 From: jse...@gmail.com To: disc...@ixda.org Subject: [IxDA Discuss] [Plug] Announcing Working through Screens print on demand book Picking up on a previous thread - http://www.ixda.org/discuss.php?post=35950 The free e-book:* Working through Screens: 100 Ideas for Envisioning Powerful, Engaging, and Productive User Experiences in Knowledge Work* is now available in 8.5x11 print on demand at minimum third party printing costs: http://bit.ly/bd7pJs Download the new letter sized pdf format for free: http://bit.ly/biaTtY Have you applied Working through Screens to your projects? I'm collecting reader experiences with the publication here: http://bit.ly/d7ftk2 Thank you! Jacob Burghardt Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help _ Hotmail: Trusted email with Microsoft’s powerful SPAM protection. http://clk.atdmt.com/GBL/go/196390706/direct/01/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] iPad.
In looking at the product shots at the bottom of http://www.apple.com/ipad/design/, I'm really wondering about the interactions of using the keyboards in the both the dock and in the case - as folded into a laptop-like configuration with virtual keyboard. With the keyboard dock, or even a bluetooth keyboard, the act of typing will be great, but then think about when you want to select some text. Now you have to use the iPhone means of copy/paste. You take your hands off the keyboard and have to touch the screen. I haven't played with one yet, but that appears to be an awkward situation. When using a keyboard, I think most people would look to using a mouse for text selection. Maybe I'll be wrong and it's not as awkward as I'm thinking. The same goes for using it with the virtual keyboard. Copy/paste on the iPhone isn't so bad since you don't really move your hands a significant distance. But now, you'll have to move your hands several inches to perform this action. Just seems to be strange in this case. Hopefully I'll have an opportunity to play with one soon and see what this is like. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=48704 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] iPad.
It doesn't replace my phone, and it doesn't replace my computer, so the only need that I see it fitting for me is the e-reader that I don't currently have (and don't really see a need for yet either). So unless it can do eBooks better than the Kindle or Nook, I really don't see the point. If I really want to watch videos on the go, I can do it on my phone or my laptop, which are both already with me pretty much everywhere I go (hence the reason I don't have an e-reader yet). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=48704 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] iPad.
I keep seeing a control surface when I look at the iPad. The whole tablet computer idea is meh for me, but I'm imagining it as a soft console audio mixing board for a musician, or displaying a couple of virtual turntables for a DJ. Or, more in my line of work, a touchscreen console for radio operators. Any sort of professional application that would benefit from faders, knobs, zoom, multitouch physics and so on could use a control surface like this. And in a dedicated control-surface application, the lack of multitasking capability is no problem. This first release doesn't look optimal for these purposes. Almost any application like this would need external hardware for processing, and this thing doesn't have enough horsepower or ports. But I expect to see these in artists' hands on stage sometime later this year. And Apple's much vaunted Top-Secret design silo failed them this time: one normal everyday focus group session would have brought out the sniggers when they said the name the first time. Michael Micheletti . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=48704 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] iPad.
To me this is the market for this device. My wife is exactly the same, she surfs the Web, reads blogs, watches TV movies, and looks at photos on her Macbook. This is a couch device, a bedroom device (don't read that the wrong way), a kitchen device (swivel it to cook from a recipe). All places where a laptop always felt wrong. I think of it a digital version of your leisure activities –reading, communicating, light gaming, surfing, etc. Not your work activities (PC/laptop) or your on the go activities (smartphone). On Jan 27, 2010, at 6:59 PM, mark schraad wrote: As soon as they are taking them I will place my order for a couple. The wife's macbook is about to die and she basically surfs the web, uploads photos and checks email. The ipad connected by wireless to my home network (with more storage available there) will work just great. I also anticipate her being able to play music on the stereo and a hundred other things from the couch. :: ::Luke Wroblewski -[ www.lukew.com ] ::Principal/Founder, LukeW Ideation Design ::l...@lukew.com | 408.513.7207 :: ::Blog: http://www.lukew.com/ff/ ::New Book: http://www.lukew.com/resources/web_form_design.asp ::Book: http://www.lukew.com/resources/site_seeing.html :: Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] iPad.
i like this thinking. ever see this? http://gas2.org/2009/06/09/electric-superbike-uses-iphone-for-its-dashboard/ On Jan 27, 2010, at 8:09 PM, Michael Micheletti wrote: I keep seeing a control surface when I look at the iPad. The whole tablet computer idea is meh for me, but I'm imagining it as a soft console audio mixing board for a musician, or displaying a couple of virtual turntables for a DJ. Or, more in my line of work, a touchscreen console for radio operators. Any sort of professional application that would benefit from faders, knobs, zoom, multitouch physics and so on could use a control surface like this. And in a dedicated control-surface application, the lack of multitasking capability is no problem. :: ::Luke Wroblewski -[ www.lukew.com ] ::Principal/Founder, LukeW Ideation Design ::l...@lukew.com | 408.513.7207 :: ::Blog: http://www.lukew.com/ff/ ::New Book: http://www.lukew.com/resources/web_form_design.asp ::Book: http://www.lukew.com/resources/site_seeing.html :: Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] iPad.
Other conversations that I've been having today revolve around whether or not this could be an introduction of slow design into the computing world. Best described here: http://www.good.is/post/hurry-up-and-wait/ Could be. I too see this as more of a book or newspaper replacement than a laptop or iphone replacement. The form factor leads you to interact with it differently than either of those two. We must now come up with the content that will make this device shine. Apple's given us their tabula rasa, so to speak, and it will only be as good as the content that best makes use of its technology. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=48704 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] iPad.
If multi-touch is of interest to you then the iPad is a dream come true. As a designer having access to an affordable and capable computing device with a 10 multitouch screen is a dream come true! That aside I think that eBooks and everything else promoted is great but I think Robert Fabricant nailed it in his article about the tablet is really well suited for casual gaming: http://designmind.frogdesign.com/blog/why-the-apple-tablet-is-a-real-039games039-changer.html?utm_source=feedburnerutm_medium=feedutm_campaign=Feed: frog-design-blog (All Blogs) That aside as far as background applications.. I haven't needed them on the iPhone yet and I'd rather not find out I've installed some useless apps I hardly ever touch that are eating away the precious battery life of my portable device. I believe this is one of the main reasons the iPhone/touch and the iPad won't do this. As far as where this device fits in to people's lives and workflows - I think Apple is counting on it's developer base to figure that out for them. So much fun we can have developing for this thing. Ah man it's a great time to be a designer :) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=48704 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] iPad.
I think these observations are on track - what people's wives need ie what *most *people do in terms of computing. Computing on a mass scale as envisioned by ubiquitous computing a few years ago was pointless. Fridges that track when you are out of milk etc...light bulbs that run software inside them...it was technology looking to fit into our lives. Yet, the problem of using the CPUs we already have was still there. We're becoming chained to the net, but we're also chained physically to our laptop. Widespread dissemination of digital media - basically the internet is still not a solved problem... getting youtube, and online newspapers and the www into the hands of everyone to compete with the TV. Not a solved problem. I am sure user research would show that many people do not walk around the house with their laptops (designers are probably an exception!) I think Apple really lives by the idea of bringing content to the masses through Design. They may not have got all the nuances of what that means right in this release, but they will. The nuances include the form factor in your hand (have they made it natural at 1.5lbs), the durability of it after a fall, the battery life (really 10hrs?), the radiation and heat (is it really going to be cool to the touch?), and the general usability when textual input is required. Navid On Wed, Jan 27, 2010 at 11:20 PM, Luke Wroblewski l...@lukew.com wrote: To me this is the market for this device. My wife is exactly the same, she surfs the Web, reads blogs, watches TV movies, and looks at photos on her Macbook. This is a couch device, a bedroom device (don't read that the wrong way), a kitchen device (swivel it to cook from a recipe). All places where a laptop always felt wrong. I think of it a digital version of your leisure activities –reading, communicating, light gaming, surfing, etc. Not your work activities (PC/laptop) or your on the go activities (smartphone). On Jan 27, 2010, at 6:59 PM, mark schraad wrote: As soon as they are taking them I will place my order for a couple. The wife's macbook is about to die and she basically surfs the web, uploads photos and checks email. The ipad connected by wireless to my home network (with more storage available there) will work just great. I also anticipate her being able to play music on the stereo and a hundred other things from the couch. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] iPad.
I agree with the casual-home-device assessment. And not necessarily targeting techies, but maybe those who have been admiring Apple from afar but whose tech use was too casual to warrant purchasing an iPhone/Macbook. My friends have mixed reviews of the device, but my parents are stoked. They want one for each of them. The iPad has potential with seniors. Large type possibilities with elegant zoom-in on the web and (I'm guessing) font-resizing in iBooks. My father loves puzzle games, and I could see him getting into them on his iPad on the couch, whereas he never would have bought an iPod. Possibilities exist in the workplace as well. I can see a doctor holding one of these, flipping through a patient's virtual file as they talk. I've talked to healthcare professionals who don't like to use computers with patients because it feels impersonal; the iPad might feel less so. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=48704 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help